The Elder Scrolls: Morrowind cheats:
Locations
Note: Button presses are described in Xbox version format.
Use the equivalent key on the PC keyboard when playing that version.
Ald Ruhn: Good armor:
To find a near full set of glass armor go to the Fighter's
guild in Ald Ruhn. There is a door on the bottom floor which is
barely guarded with a level 80 lock. Go in and unlock the chest
near the bed.
Information in this section was contributed by AnneMDia.
Ald Ruhn: Good beginning equipment:
When you start the game and have made it to Balmora,
take the Silt Strider to Ald Ruhn. Go down the ramp, and to the
right are two guard towers. Go into the first one, labeled "Guard
Tower 2". There is a circular room with stairs leading down,
and one guard pacing around it all. While the guard is upstairs,
position yourself behind the ladder at the back (save the game
if desired; if you get caught the the armor will not be there).
Find the box with full Bonemold armor in it. When the guard goes
downstairs, turn to the box and take the full armor. If you are
not strong enough to hold it all, drop some and return for it
later. There is also a full suit of Bonemold downstairs in the
same tower, and downstairs in the other guard tower (Guard Tower
1). In Guard Tower 1, there are an assortment of good weapons
on a crate and table (again, save the game if desired). While
the guard is pacing downstairs, take the weapons. Sell or use
them as desired. If done correctly every time, and you successfully
steal all of the armor and weapons from both towers, you should
get 3,000 or more gold.
Ald Ruhn: Dwarven armor:
Go to the dome and find Venim Manor. Once inside, go
to the right and through the door. Go down the stairs, read the
note, put it back, then steal some of the Sujamma and drink it.
Then, start killing everyone and save the man behind the rug.
Information in this section was contributed by robert leeland.
Ald Ruhn: Wizard's Staff:
Go to the Mages Guild. You will find a big room with
about three people in it. If you go to the back, you will find
a Wizard's Staff. This will let you fly for two minutes per cast.
Note: It helps if you killed the old lady next to it before stealing
it. However, you will be expelled from the guild.
Information in this section was contributed by SepticFuddy.
Ald Ruhn: Easy Edwinna Elbert missions:
After doing a certain number of missions for Edwinna
Elbert in the Ald Ruhn Mages Guild, she will ask you for some
Dwemer blueprints in some strange Dwemer Stronghold. Instead of
spending a lot of time finding the place and the blueprints, just
go to Tel Vos. To get there, teleport to Sadrith Mora, take the
boat to Tel Mora, and retake the boat to Vos. After arriving in
Vos, take the path from the docks up to Vos, but turn left at
the sign post that points up the hill to Tel Vos. Once in Tel
Vos, proceed to the back and enter the Southern Tower. Go up the
stairs to the floor with the Khajiit and go out that door. Go
across the bridge and enter the door. You are now in the Tel Vos
Dwemer Museum. There are two people in there. Take out the Argonian
first (because of the enchanted Glass blade), then the other.
Quickly grab all the pictures from the walls and the Dwemer tube
on the table by the door. Then, get out before the Telvanni Guards
get you. You now have everything you need for the remainder of
Edwinna's missions except for the excavation report, which is
easy to get.
Information in this section was contributed by D. K.
Ald Velothi: Good armor:
To find the full set of Ebony Armor (except the sword
and shield which can be found at the Dren Plantation and other
Ruinic sites), go to Ald Velothi, just north of Gnisis. From Ald
Velothi, travel northeast to the Daedric Ruins. After entering
the shrine, clear it out of whatever is in there and go to the
corridor to the east. You will enter the Sunken Vault. Follow
the little spiral rock formation down until you see someone standing
on a platform. Jump or levitate to the platform and kill him.
He will have the full Ebony set.
Information in this section was contributed by LunaTek.
Ashurnibi: Good weapon:
Go down the coast by boats, then follow the coast north
from Hla Oad. When you find Ashurnibi, turn south to approach
the ruin. Three small rocks are close by in the water. Go under
the water just to the west and talk to the head. He will ask you
to rebuild his shrine. A sculptor is in Caldera in Ghorak Manor.
He will ask for plans. You can buy the book in Jobasha's Bookstore
in Vivec's Foreign Quarter. After the shrine is completed, go
to the new shrine and talk to Boethiah. He will give you a katana
called Goldbrand.
Information in this section was contributed by william tart.
Azura's Shrine: Boost enchant skill and
get Azura's Star:
Go towards Azura's Shrine, located at the most south
east part of your map, far east from Molag Mar. Look for the statue
of a woman. Once you enter the door directly below her feet next
to the cliff, go straight to find the giant statue of Azura. Stand
directly in front of it and press Action. She will talk
to you about a woman who has to live on a island for 100 years.
Once she is done talking, make your way to Malog Mar. Take the
Stilts Strider to Balmora. Then, take the Stilts Strider to Ald'ruhn.
Once your there, take the Stilts Strider to Khuul. From Khuul.
journey by boat to Dagon Fel. Look on your map to see four islands
at the most northern part of the continent. Travel to the island
second from the left. Once there, kill all the monsters near a
small shack. Then, take the amulet from the woman in gold armor.
Do not go in the shack. Instead, make your way back to Azura's
Shrine. Talk to her and receive Azura's Star, an unbreakable Soul
Gem. Trap a soul in it, and try enchanting a item or a weapon.
If the enchantment failed, capture another soul and try again.
You can now enchant repeatedly, making your enchantment skill
rise.
Information in this section was contributed by Slipknotplanet.
Azura's Shrine: Immortality:
Complete Azura's quest (a giant stone statue in the
very southeastern mountains, pictured on the map included with
the game). She needs you to go to a small island just west of
Dagon Fel (northernmost map) and kill all the monsters outside
of a shack. During the quest, do not enter the shack. Return to
Azura and she will give you Azura's Star, a reusable Soul Gem.
Trap a Golden Saint with Azura's Star (the summon spell can be
bought off a lady in the top of Tel Branora's highest tower, after
levitating there) and fill up some Common Soul Gems. You will
create a constant enchantment off of Azura's Star. Just before
pressing X to create it, switch it to a Common Soul Gem.
You now can have unlimited constant enchantments. You still need
high quality items to enchant. Make sure to train enchant to 45
from the Khajiit in Balmora's mage guild, then use the female
mage in the same room to travel to Sadrith Mora: Wolverine Hall
mage's guild. Go out the door and downstairs to the shrine. Talk
to the second man and buy 150 to 200 Ash Yam and Bloat (alchemy
equipment required). You may become encumbered. Mix about ten
potions (Fortify Intelligence) successfully and take them then
mix all the rest. You will be doing this each time you want to
make enchantments, so effects will increase dramatically. Get
an Intelligence of 1,500 to 2,000 for enchantments under 100;
2,000 to 4,000 above 100 enchantments. You can now make the enchantments
you always desired. A couple of Exquisite Rings with Chameleon
1-47 % constant (switch to Common Soul Gem before creation) makes
you permanently invisible. Enemies will not fight back and you
can steal anything. Take them off and put them on until the effect
is a high percentage, then never take them off again.
Information in this section was contributed by Galaran.
Bal Fell: Talking Mudcrab merchant:
Northeast of Bal Fell is a a rich talking Mudcrab.
He is directly across from Releth Ancaestral Tomb. He has 10,000
gp and buys items full price (unless they are broken). He will
buy most items. If you manage to find him and you have a spell
called Mark use it there. If you Mark it, you can cast a spell
called Recall to warp there. Do not kill him. You will need him
after you get farther in the game and need someone to sell items
to.
Information in this section was contributed by Tkf5000X.
Bal Fell: Invisible feet:
If you want to have invisible feet, go to Bal Fell
and go to the inner shine. Find the Ten Pace boots. When you put
them on, your feet will be invisible.
Information in this section was contributed by MItzi.
Bal Fell: Good boots:
Around the center of the southern coast where all the small islands
are located, there is one with some ruins with a shrine called
Bal Fell (not Bal Fel). Enter the door labeled "Outer Shrine".
Once inside, go straight to the inner shrine. It should be like
any other shrine, but has a chest with a level 75 lock in front
of the large statue. It contains the Ten Pace Boots. They have
a good armor rating and a few good enchantments (they need to
be casted). However, the boots weigh 60 pounds and may require
some extra space. Also in the shrine are some Dremoras which can
be killed for some good expensive items.
Information in this section was contributed by codymurphy27.
