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Star Wars: Knights Of The Old Republic

Click here for more help   Get more help and discuss this game in the Star Wars: Knights Of The Old Republic forum.

Cheat mode:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "swkotor.ini" file in the "'user/library/Preferences/Knights of the Old Republic/" folder. Scroll to the "[GAME OPTIONS]" section and add the following line:

EnableCheats=1

Save the file and start the game. Press ~ during game play to display the console window then enter one of the following codes to activate the corresponding cheat function. Press [Tab] to list all console commands.
Information in this section was contributed by PC.

Effect Code
Set "Computer Use" skillsetcomputeruse <10-999>
Set "Demolitions" skill setdemolitions <10-999>
Set "Stealth" skill setstealth <10-999>
Set "Awareness" skill setawareness <10-999>
Set "Persuade" skill setpursuade <10-999>
Set "Repair" skill setrepair <10-999>
Set "Security" skill setsecurity <10-999>
Set "Strength" skill setstrength <10-999>
Set "Dexterity" skill setdexteriry <10-999>
Set "Constitution" skill setconstitution <10-999>
Set "Intelligence" skill setintelligence<10-999>
Set "Wisdom" skill setwisdom <10-999>
Set "Charisma" skill setcharisma <10-999>
Set "Awareness" skill setawareness <10-999>
Set "Treat Injury" skillsettreatinjury <10-99>
Add indicated number of levelsaddlevel <number>
Add indicated number of experience points addexp <number>
Invincibilityinvulnerability
Add the indicated number of Light Side points addlightside <number>
Add the indicated number of Dark Side points adddarkside <number>
Full maprevealmap
Get indicated number of creditsgivecredits <number>
Spawn indicated itemgiveitem <item name>
Spawn medpacksgivemed
Spawn repair packsgiverepair
Spawn computer spikesgivecomspikes
Spawn Sith Armorgive sith armor <number>
Heal selected party member's health and Force points heal
Press W or S to move faster; repeat to disable turbo
Brightens screen; not recommended for certain areas bright
Unknownturbo <number>
Unknownrestartminigame
Travel to indicated mapwarp <map name>
One use items never expireinfiniteuses
List player's position on current map in Cartesian coordinates whereami
Turn Malak into a dancing Twi'lek in the last fight dancedancemalak


Item names:
Use one of the following entries with the giveitem code.

