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Deathkeep

Hints

Secret doors
Some secret doors a left and a right vertical beam embedded in them. Others may be faint outlines on a wall.

Food
Eat rations whenever they are found, rather than storing it in the inventory. Each level contains a feast that appears as a group of mushrooms and a waterskin that will restore the food level and hit points to full. The feast also has the same effect Cure Poison spell. This should be used immediately before exiting the level. Your character will not automatically use the feast.

Resting
After a level is cleared, go to a rest area and restore spells and hit points. This should be done before starting the next level, where new rest areas need to be found before they can be used.

Items
The Scroll Of Hurling is a cursed item that will significantly reduce your character's food.


Solution

Level 1
Opponents: Goblins, Ice Trolls, Mudmen

This level is divided into three sections that are reached via teleporters that appear as flashing square areas. Move forward from the starting chamber. Take the items in the adjacent chamber, which is the rest area for this section. Move forward to enter the main area of this section, which has a circular shape. The corridor that circles this section is covered in ice. Hold B and use the D-pad (3DO version) to move in short, slow steps. Press the D-pad (3DO version) in the opposite direction of movement to keep from sliding into the water, which will cause damage. Walk up the ramps that are on either side of the path that leads to the rest area to collect magic items. Walk around the corridor and defeat all monsters encountered. Jump to reach items on platforms that are separated by water from the corridor. One item on a platform is a Protection From Cold scroll. A hidden teleporter on this platform will send your character back to the rest area. After all items are collected, follow the icy corridor until it rises to an elevated area with a normal floor. Use the feast that is located on the elevated area. Cast the Protection From Cold spell from the scroll and walk across the water to reach the teleporter, which is near the feast. Your character will be teleported to the second section of this level.

Your character will appear in a chamber with a narrow circular ledge. This is the rest area for this section, and cannot be reached again after this point. Jump down the hole in the center of the chamber to reach the main area of this section. Find the wall on the outer edge that contains a round doorway. There is a passageway to the left of the doorway. Go down the passageway and take the Boots Of Ice Walking. Wear the boots to protect your character from the water. To get some magic items, walk up the ramp that circles around the large block towards the center of this section, and jump from square to square to get to the other side. Return to the round doorway and enter. It leads to a chamber that contains a teleporter and a pit in the floor. Use either the teleporter or the pit to reach the third section of this level.

Your character will appear in a chamber containing the rest area if the teleporter was used in the previous section. This is another circular section. At the center of this circle are two connected rooms with a feast. Collect all items from the rooms in this level. The path to exit for this level is directly across the level from the rest area and is reached by a stair-stepped (as opposed to smooth) ramp. The ramp leads to a chamber containing two ramps arranged in an inverted "V" that lead upward. Walk up either ramp to reach a chamber with two more ramps, arranged in a "V" that lead downward. The ramp to the right leads to a teleporter that will transport your character to the ledge above the starting point of the level where more items are stored. Note that your character must wall through the entire level again to reach this point again if this teleporter is used. The left ramp leads to teleporter that completes this level.


Level 2
Opponents: Ankhegs, Ice Mephits, Goblins

This level is divided into five sections. Your character starts in a rest area in the first section. Continue forward and take the branch to the right when the corridor splits. Enter the first door to the right and enter the blue temple chamber. A voice will ask your character to retrieve an ancient artifact and return it to this location. Return to the corridor and explore the rooms on each side, but do not cross the rooms that have exits leading the opposite side. To get the artifact, return to the rest area. Turn around and follow the left branch of the main corridor. The first door to the left leads to a teleporter to the second section of this level. Explore the rooms on this side of the first section before using the teleporter.

Your character will appear in the second section of this level in a large room with elevated passageways above. Explore the lower area and collect all items and kill all monsters. Leave the lower area by climbing the ramp on the outer wall. Follow the ramp to a four-way intersection of ledges. Turn left down the first ledge, then immediately turn right to reach a rest area. Leave the rock that is in the passageway next to the rest area. This rest area has two entrances and contains a column that moves up and down. By standing on the column, your character can reach a passageway to a teleporter. The passageway leads to two different teleporters depending on which entrance is used to enter the rest area. Always use the entrance to the rest area that is next to the rock in the passageway. Move backwards out of the rest area and watch for a column to move. Once this column has lowered completely, quickly run to the top of it. The column will raise your character to the top of a new area. Get off the column before the it drops down, and follow the passage until your character falls into a pit. Enter the teleporter at the bottom of the pit. If the other entrance was used to enter the rest area, your character will be teleported to the beginning of the level.

Your character will appear in the third section of this level on an elevated ledge occupied by a with a goblin. Quickly kill the goblin. If your character falls off any of the ledges in this section, walk out the doors and return to the rest area with the rising column. Remember to enter the rest area using the entrance that is next to the rock in the passageway. Carefully jump across each ledge to reach the opposite side. Once across the room, jump into the teleporter.