Balmora: Easy money:
After traveling to Balmora in the beginning of the
game, stop by Ravi'ir the traders house. A fairly heavy weapon
such as axe or longsword of some sort is also required, which
can be acquired from the Armorer a few shops down. Walk up to
him and begin to bash his face in. You will have a decent fight
on your hands -- save before undertaking this challenge. You should
win if you remember to keep hacking. This slight case of murder
early in the game will earn you the "Fiend Katana",
and "Fiend Tanto". One is worth 9000 gold and the other
is 3000 gold. You will also get three other enchanted weapons.
Sell them to the Armorer across the street or keep them to have
extremely powerful weapons early in the game. He also has an armory
in the back of his house which can be raided and sold.
Information in this section was contributed by Psilocyber.
When you first enter Balmora, head to the trader (Ravi'ir). Go
to the back of his shop. Once there, you can find weapons, such
as katanas, daggers, and various swords. You can steal all of
them and Ravi'ir will not notice. You can either sell these or
use them for yourself. Do not try stealing anything else that
is not in that corner, as he will notice.
When you first start out, go to Balmora and sell Ravi'ir all of
your inventory. Then, if desired, steal anything else and sell
it to him. When you think you have sold enough, kill him. You
will not only get all your items back, but some nice enchanted
swords. Take all of the items that you had sold him and sell it
again.
Information in this section was contributed by "Brainz" Bledsoe.
Go to the Mage's Guild in Balmora. The nice lady upstairs must
not believe in safes. She has a lot of items (Soul Gems for the
most part). Go downstairs and steal something minor, such as a
fork. As everyone comes for you, run about in circles to avoid
most of the hits. After doing this a few seconds, get past everybody
and run up the stairs. With as little mistakes as possible, quickly
take the things you want and exit the Guild/ Drop the items outside
and find a guard. Pay him his 20 gold then retrieve the items.
Information in this section was contributed by TazAholic4Life27.
Go to Tal Barmora and enter the Tradehouse. Go up the first flight
of stairs, take a left, and go down the stairs there. Once downstairs,
save the game then open the desk. A glass weapon will be inside.
Some are worth more than others, or you may want a certain kind.
If you do not get what you want, load the game and check again.
It will be different every time. If you are looking for the most
valuable, it is the Glass Claymore, valued at 32,000.
Information in this section was contributed by Aquagoat.
Note: This trick will not necessarily work for everyone. It will
also result in one less person to sell items to, but there are
a lot of other towns. Go to the pawnbroker in Balmora. Steal some
sort of minor object behind her. She will attack you. She is pretty
weak and can be felled in about four to five blows from a two-handed
sword. After you kill her, you may not have a bounty on your head
and you will have access to a lot of items. Most are worth very
little individually, but most are in bulk. There will also be
a some books and potions. Everything can be sold for about 800
gp which may not seem like much, but combined with all the other
items in the many boxes of Balmora and the money you get from
delivering the package, can result in enough for your character
to get some good armor, other goods, and weapons.
Information in this section was contributed by Cereal_Killah.
When Ajira in the Mages Guild asks you to place a fake Soul Gem
in Galbedir's desk, go upstairs when she is gone. Replace the
Soul Gem and also take the ones on her desk, which are worth a
fortune.
Information in this section was contributed by OGeleven.
An easier way to get all those expensive Soul Gems from Galbedir's
desk is to do all of Ajira's quests up to the stolen reports.
After that quest is complete, Galbedir will freeze wherever she
is. You can do this in enough time that she will stop on the lowest
stairwell. After she is stuck, go up and take all the desired
Soul Gems. Do not try to enchant anything by her with those Soul
Gems or she will realize you stole them.
Information in this section was contributed by ThALiKwId1.
Sleep until it turns to night. Enter Balmora then go around and
search all boxes, urns, and other searchable items on both sides
of the river. You will find lots of gold, good weapons that can
be sold, and potions. You can also find other inexpensive items.
If you are very desperate for gold, take these but they are not
worth much. If you do not find any good items at first, do not
be discouraged and keep looking. Usually guards could care less
if you steel from outside, but keep a wary eye just in case.
Information in this section was contributed by Matt Held.
Do the missions from Ajira. After you complete a few simple tasks,
Ajira will ask you to get put a fake stone in side of one of the
Mage guild member's desk. Ajira will distract her while you go
up. There should be several gems valued at 60,000, 12,000, 6,000,
etc. Take everything there while she is gone because she will
not leave again.
Information in this section was contributed by AnneMDia.
In the Xbox version, go to the Mages guild. It does not matter
if you join it. Jump onto the desk with the Soul Gems. Hold the
Left Analog-stick Down to make sure that she cannt see
you, A small noose in a box will appear at the bottom if you are
unseen. If she can see you, move back against the wall until she
cannot see you. Then, steal the Soul Gems and you will not get
in trouble. The coin is worth 60,000 gold, and others vary in
value (2,800, 200, 8,000).
Information in this section was contributed by Scott Moore.
This trick can be done with any shopkeeper, but the Armorer in
Balmora is recommended. He has the most money and a big enough
inventory of items to handle it. First, get about 500 gold (the
more the better). Talk to the shopkeeper and persuade. Bribe him
with a 100 gold until the blue bar in the upper-right corner is
at 100%. Then, exit the screen. Hopefully you will have a couple
hundred gold left. If not, do not worry as you will be at 100%
likeness for the rest of the game. You are now ready to buy and
sell. Buy enough items until you go over how much gold you have
by a reasonable number. Then, reduce the price to whatever you
have. You may get refused a few times, but keep trying until he
accepts. After you have been accepted or refused many times, go
to the first talk menu. Your blue bar may have gone down somewhat.
If this happens, exit the conversation then enter again. You should
be back at 100%. Then, sell all the items you just bought for
more than what you paid. Once you get enough gold, you should
be able to buy and sell for all the gold that the shopkeeper has.
When the shopkeeper runs out of gold, rest and wait for 24 hours
before talking to him again. He will have all his money back.
Repeat the process to get as much gold as desired. To speed up
the process try dropping everything in your inventory except for
gold before attempting the trick.
Information in this section was contributed by Jeff Wilharms.
This trick requires 75 or more Magicka and a good amount of gold.
Get a spell that does ice damage, then go to the Mages Guild in
Balmora. Get initiated, then have a spell made with ice that attacks
a target with a magnitude of 100 to 100. Finally, find a location
where a guard cannot reach you. Use your new magic attack. After
three or four hits, you can kill an Ordinator while being at a
very low level.
Information in this section was contributed by Paul Nason.
Balmora: Easy items:
In the Xbox version, immediately when you get out of
the office and into Seyda Neen, go straight north and into the
swampy area. Keep pushing forward until you hear screaming. Look
up, and a body should fall in front of you. Search the body and
take his clothes and weapon. The weapon does very good damage
and is needed for the next part. Head back towards Seyda Neen,
but go left at the intersection. You should see a giant monster
and a man. The monster is a means of transportation in this game,
and if you talk to the man, you can be taken to Belmada. Go there,
and once you arrive in town, go to where the shops are located.
They have signs in front of the houses. Save before you do the
next task. Look for the shop "Trader; R'avirr". Go into
the shop and you will see a lion object to your right. Enter the
back room. You will see equipment for the taking. Get out of sight
of R'avirr (lion) and take what you need, but keep your sword.
Then get behind R'avirr, draw your sword, and by any means necessary,
kill him. Continuously press Attack and you should be fine.
Once the dealer is dead, check his body and take all the weapons
there. There will be a Fiend Katana and Fiend Tanto on him. The
Katana is worth 9000 gp and the Tanto is worth 3000 gp. Sell the
Tanto and all the other weapons on him. With the Katana, there
is a spell that turns it into some sort of demon weapon that does
a great deal of damage. Save the game again, then go to the other
arms and armor dealer close by. Get behind the guard in there,
turn your sword into demon form, then hold R and release.
He will turn around and ask that you either pay him, go to jail,
or resist. Pay him 40 gp. Keep doing this and he will eventually
die. Kill the dealer as well. Take the best armor and equip it.
Behind the counter are 2500 gp armor and 800 gp boots. Take the
good items and sell the rest. Save the game and continue with
your new items.
Information in this section was contributed by Carl Crowley.
If you require fast money or enchanted items, go to the trader
R'avirr. Do not worry if you are not at a high level. If you need
help to kill him, summon the ancestral ghost. Take all of his
enchanted items and sell or use them.
Information in this section was contributed by JTReed069.
