Cheat mode: Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Result
Code
1000 Simoleons
rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt every time a route is found
write_destlist
Architecture tools automatically set the level as needed
auto_level
Automatically import and load indicated FAM file
import<FAM file>
Automatically load indicated house, no questions asked
house<house number>
Check and fix required lot objects
prepare_lot
Completely flush app to VM file when running Windows NT
flush
Crash game
crash
Create moat or streams
water_tool
Create shrunk_text_#.bmp files
shrink_text<font_size> <text>
Create-a-character mode
edit_char
Display personality and interests
interests
Draw all animation frames disabled
draw_all_frames off
Draw all animation frames enabled
draw_all_frames on
Draw colored dots at each person's origin
draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person's most recent list of scored interactions to a file
dump_happy
Dump selected person's motive contribution curve to a file
dump_mc
Enable debug flag to show outcome choice dialogs for social interactions
debug_social
End sim logging
sim_log end
Execute "file.cht" file as a list of cheats
cht<filename>
Floorable grid disabled
draw_floorable off
Floorable grid enabled
draw_floorable on
Force an assert for testing
assert
Log animations in the event log window
log_animations
Map editor disabled
map_edit off
Map editor enabled
map_edit on
Move any object
move_objects on
No tutorial object generation when tutorial house is loaded
tutorial off
Prevent web browser crashes
browser_failsafe
Preview animations disabled
preview_anims off
Preview animations enabled
preview_anims on
Programmer stats
tile_info
Quit game
quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable
refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters
refresh_textures
Restore tutorial
restore_tut
Rotate camera
rotation <0-3>
Routing debug balloons disabled
route_balloons off
Routing debug balloons enabled
route_balloons on
Run series of random operations on unhoused families
fam_test<opcount>
Save currently loaded house
save
Save family history file
history
Say "plugh"
plugh
Say "porntipsguzzardo"
porntipsguzzardo
Say "xyzzy"
xyzzy
Selected person's path displayed
draw_routes on
Selected person's path hidden
draw_routes off
Set event logging mask
log_mask
Set free thinking level
autonomy <1-100>
Set game speed
sim_speed <-1000-1000>
Set grass change value
edit_grass<number>:
Set grass growth
grow_grass <0-150>
Set lot size
lot_size<number>
Set maximum milliseconds to allow simulator
sim_limit<milliseconds>
Set sim speed
sim_speed<-1000 - 1000>
Set time of day (unpatched game version)
set_hour <1-24>
Set z offset for thought bubbles
bubble_tweak<z offset value>
Sets the neighborhood directory to the path
<directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation
lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the game
memview
Start sim logging
sim_log begin
Swap the two house files and updates families
swap_houses<house number> <house number>
Ticks disabled
sweep off
Ticks enabled
sweep on
Tile information displayed
tile_info on
Tile information hidden
tile_info off
Toggle allowing visitors to be controlled using the keyboard
visitor_control
Toggle assets report
report_assets
Toggle automatic object reset feature
auto_reset
Toggle calls to PeekMessage within sim loop
sim_peek
Toggle camera mode
cam_mode
Toggle display of unavailable interactions in person control menus
all_menus
Toggle music
music
Toggle object compression in save file
obj_comp
Toggle quaternion transformations
quats
Toggle sound log window
sound_log
Toggle sounds
sound
Toggle web page creation
html
Total reload of people skeletons, animations, suits and skins
reload_people
Trigger sound event
soundevent
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Quick money: Enable cheat mode and enter rosebud;: as a code.
Then hold [Enter] so that "No such cheat" begins
to flash. Keep the key held to gain up to 99 million simolians.
Enable cheat mode and enter rosebud as a code, then enter
!;!;!;!; and so on. Every "!" results in another
1,000 simolians.
Quick career points: Select a category to build up. For example, if "Body"
is to be increased and you do not have a "Home Gym System"
in your house, purchase one. Note: If you already have some career
points for your Sim(s), save the game first. After you have placed
your Home Gym where you have enough room, have your Sim do a work
out. After he gets on, set the speed to "Ultra", or
the speed between that and normal. Watch their needs meters so
they do not get too low. You will see their Body points fill up.
Enable move_objects on code, save the current and new body
points you have, then switch to buy mode or build mode. Move the
white hand over your character, click on him, and delete your
character. Return to live mode and immediately click on that Sim's
picture. This will allow you a promotion almost everyday. Repeat
the above process to fill up your career points. The more career
points you have, the harder it is to get the last few on each
bar.
Information in this section was contributed by djshado_99.
Potion effects:
Yellow: Switches your Sim's traits around. For example, if at
10 nice, after drinking it will be 0 nice.
Red: Love potion, works randomly on anyone of the opposite gender.
Blue: Refreshes almost all feelings, hunger, comfort etc.
