Star Wars: Knights Of The Old Republic
Cheat mode:
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Use a text
editor to edit the "swkotor.ini" file in the "'user/library/Preferences/Knights
of the Old Republic/" folder. Scroll to the "[GAME OPTIONS]"
section and add the following line:
EnableCheats=1
Save the file and start the game. Press ~ during game play
to display the console window then enter one of the following
codes to activate the corresponding cheat function. Press [Tab]
to list all console commands.
Information in this section was contributed by PC.
| Effect |
Code |
| Set "Computer Use" skill | setcomputeruse <10-999>
|
| Set "Demolitions" skill | setdemolitions <10-999>
|
| Set "Stealth" skill | setstealth <10-999>
|
| Set "Awareness" skill | setawareness <10-999>
|
| Set "Persuade" skill | setpursuade <10-999>
|
| Set "Repair" skill | setrepair <10-999>
|
| Set "Security" skill | setsecurity <10-999>
|
| Set "Strength" skill | setstrength <10-999>
|
| Set "Dexterity" skill | setdexteriry <10-999>
|
| Set "Constitution" skill | setconstitution <10-999>
|
| Set "Intelligence" skill | setintelligence<10-999>
|
| Set "Wisdom" skill | setwisdom <10-999>
|
| Set "Charisma" skill | setcharisma <10-999>
|
| Set "Awareness" skill | setawareness <10-999>
|
| Set "Treat Injury" skill | settreatinjury <10-99>
|
| Add indicated number of levels | addlevel <number>
|
| Add indicated number of experience points |
addexp <number> |
| Invincibility | invulnerability
|
| Add the indicated number of Light Side points
| addlightside <number> |
| Add the indicated number of Dark Side points
| adddarkside <number> |
| Full map | revealmap
|
| Get indicated number of credits | givecredits <number>
|
| Spawn indicated item | giveitem <item name>
|
| Spawn medpacks | givemed
|
| Spawn repair packs | giverepair
|
| Spawn computer spikes | givecomspikes
|
| Spawn Sith Armor | give sith armor <number>
|
| Heal selected party member's health and Force points
| heal |
| Press W or S to move faster; repeat to disable
| turbo |
| Brightens screen; not recommended for certain areas
| bright |
| Unknown | turbo <number>
|
| Unknown | restartminigame
|
| Travel to indicated map | warp <map name>
|
| One use items never expire | infiniteuses
|
| List player's position on current map in Cartesian coordinates
| whereami |
| Turn Malak into a dancing Twi'lek in the last fight
| dancedancemalak |
Item names:
Use one of the following entries with the giveitem
code.
| Name |
Item code |
| Combat Suit | g_a_class4001
|
| Zabrak Suit | g_a_class4002
|
| Echani Light Armor | g_a_class4003
|
| Cinnagar Weave Armor | g_a_class4004
|
| Massassi Ceremonial Armor | g_a_class4005
|
| Darth Bandon's Fiber Armor | g_a_class4006
|
| Darth Bandon's Fiber Armor | g_a_class4007
|
| Darth Bandon's Fiber Armor | g_a_class4008
|
| Echani Fiber Armor | g_a_class4009
|
| Heavy Combat Suit | g_a_class5001
|
| Bonadan Alloy Heavy Suit | g_a_class5002
|
| Zabrak Battle Armor | g_a_class5003
|
| Zabrak Field Armor | g_a_class5004
|
| Reinforced Fiber Armor | g_a_class5005
|
| Ulic Qel Droma's Mesh Suit | g_a_class5006
|
| Eriadu Prototype Armor | g_a_class5007
|
| Eriadu Prototype Armor | g_a_class5008
|
| Eriadu Prototype Armor | g_a_class5009
|
| Republic Mod Armor | g_a_class5010
|
| Military Suit | g_a_class6001
|
| Echani Battle Armor | g_a_class6002
|
| Cinnagar War Suit | g_a_class6003
|
| Verpine Fiber Mesh | g_a_class6004
|
| Arkanian Bond Armor | g_a_class6005
|
| Exar Kun's Light Battle Suit | g_a_class6006
|
| Davik's War Suit | g_a_class6007
|
| Davik's War Suit | g_a_class6008
|
| Davik's War Suit | g_a_class6009
|
| Light Battle Armor | g_a_class7001
|
| Bronzium Light Battle Armor | g_a_class7002
|
| Powered Light Battle Armor | g_a_class7003
|
| Krath Heavy Armor | g_a_class7004
|
| Krath Holy Battle Suit | g_a_class7005
|
| Jamoh Hogra's Battle Armor | g_a_class7006
|
| Battle Armor | g_a_class8001
|
| Powered Battle Armor | g_a_class8002
|
| Cinnagar Plate Armor | g_a_class8003
|
| Mandalorian Armor | g_a_class8004
|
| Calo Nord's Battle Armor | g_a_class8005
|
| Calo Nord's Battle Armor | g_a_class8006
|
| Calo Nord's Battle Armor | g_a_class8007
|
| Verpine Zal Alloy Mesh | g_a_class8009
|
| Heavy Battle Armor | g_a_class9001
|
| Durasteel Heavy Armor | g_a_class9002
|
| Mandalorian Battle Armor | g_a_class9003
|
| Mandalorian Heavy Armor | g_a_class9004
|
| Jurgan Kalta's Power Suit | g_a_class9005
|
| Jurgan Kalta's Power Suit | g_a_class9006
|
| Jurgan Kalta's Power Suit | g_a_class9007
|
| Cassus Fett's Battle Armor | g_a_class9009
|
| Mandalorian Assault Armor | g_a_class9010
|
| Cassus Fett's Battle Armor | g_a_class9011
|
| Jedi Robe | g_a_jedirobe01
|
| Brown Jedi Robe | g_a_jedirobe01
|
| Black Dark Jedi Robe | g_a_jedirobe02
|
| Red Jedi Robe | g_a_jedirobe03
|
| Blue Jedi Robe | g_a_jedirobe04
|
| Blue Dark Jedi Robe | g_a_jedirobe05
|
| Qel-Droma Robes | g_a_jedirobe06
|
| Brown Jedi Knight Robe | g_a_kghtrobe01
|
| Black Dark Jedi Knight Robe | g_a_kghtrobe02
|
| Red Jedi Knight Robe | g_a_kghtrobe03
|
| Blue Jedi Knight Robe | g_a_kghtrobe04
|
| Blue Dark Jedi Knight Robe | g_a_kghtrobe05
|
| Brown Jedi Master Robe | g_a_mstrrobe01
|
| Black Dark Jedi Master Robe | g_a_mstrrobe02
|
| Red Jedi Master Robe | g_a_mstrrobe03
|
| Blue Jedi Master Robe | g_a_mstrrobe04
|
| Blue Dark Jedi Master Robe | g_a_mstrrobe05
|
| Darth Revan's Robes | g_a_mstrrobe06
|
| Star Forge Robes | g_a_mstrrobe07
|
| Cardio Regulator | g_i_belt001
|
| Verpine Cardio Regulator | g_i_belt002
|
| Adrenaline Amplifier | g_i_belt003
|
| Advanced Adrenaline Amplifier | g_i_belt004
|
| Nerve Amplifying Belt | g_i_belt005
|
| Sound Dampening Stealth Unit | g_i_belt006
|
| Advanced Stealth Unit | g_i_belt007
|
| Eriadu Stealth Unit | g_i_belt008
|
| Calrissian's Utility Belt | g_i_belt009
|
| Stealth Field Generator | g_i_belt010
|
| Adrenaline Stimulator | g_i_belt011
|
| CNS Strength Enhancer | g_i_belt012
|
| Electrical Capacitance Charge | g_i_belt013
|
| Thermal Shield Generator | g_i_belt014
|
| Battle Stimulant | g_i_cmbtshot001
|
| Battle stimulant | g_i_cmbtshot001
|
| Hyper Battle Stimulant | g_i_cmbtshot002
|
| Echani Battle Stimulant | g_i_cmbtshot003
|
| Droid Light Plating Type 1 | g_i_drdltplat001
|
| Droid Medium Plating Type 1 | g_i_drdmdplat001
|
| Droid Medium Plating Type 1 | g_i_drdmdplat001
|
| Advanced Repair Kit | g_i_drdrepeqp002
|
| Security Interface Tool | g_i_drdsecspk001
|
| Advanced Flame Thrower | g_i_drdutldev007
|
| Verpine Prototype shields | g_i_frarmbnds<01-09>
|
| Strength Gauntlet | g_i_gauntlet01
|
| Eriadu Strength Gauntlets | g_i_gauntlet02
|
| Sith Power Gauntlets | g_i_gauntlet03
|
| Stabilizer Gauntlets | g_i_gauntlet04
|
| Bothan Machinist Gloves | g_i_gauntlet05
|
| Verpine Bond Gauntlets | g_i_gauntlet06
|
| Dominator Gauntlets | g_i_gauntlet07
|
| Karaken Gauntlets | g_i_gauntlet08
|
| Infilitrator Gloves | g_i_gauntlet09
|
| Gizka poison | g_i_gizkpois001
|
| Cardio Package | g_i_implant101
|
| Response Package | g_i_implant102
|
| Memory Package | g_i_implant103
|
| Done | g_i_implant104
|
| Biotech Package | g_i_implant201
|
| Retinal Combat Implant | g_i_implant202
|
| Nerve Enhancement Package | g_i_implant203
|
| The Party Selection Screen Available | g_i_implant204
|
| Bavakar Cardio Package | g_i_implant301
|
| Bavakar Reflex Enhancement Package | g_i_implant302
|
| Bavakar Memory Chip | g_i_implant303
|
| Bio-Antidote Package | g_i_implant304
|
| Cardio Power System | g_i_implant305
|
| Gordulan Reaction System | g_i_implant306
|
| Navaradon Regenerator | g_i_implant307
|
| Sith Regenerator | g_i_implant308
|
| Beemon Package | g_i_implant309
|
| Cyber Reaction System | g_i_implant310
|
| Light-scan Visor | g_i_mask01
|
| Motion Detection Goggles | g_i_mask02
|
| Bothan Perception Visor | g_i_mask03
|
| Verpine Ocular Enhancer | g_i_mask04
|
| Bothan Sensory Visor | g_i_mask05
|
| Vacuum Mask | g_i_mask06
|
| Sonic Nullifiers | g_i_mask07
|
| Aural Amplifier | g_i_mask08
|
| Advanced Aural Amplifier | g_i_mask09
|
| Neural Band | g_i_mask10
|
| verpine Headband | g_i_mask11
|
| Breath Mask | g_i_mask12
|
| Teta's Royal Band | g_i_mask13
|
| Sith Mask | g_i_mask14
|
| Stabilizer Mask | g_i_mask15
|
| Interface Band | g_i_mask16
|
| Demolitions Sensor | g_i_mask17
|
| Combat Sensor | g_i_mask18
|
| Stealth Field Enhancer | g_i_mask19
|
| Stealth Field Reinforcement | g_i_mask20
|
| Interface Visor | g_i_mask21
|
| Circlet of Saresh | g_i_mask22
|
| Pistol Targeting Optics | g_i_mask23
|
| Heavy Targeting Optics | g_i_mask24
|
| Life Support Pack | g_i_medeqpmnt03
|
| Parts | g_i_parts01 |
| Minor flash mine | g_i_trapkit001
|
| Average flash mine | g_i_trapkit002
|
| Deadly flash mine | g_i_trapkit003
|
| Minor frag mine | g_i_trapkit004
|
| Average frag mine | g_i_trapkit005
|
| Deadly frag mine | g_i_trapkit006
|
| Minor plasma mine | g_i_trapkit007