Balmora: Good armor:
To get good armor at the start of the game, get very
proficient with one weapon. Then, kill one of the Ordinators in
Balmora. You will have a good fight and someone may see you. Make
sure you save before attempting this.
Information in this section was contributed by tyler warren.
The armorer in Balmora has some armor on his shelves that are
very nice, a helmet and shield that have about 64 medium armor.
Come in from above and the guard cannot see you. Jump on a box
then jump on the guard's head. Go into sneak mode (click Left
Analog-stick) then take the items. One item is tricky, as
it is on the second shelf down. However, if timed correctly and
you are careful, you can get both without being caught.
Information in this section was contributed by calebmanch.
Balmora: Good weapons:
When you arrive in Balmora go to the east guard tower.
Go to the top floor where the guard is located. Jump on the small
basket and look on top of the dresser. The Sword Of White Woe
can be found there. It drains life and has good attack power.
Information in this section was contributed by Tidus 343.
In the Xbox version, when you start the game, go to Arille's Trade
House. As soon as you walk in, look to the left. You will see
a staff. Jump on the table. Jump, and while in the air, talk to
the lady directly in front of the table. If she says "Who's
there?", select "Goodbye". Jump again, and this
time take the staff while in the air and the lady will not notice
you. After leaving, go to Indoranyon Stronghold. Talk to the man
at the end. He will attack you; use "Calm Humanoid".
If you do not have it, you can buy it somewhere else. You can
then talk to him. He will train you for good Enchanting. Train,
then cast the spell. Keep doing this until your enchanting is
at least 50. Leave and go to Balmora. Go into the Mages Guild
and talk to the lady near Ajera. She will have an option to enchant.
Enchant the staff with Fireball, Summon Falme Atronotch, and Poison.
You can use any desired spells, but these are a good combination.
Next, buy Bound Mace. Cast it, and hold R. While holding
R, hold X. You will hear a sound. Wait two minutes.
If it goes off, do it again. Keep doing this until your skill
gets to at least 10,000. Then equip your staff. You will now have
the best weapon the game. Note: This can be done at any point
of the game. Also, this can be done with any weapon, but the staff
is recommended.
Information in this section was contributed by GangstaG26.
Go to the Mages Guild and look around in the crates and urns for
twenty Throwing Stars that do 3 to 7 frost damage. Look in the
storage room of the house of the woman who you go to for the first
job for the Fighters Guild to find an enchanted spear.
Information in this section was contributed by Paul Tetreau.
This is an easy way to get a very good weapon early in the game,
no matter what your character specializes in. Go to the Mages
Guild in Balmora. Go to the woman in the red dress downstairs.
Buy two spells from her; soultrap and any bound weapon spell (Bound
Dagger, Bound Long Sword, Bound Longbow, etc.). Next, talk to
the woman in the green dress in the center of the room. Go into
the spell making option. Name it whatever you wish, but make the
spell as follows: Bound Weapon: 2 second duration on self, Soultrap:
1 second duration on target. When the spell is made and purchased,
go to a corner of the room where no one is around and cast the
spell. Cast it until it works. You should have a powerful magic
weapon.
Information in this section was contributed by Helldemon47.
Balmora: Soul Gems:
Go to the Mage's Guild in Balmora. Go downstairs one
floor and talk to the Mage. She will ask if you want to join the
Mages. Answer "Yes". Go downstairs to the bottom floor
and go to the back room, to the only person who will give you
jobs for now. Do the first mission (to get four flowers that can
be found in Seyda Neen.) On the second mission, she will ask you
to put a fake soul gem in the desk on the top floor. The Mage
that guards the desk goes downstairs, and you can go upstairs
and take all the gems and the other items without being expelled
from the Mage's Guild. Note: Do not sell them back to the Mage
or your crime will be marked as committed.
Information in this section was contributed by Kyle Perrin.
Balmora: Flaming Stars:
Look at the crates outside of the South Wall Corner
Club. Check all of them to find 20 Flaming Throwing Stars.
Information in this section was contributed by erin2.
Balmora: Grandmaster Lockpick:
Go to the Lucky Lockup in Balmora (near Silt Strider).
Go up the stairs and into a room with no lock on it. There will
be a woman, and near her on a table will be the Grandmaster Pick
and the Master Probe. Save the game before stealing them, as everyone
will attacl and the woman will send out ghosts to kill you. Then,
run out of the room and turn to the right. Go through the door,
then run as fast as you can to the south wall corner club and
get the bounty off your head. You now have the best picks in the
game. Note: the pick will not work well unless you have a high
security level.
Information in this section was contributed by Rainer.
In Balmora on the west side of the river is a house of someone
named Hecerindes. Kill him. He is a weak opponent, except that
he summons a monster and starts bounding armor. Once he is defeated,
take the secret Masters Lockpick and Probe.
Information in this section was contributed by Rbonden.
Balmora: Get rid of bounty for free:
Go to Balmora and join the Thieves Clan in the Southwall
Cornerclub. The man at the counter downstairs can take of your
bounty for a price. To get rid of it for free, drop all your money
in one of the crates outside the Cornerclub. Go inside and talk
to the man downstairs behind the counter. Choose to talk to him
about the price on your head. Accept to pay, but since you have
no money in your inventory, you will not lose anything and your
bounty will be gone. Go back outside and get your money from the
crate.
Information in this section was contributed by ZER0C00Lo.
Balmora: Good armor:
Go to the armorer in Balmora and look behind the counter
to find Orcish Cuirass and Orcish Boots. If you take them, use
adrenaline rush and jump over the counter. Go out the door and
immediately visit the Thieves Guild to get your bounty cleared.
Drop gold and it is free. If you get caught, resist arrest. You
can then go back and steal more items from him like such as the
Dreugh Helm and Shield.
Information in this section was contributed by Adam and Ryan Young.
In the Xbox version, when getting the Sword Of White Woe, there
is also a set of Bonemold armor. Note: You do not have to fight
the Ordinator to get these items. Stand in the blind spot at the
foot of the bunkbeds. You will not be able to see him, and he
will not be able to see you. Jump and press A until you
get it. After you equip your new items, the Ordinator is much
easier to kill.
Information in this section was contributed by Nikki.
Balmora: Ajira's first quest:
The first quest from Ajira is easy and is a no risk
mission. All of the ingredients are within the boundary of the
town of Seyda Neen, by the muck pond (except for one of the mushrooms;).
If you plan on joining the Mage's Guild, get these items before
you leave for Balmora.
Information in this section was contributed by Geoffrey Parker.
Balmora: Free storing house:
If you are encumbered and need to stash items, the
easiest place is in the manor next to the Nerano Manor (on the
right side on the local map).
Information in this section was contributed by Greywolf1542.
Go to the rich side of town (near the alchemy and clothing shops).
There is a large manor called Hlaalo Manor or something similar.
It is directly across from the House Hlaalu headquarters and next
to a guard tower. Go to the upper balcony and pick the lock. No
one will see you there. The only person in the house is the maid,
who is behind a closed door and should be left there. If you plan
on joining House Hlaalu do not kill her. Just leave the door closed
and she will not see what you are doing. There is a dead body
on the ground floor that never disappears. You can use this as
an unlimited capacity storage unit, and you do not have to kill
anyone to get it. There are also some shelves, a few tables, and
lots of containers in the corner. This house should serve you
well until you get your stronghold.
Information in this section was contributed by dave barber.
Berandas: Good armor:
Go to Berandas to get a very powerful pair of boots.
They are light and have a better armor rating than The Ten Pace,and
Diaedric boots. They Levitate from 30 to 40 point but they are
not constant. There are some strong monsters but nothing that
is extremely tough. The boots are at the very bottom of the keep,
which is a small building that says the upper level.
Information in this section was contributed by Fooman1000.
Caldera: Easy money:
For easy money early in the game, go to the Mage's
Guild in Caldera. Go into the tower and go up the stairs to an
unguarded table. The table is filled with alchemist equipment
that range in value from 100 to 4800 gold pieces. If alchemy is
a major part of your class, you can use this to help you greatly.
However, if you just want the money, the best place to sell it
is the alchemist in Balmera next to the Fine Clothier. She is
loaded with gold and if you have not made her mad, you can get
a hefty pay check.
Information in this section was contributed by jizasion555.
For some easy money, make sure you do not have Alchemy as one
of your major or minor skills when you start the game. Start the
game and immediately go about getting about 2000 to 3000 gold.
