StarCraft: Brood War
Cheat mode:
Press [Enter] during game play, type one of
the following codes, and press [Enter] again to activate
the corresponding cheat function.
| Effect |
Code |
| Minerals and gas increased by 10,000 | show me the money.
|
| Minerals increased by 500 | whats mine is mine
|
| Vespene gas increased by 500 | breathe deep
|
| Everything upgraded | something for nothing
|
| Faster building and instant upgrades | operation cwal
|
| Unlimited psionic ability | the gathering
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| Indestructible buildings and ships | power overwhelming
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| Remove fog of war | war aint what it used to be
|
| Ignore supply limit when building units |
food for thought |
| Full map | black sheep wall
|
| Opponent has no psionics | noglues
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| Build anything | modify the phase variance
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| Free upgrades to units | medieval man
|
| Mission skip | there is no cow level
|
| Enable mission select1 | ophelia
|
| Terran mission select | terran<mission number>
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| Zerg mission select | zerg<mission number>
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| Protoss mission select | protoss<mission number>
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| Continue after mission completed | staying alive
|
| Win game | man over game
|
| Lose game | game over man
|
| Zerg song2 | radio free zerg
|
1. This code must be enabled before the other mission
selection codes are used.
2. Play as the Zerg before enabling this code.
Zerg secret level:
Successfully complete level 9, "The Reckoning",
in under twenty minutes to unlock a secret level. Unfortunately
it does not permanently appear on the level list. Save at the
start of the secret level in order to easily play it again.
Hint: Attack cloaked unit:
You can often see a shimmering shape moving across
the screen. However, you cannot have you units directly attack
it. You can still attack a cloaked unit indirectly by using a
Templar or Infested Kerrigan to launch a Psionic Storm at it.
This works well on Observers.
Information in this section was contributed by The Muffin Man.
Hint: Interfering with CPU mineral production:
Note: This trick works best when playing as the Protoss
and SCVs and Drones are used. Build a Pylon with Cannons near
an enemy base, but not in it or near its mineral production. Get
a Probe and attack their base, unless it is a suicide mission.
Immediately after that, run to your cannons and watch the enemy
workers die. If you do this rapidly enough, eventually they will
quit making workers and just sit there.
Information in this section was contributed by Ut2k00.
Hint: Destroying Siege Tanks:
Get a large group of Dragoons (nine to twelve), and
they can easily overpower Siege Tanks.
Get a unit that has to get close to another unit to attack, such
as a Zergling. They can take out a Siege Tank because tanks can
only attack units that are far away.
As the Zerg, create a Zerg Queen and upgrade its Spawn Broodling
ability. Use it on a Siege Tank.
As Terran, create a Terran Ghost and upgrade its Cloak and Lockdown
abilities. Infiltrate an enemy base using Cloak and use Lockdown
on a Siege Tank to destroy it.
As the Protoss, create a Protoss High Templar and upgrade its
Psionic Storm ability. Use it on a Siege Tank.
Note: This works best with the Protoss. Create a Shuttle and put
one or two Zealots in it. At the middle of a large group of Siege
Tanks, drop the Zealots. The Siege Tank's splash damage will kill
the surrounding tanks as well.
Information in this section was contributed by Darkshadowz1256.
Hint: Ghost survives Nuclear Missile launches:
To have your Ghost live after launching a Nuke, look
at the red dot at the target. When it goes away, move the Ghost
away. The Nuke will no longer require guidance, so it will not
abort.
Hint: Extra Broodlings:
When playing as the Zerg, enable the show me the
money code, or have a lot of Queens. You can keep using spawn
Broodlings on other Broodlings. In a short time you can have 50
Broodlings, and attack. Use this trick when your opponent only
has an infantry.
Information in this section was contributed by Furpel86.
Hint: Quick start for Protoss:
First, get the first four Probes to start gathering.
After doing this, build five more Probes and put all of them to
work except for the fifth. This is the one you will use to start
your building. Once all Probes are built, build two Pylons, preferably
close together. After completion of the Pylons build two Gateways
and proceed to start pumping out Zealots. After you have maxed
out at 33, build more Pylons, By now you should have a big enough
force to hold off the first round of attacks, However, remember
to keep building Zealots to replenish destroyed ones.
Information in this section was contributed by Red Insanity.
Hint: Easy attack on enemy bases as Protoss:
Play as the Protoss and mine enough minerals so that
you can build multiple (three to five) Arbitors and place them
around key locations, enemy bases, or places that you would normally
need a shuttle to get to. When you build units, you can use the
Arbitors' "recall" ability to get your units where you
need them much faster than it would take to use shuttles or move
on foot.
To infiltrate an enemy base and destroy it quickly, accumulate
plenty of Vespene Gas. Create an Arbiter and many High Templars.
Upgrade the Arbiter's Recall (and Khaydarin Core for additional
energy). Merge two High Templars into powerful Archons that have
a total life of 360. Command the Arbiter inside the enemy base
and use Recall on your Archons. Note: Bring a Protoss Observer
to detect Terran Wraiths, Zerg Lurkers, and Protoss Dark Templars.
