Get more help and discuss this game in the Sims forum.
Cheat mode: Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Result
Code
1000 Simoleons
rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt every time a route is found
write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file
import<FAM file>
Automatically load indicated house, no questions asked
house<house number>
Check and fix required lot objects
prepare_lot
Completely flush app to VM file when running Windows NT
flush
Crash game
crash
Create moat or streams
water_tool
Create shrunk_text_#.bmp files
shrink_text<font_size> <text>
Create-a-character mode
edit_char
Display personality and interests
interests
Draw all animation frames disabled
draw_all_frames off
Draw all animation frames enabled
draw_all_frames on
Draw colored dots at each person's origin
draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored interactions to a file
dump_happy
Dump selected person's motive contribution curve to a file
dump_mc
Enable debug flag to show outcome choice dialogs for social interactions
debug_social
End sim logging
sim_log end
Execute "file.cht" file as a list of cheats
cht<filename>
Floorable grid disabled
draw_floorable off
Floorable grid enabled
draw_floorable on
Force an assert for testing
assert
Log animations in the event log window
log_animations
Map editor disabled
map_edit off
Map editor enabled
map_edit on
Move any object
move_objects on
No tutorial object generation when tutorial house is loaded
tutorial off
Prevent web browser crashes
browser_failsafe
Preview animations disabled
preview_anims off
Preview animations enabled
preview_anims on
Programmer stats
tile_info
Quit game
quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable
refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters
refresh_textures
Restore tutorial
restore_tut
Rotate camera
rotation <0-3>
Routing debug balloons disabled
route_balloons off
Routing debug balloons enabled
route_balloons on
Invisible objects
genable_objects off
Run series of random operations on unhoused families
fam_test<opcount>
Save currently loaded house
save
Save family history file
history
Say "plugh"
plugh
Say "porntipsguzzardo"
porntipsguzzardo
Say "xyzzy"
xyzzy
Selected person's path displayed
draw_routes on
Selected person's path hidden
draw_routes off
Set event logging mask
log_mask
Set free thinking level
autonomy <1-100>
Set game speed
sim_speed <-1000-1000>
Set grass change value
edit_grass<number>:
Set grass growth
grow_grass <0-150>
Set lot size
lot_size<number>
Set maximum milliseconds to allow simulator
sim_limit<milliseconds>
Set time of day (unpatched game version)
set_hour <1-24>
Set z offset for thought bubbles
bubble_tweak<z offset value>
Sets the neighborhood directory to the path
<directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation
lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the game
memview
Start sim logging
sim_log begin
Swap the two house files and updates families
swap_houses<house number> <house number>
Ticks disabled
sweep off
Ticks enabled
sweep on
Tile information displayed
tile_info on
Tile information hidden
tile_info off
Toggle allowing visitors to be controlled using the keyboard
visitor_control
Toggle assets report
report_assets
Toggle automatic object reset feature
auto_reset
Toggle calls to PeekMessage within sim loop
sim_peek
Toggle camera mode
cam_mode
Toggle display of unavailable interactions in person control menus
all_menus
Toggle music
music
Toggle object compression in save file
obj_comp
Toggle quaternion transformations
quats
Toggle sound log window
sound_log
Toggle sounds
sound
Toggle web page creation
html
Total reload of people skeletons, animations, suits and skins
reload_people
Trigger sound event
soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Information in this section was contributed by Adam
Franke.
Hint: Quick money: Enable cheat mode and enter rosebud;: as a code.
Then hold [Enter] so that "No such cheat" begins
to flash. Keep the key held to gain up to 99 million simolians.
Enable cheat mode and enter rosebud as a code, then enter
!;!;!;!; and so on. Every "!" results in another
1,000 simolians.
Enable cheat mode and enter rosebud as a code, then enter
!;!;!;!;! and so on. After your last exclamation point,
type a semi colon then a colon. The end of your entry should look
like !;!;!;!;: Then, hold [Enter]. The "No
such cheat" message will flash. Hold [Enter] to quickly
get up to 9,999,999 simoleons.
Hint: Easy money: Sometimes flies will appear in your house. Enable the
move_objects on code. Enter buy mode and delete them before
the flies have been there more than a day to get $460. Note: This
does not work with cockroaches.