Then, join the Mages Guild (you do not have to be a Mage). Go
to the bottom floor and find the cat person who will train you
in alchemy. Get enough training to identify the first characteristic
of the raw ingredients. Then, use the Mages Guild guide to teleport
to Caldera. On the bottom floor of the Mages Guild in Caldera
is be a fruity sounding man standing in front of a door. Go through
the door and up the stairs to find a full set of alchemy tools
of Master quality. Take them and go talk to the man that was standing
in front of the door. Using the "Info" button find out
any two ingredients that will make any potion. Buy all he has,
exit the conversation, then talk to him again. He will have more.
Continue to do this until you overencumber yourself with the ingredients.
Then, go about making all those potions. At first, most will fail
but you will get better. Then, take you potions to the manor in
town. Inside you will find a talking scamp that will buy most
everything at face value. Sell all of your potions, then repeat.
If the scamp runs out of money, just rest and his money will return.
The more times you do it, the better you will get at making potions.
The better you get at making potions, the more your potions will
be worth and the more of them you will have. It is a cycle that
you can use as many times you desired to get as much money as
needed.
Information in this section was contributed by Donovan.
Start a character with the ability to summon an Ancestral Ghost
and buy Soul Trap from the woman in the Mage's Guild (in the bottom
in the back). Then, get some about 1000 to 3000 gp. Go to Tel
Branora on the east side of the map in the islands. There is a
woman in one of the first houses (a trader). Her name is Sylvan
or something similar. You can buy common Soul Gems from her. Buy
all the ones she has and say "Offer". Then, go back
to barter and buy them again. They regenerate, and after the first
time, she only has three but it stays there. After getting a good
amount of them (save money for the trip home), go to Caldera.
Go to the hotel next to Ghorak Manner. Stay there and summon a
Ghost. Put Soul Trap on it, then kill it (Fire Bite recommended).
You can rest in the bed -- do not pay; just go to the back room
and do it there. When you filled the gems, you will see that each
is now worth 4000 gp. Sell it to the Creeper next door in the
upstairs at Ghorak Manor for face value. Do this once then rest
for 24 hours because. This will regenerate his money as he only
has 5,000 gp. When you sell them all, you can have up to 200,000
gp.
Go to Caldera by the Mages Guild or by walking. Begin to walk
mostly east, but slightly north as well, towards Ghost Gate. About
one third of the way there, there will be a mine. Go in and kill
the guards and miners to steal 80 diamonds.
Information in this section was contributed by burtonwells.
First, sell items or do quests to get 5,000 gold. Then go to Ghorak
Manor in Caldera. There is a merchant named Scamp there. Since
your gold is an actual item in your inventory, you can sell it.
Sell your 5,000 gold for his 5,000 gold. This gives him 5,000
gold in his inventory, which stays with a merchant, even overnight
(barter money does not). Rest a day, then sell him your 5,000
gold again. He will now have a 10,000 gold icon in his inventory,
and no barter money. Rest and repeat until you accumulate a large
sum, then kill him. He will have all the gold that you ever sold
him on his corpse.
When you are in Caldera, find Ghorak Manor. Interestingly, it
has a scamp merchant, Creeper. He will buy most items. This is
also the place with the Orc sculptor. The Orcs in this manor do
not care if you take their items. However, they will taunt you.
In the room upstairs with the sculptor is a crate filled with
Orcish armor. You will have a choice to keep it for yourself,
or sell all of it to Creeper. You can kill off the Orcs one by
one, and they will not care. One of the Orcs has a Dwarven battle
axe. It is recommended that your character be strong before getting
the axe, as the Orc will use it on you.
First, have at least 1,000 to 5000 (recommended) gold. Go to Caldera
and go to Ghorak Manor (with all the Orcs inside; next to the
armor shop). On the top floor is a merchant creature called The
Creeper. Barter with him, then sell him all your gold. Then, rest
for twenty four hours in front of The Creeper. As soon as you
wake up, sell your money to him again, then sleep again. Each
time you do this, he doubles what you sell him. For example, if
you sell him 5,000, he will have 10,000. Once you are satisfied,
kill him. The Orcs will not harm you. Once he is dead, loot his
corpse and take his gold. He will have all the gold you sold to
him.
Information in this section was contributed by Max Fischer.
Note: You must to be able to kill several Dremora Lords and Golden
Saints to do this trick. Go to Caldera and move northeast to the
tomb there. Enter it and kill the Deadra creatures, looting their
bodies for the weapons. The weapons range from Dweomer, Ebony,
and Daedric, mostly 10,000 to 20,0000. Leave, heal, and repeat
as many times as desired. The Daedra respawn, giving you an unlimited
supply of weapons. Go to Creeper in the Gorak Manor and sell the
weapons for like about 5,000 gold each.
Information in this section was contributed by automobilie.
Caldera: Masters Alchemy Equipment:
Use the following trick to get the masters alchemy
equipment for 200 gp. Buy the Masters Calcinator in Lower Waistworks,
Vivec, Foreign Quarter, at the Apothecary for 200 gp. Walk or
transport to Caldera Mages Guild. Up the steps in the south tower
is a nearly complete set of Masters Equipment.
Information in this section was contributed by casual1y.
Caldera: Boots Of Blinding Speed:
Get on the road/roads leading from Caldera to Gnaar
Mok. On one of the roads is a Redguard woman who needs your help
in getting to Gnaar Mok. In return she will give you The Boots
Of Blinding Speed. These boots have a constant effect of fortify
Speed 200 points and Blind 100% as long as you are wearing them.
The 100% Blind effect just makes the world slightly darker. Take
them off while in dark tombs or during a battle, since they only
have 50 health.
Information in this section was contributed by HNT4WHITETAIL.
When using these boots, they usually bllind you 100%. Set your
contrast on your television to a bright level, and continue to
put the boots on and off. If you repeat this and watch the background,
it is sometimes possible to see where you are going.
Information in this section was contributed by Michael P.
Caldera: Free house:
Go to Caldera and find houses with one person in them.
Kill the occupant. They will not report it and the house is yours.
Another house in Caldera you can get is the clothes shop. You
will get reported, but that is only if you talk to the Imperial
Legion Guard.
Information in this section was contributed by omarfr.
Caldera: Free repair hammers:
Go to the Armorer shop in Caldera and buy a Journeyman's
Hammer. It does not work with other hammers. Use the hammer until
there is one use remaining. Sell the hammer back to the armorer.
You can now buy the hammer back for 1 gold, and it will have twenty
uses when you use it from your inventory. If you do not use all
of the hammer, you can sell it back for a profit and the cheap
hammer never goes out of the armorer's inventory.
Information in this section was contributed by Ben Mauger.
Caldera: Armor and weapons:
Go to Ghorak Manor. At the very top floor above the
Scamp is an Orc with some boxes around him. In one of them is
part of the Orcish armor set. If you stand on a box and jump,
there are rafters on the ceiling. On one of the rafters are some
weapons.
Information in this section was contributed by DaRkRiDeR77705.
Inside Caldera, in the only manor there, are Orcs that do not
look too dangerous. Go over to the inn outside of the manor. Use
the door of the manor nearest to the inn. You will first see an
Orc just inside. He wields a dwarven war-axe. Kill him. Because
they are all criminals you will not get reported. Be careful not
to hit anyone else unless you are a high enough level. After killing
him, go to the next one. Once again, be careful. He wields an
Ebony sword, which does considerable damage. After him, the Orc
up the stairs is relatively easy. Do not kill the Scamp. The one
up the next set of stairs has no weapon. After killing the last
Orc, loot everything. Inside the box next to him is Orcish armor
ranging in value from 1,000 to 5,000 gold (or you can use it for
yourself). Sell them to the Scamp who buys almost everything and
has 5,000 gold to spend. You can also make Ghorak Manor your new
house because none of the occupants will return. ALSO the Scamp
is nice to have unless you find the Mudcrab.
Information in this section was contributed by MrButtworthy.
Dagon Fell: Get map marked:
In the city of Dagon Fell is a shop called "The
End Of The World". Inside is a Nord standing behind the bar
named Sarnir the Clerk. He knows almost everything there is to
know about the world and skills. If you talk to him and just questions,
he can mark nearly every city on your map, even small villages.
He knows about all the five Dunmer Great Houses, skills such as
Block, Heavy Armor, and Alchemy. He also knows about all the races,
and the list goes on. It is difficult to get to Dagon Fel. The
only way besides walking is to go by boat from Tel Mora, Sadrith
Mora, Khuul, and Tel Aruhn.
Information in this section was contributed by Thor1100.