Your character will appear in the fourth section in another room with ledges. Turn right and look at the black grid on the floor bordering the column near the wall. Walk onto the grid to lower the column. Get on top of the column and ride it to the top. Carefully jump across the platforms until the teleporter on the far wall is reached. If your character falls off the ledges, walk back to the black grid to raise the column again. Jump into the teleporter at the far end of the room.

Your character will appear in the fifth section of this level facing a feast. Use the feast and pick up all the items in this area. Use any Orbs Of Seeing in the inventory to avoid the Ankhegs. Enter the temple area. Pick up the Ancestral Artifact and the other items found here. Exit the temple room and find the teleporter that is located in one of the corners in the outer hallway. Enter the teleporter to return to the beginning of the level. Return to the room with the blue temple chamber complete this level.


Level 3
Opponents: Myconids, Mist Mephits, Skeletons

This level begins in a room with four doors that lead to four sections. All four doors are locked and are opened with dwarven keys that must be found. Pick up the key in the room with four doors and opening that is directly in front of it. Kill the skeletons in the next room, and enter the door to the passageways. Note the cracks on the floor on the passage that forks to the right. Jump over this section to avoid falling through the floor into a lava pit. Go to the end of the passageway and leap across the lava and take the Boots Of Lava Walking. By wearing these boots, your character will not take damage from the lava pits. Return down the passage, and jump over the pit in the floor. (If your character falls, walk through the lava pits and use the teleporters to return to the room with the four doors.) Follow the right fork of the passage until it ends. A Mist Mephit will appear when your character tries to take the dwarven key. After the key is taken, return to the room with the four doors.

Open the door that is behind the dart to enter the second section. Follow the passage as it forks to the left and jump across the pit to get an item. (If your character falls, use the teleporter to return to the room with the four doors.) Return down the passage and follow the opposite fork. The passage ends in a room with a dwarven key. Note the cracks in the floor of this room. Jump over the cracks to avoid falling into the lava pits. (If your character falls, use the teleporter to return to the room with the four doors.) Return to the room with the four doors.

Open the door that is behind the rations to enter the third section. Kill the Myconids in this room and use the feast if needed. Enter the doors to the left of the feast to enter one of two large rooms that are connected by two archways. Kill the monsters in this area. Note that secret doors will open, releasing Myconids when your character steps near the archways. The secret doors have a faint arch-shaped outline. Enter either door and explore the passageways to find a rest area and other items. Note that the skeletons in the burial chambers may re-animate and attack your character. Do not use the teleporters that are near the rest area. They will transport your character to the lower fire pits. With the entrance to this section to your back, follow the passageway to the right until it ends. Jump across the platforms to reach the far side of the room. When your character jumps on the far platform, it will rise allowing you to walk down another passageway. Jump to the passageway before the platform descends. This passageway ends at another set of platforms that must be jumped over. Leap across the far platform to enter a long section of floor surrounded by lava. Run to the far end and avoid the fire balls. Take the Ancestral Artifact and use the feast to heal your character. Jump into the pit and walk off the platform when it reaches the bottom to avoid being sent back to the top. Walk through the lava pits and use the teleporter to return to the room with the four doors.

Open the door that is behind the rock to enter the fourth section. Kill the Myconids in this room and take the Orb Of Firestrikes. Enter either set of doors in to enter one of two large rooms that are connected by two archways. Kill the monsters in this area. Note that secret doors will open, releasing Myconids when your character steps near the archways. The secret doors have a faint arch-shaped outline. With the entrance to this section to your back, enter the large room with the archways that is on the right. Enter the door on the right side far wall. You will enter a passageway filled with tombs. A rest area can be found by following the passage to the right and going through the door found just before where the passage ends at a fire pit. Explore the passage and the rooms that it leads to find a dwarven key and additional items. Note that the passage also connects to the other large room with the archways and hidden Myconids. Follow the passage to the end to the opposite of the rest area. Open the door at the end of the passage. This door can be reached in a more direct route from the room that held the Orb Of Firestrikes by opening the door to the left of the Orb, and then entering the door to the left on the far wall of the next room, then following the passage to the left. Jump across the platforms to reach the far side of the room. (If your character falls, enter the passageway to the large lava pit and enter the passage to the right, follow it to the small fire pit, enter the passageway on the far wall to reach the lava pit with the teleporters. Follow the ledge to the left and enter the teleporter on that side of the lava pit to return to the room with the four doors.) When your character jumps on the far platform, it will rise allowing you to walk down another passageway. This passageway ends at another set of platforms that must be jumped over. (If your character falls, enter the passageway that is next to the rest area in this section.) Leap across the far platform to enter a long section of floor surrounded by lava. Run to the far end and avoid the fire balls. Use the feast if necessary to heal your character. Jump into the pit and walk off the platform when it reaches the bottom to avoid being sent back to the top. Use the rest area here if necessary before entering the blue temple chamber to complete the level.


