The Adventures Of Batman And Robin strategy
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Stage 1: Amused To Death
Batcave
You don't need to take any extra items.
Street
Go to the right, battling thugs. To defeat the ones carrying
guns, either use your jump kick or use your batarang to disarm
them before attacking. Pick up the health icon, continue right
and enter the Funhouse.
Funhouse
Roll up to the Joker dummies and use your low kick on them.
Continue right, pulling yourself up the first block. To continue
you must jump upwards, from wall to wall. Watch out for spikes
that appear as certain blocks go down. Use the grappling hook
to pull yourself up and continue right. Also use the grappling
hook to swing over spiked areas.
Boss (Toy Soldier Robot)
Jump onto the rifle, and then jump up and kick the robot's
head. After a successful kick, quickly jump off and go to the
left to avoid the falling objects. Repeat this process until the
robot is defeated.
Rollercoaster
When the Joker starts to throw bombs at you, go up to the
front of the car and kneel, kicking the bombs that don't go over
your head. Continue doing this until the view switches from side
to front. At this time, stand on the right edge of the car, punching
the bombs that don't go over your head back at the Joker. When
the side view comes back, move to the front of the car and get
ready to jump to the car in front of you.
Boss (Joker)
Stay low the entire time, rolling back and forth, kicking
the Joker from a crouched position. Do this until he is defeated.
Stage 2: No Green Peace
Batcave
Your inventory will automatically be scaled down. Take nothing
extra.
Forest
Go right, using your spray gun on Poison Ivy's troops. Jump
over the small pods that drop from the trees. Use the batarang
on the killer vines continue right. Now you will have to climb
up into the trees. Use the grappling hook to pull yourself up
to higher branches, and to swing from branch to branch. As you
go up, use the spray gun or smoke bombs on the troops. When you
reach the top, head to the right. Some of the trees will fall
away, so move quickly and use your grappling hook to keep from
falling. Continue right through the vines, spraying more troops.
Use the grappling hook to swing from tree to tree. When you reach
the last one, drop to the ground and head right.
Greenhouse
Go right. When the floor opens up to reveal the thorn pits,
jump immediately, spraying any troops that you run into. Keep
going right until you run into Poison Ivy.
Boss (Poison Ivy and the Mutant Plant)
Kneel at about the middle of the screen and use your batarang
until you make the plant flash a couple of times. It will then
start dropping pods at you. Avoid them by taking small steps to
the left. After two come at you, walk back to the middle of the
screen, and use your batarang when the plants arm goes up. Repeat.
If you get used to the pattern, this boss is very easy to defeat.
When Poison Ivy comes out and shoots at you, simply kneel beneath
her darts. Repeat the whole process until the plant and Poison
Ivy are defeated.
Stage 3: Fowl Play
Batcave
Be sure to take the Flashlight.
Museum
Use the flashlight so that you can see the floor clearly.
Go right. Continue right after Batman and Robin separate. Jump
over the explosives on the floor. When you reach the tied up staff
member, kneel and press A to rescue him. Go back to the
left and down the corridor where Robin went. Press down on the
control pad to take the elevator down to the basement. Go left
to area B. Go left once you are in area B, and go through the
open door into the security room. Rescue the security guard. Robin
will now enter the room along with the curator. Take the key and
search for the rest of the missing staff members. Talk to Robin
on the intercom to find out where the staff members are located,
and use the key to get into all of the rooms. After finding the
last staff member, return back to the security room. After rescuing
Robin he will tell you where to find the curator. Rescue the curator
and he will give you the combination to the lock that will open
the second floor vault. Go to the second floor and enter the vault.
Boss (Vulture)
Punch the vulture when it swoops down at you. After one or
two hits, it will settle into a predictable pattern. Punch it
until it is defeated. Go right and up the stairs.
Boss (Penguin)
When he is on the ground, be aggressive. Punch and kick him,
then back off a little bit, jump over his thrusting umbrella and
attack again. After three successful attacks move away quickly,
because he will fly into the air. When he is in the air, throw
plastic explosives at him to knock him down, and then use the
same ground attack described above. Throughout the entire battle
you must also keep jumping to avoid the helicopters bullets. Repeat
this process until the Penguin is defeated.