Dagon Fell: Good armor and weapons:
Use the following steps to get a great helm, Daedric
Dagger, and other magical items. In Dagon Fel, go east to the
Dwenmer Tower. It would be a good idea to have a good weapon and
the continuous healing cheat or some healing potions. When you
go inside the tower there are three people who will attack you.
They carry good items. In the room across from the stairs is a
ladder leading up. Climb up to find a man. Kill him quickly. On
him you will find the Masque of Clavical Vile, which has 114 armor
and increases personality by 30. The Daedric Dagger is on a table.
Information in this section was contributed by elesar.
To get the Masque of Clasceis Ville, go to Dagon Fell then go
west. You will find Sorkvilds Tower. Enter and walk straight.
You will see a ladder. Go up and kill a man with a robe; he has
the helmet.
Information in this section was contributed by David Buckle.
Dagon Fell: Become a vampire:
At the east side of Dagon Fell is an ancestral tomb
There should be people inside. They are actually vampires. Get
hit by one a few times They must hit you with a weapon or hand
to hand (no magic). You should contract a disease. No one will
talk to you after this happens. The only way to get healed is
to do the vampire clan missions.
Information in this section was contributed by Shadowwolf610.
Dagoth Ur: Good items:
Just south of Dagoth Ur (in the middle of map) is a
dwoemer ruin called Odrosal. Inside, you can get a amulet worth
20,000 gp. Up a ladder in the small ruin there is a sword worth
400,000 gp. It is not that strong attack-wise, but it has a constant
effect of Fortify Magicka 50 points, Health 30 points, Attack
30 points, Agility 20 points, and Speed 20 points. This one-handed
sword is called the Keening.
Information in this section was contributed by JoshuaCookWA.
Note: If your sell Keening, you cannot complete the game. Keening
is one of the weapons that you use to destroy the heart of the
God at the end of the game.
Information in this section was contributed by Althalus Bayless.
Dren: Good armor and weapons:
In order to get the Daedric Katana, go to the Dren
Plantation. When you arrive, look for a large building labeled
"Dren's Villa". Enter it, then go all the way down to
the last floor. When you get there, look around for a stair that
leads to a door downstairs. There should be three guards located
there (some are in the second door). All of them are easy to kill
if you are a good warrior, but a very strong weapon or high level
is recommended. One of the guards has no shirt and a red Daedric
Shield. His name is Galos Farethi. He also is carrying the Daedric
Katana. The other two just have Glass Daggers and Glass Wild ViperBlade.
Also, go to the top of the building to find a man that has a shelf
directly behind him, holding some good items such as the Daedric
Greaves. He is also fairy easy to kill, but make sure you take
out everyone else first, or everyone in that building will attack
you.
Information in this section was contributed by Bigholeincouch2.
Go to Dren's Villa and kill all the people downstairs. At the
top floor is a merchant with lots of good armor. If you kill him,
you can get an Ebony Cuirass and an Endoril Helmet.
Information in this section was contributed by GodOfTheMind2001.
Go to the Dren Plantation (north of Deliagad). Once there, go
to the Netch farm. There should be a tall building in one corner
of the farm, with a ladder leading up to it. Go into the building.
It is called the Dren Plantation, Tower Shack. There should be
one man inside. Kill him. He has a nice sword.
Information in this section was contributed by Tucker McKnight.
If you have an extremely good character, go to the Dren Plantation.
Kill everyone inside the huts and everyone inside the plantations.
When you get to Orva Dren's house, try to kill everyone inside.
There will be four people. Two of them have Glass Jinxblades that
paralyze you for ten seconds. Another has a Daedric Katana. Orva
Dren has a Ebony Spear. This is very difficult. Once you have
eliminated everyone in the entire Dren Plantation area, you should
have all the Daedric Swords except a shortsword, a Daedric Shield,
an Ebony Cuirass, a full set of Dweomer Armor, and a full set
of Orcish Armor, a Orc Warhammer, a couple full sets of Bonemold
Armor, an Ebony Shortsword, an Ebony Longsword, and an Ebony Broadsword.
Information in this section was contributed by Videon5x.
Use the following trick to get a Daedric Dai Katana. Note: You
mjust be strong enough to defeat a very powerful opponent. Go
to Dren Plantation and find an area with a lot of Netches (it
is a kind of petting zoo). There will be a "tower shack"
in the corner of the wall. Inside will be someone with no armor.
Although he looks weak, he is strong. Kill him. He has the Daedric
Dai Katana and will use it during the battle. If you kill him,
look through the items on his body and the sword will be there.
The sword's strongest attack is 1-60.
Information in this section was contributed by Rbonden.
Dren: Join another House:
If you are in House Redoran or Telvanni and want to
join another House, go to the Dren Plantation. Find Orvas Dren
in his house, then kill him. Go to Duke Dren at the Grand Council
Chambers in Ebonhart. Talk to him about the Commona Tong and he
will say "So my brother is dead? Sad to hear it but I guess
it could not be avoided. So now there is nothing stopping me from
naming you grand Master of house Hiallu." You will not actually
become the Grandmaster, but you will still be in house Hiallu
and can earn your way to Grandmaster.
Information in this section was contributed by Freakteen666.
To advance in house Hiallu to Grandmaster, kill Orves Dren in
his villa on the Dren Plantation. Then, talk to Duke Dren in Ebonheart.
Talk to him about the Commana Tong and he will say that you are
the new Grandmaster, but you are only the lowest rank in house
Hiallu. Continue to talk to him about the Commana Tong until he
tells you something new. You are now the new Grandmaster of house
Hiallu.
Information in this section was contributed by Sloop.
Ebonheart: Easy money:
In the Xbox version, travel to Ebonhart and join the
Imperial Cult. Talk to the Almoner, Lulus Truptor, in the Imperial
Chapel. He is downstair). Go on a few Almoner missions. You do
not have to collect the money if you already have enough to pay
him yourself. Eventually, he will send you to Balmora to collect
Cyrodillic Brandy. Talk to the owner of the club, Eight Plates
and ask her to donate some Cyrodillic Brandy. She will gladly
give it to you if her disposition is high enough. Then, try it
again. She does not seem to realize that she just donated a bottle,
and she will give you more. Keep asking her to donate Cyrodillic
Brandy and press A as many times as desired or are over-encumbered.
It sells for a decent amount, especially if you take it to the
talking Mudcrab Merchant.
Information in this section was contributed by oleo500.
Ebonheart: Good armor:
If you poke around the coast surrounding Ebonheart,
you will notice that a door appears on your mini-map just off
the shore. Swim down to it and go through. When you surface on
the other side, you will be in the Ebonheart Underground Caves.
The caves will branch off in three directions. One is a dead end,
one takes you to the secret entrance to the Ebonheart Imperial
Garrison (you need a key), and the third tunnel leads to a man
in shiny armor. He will attack you. If you win, he has the Devil
Katana (worth 10,000 gp) and the Lord's Mail, On top of being
worth 190,000 gp, it has an armor rating of 333, cures poison,
and resists magic.
Information in this section was contributed by GodOfTheMind2001.
To get the Chrysamere and Lords Mail you must become at least
a Knight Protector of the Imperial Legion. You must then go to
Ebonheart and then to the Grand Council Chamber. Go to the stairs
on the right and go up until you reach the room with the Duke
in it. Approach the man wearing Imperial silver Cuirass without
a helmet. Talk to him and he will tell you how to get them. Then,
give it back to him. You must now fight him in the arena. Note:
Your character should be very strong before attempting this.
Information in this section was contributed by David Buckle.
Ebonheart: Raise House Hiaalu level:
Go up to Duke Dren in Ebonheart and keep selecting
the subject "Commona Tong". Each time this is done,
it will raise your level in House Hiaalu. After about ten times,
you will be Grandmaster.
Information in this section was contributed by ryan.
Erabenimsun Camp: Daedric Boots:
Daedric Boots can be found west of Erabenimsun Camp
in a Drummer Ruin.
Information in this section was contributed by Darkside4good.
Fort Frostmoth: Finding a werewolf:
Werewolves are commonly found just northwest of Fort
Frostmoth at midnight. They are usually surrounded by two Spriggans
and one Plague Bear or other creatures. It is recommended that
you kill these creatures before attacking the werewolf. If you
are a high level character, the werewolf might not be able to
hit you. Try killing it and see if you contract the disease called
Sanies Lupinus or "Werewolf Disease". Saving before
interacting with the werewolf is highly recommended. You might
also want to take off armor before attacking it to make yourself
easier to to hit.