Name Item code
Combat Suit g_a_class4001
Zabrak Suit g_a_class4002
Echani Light Armor g_a_class4003
Cinnagar Weave Armor g_a_class4004
Massassi Ceremonial Armor g_a_class4005
Darth Bandon's Fiber Armor g_a_class4006
Darth Bandon's Fiber Armor g_a_class4007
Darth Bandon's Fiber Armor g_a_class4008
Echani Fiber Armor g_a_class4009
Heavy Combat Suit g_a_class5001
Bonadan Alloy Heavy Suit g_a_class5002
Zabrak Battle Armor g_a_class5003
Zabrak Field Armor g_a_class5004
Reinforced Fiber Armor g_a_class5005
Ulic Qel Droma's Mesh Suit g_a_class5006
Eriadu Prototype Armor g_a_class5007
Eriadu Prototype Armor g_a_class5008
Eriadu Prototype Armor g_a_class5009
Republic Mod Armor g_a_class5010
Military Suit g_a_class6001
Echani Battle Armor g_a_class6002
Cinnagar War Suit g_a_class6003
Verpine Fiber Mesh g_a_class6004
Arkanian Bond Armor g_a_class6005
Exar Kun's Light Battle Suit g_a_class6006
Davik's War Suit g_a_class6007
Davik's War Suit g_a_class6008
Davik's War Suit g_a_class6009
Light Battle Armor g_a_class7001
Bronzium Light Battle Armor g_a_class7002
Powered Light Battle Armor g_a_class7003
Krath Heavy Armor g_a_class7004
Krath Holy Battle Suit g_a_class7005
Jamoh Hogra's Battle Armor g_a_class7006
Battle Armor g_a_class8001
Powered Battle Armor g_a_class8002
Cinnagar Plate Armor g_a_class8003
Mandalorian Armor g_a_class8004
Calo Nord's Battle Armor g_a_class8005
Calo Nord's Battle Armor g_a_class8006
Calo Nord's Battle Armor g_a_class8007
Verpine Zal Alloy Mesh g_a_class8009
Heavy Battle Armor g_a_class9001
Durasteel Heavy Armor g_a_class9002
Mandalorian Battle Armor g_a_class9003
Mandalorian Heavy Armor g_a_class9004
Jurgan Kalta's Power Suit g_a_class9005
Jurgan Kalta's Power Suit g_a_class9006
Jurgan Kalta's Power Suit g_a_class9007
Cassus Fett's Battle Armor g_a_class9009
Mandalorian Assault Armor g_a_class9010
Cassus Fett's Battle Armor g_a_class9011
Jedi Robeg_a_jedirobe01
Brown Jedi Robeg_a_jedirobe01
Black Dark Jedi Robeg_a_jedirobe02
Red Jedi Robeg_a_jedirobe03
Blue Jedi Robeg_a_jedirobe04
Blue Dark Jedi Robeg_a_jedirobe05
Qel-Droma Robesg_a_jedirobe06
Brown Jedi Knight Robeg_a_kghtrobe01
Black Dark Jedi Knight Robeg_a_kghtrobe02
Red Jedi Knight Robeg_a_kghtrobe03
Blue Jedi Knight Robeg_a_kghtrobe04
Blue Dark Jedi Knight Robeg_a_kghtrobe05
Brown Jedi Master Robeg_a_mstrrobe01
Black Dark Jedi Master Robeg_a_mstrrobe02
Red Jedi Master Robeg_a_mstrrobe03
Blue Jedi Master Robeg_a_mstrrobe04
Blue Dark Jedi Master Robeg_a_mstrrobe05
Darth Revan's Robesg_a_mstrrobe06
Star Forge Robesg_a_mstrrobe07
Cardio Regulatorg_i_belt001
Verpine Cardio Regulatorg_i_belt002
Adrenaline Amplifierg_i_belt003
Advanced Adrenaline Amplifierg_i_belt004
Nerve Amplifying Beltg_i_belt005
Sound Dampening Stealth Unitg_i_belt006
Advanced Stealth Unitg_i_belt007
Eriadu Stealth Unitg_i_belt008
Calrissian's Utility Beltg_i_belt009
Stealth Field Generatorg_i_belt010
Adrenaline Stimulatorg_i_belt011
CNS Strength Enhancerg_i_belt012
Electrical Capacitance Chargeg_i_belt013
Thermal Shield Generatorg_i_belt014
Battle Stimulantg_i_cmbtshot001
Battle stimulantg_i_cmbtshot001
Hyper Battle Stimulantg_i_cmbtshot002
Echani Battle Stimulantg_i_cmbtshot003
Droid Light Plating Type 1g_i_drdltplat001
Droid Medium Plating Type 1g_i_drdmdplat001
Droid Medium Plating Type 1 g_i_drdmdplat001
Advanced Repair Kitg_i_drdrepeqp002
Security Interface Tool g_i_drdsecspk001
Advanced Flame Throwerg_i_drdutldev007
Verpine Prototype shieldsg_i_frarmbnds<01-09>
Strength Gauntletg_i_gauntlet01
Eriadu Strength Gauntletsg_i_gauntlet02
Sith Power Gauntletsg_i_gauntlet03
Stabilizer Gauntletsg_i_gauntlet04
Bothan Machinist Glovesg_i_gauntlet05
Verpine Bond Gauntletsg_i_gauntlet06
Dominator Gauntletsg_i_gauntlet07
Karaken Gauntletsg_i_gauntlet08
Infilitrator Glovesg_i_gauntlet09
Gizka poisong_i_gizkpois001
Cardio Packageg_i_implant101
Response Packageg_i_implant102
Memory Packageg_i_implant103
Doneg_i_implant104
Biotech Packageg_i_implant201
Retinal Combat Implantg_i_implant202
Nerve Enhancement Packageg_i_implant203
The Party Selection Screen Availableg_i_implant204
Bavakar Cardio Packageg_i_implant301
Bavakar Reflex Enhancement Packageg_i_implant302
Bavakar Memory Chipg_i_implant303
Bio-Antidote Packageg_i_implant304
Cardio Power Systemg_i_implant305
Gordulan Reaction Systemg_i_implant306
Navaradon Regeneratorg_i_implant307
Sith Regeneratorg_i_implant308
Beemon Packageg_i_implant309
Cyber Reaction Systemg_i_implant310
Light-scan Visorg_i_mask01
Motion Detection Gogglesg_i_mask02
Bothan Perception Visorg_i_mask03
Verpine Ocular Enhancerg_i_mask04
Bothan Sensory Visorg_i_mask05
Vacuum Maskg_i_mask06
Sonic Nullifiersg_i_mask07
Aural Amplifierg_i_mask08
Advanced Aural Amplifierg_i_mask09
Neural Bandg_i_mask10
verpine Headbandg_i_mask11
Breath Maskg_i_mask12
Teta's Royal Bandg_i_mask13
Sith Maskg_i_mask14
Stabilizer Maskg_i_mask15
Interface Bandg_i_mask16
Demolitions Sensorg_i_mask17
Combat Sensorg_i_mask18
Stealth Field Enhancerg_i_mask19
Stealth Field Reinforcementg_i_mask20
Interface Visorg_i_mask21
Circlet of Sareshg_i_mask22
Pistol Targeting Opticsg_i_mask23
Heavy Targeting Opticsg_i_mask24
Life Support Packg_i_medeqpmnt03
Partsg_i_parts01
Minor flash mineg_i_trapkit001
Average flash mineg_i_trapkit002
Deadly flash mineg_i_trapkit003
Minor frag mineg_i_trapkit004
Average frag mineg_i_trapkit005
Deadly frag mineg_i_trapkit006
Minor plasma mineg_i_trapkit007
Average plasma mineg_i_trapkit008
Deadly plasma mineg_i_trapkit009
Minor gas mineg_i_trapkit010
Average gas mineg_i_trapkit011
Deadly gas mineg_i_trapkit012
Scope upgradeg_i_upgrade001
Improved Energy Cell upgradeg_i_upgrade002
Beam Splitter upgradeg_i_upgrade003
Hair Trigger upgradeg_i_upgrade004
Armor Reinforcement upgradeg_i_upgrade005
Mesh Underlay upgradeg_i_upgrade006
Vibration Cell upgradeg_i_upgrade007
Durasteel Bonding Alloy upgradeg_i_upgrade008
Energy Projector upgradeg_i_upgrade009
Adhesive grenadeg_w_adhsvgren001
Blaster Carbine g_w_blstrcrbn001
Sith Assault Gun g_w_blstrcrbn002
Cinnagaran Carbine g_w_blstrcrbn003
Jurgan Kalta's Carbine g_w_blstrcrbn004
Jurgan Kalta's Carbine g_w_blstrcrbn005
Jurgan Kalta's Carbine g_w_blstrcrbn006
Jurgan Kalta's Carbine g_w_blstrcrbn007
Jurgan Kalta's Carbine g_w_blstrcrbn008
Jurgan Kalta's Carbine g_w_blstrcrbn009
Blaster Pistol g_w_blstrpstl001
Mandalorian Blaster g_w_blstrpstl002
Arkanian Pistol g_w_blstrpstl003
Zabrak Blaster Pistol g_w_blstrpstl004
Bendak's Blaster g_w_blstrpstl005
Bendak's Blaster g_w_blstrpstl006
Bendak's Blaster g_w_blstrpstl007
Bendak's Blaster g_w_blstrpstl008
Bendak's Blaster g_w_blstrpstl009
Carth's Blaster g_w_blstrpstl010
Insta kill pistolg_w_blstrpstl020
Blaster Rifle g_w_blstrrfl001
Sith Sniper Rifle g_w_blstrrfl002
Mandalorian Assault Rifle g_w_blstrrfl003
Zabrak Battle Cannon g_w_blstrrfl004
Jurgan Kalta's Assault Rifle g_w_blstrrfl005
Jurgan Kalta's Assault Rifle g_w_blstrrfl006
Jurgan Kalta's Assault Rifle g_w_blstrrfl007
Jurgan Kalta's Assault Rifle g_w_blstrrfl008
Jurgan Kalta's Assault Rifle g_w_blstrrfl009
Bowcasterg_w_bowcstr001
Zaalbar's Bowcasterg_w_bowcstr002
Chuundar's Bowcasterg_w_bowcstr003
Cryo grenadeg_w_cryobgren001
Blue double light saberg_w_dblsbr001
Red double light saberg_w_dblsbr002
Green double light saberg_w_dblsbr003
Yellow double light saberg_w_dblsbr004
Purple double light saberg_w_dblsbr005
Bastila's light saberg_w_dblsbr006
Blue Double Light Saberg_w_dblsbr01
Double-Bladed Sword g_w_dblswrd001
Echani Ritual Brand g_w_dblswrd002
Krath Double Sword g_w_dblswrd003
Ajunta Pall's Blade g_w_dblswrd005
Disruptor Rifle g_w_dsrptfl001
Disruptor Pistol g_w_dsrptpstl001
Mandalorian Ripper g_w_dsrptpstl002
Gaffi Stick g_w_gaffi001
Hold-out blasterg_w_hldoblstr01
Bothan quick draw blasterg_w_hldoblstr02
Sith assassin pistolg_w_hldoblstr03
Bothan needlerg_w_hldoblstr04
Heavy Repeating Blaster g_w_hvrptbltr01
Mandalorian Heavy Repeater g_w_hvrptbltr02
Heavy blasterg_w_hvyblstr01
Arkanian heavy blasterg_w_hvyblstr02
Zabrak Tystel Mark III blasterg_w_hvyblstr03
Mandalorian Heavy Blasterg_w_hvyblstr04
Cassus Fett's Heavy Blasterg_w_hvyblstr05
Cassus Fett's Heavy Blasterg_w_hvyblstr06
Cassus Fett's Heavy Blasterg_w_hvyblstr07
Cassus Fett's Heavy Blasterg_w_hvyblstr08
Cassus Fett's Heavy Blasterg_w_hvyblstr09
Ion Blaster g_w_ionblstr01
Verpine Prototype Ion Blaster g_w_ionblstr02
Ion Rifle g_w_ionrfl01
Bothan Droid Disruptor g_w_ionrfl02
Verpine Droid Disruptor g_w_ionrfl03
Blue light saberg_w_lghtsbr01
Red light saberg_w_lghtsbr02
Green light saberg_w_lghtsbr03
Yellow light saberg_w_lghtsbr04
Purple light saberg_w_lghtsbr05
Darth Malak's light saberg_w_lghtsbr06
Long Sword g_w_lngswrd01
Krath War Blade g_w_lngswrd02
Naga Sadow's Poison Blade g_w_lngswrd03
Quarter Staff g_w_qtrstaff01
Massassi Battle Staff g_w_qtrstaff02
Raito's Gaderffii g_w_qtrstaff03
Light Repeating Blaster g_w_rptnblstr01
Medium Repeating Blaster g_w_rptnblstr02
Blaster Cannon g_w_rptnblstr03
Rubat lightsaber crystalg_w_sbrcrstl01
Damind lightsaber crystalg_w_sbrcrstl02
Eralam lightsaber crystalg_w_sbrcrstl03
Sapith lightsaber crystalg_w_sbrcrstl04
Nextor lightsaber crystalg_w_sbrcrstl05
Opila lightsaber crystalg_w_sbrcrstl06
Jenruax lightsaber crystalg_w_sbrcrstl07
Phond lightsaber crystalg_w_sbrcrstl08
Luxum lightsaber crystalg_w_sbrcrstl09
Firkrann lightsaber crystalg_w_sbrcrstl10
Bondar lightsaber crystalg_w_sbrcrstl11
Sigil lightsaber crystalg_w_sbrcrstl12
Upari lightsaber crystalg_w_sbrcrstl13
Blue lightsaber crystalg_w_sbrcrstl14
Yellow lightsaber crystalg_w_sbrcrstl15
Green lightsaber crystalg_w_sbrcrstl16
Violet lightsaber crystalg_w_sbrcrstl17
Red lightsaber crystalg_w_sbrcrstl18
Solari lightsaber crystalg_w_sbrcrstl19
Blue short light saberg_w_shortsbr01
Red short light saberg_w_shortsbr02
Green short light saberg_w_shortsbr03
Yellow short light saberg_w_shortsbr04
Purple short light saberg_w_shortsbr05
Short Swordg_w_shortswrd01
Massassi Brandg_w_shortswrd02
Teta's Bladeg_w_shortswrd03
Sonic Pistol g_w_sonicpstl01
Bothan Shrieker g_w_sonicpstl02
Sonic Rifle g_w_sonicrfl01
Bothan Discord Gun g_w_sonicrfl02
Arkanian Sonic Rifle g_w_sonicrfl03
Thermal Detonatorg_w_thermldet01
Vibro Double Blade g_w_vbrdblswd01
Sith War Sword g_w_vbrdblswd02
Echani Double-Brand g_w_vbrdblswd03
Yusanis' Brand g_w_vbrdblswd04
Yusanis' Brand g_w_vbrdblswd05
Yusanis' Brand g_w_vbrdblswd06
Yusanis' Brand g_w_vbrdblswd07
Vibroblade g_w_vbroshort01
Krath Blood Blade g_w_vbroshort02
Echani Vibroblade g_w_vbroshort03
Sanasiki's Blade g_w_vbroshort04
Sanasiki's Blade g_w_vbroshort05
Sanasiki's Blade g_w_vbroshort06
Sanasiki's Blade g_w_vbroshort07
Mission's Vibroblade g_w_vbroshort08
Prototype Vibroblade g_w_vbroshort09
VibroSwordg_w_vbroswrd01
Krath Dire Swordg_w_vbroswrd02
Sith Tremor Swordg_w_vbroswrd03
Echani Foilg_w_vbroswrd04
Bacca's Ceremonial Bladeg_w_vbroswrd05
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-6 Electric g_w_vbroswrd06
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-8 Electric g_w_vbroswrd07
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +2-12 Electric g_w_vbroswrd08
Gamorrean Battleaxe Gaffi Sticks g_w_waraxe001
Wookie Warbladeg_w_warblade001
Light Exoskeletong1_a_class5001
Baragwin Shadow armorg1_a_class5002
Environmental Bastion Armorg1_a_class6001
Heavy Exoskeletong1_a_class8001
Baragwin Stealth Unitg1_i_belt001
Advanced droid interfaceg1_i_drdcomspk01
Composite heavy platingg1_i_drdhvplat01
Baragwin Droid shieldg1_i_drdshld001
Baragwin flamethrowerg1_i_drdutldev01
Baragwin stun rayg1_i_drdutldev02
Baragwin shield disruptorg1_i_drdutldev03
Advanced Stabilizer Glovesg1_i_gauntlet01
Advanced Senseory Implantg1_i_implant301
Advanced Bio-Stabilizer Implantg1_i_implant302
Advanced Combat Implantg1_i_implant303
Advanced Alacrityg1_i_implant304
Advanced Bio-Stabilizer Maskg1_i_mask01
Medical Interface Visorg1_i_mask02
Advance Agent Interfaceg1_i_mask03
Guardian of the Forceg1_w_dblsbr001
Mantle of the Forceg1_w_dblsbr002
Baragwin Heavy Repeating Blaster g1_w_hvrptbltr01
Guardian of the Forceg1_w_lghtsbr01
Mantle of the Forceg1_w_lghtsbr02
Baragwin Assault Gun g1_w_rptnblstr01
Heart of the Guardian (Gold) lightsaber crystal g1_w_sbrcrstl20
Mantle of the Force (Aqua) lightsaber crystal g1_w_sbrcrstl21
Guardian of the Forceg1_w_shortsbr01
Mantle of the Forceg1_w_shortsbr02
GenoHardan Mesh Armor geno_armor
GenoHardan Poison Blade geno_blade
GenoHardan Blaster geno_blaster
Genoharadan Datapadgeno_datapad
GenoHardan Power Gloves geno_gloves
GenoHardan Stealth Unit geno_stealth
GenoHardan Visorgeno_visor
Rough cut Upari Crystalkas25_wookcrysta
Rakghoul Serumptar_rakghoulser
Sith base passcardptar_sbpasscrd
Sith Armorptar_sitharmor
Sand People clothingtat17_sandperdis
Kryaat Dragon Pearltat18_dragonprl

Note: Try different numbers at the end of the letters for different items. Also try entering the name of the item without any vowels.