Level 4
Opponents: Disirs, Skeletons, Fire Mephits

This level is composed of a large group of buildings that are similar in appearance. Your character begins the level inside on of the larger buildings. Exit the building and walk through the alleys. Use rocks and non-essential items to mark intersections and doors that already have been entered. Your character must walk through an archway to reach a courtyard that contains two fountains. The interior of the courtyard has two gazebos containing magic items. Enter the courtyard and look out an archway. Note the building that has a door that is directly lined up with the archway. Enter the door and walk upstairs. Take the items and dwarven key in the building. Another building near the courtyard contains a rest area on the upper floor.

Your character must find a large building at the edge of the level. Find the building that has a door between two fountains. Place your character so that the doors and fountains are to the left of your character. Walk forward and keep this wall to your left at all times (turning as necessary) until you reach a door on the left. Open the door with the dwarven key and enter. Climb up the ramp and jump down the pit. This building contains ramps, stairs and many hallways. Explore the building and find another dwarven key at the top of a ramp. There are two doors in the building that must be entered to complete the level. Climb upwards to find the first door. It opens at roof level. Turn left and jump across the roofs to reach the opposite side of the level. Take the Ancestral Artifact and return to the interior of the building. Find and open the second door with the dwarven key and use the teleporter at the far end of the room. Walk and jump across the walkways to reach the blue temple chamber to complete the level.


Level 5
Opponents: Glabrezu

The short level begins in a grand palace foyer. Follow the blue carpet to the entrance door. Open the door and run down the long steep ramp. Open the door at the bottom of the ramp and enter the inner palace. There is a single Glabrezu in this location. Avoid it by running to the left and enter the first alcove. Climb up the stairs and use the feast. There is another feast in the opposite alcove that should be used before completing the level. Return to the center of the inner palace and enter each alcove remaining alcove while avoiding the Glabrezu. Collect all items, including the wands and orbs. Use the orbs and wands to kill the Glabrezu. Once the Glabrezu is defeated, the palace floor will drop. Enter the center of the palace. The center of the palace contains two chambers that are separated by a large room. One chamber contains a rest area and a teleporter. The teleporter will transport your character to the begining of the level. The Amulet Skeleton is in the other chamber. Approach the Amulet Skeleton and press P (3DO version) to complete the level.


Level 6
Opponents: Gargoyles, Knight Haunts, Tentamorts

This level begins next to a rest area. Open the door and enter the hallway. Explore the areas behind each door to gain items. Note that the goop will damage your character. The door at the far end of the hallway is locked. To obtain the key, face the locked door and enter the middle door on the left side of the hallway. Walk through the goop and open the next door. Enter the room and use the teleporter. Jump across to the next platform, then jump to the opening to the passageway. Follow the passage until it ends at a series of platforms. Turn to the right and jump on the platform that contains the keep key. Jump down and move back to the hallway. Use the key on the locked door to enter the next section of the level.

This room contains two large tall columns surrounded by goop. Kill all enemies in this location and enter either of the two sets of doors on the opposite side of the room. Your character will enter another room with two large tall columns surrounded by goop. Enter the door on the opposite side of the room and continue forward to find another rest area. To continue, leave this rest area and enter the room with the two columns. Enter the door to the left and walk up the ramp to the top of the platform. The platform will rise upward. Jump to the circular ledge before the platform descends. Kill the tentamort with a missile weapon to prevent being knocked off the ledge. Walk on the circular ledge to the doorway. Explore the rooms on the left side of the passage to gain more items, including Boots Of Goop Walking. Note that the floor between the rooms will break away. (Your character will fall into a room that contains a feast and other items. Use the teleporter to return to an upper platform. Jump off the platform and find the second rest area to try again.) Move to the end of the passage and enter another circular ledge. Kill all enemies at this location to avoid being knocked off the ledge. Jump on the platform in the middle of the circular ledge. The platform will rise. Jump to the next circular ledge before the platform descends. Walk on the circular ledge to the doorway. Explore the rooms on both sides of the passageway to obtain more items. Move to the end of the passageway and enter another circular ledge. Kill all enemies at this location to avoid being knocked off the ledge. Note that a fireball at this location may also knock your character off the ledge. Jump on the platform in the middle of the circular ledge to descend. Jump to the next circular ledge before the platform rises again. Walk on the circular ledge to the doorway. Explore the rooms on the left side of the passage to get more items. Note that the floor between the rooms will break away. (The room below also contains a feast and other items.) Move to the end of the passageway and enter another circular ledge. Jump to the platform in the middle of the circular ledge. The platform will rise. Jump to the ledge before the platform descends. Move along the ledge and enter the door. Move to the end of the hall. Walk up the stairs and take the Boots Of Jumping before completing the level by entering the blue temple chamber.