To win easily with Protoss enable the black sheep wall,
power overwhelming, food for thought, modify
the phase variance, and show me the money codes. Then,
send one probe to build Pylon, then a Gateway. Make Dark Templars
and send them to attack the players. Note: This is for custom
games.
Information in this section was contributed by Edenmarket.
Hint: Easy wins:
When you start, make the Star Gate as fast as possible.
Do not bother with any ground units. Then, build Carriers and
upgrade their attack, defense, and the number of Intersecters
they can hold. Build at least four to five Star Gates and as many
Carriers as possible. In a few minutes you have an army that is
almost invincible.
Information in this section was contributed by Vestroyer94.
Hint: Fast Zerglings:
Have your four starting Drones start harvesting. Build
only one more Drone. When it hatches, have it harvest. Wait until
you get 200 minerals, then build a Spawning Pool. When you get
50 minerals, make a Drone, then another. When you get 100 minerals,
make an Overlord. You should have 6 Drones, about 150 minerals,
and 2 Overlords when your Pool is done. This takes about two to
three minutes and all comps will fall to you, even the hardest
ones.
Hint: Defeat an enemy quickly with Terrans:
Bring in a SCV behind an enemy's base and build a Barracks.
Start cranking out the units and attack. If you cannot get one,
then build a Barracks and then fly it over behind the mineral
field in a moving city tactic.
Hint: Scout without losing people:
Create two Dark Templars and have them merge. Then,
research the Mind Control and find a creature. Use the Mind Control
on the creature and use it as a scout. You will not lose anyone.
Information in this section was contributed by WildEls.
Hint: Saving money:
If you run out of Minerals, move the Command Center
to a mineral field. Bring an SCV to the back of the mineral field.
Build a Barracks, crank out the units and attack. Click on a Barracks
then press M for marines and F for firebots. Click
on an SCV. Click "Build" then press B for Bunker,
S for Supply Depot, and T for Turrets.
Hint: Legacy of the Xel'Naga (Protoss Level
4 Brood War):
First, build everything possible to complete your base.
Make sure you have a lot of Protoss Cannons surrounding your base
to fend off Zerg being transported by Overlords. When you base
runs out of minerals and gas, head northwest and start a new one
there. Since the entire island is surrounded by Spore Colonies,
you need Corsairs, Shuttles and Dark Templars. Fill at least two
shuttles with Dark Templars and send the Corsairs to do their
"special disruption" on two or three Spore Colonies.
Next, unload the Templars on the island. Since they are invisible,
slowly take out the Spore Colonies. Usually Queens will splatter
green liquid on them, making them go slower and become visible
-- be careful of Hydralisks and Zerglings attacking them. When
you destroy all the Spores, send over a Probe and build two Pylons,
five Photon Cannons and a Gateway on the island in an empty location.
The Photon Cannons will kill the Hydralisks and Overlords that
approach. Then, get the Corsairs to use disruption on the Sunken
Colonies and the Hive. Next, send in as many Dark Templars and
Dragoons as you can to take out the Sunken Colonies, then the
Hive. After you destroy one half of the island, the rest will
be easy.
Hint: StarCraft reference:
When you annoy an Archon, it says "Power overwhelming",
which refers to a cheat code from StarCraft..
Information in this section was contributed by Frederick Kounlavong.
Hint: WarCraft 2 reference:
When you make a Corsair it says "It is a good
day to die", which refers to a cheat code from WarCraft 2
Information in this section was contributed by Frederick Kounlavong.
Hint: battle.net abbreviations:
The following are abbreviations used on battle.net,
and what they mean:
ac: Allied chat on
bc: Battlecrusier
bs: Newbies
ct: Come to...
dd: Don't die
dd: Don't die
dl: Download, don't leave
dt: Dark Templar
gg: Good game
gl: Good luck, get lost
glhf: Good luck, have fun
goons: Dragoons
gw: Good work
hf: High five
ig2g: I got to go
inshh: I need some help here
lings: Zerglings
rj: Rejoin
rm: Re-make (remake the map)
rm: Remake
tvb: Top vs. bottom
uad: Your ally(s) died
ugad: You guys' ally died
ugd: Your guy died
ugl: You guys lose
ul: You loose
ums: Use map settings
Glitch: Artanis dialogue:
Artanis will say that he is not worthy of speaking
Tassadar's name, however he says "En Taro Tassadar"
several times throughout the game.
Information in this section was contributed by Wfo870.
Strategy: by Joseph Christopher
Strategy: by Kildread2
Strategy: by Kronikle
Strategy: by Stephanus Rudiyanto N.
Strategy: Races: by John Miaso
Strategy: Zerg: by Greg Retson
Strategy: Multiplayer: by CNICK
Strategy guides
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Copyright © 1999-2007
Al Amaloo. All rights reserved.
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