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Dragon Lore: The Legend Begins

Preface
Never talk to anyone while a weapon or the spell book is in Werner's hand.


Farm House
Talk to the man that is whittling in front of the house. He will tell Werner to get a bowl. Take the war hammer from the back of the house and the sword from the cart.

Exit through the gate. Follow the path to the right. Continue along the path and ignore the creature. Go forward until the end of the path is reached.


Pasture
Go to the small hut in the pasture and take the bone. Return to the creature's location.
Barn
Give the bone to the creature. The creature will move out of Werner's way.

Follow the creature to the barn-like building and take the bowl. Return to the Farm House.


Farm House
Give the bowl to the man. The man will tell Werner to take Daisy to the pasture.

Enter the house. Take the rope that is hanging from the post.

Leave the house and exit through the gate. Follow the path to the left. Continue forward on the path and enter the broken gate that is located just before the location of a second creature.


Daisy's Field
Enter the gate and use the rope on Daisy. Return to the Pasture.
Pasture
Follow Daisy to the tree. Use the rope on the tree in front of Daisy. Return to the Farm House.
Farm House
Enter the house and talk to the man. He will give Werner the von Wallenrod ring and a whistle. Take the flint (from the barrel), sulfur (from the table), quarterstaff (next to the door), armor (from the post), and shield. Wear the armor by placing it on Werner's chest. Use the shield by placing it on Werner's right hand. Use the war hammer or the sword in Werner's left hand.

Leave the house. Follow the path to the left. Return to the location of the second creature at the end of the path.


Stone Monoliths
Use the whistle and the creature will run away.

Go forward to the first stone monolith. Turn right and move forward. Enter the large skull on the left side at the base of the raised standing stones. Go to end of the corridor and take the key. Exit the skull.

Enter the skull on the right side at the base of the raised standing stones. Open the gate with the key.

  • To kill the skeleton here, turn around and quickly exit out of gate. Turn around again and wait for skeleton to approach the gate. Enter the gate to trap the skeleton behind it. Kill the skeleton and take the halberd from its inventory.
  • To kill the skeleton later, move past it.

After entering the gate, look at the wall on the right, approximately half way down the hallway. Find and push the off-color brick, and avoid the rolling boulder. The boulder will kill the skeleton, if it was not killed earlier (take the halberd from its inventory). Look at the pieces of the boulder and take the key. Use the key on the iron gate at the far end of the hallway. Go down the trap door.

Use the von Wallenrod ring to open the door. Try to touch the casket on the side that is missing the ruby with the von Wallenrod ring. The dragon will talk to Werner about the casket. Talk to the dragon again and to get the Open Door spell.

Return to the first stone monolith. Turn right and approach the second stone monolith. Talk to Chen Lai. Walk past Chen Lai through the stone archways.

Enter the wooden door. Look on the left wall for a dome-shaped outline. Use the war hammer to smash the wall and reveal a spell book. Take the spell book. Place the Open Door spell in the spell book. Put the book on Werner's eyes to see the spell runes. Use book in Werner's left hand. Cast the Open Door spell on the locked wooden door.

Go forward until Werner reaches a crossroads. Turn left and enter the Inn.


Inn
Talk to Albert and George until they give Werner a ladle. Leave the inn, cross the crossroads and enter the Cave.
Cave
Kill the dragonfly. Use the ladle to take some resin from the back of the cave. Return to the Inn.
Inn
Give the ladle and resin to Albert and George. They will give Werner a rope, morning star, and the Fireball spell. Add the Fireball spell to the spell book.

Go back to the crossroads, turn left, and approach the web.


Riverbank
Cast the Fireball spell at the web.

Continue down the road to the building containing four trees. Talk to Diakonov. Kill the demon he leaves behind. Take the cleaver and oar from the demon's inventory. Use the oar on the barge and cross the river.

Talk to Formar Thain of Hav'shal.

Continue moving forward until some columns and a man-eating plant appear. Take the strange skull that is on the right side of the plant. Attach the skull to the rope to make a grappling hook. Use the grappling hook on the tree branch over the plant and swing over it.

Talk to Tanathya Hyrenapth.

Continue moving forward to the Toadstool Village.


Toadstool Village
Talk to Cheldrya Serpentina. Follow the path that crosses a stream towards the left and away from the Toadstool Village.

Move towards the fountain. Go to the left side of the fountain and follow the path until it ends at the Large Tree House.


Large Tree House
Enter the tree house and talk to the fairy woman. She will give Werner a cog. Listen to her advice regarding not trusting her sister. Use the stairs (not the ladders) to climb to the upper level of the tree house.