Stage 4: Tale Of The Cat
Batcave
You do not need to take any extra items.
City (Part 1)
Jump up, from wall to wall, until you reach the roof of the
building. Once you reach the roof, go right and enter the building.
Now you will be in an elevator and confront Catwoman.
Boss (Catwoman 1st time)
Stay on the far right side of the elevator. Kneel and use
your low kick when she charges at you. Immediately follow that
up by jumping towards her, and while in midair moving back to
the spot where you jumped from. If you execute this move correctly,
her whip attack won't touch you. Repeat until the elevator stops.
City (Part 2)
Follow Catwoman to the left and jump off the building after
her. While free-falling, stay in the middle of the screen. When
she swoops down at you, quickly move to the side, then head back
to the middle. Do this until she grabs a flag post and goes back
into the building. At this point stay to the left and use the
grappling hook on a flag post to go into the building after her.
Chase her across the rooftops, jumping to avoid falling billboards.
Be careful not to fall in between the buildings. In the next screen,
go down the ramps and enter the doors that you see. In one you
will get a health icon and in the other you'll find Catwoman's
cat, Isis. Keep going down until you reach the alley.
Boss (Catwoman 2nd time)
Stay in the corner, kicking her from a kneeling position,
then jumping at her, turning in midair and landing back in the
corner. Repeat until she is defeated. For variety use your batarang,
stars or plastic explosives as well.
Stage 5: Trouble In Transit
Area 1
Accelerate with B. Zigzag in between the other cars
that are on the streets. When you see the arrow appear, get ready
to ease off the gas and make a sharp turn. Try to keep as much
speed as you can going into each turn. You must complete this
part in under seventy seconds to continue.
Area 2
Try not to ease up on your speed at all during this part.
Watch the arrows for direction. Destroy the cars ahead of you
using Y. Try to get the health icons that appear right
before you face the boss. You have sixty five seconds to complete
this area.
Boss (Two-Faces Car)
Stay behind the car, shooting at it and trying to avoid the
bombs that it shoots at you. Shoot at Two-Faces car until it is
destroyed.
Stage 6: Perchance To Scream
Batcave
Be sure to take the Gas Mask.
Reception Hall
Go right until you encounter Scarecrow. Continue right, using
the spray gun on the innocent victims, and battling the gun wielding
thugs. In the room full of gas, equip the gas mask. Spray the
innocent victims and battle the thugs. If you have to un-equip
the gas mask, stay low so that you don't get gassed. In the next
screen use smoke bombs to knock out the thugs on the balconies.
Collect icons and exit to the right. You will now be in another
room full of gas. Use the same strategy as before and exit right.
In the next area use your batarang or stars on the thugs and spray
the innocents. Exit up the stairs to the right.
The Blimp
Now you are on the Batplane chasing the blimp. Punch, kick
and jump over the gas-filled balloons. When you reach the blimp,
go left, battling thugs. Make your way to the front of the blimp.
The next part takes a lot of patience. Drop off the front of the
blimp, turn around in mid-air, and use the grappling hook to swing
yourself to the right until you make it inside the blimp. If you
keep the directional pad pressed to the right and move with a
consistent rhythm, your results will be better. An alternative
way to reach the cockpit is to shoot the grappling hook straight
up, pull yourself up, jump right and shoot the hook straight up
again. Repeat until you make it inside. Once inside the blimp,
go right, jumping over fires and battling thugs until you meet
up with Scarecrow.
Boss (Scarecrow)
To defeat Scarecrow, stun him with the batarang, then quickly
move up to him and punch him. Repeat until he is finished.
