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The Daedalus Encounter solution

Preface:
The alien language in the game is depicted as a set of symbols. The solution refers to the each symbol as a number, and is translated as follows:

"1" represents a vertical line.
"2" represents an X.
"3" represents a triangle.
"4" represents a shape that resembles the letter "W".
"5" represents a group of five lines drawn downward from a central point.


Prologue
Select yes in response to Ari.

When asked by Ari to deploy a probe, select startup, diagnostics, and deploy. As the freighter is approached, select analysis to identify it. To open the door, select the blue patch to the upper-right of the door. Select floodlight when asked. Move around until asked to grab the object by Ari. Select grapple-arm to grab it, then select analysis when asked.

Select yes when asked to go to Mizar by Zack.


Daedalus
Immediately after the crash, select analysis to see the Artemis power system.

Puzzle (each cell is represented by a 3x3 character square):

    ##############-##############
    #             |             #
    #       +-----+             #
    #       |                   #
    #       |                   #
    #       +--+                #
    #          |                #
    #          |                #
    # +--+     +--+  +--+       #
    # |  |        |  |  |       #
    # |  |       #-# |  |       #
    |-+  |     +-|#|-+  |     +-|
    #    |     | #-#    |     | #
    #    |     |  |     |     | #
    #    |  +--+  +--+  |  +--+ #
    #    |  |        |  |  |    #
    #    |  |        |  |  |    #
    # +--+  |  +-----+  +--+    #
    # |     |  |                #
    # |     |  |                #
    # +-----+  +--+             #
    #             |             #
    ##############-##############

Select analysis when asked to check the ship by Ari.

Deploy the probe by selecting startup, diagnostics, and deploy.

Select floodlight when asked by Ari.

To open the door, select any color in the visible spectrum.


Red Hall: Crew Quarters
Your character will travel across a long hallway, through a chamber, and finally through a partially open door into the far side of the crew quarters. Return to the side with the door. Rotate right to face the second column of triads. Select the lower triad, then the upper-left hole.

When the Krinn attacks, kill it with the laser. Select grapple-arm to pick up the orb. Your character may first have to exit and re-enter the hole in order to obtain the orb.

Exit the crew quarters.


Yellow Hall: Engine Room
Select analysis on the door, and translate the data as "246135". Select the yellow light to open the door.

Puzzle: refer to the outer rotation hexes as A (top-right) clockwise to F (top-left).

    1. BB CCC DDDD EEEEE 
    2. BB CCCC D EEE FFFFF 
    3. B CC DDD EEEE FFFFF 

Select the violet light at the console to open the window.

Sundial puzzle: refer to the circles as 1 (lower-left) clockwise to 6 (lower-right).

    1 3 5 6 2 2 6 6 

Fight the Krinn, being careful not to hit Zack or Ari. When the window blows, select the violet light to close the shutters. Your character will be injured. Select analysis.

Probe logic circuit puzzle: refer to the switches as 1 (top-right) clockwise to 9 (top-left). The switch with red and blue lights at the bottom is switch 5.

    3 4 1 2 6 1 4 1 2 9 2 4 1 2 5 1 2 

Or, by switch color:

G Y R B BY R Y R B RY B Y R B RB R R


Blue Hall: Hologram Chamber
Select analysis at the door and translate the data as "362514". Select the blue light to open. A puzzle must be solved before entry.

To rescue Zack when he falls, select thrust when the indicator hits bottom, repeating until the top is reached.

When facing the statue, select blue for the orbit puzzle. Four of the planets are directly movable. The fifth planet must be moved over the sun.

Move to face the statue and select send to transmit the "362514" code and get the orb.

Orange Hall: Sick Bay
Select analysis at the door and translate the data as "415263". Select the orange light to open.

Puzzle: freeze the shapes into matching profiles.

    Label the figures:   Pair them as:
        B   H
          F              A,L: "C" shape
        C   I            B,F: Large square
      A       L          C,I: Small square
        D   J            D,J: 3/4 circle (mirror images, not exact)
          G              E,G: Half-circle with slot in top
        E   K            H,K: "O" shape

In the sick bay, turn right from the door until your character just passes the first table. Beyond it, on the floor, is an orb dispenser that can be approached. Select send to transmit the "415263" code, and the an orb will be revealed near the dispenser. Select grapple-arm to pick up the orb and give it to Zack.

Turn left from the door, until your character passes the other table. A control device that may be approached is located above and just past the table. To operate it, select red, blue, violet, orange, and violet. It will sever the hand of an alien, that cannot be used at this point.


Green Hall: Farm
Select analysis at the door and translate the data as "531642". Select green to open. A puzzle must be solved before entry.

At the long corridor, as your character is facing the black opening, turn around and go forward (the correct spot is difficult to find). Another orb dispenser will be discovered. Select send to transmit the "531642" code. Select grapple-arm to get the orb.

Turn around and approach the black opening. The following sequence is a maze The maze is random at points and not entirely physical. It contains long and winding tunnels that change level. The solution is as follows:

Forward (your character will enter the maze)
Select floodlight (the maze will be visible)
Forward
Forward
Rotate Left and move Forward.
Forward (the maze will pass an incline)
Rotate Left and move Forward
Rotate Left and move Forward
Rotate Left and move Forward
Rotate Right and move Forward
Forward (your character will exit the maze)

Violet Hall: Library
Select analysis at the door and translate the data as "654321". Select the violet light to open. A puzzle must be solved before entry. This is really a game. Form a closed path of four or longer before the computer does.

Approach the panels. Each panel will display two pictures. Select various colors to make the pictures appear. Select analysis on each picture to capture the data.

Ari will set off a collapsing force field. Select send to transmit the "654321" code to shut it off.


Finale
Note: The red door (marked with a vertical line) may be skipped if the orb from the crew quarters has already been obtained. The database will be full and the door cannot be analyzed. Select the red light to open the door. A puzzle must be solved before entry. Refer to the Red Hall section for information about retrieving the orb.

Return to the central hub. Go to the yellow door, (marked with an X) and select the yellow light to open it. Go through the next door and turn left. Go through the door, and turn around. Just to the left of the door is another orb dispenser. Select send to transmit the "246135" code. Select grapple-arm to get the orb. Return to the hub. The orbs will be inserted into the device.

Go to the orange door (marked with a symbol that resembles a "W"), and select the orange light to open it. Go through the next door into the medical center. Approach the hand that was severed earlier and select grapple-arm. Return to the hub.

Zack will throw the hand away. Look on the floor and select grapple-arm to obtain it again.

After the elevator ride, a live alien will appear. When asked by Ari to talk to it, select send to transmit the orange green yellow code that was obtained from one of the panels.
Copyright © 1997 Al Amaloo. All rights reserved.