Map names:
Use one of the following entries with the warp code.
danm13
danm14aa
danm14ab
danm14ac
danm14ad
danm14ae
danm15
danm16
ebo_m12aa
ebo_m40aa
ebo_m40ad
ebo_m41aa
end_m01aa
end_m01ab
kas_m22aa
kas_m22ab
kas_m23aa
kas_m23ab
kas_m23ac
kas_m23ad
kas_m24aa
kas_m25aa
kas_m25ab
korr_m33aa
korr_m33ab
korr_m34aa
korr_m35aa
korr_m36aa
korr_m37aa
korr_m38aa
korr_m38ab
korr_m39aa
lev_m40aa
lev_m40ab
lev_m40ac
lev_m40ad
maa42aa
manm26aa
manm26ab
manm26ac
manm26ad
manm26ae
manm27aa
manm28aa
manm28ab
manm28ac
manm28ad
sta_m45aa
sta_m45ab
sta_m45ac
sta_m45ad
tar_m02aa
tar_m02ab
tar_m02ac
tar_m02ad
tar_m02ae
tar_m02af
tar_m03aa
tar_m03ab
tar_m03ac
tar_m03ad
tar_m03ae
tar_m03af
tar_m04aa
tar_m05aa
tar_m05ab
tar_m08aa
tar_m09aa
tar_m09ab
tar_m10aa
tar_m10ab
tar_m10ac
tar_m11aa
tar_m11ab
tar_m17aa
tar_m17ab
tar_m17ac
tar_m17ad
tar_m17ae
tar_m17af
tar_m17ag
tar_m18aa
tar_m18ab
tar_m18ac
tar_m20aa
unk_m41aa
unk_m41ab
unk_m41ac
unk_m41ad
unk_m42aa
unk_m43aa
unk_m44aa
unk_m44ab
unk_m44ac

Hint: Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.
Information in this section was contributed by Command Station.

Hint: Custom underwear:
When you go completely to the Light or Dark side, your character will get custom underwear emblazoned with the Light side or Dark side logo. By unequipping any armor your character is using, you can see your custom Force underwear.
Information in this section was contributed by Sean Murphy.

Hint: Defeating Dark Jedi:
When you level up, you can choose a new Force ability. Choose Force Resistance, and the next one after that. When you know you are about to fight a Dark Jedi, cast Force Resistance and their Force powers cannot hurt you.
Information in this section was contributed by RBPride20.

Force Breach and Force Resistance and good for dealing with other powerful Jedi. Make these the first thing you use in those battles. Focus on these as you power up your character.
Information in this section was contributed by Greg Reid.

Hint: Defeating droids with energy shields:
To easily defeat droids with an energy shield, use the Disable Droid or Destroy Droid Force power to do a considerable amount of damage. However, if the droids do not have an energy shield and you do not wish to engage in close quarter combat, simply equip one or two lightsabers to deflect the gunfire. If you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.
Information in this section was contributed by Dylan Greene.

Hint: Defeating Terentaks:
When going up against a Terentak or two, make sure someone in your party can yse stealth, and at least one other person has the Insanity Jedi power. Enable the stealth and begin lay mines in a clump or a path. Once done, get out of the Terentak's range of vision and the blast radius of the mines, and uncloak. Then, throw some type of grenade at it and allow it to approach. If done correctly, it should cross all the mines and knock its health down quite a bit. Note: The Terentak can not be concussioned; do not waste any mines that cause concussion such as flash mines. Once all the mines have exploded, use Insanity on it. It will be unable to attack. You can then use Force Shock, Lightning, Storm, Drain Life, Death Field, Wound, Choke, Kill, Slow, and Affliction to whittle its health down. You can also attack it, and Power Strike works very effectively. Once the Insanity wears off, use Insanity again to render it harmless again. Repeat this until all the Terentaks are gone. Note: This is a great way to take down the two Terentaks during the Final Test on Korriban.
Information in this section was contributed by Beha.

Hint: Dantooine: Ancient Ruins: Defeating droids:
When facing the droids, have a party consisting of your character, Bastila, and Carth. Everyone should have some type of sword and use them to attack the droids.
Information in this section was contributed by Matthewb22.

Hint: Dantooine: Ancient Ruins: Ancient computer riddle:
To get past the computers and prevent the guardian druids from reactivating, use the following answers. Primary death giving seed world types and those conducive to death: Volcanic, Desert, Barren. Primary life giving see world types and those conducive to life: Oceanic, Grassland, Arboreal.
Information in this section was contributed by Alex.

Hint: Dantooine: Courtyard: Cassus Fett's Armor:
When you get to the third Jedi trial, you will see a merchant near where the Kath Hounds first ambush you. Talk to the merchant that sells armor and weapons. Ask to see his stock and you will see Cassus Fett's Armor. It costs 15,000 credits. Note: You will no longer be able to get the armor after you are taken prisoner by Saul.
Information in this section was contributed by Pjnb.

Hint: Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask the droid, if available, to make Computer Spikes. Keep asking for more of them. Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near the Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades and Computer Spikes, then repeat for as many credits as desired. Note: You can only have about ten or eleven of anything the crew makes at a time. You also have to ask for them one at a time.
Information in this section was contributed by Ricci Veteto.

Hint: Dantooine Grove: Keep Juhani while playing a Dark character:
If you are playing a Dark side character, when you defeat Juhani do not fight her again. Instead, say that she can come back to the Light side. She will join your team and be helpful in later missions. You can make up for the gained Light points gained by getting Dark points in the Sandral-Matale Feud quest.

Hint: Dantooine Grove: Mandalorian leader:
Outside the Jedi Academy you will be approached by a man named Jon who will ask you to kill the Mandalorians raiding to the South. There are several rather obvious groups of Mandalorians on the southern maps, but the leader will not appear until after you have killed all of the advance party. After you have killed all the Mandalorian raiding parties, the leader will appear in the Sacred Grove (near where you rescued Juhani). Be careful; the leader fights with two lightsabers.
Information in this section was contributed by Sean Murphy.

Hint: Dantooine Matale Estate: Increase Dark alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. Get to the point where you can deny Rahasia. You can go to the Matale's home and speak with him. If you select all the bottom answers, his last question will be for you to ask 2,000 credits for finding Shen. By selecting all the bottom answers, you have earned yourself a Dark side point. Talk to the droid again and Ahlan Matale returns outside with the same line of questioning. Repeat this to accumulate as many Dark points as desired.
Information in this section was contributed by Bryant O.

Hint: Dantooine Sandral Estate: Increase Light alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. That is when Rahasia Sandral shows up and asks you for help. If you deny helping her free Shen, she will be upset. After denying her, go back to her and select "Apologize". After you apologize to her, she will continue with what help she needs, but deny her quickly instead of hearing her story. The apology earns you a Light side point. You can repeat this as many times as desired in order to accumulate high Light status.
Information in this section was contributed by Bryant O.

Hint: Dantooine Sandral Estate: Crystal Cave:
During your Jedi training you are told there are Force crystals present in a cave on Dantooine. However, none of the Jedi will tell you its location. The Dantooine Crystal Cave is in the far east corner of the "Sandral Grounds". The location of the cave will not show up on your map (or mini-map) until you have actually entered the cave. Inside the cave are several Kinrath that must be killed. They resemble large praying mantis and have stingers like scorpions. The Kinrath stingers use a very strong poison. You can use the Force "Cure" to restore your HP until you have recovered from the poison, or use an antidote kit. Note: The antidote kit is not available on Dantooine; you must return here after getting one on another planet. In the rear of the cave are several crystal formations and at least a dozen Kinrath eggs. Many of the eggs also contain Force crystals. Break them all open. During one run in the cave, it is possible to retrieve ten Red crystals, two Rubat crystals, one Bondar crystal, one Green crystal, one Yellow crystal, and one Blue crystal. There are more than enough crystals in this single cave to equip all your Jedi with powerful lightsabers. There is also a dead Mandalorian in the crystal cave. He has several armor and weapon upgrades in his inventory.
Information in this section was contributed by Sean Murphy.

Hint: Dantooine: Star Map Room:
The dead Jedi in the Star Map room has a Sigil Force crystal in his inventory.
Information in this section was contributed by Sean Murphy.

Hint: Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound, equip some kind of self shield to your arm and activate .It this will cause every blow from the Kath Hound to do less damage.
Information in this section was contributed by Brandon Callahan.

Hint: Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl stowaway in your cargo hold. Big Z will mention something about missing food. If you walk around your ship, you will hear footsteps. Go to the cargo hold when instructed to find the girl. Return to Dantooine and talk to the Tw'liek near the tree. He will mention a missing girl. Convince the girl to out to meet the man. If she agrees, you will receive a Light side point.
Information in this section was contributed by tomax33.

Hint: Dantooine: Master Zhar's first test:
Information in this section was contributed by nshoard.

Question#1: There is no emotion...
Anwser#1: There is peace.
Question#2: There is no ignorance...
Anwser#2: There is knowledge.
Question#3: There is no passion...
Anwser#3: There is serenity.
Question#4: There is no chaos...
Anwser#4: There is harmony.
Question#5: There is no death...
Anwser#5: There is the Force.

Hint: Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon Hawk after landing on the first planet you land on after Dantooine, select the "Get out of here, whoever you are! Right now!" option. Talk to her before she leaves to catch her again. Choose that dialog option again. Repeat this to increase your Dark alignment.
Information in this section was contributed by Jollybobrancher.

Hint: Kashyyk: Increase Light or Dark alignment:
When speaking to the hologram on Kashyyk, you have the opportunity to earn both Dark and Light side points. You should answer the questions like a certain person, but there is an opportunity to comment about how you really feel and create a shift.
Information in this section was contributed by Greg Reid.

After you get the mysterious box (by selling the Spice in the Ebon Hawk's cargo hold), look for it in the cargo hold and activate it. You can still sell it to the Hutt afterwards. Save the game before opening the box. Now, find out what is inside for yourself.
Information in this section was contributed by Greg Reid.

Hint: Kashyyk: Avoid answering questions:
Go to every planet and find the Star Maps on each one but Kashyyyk. Then, go there and you will be captured by Saul. After you escape from the Leviathan you will return to Kashyyyk. You must now help Chuundar and find the Star Maps. The droid will recognize you, and you will not have to answer any questions.
Information in this section was contributed by MightyBiff.

Hint: Korriban: Cassus Fett's Blaster Pistol:
Go to Korriban and talk to the merchant behind the desk near where you meet Lashowe. Ask to see his stock to find Fett's Heavy Blaster pistol. This pistol will be available at any time.
Information in this section was contributed by Pjnb.