Purple: Turns the Sim into a monster that walks around your house
breaking everything. Turns back when there is nothing to break.
Green: Does the opposite of Blue (makes you sad, weak, hungry,
etc.)
Orange: Makes your Sim invisible; becomes see-through and half
of his or her legs disappear.
Full traits: Create a Sim with no traits (0 nice, 0 active, etc.)
Make him/her a yellow potion, and have them drink it. Your Sim
will have a personality inversion, with all traits now at 10.
Note: If you make too many potions a police woman appears and
fines you.
Full need meters: Save the game. Switch to buy or build mode and enable
the move_objects on code. Put the white hand over the character
and press [Delete]. Immediately return to live mode and
click on the deleted Sim's picture. The character will appear
in a different location refreshed with all need meters filled.
Buying multiple items: When you are buying chairs or other items that you
require multiple numbers of, hold [Shift] to repeatedly
place the item where desired without having to re-select it.
Information in this section was contributed by Tommy Wenk.
Never miss work: Enable the move_objects on code and put your
garbage can in front of the vehicle.
Faster work promotions: Study all the skills and get them as high as they will
go, then start to work in any desired field. No matter what field
you work in, you will receive one promotion per day. Your Sim's
happiness level and friends count affect it in the later stages.
This works well when you are using the money cheats, however,
it is possible to do this without cheating by painting pictures
and selling them; and creating potions and drinking them (as this
will increase all your happiness levels, except sleepiness and
hunger, saving you time). Every once in awhile, use a day or two
to call a friend and talk to them all day. This will help you
get family friends faster.
Keep Sim alive: When a Sim dies, you can keep them alive by using the
move_objects on code to delete the Grim Reaper. Save and
exit the game, then evict your family. You will have to refurnish
your house, but at least your Sim will still be alive.
When your Sim is dying, enter build or buy mode, enable the move_objects
on code, and delete the Grim Reaper. Then, delete the dead
Sim. When you return to live mode, click on that person's picture
and they will reappear with their last saved stats. Note: The
"death" music will still play.
Genie's Lamp: Buy the Genie's Lamp under "+" in miscellaneous
items. When you clean it, the Genie will appear. He will give
you one of two choices. Choose one. It seems that if the Genie
hesitates once, he will do something bad. If he hesitates twice,
he will do something good.
Selling rubber and dead plants: When the Genie grants you the wish with the dead plants,
use the move_objects on code. You can now sell the "rubber"
plants for 20 to 25 Simolians. You can also do this with regular
dead plants.
Corner shelf: First, put a counter in the corner, then put a counter
an each end of the counter.
Kill Sim quickly: Build a small house, put chess boards everywhere inside,
but leave a space and one box. Place a fireworks shooter in the
box. Make a door and tell the Sim to go in the room. Delete the
door and tell the Sim to light a firework. Light another and repeat
until the Sim is dead.
Use the following trick to kill a Sim quickly in a fire. Make
a 10x12 house. Count how many Sims you want to kill and add one
to that number. Fill up the house with exercise machines and an
amount of boxes open in a line equal to your number. Put a fireworks
launcher in the end box of the line of boxes. Enable the move_objects
on code and pick up the Sims you wanted to kill. Place them
in different empty boxes in the house. Tell any one of the Sims
to light the fireworks. If done correctly, once launched the entire
house will catch on fire at the same time. Note: The game may
freeze for a few seconds. Also, you may run out of money while
you are doing this trick.
Put an unwanted Sim in a room. Get rid of the door and buy some
fireworks. Light them off. They will go up, come down, light on
fire, and kill the Sim.
Zombie Sim: Kill your Sim, and before the Grim Reaper takes him
or her away, get your husband or wife to plead with him. He will
say " I'm generous today, so I will spare your Sim",
then bring him or her back to life. That Sim will now be green
but will live a normal life. Note: If you do not want them to
be a zombie, enable the move_objects on code and delete
him or her. Then, click on their head and they will return without
turning green.
Information in this section was contributed by Fury1964.
Have a baby: When both parents are not busy, have the father sit
and watch television until he is very relaxed. Then, tell the
mother to give him a back rub. Keep doing this until the father
enjoys the back rub. Note: You may get denied at first, but keep
trying. Once you have successfully given him a backrub, kiss him.
He should fall in love; if not, keep doing this until he does.
Then, have them take a Jacuzzi together. Have them sleep together
that night. If nothing happens, then have them sleep together
the next night also. Eventually they will have a baby. You can
also do this the other way around, with the father starting it.
Information in this section was contributed by dhintz.
Second story: Instead of placing a number of pillars to make a second
story, just build a normal first floor with nothing in it, then
build a second floor and delete the walls on the first floor.
Information in this section was contributed by Alx89.