|
| Average plasma mine | g_i_trapkit008
|
| Deadly plasma mine | g_i_trapkit009
|
| Minor gas mine | g_i_trapkit010
|
| Average gas mine | g_i_trapkit011
|
| Deadly gas mine | g_i_trapkit012
|
| Scope upgrade | g_i_upgrade001
|
| Improved Energy Cell upgrade | g_i_upgrade002
|
| Beam Splitter upgrade | g_i_upgrade003
|
| Hair Trigger upgrade | g_i_upgrade004
|
| Armor Reinforcement upgrade | g_i_upgrade005
|
| Mesh Underlay upgrade | g_i_upgrade006
|
| Vibration Cell upgrade | g_i_upgrade007
|
| Durasteel Bonding Alloy upgrade | g_i_upgrade008
|
| Energy Projector upgrade | g_i_upgrade009
|
| Adhesive grenade | g_w_adhsvgren001
|
| Blaster Carbine | g_w_blstrcrbn001
|
| Sith Assault Gun | g_w_blstrcrbn002
|
| Cinnagaran Carbine | g_w_blstrcrbn003
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn004
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn005
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn006
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn007
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn008
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn009
|
| Blaster Pistol | g_w_blstrpstl001
|
| Mandalorian Blaster | g_w_blstrpstl002
|
| Arkanian Pistol | g_w_blstrpstl003
|
| Zabrak Blaster Pistol | g_w_blstrpstl004
|
| Bendak's Blaster | g_w_blstrpstl005
|
| Bendak's Blaster | g_w_blstrpstl006
|
| Bendak's Blaster | g_w_blstrpstl007
|
| Bendak's Blaster | g_w_blstrpstl008
|
| Bendak's Blaster | g_w_blstrpstl009
|
| Carth's Blaster | g_w_blstrpstl010
|
| Insta kill pistol | g_w_blstrpstl020
|
| Blaster Rifle | g_w_blstrrfl001
|
| Sith Sniper Rifle | g_w_blstrrfl002
|
| Mandalorian Assault Rifle | g_w_blstrrfl003
|
| Zabrak Battle Cannon | g_w_blstrrfl004
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl005
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl006
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl007
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl008
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl009
|
| Bowcaster | g_w_bowcstr001
|
| Zaalbar's Bowcaster | g_w_bowcstr002
|
| Chuundar's Bowcaster | g_w_bowcstr003
|
| Cryo grenade | g_w_cryobgren001
|
| Blue double light saber | g_w_dblsbr001
|
| Red double light saber | g_w_dblsbr002
|
| Green double light saber | g_w_dblsbr003
|
| Yellow double light saber | g_w_dblsbr004
|
| Purple double light saber | g_w_dblsbr005
|
| Bastila's light saber | g_w_dblsbr006
|
| Blue Double Light Saber | g_w_dblsbr01
|
| Double-Bladed Sword | g_w_dblswrd001
|
| Echani Ritual Brand | g_w_dblswrd002
|
| Krath Double Sword | g_w_dblswrd003
|
| Ajunta Pall's Blade | g_w_dblswrd005
|
| Disruptor Rifle | g_w_dsrptfl001
|
| Disruptor Pistol | g_w_dsrptpstl001
|
| Mandalorian Ripper | g_w_dsrptpstl002
|
| Gaffi Stick | g_w_gaffi001
|
| Hold-out blaster | g_w_hldoblstr01
|
| Bothan quick draw blaster | g_w_hldoblstr02
|
| Sith assassin pistol | g_w_hldoblstr03
|
| Bothan needler | g_w_hldoblstr04
|
| Heavy Repeating Blaster | g_w_hvrptbltr01
|
| Mandalorian Heavy Repeater | g_w_hvrptbltr02
|
| Heavy blaster | g_w_hvyblstr01
|
| Arkanian heavy blaster | g_w_hvyblstr02
|
| Zabrak Tystel Mark III blaster | g_w_hvyblstr03
|
| Mandalorian Heavy Blaster | g_w_hvyblstr04
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr05
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr06
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr07
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr08
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr09
|
| Ion Blaster | g_w_ionblstr01
|
| Verpine Prototype Ion Blaster | g_w_ionblstr02
|
| Ion Rifle | g_w_ionrfl01
|
| Bothan Droid Disruptor | g_w_ionrfl02
|
| Verpine Droid Disruptor | g_w_ionrfl03
|
| Blue light saber | g_w_lghtsbr01
|
| Red light saber | g_w_lghtsbr02
|
| Green light saber | g_w_lghtsbr03
|
| Yellow light saber | g_w_lghtsbr04
|
| Purple light saber | g_w_lghtsbr05
|
| Darth Malak's light saber | g_w_lghtsbr06
|
| Long Sword | g_w_lngswrd01
|
| Krath War Blade | g_w_lngswrd02
|
| Naga Sadow's Poison Blade | g_w_lngswrd03
|
| Quarter Staff | g_w_qtrstaff01
|
| Massassi Battle Staff | g_w_qtrstaff02
|
| Raito's Gaderffii | g_w_qtrstaff03
|
| Light Repeating Blaster | g_w_rptnblstr01
|
| Medium Repeating Blaster | g_w_rptnblstr02
|
| Blaster Cannon | g_w_rptnblstr03
|
| Rubat lightsaber crystal | g_w_sbrcrstl01
|
| Damind lightsaber crystal | g_w_sbrcrstl02
|
| Eralam lightsaber crystal | g_w_sbrcrstl03
|
| Sapith lightsaber crystal | g_w_sbrcrstl04
|
| Nextor lightsaber crystal | g_w_sbrcrstl05
|
| Opila lightsaber crystal | g_w_sbrcrstl06
|
| Jenruax lightsaber crystal | g_w_sbrcrstl07
|
| Phond lightsaber crystal | g_w_sbrcrstl08
|
| Luxum lightsaber crystal | g_w_sbrcrstl09
|
| Firkrann lightsaber crystal | g_w_sbrcrstl10
|
| Bondar lightsaber crystal | g_w_sbrcrstl11
|
| Sigil lightsaber crystal | g_w_sbrcrstl12
|
| Upari lightsaber crystal | g_w_sbrcrstl13
|
| Blue lightsaber crystal | g_w_sbrcrstl14
|
| Yellow lightsaber crystal | g_w_sbrcrstl15
|
| Green lightsaber crystal | g_w_sbrcrstl16
|
| Violet lightsaber crystal | g_w_sbrcrstl17
|
| Red lightsaber crystal | g_w_sbrcrstl18
|
| Solari lightsaber crystal | g_w_sbrcrstl19
|
| Blue short light saber | g_w_shortsbr01
|
| Red short light saber | g_w_shortsbr02
|
| Green short light saber | g_w_shortsbr03
|
| Yellow short light saber | g_w_shortsbr04
|
| Purple short light saber | g_w_shortsbr05
|
| Short Sword | g_w_shortswrd01
|
| Massassi Brand | g_w_shortswrd02
|
| Teta's Blade | g_w_shortswrd03
|
| Sonic Pistol | g_w_sonicpstl01
|
| Bothan Shrieker | g_w_sonicpstl02
|
| Sonic Rifle | g_w_sonicrfl01
|
| Bothan Discord Gun | g_w_sonicrfl02
|
| Arkanian Sonic Rifle | g_w_sonicrfl03
|
| Thermal Detonator | g_w_thermldet01
|
| Vibro Double Blade | g_w_vbrdblswd01
|
| Sith War Sword | g_w_vbrdblswd02
|
| Echani Double-Brand | g_w_vbrdblswd03
|
| Yusanis' Brand | g_w_vbrdblswd04
|
| Yusanis' Brand | g_w_vbrdblswd05
|
| Yusanis' Brand | g_w_vbrdblswd06
|
| Yusanis' Brand | g_w_vbrdblswd07
|
| Vibroblade | g_w_vbroshort01
|
| Krath Blood Blade | g_w_vbroshort02
|
| Echani Vibroblade | g_w_vbroshort03
|
| Sanasiki's Blade | g_w_vbroshort04
|
| Sanasiki's Blade | g_w_vbroshort05
|
| Sanasiki's Blade | g_w_vbroshort06
|
| Sanasiki's Blade | g_w_vbroshort07
|
| Mission's Vibroblade | g_w_vbroshort08
|
| Prototype Vibroblade | g_w_vbroshort09
|
| VibroSword | g_w_vbroswrd01
|
| Krath Dire Sword | g_w_vbroswrd02
|
| Sith Tremor Sword | g_w_vbroswrd03
|
| Echani Foil | g_w_vbroswrd04
|
| Bacca's Ceremonial Blade | g_w_vbroswrd05
|
| Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-6 Electric
| g_w_vbroswrd06 |
| Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-8 Electric
| g_w_vbroswrd07 |
| Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +2-12 Electric
| g_w_vbroswrd08 |
| Gamorrean Battleaxe Gaffi Sticks | g_w_waraxe001
|
| Wookie Warblade | g_w_warblade001
|
| Light Exoskeleton | g1_a_class5001
|
| Baragwin Shadow armor | g1_a_class5002
|
| Environmental Bastion Armor | g1_a_class6001
|
| Heavy Exoskeleton | g1_a_class8001
|
| Baragwin Stealth Unit | g1_i_belt001
|
| Advanced droid interface | g1_i_drdcomspk01
|
| Composite heavy plating | g1_i_drdhvplat01
|
| Baragwin Droid shield | g1_i_drdshld001
|
| Baragwin flamethrower | g1_i_drdutldev01
|
| Baragwin stun ray | g1_i_drdutldev02
|
| Baragwin shield disruptor | g1_i_drdutldev03
|
| Advanced Stabilizer Gloves | g1_i_gauntlet01
|
| Advanced Senseory Implant | g1_i_implant301
|
| Advanced Bio-Stabilizer Implant | g1_i_implant302
|
| Advanced Combat Implant | g1_i_implant303
|
| Advanced Alacrity | g1_i_implant304
|
| Advanced Bio-Stabilizer Mask | g1_i_mask01
|
| Medical Interface Visor | g1_i_mask02
|
| Advance Agent Interface | g1_i_mask03
|
| Guardian of the Force | g1_w_dblsbr001
|
| Mantle of the Force | g1_w_dblsbr002
|
| Baragwin Heavy Repeating Blaster | g1_w_hvrptbltr01
|
| Guardian of the Force | g1_w_lghtsbr01
|
| Mantle of the Force | g1_w_lghtsbr02
|
| Baragwin Assault Gun | g1_w_rptnblstr01
|
| Heart of the Guardian (Gold) lightsaber crystal
| g1_w_sbrcrstl20 |
| Mantle of the Force (Aqua) lightsaber crystal
| g1_w_sbrcrstl21 |
| Guardian of the Force | g1_w_shortsbr01
|
| Mantle of the Force | g1_w_shortsbr02
|
| GenoHardan Mesh Armor | geno_armor
|
| GenoHardan Poison Blade | geno_blade
|
| GenoHardan Blaster | geno_blaster
|
| Genoharadan Datapad | geno_datapad
|
| GenoHardan Power Gloves | geno_gloves
|
| GenoHardan Stealth Unit | geno_stealth
|
| GenoHardan Visor | geno_visor
|
| Rough cut Upari Crystal | kas25_wookcrysta
|
| Rakghoul Serum | ptar_rakghoulser
|
| Sith base passcard | ptar_sbpasscrd
|
| Sith Armor | ptar_sitharmor
|
| Sand People clothing | tat17_sandperdis
|
| Kryaat Dragon Pearl | tat18_dragonprl
|
Note: Try different numbers at the end of the letters for different
items. Also try entering the name of the item without any vowels.
