D solution
Note: This solution presents all actions available in the
game, including many that are optional. Once certain information
is known (e.g., the number of the drawers to open or the combination
to the safe, there is no need to play those sections that will
reveal those clues).
Introduction
[Laura walks up to the entrance of Los Angeles National Hospital.
She looks at the dead bodies in the waiting room. Suddenly, the
interior of the hospital transforms into a gothic structure.]
Dining Room
Approach the table and look at the bowl. The water in the bowl
will turn to blood.
Approach the open door to the left of the fireplace to enter the
First Floor Hallway.
First Floor Hallway
Look at the dresser to the left of the stairway. An arm will stretch
out of the mirror and grasp at Laura.
Walk into the Barrel Room to the right of the hallway.
Barrel Room
Walk towards the far end of the room. A spiked wall will spring
towards Laura, stopping inches from her body.
Walk up the stairs to the Second Floor Hallway.
Second Floor Hallway
With the stairs to Laura's back, open the door to the left. A
man impaled on spikes will be displayed.
Enter the door directly across from the stairs to enter the Second
Floor Sitting Room.
Second Floor Sitting Room
Approach the chest of drawers in the corner. Each drawer is marked
with a roman numeral. Open drawer "I". Laura will take
the piece of paper that is in the drawer. A beetle symbol may
appear in this drawer instead of the paper (open the drawer a
second time after the flashback scene has completed).
Approach the fireplace. Laura will pick up the silver key from
the bottom of the fireplace.
Return to the Dining Room.
Dining Room
Place the paper in the bowl on the dining table. The inscription
"IV - II" will appear.
Return to the Second Floor Sitting Room.
Second Floor Sitting Room
Approach the chest of drawers and open drawer "IV",
then drawer "II". Laura will take the wrench that is
in drawer "II".
Return to the Barrel Room.
Barrel Room.
Use the wrench to turn the spigot on the barrel. The spikes on
the far wall will retract.
Walk into the stairway that was protected by the spiked wall.
The stairs end at a locked door marked with the number "78".
Return to the Dining Room.
Dining Room
Use the silver key to unlock the door to the right of the fireplace.
Enter the First Floor Bedroom.
First Floor Bedroom
A manacled prisoner is shackled to the wall. Note that his right
arm disappears into the wall. Walk into the other section of the
bedroom.
Approach the small wooden safe that is on a pedestal in the corner.
Pull the handle to make the number "78" appear. Setting
the numbers is difficult because there is a delay, and the number
on the right slips ahead a few positions every time it stops.
The number of digits that slips ahead is the number currently
showing on the left side. Pull the handle
to stop the left number between "0" and "1"
to stop the display at "7". Pull the handle to stop
the right number between "2" and "3" to display
"1", which will slip ahead to "8". Once opened,
the safe reveals the prisoner's arm that has been placed through
the wall. Laura will take the ring off the hand in the safe.
Return to the Barrel Room.
Barrel Room
Enter the room and walk down the stairway.
Approach the door and use the ring to unlock the it.
[The door opens to reveal a circular stairway. As Laura walks
down, a large stone ball appears and begins to roll behind her.
Laura runs down the stairs, with the ball inches away from crushing
her. She enters the Downstairs Bedroom just as the ball
is stopped by the archway leading into the room. The stairway
back to the first floor is blocked by the ball.]
Downstairs Bedroom
Approach the painting above the fireplace. Upon closer inspection,
the girl in the painting smiles and transforms into a picture
of four animals in the pattern:
Chicken
Horse Rabbit
Deer
Approach the desk with two drawers. A beetle symbol may appear
here.
Approach the night stand to the right of the bed. Four cups painted
with pictures of animals are on a circular tray on the night stand.
Rotate the tray to match the pattern from the painting. The tray
will rotate, and unlock the door to the right of the night stand.
Open the door and enter the Library.
Library
Examine the four busts on the table. A beetle symbol may appear
here.
Examine the bookshelf. A beetle symbol may appear here.
Open the door and enter the Prison.
Prison
[Laura looks at the dead prisoners. A gold key on the floor comes
into view, still held by a prisoner. Laura picks up the prisoner's
arm and drops it to the floor, dislodging the key, which she takes.]
Return to the Downstairs Bedroom.
Downstairs Bedroom
Unlock the desk with the two drawers. Laura will take the book
that was inside the drawer on the right.
Return to the Library.
Library
Place the book on the bookshelf. The bookshelf will slide over,
revealing a secret passage.
[Laura walks up the stairs in the secret passage. As she passes
through the archway at the opposite end, a metal gate and door
slam down, blocking her way back. Laura is now in the Rotating
Room.]
Rotating Room
The podium in the center of the room has a wheel, that when turned,
will cause twelve possible walls to appear behind Laura. When
Laura first enters this room, the wheel is set to show the wall
that contains the locked gate that leads back to the Library.
Turning the wheel once will advance it to the next wall. Turning
the wheel when the room is set to the last wall will return the
room to the wall that contains the locked gate. The walls (in
order) are:
- The locked gate blocking the secret passage back to the Library.