Stage 7: Riddle Me This
Batcave
Be sure to take the X-Ray Goggles
Maze of the Minotaur
All directions given in this area (such as up, down, left
or right), refer to the overhead map, located in the upper right
hand corner of the screen. Start out by going down three squares,
right two squares, and then down one square. At this point use
the x-ray goggles. You will notice that you can now see through
the wall. Use a plastic explosive on the wall. Go down two more
squares, left one square, down two squares, left one square, down
two squares and then step on the question mark. The answer to
the riddle is the symbol in the middle. After transporting, go
left two squares and step on the question mark. Now you should
be in the lower right hand corner of the overhead map. Go left
one square, up four squares, right one square, up four squares
and step on the question mark. From this spot go up four squares
to the door with three keys to choose from. Pick the "C"
key, go through the door, and step on the question mark. Now you
should be in the upper right of the map. Go right one square,
up one square, right one square, and jump over the question mark.
Use the x-ray goggles, throw a plastic explosive, go through the
wall, and step on the question mark. After transporting, go left
one square, jump over the question mark, use the x-ray goggles
and a plastic explosive, go through the wall, and step on the
question mark. From here go up one square, right two squares,
down two squares, left one square, and down one square. Now you
will be in an area with the commissioner and his daughter. Answer
the riddle with the letters H.B.
Boss (Minotaur)
Move quickly in and out on the Minotaur, punching him once
or twice then moving away. When it pins you against a wall, jump
off the wall and over the Minotaur's head. Punch it in the back
until it turns around. Then start moving in and out again. Repeat
this procedure until it is defeated.
Chess Board
Go right, avoiding the pawn's spears. Destroy the rooks that
are in your way. When the Riddler starts dissolving the squares
in your path, keep jumping to the spot where the two different
colored squares meet. This way you will be far enough over to
safely jump the gaps. Quickly attack the rooks that are put in
your path while squares dissolve behind you. Continue right, avoiding
the pawn's spears. Move left underneath the rook that is trying
to squish you, then go back to the right where you will meet your
final challenge.
Boss (Riddler's King and Queen)
Jump kick the King and Queen while they are in the air, and
step aside when they try to land on you. After one of the pieces
is destroyed, punch and kick the remaining piece until it starts
to push you. If it pushes you towards a gap in the board that
the Riddler has created, jump up and spring off the chess piece
over the gap. If the piece starts to push you to the right and
there are no gaps in the floor, run from it until you are one
screen length away. When the chase ends, stop and wait for it
to land in the middle of the screen. Position yourself to the
left of the piece and try to execute both a punch and a jump kick
when it moves up. Repeat this process until the piece is destroyed.
Stage 8: The Gauntlet
Batcave
Take no extra items.
Penguin
Use a jump kick to get close to him, then jump over his umbrella
thrusts and attack. After three successful attacks (including
the first kick), move away so that he doesn't fly into you. When
he lands, move in close and use the same strategy as above. Repeat
until he is defeated.
Scarecrow
Throw your batarang to stun him, then quickly move in and
punch him. Repeat until he is defeated.
Clayface
Roll up to him and attack with low kicks. When he turns into
a ball jump over him twice as he comes at you. When he throws
clay blobs at you, move back and jump over the second set of blobs.
Continue rolling up to him and using low kicks until he is finished.
Catwoman
Jump up from wall to wall until you reach the upper platform.
Go right. Use the grappling hook to swing over to the far platform
to the right. When Catwoman charges at you, use a low kick on
her. Then jump towards her and while in mid-air move back to your
original position. Continue this attack until she is defeated.
Man-Bat
Go right until you reach the rooftop where Man-Bat is waiting
for you. Stay in the middle of the screen. Just as he's about
to fly into you, step aside and punch him. Now he will come at
you from the side. Either kneel so that he flies over you, or
make a couple of very fast punches to keep him from running into
you. Repeat.
Joker
Stay in the middle of the screen. Time your punches so that
you keep him from running into you while he's using his jet-pack.
When he starts attacking you on foot, chase him from side to side
and keep punching. If you keep close to him he won't have a chance
to throw any bombs at you. Keep attacking until he is defeated.
Copyright © 1995 Anonymous;
HTML adaptation © 1997 Al Amaloo. All rights reserved.
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