Look at the dresser. Take the piece of cloth from the open drawer.

Return to the fountain. Move to the side of the fountain that is opposite to the path that leads to the Toadstool Village. With Werner's back to the fountain, choose the path on the right side. Move forward until the Small Tree House appears.


Small Tree House
Take an apple from the ground and give it to the creature. Use the lever that is next to the tree branches near the creature to levitate Werner up into the tree house. Talk to the fairy woman until she gives Werner a key. Use the lever in the tree house to levitate Werner back to the ground.

Return to the fountain. Soak the cloth in the fountain.

Move to the side of the fountain that is opposite to the path that leads to the Toadstool Village. With Werner's back to the fountain, choose the path on the left side. Move forward until the Garden appears.


Garden
Try to pick a flower. Arthus of Erwyndyll will carry Werner back to the fountain. Talk to Arthus of Erwyndyll.

Return to the Garden. Use the wet cloth over Werner's face Pick one red flower, one blue flower, and two yellow flowers.

Return to the Toadstool Village.


Toadstool Village
Smell the flower and Werner will shrink. Kill the scorpion. Find and take the blue vial. The blue vial will heal Werner as needed.

Enter the short toadstool near the dead scorpion. Climb up the stairs and open the door. Talk to the sprite until he gives Werner a Dispel Illusion spell. Place the spell in the spell book. Leave the toadstool.

Look for another short toadstool next to the stream. Enter the toadstool, go upstairs, and open the door. Take the green vial from the cupboard next to the bed. Take the green vial. Leave the toadstool.

Use the green vial and Werner will grow back to normal.

Return to the Garden. Follow the path that is between the red flowers.


Fujitomo No Samatori's Tomb
Talk to Kuru the Seneschal.

Replace the missing cog on the wall. Look for an outline on the wall to the right of the cogs. Cast the Dispel Illusion spell on the wall, and a doorway will appear.

Enter the doorway. Turn left at the first fork. Turn right at the second fork. Turn right at the third fork. Talk to Klaus von Straupzig.

Take the torch from the floor and return to the third fork. Follow the left path (when facing the fork from the entrance) to a red room. The center lamp is an upside down bucket. Take the bucket.

Return to the first fork and follow the path on the right. Fill the bucket by placing it next to the ceiling over the well. Return to the cogs. Place the bucket of water on the lever above the cogs. Enter the grate, go to the see-saw, and take the chest. Return to the red room. Go through the doorway and enter the green crypt room.

Place the chest on Fujitomo No Samatori's skeleton. The ring of Fujitomo will be given to Werner. Use the torch in the dark doorway on the other side of the green room. Return to the outside.


River
Talk to Herg Nach Drakhonen, who will ask Werner to look for a diamond. Continue moving forward to the river. Jump in the river. Werner may be swallowed by the pike or choose to kill it.

If the pike is killed, take the diamond from its inventory.

If swallowed by the pike, pick up the diamond. Then use a weapon or the yellow flower on the inside of the fish. Werner will be thrown clear onto the other bank of the river.


Lake
Move towards the mountains. Jump past the tree toward the lake. Walk into the waterfall and give the diamond to the Duck Dragon. The Duck Dragon will allow Werner to take a large jewel.

Climb up the bank and return to the location on the river where Werner met the pike.


River
Jump in the river to return to the opposite side. Take the jewel to Herg Nach Drakhonen to get his vote.

Return to the river and jump in. If necessary, use the yellow flowers or a weapon on the pike to cross the river.

Return to the waterfall.


Lake
Cross the lake using the stepping stones. Walk up the spiral path to the structure made of standing stones.
Standing Stones
Talk to Hellaynea D'Artica. Use the ring to prove Werner's identity. Accept her challenge and spar with her. She will give Werner a pick axe. Go back down the spiral path. Go to the right until Werner is on a white stone path. Turn left to face the end of the path. Use the pick axe on the blocked pathway and enter.
Cliffs
Talk to Diakonov. He will give Werner an axe. Use the axe to chop down the dead tree and create a bridge.

Walk across the tree bridge. Talk to the two thieves, then kill them. Take the bag and Kuru's sword. Go between the mountains.

Talk to Alexandre of Egregalionne and Sylvan of Sygill. Give either of them the unbroken vase in the bag. Use the bag to hold other items and enlarge the inventory space.

Continue moving ahead to the castle.