Map names:
Use one of the following entries with the warp
code.
danm13
danm14aa
danm14ab
danm14ac
danm14ad
danm14ae
danm15
danm16
ebo_m12aa
ebo_m40aa
ebo_m40ad
ebo_m41aa
end_m01aa
end_m01ab
kas_m22aa
kas_m22ab
kas_m23aa
kas_m23ab
kas_m23ac
kas_m23ad
kas_m24aa
kas_m25aa
kas_m25ab
korr_m33aa
korr_m33ab
korr_m34aa
korr_m35aa
korr_m36aa
korr_m37aa
korr_m38aa
korr_m38ab
korr_m39aa
lev_m40aa
lev_m40ab
lev_m40ac
lev_m40ad
maa42aa
manm26aa
manm26ab
manm26ac
manm26ad
manm26ae
manm27aa
manm28aa
manm28ab
manm28ac
manm28ad
sta_m45aa
sta_m45ab
sta_m45ac
sta_m45ad
tar_m02aa
tar_m02ab
tar_m02ac
tar_m02ad
tar_m02ae
tar_m02af
tar_m03aa
tar_m03ab
tar_m03ac
tar_m03ad
tar_m03ae
tar_m03af
tar_m04aa
tar_m05aa
tar_m05ab
tar_m08aa
tar_m09aa
tar_m09ab
tar_m10aa
tar_m10ab
tar_m10ac
tar_m11aa
tar_m11ab
tar_m17aa
tar_m17ab
tar_m17ac
tar_m17ad
tar_m17ae
tar_m17af
tar_m17ag
tar_m18aa
tar_m18ab
tar_m18ac
tar_m20aa
unk_m41aa
unk_m41ab
unk_m41ac
unk_m41ad
unk_m42aa
unk_m43aa
unk_m44aa
unk_m44ab
unk_m44ac
Hint: Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see
new underwear.
Information in this section was contributed by Command Station.
Hint: Custom underwear:
When you go completely to the Light or Dark side, your
character will get custom underwear emblazoned with the Light
side or Dark side logo. By unequipping any armor your character
is using, you can see your custom Force underwear.
Information in this section was contributed by Sean Murphy.
Hint: Defeating Dark Jedi:
When you level up, you can choose a new Force ability.
Choose Force Resistance, and the next one after that. When you
know you are about to fight a Dark Jedi, cast Force Resistance
and their Force powers cannot hurt you.
Information in this section was contributed by RBPride20.
Force Breach and Force Resistance and good for dealing with other
powerful Jedi. Make these the first thing you use in those battles.
Focus on these as you power up your character.
Information in this section was contributed by Greg Reid.
Hint: Defeating droids with energy shields:
To easily defeat droids with an energy shield, use
the Disable Droid or Destroy Droid Force power to do a considerable
amount of damage. However, if the droids do not have an energy
shield and you do not wish to engage in close quarter combat,
simply equip one or two lightsabers to deflect the gunfire. If
you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.
Information in this section was contributed by Dylan Greene.
Hint: Defeating Terentaks:
When going up against a Terentak or two, make sure
someone in your party can yse stealth, and at least one other
person has the Insanity Jedi power. Enable the stealth and begin
lay mines in a clump or a path. Once done, get out of the Terentak's
range of vision and the blast radius of the mines, and uncloak.
Then, throw some type of grenade at it and allow it to approach.
If done correctly, it should cross all the mines and knock its
health down quite a bit. Note: The Terentak can not be concussioned;
do not waste any mines that cause concussion such as flash mines.
Once all the mines have exploded, use Insanity on it. It will
be unable to attack. You can then use Force Shock, Lightning,
Storm, Drain Life, Death Field, Wound, Choke, Kill, Slow, and
Affliction to whittle its health down. You can also attack it,
and Power Strike works very effectively. Once the Insanity wears
off, use Insanity again to render it harmless again. Repeat this
until all the Terentaks are gone. Note: This is a great way to
take down the two Terentaks during the Final Test on Korriban.
Information in this section was contributed by Beha.
Hint: Dantooine: Ancient Ruins: Defeating
droids:
When facing the droids, have a party consisting of
your character, Bastila, and Carth. Everyone should have some
type of sword and use them to attack the droids.
Information in this section was contributed by Matthewb22.
Hint: Dantooine: Ancient Ruins: Ancient
computer riddle:
To get past the computers and prevent the guardian
druids from reactivating, use the following answers. Primary death
giving seed world types and those conducive to death: Volcanic,
Desert, Barren. Primary life giving see world types and those
conducive to life: Oceanic, Grassland, Arboreal.
Information in this section was contributed by Alex.
Hint: Dantooine: Courtyard: Cassus Fett's
Armor:
When you get to the third Jedi trial, you will see
a merchant near where the Kath Hounds first ambush you. Talk to
the merchant that sells armor and weapons. Ask to see his stock
and you will see Cassus Fett's Armor. It costs 15,000 credits.
Note: You will no longer be able to get the armor after you are
taken prisoner by Saul.
Information in this section was contributed by Pjnb.
Hint: Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial on Dantoiine,
go in the Ebon Hawk. Ask the droid, if available, to make Computer
Spikes. Keep asking for more of them. Next, go to Big Z and let
him make Frag Grenades. Then, find the merchant near the Jedi
Academy. He sells expensive and good armor. Sell those Frag Grenades
and Computer Spikes, then repeat for as many credits as desired.
Note: You can only have about ten or eleven of anything the crew
makes at a time. You also have to ask for them one at a time.
Information in this section was contributed by Ricci Veteto.
Hint: Dantooine Grove: Keep Juhani while
playing a Dark character:
If you are playing a Dark side character, when you
defeat Juhani do not fight her again. Instead, say that she can
come back to the Light side. She will join your team and be helpful
in later missions. You can make up for the gained Light points
gained by getting Dark points in the Sandral-Matale Feud quest.
Hint: Dantooine Grove: Mandalorian leader:
Outside the Jedi Academy you will be approached by
a man named Jon who will ask you to kill the Mandalorians raiding
to the South. There are several rather obvious groups of Mandalorians
on the southern maps, but the leader will not appear until after
you have killed all of the advance party. After you have killed
all the Mandalorian raiding parties, the leader will appear in
the Sacred Grove (near where you rescued Juhani). Be careful;
the leader fights with two lightsabers.
Information in this section was contributed by Sean Murphy.
Hint: Dantooine Matale Estate: Increase
Dark alignment:
When doing the Sandral-Matale Feud quest, go to the
Sandral home first when you have permission to investigate the
disappearance of Shen Matale from the Jedi Council. Take the necessary
steps to enter the home. After questioning Nurik Sandral, he will
depart to the back of his home. Get to the point where you can
deny Rahasia. You can go to the Matale's home and speak with him.
If you select all the bottom answers, his last question will be
for you to ask 2,000 credits for finding Shen. By selecting all
the bottom answers, you have earned yourself a Dark side point.
Talk to the droid again and Ahlan Matale returns outside with
the same line of questioning. Repeat this to accumulate as many
Dark points as desired.
Information in this section was contributed by Bryant O.
Hint: Dantooine Sandral Estate: Increase
Light alignment:
When doing the Sandral-Matale Feud quest, go to the
Sandral home first when you have permission to investigate the
disappearance of Shen Matale from the Jedi Council. Take the necessary
steps to enter the home. After questioning Nurik Sandral, he will
depart to the back of his home. That is when Rahasia Sandral shows
up and asks you for help. If you deny helping her free Shen, she
will be upset. After denying her, go back to her and select "Apologize".
After you apologize to her, she will continue with what help she
needs, but deny her quickly instead of hearing her story. The
apology earns you a Light side point. You can repeat this as many
times as desired in order to accumulate high Light status.
Information in this section was contributed by Bryant O.
Hint: Dantooine Sandral Estate: Crystal
Cave:
During your Jedi training you are told there are Force
crystals present in a cave on Dantooine. However, none of the
Jedi will tell you its location. The Dantooine Crystal Cave is
in the far east corner of the "Sandral Grounds". The
location of the cave will not show up on your map (or mini-map)
until you have actually entered the cave. Inside the cave are
several Kinrath that must be killed. They resemble large praying
mantis and have stingers like scorpions. The Kinrath stingers
use a very strong poison. You can use the Force "Cure"
to restore your HP until you have recovered from the poison, or
use an antidote kit. Note: The antidote kit is not available on
Dantooine; you must return here after getting one on another planet.
In the rear of the cave are several crystal formations and at
least a dozen Kinrath eggs. Many of the eggs also contain Force
crystals. Break them all open. During one run in the cave, it
is possible to retrieve ten Red crystals, two Rubat crystals,
one Bondar crystal, one Green crystal, one Yellow crystal, and
one Blue crystal. There are more than enough crystals in this
single cave to equip all your Jedi with powerful lightsabers.
There is also a dead Mandalorian in the crystal cave. He has several
armor and weapon upgrades in his inventory.
Information in this section was contributed by Sean Murphy.
Hint: Dantooine: Star Map Room:
The dead Jedi in the Star Map room has a Sigil Force
crystal in his inventory.
Information in this section was contributed by Sean Murphy.
Hint: Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound, equip some
kind of self shield to your arm and activate .It this will cause
every blow from the Kath Hound to do less damage.
Information in this section was contributed by Brandon Callahan.
Hint: Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl
stowaway in your cargo hold. Big Z will mention something about
missing food. If you walk around your ship, you will hear footsteps.
Go to the cargo hold when instructed to find the girl. Return
to Dantooine and talk to the Tw'liek near the tree. He will mention
a missing girl. Convince the girl to out to meet the man. If she
agrees, you will receive a Light side point.
Information in this section was contributed by tomax33.
Hint: Dantooine: Master Zhar's first test:
Information in this section was contributed
by nshoard.
Question#1: There is no emotion...
Anwser#1: There is peace.
Question#2: There is no ignorance...
Anwser#2: There is knowledge.
Question#3: There is no passion...
Anwser#3: There is serenity.
Question#4: There is no chaos...
Anwser#4: There is harmony.
Question#5: There is no death...
Anwser#5: There is the Force.
Hint: Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon Hawk after landing
on the first planet you land on after Dantooine, select the "Get
out of here, whoever you are! Right now!" option. Talk to
her before she leaves to catch her again. Choose that dialog option
again. Repeat this to increase your Dark alignment.
Information in this section was contributed by Jollybobrancher.
Hint: Kashyyk: Increase Light or Dark alignment:
When speaking to the hologram on Kashyyk, you have
the opportunity to earn both Dark and Light side points. You should
answer the questions like a certain person, but there is an opportunity
to comment about how you really feel and create a shift.
Information in this section was contributed by Greg Reid.
After you get the mysterious box (by selling the Spice in the
Ebon Hawk's cargo hold), look for it in the cargo hold and activate
it. You can still sell it to the Hutt afterwards. Save the game
before opening the box. Now, find out what is inside for yourself.
Information in this section was contributed by Greg Reid.