Information in this section was contributed by imran gruhonjic.
Ghostgate: Good armor and weapons:
Go to the small town of Ghostgate, just northeast of
Balmora. When you arrive, there will be two doors. Enter the left
one, then follow the circular hall all the way around until you
see stairs going down. Inside the first door on the left is a
blacksmith. Kill him, pay the fee, and you will have the full
Glass Armor set, including the sword.
Information in this section was contributed by Dwayne.
Go to the Ghostgate, which is near the mountains which are black
on the map. It resembles like a big wall that is an electric current.
There are two parts to Ghoastgate. In both parts are people who
have Glass armor. You can kill them if you wish and take the armor.
You will find a person with Full Glass and a strange looking Helmet.
Save before you do this. Go behind him and attack. If you kill
him, you will get a Daedric Claymore and a Daedric Helmet of Terror.
Information in this section was contributed by SusanPrks.
Go to the left tower at Ghostgate, known as the Tower Of Dawn.
Kill everyone inside. You should have a very good character in
order to do this. Once you get done, you should have a price on
your head of about 7,890 Septims, and about three set of full
Glass Armor, along with both types of Glass Shields. If you have
killed everyone upstairs, downstairs, and the middle level, you
also should have two very good helmets called the Daedric Helm
Of Terror and the Daedric Helm Of Inspiration. They are both very
good and weigh about fifteen pounds. Both have a armor rating
of over one hundred. You also will get three Glass Jinxblades,
one Glass Dagger, and one Glass Longsword.
Information in this section was contributed by Videon5x.
First, go in to the Tower Of Dusk, then go into the lower level.
Once there, you will find an armorer who has twelve pieces of
glass armor, two helms, one dagger, one long sword, one halberd,
two pairs of boots, one shield, two paulldrons, etc. totaling
60,000 and up. the Ghostgate is northeast of Caldera.
Information in this section was contributed by Scor10pion.
To do this trick, you will need 1,040 Drakes. In Ghostgate, enter
the tower on the right. Go right all the way around to reach a
staircase. Go down, enter the door, and open the door opposite
to you. An Ordinator is in there. Wait about five minutes and
he will come out. Quickly go in the door and close it so that
he will not come back in. Grab the key on the table and go to
the other door in the room. It will unlock with the key. Close
the door, when you are inside, kill the Ordinator that is in there.
Get the shield and pauldrons and drop all your items except for
gold. Go to the door, and the other people will tell you to pay
gold, go to jail, or resist arrest. Select "Pay gold"
to clear your name. Return to your items. Look at the things you
just stole. The shield has either 122 or 126 armor. It is worth
25,000 gold, and you only paid 1,040 for it. The Pauldrons are
worth 4,000 gold. You can also go through the Ordinator's inventory
and pick up his items. Sometimes they have about 10,000 gold worth
of items.
Information in this section was contributed by vtcycle.
Ghostgate: Unlimited Ascended Sleeper Souls:
You will first need a lot of Grand Soul gems and Soul
Trapping spells. Find the Ashland Region and Ghostgate. Now after
you reach and are facing Ghostgate, go right. You should find
a cave called Sharapli. Inside is an Ascended Sleeper. Trap its
soul and walk outside. Rest for 72 hours. Go back in and kill
it again, and repeat.
Information in this section was contributed by the D.A.N.B..
Gnisis: Amulet:
In the Gnisis region is a woman named Synette Jeline
by a pond just southeast of the Dwarven ruin of Arkngthunch-Sturdumz
(where you get the Dwemer tube from in the Mage Guild quest from
Edwinna Elbert). This woman will ask you to find her lost ring
that she has dropped in the pond. She will not get it because
she is a "lady of the evening" and cannot get dirty
or wet. Instead of immediately jumping in and finding the ring,
if you are a new player, save your game. Jump in and find her
ring, It next to a few reeds and may be difficult to locate. .
When you do, she will attack you and another person will appear
nearby and start shooting arrows at you. Kill them both by any
means. Some high power attack scrolls may be useful. After both
are dead, the woman that appeared out of nowhere will have an
Amulet on her. This is a magic Amulet that will allow you to have
80% chameleon. With this item, you can kill people 20 levels higher
without being seen.
Information in this section was contributed by germinas.
Gnisis: Ring:
A little bit southeast from Gnisis near the river,
you can go in a tomb. Enter the second door to the left and follow
the path to find an urn with Destagmer's Ring inside. It has 30%
protection against various elements and is valued at 12,000 gp.
Information in this section was contributed by Marcus Engelbrektson.
Gnisis: Boots Of The Apostle:
Go to Gnisis then go south to the Koal cave entrance.
Then, move east until you reach to a Dunmer stronghold called
Berandas. Berandas is very close to Koal cave. Go inside then
go down to the bottom level. You will come across a place where
there are three ways to go. Choose the left side and keep walking.
You will find a room with a dead man wearing the boots.
Information in this section was contributed by David Buckle.
Hlaalu: Enter the treasury:
Go into the lower wasteworks of Hlaalu, Vivec. It is
on one of the sides. Go in and go down all of the steps. Once
down there, you will see two people dressed in nice clothes and
two Ordinators. Taunt all four of them and kill them. Then, take
the deed for the Rethan Manor, which now makes you the owner of
it. Proceed into the next door and you will see another Ordinator.
Again, taunt and kill him. Go into the next door and you will
see two Ordinators. They will trap you -- jump over them. Keep
the door open and that will allow you to steal all the items inside
without them seeing. Take it and run. There is a full Glass armor
set, including a helmet, over 5000 gp and lots of good weapons.
Information in this section was contributed by Steve.
Khul: Mehrunes' Razor:
To get the legendary item Mehrunes' Razor, go west
from Khul. You will find a Deadric shrine. Pass it and continue
west until you reach the last Deadric shrine in the area. Go in,
kill the occupants, and approach the statue. It should say "Mehrunes
Dagon". Press A and he will tell you about Mehrunes'
Razor, and how it has fallen into unworthy hands. He will tell
you that the former owner is now dead and that the razor now lies
in Alas tomb. The tomb is near Molag Marr. Search around until
you find it.
Information in this section was contributed by Chryyz Omega Kain.
Maalog Mar: Good armor and weapons:
Go to Maalog Mar and enter "Armigers Stronghold".
There will be a man in there that you can train with. train with
the long sword until you cannot progress farther or do not want
to. Then, buy an average long sword and return to the trainer.
You will then need to kill him. The easiest way is to face the
room door (make sure its closed) and hit him once. He will then
use magic and back up slowly. When he reaches the closed door,
open it and he will be caught between the door and the wall. You
then can kill him without worry. When he dies, you will get a
Daedric Long sword with a chop damage of 1 to 60 and Glass Armor
that has a huge value and a great armor rating. You will not find
a better weapon or armor for awhile.
Information in this section was contributed by Great Milenko.
Find someone with Glass armor. It is dark metal armor with green
glass in it. Save the game, then try to kill them. If you kill
them you will not get reported and everyone there will not attack.
It is light armor with an armor rating of 105. It is also worth
a lot of gold if you decide to sell it.
Information in this section was contributed by Jipete38.
Marandus Fort: Easy money:
Go to Marandus Fort next to Lake Nabia. Enter and get
to the top of the building. There should be another building or
room on the roof. Go in and there will be two chests on the far
side of the room. The one on the right will hold an enchanted
weapon and the one on the left will either be empty or hold an
Ebony weapon. If there is an ebony weapon in the left chest, take
it and leave the room. If not, leave the room, go back in, and
look in the chest again. Repeat this until it holds an Ebony weapon.
After you get the weapon, you can leave the room and come back
in to find another Ebony weapon. This will not happen every time,
and you may need to repeat the process up over ten times but eventually
another Ebony weapon will be in the chest. This can be repeated
as many times as needed. Note: You may want to mark the Mudcrab
before coming here, as Ebony weighs a lot and you cannot carry
much of it with you. You can leave some of the Ebony on the floor
next to the chest, then collect everything when you are done and
recall to the Mudcrab to sell them.
Information in this section was contributed by brett.
Molag Amur: Getting cured from vampirism
and excellent armor:
Go to the Erabenimsun Camp in the Molag Amur region.
You will need a Rising Force potion. Go northwest until you find
a lava pool. Follow it west until you get to some ruins with a
bridge. Go south of them until you find more ruins. On the map
included with the game, you can see that there is a yellow semi-circle
next to them. Enter the ruins and go to the observatory. Any ruins
with the yellow semi-circle next to them will have an observatory.