Castle Entrance
Enter the gates and go through the door. Pass the first giant stone guardian dragon, then show the ring to the small dragon on the drawbridge. Enter the castle.
Castle Main Level
Kill the undead man. Go to the throne and touch the brass serpent. Refer to the doors in the main hall as zero to six, moving clockwise with zero being the castle entrance.
               Round Table                   Stairs
                +---3--------------------------4---+
                |              Throne              |
           Beds 2                                  5 Beds
                |                                  |
                |                                  |
                |                                  |
                |                                  |
                |                                  |
                |                                  |
                |                                  |
                |                                  |
                +---1------------0-------------6---+
                  Chapel      Entrance      Library

Enter doorway one. Take the holy water sprinkler from the altar. Go to the back of the chapel and enter the doorway on the right. Take the candles from the shelf and the bible from the podium. Return to the altar and place the candles in the candlestick holder. Werner will find a piece of the von Wallenrod Seal.

Enter doorway two. Turn right and go to the back wall. Smash the bottle on the shelf with any weapon. Look at the smashed bottle. Take the first stone eye. Take the effigy of a dragon god that is hanging above the bed in the other room.

Enter doorway four. Go down the spiral staircase. Take the ornate sword that is leaning against the bottom of the staircase.

Enter doorway three. Replace the ornate sword next to the matching sword on the display to open a secret compartment. Take the piece of the von Wallenrod Seal and place it on the first piece of the Seal.

Enter doorway five. Push the metal bracket on the fireplace to lower the lamp in the next room. Take the key from the lamp above the chess board. Use the key on the chest. Add the final piece to the rest of the von Wallenrod Seal.

Enter doorway six. Move into the library. Touch the dragon bookstand for information on releasing the spirit that is trapped in the castle.

Return to doorway four and climb down the spiral staircase.


Castle Lower Levels
Touch the von Wallenrod Seal to the door with the markings and enter. This room has debris on the floor. Enter the door to the left. Climb up the ladder and take the broken key. Return to the room with the debris.

Enter the door straight across from Werner. Werner will enter a room with several doors. Refer to them as zero to seven moving clockwise, with door zero being the one just used to enter the room.

                 +--------------+   To   +--------------+             
      Blacksmith 6              | Dragon |              0 Entrance
                 |              |Fountain|              |
                 |              +----7---+              |
                 |                                      |
                 |                                      |
              ...5                                      1... 
              .  |                                      |  . 
            Cell |                                      | Cell  
              .  |                                      |  .  
              ...4                                      2...
                 |                                      |
                 +-------------------3------------------+
                                Banquet Hall

Enter doorway one. Turn right. Continue forward. Touch the skeleton lying down on the bench. Take the second stone eye. This area exits through doorway two.

Enter doorway three. Go to the left to enter the banquet hall. Take the crowbar from the rear right corner of the room. Return to the room with the doorways.

Enter doorway three. Go to the right to enter the kitchen. Take the ladle from the shelf. Return to the room with the doorways.

Enter doorway four. Turn right. Go forward through the door. Look under the sheet. Take the third stone eye. This area exits through doorway five.

Enter doorway six to find the blacksmith's work area. Enter the door in the back and look for a sack of coal next to the grate. Take the sack of coal and put it in the fire pit. Light the coal by using the flint on the sulfur. Use the bellows to stoke the fire. Take the hammer from the table with the three swords. Put the broken key in the coal to heat it. Put the heated key on the anvil. Use the hammer to reforge the key. Use the ladle to take some water from the trough. Quench the key with the ladle of water. Take the hacksaw that is near the black kettle on the floor. Return to the room with the doorways.

Use the key on doorway seven. Go downstairs. A dragon fountain will be in front of Werner. There are three cells on the right. Refer to them as zero through two, starting on the left.

Enter cell one. Take the small skeleton. The sword is a trap. Enter cell two. Use the receptacle on the skeleton in this cell. Put the bible on the skeleton. Put the holy water sprinkler on the skeleton. Place the stone effigy of the dragon god on the skeleton. Touch the skeleton to free it. Take the magician's key.

Enter the doorway to right of cell two and follow the turns in the hallway. Enter the door to the treasure room within and take the map that is on the chest. Return to the room with the dragon fountain.

Enter the door to the left of cell zero. Kill the orc. Take the pliers from the small table. Exit the room.

Enter the door across from Werner's current location. Climb up the stairs and jump in the pool of water. Take the crank. Climb out of the pool. Return to the room with the dragon fountain.

