The Sims
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note:Enter [Exclamation point] at the prompt
to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game.
| Result |
Code |
| 1000 Simoleons | rosebud
|
| Add new family history stat to the current family
| hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found
| write_destlist |
| Architecture tools automatically set the level as needed
| auto_level |
| Automatically import and load indicated FAM file
| import <FAM file> |
| Automatically load indicated house, no questions asked
| house <house number> |
| Check and fix required lot objects | prepare_lot
|
| Completely flush app to VM file when running Windows NT
| flush |
| Crash game | crash |
| Create moat or streams | water_tool
|
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text>
|
| Create-a-character mode | edit_char
|
| Display personality and interests | interests
|
| Draw all animation frames disabled | draw_all_frames off
|
| Draw all animation frames enabled | draw_all_frames on
|
| Draw colored dots at each person's origin |
draw_origins |
| Dump entire memory to core_dump_[date:time].txt
| core_dump |
| Dump selected person's most recent list of scored interactions to a file
| dump_happy |
| Dump selected person's motive contribution curve to a file
| dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions
| debug_social |
| End sim logging | sim_log end
|
| Execute "file.cht" file as a list of cheats
| cht <filename> |
| Floorable grid disabled | draw_floorable off
|
| Floorable grid enabled | draw_floorable on
|
| Force an assert for testing | assert
|
| Log animations in the event log window |
log_animations |
| Map editor disabled | map_edit off
|
| Map editor enabled | map_edit on
|
| Move any object | move_objects on
|
| No tutorial object generation when tutorial house is loaded
| tutorial off |
| Prevent web browser crashes | browser_failsafe
|
| Preview animations disabled | preview_anims off
|
| Preview animations enabled | preview_anims on
|
| Programmer stats | tile_info
|
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt
| #import |
| Rebuilds entire control panel/UCP from scratch
| rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable
| refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters
| refresh_textures |
| Restore tutorial | restore_tut
|
| Rotate camera | rotation <0-3>
|
| Routing debug balloons disabled | route_balloons off
|
| Routing debug balloons enabled | route_balloons on
|
| Run series of random operations on unhoused families
| fam_test <opcount> |
| Save currently loaded house | save
|
| Save family history file | history
|
| Say "plugh" | plugh
|
| Say "porntipsguzzardo" | porntipsguzzardo
|
| Say "xyzzy" | xyzzy
|
| Selected person's path displayed | draw_routes on
|
| Selected person's path hidden | draw_routes off
|
| Set event logging mask | log_mask
|
| Set free thinking level | autonomy <1-100>
|
| Set game speed | sim_speed <-1000-1000>
|
| Set grass change value | edit_grass <number>:
|
| Set grass growth | grow_grass <0-150>
|
| Set lot size | lot_size <number>
|
| Set maximum milliseconds to allow simulator
| sim_limit <milliseconds>
|
| Set sim speed | sim_speed <-1000 - 1000>
|
| Set time of day (unpatched game version) |
set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value>
|
| Sets the neighborhood directory to the path
| <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation
| lot_border <tl> <tr> <bl> <br>
|
| Sets whether menu items appear for in use objects
| allow_inuse |
| Show memory view window in debug builds of the game
| memview |
| Start sim logging | sim_log begin
|
| Swap the two house files and updates families
| swap_houses <house number> <house number>
|
| Ticks disabled | sweep off
|
| Ticks enabled | sweep on
|
| Tile information displayed | tile_info on
|
| Tile information hidden | tile_info off
|
| Toggle allowing visitors to be controlled using the keyboard
| visitor_control |
| Toggle assets report | report_assets
|
| Toggle automatic object reset feature |
auto_reset |
| Toggle calls to PeekMessage within sim loop
| sim_peek |
| Toggle camera mode | cam_mode
|
| Toggle display of unavailable interactions in person control menus
| all_menus |
| Toggle music | music
|
| Toggle object compression in save file |
obj_comp |
| Toggle quaternion transformations | quats
|
| Toggle sound log window | sound_log
|
| Toggle sounds | sound
|
| Toggle web page creation | html
|
| Total reload of people skeletons, animations, suits and skins
| reload_people |
| Trigger sound event | soundevent
|
| Write out an RTE file every time a route is found
| write_routes |
| Write out behavior tuning constants to Tuning.txt
| #export |
Quick money:
Enable cheat mode and enter the rosebud code.
Display the cheat prompt again and type !;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!
all the way across. Click in the code box, copy the text, then
press [Enter]. Re-enter the code to bring up the box and
paste the text you copied, then press [Enter]. You can
do this as many times as needed to build your money very fast.