Hint: Korriban: Dustil Onasi side quest:
During your progress through the game, talk to Carth. Continue talking to him until he mentions how his wife and son were killed on his home planet. After he is finished, go to Kashyyk and have Carth in your party. Follow the path that leads from the Space Port to outside the Czerka Corporation office and continue walking. An intermission sequence will occur where someone who knows Carth will recognize and talk to him. The man will mention that Carth's son Dustil is alive and has joined the Sith on Korriban. Go to Korriban. Once you are inside the Sith Academy, look for Dustil. He is in one of those rooms in the area where Master Yuthara is found. Carth will start talking to him, and Dustil will say that the Sith are his family. Try to convince him that the Sith are evil and he will ask for proof. Go to the west end on the map. You will see the door to Master Ulthar's room. Use your Security skill to open the door. Collect the items from the footlockers. You will get a Datapad that proves the Sith killed Dustil's friend because she was slowing his progress. Show the Datapad to Dustil and he will leave the Sith. You will gain experience points for finishing the side quest.
Information in this section was contributed by Ryo Hazuki.

Hint: Korriban: Turning Yuthara Ban to the Light side:
To get Yuthara Ban to turn to the Light side you must visit Korriban before Dantooine is blown up.
Information in this section was contributed by Blazintwilight66.

Hint: Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the Sith Academy on Korriban to learn that Yuthra Ban is at the bar and is accepting students for the academy, At this point there are two ways of trying to enter the base. The first is trying to persuade Yun to allow you in. However, this requires a high persuasion skill. The second is a lot quicker and once done, persuading Yun to allow you inside the academy should be easy. Instead of entering the bar to talk to Yun, go back to your ship, An intermission sequence and dialogue showing some Sith graduates trying to start a fight with you will start. No matter what happens, you will have to fight them. Defeta them and look at their remains. One of them will have a Sith Academy Medallion. Pick it up and talk to Yun.
Information in this section was contributed by Jonny F Anson.

Hint: Korriban Sith Academy: Easy experience:
Enter the Sith Academy. Once there, you will find a room with slaves. There is a computer terminal inside the room. Log into the computer and chose "Hack into Sith Data files". When you do this, you will notice that the option to hack does not disappear. With the right party member, the cost for the Data Hack will only be 1 Spike. Each Data Hack will result in 360 experience points for your group. Note: This was done after all the Sith Academy quests were completed. Also, you can get unlimited Computer Spikes on Tatooine.
Information in this section was contributed by mayzmob.

When inside the Sith Academy, talk to Yuthura Ban and ask her "I want to know about the code". Then, choose "I think I got it". Do this repeatedly. Each time you ask her for code, you will get 125 experience points.
Information in this section was contributed by D23.

Enter the Sith Academy. Find the room with the slaves. There is a computer terminal inside the room. Login to the computer and choose to hack into the Sith data files with T3-M4. Each data hack should cost 0 spikes if T3-M4's Computer skill is over 30. Note: Each time you access the computer, it will cost 1 spike
Information in this section was contributed by Shoguns.

Hint: Korriban Sith Academy: Earning prestige for the Sith Master:
One way to earn prestige for the Sith Master is to destroy a malfunctioning assault droid. Before you can this, you must first make your way through a large amount of battle droids. Once inside you can talk to the assault droid. He tells you information and how to help him. In helping him, you will get Light side points. The eight systems you have shut down are as follows: Combat, Motor, Sensory, Memory, Cognitive, Emotional, Creative, and Core.
Information in this section was contributed by DrewC321.

In order to earn enough prestige to take the Sith test, you must persuade Lashowe that you will help her. Find the Jedi Holocron. When you get it, do not let her leave. After she fights you, get the Holocron and take it to Master Uthar to try to become a Sith.
Information in this section was contributed by BadboyH20.

You will gain prestige by reciting the Code Of The Sith for Master Uthar, It is:
Information in this section was contributed by RaiderNmia.

Peace is a lie there is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken

Hint: Korriban Sith Academy: Uthar's footlocker:
Use T3-M4 to break into the Master Uthar's bedroom. Look in his footlocker to find a mask which gives you extra saber damage and immunity to mind affecting powers.
Information in this section was contributed by Stroudleyfamily.

Hint: Korriban Sith Academy: Keep all earned items:
Instead of giving Master Uthar the items you have earned in the tombs, just kill your competition then tell Master Uthar that you killed them. He will say that since you are the only one alive, you win.
Information in this section was contributed by Alec Tivas.

Hint: Korriban: Naga Sadow Tomb: Special cold and fire grenades:
Defeat the two Tarentateks in the temple room, then pull the lever in the right top corner to unlock two doors, the one you came in through and the one next to the lever. This second door leads to pillars with the fire and cold grenades which will get you across the acid pool. Note: Use the special cold grenade when corssing it.
Information in this section was contributed by BadboyH20.

Hint: Korriban: Naga Sadow Tomb: Defeating the Tarentateks:
When finding the Star Map in Naga Sadow, you will encounter two Tarentateks. To kill them, back yourself into a corner. This allows you to fight one without the other one being able to attack.
Information in this section was contributed by Matthewb22.

If you have Jedi Speed or any stimulant packages, and a Stealth Shield, you can do this easily. Activate your Stealth Shield and walk out in the open to where the left side Tarentatek comes in range and throw a grenade. When the two run at you, run by them and hit the switch in the right, then run to the door and let yourself in. The monsters cannot follow you in here. You can kill them with distance Force attacks (such as Force Kill) without them approaching you.
Information in this section was contributed by tony.

Use Force Speed to get the Tarentateks out of the way so you can use the lever. Then, go into the room that has the special grenades. Either equip a blaster or just run up to the doorway to kill the Tarentateks. They should not attack you.
Information in this section was contributed by LorD_ReVaN.

Run to the corner of the room where the Tarentateks are located. Try to fend them off and find the lever. Pull the lever to unlock the door which contains the grenade you need later find the Star Map. Run to the door, go in, and the Tarentateks will not be able to follow. You can get very close to them and inflict damage without them being able to inflict a lot of damage to you. If your health goes down a lot, simply retreat into the room, heal yourself, and continue.
Information in this section was contributed by nicola.

Make sure sure you have the Stealth ability (preferably at high level; 10 or more). Turn on stealth mode and slowly sneak past them and pull the lever. This will allow you to open the door. Go in and get the special grenades. The two Tarentateks still should not notice you. Remain in stealth mode and sneak back out. This will take less time than trying to kill them from inside the room and will also save grenades.
Information in this section was contributed by lee4.

Hint: Korriban Naga Sadow Tomb: Power ring puzzle:
The four systems must be transferred from the left pillar to the right pillar. Move the four rings in this order.
Information in this section was contributed by Alen Mcdohl.

Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.

Hint: Korriban Naga Sadow Tomb: Defeating Yuthura and Uthar:
Complete the Naga Sadow's tomb after poisoning Yuthura and Uthar . When you have defeated the two Terentateks in the right chamber, get the cold and fire grenade to clear the acid. When you have the grenades, go to the central chamber where the acid is located. Throw the cold grenade and freeze the acid. When you are on the ice, lay about 12 mines of any kind besides flash and save the game. Get the Sith ceremonial lightsaber and return to the ice pack. The intermission sequence with Uthar and Yuthura will start. Kill both Yuthura and Uthar by running to the tomb door behind you. The mines will explode, killing both of them while they are still poisoned. Pick up the items, run to Dreshdae, and fly to the next world.
Information in this section was contributed by XpRoTeMpLaRX.

A simple way to defeat Yuthura Ban and Uthar Wynn on Korriban is to agree with Yuthura when told to kill her. Then, use the Dark side Insanity Force power on Uthar. After he is dead, proceed to tell Yuthura that you planned on killing her anyway. Then, use the same strategy on Yuthura.
Information in this section was contributed by Jeffery Feaselman.

Hint: Manaan Sith Base: Defeating the Dark Jedi:
Have the main character as Bastila and Big Z in your party. Once inside the base, after getting past the water pressure is a room where you will find Sasha. Next to that room is another room with a dark Jedi and two fish-like creatures. To defeat the Dark Jedi, have Bastila throw the lightsabers at her and make Big Z attack her with two swords. Keep doing this and she will die quickly. You can take out the other two fish creatures afterwards.
Information in this section was contributed by RattleSsssnake.

Hint: Manaan Sith Base: Entering training room:
The only way to get to the training room in the Sith base is to first go to the Cantina in the city. You will see a Selkath deep inside the room. Talk to him and he will tell you about his daughter that has joined the Sith. Agree to help him, and the door to the training room should be open. Return to the Sith base and go to the locked door. Once inside, it will look like a cross-shaped area. Find the door that is marked "Medical". Go in there first, then the dormitory. Talk to the daughter, then go to the training room to fight the Dark Jedi.
Information in this section was contributed by RattleSsssnake.

Hint: Manaan Republic Enclave: Sith encryption code puzzle:
For these matrices:

Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)

The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the Sith Private Hanger on Manaan.
Information in this section was contributed by pliant and Blood Moon.

Hint: Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing Calo Nord. Go to Manaan and talk to Hulas in the eastern part of Athos City, but make sure you first switch everyone out of your party so that you are alone. He will ask you to assassinate Lorgal, who is in the Republic Embassy just north of his location. Hack into the terminal near Lorgal's cell in the Republic Embassy. Select the option to assassinate Lorgal, but make sure you do not have enough Computer Spikes to kill him (either sell all your spikes or deposit them into you storage onboard the Ebon Hawk, except for three). If done correctly, he should still be alive and be on the same screen after you select that option. The screen should say "FAILURE: Not enough spikes" or something similar. Keep selecting the option to kill him repeatedly until you are satsified. Log out of the terminal and you will gain Dark side points, but Lorgal will still be alive. If your not maxed out on Dark Side points, log back in and keep "killing" Lorgal.
Information in this section was contributed by Bl0oDyAsSaSs1N.

Finish everything needed to be done underwater (get through the Republic Research Station, past the big shark, and to the Star Map). When you surface, Roland Wann will meet you just outside the door. You will converse about what you found out about the fate of the station. Once you are done talking to him, talk to him again. He will say something along the lines of needing to keep your conversation secret. Choose the option that asks him for a bribe to keep silent. He will more or less ignore you and you will gain Dark Side points. After that, he will continue to say the same thing every time you talk to him. Keep trying to bribe him and you will get a Dark Side point each time.
Information in this section was contributed by mjwillson23.