Kill anyone you encounter along the way. There will me some slaves,
and other items you can find, such as Dwarven and Daedric armor.
You will find the observatory with only one person in it. Kill
them and levitate to a little catwalk that goes around the room.
On it, you will find a book and a Daedric shield. If you read
the book, you will find out how to get cured of being a vampire
like the person was.
Information in this section was contributed by Paul Tetreau.
Mournhold: Reaching this destination:
Rest in a hut or outside as soon as you start a new
game. An assassin should try to attack you. Then, talk to a guard
and ask about the Dark Brotherhood. Next, go to a mage in Ebonheart
to get transport to Mournhold.
Information in this section was contributed by Badfox42.
Mournhold: Easy money:
Get to level 6 so that the Dark Brotherhood will make
an assassination attempt on your life. Follow your journal entries
until you can get transport to Mournhold. However, do not go there
yet. Find someone who sells the Mark and Recall spells (try the
Mage Guilds). Then, find the talking Mudcrab merchant located
east of Vivec and on an island above Bal Fell. When you find him,
use the Mark spell next to him. Then, go back to where you can
get transport to Mournhold. Next, go to the Great Bazaar Sewers.
Fight your way through the ghost and skeletons and until you find
the Dark Brotherhood. kill them and take their armor, or as much
as you can carry. Go to the armorer in the Great Bazaar. Let her
repair all your items. Do not sell it to her, as she sets the
prices low and sometimes claims some of your gear and the guard
will fine you. Instead, once it is all repaired, use your Recall
spell and sell it to the Mudcrab Murchant. He will buy at full
price when it is in good condition. This will make up for some
of the cost in repairing. Note: You might have to sleep a few
of times; just sleep next to him and sell until you have sold
all the items. Repeat this as many times as desired.
Information in this section was contributed by Nirvana4489.
Mournhold: Best medium armor:
To get the best medium armor in the game, travel to
Mournhold. Find a Royal Guard. If your Speechcraft and Personality
are high enough, you can Admire him until he likes you very well
(anywhere from 80 to 100). Then, Taunt him until he attacks. Alternately,
you can just attack one, but be prepared to pay the fines and
possibly be attacked by more guards. It will be a long, difficult
fight. Try to paralyze and poison him to make it go easier. When
he is dead, take all of his armor. The Royal Guard armor is the
best armor in the game, giving 158 AC when worn at level 100 Medium
Armor. This is even better that the Ice Armor from Solstheim.
Also, you can finish the main quest in Mournhold and talk to the
king about what you have done. He will be impressed, and will
give you a full set of Royal Guard armor.
Information in this section was contributed by Devoid.
Mournhold: Rare and valuable hammer:
Note: Before you try this, keep in mind that the hammer
you will be acquiring weighs 1000.00 pounds. You obviously must
either get your strength very high be using feath spells and potions,
or use the Jack of Trades and Soul Trap spell to create a spell
that boosts your strength to maximize how much you can hold. You
also must have a good invisibility potion or spell. To reach Mournhold,
once you are level 6, rest frequently on paths and roads until
you are awakened by a Dark Brotherhood assassin. You must kill
him. Take the assassin's armor and knife. The armor is good for
certain races, and the knife can be sold for a hefty amount of
gold. Then, go anywhere and talk to a guard. Ordiantors and any
other kind of guard should work. He will tell you to travel to
Ebonheart (southwest of Vivec) and talk someone ther about the
attacks. He will give you the name of the man you must talk to.
Go to Ebonheart and talk to the man. He will tell you to speak
with a woman inside the castle place in Ebonheart, and she transports
you there with a spell. Once in Ebonheart, to leave talk to the
mage inside of the first room you appear in Mournhold (may be
wearing a purple robe). Go to the Godsreach section then go to
the Artifact Museum. There are about five or six guards total
in the museum. Go upstairs. There is only one Artifact. It is
a very good hammer that is worth 130,000 gold pieces. There are
two ways to get the hammer. The first is to go in with a mercenary
and powerful weapons and spells and somehow kill all six High
Ordinators inside, You will end up with a bounty on your head
that will equal over 11,000 gold pieces. The second method (recommended)
requires you to position the guards so they cannot see you. There
should be two guards in the room with the hammer. One should be
in the upper left corner (from the stairs facing towards the red
box thing in the middle) on the other side of a table, and the
other should be in the bottom right corner, on your right. First,
go to the one near the table. He should automatically be facing
towards you. There should be just enough room for you to fit in
the corner directly behind him. Go there. Get him to turn towards
you. Once he is looking at the wall, get out of the corner him
moving (try "sneaking: out of the corner). Next, go to the
only Ordinator remaining in the room. He should near the middle
of two of those red boxes (that are against the wall). One of
the boxes is very near the stairs, and the other is further away.
Go the one that is further away and stand directly between the
Ordinator and the red box. Get the Ordinator to turn towards you.
Once he does, do the same thing -- get out from between him and
the box without the guard moving. Once you are out, the two guards
should be facing generally the same direction. Then, go on the
stairs so that the black sphere on the end of the stone rail is
halfway showing on the left side of the screen. You should just
be able to see the hammer. Save the game at this point, in the
event that one of them sees you. Then, take out you spell or ready
your potion, and use it. With it on, aim the crosshair on the
hammer and get the hammer.
Mt Kand: Staff Of Magnus:
To get the Staff Of Magnus, travel to Mt. Kand and
find a cavern with the name "Assu". Go inside and kill
all the monsters. Levitate over the water and kill the woman.
She will have the Staff Of Magnus, valued at 210,000 gold.
Information in this section was contributed by Lewis Russel.
Mzanchend: Dwarven crossbow:
There is a Dwarven crossbow in a locked chest in the
ruins of Mzanchend, north-east of Uvirith's Grave. It is the one
with a bridge.
Odai Plateau: Cure Kwana Queen:
When you build a stronghold in the Odai Plateau, tell
the person in the Hlaau Counsil house in Balmora that you handed
the construction contract and the land deed for your stronghold
that you want to improve your stronghold. He will tell you that
you need to cure the Kwana Queen in the mine near your stronghold
with a "Cure Blight Disease". Ask him about recruiting
some miners and he will tell you that there are some unemployed
miners in Gnisis. Go to Gnisis and ask someone about recruiting
some miners. They will direct you to a house. In the house, talk
to the man about recruiting miners, and he will tell you that
he will be working in the mine with his crew in a few days. The
Kwana Queen will be cured automatically.
Information in this section was contributed by Rickyboy87.
Rotheran: Good weapon:
Go to the Rotheran Arena. Note that everyone in there
will go after you. Find a man with a shiny robe. Kill him and
he should be carrying a 95,000 gp weapon. You must have a good
weapon to defeat him.
Information in this section was contributed by Bigholeincouch2.
Sadrith Mora: Good weapon:
Travel to Sadrith Mora. There is a small island not
far southwest of Sadrith Mora. On that island there is a cave
next to a sandy beach. There may be a rat prowling the beach.
The cave is called Abinad or something similar. Go into the cave
and take the first left you find. Defeat the two monsters down
that path and go up the ladder into the next tunnel. That tunnel
should lead to a small underground island with purple crystals.
Eventually, you will see a platform where someone has apparently
been living. Go to the platform, and you should see a lady around
nearby. She will attack you. Kill her. She has the Chrisamere
sword which weighs 30 lbs, and has a maximum attack of 70 (chop).
Sadrith Mora: Easy money:
To get very expensive and rare weapons and Daedra hearts,
buy the spell of Summon Dremora from a man upstairs in Dirty Mureials
in Sadrith Mora. Find an empty house and summon them by the dozens.
Kill them and quickly gather the weapons. They will have weapons
made of Daedic metal, Ebony, Dwarven metal, and Dreugh. Sell these
to the Creeper in Caledara or the Mudcrab merchant.
Information in this section was contributed by irish5.
Go to the Imperial Shrine in Wolverine Hall in Sadrith Mora. Barter
with the priest in the back room and buy ingredients for Forify
Intelligence. Make about ten potions of Fortify Intelligence and
drink them. Repeat this as many times as desired. Eventually the
potions made will be priced incredibly high. Get the price to
about 9990 gold to easily sell them to the Mud Crab. Note: Obviously,
it helps to have better alchemy equipment. This trick also works
with Levitation. Raise your intelligence with potions, and then
create Levitation potions. Drink the potions to travel long distances
extremely fast.
Information in this section was contributed by Stryden.