Information in this section was contributed by Anthony
Kahl.
Enable cheat mode and enter rosebud;: as a code. Then hold
[Enter] so that "No such cheat" begins to flash.
Keep the key held to gain up to 99 million simolians.
Easier repeat cheats:
To make it easier to repeat a code, such as the money
code, first enter the code, then make a mistake after what you
have repeated. For example enter the money cheat, then enter !;!;!;!;!;!:
(note the colon at the end instead of a semi-colon). The game
will respond "Sorry, invalid cheat" but you will have
the amount that you requested. When you click "OK",
the cheat will still be at the prompt. Press [Enter] again
and click "OK" for another repeat of the cheat you entered.
Note: The game will exit if too much money is accumulated.
Real music:
Note: This trick requires a music recording/downloading
program. Record/download the music of your choice. After that
save the music files to The Sims game in the path "/Maxis/The
Sims/Music/Stations/" followed by "Rock", "Classical",
"Latin", or "Country". This can also be saved
so that the TV plays the music by selecting the "SoundData/TVStations"
path instead of "Music", then choosing "Mystery",
"Romance", "Comedy", or "Action".
Hint: Get outdoor items indoors:
Use the following trick to place a grill, playground,
basketball court, or other outdoor items inside your house. When
building your house, leave part of the wall open. The CPU will
consider that room as part of the outside. Place your outdoor
item in the room, then close the wall. Note: This only works in
one room at a time.
Hint: Easier relationships:
Create a family with a male and female adult that are
of the same category (such as Virgo and Virgo) and move them into
a house (or created house). Immediately after selecting live mode
make them kiss approximately ten times in a row to set their relationship
meter to be 100. If you continue kissing the female should ask
to have a baby.
You can make a room especially for the parents with no doors.
Use the move_objects on code and put the parents in a room
with no doors. If you want them to have a baby, have them kiss
a few times (not necessarily ten) and she will ask about the baby
Hint: Friendship/lovers:
If you are trying to get a Sim to like another Sim,
and you want to propose, sometimes the game will respond "I
Can't think on an empty stomach". Before the Sim arrives,
make a meal. If it gets late, delete the doors, then they cannot
leave.
Hint: Selling the dead:
This is a useful trick if you had a Sim die. When Sims
die, they leave an urn or a gravestone behind them which your
Sim will mourn for 24 hours. After this time you can pick it up
in furnish mode and sell it. You only get about 3 to 10 Simoleans
for it, but it is better than turning your garden into a cemetery.
Hint: Magic garbage bag:
The following trick saves the time needed to take the
garbage to the street. Buy the 30 simolian garbage can. Order
your Sim to empty it, then cancel the order just as they remove
the bag from the can. Then, order them to pick up the mess that
they just created. Your Sim will return the full bag to an empty
can. Repeat this each time it fills and trash will never have
be brought outside again.
Hint: Double phone message:
Place more than two phones in your house and wait for
the phone to ring. Direct two of your Sims to answer different
phones. By doing this, two messages will appear for each of your
Sims. Sometimes the game will even offer some generous amount
of money.
Hint: Have a baby:
When both parents are not busy, have the father sit
and watch television until he is very relaxed. Then, tell the
mother to give him a back rub. Keep doing this until the father
enjoys the back rub. Note: You may get denied at first, but keep
trying. Once you have successfully given him a backrub, kiss him.
He should fall in love; if not, keep doing this until he does.
Then, have them take a Jacuzzi together. Have them sleep together
that night. If nothing happens, then have them sleep together
the next night also. Eventually they will have a baby. You can
also do this the other way around, with the father starting it.
Information in this section was contributed by dhintz.
Hint: Keep baby easier:
To keep a baby without social services taking it away,
just have one of the parents (the person in the lower rank of
their job is recommended) to miss work two days in a row to get
fired. They can now pay 24 hour attention to the baby.
Information in this section was contributed by DABOM9575.
Hint: Another chance with the baby:
If you want to keep the baby after it is to be taken
away. wait for the social worker to show up. Before she goes inside,
enter house edit mode and delete all the doors that lead into
your house. A screen saying you have a new baby will appear and
prompt you to name it.
If your baby gets neglected and the social worker appears, quickly
pause game play. Enable the move_objects on code and enter
build mode. Select the hand, pick up the social worker, and delete
her. A new baby will appear in the middle of the room, and you
can re-name it.