Hint: Manaan: Genohardan assassination missions:
At some point, you will be given a Datapad on Tatooine that tells you about someone named Hula looking for you on Manaan. He wants you to come alone or not at all. If you try to speak with him with others in your party, he will not talk to you about the Genohardan. If you come alone, he will talk to you about a secret bounty hunters guild that only the elite are allowed to join. If you are trying to remain on the Light side, do not take up his offer. Instead, politely refuse him and walk away. If you are playing on the Dark side, take him up on his offer. You will first have to kill one of two people, on Manaan and Dantooine. Kill both of them to get rewards. You then have to kill three others, on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After you kill all three of them, you will learn that Hulas was actually having you kill the leaders of the Genohardan, and is now going to become the leader himself. You can either walk away or challenge him. If you challenge him, he will want to meet you in the Dune Sea of Tatooine for a final battle there. Do not go alone. He will be there with about eight others to help him. Also, be prepared before you exit the gates to the desert; the battle starts as soon as you go through. Once you defeat the Genohardan, you get some nice items and plenty of Darkside points from the assassinations.
Information in this section was contributed by FratleyLionhart.

Hint: Manaan: Win your own trial:
After you complete what's needed at the Sith base, the only way out is the elevator to the city. Once you get to the top, the guards will place you under arrest. You will go to trial. If you accept the help of the Selkath to defend you, you will lose and die. If you represent yourself, they will find you innocent.
Information in this section was contributed by tomax33.

Hint: Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring Calo Nord coming to kill you, go to Maanan. Complete all the tasks at the underwater station. While you are going to your submarine, you will find Calo with two thugs with him. Equip a double vibroblade and attack Calo. Tell you teammates to attack the others and you will easily kill him. Note: He has 2,000 credits in his remains.
Information in this section was contributed by ajsizemore.

Hint: Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit, you will fight Darth Bandon in the first hallway in the underwater base. He appears there after you return from the Star Map. If you stand in the middle of the door before opening it, the Dark Jedi that are with him will just stand there, making it a lot easier to defeat him. Note: They will attack you after Bandon is dead.
Information in this section was contributed by Darsaber30445.

Hint: Manaan: Duplicate items:

1. Go to the submersible in Manaan. Equip your two other party members with the items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with what they were wearing when they came down to the base, thus leaving you with one set of their equipment in inventory and another equipped to them.
6. Repeat steps 3 and 4 as many times as desired.

Note: Sometimes they do not respawn with the equipment. If this happens, re-equip all the items, then go through the airlock and come back inside. That should fix it.
Information in this section was contributed by Matrix9526 .

Instead of doing the "do not respawn fix", you can just put the items you want duplicated on again, then save the game. Then, continue with steps 3 and 4. This way, you can duplicate other items than just the ones your other two characters were wearing when they came down to the base. You save time by not having to go out the airlock to reset the respawn.
Information in this section was contributed by firedeath69.

Hint: Star Forge Command level: Darth Revan's and Star Forge robes:
When you get onto the Star Forge, you will eventually run into a hallway with about eight gun turrets. At the end of the hallway farthest from the turrets is a room with an armor creator. With a number of Computer Spikes you can create personalized Jedi armor. If you choose the Dark Side you will caquire Darth Revan's Robes. If you are on the Light Side, you will acquire the Star Forge Robes.
Information in this section was contributed by Coby LeDiable.

Hint: Star Forge: Droids:
When fighting the droids that keep respawning, slice the terminals around the hall and choose to overload the generators.
Information in this section was contributed by jbjb4013.

To stop the Star Forge droids from regenerating, you can either create your own droid or overload the terminal. If you run out of spikes, the containers next to every terminal will glow green as if they have an energy shield. Go to all of them that are glowing. Open them together and they will have enough spikes to overload the terminals or create droids.
Information in this section was contributed by Brandon Callahan.

Hint: Star Forge: Battling Dark Jedi, Dark Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things such as Drain Life or Death Field for fighting Malak. Switch to the easy difficulty setting if desired and change it back later.
Information in this section was contributed by sam m.

Hint: Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain Life, Death Field, Shock, Force Lightning, or Force Storm on the captive Jedi to destroy them. Note: Drain Life and Death Field will restore you to maximum vitality.
Information in this section was contributed by jbjb4013.

While fighting Malak at the very end of the game, there are "dead Jedis" around the arena. If you have the power of Death Field or Drain Life, you can also use these bodies the same way that Malak does. Target the Jedi and use the Drain Life or Death Field power. You will have a fresh bar of life, and Malak can no longer recharge by using the Jedi.
Information in this section was contributed by toymachine.

To defeat Darth Malak easily, you can use the Destroy Droid Force power on the dead Jedi. This way, Malak cannot power up and there will be only one battle.

The easiest way to beat Malak is to run. All close range attacks end in your death. As soon as he shows you his captured Jedi, run away. Run to all the "dead" Jedi and finish them off with a "kill" Force attack. Then, allow Malak to get close enough for you to attack with "Force Storm." Hit him once and run. Get far enough away and use the same attack. Keeping running and hitting until he is dead. He will not attack you from afar; and you will be safe.
Information in this section was contributed by tony.

To defeat Malak easily, keep him at a distance unless you are about level 20. First, set your items to Advance Medpacks, so that you can use those quickly when needed. Next, run away from him and exit battle mode. Then, destroy all the captive Jedi so that Malak cannot heal himself. Keep your distance from Malak and use the "Throw Lightsaber" feat to kill him easily without having to fight him one on one. Make sure to have plenty of Advance Medpaks to keep yourself healed during the fight. Do not use "Force Heal" if possible to save your Force powers to throw your lightsaber.
Information in this section was contributed by SageBishop01.

You can defeat Malak faster if you have about 12 Life Support Packs. Whenever Malak pauses to drain life from one of the Jedi, save the game. It will return paused, giving you the chance to use a Life Pack and fight again. Repeat this until he is defeated.
Information in this section was contributed by GweNdy.

When facing Malak, have Burst Of Speed and as many shields and stimulants as you can get. When you begin the battle, cast Force Resistance or Immunity, then fight after he tells you about the suspended Jedi. When you begin to fight again, use Burst Of Speed and run around the deck to get far enough away from him to activate your shield. Then, run more and pump yourself full of stimulants. Next, drain the life from every Jedi so Malak cannot use them. Finally, fight Malak. Repeat this if needed for the third bout.
Information in this section was contributed by Brandon Callahan.

When you obtain Yusani's Energy Shield, save it for the final confrontation with Malak. It is by far the best energy shield in the game and you only get it once. When active, it makes you invulnerable to lightsaber attacks.
Information in this section was contributed by Boyoben.

If you are a Dark Side character fighting Lord Malak, use Plague to slow him down and use Force Life Drain or Death Field on the captive Jedi. Doing so will replenish your health and Force points.
Information in this section was contributed by Boyoben.

If you are playing on the Light Side and have Throw Lightsaber, you can replenish your Force points by freeing the captive Jedi by throwing it at them. Keep running away from Malak, throwing your lightsaber at him. When you run out of power, throw a lightsaber at the Jedi to defeat him rather easily.
Information in this section was contributed by Boyoben.

If you chose to be a Jedi Guardian, run as far away from him as you can and use the Force Jump to hit him. Run away before he can hit you back. Repeat this and any of the other strategies for using the Jedi and he will be incredibly easy to defeat.
Information in this section was contributed by Boyoben.

Make sure to have two of the following: Master Power Attack, Master Flurry, or Master Critical Strike. These will benefit you when having to face him physically. The Force powers that you should have are Death Field and Force Storm. He will be immune to almost everything else (except perhaps Force Wave). Use the physical attacks until he explains the Jedi generators. Then, use your Force powers to drain the generators for yourself. Then, use your physical attacks to finally defeat him. When he goes over to a remaining generator to restore his power, use this time to regain your own health and boost your powers will Heath Packs and Stimulants.
Information in this section was contributed by JediGuardian.

When facing Malak as a Light side character, fight him to the point in which he reveals his Life Drain on the dead Jedi surrounding the room. Then, use Lightsaber Throw to kill the remaining dead Jedi. You will not gain Dark side points since you are "setting them free". Each kill will result in you regenerating to full health. After that, use the run and Medpack technique.
Information in this section was contributed by Obi-Sean.

Make sure you have Heal, and Death Field, Lightning or Destroy Droid. Stock up on Thermal Detonators and Mines (preferably Average and Deadly Frag and Plasma). When you are in the factory before you fight, lay down the mines in order from Deadly to Average to Minor. Have Malak run into the mines. Once you engage the battle so he runs to the first Jedi, save the game under a new slot then destroy the Jedi one by one. Then, keep a distance from Malak and keep throwing Thermal Detonators at him. If your health gets too low, use Heal or Medipacks or Life Support Packs.
Information in this section was contributed by Matthewb22.

When facing Darth Malak, use Force Breach on the Captive Jedi. Note: This can only be done after Malak has drained the life of one of the Captive Jedi. Also, you cannot free a Captive Jedi when his energy is drained.
Information in this section was contributed by Moeftie1.

Before facing Darth Malak, make sure you have all Force points and have Life Drain or Death Field and Force Immunity. Also, make sure you have at least two Verpine Prototype Shields. You can get those at Korriban after you have received all the Star Maps. The seller of these shields is in the Korriban Cantina. Before you walk into the door which Malak is behind, use Force Immunity and activate the Verpine Prototype Shield. When Malak is done talking and the fight begins, you may need to activate Force Immunity again. Fight Malak until he runs and tells you about the captive Jedi. Once he is done, run around to all the Jedi and use Life Drain or Death Field. Next, reactivate Force Immunity and the Verpine Shield. Save the game. Once you have saved, Malak should be close behind you. Try to stand next to a captive Jedi -- while you are fighting Malak, when you get him down to low health he will try to drain life from the Jedi. However, because you already drained all the Jedis it will do nothing except give you a chance to get some hits on Malak. When you are fighting him, use a double bladed lightsaber. It seems to be the most effective weapon against Malak. Sometimes your Verpine Shield will run out. If this happens, use Force Push on him. This will give you a chance to reactivate the shield and keep fighting.
Information in this section was contributed by Richard Stonebreaker.

Hint: Taris: Black Vulkar Base: Easier Swoop Accelerator battle:
If you want to get the Swoop Accelerator from Brejik, but do not want to fight as much in the room and outside the base for Light path followers, or in the Hidden Beks Base for Dark side followers, use the following trick. When first in the room with the accelerator, say that you will betray Gandon and race for Brejik. You will now be taken back to the Lower City, with all the Vulkar guards removed. Then, return into the Vulkar base and go back down to where the Swoop Accelerator is located. You will now have only three Vulkars in this room, which makes that fight slightly easier. However, after that fight, when you gain the accelerator and you return to the Lower City, you will not have more enemies to fight along this passage. This allows you safe access to the Hidden Bek base, which you now also no longer have to fight through. Go up to where Gandon was loaced and tell his bodyguard you have the accelerator, cutting out a lot of the battles. Note: You do not gain Dark side points for doing this.