Use the crank on the dragon head that is sticking out the wall. Return to the room with the pool of water. The water will be gone. Enter the pool and go through the door. Walk on the catwalk and follow the path. Enter the hole in the castle wall.

Talk to Phlogiston, Dragon of Fire. He will give Werner magic powder and a sleep potion. Return to the Castle Entrance.


Castle Entrance
Use the sleep potion on giant stone guardian dragon. Take the molten sphere. Return to the interior of the castle.

Go to spiral staircase. Use the magic powder on the invisible barrier that is blocking the upper section. Go upstairs and enter the door.


Castle Upper Levels
Walk up the stairs and enter the door on the left. Kill the skeleton. Enter the door on the left side of the room. Look in the lower drawer of the table next to the bed and take the first metal ball. Return to the first room entered from the spiral staircase.

Enter the door that is straight ahead from Werner. Take the second metal ball from the planter that is next to the window on the left side of the room.

Enter the nursery through the door under the ramp. Take the third metal ball from the floor. Enter the door on the right side of the room.

Look to the left side of the hallway. Use the hacksaw on the bars of the window that overlooks the egg. Enter the nest. Go to the perch outside the nest and turn around. Place the molten sphere next to the egg. Use the pliers on the sphere. Touch the egg.

The dragon's son will follow Werner. Return to the hallway. Enter the far door. Enter the door to the left of the chest. Enter the door at the end of the short hall. Take the fourth metal ball from the bookshelf. Return to the short hall.

Enter the middle door. Take the twig from the fireplace. Use the flint on the sulfur. Use the fire on the twig. Use the lit twig on the falcon that is on the left side of the fireplace. Put the metal balls on the floor in front of the falcon. Touch the falcon to open a secret compartment. Take the talon with the attached string. Return to the room with the dragon fountain.


Castle Lower Levels
Enter the first door on the left. This is the armory. Take the fourth stone eye from the second weapon rack on the wall that is on the same side of the room as the door. Use the four stone eyes on the two skulls that are on the posts. The crystal containers will raise to reveal weapons. Take the sword, shield, crossbow, and key. Return to the room with the dragon fountain.

Go down the stairs. Open the door with the magician's key. Enter the room and take the dragon saddle and lance. Enter the far door. Talk to the dragon. Give the dragon the saddle. Talk to the dragon again. The dragon will take Werner to a secret location at the top of the castle if he is given an item. Give the dragon any item except the ring (the item will be returned later).

In the secret location, take the Transport spell from the wall. Place the Teleport spell in the spell book. Look at the chest. Take the vial of Diakonov's blood from the chest. Cast the Transport spell and go to the dragon's lair.


Castle Upper Levels
Talk to the dragon. He will return the borrowed item to Werner. Return to the ramp in the interior of the castle.

Go to the top of the ramp. Use the key from the armory to open the door. Enter the door in front of Werner and turn left. Look in the kettle with the hole in the bottom. Use the string with the attached talon in this kettle. Werner will take the dragon key that was hanging over the falcon. Exit the room.

Go up the stairs. Use the dragon key and enter the door.

Talk to Addlepate, the mage until he instructs Werner to place his armor on the floor. Put the sword, shield and crossbow in the pentacle. Werner will not be able to pick up the weapons after Addlepate asks him to do so. Leave them and move past Addlepate to reach the tower.

Walk along the walls and enter the opening. Climb up the ladder and take the ruby from the railing. Return to Addlepate.

Talk to Addlepate. Addlepate will give Werner a magic map of the land, which can be used with the Transport spell. Use the Transport spell to return to the Stone Monoliths.


Stone Monoliths
Werner will appear in his father's tomb. Put the ruby in the empty slot on the casket opposite the matching gem. Take the von Wallenrod armor and shield. Use the Transport spell to return to the top of the castle.
Castle Upper Levels
Talk to Addlepate. Show him Diakonov's blood. Addlepate will give Werner a chalice. Follow his instructions. Throw the blood in the pentacle. Take the power stone (amulet) out of the chalice. Throw it at Diakonov when cued. Addlepate will give Werner the dragon effigy and a crystal ball. Break the dragon effigy by using a weapon on it from the inventory. Take the weapons from the pentacle. Use the Transport spell to teleport back to the dragon.

Wear the dragon armor. Touch the dragon. Werner will ride the dragon back to the Dolmens.


Stone Monoliths
Voting will begin. After Werner receives the majority of the votes, Hellaynea will denounce Diakonov. Werner will become a Dragon Knight, ending the game.
Copyright © 1996 Al Amaloo. All rights reserved.