Hint: Kashyyk: Avoid answering questions:
Go to every planet and find the Star Maps on each one
but Kashyyyk. Then, go there and you will be captured by Saul.
After you escape from the Leviathan you will return to Kashyyyk.
You must now help Chuundar and find the Star Maps. The droid will
recognize you, and you will not have to answer any questions.
Information in this section was contributed by MightyBiff.
Hint: Korriban: Cassus Fett's Blaster Pistol:
Go to Korriban and talk to the merchant behind the
desk near where you meet Lashowe. Ask to see his stock to find
Fett's Heavy Blaster pistol. This pistol will be available at
any time.
Information in this section was contributed by Pjnb.
Hint: Korriban: Dustil Onasi side quest:
During your progress through the game, talk to Carth.
Continue talking to him until he mentions how his wife and son
were killed on his home planet. After he is finished, go to Kashyyk
and have Carth in your party. Follow the path that leads from
the Space Port to outside the Czerka Corporation office and continue
walking. An intermission sequence will occur where someone who
knows Carth will recognize and talk to him. The man will mention
that Carth's son Dustil is alive and has joined the Sith on Korriban.
Go to Korriban. Once you are inside the Sith Academy, look for
Dustil. He is in one of those rooms in the area where Master Yuthara
is found. Carth will start talking to him, and Dustil will say
that the Sith are his family. Try to convince him that the Sith
are evil and he will ask for proof. Go to the west end on the
map. You will see the door to Master Ulthar's room. Use your Security
skill to open the door. Collect the items from the footlockers.
You will get a Datapad that proves the Sith killed Dustil's friend
because she was slowing his progress. Show the Datapad to Dustil
and he will leave the Sith. You will gain experience points for
finishing the side quest.
Information in this section was contributed by Ryo Hazuki.
Hint: Korriban: Turning Yuthara Ban to
the Light side:
To get Yuthara Ban to turn to the Light side you must
visit Korriban before Dantooine is blown up.
Information in this section was contributed by Blazintwilight66.
Hint: Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the Sith Academy
on Korriban to learn that Yuthra Ban is at the bar and is accepting
students for the academy, At this point there are two ways of
trying to enter the base. The first is trying to persuade Yun
to allow you in. However, this requires a high persuasion skill.
The second is a lot quicker and once done, persuading Yun to allow
you inside the academy should be easy. Instead of entering the
bar to talk to Yun, go back to your ship, An intermission sequence
and dialogue showing some Sith graduates trying to start a fight
with you will start. No matter what happens, you will have to
fight them. Defeta them and look at their remains. One of them
will have a Sith Academy Medallion. Pick it up and talk to Yun.
Information in this section was contributed by Jonny F Anson.
Hint: Korriban Sith Academy: Easy experience:
Enter the Sith Academy. Once there, you will find a
room with slaves. There is a computer terminal inside the room.
Log into the computer and chose "Hack into Sith Data files".
When you do this, you will notice that the option to hack does
not disappear. With the right party member, the cost for the Data
Hack will only be 1 Spike. Each Data Hack will result in 360 experience
points for your group. Note: This was done after all the Sith
Academy quests were completed. Also, you can get unlimited Computer
Spikes on Tatooine.
Information in this section was contributed by mayzmob.
When inside the Sith Academy, talk to Yuthura Ban and ask her
"I want to know about the code". Then, choose "I
think I got it". Do this repeatedly. Each time you ask her
for code, you will get 125 experience points.
Information in this section was contributed by D23.
Enter the Sith Academy. Find the room with the slaves. There is
a computer terminal inside the room. Login to the computer and
choose to hack into the Sith data files with T3-M4. Each data
hack should cost 0 spikes if T3-M4's Computer skill is over 30.
Note: Each time you access the computer, it will cost 1 spike
Information in this section was contributed by Shoguns.
Hint: Korriban Sith Academy: Earning prestige
for the Sith Master:
One way to earn prestige for the Sith Master is to
destroy a malfunctioning assault droid. Before you can this, you
must first make your way through a large amount of battle droids.
Once inside you can talk to the assault droid. He tells you information
and how to help him. In helping him, you will get Light side points.
The eight systems you have shut down are as follows: Combat, Motor,
Sensory, Memory, Cognitive, Emotional, Creative, and Core.
Information in this section was contributed by DrewC321.
In order to earn enough prestige to take the Sith test, you must
persuade Lashowe that you will help her. Find the Jedi Holocron.
When you get it, do not let her leave. After she fights you, get
the Holocron and take it to Master Uthar to try to become a Sith.
Information in this section was contributed by BadboyH20.
You will gain prestige by reciting the Code Of The Sith for Master
Uthar, It is:
Information in this section was contributed by RaiderNmia.
Peace is a lie there is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
Hint: Korriban Sith Academy: Uthar's footlocker:
Use T3-M4 to break into the Master Uthar's bedroom.
Look in his footlocker to find a mask which gives you extra saber
damage and immunity to mind affecting powers.
Information in this section was contributed by Stroudleyfamily.
Hint: Korriban Sith Academy: Keep all earned
items:
Instead of giving Master Uthar the items you have earned
in the tombs, just kill your competition then tell Master Uthar
that you killed them. He will say that since you are the only
one alive, you win.
Information in this section was contributed by Alec Tivas.
Hint: Korriban: Naga Sadow Tomb: Special
cold and fire grenades:
Defeat the two Tarentateks in the temple room, then
pull the lever in the right top corner to unlock two doors, the
one you came in through and the one next to the lever. This second
door leads to pillars with the fire and cold grenades which will
get you across the acid pool. Note: Use the special cold grenade
when corssing it.
Information in this section was contributed by BadboyH20.
Hint: Korriban: Naga Sadow Tomb: Defeating
the Tarentateks:
When finding the Star Map in Naga Sadow, you will encounter
two Tarentateks. To kill them, back yourself into a corner. This
allows you to fight one without the other one being able to attack.
Information in this section was contributed by Matthewb22.
If you have Jedi Speed or any stimulant packages, and a Stealth
Shield, you can do this easily. Activate your Stealth Shield and
walk out in the open to where the left side Tarentatek comes in
range and throw a grenade. When the two run at you, run by them
and hit the switch in the right, then run to the door and let
yourself in. The monsters cannot follow you in here. You can kill
them with distance Force attacks (such as Force Kill) without
them approaching you.
Information in this section was contributed by tony.
Use Force Speed to get the Tarentateks out of the way so you can
use the lever. Then, go into the room that has the special grenades.
Either equip a blaster or just run up to the doorway to kill the
Tarentateks. They should not attack you.
Information in this section was contributed by LorD_ReVaN.
Run to the corner of the room where the Tarentateks are located.
Try to fend them off and find the lever. Pull the lever to unlock
the door which contains the grenade you need later find the Star
Map. Run to the door, go in, and the Tarentateks will not be able
to follow. You can get very close to them and inflict damage without
them being able to inflict a lot of damage to you. If your health
goes down a lot, simply retreat into the room, heal yourself,
and continue.
Information in this section was contributed by nicola.
Make sure sure you have the Stealth ability (preferably at high
level; 10 or more). Turn on stealth mode and slowly sneak past
them and pull the lever. This will allow you to open the door.
Go in and get the special grenades. The two Tarentateks still
should not notice you. Remain in stealth mode and sneak back out.
This will take less time than trying to kill them from inside
the room and will also save grenades.
Information in this section was contributed by lee4.
Hint: Korriban Naga Sadow Tomb: Power ring
puzzle:
The four systems must be transferred from the left
pillar to the right pillar. Move the four rings in this order.
Information in this section was contributed by Alen
Mcdohl.
Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.
Hint: Korriban Naga Sadow Tomb: Defeating
Yuthura and Uthar:
Complete the Naga Sadow's tomb after poisoning Yuthura
and Uthar . When you have defeated the two Terentateks in the
right chamber, get the cold and fire grenade to clear the acid.
When you have the grenades, go to the central chamber where the
acid is located. Throw the cold grenade and freeze the acid. When
you are on the ice, lay about 12 mines of any kind besides flash
and save the game. Get the Sith ceremonial lightsaber and return
to the ice pack. The intermission sequence with Uthar and Yuthura
will start. Kill both Yuthura and Uthar by running to the tomb
door behind you. The mines will explode, killing both of them
while they are still poisoned. Pick up the items, run to Dreshdae,
and fly to the next world.
Information in this section was contributed by XpRoTeMpLaRX.
A simple way to defeat Yuthura Ban and Uthar Wynn on Korriban
is to agree with Yuthura when told to kill her. Then, use the
Dark side Insanity Force power on Uthar. After he is dead, proceed
to tell Yuthura that you planned on killing her anyway. Then,
use the same strategy on Yuthura.
Information in this section was contributed by Jeffery Feaselman.
Hint: Manaan Sith Base: Defeating the Dark
Jedi:
Have the main character as Bastila and Big Z in your
party. Once inside the base, after getting past the water pressure
is a room where you will find Sasha. Next to that room is another
room with a dark Jedi and two fish-like creatures. To defeat the
Dark Jedi, have Bastila throw the lightsabers at her and make
Big Z attack her with two swords. Keep doing this and she will
die quickly. You can take out the other two fish creatures afterwards.
Information in this section was contributed by RattleSsssnake.
Hint: Manaan Sith Base: Entering training
room:
The only way to get to the training room in the Sith
base is to first go to the Cantina in the city. You will see a
Selkath deep inside the room. Talk to him and he will tell you
about his daughter that has joined the Sith. Agree to help him,
and the door to the training room should be open. Return to the
Sith base and go to the locked door. Once inside, it will look
like a cross-shaped area. Find the door that is marked "Medical".
Go in there first, then the dormitory. Talk to the daughter, then
go to the training room to fight the Dark Jedi.
Information in this section was contributed by RattleSsssnake.
Hint: Manaan Republic Enclave: Sith encryption
code puzzle:
For these matrices:
Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)
The answers are: 22, 18, 64, 2, 6, 7. That will get you a security
card to enter the Sith Private Hanger on Manaan.
Information in this section was contributed by pliant
and Blood Moon.
Hint: Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing
Calo Nord. Go to Manaan and talk to Hulas in the eastern part
of Athos City, but make sure you first switch everyone out of
your party so that you are alone. He will ask you to assassinate
Lorgal, who is in the Republic Embassy just north of his location.
Hack into the terminal near Lorgal's cell in the Republic Embassy.
Select the option to assassinate Lorgal, but make sure you do
not have enough Computer Spikes to kill him (either sell all your
spikes or deposit them into you storage onboard the Ebon Hawk,
except for three). If done correctly, he should still be alive
and be on the same screen after you select that option. The screen
should say "FAILURE: Not enough spikes" or something
similar. Keep selecting the option to kill him repeatedly until
you are satsified. Log out of the terminal and you will gain Dark
side points, but Lorgal will still be alive. If your not maxed
out on Dark Side points, log back in and keep "killing"
Lorgal.
Information in this section was contributed by Bl0oDyAsSaSs1N.
Finish everything needed to be done underwater (get through the
Republic Research Station, past the big shark, and to the Star
Map). When you surface, Roland Wann will meet you just outside
the door. You will converse about what you found out about the
fate of the station. Once you are done talking to him, talk to
him again. He will say something along the lines of needing to
keep your conversation secret. Choose the option that asks him
for a bribe to keep silent. He will more or less ignore you and
you will gain Dark Side points. After that, he will continue to
say the same thing every time you talk to him. Keep trying to
bribe him and you will get a Dark Side point each time.