Level 7
Opponents: Tshala, Large Slimes, Cildabrins

The level begins in a small room with only one door. Enter the door and go up the tower ramp to the first door. Enter the door. Go past the green lamps, turn right, and turn right again. Your character will be near three doors that are separated by four green lamps. Enter the middle door and go down the stairs. Explore the passages in this area to find two tower keys, a feast, and other items. Return to the stairs and return to the three doors separated by the four green lamps. Explore the areas behind the other two doors to obtain more items. Return to the three doors separated by the four green lamps. Explore the remaining areas of this section to obtain more items. Note that two tower keys are needed to progress in the tower. Do not open the doors in this section that are at the bottom of a short staircase on either side of a fountain. They are locked and will use a tower key for entry. Return to the tower ramp after this section has been explored.

Walk up the ramp and enter after unlocking it with a tower key. Your character will enter an enclosed courtyard area with seven doors, including the one used to enter this area. Turn left and enter the first door. Jump on the platform in the middle of the circular ledge. (If your character falls, jump through the acid and use the teleporter in the corner to return to the enclosed courtyard.) Jump to the upper ledge after the platform rises. Take the tower key. Return to the enclosed courtyard by looking down at the lower circular ledge and facing the door. Walk off the upper ledge and land on the ledge that is front of the door. To find a rest area, enter the second door on the right in the enclosed courtyard. Jump on the platform in the middle of the circular ledge and jump to the upper ledge after the platform rises. After this section is explored, return to the tower ramp.

Walk up the ramp to the next door. There is a secret door to the left, just before the last tower door. Open the secret door and open all secret doors at the ends of the dark passage. After all items are taken (including Boots Of Acid Walking), return to the tower ramp. Unlock and enter the top tower door and follow the passage until it ends at a locked door. Unlock this door and follow the ledges to the left. Ignore the teleporters and continue to the left, following the long passageway until it ends. Approach the red chest after using the feast and press P (3DO version) to complete this level.


Level 8
Opponents: Tentamorts, Skeleton Warriors, Purple Worms

This level begins in a room with a single door. Open the door and enter a room with eight doors (including the one used to enter). Go through the door on the opposite side of the room to reach an intersection with a locked door and two passageways. Follow the left passageway and explore the archways that open to adjacent rooms, but do not use the teleporters. One of the archways opens to a stairway. Take the keep key that is in the room at the end of this path. Return to the archway that opened to the stairway. Open the door that is next to this archway and enter the goop covered room with three columns and a platform. Step on the platform to rise above the floor. Jump to each column until your character can jump through the doorway at the top of the room. Go to the end of this room and cross the ledge to reach the next room. Explore the area behind the door on the left side to obtain items. Return to the door and cross the ledge to reach the next room. Explore the area behind the door on the left side to obtain items, but do not use the teleporter. Return to the door and cross the ledge to reach a rest area that contains a keep key and a feast. Return to the teleporter and use to transport your character to a short hallway with another teleporter. Enter the other teleporter to transport your character to the upper area of the starting room with the eight doors. Collect all items here and jump down to the ground level. Enter the far door to return to the intersection with the locked door and two passageways.

Follow the right passageway and explore the archways that open to adjacent rooms, but do not use the teleporters. One of the archways opens to a stairway. There is a rest area at the end of this path. Return to the archway that opened to the stairway. Open the door that is next to this archway and enter the goop covered room with three columns and a platform. Step on the platform to rise above the floor. Jump to each column until your character can jump through the doorway at the top of the room. Go to the end of this room and cross the ledge to reach the next room. Explore the area behind the door on the right side to obtain items including a keep key. Return to the door and cross the ledge to reach the next room. Explore the area behind the door on the right side to obtain more items, but do not use the teleporter. Return to the door and cross the ledge to reach a rest area that contains a feast. Cross the ledge to return to the room with the teleporter. Use the teleporter to transport your character to a short hallway with another teleporter. Enter the other teleporter to transport your character to one of the rooms off the main passageway. Return to the intersection with the locked door and two passageways.

Use a keep key to unlock the door and go through the next door. Climb the winding stairway to the top of this area. Unlock the door at the top of the stairway and go to the locked door on the opposite side of the room. Unlock the door and enter the teleporter. Your character will be teleported to an area with three stairways. Climb up and use the feast before entering the blue temple chamber to complete this level.


Level 9
Opponents: Flesh Golems, Glass Golems, Skeleton Warriors

This level begins in a room that ends with a single door. Enter the door to enter a central chamber with a platform containing a feast surrounded by ooze. Enter the left door of the two adjacent doors on the left side of the feast to enter the first section of this level.