Hint: Santa appearance: Place a fireplace, Christmas tree, and cookies in the
same room and make sure your Sims are sleeping by midnight. Santa
will appear at midnight and give you a random present for each
member of your family.
Hint: Easy highest ranking job: Use the following trick to get the highest ranking
job but not see your friends every waking minute. Build all your
skill levels up (cooking, body, logic, etc.) and make at least
fifteen friends. Once you have made them and got your job, delete
your friends' houses so they will no longer appear in your neighborhood.
Your friends will disappear under the "Relations" category
and you will get to keep your job.
Hint: Full need meters: If your Sim is very depressed or has another low attribute,
enable the move_objects_on code and pause game play. Click
on the Sim in buy/sell mode and click the bottom of the screen
to delete him/her. Once deleted go to the live mode and double
clock the person's head icon to go to where that Sim is located.
Everything should be close to full. Note: Wave the game immediately
before performing this cheat, or you will lose any career changes
or points you have earned.
Hint: Zombie Sim: Kill your Sim, and before the Grim Reaper takes him
or her away, get your husband or wife to plead with him. He will
say " I'm generous today, so I will spare your Sim",
then bring him or her back to life. That Sim will now be green
but will live a normal life. Note: If you do not want them to
be a zombie, enable the move_objects on code and delete
him or her. Then, click on their head and they will return without
turning green.
Hint: Playing in bed: Enable the move_objects on code and move the
bed while your Sims are busy in bed.
Hint: Keep burglars out: If you want to keep burglars out and have a female
Sim go into buy mode and buy a Female Powder Room Door as your
front door. The burglar will wonder where the door is and simply
walk away. Female Sims can enter with no trouble. The only drawback
is you have to have all female Sims as friends. The advantage
is that it is better than buying a security alarm and a door,
as it serves both purposes.
Hint: Recommended tactics: First, create a 9x9 wall square. This is the size the
house should be for one person. On the center of the wall facing
the road, create the door of your choice. Do not put in any floors
or wall paper. In one corner, create a 2x3 room. In this room,
make a door on the two-square end. Then next to the door, place
the cheapest toilet. Across from the door should be a shower,
and across from the toilet should be a sink and white mirror.
Next, make a 4x4 room somewhere on the opposite side of the bathroom.
In here, put a silver refrigerator, a white oven, a silver garbage
disposal, and a single, cheap counter. On the counter put a food
processor. On the opposite side of the room, make a 1x2 desk.
Place a computer and two chairs here, so you can use the computer
and eat at the same desk. On the square next to the door, put
a phone that connects to the wall. In the largest room, place
the following objects: a cheap bookshelf, a work-out machine,
a chess board with one chair, a gnome making desk, a preserve
making desk, and a TV with a black lounge chair. If you want more
money to spend on floors and wallpaper, then get a black-and-white
mini TV. Otherwise, get a black 24" TV. The first thing to
do in Live Mode is get to a job. Only take jobs that have a daily
pay of $200 or more. If none of the jobs pay this high, check
the newspaper. Most of the time the newspaper will have the same
jobs as the computer, but they may be different sometimes. If
you still cannot find a job with that pay, then go to the gnome
making desk. Make gnomes until your Sim cannot work any longer.
Go into buy mode and sell all the gnomes. This will make up for
some of the money you have lost. If you get a job that has the
right amount of pay (over $200) then you should make gnomes until
your carpool arrives. When the day is over and your Sim is worn,
then replenish his/her's stats. Continue to make gnomes and preserves
and always sell them. Do whatever is necessary to gain job promotions.
If your job needs creativity, always paint (because you can sell
your paintings). If you need friends, take every other day off
to make friends downtown or at your home. When your relationship
with someone goes below 75 (top bar, 20 lower bar) then repair
your relationships to ensure promotions. Keep getting promotions
and build onto your house until your Sim's house's net worth is
over $95,000. When it is, buy any lot, create your dream house,
and finally get married.
Hint: Second story: Instead of placing a number of pillars to make a second
story, just build a normal first floor with nothing in it, then
build a second floor and delete the walls on the first floor.
Information in this section was contributed by Alx89.