Information in this section was contributed by mjwillson23.
Hint: Manaan: Genohardan assassination
missions:
At some point, you will be given a Datapad on Tatooine
that tells you about someone named Hula looking for you on Manaan.
He wants you to come alone or not at all. If you try to speak
with him with others in your party, he will not talk to you about
the Genohardan. If you come alone, he will talk to you about a
secret bounty hunters guild that only the elite are allowed to
join. If you are trying to remain on the Light side, do not take
up his offer. Instead, politely refuse him and walk away. If you
are playing on the Dark side, take him up on his offer. You will
first have to kill one of two people, on Manaan and Dantooine.
Kill both of them to get rewards. You then have to kill three
others, on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After
you kill all three of them, you will learn that Hulas was actually
having you kill the leaders of the Genohardan, and is now going
to become the leader himself. You can either walk away or challenge
him. If you challenge him, he will want to meet you in the Dune
Sea of Tatooine for a final battle there. Do not go alone. He
will be there with about eight others to help him. Also, be prepared
before you exit the gates to the desert; the battle starts as
soon as you go through. Once you defeat the Genohardan, you get
some nice items and plenty of Darkside points from the assassinations.
Information in this section was contributed by FratleyLionhart.
Hint: Manaan: Win your own trial:
After you complete what's needed at the Sith base,
the only way out is the elevator to the city. Once you get to
the top, the guards will place you under arrest. You will go to
trial. If you accept the help of the Selkath to defend you, you
will lose and die. If you represent yourself, they will find you
innocent.
Information in this section was contributed by tomax33.
Hint: Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring Calo
Nord coming to kill you, go to Maanan. Complete all the tasks
at the underwater station. While you are going to your submarine,
you will find Calo with two thugs with him. Equip a double vibroblade
and attack Calo. Tell you teammates to attack the others and you
will easily kill him. Note: He has 2,000 credits in his remains.
Information in this section was contributed by ajsizemore.
Hint: Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit,
you will fight Darth Bandon in the first hallway in the underwater
base. He appears there after you return from the Star Map. If
you stand in the middle of the door before opening it, the Dark
Jedi that are with him will just stand there, making it a lot
easier to defeat him. Note: They will attack you after Bandon
is dead.
Information in this section was contributed by Darsaber30445.
Hint: Manaan: Duplicate items:
1. Go to the submersible in Manaan. Equip your two other party
members with the items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with
what they were wearing when they came down to the base, thus leaving
you with one set of their equipment in inventory and another equipped
to them.
6. Repeat steps 3 and 4 as many times as desired.
Note: Sometimes they do not respawn with the equipment. If this
happens, re-equip all the items, then go through the airlock and
come back inside. That should fix it.
Information in this section was contributed by Matrix9526
.
Instead of doing the "do not respawn fix", you can just
put the items you want duplicated on again, then save the game.
Then, continue with steps 3 and 4. This way, you can duplicate
other items than just the ones your other two characters were
wearing when they came down to the base. You save time by not
having to go out the airlock to reset the respawn.
Information in this section was contributed by firedeath69.
Hint: Star Forge Command level: Darth Revan's
and Star Forge robes:
When you get onto the Star Forge, you will eventually
run into a hallway with about eight gun turrets. At the end of
the hallway farthest from the turrets is a room with an armor
creator. With a number of Computer Spikes you can create personalized
Jedi armor. If you choose the Dark Side you will caquire Darth
Revan's Robes. If you are on the Light Side, you will acquire
the Star Forge Robes.
Information in this section was contributed by Coby LeDiable.
Hint: Star Forge: Droids:
When fighting the droids that keep respawning, slice
the terminals around the hall and choose to overload the generators.
Information in this section was contributed by jbjb4013.
To stop the Star Forge droids from regenerating, you can either
create your own droid or overload the terminal. If you run out
of spikes, the containers next to every terminal will glow green
as if they have an energy shield. Go to all of them that are glowing.
Open them together and they will have enough spikes to overload
the terminals or create droids.
Information in this section was contributed by Brandon Callahan.
Hint: Star Forge: Battling Dark Jedi, Dark
Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things
such as Drain Life or Death Field for fighting Malak. Switch to
the easy difficulty setting if desired and change it back later.
Information in this section was contributed by sam m.
Hint: Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain Life, Death
Field, Shock, Force Lightning, or Force Storm on the captive Jedi
to destroy them. Note: Drain Life and Death Field will restore
you to maximum vitality.
Information in this section was contributed by jbjb4013.
While fighting Malak at the very end of the game, there are "dead
Jedis" around the arena. If you have the power of Death Field
or Drain Life, you can also use these bodies the same way that
Malak does. Target the Jedi and use the Drain Life or Death Field
power. You will have a fresh bar of life, and Malak can no longer
recharge by using the Jedi.
Information in this section was contributed by toymachine.
To defeat Darth Malak easily, you can use the Destroy Droid Force
power on the dead Jedi. This way, Malak cannot power up and there
will be only one battle.
The easiest way to beat Malak is to run. All close range attacks
end in your death. As soon as he shows you his captured Jedi,
run away. Run to all the "dead" Jedi and finish them
off with a "kill" Force attack. Then, allow Malak to
get close enough for you to attack with "Force Storm."
Hit him once and run. Get far enough away and use the same attack.
Keeping running and hitting until he is dead. He will not attack
you from afar; and you will be safe.
Information in this section was contributed by tony.
To defeat Malak easily, keep him at a distance unless you are
about level 20. First, set your items to Advance Medpacks, so
that you can use those quickly when needed. Next, run away from
him and exit battle mode. Then, destroy all the captive Jedi so
that Malak cannot heal himself. Keep your distance from Malak
and use the "Throw Lightsaber" feat to kill him easily
without having to fight him one on one. Make sure to have plenty
of Advance Medpaks to keep yourself healed during the fight. Do
not use "Force Heal" if possible to save your Force
powers to throw your lightsaber.
Information in this section was contributed by SageBishop01.
You can defeat Malak faster if you have about 12 Life Support
Packs. Whenever Malak pauses to drain life from one of the Jedi,
save the game. It will return paused, giving you the chance to
use a Life Pack and fight again. Repeat this until he is defeated.
Information in this section was contributed by GweNdy.
When facing Malak, have Burst Of Speed and as many shields and
stimulants as you can get. When you begin the battle, cast Force
Resistance or Immunity, then fight after he tells you about the
suspended Jedi. When you begin to fight again, use Burst Of Speed
and run around the deck to get far enough away from him to activate
your shield. Then, run more and pump yourself full of stimulants.
Next, drain the life from every Jedi so Malak cannot use them.
Finally, fight Malak. Repeat this if needed for the third bout.
Information in this section was contributed by Brandon Callahan.
When you obtain Yusani's Energy Shield, save it for the final
confrontation with Malak. It is by far the best energy shield
in the game and you only get it once. When active, it makes you
invulnerable to lightsaber attacks.
Information in this section was contributed by Boyoben.
If you are a Dark Side character fighting Lord Malak, use Plague
to slow him down and use Force Life Drain or Death Field on the
captive Jedi. Doing so will replenish your health and Force points.
Information in this section was contributed by Boyoben.
If you are playing on the Light Side and have Throw Lightsaber,
you can replenish your Force points by freeing the captive Jedi
by throwing it at them. Keep running away from Malak, throwing
your lightsaber at him. When you run out of power, throw a lightsaber
at the Jedi to defeat him rather easily.
Information in this section was contributed by Boyoben.
If you chose to be a Jedi Guardian, run as far away from him as
you can and use the Force Jump to hit him. Run away before he
can hit you back. Repeat this and any of the other strategies
for using the Jedi and he will be incredibly easy to defeat.
Information in this section was contributed by Boyoben.
Make sure to have two of the following: Master Power Attack, Master
Flurry, or Master Critical Strike. These will benefit you when
having to face him physically. The Force powers that you should
have are Death Field and Force Storm. He will be immune to almost
everything else (except perhaps Force Wave). Use the physical
attacks until he explains the Jedi generators. Then, use your
Force powers to drain the generators for yourself. Then, use your
physical attacks to finally defeat him. When he goes over to a
remaining generator to restore his power, use this time to regain
your own health and boost your powers will Heath Packs and Stimulants.
Information in this section was contributed by JediGuardian.
When facing Malak as a Light side character, fight him to the
point in which he reveals his Life Drain on the dead Jedi surrounding
the room. Then, use Lightsaber Throw to kill the remaining dead
Jedi. You will not gain Dark side points since you are "setting
them free". Each kill will result in you regenerating to
full health. After that, use the run and Medpack technique.
Information in this section was contributed by Obi-Sean.
Make sure you have Heal, and Death Field, Lightning or Destroy
Droid. Stock up on Thermal Detonators and Mines (preferably Average
and Deadly Frag and Plasma). When you are in the factory before
you fight, lay down the mines in order from Deadly to Average
to Minor. Have Malak run into the mines. Once you engage the battle
so he runs to the first Jedi, save the game under a new slot then
destroy the Jedi one by one. Then, keep a distance from Malak
and keep throwing Thermal Detonators at him. If your health gets
too low, use Heal or Medipacks or Life Support Packs.
Information in this section was contributed by Matthewb22.
When facing Darth Malak, use Force Breach on the Captive Jedi.
Note: This can only be done after Malak has drained the life of
one of the Captive Jedi. Also, you cannot free a Captive Jedi
when his energy is drained.
Information in this section was contributed by Moeftie1.
Before facing Darth Malak, make sure you have all Force points
and have Life Drain or Death Field and Force Immunity. Also, make
sure you have at least two Verpine Prototype Shields. You can
get those at Korriban after you have received all the Star Maps.
The seller of these shields is in the Korriban Cantina. Before
you walk into the door which Malak is behind, use Force Immunity
and activate the Verpine Prototype Shield. When Malak is done
talking and the fight begins, you may need to activate Force Immunity
again. Fight Malak until he runs and tells you about the captive
Jedi. Once he is done, run around to all the Jedi and use Life
Drain or Death Field. Next, reactivate Force Immunity and the
Verpine Shield. Save the game. Once you have saved, Malak should
be close behind you. Try to stand next to a captive Jedi -- while
you are fighting Malak, when you get him down to low health he
will try to drain life from the Jedi. However, because you already
drained all the Jedis it will do nothing except give you a chance
to get some hits on Malak. When you are fighting him, use a double
bladed lightsaber. It seems to be the most effective weapon against
Malak. Sometimes your Verpine Shield will run out. If this happens,
use Force Push on him. This will give you a chance to reactivate
the shield and keep fighting.
Information in this section was contributed by Richard Stonebreaker.
Hint: Taris: Black Vulkar Base: Easier
Swoop Accelerator battle:
If you want to get the Swoop Accelerator from Brejik,
but do not want to fight as much in the room and outside the base
for Light path followers, or in the Hidden Beks Base for Dark
side followers, use the following trick. When first in the room
with the accelerator, say that you will betray Gandon and race
for Brejik. You will now be taken back to the Lower City, with
all the Vulkar guards removed. Then, return into the Vulkar base
and go back down to where the Swoop Accelerator is located. You
will now have only three Vulkars in this room, which makes that
fight slightly easier. However, after that fight, when you gain
the accelerator and you return to the Lower City, you will not
have more enemies to fight along this passage. This allows you
safe access to the Hidden Bek base, which you now also no longer
have to fight through. Go up to where Gandon was loaced and tell
his bodyguard you have the accelerator, cutting out a lot of the
battles. Note: You do not gain Dark side points for doing this.