The entry to the first section consists of two parallel corridors separated by an upper ledge that is reached by a set of stairs at the end of the corridors. Move down the left parallel corridor and enter the opening on the left wall. This room contains a large column with two sets of wide stairs on either side of the room. Move to the other side of the large column and enter the opening. Walk up the short set of stairs and move to the left to find a rest area. Explore the other end of this corridor to find items. Return to the short set of stairs and descend. Enter the chamber opposite the stairs to collect more items. Return to the room with the wide stairs. Climb either set of stairs. The far wall at the top of the stairs will descend. Run to the platform at the top of the wall to ascend to the upper area of this section. Jump across to the upper corridor. Walk forward until the corridor reaches an intersection. Quickly turn left at the intersection and explore the rooms to the left and right to find more items. (Walking forward at the intersection will bring your character to another vertically moving platform that leads to the other set of wide stairs from the lower area. Note that fireballs will begin shooting down the intersection.) Return to the intersection and turn left or right. When your character reaches the far ledge, a secret door will open releasing skeletal warriors, which will fall to the lower area. Jump across to the far ledge to descend. Return to the parallel corridor and move around the stairs to reach the opposite side. Enter the room that is off the corridor. Use the Boots Of Jumping to reach the upper ledge to collect more items, including Boots Of Ooze Walking. (This ledge can also be reached by falling from an upper area later in the level.) Return to the central chamber with the feast surrounded by ooze. Turn left and enter the left door of the two adjacent doors to reach the second section of this level.

In the second section, take the tower key and other items from the room with the square pool of ooze. Enter the left door of the two adjacent doors in this room to reach a rest area. Enter the door at the opposite side of the rest chamber to enter another room with a square pool of ooze. Collect the items at this location and enter the left door of the two adjacent doors in this room to return to the central chamber. Turn left and enter the left door of the two adjacent doors to reach the third section of this level.

The third section is similar to the first section of this level and consists of two parallel corridors separated by an upper ledge that is reached by a set of stairs at the end of the corridors. Move down the left parallel corridor. Note the opening on the left wall that leads to a room containing multiple items. Do not enter this room from the opening, as this will trigger a fire storm. The items will be accessible later by falling from an upper area later in the level. Continue to the end of the parallel corridor and move around the stairs to reach the opposite side. Enter the opening on the wall to reach a room that contains a large column with two sets of wide stairs on either side of the room. Move to the other side of the large column and enter the opening. Walk up the short set of stairs and move to the right to find a rest area. Explore the other end of this corridor to find items. Return to the short set of stairs and descend. Enter the chamber opposite the stairs to collect more items. Return to the room with the wide stairs. Climb either set of stairs. The far wall at the top of the stairs will descend. Run to the platform at the top of the wall to ascend to the upper area of this section. Jump across to the upper corridor. Walk forward until the corridor reaches an intersection. Quickly turn left at the intersection and explore the two rooms in this area to gain additional items. (Walking forward at the intersection will bring your character to another vertically moving platform that leads to the other set of wide stairs from the lower area. Note that fireballs will begin shooting down the intersection.) Return to the intersection and turn left or right. When your character reaches the far ledge, a secret door will open releasing skeletal warriors, which will fall to the lower area. Jump across to the far ledge to descend. Return to the parallel corridors and climb the stairs at the end of both corridors. Walk forward on the ledge that contains a rock and enter the teleporter at the far end to reach the fourth section of this level.

Your character will be transported to the a chamber with a wand in the fourth section. Walk though the archway, and move to the archway at the opposite side of the hall. The floor will rise, bringing your character to another chamber with a stairway and a feast. Climb the series of stairways and enter the chamber at the top. The floor will break away, sending your character down into a room with a pool of ooze. Enter the alcove in this room and open the secret door to collect the items on the upper ledge of the room in the third section. Return to the parallel corridors, climb the stairs, and enter the teleporter. Climb the series of stairways and avoid the pit by moving left along the ledge to the archway. Your character will enter a room with a large column that separates two short staircases and two archways. Explore the areas beyond the two archways to collect more items and a feast. Explore the rooms at the top of both short staircases to find more items, including a Bow Of Neverending Arrows and a tower key. Return to the central chamber and go to the first section of this level. Climb the stairs at the end of both parallel corridors. Walk forward on the ledge that contains a dart of homing and enter the teleporter at the far end to reach the fifth section of this level.

The fifth section of this level is similar to the fourth section of this level. Walk through the archway and move to the archway at the opposite side of the hall. The floor will rise, bringing your character to another chamber that contains a stairway and rations. Climb the series of stairways and enter the chamber at the top. The floor will break away, sending your character down into a room with a pool of ooze. Enter the alcove in this room and open the secret door to collect the items on the upper ledge of the room in the first section. Return to the parallel corridors, climb the stairs and enter the teleporter. Climb the series of stairways and avoid the pit by moving right along the ledge to the door. Open the door with a keep key. Your character will enter a room with a large column that separates two short staircases and two archways. Explore the rooms at the top of both short staircases to find more items, including a feast and a Ring Of Sustenance. Return to the room with the large column and enter the archway to find a teleporter. Use the teleporter to reach the sixth section of this level.

Your character enters the sixth section in a room with a single door. Open the door and enter an intersection containing four doors (including the door used to enter). The door to the left opens to a room with a feast. The door to the right opens to a room with an item. Unlock the door directly ahead and enter the alcove in the chamber. The floor will rise to a short hall that leads to the final chamber that contains a green chest. Approach the green chest and press P (3DO version) to complete the level.