Hint: Taris: Black Vulkar Base: Increase Dark alignment:
There will be a waitress in the Black Vulkar Base. Talk to her, then threaten to kill her.
Information in this section was contributed by CheatR2D2.

There will be a Vulkar who will talk to you after you fight him. Kill him.
Information in this section was contributed by CheatR2D2.

When you go to steal Gadon's Swoop Bike Accelerator, the Vulkars will negotiate with you. They will tell you to kill Gadon and race for the Vulkars.
Information in this section was contributed by CheatR2D2.

Hint: Taris: Lower City: Bounties:
Go to a hutt named Zax in the Lower City Cantina to get bounty jobs. After killing a bounty, return to Zax and ask for the money. He will give you more if you use Persuade successfully. The bounty victims can be found in the following locations:
Information in this section was contributed by CheatR2D2.

Matrik: Lower City, first apartments
Largo: Upper City North apartments
Dia: Upper City South apartments
Selvan: Lower City, second Apartments
Bendak Starkiller: At the Upper City Cantina, Bendak will be in the Pazaak room. Talk to him and he will tell you to return after killing all of the duelists in the dueling ring.

Hint: Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer it to another person in your party and equip it. Swap that person out of your party for another character before getting the Sith papers from the Hidden Bek leader, Gadon. Note: Whoever you switch out to must keep it on while going between planets or you will still lose it.

Hint: Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's base. Go to the room where the prototype swoop racer engine is located. One of the Black Vulkers will offer to let you join them. Do this and he will tell you to kill Gadon. Once you are outside the base, go back inside to that same room. Kill the three bodyguards and get the prototype engine. Then, go to the Hidden Bek base, but do not kill Gadon. Tell them that you have the prototype engine and enter the race. Win the race, and kill Bergek and his people. You will have Bastila at you hideout. Once there, return to the Hidden Bek base. You will be able to enter the race again. You do not have to win it this time. Bastila will be standing there, Talk to her and you will return to your hideout with an extra double-bladed lightsaber, Bergek's belt, and his gloves. You can sell these items or equip them to your allies. You can do this multiple times and get however many desired.
Information in this section was contributed by BigJdRocket.

Hint: Taris Lower City: Easy credits:
After taking the elevator into the lower levels of the Vulkar base, locate the disabled war droid. It resembles those used by the Sith. While scrolling through the "Repair" options, you should see one to program the droid to ram the hanger bay doors. After doing this, enter through the doors the droid destroyed. Defeat the guard droid and open the two footlookers in the room. You will find 2,000 credits inside one.
Information in this section was contributed by will.

Hint: Taris Sewers: Finding Zalbaar:
Enter the sewers and take the door to your right, go straight, go through the first door on your right, skip that room and go straight, go through the first door on your left, go through the first door on your right, then take a left.
Information in this section was contributed by CheatR2D2.

Hint: Taris Sewers: Finding the Rancor:
Go through the first door to your left, then go straight, go through first door to your right, take a right, go straight, and take a left.
Information in this section was contributed by CheatR2D2.

Hint: Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you will notice a dismembered arm. Search the arm, and you will receive an item (synthesized scent) that is supposed to lure the Rancor. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then enter "give" mode. Put in one frag grenade and one of the synthesized scents obtained from the dismembered arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your health, gives you more experience points, and also saves you four or five grenades.
Information in this section was contributed by JPaterson000, Adrenaline224, RattleSsssnake, and Sniper_doggie.

Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room. Take the things in the pile. Access the now empty pile and drop the odor (obtained in the same area) and one frag grenade in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.
Information in this section was contributed by Enix.

Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to "Give Items". Place one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing the Rancor's demise, and an easy 200 experience points.
Information in this section was contributed by Shoe.

If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.
Information in this section was contributed by Shoe.

Hit it with a poison grenade. After it wears off, give him another. It will not kill it, but you can finish it off with a frag grenade.
Information in this section was contributed by Benjamin K Howard.

When outside of the room before the Rancor, go into solo mode with any character. Get close enough to the Rancor to throw a harmful grenade (not a concussion grenade, etc.) When you throw your first grenade at the Rancor, run back to the room outside the Rancor area. Repeat this to eventually defeat the Rancor. Note: Do not let the Rancor catch up to you and damage you when you throw your grenade; as soon as you throw it, run away.
Information in this section was contributed by Jake Robinson.

Use Mission's stealth and sneak past the Rancor by taking the very right side, then walk in front of it. Kill both of the guards at the door, then come back directly in front of the Rancor and blast him continuously, keeping him occupied. After that, sneak all your other characters to where Mission is standing.
Information in this section was contributed by Jediscoob.

Hint: Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your team in the large room, take only one of team members and put the other in the "Apartment". You should only have "yourself" and Mission Vao. At the entrance of the large room facing the Rancor (with his back turned), take over Mission. Turn on the invisible camouflage and move Mission towards the door the Rancor is facing. Move Mission to the right side of the Rancor where his right foot is far enough back so she can pass. After moving past the Rancor, go to the door, open it, and notice two guards. Toss two plasma grenades at them, then finish them off with Mission's blaster. Turn around and move fairly close to the Rancor. Open fire on the Rancor to keep it distracted. Switch to your character and follow the same route that Mission took. The Rancor will be too distracted with Mission and will not notice you. Be sure not to touch the Rancor. Once your character has made it where Mission is located, toss only frag grenades. It will take between five to seven of them to kill the Rancor. You will not have enough frags to kill the Rancor, but you can both move to the door that the guards where watching and move to the next level. Finish off the Rancor later and continue on.
Information in this section was contributed by Command Station.

Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass the Rancor first. When she reaches the door to the gang base, equip a blaster and open fire. Then, take the main character and use their stealth camouflage to also pass the Rancor.
Information in this section was contributed by Kash5050.

Save the game at the door just before confronting the Rancor. Walk up until you pinpoint the monster in combat mode. Then, throw one concussion grenade. If he does not turn around, the grenade worked. Quickly run for the door to the left or right of the beast. Note: You will also need to kill two guards.
Information in this section was contributed by RBPride20.

When you see the Rancor, slowly walk up to it and throw an adhesive or concussion grenade at it. Then, quickly run in the room and defeat the Vulkar guards. Make sure you have a lot of medpacs.
Information in this section was contributed by Austin Zuppa.

Hint: Taris: Sewers: Easy experience points:
When you get to the sewers, if you find a pack of Rakghouls, kill them. Transit back to the hideout, then transit back. The Rakghouls will be there again.
Information in this section was contributed by Rick Bowen.

Hint: Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30 credits. Everyone else sells them for 40 credits.
Information in this section was contributed by RattleSsssnake.

Hint: Taris Undercity: Easy experience:
Go to the location where you meet a gang of looters. They will tell you to go back. You will then be attacked by Rakghouls. Slightly farther in that direction, you will find two groups of the monsters. Fight them. Return back later to that location and they will be there again. Repeat this to gain experience points.
Information in this section was contributed by Matt Barrick.

Hint: Taris Undercity: Finding the Rakghoul Serum:
To locate the Rakhgoul Serum, go through the village gate. Go right and fight some Rakghouls and look for a dead Sith corpse. There are two dead siths, but only one of them has the serum. Search the corpse to find the serum, then either return it to clinic or Zax at Javyar's Cantina.
Information in this section was contributed by Prfctlilprncess1.

Hint: Taris Undercity: Finding the journals:
Talk to Rukil and he will ask you to find the journals of his student or daughter. If you agree and find it (off to the far left from the gates, surrounded by Rakghouls), he will tell you to look for the journals of his father and grandfather. Both of these are in the sewers of the Undercity. When you get to the sewers, look in every door that you can open. The journals are far apart from each other. Bring them back to Rukil and he will read them. He will give them to Gandor, then the entire village will begin a long journey for the Promised Land.
Information in this section was contributed by raymond.

Hint: Taris Undercity: Increase Dark alignment:
In the Under City, there is a cage where people with the Rakhgoul disease ask you to get the cure. Instead, tell them that you will kill them.
Information in this section was contributed by CheatR2D2.

Hint: Taris Upper City: Dueling rewards:
Go to the Upper City Cantina and talk to a hutt named Ajurr. After a duel, go back to him to collect the credits.
Information in this section was contributed by CheatR2D2.

Deadeye Duncan: 100 credits
Gerlon Two-Fingers: 200 credits
Ice: 300 credits
Marl: 400 credits
Twitch: 500 credits
Devak Starkiller: 900 (if you Persuade Ajurr sucessfully)

Hint: Taris Upper City: Duelist weaknesses:
Information in this section was contributed by CheatR2D2.

Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak Starkiller: Grenades

Hint: Taris Upper City: Defeating Bendak Starkiller:
Go to the vendor that is outside of the cantina in the Upper City. Buy the Echani Ritual Brand or any other melee weapon that does considerable damage. Start the match with Bendak. When the fight begins, target him and run along the outer edge of the arena until you get within a few meters of him. Then, run towards him in a zigzag motion to avoid getting hit by his blasters until you are directly next to him. At this point you should have suffered little or no damage from Bendak. Start hitting him with everything you have and you should be able to kill him using little or no medpacs.
Information in this section was contributed by BunnyKing67.

This trick requires the Echani Fiber Armor and a Mesh Underlay. Assemble the Underlay in your Echani Armor and it will give you damage reduction against fire. Bendak only throws plasma grenades; you will be invincible if you wear it while fighting him. Do not try to get closer to him than the starting point and you will be all right.
Information in this section was contributed by Briggsdrake1.

Be a solider and progress until you pass the military base and defeat every duelist in the cantina. Talk to Bendak and he will challenge you. Train in the Undercity until you are at level 8 and get Master Power Attack. Go back to the cantina and talk to Ajuur. Bendak will throw plasma grenades. Dodge them, then throw concussion grenades at him until he is dizzy. Use Master Power Attack on him. Repeat this as many times as possible until he is dead. Note: He has Master Power Attack, Master Rapid Shot, Master Power Blast, and Master Sniper Shot.
Information in this section was contributed by sgorrie.

Hint: Taris Upper City: Defeating opponents in duels:
To defeat strong opponents in the duel ring, such as Twitch and Brendack Starkiller, get a lot of Medpacs and frag grenades. At the start, throw a frag grenade and begin to run from side to side. Keep throwing frag grenades. When your health gets low, use a medpac and repeat until they are defeated. Note: If you defeat Brendack Starkiller, you will get his blaster. It is a good weapon for Carth.
Information in this section was contributed by Hokymom3.