Hint: Taris: Black Vulkar Base: Increase
Dark alignment:
There will be a waitress in the Black Vulkar Base.
Talk to her, then threaten to kill her.
Information in this section was contributed by CheatR2D2.
There will be a Vulkar who will talk to you after you fight him.
Kill him.
Information in this section was contributed by CheatR2D2.
When you go to steal Gadon's Swoop Bike Accelerator, the Vulkars
will negotiate with you. They will tell you to kill Gadon and
race for the Vulkars.
Information in this section was contributed by CheatR2D2.
Hint: Taris: Lower City: Bounties:
Go to a hutt named Zax in the Lower City Cantina to
get bounty jobs. After killing a bounty, return to Zax and ask
for the money. He will give you more if you use Persuade successfully.
The bounty victims can be found in the following locations:
Information in this section was contributed by CheatR2D2.
Matrik: Lower City, first apartments
Largo: Upper City North apartments
Dia: Upper City South apartments
Selvan: Lower City, second Apartments
Bendak Starkiller: At the Upper City Cantina, Bendak will be in
the Pazaak room. Talk to him and he will tell you to return after
killing all of the duelists in the dueling ring.
Hint: Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer it to another
person in your party and equip it. Swap that person out of your
party for another character before getting the Sith papers from
the Hidden Bek leader, Gadon. Note: Whoever you switch out to
must keep it on while going between planets or you will still
lose it.
Hint: Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's base.
Go to the room where the prototype swoop racer engine is located.
One of the Black Vulkers will offer to let you join them. Do this
and he will tell you to kill Gadon. Once you are outside the base,
go back inside to that same room. Kill the three bodyguards and
get the prototype engine. Then, go to the Hidden Bek base, but
do not kill Gadon. Tell them that you have the prototype engine
and enter the race. Win the race, and kill Bergek and his people.
You will have Bastila at you hideout. Once there, return to the
Hidden Bek base. You will be able to enter the race again. You
do not have to win it this time. Bastila will be standing there,
Talk to her and you will return to your hideout with an extra
double-bladed lightsaber, Bergek's belt, and his gloves. You can
sell these items or equip them to your allies. You can do this
multiple times and get however many desired.
Information in this section was contributed by BigJdRocket.
Hint: Taris Lower City: Easy credits:
After taking the elevator into the lower levels of
the Vulkar base, locate the disabled war droid. It resembles those
used by the Sith. While scrolling through the "Repair"
options, you should see one to program the droid to ram the hanger
bay doors. After doing this, enter through the doors the droid
destroyed. Defeat the guard droid and open the two footlookers
in the room. You will find 2,000 credits inside one.
Information in this section was contributed by will.
Hint: Taris Sewers: Finding Zalbaar:
Enter the sewers and take the door to your right, go
straight, go through the first door on your right, skip that room
and go straight, go through the first door on your left, go through
the first door on your right, then take a left.
Information in this section was contributed by CheatR2D2.
Hint: Taris Sewers: Finding the Rancor:
Go through the first door to your left, then go straight,
go through first door to your right, take a right, go straight,
and take a left.
Information in this section was contributed by CheatR2D2.
Hint: Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you will notice
a dismembered arm. Search the arm, and you will receive an item
(synthesized scent) that is supposed to lure the Rancor. Go into
the Rancor room, approach the corpse pile, and search it. Take
all the items. Search it again, then enter "give" mode.
Put in one frag grenade and one of the synthesized scents obtained
from the dismembered arm. Exit the item screen. The Rancor will
approach the corpse pile, eat it, and explode. This saves you
from fighting, keeps your health, gives you more experience points,
and also saves you four or five grenades.
Information in this section was contributed by JPaterson000,
Adrenaline224, RattleSsssnake,
and Sniper_doggie.
Take Mission to the doorway. Go into solo mode and use her stealth
ability. Walk to the pile of bones in middle of room. Take the
things in the pile. Access the now empty pile and drop the odor
(obtained in the same area) and one frag grenade in. An intermission
sequence will begin. The monster will approach the pile, eat the
grenade, and die.
Information in this section was contributed by Enix.
Search the severed arm just outside the door to the Rancor's lair
to get three vials of synthesized scent. If you have only one
frag grenade, run carefully to the corpse pile and take all the
items there. If you do not approach the Rancor, he will stay back
and not attack, even though he is shown as an enemy. After looting
the pile, switch to "Give Items". Place one frag grenade
in the pile, then one vial of synthesized scent. You will be treated
to an intermission sequence showing the Rancor's demise, and an
easy 200 experience points.
Information in this section was contributed by Shoe.
If you have a few frag grenades, you can easily use them to kill
the Rancor. Walk towards it, and as soon as it highlights as an
enemy, throw a frag grenade. Then, immediately turn and run back
into the doorway you just came from. The Rancor will be unable
to follow you, and after suffering 20 damage, will walk back to
its starting location. Save the game and repeat to kill the Rancor
for 700 experience points. Five or six frag grenades should be
sufficient, especially if you save and reload to ensure that each
grenade does the full 20 damage instead of 10. For added flair,
you can rush in and finish the Rancor off with a melee attack
once it is almost dead. However, you will be killed if your first
swing misses.
Information in this section was contributed by Shoe.
Hit it with a poison grenade. After it wears off, give him another.
It will not kill it, but you can finish it off with a frag grenade.
Information in this section was contributed by Benjamin K Howard.
When outside of the room before the Rancor, go into solo mode
with any character. Get close enough to the Rancor to throw a
harmful grenade (not a concussion grenade, etc.) When you throw
your first grenade at the Rancor, run back to the room outside
the Rancor area. Repeat this to eventually defeat the Rancor.
Note: Do not let the Rancor catch up to you and damage you when
you throw your grenade; as soon as you throw it, run away.
Information in this section was contributed by Jake Robinson.
Use Mission's stealth and sneak past the Rancor by taking the
very right side, then walk in front of it. Kill both of the guards
at the door, then come back directly in front of the Rancor and
blast him continuously, keeping him occupied. After that, sneak
all your other characters to where Mission is standing.
Information in this section was contributed by Jediscoob.
Hint: Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your
team in the large room, take only one of team members and put
the other in the "Apartment". You should only have "yourself"
and Mission Vao. At the entrance of the large room facing the
Rancor (with his back turned), take over Mission. Turn on the
invisible camouflage and move Mission towards the door the Rancor
is facing. Move Mission to the right side of the Rancor where
his right foot is far enough back so she can pass. After moving
past the Rancor, go to the door, open it, and notice two guards.
Toss two plasma grenades at them, then finish them off with Mission's
blaster. Turn around and move fairly close to the Rancor. Open
fire on the Rancor to keep it distracted. Switch to your character
and follow the same route that Mission took. The Rancor will be
too distracted with Mission and will not notice you. Be sure not
to touch the Rancor. Once your character has made it where Mission
is located, toss only frag grenades. It will take between five
to seven of them to kill the Rancor. You will not have enough
frags to kill the Rancor, but you can both move to the door that
the guards where watching and move to the next level. Finish off
the Rancor later and continue on.
Information in this section was contributed by Command Station.
Switch to solo mode. Turn on the stealth camouflage. Then, use
Mission to pass the Rancor first. When she reaches the door to
the gang base, equip a blaster and open fire. Then, take the main
character and use their stealth camouflage to also pass the Rancor.
Information in this section was contributed by Kash5050.
Save the game at the door just before confronting the Rancor.
Walk up until you pinpoint the monster in combat mode. Then, throw
one concussion grenade. If he does not turn around, the grenade
worked. Quickly run for the door to the left or right of the beast.
Note: You will also need to kill two guards.
Information in this section was contributed by RBPride20.
When you see the Rancor, slowly walk up to it and throw an adhesive
or concussion grenade at it. Then, quickly run in the room and
defeat the Vulkar guards. Make sure you have a lot of medpacs.
Information in this section was contributed by Austin Zuppa.
Hint: Taris: Sewers: Easy experience points:
When you get to the sewers, if you find a pack of Rakghouls,
kill them. Transit back to the hideout, then transit back. The
Rakghouls will be there again.
Information in this section was contributed by Rick Bowen.
Hint: Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop.
He sells Medipacs for 30 credits. Everyone else sells them for
40 credits.
Information in this section was contributed by RattleSsssnake.
Hint: Taris Undercity: Easy experience:
Go to the location where you meet a gang of looters.
They will tell you to go back. You will then be attacked by Rakghouls.
Slightly farther in that direction, you will find two groups of
the monsters. Fight them. Return back later to that location and
they will be there again. Repeat this to gain experience points.
Information in this section was contributed by Matt Barrick.
Hint: Taris Undercity: Finding the Rakghoul
Serum:
To locate the Rakhgoul Serum, go through the village
gate. Go right and fight some Rakghouls and look for a dead Sith
corpse. There are two dead siths, but only one of them has the
serum. Search the corpse to find the serum, then either return
it to clinic or Zax at Javyar's Cantina.
Information in this section was contributed by Prfctlilprncess1.
Hint: Taris Undercity: Finding the journals:
Talk to Rukil and he will ask you to find the journals
of his student or daughter. If you agree and find it (off to the
far left from the gates, surrounded by Rakghouls), he will tell
you to look for the journals of his father and grandfather. Both
of these are in the sewers of the Undercity. When you get to the
sewers, look in every door that you can open. The journals are
far apart from each other. Bring them back to Rukil and he will
read them. He will give them to Gandor, then the entire village
will begin a long journey for the Promised Land.
Information in this section was contributed by raymond.
Hint: Taris Undercity: Increase Dark alignment:
In the Under City, there is a cage where people with
the Rakhgoul disease ask you to get the cure. Instead, tell them
that you will kill them.
Information in this section was contributed by CheatR2D2.
Hint: Taris Upper City: Dueling rewards:
Go to the Upper City Cantina and talk to a hutt named
Ajurr. After a duel, go back to him to collect the credits.
Information in this section was contributed by CheatR2D2.
Deadeye Duncan: 100 credits
Gerlon Two-Fingers: 200 credits
Ice: 300 credits
Marl: 400 credits
Twitch: 500 credits
Devak Starkiller: 900 (if you Persuade Ajurr sucessfully)
Hint: Taris Upper City: Duelist weaknesses:
Information in this section was contributed
by CheatR2D2.
Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak Starkiller: Grenades
Hint: Taris Upper City: Defeating Bendak
Starkiller:
Go to the vendor that is outside of the cantina in
the Upper City. Buy the Echani Ritual Brand or any other melee
weapon that does considerable damage. Start the match with Bendak.
When the fight begins, target him and run along the outer edge
of the arena until you get within a few meters of him. Then, run
towards him in a zigzag motion to avoid getting hit by his blasters
until you are directly next to him. At this point you should have
suffered little or no damage from Bendak. Start hitting him with
everything you have and you should be able to kill him using little
or no medpacs.
Information in this section was contributed by BunnyKing67.
This trick requires the Echani Fiber Armor and a Mesh Underlay.
Assemble the Underlay in your Echani Armor and it will give you
damage reduction against fire. Bendak only throws plasma grenades;
you will be invincible if you wear it while fighting him. Do not
try to get closer to him than the starting point and you will
be all right.
Information in this section was contributed by Briggsdrake1.