Level 10
Opponents: Tentamorts, Gargoyles, Vampires

The first section of this level has the following layout (not to scale, for reference only):

                         J         K    L
                         |         |    |
                    F----B----+----C----G--M
                    |    |    |    |    |
                    |    |    |    |    |
                    |    +----A----|    |
                    |    |    |    |    |
                    |    |    |    |    |
                    H----D----+----E----I--N
                         |         |    |
                         Q         P    O

Your character begins in room A, which has this layout:

                            +-------   -------+
                            |Potion     Crates|
                            |                 |
                            |                 |
                                  Room A       
                            |                 |
                            |                 |
                            |Empty        Rock|
                            +-------   -------+

Go to room B and drop down the pit in the archway to reach area J. Collect the items in the rooms in this location and use the teleporter to return to room B. Return to room A. Go to room C and drop down the pit in the archway to reach area K. Collect the items in this location and use the teleporter to return to room C. Return to room A. Go to room E and drop down the pit in the archway to reach area P. Collect the items in this location and use the teleporter to return to room E. Return to room A. Go to room D and drop down the pit in the archway to reach area Q. Collect the items in the rooms in this location and use the teleporter to return to room D. Return to room A. Go to room G and step in the archway to descend to area L. Take all items and use the feast in this area before using the platform to ascend to room G. Drop down the pit in the archway to reach area M. Take all the items in this area. Return to room A by stepping on a rising platform to reach a teleporter. Go to room I. Drop down the pit in the archway to reach area N. Take all the items in this area. Return to room A by stepping on a rising platform to reach a teleporter. Return to room I and step in the archway to descend to area O. Take all the items and use the feast in this area in this area before using the platform to ascend to room I. Return to room A. Go to room F to enter the second section of this level.

Room F is a large room with four ledges with doors above a goop covered floor. Drop down to the upper ledge. (If your character misses, or falls off the ledge, use the teleporter at the bottom to return to the top of the room.) Collect the items behind both sets of doors. Jump across the pit to the middle ledge. The area behind the left door contains several items, including a Ring Of Invisibility. The area behind the right door contains a feast. Drop down to the lower ledge that contains two sets of crates. Explore the areas behind both doors to collect more items. Jump across the pit to the other lower ledge that contains a single set of crates. Enter either door and use the teleporter to enter the third section of this level.

The third section begins in a room with several items, including an Amulet Of Imminent Return. Walk down the passageway to the a room with a descending ramp. Walk down the passageway until the sloped roof is reached. Enter the arch on the opposite side and collect the items at this location. Note that this room contains a rising platform. Return to the sloped roof area and move to the opposite end. Enter the archways to find a feast and a rest area with a keep key. Return to the sloped room area and return to the room with the rising platform. Step on the platform to rise to the top of the room. When the platform reaches the top of this area, turn and jump into the alcove that contains the Ring Of Flying. Collect the other items in the alcove before using the teleporter to return to room A. Go to room H to enter the fourth section of this level.

Room H is a large room with two ledges with openings above a goop covered floor. Drop down to the upper ledge. (If your character misses, or falls off the ledge, use the teleporter at the bottom to return to the top of the room.) Use the rest area and enter the archway. Follow the passage until it ends with a chamber containing several archways. Move cautiously, as several vampires inhabit this area. Collect all items and use the feast in this area and return to the rest area. Jump across to the lower ledge. Enter the large room and follow the passage in the wall. Move down the passageway and duck into the side rooms to avoid the fireballs. A Ring Of Sustenance and a feast are located in one of the side rooms. Use the teleporter at the end of the passage to enter the fifth section of this level.

The fifth section begins on a ledge with a feast above a sloped roof area. Use the feast and move to the opposite end of the room and drop down to another sloped roof area. Turn left, move to the end and drop down to another sloped roof area. Turn left and drop down to another sloped roof area. Turn right and move to the end of this area and enter the archway to find Boots Of Flying. Note that a fireball trap will be triggered when taking the boots. (The teleporter beyond the archway on the opposite end of this area to will transport your character to Room A.) Return to the feast at the beginning of this section. (If necessary, use the Amulet of Imminent Return and retrace the route through room H.) From the sloped roof area containing the feast, move to the opposite end and drop down to another sloped roof area. Turn left, move to the end, and drop down to another sloped roof area. Turn left, move to the right of the column, and drop down to another sloped roof area. Turn left, move to the end of the area and enter the teleporter beyond the archway. Your character will be transported to the interior of an archway above another sloped roof area. Enter the sloped area and move to the middle, where the wall dips into a "V". Use the Ring Of Flying or Winged Boots to ascend into the "V". Move to the opposite side of the "V" and drop down to another sloped roof area.. Turn right and move to the end, enter the archway to the right, and use the teleporter. Your character will be transported to a large room with a wide ramp. Walk up the ramp and unlock the door with the keep key. Enter the blue temple chamber to complete the level.