Hint: Ghosts:
When someone dies in a family, and there are still
family members remaining, they will be haunted by the ghost of
the Sim that died.
Hint: Naked Sim:
Enable the move_objects on code when your Sim
is inside the shower, when there is no pixelated censor. Then,
move your Sim/shower to somewhere in the house and you can see
your Sim naked.
Hint: Naked Sim in hot tub:
If you have a Sim with an Outgoing rating of 7 or more,
he or she will go in the hot tub naked. The first person to go
in will cause an impact on all the rest. If the first person goes
in naked, the rest also will, even if their outgoing is a 1. The
reverse is also true -- if someone goes in with a bathing suit,
a Sim with a Outgoing rating of 10 will also wear one.
Hint: Floating Sim:
Enable the move_objects on code. While your
Sim is asleep, enter buy mode and move the bed. Your sim will
be sleeping on nothing and their comfort will continue to increase.
This works also with naps.
Hint: Never take out the garbage:
Buy the small blue 30 simolian garbage can. Whenever
it is full, sell it for 30 simolians. Then, just buy a new one,
and you will never have to take out the garbage again.
Hint: Never miss work:
Enable the move_objects on code and put your
garbage can in front of the vehicle.
Hint: Full mood bars:
Enable the move_objects on code when your Sim
is sleeping. Enter buy mode and remove the bed on which the Sim
is sleeping. The Sim will disappear. When you return to live mode
the Sim will reappear somewhere else in the house and all mood
bars will be at 100%.
If your Sim is very depressed, enable the move_objects_on
code and pause game play. Click on the Sim in buy/sell mode and
click the bottom of the screen to delete him/her. Once deleted
go to the live mode and double clock the person's head icon to
go to where that Sim is located. Everything should be close to
full.
Enable the move_objects on code, then select a walking
Sim with a bad mood in the buy mode. Then, "sell" the
Sim. Go back to the live mode and click on the icon of that Sim.
Check his/her mood and all except "Room" and "Fun"
will be full.
Enable the move_objects on code. Have your Sim to take
a shower of bath. When he or she is in the shower or tub, pause
game play and enter buy mode. Click on the shower or tub and delete
it. Your Sim and tub/shower will be gone. Your tub/shower will
be gone permanently, but your Sim will be walking around in your
house somewhere else, usually their room. Their "Energy",
"Happiness", and sometimes "Fun" will be almost
full.
Buying multiple items:
When you are buying chairs or other items that you
require multiple numbers of, hold [Shift] to repeatedly
place the item where desired without having to re-select it.
Information in this section was contributed by Tommy Wenk.
Hint: Never have the carpool leave:
Enable the move_objects on code and place the
mailbox on one side of the road and your outdoor trash can on
the other side; or put a wall across the road. When the carpool
appears it will not get by.
Hint: Less bills:
Keep an unpaid bill until the mailman delivers the
next set of bills. Pay the original bill when your mailbox is
filled with the next set of bills. This should cause the bills
inside the mailbox to disappear.
Hint: Less time needed to pay bills:
When you get the bills, your Sim will normally walk
inside put it on a table before they can be paid. Cancel the table
action and that person will put it on the ground. Click on the
bill and pay for it immediately.
Hint: Never pay bills:
Enable the "Move any objects" code. Then,
pick up the mailbox and erase it. Bills cannot be delivered if
you do not have a mailbox. However, no one will know where you
live. Visitors will appear at your house, but just stand there.
You also will not be able to greet them.
Hint: Deleting garbage and bills:
Use the hand to pick up either a plate, trash, or bills.
Drag it over something on which you cannot place it, such as a
couch or a plant. Then, press [Esc] and the object will
disappear. This is especially useful if you do not want to command
your Sims to clean up or pay the bills. \
Hint: Cheaper wallpaper and floors:
Get money for old wallpaper before you paste new wallpaper
in a room. Sell the old wallpaper, then paste the new. This also
works on floors.
Hint: Free snack:
Have your Sim get a snack, and when he/she takes it
out, cancel it out before the money message appears. Then, pick
it up and eat it.
Hint: Trade snacks for money:
If you need just a little money, enable the move_objects
on code. Have a Sim repeatedly get a snack, but cancel it
before they start eating. They will put it on the floor. Then,
enter buy mode and click on it. A message stating "Press
Delete or click here to sell Chips for $15" will appear.
The snack only cost $5, so you get a $10 profit.
Hint: Free pizza:
Order a Pizza, and when the pizza man arrives, do not
greet him. Before he leaves, use the move_objects on code
to move the pizza out of his hand and put it inside the house.