Be a solider and progress until you pass the military base and
defeat every duelist in the cantina. Talk to Bendak and he will
challenge you. Train in the Undercity until you are at level 8
and get Master Power Attack. Go back to the cantina and talk to
Ajuur. Bendak will throw plasma grenades. Dodge them, then throw
concussion grenades at him until he is dizzy. Use Master Power
Attack on him. Repeat this as many times as possible until he
is dead. Note: He has Master Power Attack, Master Rapid Shot,
Master Power Blast, and Master Sniper Shot.
Information in this section was contributed by sgorrie.
Hint: Taris Upper City: Defeating opponents
in duels:
To defeat strong opponents in the duel ring, such as
Twitch and Brendack Starkiller, get a lot of Medpacs and frag
grenades. At the start, throw a frag grenade and begin to run
from side to side. Keep throwing frag grenades. When your health
gets low, use a medpac and repeat until they are defeated. Note:
If you defeat Brendack Starkiller, you will get his blaster. It
is a good weapon for Carth.
Information in this section was contributed by Hokymom3.
Use the following trick to win all the duels with only a level
2 character. If you are saving your level ups for more Jedi Powers,
you can still defeat all of the duelists on Taris. For Dead-eye,
just use a blaster. For Gerlon 2-Fingers, use your choice of a
blaster or Prototype Vibroblade. Then, progress through the planet
to the point after you break into the Sith base. As you do this,
save mines, grenades, and energy shields. Use your choice of blasters
or swords against Ice next. Then, start the fight with Marl. Do
not engage him when it pauses. Instead, plant a mine (frag recommended)
right where you start. Run forwards so that Marl does not hit
the mine, and intentionally allow him to kill you. Do this repeatedly
until you have five or six mines placed. Then, start the fight.
Use an Adrenal Alacrity to increase your speed. Run around and
lure him over the mines. If they do not kill him, run away, blast
him, run away again, blast him, and repeat. For Twitch, use grenades.
If you can, incapacitate him with either a Cryoban or Stun grenade.
Keep throwing them. Then, take the steps necessary to fight Bendak.
Make sure you have a decent amount of grenades before fighting
him. As soon as the fight starts, use an energy shield and as
many Stims as feasible. Throw grenades at him, and dodge his by
running back and forth. When he hits you, use the shield again.
If you get stunned, he usually does not kill you at that time.
When throwing grenades, use this progression: Plasma, Cryoban,
Frag.
Information in this section was contributed by Brad Kosel.
Hint: Taris Upper City: Getting the Sith
uniform:
In the Upper Cantina, there will be a girl named Sarina.
Talk to her and compliment her and/or agree with everything she
says. She will invite you to a party. It will be at the North
Apartments, at the second door to your left. There will be a backpack
in the corner of the room that contains the Sith uniform.
Information in this section was contributed by CheatR2D2.
Hint: Taris Upper City: Open hologram locked
box:
During your stay on Taris, you will find a locked box
in one of the Upper City apartment rooms. To unlock it, you must
activate the holograms in the correct order. The order is: Enlinda,
Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to get Echani Light
Armor (upgradable).
Information in this section was contributed by ZeRo Desolate.
Hint: Taris Upper City: Save 20 credits:
In the Upper Cantina, there is a girl in the gambling
room who want 20 credits to get a drink. Do not give it to her.
Information in this section was contributed by CheatR2D2.
Hint: Taris Upper City: Unlimited Medpacs:
Go to the Hutt that will let you duel. Lose intentionally
then go to the corner to the left of the Hutt. There will be a
container that marked as first aid. You can only get one Medpac
at a time. Then, talk to the Hutt to fight again and lose. Go
back to the container and you can get another Medpac. Repeat this
as many times as desired. Note: If you defeat Twitch, the Medpacs
will stop appearing in the container. Keep losing to Twitch or
anyone before him and return to the container after each loss.
Information in this section was contributed by MMQuarterhorse.
Hint: Taris Upper City: Increasing Dark
alignment:
When you first go outside of your apartment, by the
entrance to the Upper City North there will be two Bounty Hunters
that will be harassing a merchant. Save the merchant, then threaten
him.
Information in this section was contributed by CheatR2D2.
When you are on the east side of Taris, walk toward the three
drunkards. This will initiate one of the drunkards to insult you.
Pick the last response at the very bottom of the dialogue menu
to start a fight with the drunkards. Before the fight, it will
state that you have gained Dark Force points. Beat the drunkards
to continue.
Information in this section was contributed by Jonathan Anson.
Hint: Taris Upper City: Increasing Light
alignment:
Somewhere in Taris is an alien that kids are taunting.
He will ask you to help. If you tell the children to leave him
alone, they will leave after a short conversation. The alien will
thank you. If you offer it a Medpac, you will earn a Light side
point.
Information in this section was contributed by cloudy2day.
Hint: Tatooine Anchorhead: Unlimited Computer
Spikes:
You can find unlimited amounts of Computer Spikes on
Tatooine. Go to where you can purchase droids (near the desert
gate) and you can buy an unlimited supply of Spikes for 250 credits
each.
Information in this section was contributed by mayzmob.
Hint: Tatooine: Anchorhead: Easy credits:
Look for a woman near the Hunting Lodge that will sell
you a Wraid Plate. Sell it for 500 credits. After that, go out
into the desert and kill all the Wraid and get their skull plates.
Return to the Hunting Lodge and sell them for 32 credits each.
Information in this section was contributed by BadboyH20.
This trick will give you 600 credits each time. However, you must
be skilled at Pazaak. You also must have most, if not all, of
your cards be both positive and negative (making it very easy
to win). On Tatooine, go into the Hunting Lodge and save your
game. Play the Pazaak player there. If you lose, reload your game,
and if you win, save your game. Eventually, when you win enough
times he will start playing you for 600 credits per matche. He
never runs out of funds. Depending on how skilled you are, you
can make 600 credits about every two minutes.
Information in this section was contributed by Kevin Goldman.
Hint: Tatooine: Anchorhead: Getting battle
droid for less credits:
Go to the droid shop and persuade the shopkeeper to
the point that you only have to pay 2,500 credits. If you need
credits, get Wraid Plates to sell at the Hunting Lodge.
Information in this section was contributed by BadboyH20.
Hint: Tatooine Sand People Territory: Entering
enclave:
When you go to the Sand People enclave on Tatooine,
you have to war the Sand People robes. Also, you must walk and
not run. Even if you kill all the Sand People outside the enclave,
you can still get in. Put on the robes and walk to avoid the gun
turrets. You must also have HK-47 in your party to enter.
Information in this section was contributed by nrv4me.
Hint: Tatooine Sand People Territory: Sell
Sand People clothing:
Equip the Sand People clothing to any character then
change to another type of armor. The clothing you just took off
will now be in a new slot in your inventory. You will now be able
to sell the piece that your character wore. If you have a lot
of them, keep switching your armor between the unworn Sand People
clothing and another armor. They do not sell for much, and they
disappear after you meet with the Sand People. Note: Make sure
that you do not sell all of them, otherwise you will not be able
to enter their enclave.
Information in this section was contributed by Vidgamfre.
Hint: Tatooine Dune Sea: Easy experience
and credits:
After you give the Sand People Chieftain the water
vaporizers, go back to the entrance to the Sand People territory.
The Sand People guarding the entrance will not react to you, unless
you talk to them. The Sand Person to the far left (not the Elite)
will keep respawning after you kill him. You can rack up unlimited
credits by taking his Gaffi Stick each time you kill him. You
also can accumulate unlimited experience by killing him each time.
Information in this section was contributed by Death Summoner.
To level up quickly and early, go to Tatooine and kill the Wraids
for over 2,000 experience points. Leave the area and return then
kill them again. Kill the Sand People who attack you while you
are doing this to get more experience and credits for the Gaffi
Sticks and Wraid Plates. Repeat as many times as desired The Wraids
will respawn in three areas all of the time in the same pattern.
Information in this section was contributed by Enos.
At the entrance to the Sand People territory, there is a large
group of Sand People. Before you go near them, intentionally get
ambushed by a small group (go near the sides of the desert or
near the Wraids). Then, have your party put on their clothing.
Walk close to the Sand People. They will not recognize you until
you try to talk to them. Talk to them one at a time and only that
individual will fight you. More will appear from the sand, but
they also will not fight until you talk to them. This makes it
extremely easy to gain experience and Gaffi Sticks to be sold
at the Czerka office. Note: This was done under the easy difficulty
setting.
Hint: Tatooine Krayt Dragon Cave: Defeating
Calo Nord:
Have a party consisting of Bastila and Carth. Have
Carth equip one or two melee weapons and have your entire party
attack Calo. Note: It helps to have the normal or advanced power
swing to attack him. If you have it, keep doing this and Calo
will probably attack Bastila and Carth instead of your character.
He should die quickly, and his thugs are easy pickings.
Information in this section was contributed by Vin1103.
When Calo Nord appears after coming out of the dragon's lair,
instead of engaging him, you can run around the slain dragon on
its right side and proceed to the exit of the Eastern Sand Dunes.
Calo will not attack you. Make sure your entire party is with
you when doing this.
Information in this section was contributed by Venom6235.
Make sure you have a healthy supply of mines (may can be recovered
in the Western Dune Sea) and Thermal Detonator (found on the body
of a Twi'lek in the Western Dune Sea). Complete the Krayt Dragon
quest and save the game. Enter the dragon's cave, acquire the
Star Map, then leave. Pay close attention to where Calo and his
henchmen appear. Load your saved game and place all your mines
approximately where Calo appeared. Enter the cave and acquire
the Star Map again. Leave and watch the intermission sequence.
Calo and his henchmen should already be standing in death row.
While the game is paused, select the Thermal Detonator and aim
it at Calo Nord. Let it fly, then prepare for an all out assault.
Information in this section was contributed by Jedimstr11.
Hint: Tatooine: Defeating Sandpeople:
While in the desert, if a group of Sandpeople ambush
you, make sure that your party consists of HK-47, your character,
and Bastila. HK-47 should have the Disrupter rifle. As he shoots
them from afar, have yourself and Bastila attack them with lightsabers.
After you kill them, check their remains for their clothing. If
you wear it, they will not attack you.
Information in this section was contributed by Snowboard8711.
Hint: Unknown Planet: Zal Armor:
The Zal armor is one of the best in the game. It is
better than Cassus Fett's Armor, and it is free. On the Unknown
Planet, be peaceful with the Tribe of The One. Kill the Mandalorians
near the Temple. Return to the outside of The One's Base. Turn
left, and talk to the Warmaster. He will lead you to a footlocker.
Inside, you will find the Zal Armor, a thermal damage-preventing
belt, some mines, and some Thermal Detonators. The Zal Armor has
the following stats: Defense Bonus +12, Max Dexterity Bonus +1,
Damage Resist: 25 Sonic, 25 Fire, 25 Cold.
Information in this section was contributed by Brad Kosel.
Hint: Unknown Planet Temple: Crystals:
Before you leave the planet, make sure that you go
to the workbench and construct your most powerful crystals into
your lightsaber(s).
Information in this section was contributed by Brandon Callahan.
You will find two pillars in the temple. Inside those pillars
are two lightsaber crystals. Get both of them; one is the most
powerful crystal you can get. It has an incredible feat against
the Dark Side.
Information in this section was contributed by Brandon Callahan.