Level 11
Opponents: Will o' Wisps, Tshala, Nabassu

This level begins in a room with two single doors on either side of a set of double doors. Three tower keys must be collected to complete this level. Note that your character can use the Ring Of Flying or Winged Boots to rise to the windows above the double doors and use the rest area visible through the windows, even though it is in a different room. Enter the double doors and explore the areas behind them. Note which doors are locked in order to prevent accidental use of a tower key later in the level. Return to the starting location for this level. Enter the single door to the right of the double doors. There is a rest area beyond the first opening to the right in the passage. Take the items in this location. There is a Ring Of Flying hidden behind an alcove on the upper ledge in the rest area. Return to the passage and turn right and follow the path until it ends at a door. There is a secret door just to the right of the door that contains another Ring Of Flying. Open the door and collect the items inside the room. Approach the spinning globes and press P (3DO version) to teleport to the second section of this level.

The second section contains multiple fireball and firestorm traps. A tower key is located in the first part of this level. The easiest way to find it is to turn right at every opportunity. The key may be found after turning right the second time. It is located in the section of hallway between the firestorm trap and the first large room. This is the only place where the path truly branches. Continue ahead and avoid the numerous fireball and firestorm traps by sidestepping into the safe areas that are along the path. Use an Orb Of Seeing to find the wide secret door in the middle of a firestorm trap area. A rest area is hidden behind the secret door. The path winds around and eventually opens into a large room. In the center of the room is platform that will take your character up into another large room. There are two exits from this second large room that both lead to the same place. This in turn leads to a slightly winding passageway without fire hazards. Eventually, your character will reach a straight path that has four rising platforms. Enter the blue temple chamber that is past the rising platforms to return to the first section.

Enter the double doors in the first section. This area consists of winding ramps and a series of large rooms. To prevent using the tower key by accident, do not open any doors that were previously discovered to be locked. Move up the ramps until one of the identical rooms containing a set of spinning globes is found. Approach the spinning globes and press P (3DO version) to teleport to the third section (or fourth section, depending on which set of spinning globes is found first) of this level.

The third section begins in a room that opens to an area consisting of branching ledges over red and blue goop. Follow the ledges until your character reaches an area that is made of a series of yellow brick columns in a "+" shape (when viewed from above). Explore this area until our character steps on a floor square that will rise upwards. This square is located in a room with arched windows. Your character will be in a maze-like area with ramps and small square open areas. Explore this area until your character finds a wide ramp that leads to an apparent dead end. Step next to the far wall to trigger the floor section to move downward. Enter the lower area and take the tower key that is on the elevated ramped platform in the center of the room. Enter the blue temple chamber to return to the room in the first section of this level that contained the globes. Note that the globes no longer are spinning. Explore the area to find one of the other room that contains spinning globes that are visible from the windows in this location. Approach the spinning globes and press P (3DO version) to enter the fourth section of this level.

Your character enters the fourth section on a platform surrounded by four doors and a pit of red and blue goop. Jump over the goop and enter one of the doors. Move forward and step on the platform on the floor to rise up. Move down the ramp and explore the rooms on either side to find the tower key. If the tower key is not found in this area, return to the platform surrounded by the four doors and try the next door. After the tower key is found, return to the platform surrounded by the four doors and find the door that leads to two teleporters. Use the teleporter that does not have a feast in front of it to return to the room in the first section of this level that contained the globes. Return to the starting location for this level.

Enter the single door that is to the left of the double doors. Move ahead in the passage and take the items located in the room behind the first opening on the left. Return to the passage and move ahead until it ends at a door. Use a tower key to unlock this door and the two following doors. Approach the blue chest and press P (3DO version) to complete the level.


Level 12
Opponents: Lightning Golem

Use the Ring Of Flying or Winged Boots to avoid the Lightning Golem until all needed items are collected from the ledges, beyond the archways, and through the teleporters. When the Lightning Golem is confronted, magic missiles may be used to defeat it and complete the level. If necessary, use the feasts hidden throughout the level to replenish hit points.


Level 13
Opponents: Bulettes, Farastu, Fire Elementals

This level begins in a room with a door and two passages. Follow the passages to obtain a feast on one side and an item on the other side. Exit through the door and move forward on the main passage past the first intersection. Turn right at the next intersection and move forward until your character reaches a door. Enter the door and follow the passage until a large room with two ramps is reached. Walk up the ramp that leads to a door and enter to find a rest area with a fortress key and other items. Return to the main passage and turn right (your character should be facing away from the starting location of this level). Move forward until your character reaches and intersection and turn right. Follow the passage until it ends in a chamber with a feast and other items. Return to the main passage and turn right (your character should be facing away from the starting location of this level). Move forward until the main passage ends at a "T" intersection. Turn right and follow the passage until it ends in a large room with a wide ramp. Walk up the ramp and enter the teleporter that is at the top. Your character will be transported into a tall room with a liquid floor. Walk up the spiral ramp and enter the archway at the top to enter a room with a circular ledge. Take the fortress key and the other items from the circular ledge before jumping down the pit in the floor. Your character will fall into another room with a liquid floor. Exit the room by using the liquid path until a path with a normal floor is reached. Turn right and move forward until the path ends at a door. Turn right just before door and follow the passage to another door. Unlock this door with a fortress key and enter. Move around the base of the circular platform at the center of the room and walk up the ramp. Use a running jump to leap over to the ledge that is above the door used the enter the room. The ledge will raise your character up to another room. Take the items in this area and enter the passageway. Pass the wide passageway to the left and continue forward until another room is entered. Take the items from this location and return to the wide passageway. Move forward along the wide passageway until it ends. Take the items at this location and enter either blue temple chamber to complete the level.


