Get more help and discuss this game in the Sims forum.
Cheat mode: Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Result
Code
1000 Simoleons
rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt every time a route is found
write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file
import<FAM file>
Automatically load indicated house, no questions asked
house<house number>
Check and fix required lot objects
prepare_lot
Completely flush app to VM file when running Windows NT
flush
Crash game
crash
Create moat or streams
water_tool
Create shrunk_text_#.bmp files
shrink_text<font_size> <text>
Create-a-character mode
edit_char
Display personality and interests
interests
Draw all animation frames disabled
draw_all_frames off
Draw all animation frames enabled
draw_all_frames on
Draw colored dots at each person's origin
draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored interactions to a file
dump_happy
Dump selected person's motive contribution curve to a file
dump_mc
Enable debug flag to show outcome choice dialogs for social interactions
debug_social
End sim logging
sim_log end
Execute "file.cht" file as a list of cheats
cht<filename>
Floorable grid disabled
draw_floorable off
Floorable grid enabled
draw_floorable on
Force an assert for testing
assert
Log animations in the event log window
log_animations
Map editor disabled
map_edit off
Map editor enabled
map_edit on
Move any object
move_objects on
No tutorial object generation when tutorial house is loaded
tutorial off
Prevent web browser crashes
browser_failsafe
Preview animations disabled
preview_anims off
Preview animations enabled
preview_anims on
Programmer stats
tile_info
Quit game
quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable
refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters
refresh_textures
Restore tutorial
restore_tut
Rotate camera
rotation <0-3>
Routing debug balloons disabled
route_balloons off
Routing debug balloons enabled
route_balloons on
Run series of random operations on unhoused families
fam_test<opcount>
Save currently loaded house
save
Save family history file
history
Say "plugh"
plugh
Say "porntipsguzzardo"
porntipsguzzardo
Say "xyzzy"
xyzzy
Selected person's path displayed
draw_routes on
Selected person's path hidden
draw_routes off
Set event logging mask
log_mask
Set free thinking level
autonomy <1-100>
Set game speed
sim_speed <-1000-1000>
Set grass change value
edit_grass<number>:
Set grass growth
grow_grass <0-150>
Set lot size
lot_size<number>
Set maximum milliseconds to allow simulator
sim_limit<milliseconds>
Set sim speed
sim_speed<-1000 - 1000>
Set time of day (unpatched game version)
set_hour <1-24>
Set z offset for thought bubbles
bubble_tweak<z offset value>
Sets the neighborhood directory to the path
<directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation
lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the game
memview
Start sim logging
sim_log begin
Swap the two house files and updates families
swap_houses<house number> <house number>
Ticks disabled
sweep off
Ticks enabled
sweep on
Tile information displayed
tile_info on
Tile information hidden
tile_info off
Toggle allowing visitors to be controlled using the keyboard
visitor_control
Toggle assets report
report_assets
Toggle automatic object reset feature
auto_reset
Toggle calls to PeekMessage within sim loop
sim_peek
Toggle camera mode
cam_mode
Toggle display of unavailable interactions in person control menus
all_menus
Toggle music
music
Toggle object compression in save file
obj_comp
Toggle quaternion transformations
quats
Toggle sound log window
sound_log
Toggle sounds
sound
Toggle web page creation
html
Total reload of people skeletons, animations, suits and skins
reload_people
Trigger sound event
soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Information in this section was contributed by Adam Franke.
Quick money: Enable cheat mode and enter rosebud;: as a code.
Then hold [Enter] so that "No such cheat" begins
to flash. Keep the key held to gain up to 99 million simolians.
Enable cheat mode and enter rosebud as a code, then enter
!;!;!;!; and so on. Every "!" results in another
1,000 simolians.
Enable cheat mode and enter rosebud as a code, then enter
!;!;!;!;! and so on. After your last exclamation point,
type a semi colon then a colon. The end of your entry should look
like !;!;!;!;: Then, hold [Enter]. The "No
such cheat" message will flash. Hold [Enter] to quickly
get up to 9,999,999 simoleons.
Once your money status is at 9,999,999 simoleons, anything that
you buy or spend (such as like bills), will not deduct from your
total.
Drew Carey: If you throw a big enough party, Drew Carey will show
up to entertain and hang out until it ends.
Campfire ghost: Have a Sim that has a Charisma/Creativity over 6. Light
a fire and tell a story. Once in a great while, a campfire ghost
will appear and haunt your Sims until the fire goes out.
Kids wearing formal wear: Buy the Porto-Parody Trunk, click on it with the kid,
then click "Formal Wear".
Information in this section was contributed by Anikanskywalker0.
Surprise cake dancers: Buy two cake dancing cakes. Then, hire a male cake
dancer. Then, try to hire another male dancer with the other cake.
The message "You've already hired that cake dancer!"
will appear. Ignore this, and click "OK". Keep trying
to hire another male cake dancer, and sooner or later you will
either get the Tragic Clown or Elvis. The same can be done with
hiring two females, but you will get someone in a pink gorilla
suit.
Perfect personality: At the Create A Family screen, when you are choosing
your Sim's body, head, etc., give your it no personality. When
you are living in a house, tell your Sim to make a potion. Once
he/she has made a yellow potion, tell him/her to drink it. Their
personality will be permanently full.
Potion effects:
Yellow: Switches your Sim's traits around. For example, if at
10 nice, after drinking it will be 0 nice.
Red: Love potion, works randomly on anyone of the opposite gender.
Blue: Refreshes almost all feelings, hunger, comfort, etc.
Purple: Turns the Sim into a monster that walks around your house
breaking everything. Turns back when there is nothing to break.
Green: Does the opposite of Blue (makes you sad, weak, hungry,
etc.)
Orange: Makes your Sim invisible; becomes see-through and half
of his or her legs disappear.
Dark Green: Creates a evil clone.
Zombie Sim: Kill your Sim, and before the Grim Reaper takes him
or her away, get your husband or wife to plead with him. He will
say " I'm generous today, so I will spare your Sim",
then bring him or her back to life. That Sim will now be green
but will live a normal life. Note: If you do not want them to
be a zombie, enable the move_objects on code and delete
him or her. Then, click on their head and they will return without
turning green.
Information in this section was contributed by Fury1964.
Second story: Instead of placing a number of pillars to make a second
story, just build a normal first floor with nothing in it, then
build a second floor and delete the walls on the first floor.
Information in this section was contributed by Alx89.