Hint: Unknown Planet: Keep Zaalbar on Dark
Side:
If you decided to turn to the Dark Side and you are
returning to the Ebon Hawk with Bastila, you must tell your comrades
at the ship that you have turned back to the Dark Side. To avoid
losing both Mission and Zaalbar, you must have the Dominate Mind
Force power. You can use this to force Zaalbar to kill Mission.
Information in this section was contributed by Zac Atwood.
Hint: Unknown Planet: Faster completion:
You can go directly to the enclave of The One, reject
the invitation, and free the prisoner instead of first going to
the Elders and receiving the mission.
Information in this section was contributed by RaiderNmia.
Hint: Unknown Planet Temple Catacombs:
Puzzle in the lower levels:
Walk in an "H" on the square puzzle to unlock
the door and continue with the rest of the level. Note: Do this
in solo mode so your other party members do not disturb the pattern.
Information in this section was contributed by KatyC144.
Hint: Unknown Planet: Temple Summit: Alignment
choice:
When you are on the Unknown Planet and get to the top
of the Temple, you will find Bastila. She fights you. Fight her
until her stamina is halfway and she will urge you to rejoin the
Dark side. However Jolee and Juhani (if she is in your party)
will urge you to remain with the Light side. Every decision with
the Light and Dark side you have made up until now does not really
matter. Once you choose here, you will be Light or Dark permanently.
Information in this section was contributed by L1Z407.
Hint: Unknown Planet Temple Summit: Alignment
shift:
This trick only takes about 45 minutes to an hour.
Save the game at the temple summit where you meet with Bastila
in the Star Forge system. From here you can go either way to the
Dark or Light side. When having an alignment all the way to the
Dark side, tell Bastila to turn to the Light side among the other
dialogue. Your alignment meter will go all the way back up to
the middle. You can continue the game from here to see the Light
ending, or stay on the Dark side to see the Dark ending.
Information in this section was contributed by J.R. Green.
Hint: Yavin Base: Armor:
The owner of the Starbase orbiting Yavin has very-high
quality armor for sale. It is also very expensive, requiring at
least 10,000 credits. The owner of Yavin Base also has a Pazaak
deck for sale if you do not already have one.
Information in this section was contributed by Sean Murphy.
Hint: Easy battles:
Before major battles, use every kind of stimulant you
can find, and put on shields for party members. Do this before
opening doors and triggers that start these battles.
Information in this section was contributed by Greg Reid.
Use Medpacs and Repair Kits during battle, and save healing by
Force power for after battle regenerating.
Information in this section was contributed by Greg Reid.
This trick requires the Two-Weapon Fighting feat, Critical Strike
feat, two lightsabers, and two Bondar Crystals. Assemble one Bondar
Crystal in each of the lightsaber and another crystal of your
choice. When you use Critical Strike, the enemy will be stunned
almost 90% of the time. The two Bondar Crystals and Critical Strike
will triple you chances of stunning the enemy.
Information in this section was contributed by Ryo Hazuki.
Hint: Easy experience:
Activate droids before or after battles, you will receive
more experience points just for activating them.
Information in this section was contributed by Greg Reid.
Do quests as they appear, and go back and visit other planets.
There are sometimes new opportunities and chances to battle more
for experience points.
Information in this section was contributed by Greg Reid.
Hint: Unlimited computer spikes, grenades,
and security spikes:
Repeatedly ask the T3-M4 droid to make you programming
spikes (computer spikes) until it denies your request. Go to the
cargo hold on your ship and deposit all of the spikes into one
of the metal boxes or other container. Go back to T3-M4 and repeat.
This also works with Mission and security spikes, and Zaalbar
on grenades. You can also sell these to make some quick credits.
Information in this section was contributed by Cody
W.
Hint: Unlimited energy shields:
Equip the shields on the arms of your current party
members, then activate them. Resume the game. While activated,
unequip them, then return to the game. The energy shield should
still be active. Repeat this when necessary.
Information in this section was contributed by Che Colon.
Hint: Restoring health:
When you level up, think about where you are in the
game. If you know a big battle is about to happen and you do not
need any new powers, then consider healing yourself, and not leveling
up yet. Whatever experience you get automatically goes to your
next level anyway, and leveling up completely heals you. It is
more useful to do this than to try to heal or use medipacs in
the middle of a battle.
Information in this section was contributed by FratleyLionhart.
Hint: Avoid being damaged by mines:
Switch to a character with 1 VP and intentionally walk
over the mine. The mine will detonate and the character will be
KOed. After a few seconds, the character will regain consciousness
with 1 VP. You can use this trick repeatedly with that character.
Information in this section was contributed by Aaron J. Kulhanek.
Hint: Saving credits:
You really do not need to buy anything in the game
under the easy difficulty setting. There are ample power-ups,
weapons, and armor that can be found. However, make sure to buy
the HK-47 droid, as it is a party member. Save your money to advance
yourself, make loans, and to buy the items that do appear anywhere
else. Never ask for rewards, as they always are given. Use Persuasion
to nicely ask for more.
Information in this section was contributed by Greg Reid.
Hint: Swoop racing boost:
If you shift gears on a launch pad, it will give your
swoop a stronger boost.
Information in this section was contributed by Gage Nguyen.
Hint: Receive less damage from lightsabers:
Whenever facing a Jedi or someone with a blade of any
kind, equip and activate a personal shield to your arm to reduce
the damage.
Information in this section was contributed by Brandon Callahan.
Hint: Lightsaber crystals:
There are twenty two different types of crystals that
be used in constructing a lightsaber. A lightsaber can include
only one of any type of focusing crystal. Crystals of the identical
type cannot be combined in the same lightsaber. All of the following
crystals are available in the game, but some of the crystals due
to their rarity some will not spawn during game play (i.e. The
crystals marked "Very Ultra Rare" will not be available
in every game). If you find a Very Ultra Rare crystal, immediately
save the game. The crystal may not be available again, even upon
reload of a previous save. The various crystal varieties, sorted
by their average selling price in local stores and listed with
their scale of rarity are as follows.
Information in this section was contributed by Sean Murphy.
Mantle of the Force: 25,000CR, Very Ultra Rare
Heart of the Guardian: 20,000CR, Very Ultra Rare
Solari: 5,000CR, Ultra Rare
Upari: 4,980CR, Ultra Rare
Nextor: 3,980CR, Very Rare
Sapith: 3,980CR, Very Rare
Opila: 2,980CR, Very Rare
Eralam: 2,980CR, Very Rare
Sigil: 2,980CR, Rare
Krayt Dragon Pearl: 2,500CR, Only one in every game
Firkrann: 2,480CR, Rare
Damind: 1,980CR, Rare
Luxum: 1,480CR, Rare
Phond: 1,480CR, Rare
Bondar: 980CR, Rare to Common
Jenruax: 980CR, Rare to Common
Rubat: 980CR, Rare to Common
Violet: 480CR, Common
Green: 230CR, Common
Blue: 230CR, Very Common
Yellow: 230CR, Very Common
Red: 230CR, Ultra Common
Hint: Lightsaber recommendations:
it is better to use two single bladed sabers rather
then one double bladed weapon. You will get to use four modifier
crystals instead of two; getting more power for every hit.
Information in this section was contributed by Brandon Callahan.
Use a double bladed lightsaber with Upari and Sapith crystals
result in both hands that can hit for 25-38 damage with maximum
skill in lightsaber use, melee: lightsaber, Sith Mask, Dark Side
gauntlets, and dueling level 3. This gives a +33 to hit bonus.
The actual damage seen on opponents (43-61 x2 damage) one hit
kills basically everything except for Malak and some Dark Jedi.
Information in this section was contributed by Don Meeks.
In your primary hand, use a lightsaber with the Upari and Sapith
crystals (14/30 +28 to hit) and in your secondary hand yse Bacca's
Blade with full upgrades (13/35 +28 to hit). This has an increased
damage modifier that procs when using "master" attacks.
Information in this section was contributed by Don Meeks.
Hint: Armor recommendation:
One of the best armors in the game is Calo Nord's Battle
Armor. When it is upgraded, it has Defense Bonus 12; Max Dexterity
+1; Damage Resist 10 to Cold, Fire, and Sonic; and Immunity: Critical
Hits, Mind Affecting.
Information in this section was contributed by CTRfour.
The strongest armor in the game is Cassus Fett's Battle Armor.
It is also the most expensive. This armor is sold by a Rodian
on Dantooine.
Information in this section was contributed by Zac Atwood.
Hint: Force Persuade:
Every time your character levels up , you can choose
a new power. Get the two Force Persuade abilities and people will
not be able to resist. Note: Forcing people to do your bidding
will increase your Dark alignment on some objectives.
Information in this section was contributed by RBPride20.
Any time that you use Force Persuade, you will receive one Dark
Side point.
Information in this section was contributed by Brandon Callahan.
Hint: Persuasion:
The Persuasion ability is very useful and adds options
to the game, and not just in conversations. Give the main character
a lot of persuasion points instead of Dominate Mind so that you
can add other abilities and still have good Persuasion.
Information in this section was contributed by Greg Reid.
Hint: Character development:
Have different characters focus on different abilities.
For example, give the droids high Computer and Repair abilities,
use another character Dark Force powers, another for Stealth,
etc.
Information in this section was contributed by Greg Reid.
It is good to make one character power up in defense and saving
throws, set default attack, and use as a "last one standing"
to clean up in the event other characters fall.
Information in this section was contributed by Greg Reid.
Stay away from starting fights if possible. They may end side
quest opportunities.
Information in this section was contributed by Greg Reid.
Switch characters when there are better suited ones for the job.
Use your computer-skilled character to save Spikes, repair with
less Parts, etc.
Information in this section was contributed by Greg Reid.
Save the game before talking to major characters or events. You
can try out the outcomes before gaining Dark or Light side points
as desired.
Information in this section was contributed by Greg Reid.
Use the following trick to choose more Force powers. Do not level
up your character until they are a Jedi. Then, level up your character
as many times possible. It is still possible to defeat Bendak
Starkiller and everyone else at level 5.
Information in this section was contributed by RBPride20.
The Scoundrel class is the best, and you have more skill points
to use. Focus on about four skills and leave about two or three
skill point unuseds. This allows you to have more for when you
can improve your Awareness or other skill instead of spending
it on something you will not use as much, such as Repair or something
similar. This way, your more important skills will always be at
their maximum.
Information in this section was contributed by Brandon Callahan.
Always become a master at Two Weapon Fighting. This way, you are
better with either two swords, a double bladed saber, or two sabers.
Information in this section was contributed by Brandon Callahan.
Hint: Hidden names:
When using the random name generator, press it enough
times and you will get character names from the Homestar Runner
cartoons, such as "Homsar" and "Kerreck."
It might take a few tries to find these.
Information in this section was contributed by j_nitro.
Hint: New Jedi Order book series reference:
If you keep talking to Canderous about his past, he
may mention his strange encounter with a "strange, asteroid-like
ship that shot magma/fire balls before vanishing into Dark Space
outside the galaxy". This is a reference to the New Jedi
Order book series. The creature Canderous saw was most likely
a ancient Yuhzong Vong Coralskipper.
Information in this section was contributed by Kiger Wolf.
Strategy: Crystals: by Jaxx4059
Published strategy guides
UHS file
Note: The Universal Hint System
reader must be used to view this file. A HTML preview version
is also available for direct viewing through the UHSWeb
service.
Copyright © 2004 Al
Amaloo. All rights reserved.
|