Use the following trick to win all the duels with only a level 2 character. If you are saving your level ups for more Jedi Powers, you can still defeat all of the duelists on Taris. For Dead-eye, just use a blaster. For Gerlon 2-Fingers, use your choice of a blaster or Prototype Vibroblade. Then, progress through the planet to the point after you break into the Sith base. As you do this, save mines, grenades, and energy shields. Use your choice of blasters or swords against Ice next. Then, start the fight with Marl. Do not engage him when it pauses. Instead, plant a mine (frag recommended) right where you start. Run forwards so that Marl does not hit the mine, and intentionally allow him to kill you. Do this repeatedly until you have five or six mines placed. Then, start the fight. Use an Adrenal Alacrity to increase your speed. Run around and lure him over the mines. If they do not kill him, run away, blast him, run away again, blast him, and repeat. For Twitch, use grenades. If you can, incapacitate him with either a Cryoban or Stun grenade. Keep throwing them. Then, take the steps necessary to fight Bendak. Make sure you have a decent amount of grenades before fighting him. As soon as the fight starts, use an energy shield and as many Stims as feasible. Throw grenades at him, and dodge his by running back and forth. When he hits you, use the shield again. If you get stunned, he usually does not kill you at that time. When throwing grenades, use this progression: Plasma, Cryoban, Frag.
Information in this section was contributed by Brad Kosel.

Hint: Taris Upper City: Getting the Sith uniform:
In the Upper Cantina, there will be a girl named Sarina. Talk to her and compliment her and/or agree with everything she says. She will invite you to a party. It will be at the North Apartments, at the second door to your left. There will be a backpack in the corner of the room that contains the Sith uniform.
Information in this section was contributed by CheatR2D2.

Hint: Taris Upper City: Open hologram locked box:
During your stay on Taris, you will find a locked box in one of the Upper City apartment rooms. To unlock it, you must activate the holograms in the correct order. The order is: Enlinda, Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to get Echani Light Armor (upgradable).
Information in this section was contributed by ZeRo Desolate.

Hint: Taris Upper City: Save 20 credits:
In the Upper Cantina, there is a girl in the gambling room who want 20 credits to get a drink. Do not give it to her.
Information in this section was contributed by CheatR2D2.

Hint: Taris Upper City: Unlimited Medpacs:
Go to the Hutt that will let you duel. Lose intentionally then go to the corner to the left of the Hutt. There will be a container that marked as first aid. You can only get one Medpac at a time. Then, talk to the Hutt to fight again and lose. Go back to the container and you can get another Medpac. Repeat this as many times as desired. Note: If you defeat Twitch, the Medpacs will stop appearing in the container. Keep losing to Twitch or anyone before him and return to the container after each loss.
Information in this section was contributed by MMQuarterhorse.

Hint: Taris Upper City: Increasing Dark alignment:
When you first go outside of your apartment, by the entrance to the Upper City North there will be two Bounty Hunters that will be harassing a merchant. Save the merchant, then threaten him.
Information in this section was contributed by CheatR2D2.

When you are on the east side of Taris, walk toward the three drunkards. This will initiate one of the drunkards to insult you. Pick the last response at the very bottom of the dialogue menu to start a fight with the drunkards. Before the fight, it will state that you have gained Dark Force points. Beat the drunkards to continue.
Information in this section was contributed by Jonathan Anson.

Hint: Taris Upper City: Increasing Light alignment:
Somewhere in Taris is an alien that kids are taunting. He will ask you to help. If you tell the children to leave him alone, they will leave after a short conversation. The alien will thank you. If you offer it a Medpac, you will earn a Light side point.
Information in this section was contributed by cloudy2day.

Hint: Tatooine Anchorhead: Unlimited Computer Spikes:
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you can purchase droids (near the desert gate) and you can buy an unlimited supply of Spikes for 250 credits each.
Information in this section was contributed by mayzmob.

Hint: Tatooine: Anchorhead: Easy credits:
Look for a woman near the Hunting Lodge that will sell you a Wraid Plate. Sell it for 500 credits. After that, go out into the desert and kill all the Wraid and get their skull plates. Return to the Hunting Lodge and sell them for 32 credits each.
Information in this section was contributed by BadboyH20.

This trick will give you 600 credits each time. However, you must be skilled at Pazaak. You also must have most, if not all, of your cards be both positive and negative (making it very easy to win). On Tatooine, go into the Hunting Lodge and save your game. Play the Pazaak player there. If you lose, reload your game, and if you win, save your game. Eventually, when you win enough times he will start playing you for 600 credits per matche. He never runs out of funds. Depending on how skilled you are, you can make 600 credits about every two minutes.
Information in this section was contributed by Kevin Goldman.

Hint: Tatooine: Anchorhead: Getting battle droid for less credits:
Go to the droid shop and persuade the shopkeeper to the point that you only have to pay 2,500 credits. If you need credits, get Wraid Plates to sell at the Hunting Lodge.
Information in this section was contributed by BadboyH20.

Hint: Tatooine Sand People Territory: Entering enclave:
When you go to the Sand People enclave on Tatooine, you have to war the Sand People robes. Also, you must walk and not run. Even if you kill all the Sand People outside the enclave, you can still get in. Put on the robes and walk to avoid the gun turrets. You must also have HK-47 in your party to enter.
Information in this section was contributed by nrv4me.

Hint: Tatooine Sand People Territory: Sell Sand People clothing:
Equip the Sand People clothing to any character then change to another type of armor. The clothing you just took off will now be in a new slot in your inventory. You will now be able to sell the piece that your character wore. If you have a lot of them, keep switching your armor between the unworn Sand People clothing and another armor. They do not sell for much, and they disappear after you meet with the Sand People. Note: Make sure that you do not sell all of them, otherwise you will not be able to enter their enclave.
Information in this section was contributed by Vidgamfre.

Hint: Tatooine Dune Sea: Easy experience and credits:
After you give the Sand People Chieftain the water vaporizers, go back to the entrance to the Sand People territory. The Sand People guarding the entrance will not react to you, unless you talk to them. The Sand Person to the far left (not the Elite) will keep respawning after you kill him. You can rack up unlimited credits by taking his Gaffi Stick each time you kill him. You also can accumulate unlimited experience by killing him each time.
Information in this section was contributed by Death Summoner.

To level up quickly and early, go to Tatooine and kill the Wraids for over 2,000 experience points. Leave the area and return then kill them again. Kill the Sand People who attack you while you are doing this to get more experience and credits for the Gaffi Sticks and Wraid Plates. Repeat as many times as desired The Wraids will respawn in three areas all of the time in the same pattern.
Information in this section was contributed by Enos.

At the entrance to the Sand People territory, there is a large group of Sand People. Before you go near them, intentionally get ambushed by a small group (go near the sides of the desert or near the Wraids). Then, have your party put on their clothing. Walk close to the Sand People. They will not recognize you until you try to talk to them. Talk to them one at a time and only that individual will fight you. More will appear from the sand, but they also will not fight until you talk to them. This makes it extremely easy to gain experience and Gaffi Sticks to be sold at the Czerka office. Note: This was done under the easy difficulty setting.

Hint: Tatooine Krayt Dragon Cave: Defeating Calo Nord:
Have a party consisting of Bastila and Carth. Have Carth equip one or two melee weapons and have your entire party attack Calo. Note: It helps to have the normal or advanced power swing to attack him. If you have it, keep doing this and Calo will probably attack Bastila and Carth instead of your character. He should die quickly, and his thugs are easy pickings.
Information in this section was contributed by Vin1103.

When Calo Nord appears after coming out of the dragon's lair, instead of engaging him, you can run around the slain dragon on its right side and proceed to the exit of the Eastern Sand Dunes. Calo will not attack you. Make sure your entire party is with you when doing this.
Information in this section was contributed by Venom6235.

Make sure you have a healthy supply of mines (may can be recovered in the Western Dune Sea) and Thermal Detonator (found on the body of a Twi'lek in the Western Dune Sea). Complete the Krayt Dragon quest and save the game. Enter the dragon's cave, acquire the Star Map, then leave. Pay close attention to where Calo and his henchmen appear. Load your saved game and place all your mines approximately where Calo appeared. Enter the cave and acquire the Star Map again. Leave and watch the intermission sequence. Calo and his henchmen should already be standing in death row. While the game is paused, select the Thermal Detonator and aim it at Calo Nord. Let it fly, then prepare for an all out assault.
Information in this section was contributed by Jedimstr11.

Hint: Tatooine: Defeating Sandpeople:
While in the desert, if a group of Sandpeople ambush you, make sure that your party consists of HK-47, your character, and Bastila. HK-47 should have the Disrupter rifle. As he shoots them from afar, have yourself and Bastila attack them with lightsabers. After you kill them, check their remains for their clothing. If you wear it, they will not attack you.
Information in this section was contributed by Snowboard8711.

Hint: Unknown Planet: Zal Armor:
The Zal armor is one of the best in the game. It is better than Cassus Fett's Armor, and it is free. On the Unknown Planet, be peaceful with the Tribe of The One. Kill the Mandalorians near the Temple. Return to the outside of The One's Base. Turn left, and talk to the Warmaster. He will lead you to a footlocker. Inside, you will find the Zal Armor, a thermal damage-preventing belt, some mines, and some Thermal Detonators. The Zal Armor has the following stats: Defense Bonus +12, Max Dexterity Bonus +1, Damage Resist: 25 Sonic, 25 Fire, 25 Cold.
Information in this section was contributed by Brad Kosel.

Hint: Unknown Planet Temple: Crystals:
Before you leave the planet, make sure that you go to the workbench and construct your most powerful crystals into your lightsaber(s).
Information in this section was contributed by Brandon Callahan.

You will find two pillars in the temple. Inside those pillars are two lightsaber crystals. Get both of them; one is the most powerful crystal you can get. It has an incredible feat against the Dark Side.
Information in this section was contributed by Brandon Callahan.

Hint: Unknown Planet: Keep Zaalbar on Dark Side:
If you decided to turn to the Dark Side and you are returning to the Ebon Hawk with Bastila, you must tell your comrades at the ship that you have turned back to the Dark Side. To avoid losing both Mission and Zaalbar, you must have the Dominate Mind Force power. You can use this to force Zaalbar to kill Mission.
Information in this section was contributed by Zac Atwood.