Level 14
Opponents: Mages, Bulettes, Cornugons

This level begins in a chamber with two potions. Move down the ramp to reach the main passageway. Move forward until your character reaches an intersection. Take the items from both chambers that are at the end of the passages to the left and right of the main passageway. Return to the main passageway and move away from the starting location until your character reaches the next intersection. Take the items from both chambers that are at the end of the passages to the left and right of the main passageway. Return to the main passageway and move away from the starting location until your character reaches a door. Use the door to enter the second section of this level.

The second section begins in a room with a liquid floor with a circular platform in the center, two doors (including the door used to enter) and four passageways. Note that the door opposite the door used to enter the room is locked. Each of the four passageways leads to a room with a large square column in the center. The corner of each square column that is directly opposite the passageway will raise and lower. Jump on each of the four square column corners when they are lowered to rise above to an upper room. Take the items in the upper room and step on the platform in the center of the room to descend. There is a fortress key in the upper room that is reached by moving down the passage to the right of the locked door. Use the key to unlock the door in the lower area. Move up the long ramp and open the door at the top. Enter the rest area and move into the blue temple chamber to complete the level.


Level 15
Opponents: Bone Golems, Pit Fiends, Kelubar

This level begins in a rest area with four exits (one on each side of the room). The remaining portion of the level consists of a maze. Drop unneeded items to help mark your character's path to avoid becoming lost. From the rest area, turn right and go up the ramp. Turn left and go down the ramp. Turn right and go down the ramp. Turn right at the lamp and go down the ramp. Turn right at the feast, move forward to go past the first intersection, and stop at the next intersection. Turn right and move forward to go past the hanging lamp. Turn right and go down the ramp. Turn left and go up the ramp. Turn left and go up the ramp. Turn left and move forward to go down two ramps. Turn right and go down a ramp. Turn right at the potion, and move forward to go down two ramps. Turn left and move forward to go up a ramp and down a ramp. Continue moving forward until the passage corners to the right. Turn right and move forward. Turn left and go up the next ramp. Turn right and go down the ramp. Take all the items including the fortress key.

Turn around and go up the ramp. Turn left and go down the ramp. Turn right and move forward to the pulsating cone. Turn left, follow the passage, and go up the ramp. Turn right at the helm and go down the ramp. Move forward until the passage turns right. Follow it to the right and go up the next two ramps. Turn right and go down the ramp. Turn right and unlock the door. Enter the room and exit Take the items and enter either blue temple chamber to exit the level.


Level 16
Opponents: Shators, Fire Elementals, Mages

This level begins in a room with a single door. Open the door, enter the short hallway, and open the next door. Your character will enter a wide room with two archways and two passageways. Enter the passageway to the left of the door used to enter the room and follow the ramp to the top to find a feast and other items. Return to the wide room. Enter the other passageway and follow the ramp to the top to find more items. Note that there is a fireball trap in this room. Return to the wide room. Position your character's back against the door. Enter the archway ahead and to the right. (Entering the other archway will trigger multiple fireball traps.) Your character will enter a second wide room with two doors (one locked), two ramps, and two archways (that lead back to the first wide room). Enter the unlocked door to find a rest area. Exit the rest area and turn left. Move up the ramp ahead of your character and enter the archway that appears on the left. Follow the passage until it enters a large room. Follow the spiral ramp downward until the bottom of the large room is reached to find a feast, fortress key, and other items. Follow the spiral ramp upward and return to the second wide room. Unlock the door and enter the blue temple chamber to complete the level.


Level 17
Opponents: Ultraloth

This level begins in a large room with items on platforms and four teleporters. Use the teleporters to reach a rest area with more items. After any needed items are collected, walk along the far wall to find a set of two archways. Enter the archways and kill the Ultraloth to complete the level.


Level 18
Opponents: The Necromancer

This level begins in a suspended platform with arches above a rest area, some items, and four teleporters. Enter any teleporter after collected any items and readying your character's weapons and spells. Your character will be teleported into a large room that contains the Necromancer's image on a platform in the center. If more items are needed, take the four fortress keys and open the doors at the edge of the room. A feast is also located behind one of the doors. Kill the Necromancer to complete the game. Note that fire based spells and weapons have no effect on him.
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