- A brick wall that is impassable. A beetle symbol may appear
here.
- A brick wall that is impassable. A beetle symbol may appear
here.
- Stairs leading down to the Circular Pool.
- A brick wall that is impassable. A beetle symbol may appear
here.
- Stairs leading up to the Garden.
- A room with a Stained Glass Window.
- A brick wall that is impassable. A beetle symbol may appear
here.
- A brick wall that is impassable. A beetle symbol may appear
here.
- A brick wall that is impassable. A beetle symbol may appear
here.
- Stairs leading down to the Hall Of Knights.
- A brick wall that is impassable. A beetle symbol may appear
here.
Rotate the wheel on the podium until the Hall Of Knights is
accessible.
Hall Of Knights
[Laura walks down a flight of stairs into a hallway with suits
of armored knights. She stares into a circular pit at the end
of the hall. Turning around, she comes face to face with one of
the knights, which now blocks her path.]
Watch the bottom of the screen for hints to use the controller.
Laura can defeat the knight by executing the first move in time.
If this is not done, the knight will push Laura into the pit.
If Laura falls into the pit, approach the metal rungs lining the
pit wall. A beetle symbol may appear here. To defeat the knight,
follow the on-screen controller hints displayed after Laura reaches
the top of the rungs. Timing is crucial. Press each button immediately
after prompted.
[Laura climbs out of the pit and faces the knight. Press Left
when prompted to move Laura out of the way of his sword. The knight
points his sword inches from her eye. Press Right when
prompted to move Laura away from another swing. Laura slips and
hangs from the edge of the pit. She pulls herself up slowly. After
she reaches the top, the knight steps in front of Laura and grabs
her. The knight throws Laura against the wall. Press Left when
prompted to avoid his sword again. Press Action when prompted
to push the knight into the pit. Laura will take the Knight's
sword out of the wall.]
Return to the Rotating Room.
Rotating Room
Rotate the wheel on the podium until the Garden is accessible.
Garden
[Laura climbs up a stairway and climbs through a trap door into
a garden.]
Approach both statues in the Garden. When examined, the names
of the statues (Aquarius and Sagittarius) are revealed.
Approach the fountain. A beetle symbol may appear here.
Approach the door on the tower wall. Place the sword in the slot
on the door. The sword will break, and unlock the door. Use the
door to enter the Tower.
Tower
[Laura walks up the stairs into the Tower]
Approach the telescope on the table. Use the lever to the right
of the telescope to select the symbol for Aquarius (two wavy lines).
Look in the telescope to see the constellation outlined in light
blue. Move the lever next to the telescope to select the symbol
for Sagittarius (an arrow crossed with a bar). Look in the telescope
to see the constellation outlined in green.
Return to the Garden.
Garden
Examine the statue of Aquarius. Push the light blue button.
Examine the statue of Sagittarius. Push the green button.
[The fountain in the garden drains, simultaneously filling the
Circular Pool with water. The chest that was in the middle
of the pool floats over to the edge.]
Return to the Rotating Room.
Rotating Room
Rotate the wheel on the podium until the Circular Pool is
accessible.
Circular Pool
Open the chest floating in the pool. Laura will remove the pistol
that was in the chest.
Return to the Rotating Room.
Rotating Room
Rotate the wheel on the podium until the room with the Stained
Glass Window is accessible.
Stained Glass Window
Use the pistol to destroy the window. Note the depiction of the
woman and Nosferatu-like monster on the window.
[The window shatters, revealing Laura's location in a huge tower.
Laura climbs up a set of metal rungs next to the window to reach
the Attic.]
Attic
[Laura climbs in through the window. The shutters close and lock
behind her.]
Walk to the end of the hallway to experience another flashback
sequence.
Return to the middle of the hallway. While facing the window,
turn to the wall on the left.
[The hallway shakes, and the wall in front of Laura splits open
to reveal the Gear Room.]
Gear Room
This room contains a strange machine with two gears. The gear
on the left side has a red sphere. The gear on the right side
has a circular hole. To complete this puzzle, both gears must
be rotated to view the red sphere through the circular hole.
The two levers on the front of the machine can be set to three
positions: front, middle, and back. Set the left lever to the
middle position and the right lever to the front position. Push
the red button until the red sphere is in the area between the
gears. Set both levers to the front position. Press the red button
until the circular hole overlaps the red sphere.
[The machine moves back into the wall on a large screw. Laura
walks up a flight of white stairs that are suspended in mid-air
to the Spire.]
Spire
[Laura reaches the top of the stairs to face a wall with a painting
of her mother.]
Examine the painting.
[A series of images will be displayed. The view shifts to a room
with Laura's father. He explains the meaning of "D",
and Laura's disturbing visions. Her father begins to transform
and asks Laura to come to him.]
Use the pistol to shoot Laura's father.
[The ending animation will begin. Watch the entire sequence of
credits for a hint to the plot of the sequel, D2.]
Copyright © 1996,
1997 Al Amaloo. All rights reserved.
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