Hint: Unknown Planet: Faster completion:
You can go directly to the enclave of The One, reject the invitation, and free the prisoner instead of first going to the Elders and receiving the mission.
Information in this section was contributed by RaiderNmia.

Hint: Unknown Planet Temple Catacombs: Puzzle in the lower levels:
Walk in an "H" on the square puzzle to unlock the door and continue with the rest of the level. Note: Do this in solo mode so your other party members do not disturb the pattern.
Information in this section was contributed by KatyC144.

Hint: Unknown Planet: Temple Summit: Alignment choice:
When you are on the Unknown Planet and get to the top of the Temple, you will find Bastila. She fights you. Fight her until her stamina is halfway and she will urge you to rejoin the Dark side. However Jolee and Juhani (if she is in your party) will urge you to remain with the Light side. Every decision with the Light and Dark side you have made up until now does not really matter. Once you choose here, you will be Light or Dark permanently.
Information in this section was contributed by L1Z407.

Hint: Unknown Planet Temple Summit: Alignment shift:
This trick only takes about 45 minutes to an hour. Save the game at the temple summit where you meet with Bastila in the Star Forge system. From here you can go either way to the Dark or Light side. When having an alignment all the way to the Dark side, tell Bastila to turn to the Light side among the other dialogue. Your alignment meter will go all the way back up to the middle. You can continue the game from here to see the Light ending, or stay on the Dark side to see the Dark ending.
Information in this section was contributed by J.R. Green.

Hint: Yavin Base: Armor:
The owner of the Starbase orbiting Yavin has very-high quality armor for sale. It is also very expensive, requiring at least 10,000 credits. The owner of Yavin Base also has a Pazaak deck for sale if you do not already have one.
Information in this section was contributed by Sean Murphy.

Hint: Easy battles:
Before major battles, use every kind of stimulant you can find, and put on shields for party members. Do this before opening doors and triggers that start these battles.
Information in this section was contributed by Greg Reid.

Use Medpacs and Repair Kits during battle, and save healing by Force power for after battle regenerating.
Information in this section was contributed by Greg Reid.

This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two lightsabers, and two Bondar Crystals. Assemble one Bondar Crystal in each of the lightsaber and another crystal of your choice. When you use Critical Strike, the enemy will be stunned almost 90% of the time. The two Bondar Crystals and Critical Strike will triple you chances of stunning the enemy.
Information in this section was contributed by Ryo Hazuki.

Hint: Easy experience:
Activate droids before or after battles, you will receive more experience points just for activating them.
Information in this section was contributed by Greg Reid.

Do quests as they appear, and go back and visit other planets. There are sometimes new opportunities and chances to battle more for experience points.
Information in this section was contributed by Greg Reid.

Hint: Unlimited computer spikes, grenades, and security spikes:
Repeatedly ask the T3-M4 droid to make you programming spikes (computer spikes) until it denies your request. Go to the cargo hold on your ship and deposit all of the spikes into one of the metal boxes or other container. Go back to T3-M4 and repeat. This also works with Mission and security spikes, and Zaalbar on grenades. You can also sell these to make some quick credits.
Information in this section was contributed by Cody W.

Hint: Unlimited energy shields:
Equip the shields on the arms of your current party members, then activate them. Resume the game. While activated, unequip them, then return to the game. The energy shield should still be active. Repeat this when necessary.
Information in this section was contributed by Che Colon.

Hint: Restoring health:
When you level up, think about where you are in the game. If you know a big battle is about to happen and you do not need any new powers, then consider healing yourself, and not leveling up yet. Whatever experience you get automatically goes to your next level anyway, and leveling up completely heals you. It is more useful to do this than to try to heal or use medipacs in the middle of a battle.
Information in this section was contributed by FratleyLionhart.

Hint: Avoid being damaged by mines:
Switch to a character with 1 VP and intentionally walk over the mine. The mine will detonate and the character will be KOed. After a few seconds, the character will regain consciousness with 1 VP. You can use this trick repeatedly with that character.
Information in this section was contributed by Aaron J. Kulhanek.

Hint: Saving credits:
You really do not need to buy anything in the game under the easy difficulty setting. There are ample power-ups, weapons, and armor that can be found. However, make sure to buy the HK-47 droid, as it is a party member. Save your money to advance yourself, make loans, and to buy the items that do appear anywhere else. Never ask for rewards, as they always are given. Use Persuasion to nicely ask for more.
Information in this section was contributed by Greg Reid.

Hint: Swoop racing boost:
If you shift gears on a launch pad, it will give your swoop a stronger boost.
Information in this section was contributed by Gage Nguyen.

Hint: Receive less damage from lightsabers:
Whenever facing a Jedi or someone with a blade of any kind, equip and activate a personal shield to your arm to reduce the damage.
Information in this section was contributed by Brandon Callahan.

Hint: Lightsaber crystals:
There are twenty two different types of crystals that be used in constructing a lightsaber. A lightsaber can include only one of any type of focusing crystal. Crystals of the identical type cannot be combined in the same lightsaber. All of the following crystals are available in the game, but some of the crystals due to their rarity some will not spawn during game play (i.e. The crystals marked "Very Ultra Rare" will not be available in every game). If you find a Very Ultra Rare crystal, immediately save the game. The crystal may not be available again, even upon reload of a previous save. The various crystal varieties, sorted by their average selling price in local stores and listed with their scale of rarity are as follows.
Information in this section was contributed by Sean Murphy.

Mantle of the Force: 25,000CR, Very Ultra Rare
Heart of the Guardian: 20,000CR, Very Ultra Rare
Solari: 5,000CR, Ultra Rare
Upari: 4,980CR, Ultra Rare
Nextor: 3,980CR, Very Rare
Sapith: 3,980CR, Very Rare
Opila: 2,980CR, Very Rare
Eralam: 2,980CR, Very Rare
Sigil: 2,980CR, Rare
Krayt Dragon Pearl: 2,500CR, Only one in every game
Firkrann: 2,480CR, Rare
Damind: 1,980CR, Rare
Luxum: 1,480CR, Rare
Phond: 1,480CR, Rare
Bondar: 980CR, Rare to Common
Jenruax: 980CR, Rare to Common
Rubat: 980CR, Rare to Common
Violet: 480CR, Common
Green: 230CR, Common
Blue: 230CR, Very Common
Yellow: 230CR, Very Common
Red: 230CR, Ultra Common

Hint: Lightsaber recommendations:
it is better to use two single bladed sabers rather then one double bladed weapon. You will get to use four modifier crystals instead of two; getting more power for every hit.
Information in this section was contributed by Brandon Callahan.

Use a double bladed lightsaber with Upari and Sapith crystals result in both hands that can hit for 25-38 damage with maximum skill in lightsaber use, melee: lightsaber, Sith Mask, Dark Side gauntlets, and dueling level 3. This gives a +33 to hit bonus. The actual damage seen on opponents (43-61 x2 damage) one hit kills basically everything except for Malak and some Dark Jedi.
Information in this section was contributed by Don Meeks.

In your primary hand, use a lightsaber with the Upari and Sapith crystals (14/30 +28 to hit) and in your secondary hand yse Bacca's Blade with full upgrades (13/35 +28 to hit). This has an increased damage modifier that procs when using "master" attacks.
Information in this section was contributed by Don Meeks.

Hint: Armor recommendation:
One of the best armors in the game is Calo Nord's Battle Armor. When it is upgraded, it has Defense Bonus 12; Max Dexterity +1; Damage Resist 10 to Cold, Fire, and Sonic; and Immunity: Critical Hits, Mind Affecting.
Information in this section was contributed by CTRfour.

The strongest armor in the game is Cassus Fett's Battle Armor. It is also the most expensive. This armor is sold by a Rodian on Dantooine.
Information in this section was contributed by Zac Atwood.

Hint: Force Persuade:
Every time your character levels up , you can choose a new power. Get the two Force Persuade abilities and people will not be able to resist. Note: Forcing people to do your bidding will increase your Dark alignment on some objectives.
Information in this section was contributed by RBPride20.

Any time that you use Force Persuade, you will receive one Dark Side point.
Information in this section was contributed by Brandon Callahan.

Hint: Persuasion:
The Persuasion ability is very useful and adds options to the game, and not just in conversations. Give the main character a lot of persuasion points instead of Dominate Mind so that you can add other abilities and still have good Persuasion.
Information in this section was contributed by Greg Reid.

Hint: Character development:
Have different characters focus on different abilities. For example, give the droids high Computer and Repair abilities, use another character Dark Force powers, another for Stealth, etc.
Information in this section was contributed by Greg Reid.

It is good to make one character power up in defense and saving throws, set default attack, and use as a "last one standing" to clean up in the event other characters fall.
Information in this section was contributed by Greg Reid.

Stay away from starting fights if possible. They may end side quest opportunities.
Information in this section was contributed by Greg Reid.

Switch characters when there are better suited ones for the job. Use your computer-skilled character to save Spikes, repair with less Parts, etc.
Information in this section was contributed by Greg Reid.

Save the game before talking to major characters or events. You can try out the outcomes before gaining Dark or Light side points as desired.
Information in this section was contributed by Greg Reid.

Use the following trick to choose more Force powers. Do not level up your character until they are a Jedi. Then, level up your character as many times possible. It is still possible to defeat Bendak Starkiller and everyone else at level 5.
Information in this section was contributed by RBPride20.

The Scoundrel class is the best, and you have more skill points to use. Focus on about four skills and leave about two or three skill point unuseds. This allows you to have more for when you can improve your Awareness or other skill instead of spending it on something you will not use as much, such as Repair or something similar. This way, your more important skills will always be at their maximum.
Information in this section was contributed by Brandon Callahan.

Always become a master at Two Weapon Fighting. This way, you are better with either two swords, a double bladed saber, or two sabers.
Information in this section was contributed by Brandon Callahan.

Hint: Hidden names:
When using the random name generator, press it enough times and you will get character names from the Homestar Runner cartoons, such as "Homsar" and "Kerreck." It might take a few tries to find these.
Information in this section was contributed by j_nitro.

Hint: New Jedi Order book series reference:
If you keep talking to Canderous about his past, he may mention his strange encounter with a "strange, asteroid-like ship that shot magma/fire balls before vanishing into Dark Space outside the galaxy". This is a reference to the New Jedi Order book series. The creature Canderous saw was most likely a ancient Yuhzong Vong Coralskipper.
Information in this section was contributed by Kiger Wolf.


Strategy: Crystals: by Jaxx4059
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Copyright © 2004 Al Amaloo. All rights reserved.