Hint: Get dressed faster:
When one of your Sims is eating, enable the move_objects
on code and take away their plate. They should immediately
get dressed and get on with their day.
Hint: VR head:
Order a Sim to put on a VR helmet, then start to tell
him/her to do something else. The Sim will have a head with a
VR helmet.
Hint: Stolen vehicles:
Enable the move_objects on code to steal
the carpool car or schoolbus. Enter "Buy
mode" or "Build Mode". Use the hand to highlight
the car or bus. Move it onto a piece of land. Slant down the land
around the car or bus. If done correctly, the vehicle will become
stuck and begin to honk its horn. Enter "Buy mode" or
"Build Mode" and delete the vehicle to return to normal.
Hint: Hostages:
You can keep Sims hostage (kids, adults, FBI agents,
and people from the neighborhood) by making a house with one door.
Once people are in the house, block the door by creating a pool
around the house as large as desired. You can also block the door
with stoves and other appliances.
Hint: Stop robberies:
While the robber is busy stealing all your items, select
some sofas or other big furniture and trap him in a corner, or
just pile it all around him. If the police do not arrive and you
do not call them, the robber will remain stuck until he dies.
Note: All the items he was carrying will still be lost.
Information in this section was contributed by MeLcHi@h.
Hint: Start a fire:
Place 17 stoves near a fireplace. Light the fireplace
and everything in that room will soon catch on fire.
Information in this section was contributed by SpgBobRoundHead.
Hint: Stop fires:
Enable the move_objects on code, then move the
fire out of the house. The fire will still burn, but will be far
from your house.
Hint: Get rid of floods:
If the house floods, go to build mode, highlight the
area, and click. An icon will appear. Click "Delete"
to get rid of the flood.
Hint: Island house:
Build your house, but do not make it too large to have
enough room for the water. Take the pool maker and place water
all around the house. Note: Make sure you make a small pathway
to the road so your Sim can get out of the house.
Hint: Very big pool:
Enable the rosebud or klapaucius code
and repeat to get 9,999,999 simoleans. Enter the rosebud
or klapaucius code again, then enable the move_objects
on code. You can now turn the road into a pool.
Hint: Change any tile:
The map_edit on code can be used to lock/unlock
any tile on the whole lot. Enter the code, click on the "light"
tiles that are not yours, and you will "buy" it for
free. You can also click and hold and point over all the light
tiles. After all of the desired tiles are yours type map_edit
off to exit that mode. The whole lot, including the road,
is now yours. Using this trick will allow you to place objects
anywhere. You can repaint the side walk or road in any desired
color, and decorate anything the way you want.
Hint: Easy way to kill a Sim:
Send an unwanted Sim to a specific spot. Enter build
mode and place a wall around the Sim. Do not put else inside the
room with the Sim. The Sim will die in two days.
First take an unwanted Sim and tell him or her to swim. Remove
all the exits the and the Sim will die when he or she falls asleep.
First build a small box-shaped room and put a fireplace in it.
Put carpeting all over the floor. Tell your Sim to light a fire.
Once they are in the box. Enter build mode and delete the door.
Hint: Get tombstones:
The easiest way to get tombstones short of starving
your own family is to starve your neighbors. If you like your
neighbors, first create families of eight random people. Then
create a closed in area, put a teleporter (custom downloadable
object from various Sims sites), and teleport your neighbors in.
It works best if it is a water enclosed area because you can use
the move_objects on code to move in one of your less experienced
cooks and start a fire with a stove. Make sure you have enough
room to keep them away from the fire until it goes out naturally.
There is because even if you have a phone, the fireman cannot
get to the fire and you cannot move your Sim out of the enclosure
until the fire is out. Try to keep them busy cleaning up all the
messes on the floor. If you do not want to go through all that
trouble, just wait about four days and they will begin to die.
Note: If you kill off all your neighbors, they do not reappear
when you go back to the neighborhood -- they are dead permanently.
Strategy: by Dan Simpson
Strategy: by Deos Arcana
Strategy: by Joe Kaiser
Strategy: by JonL
Strategy: by RawIsJericho
Strategy: Buyer's guide: by Darrick C. Mattsen
Strategy:Items and careers: by BestGuy9
Strategy: Career: by Mewtwo150
Strategy: Nitpicks: by Coolgamer167
Published strategy guides: The Sims: Prima's Official Strategy Guide
Published strategy guides: The Sims Revised And Expanded: Prima's Official Strategy Guide
Copyright © 2000,
2001, 2002 Al Amaloo. All rights reserved.
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