Seyda Neen: Magic flight:
You can get this at any point in the game. Walk about
100 to 150 feet northwest on the road from Seyda Neen (the place
you start from). You will here an :"Aaahhhhhh" as someone
falls from the sky. His body will be on or near the road. Walk
over to him take his potions, books, clothes and dispose of the
body so no one will find out. Read the book so you know what he
was doing. Use the potion whenever desired. It will boost your
athletics 1000 points for seven seconds. You can now fly, but
watch where you land because you can die on something hard or
have low HP. Note: Save the game before using the potion.
Information in this section was contributed by Donald C.
If you start the game with Long Blade as one of your major skills,
go north to the road that leads from Seyda Neen to Balmora. A
man named Tarheil will scream as he falls from the sky. Take his
three "Scrolls of Incarian Flight", but be careful or
you will have the same fate he does. He also has Extravagant Clothing,
a book of his notes, and Steel SparkSword (or SparkBlade). The
SparkSword is a good weapon to start with. When you are finished
looting him, go back to Seyda Neen and finish whatever business
you have remaining.
Information in this section was contributed by The Infamous Joe Brennan.
Seyda Neen: Talk to Tarhiel:
Note: Make sure Tarheil has not already died from yet
from falling from the sky. This trick also requires good marksman
skill. Go on the north road that leads to Balmora. Travel along
the road and save the game before Tarheil appears. When Tarhiel
is falling from the sky, shoot him with your bow in mid-fall.
If done correctly, he will freeze in the middle of the air. If
you do not move the bow, you can keep shooting him for unlimited
marksman experience. However, if you do shoot him more than twice,
the best part of this trick will not work. If you enter a building,
then go back to where Tarheil was supposed to have landed, he
will be standing there. You can even talk to him, but all he will
say is, "I don't want to talk about it."
Information in this section was contributed by The Infamous Joe Brennan.
Seyda Neen: Mentor's Ring:
You can find Mentor's Ring with a five minute walk
northwest of Seyda Neen along the coast; 500 meters northwest
of Processius Vitellius' (the tax collector) body. It is in a
tomb right on the coast. There are several Ancestor Ghosts guarding
it, but they are easy to kill with a spell (weapons are more difficult).
Go through several rooms until you reach one with a big urn at
the end. The urn is trapped. Either disarm it or take the damage
(one Hearth Heal required). It does about 50 points of damage.
Inside is Mentor's Ring (Intelligence + 10, Willpower + 10, constant
effect), which is worth 3000 Drakes, a couple of scrolls, a potion,
and a key to his chest which contains 100 Drakes.
Information in this section was contributed by casual1y.
Seyda Neen: Good armor and weapons:
When you first leave the Census Office in Seyda Neen
at the start of the game, you will see a wooden door veered to
the right. It is the Census Office Warehouse, which is locked
level 45. Purchase (or steal) an apprentice/master's lockpick
and pick it. Once inside, go up and to the left to find a winding
stone staircase going up. Near the staircase is a group of crates.
Look through these to find different types of armor and weapons,
including Bonemold types, Nordic, Orc, etc. This is easily raided
(only one guard on the lookout who walks around the hallways)
and can get you a lot of money or protection.
Go behind the lighthouse. Go to the small green pond and jump
directly on top of the stump. Look straight down to find an axe
enchanted with a Frost spell. Also, go to the highest part of
the ramp up to the lighthouse. Jump on top of the stump and look
directly down to find some items. They are different each time.
Immediately after you exit the excise office, go down to the lake.
Go to the part of the lake in-between the lighthouse and the shacks.
Wait for a guard to walk down by the river, then run into the
water. Keep running until you hear a biting noise. One or two
Slaughterfish should be biting you. Since guards attack any creatures
that attack you, the guard will run into the water. Keep running/swimming
further and wait for more fish to attack you. The guard will keep
following you. At some point, consider swimming underwater so
that guard will be underwater as well. After all the fish are
dead and the guard is completely underwater (including the top
of his helmet), wait. After a few minutes, the guard will drown.
You can take his armor and any other possessions. If you get low
on health, use a code to restore it, or if you run out of breath
just resurface. After the guard dies and you take his items, his
body may appear floating in the middle of the street.
Information in this section was contributed by Devin Schirm.
First, chose your skills then pick up your release information.
Go over to the shelf and pick up the Limewear Platter. Drop it.
The guard will come over and tell you not to do that again because
you can get arrested. Then, pick it up again and the guard will
not care. Next, go through the door and pick up the dagger. You
do not need to have a good short blade rating, but it would help.
Go outside and talk to the man in the room. Get rid of the information
and get your orders. As long as you do not go through the next
door, you cannot get arrested. Use this to your advantage. Equip
your dagger then attack him. The first time you swing, you will
probably miss but he will repeat the words that the guard said
when you first committed a crime. Attack him again until his health
bar goes down completely. When he is dead, which will take about
five minutes, take all of his items and drop them on the floor.
Remember, if you killed him before getting your orders, you created
a game with no purpose at all. Go back the way you came from and
stand in front of the guard until you get that message again.
Go back to the room where you killed the man and pick up the armor.
Before you go out on your own, go to the shelf and pick up the
warehouse key.
Information in this section was contributed by Jeffrey Kuziw.
When the game starts, you are in Seyda Neen. Go to Arille's Tradehouse
and get a good weapon. The iron claymore is the best. Then, go
into all the houses that are unlocked and kill the occupants.
Sleep in the beds. A message will appear in one of the houses
stating that your sleep has been interrupted. Draw your weapon
and turn around. An assassin will be there, dressed in all black
armor. Kill it and take the armor. Most of the time the armor
will be very powerful; when you put it all on, your armor rating
will be between 4 and 21. If an assassin does not enter the unlocked
houses, use a lockpick to go into the unlocked houses. The guards
will come to you, but pay the fine. While you are in the houses,
steal everything and sell it for gold.
Information in this section was contributed by FoxFires191.
Seyda Neen: Killing Sellus Gravius:
To kill Sellus Gravius in the Census and Exise office,
collect the Iron Dagger and the Health Ring. Then, run into his
building and stab him. Next, draw your weapon again and stab him.
Repeat this until he is dead. Leave his armor there, then go back
to the building with the guard. Say "Goodbye" to him,
then your bounty will return to 0. Take his armor and all of his
items. You will start off with full armor that you can either
keep or sell to Arrile.
Information in this section was contributed by milisci.
Seyda Neen: Easy killl:
Go to the light house and stand close to the tree on
the deck. Then shoot a person with your bow and arrow. When they
come over, kill them with any desired weapon. Do not shoot guards
unless you have good weapons and armor.
Information in this section was contributed by STEVE NEEDHAM.
Seyda Neen: Easy money:
Once you are released, go to Arilles' Tradehouse. Go
upstairs and talk to the Imperial and get his quest. Then, go
outside and search around for a body. It is the tax man that everyone
hates. Take all his belongings and sell them. Then, go behind
the Tradehouse and into the shack facing it. Talk to the Dunmer
and get the ring. Sell it off. Wait on top of the Tower until
10 p.m. and Farragoth should appear and go to the swampy area
in front of the Shack. Go there and take the gold after he leaves.
Instead of giving the gold to the Imperial, keep it for yourself.
Information in this section was contributed by XX Shadow XX.
You can steal from any commoner in Seyda Neen and you will not
get reported. If you want more, kill off the commoner for whatever
he or she is carrying and sell it to the Tradehouse.
Information in this section was contributed by XX Shadow XX.
It is possible to take the Limeware Platter out of the Census
office, but only at the start of the game when they will not arrest
you for stealing. Once you can pick objects up (after getting
the release papers), stand near the door to the left of the person
you just talked to. Steal something small from his desk. Both
he and the guard will run towards you and let you off with a warning.
Once they do so, go around to the other side of the desk and take
the Limeware Platter off the bookshelf. Immediately press B
and drop it. The guards will let you off with a warning and will
take anything you have stolen from your inventory. Because it
is on the ground, you can pick it back up and leave the room.
You can do this with everything in the room, but you cannot be
carrying anything stolen when they talk to you. The platter is
worth 650 Drakes and is helpful at the beginning of the game,
as it can pay for a full set of Steel armor.
Information in this section was contributed by Mike Percival.
Talk to the wood elf called Fargoth. If you obtained the Ring
Of Healing from the barrel when you started the game, give it
to him. If not, get it then give it to him). Next, talk to Flat-foot
in Arilles Tradehouse. Get him to tell you about the quest. Then,
go to the top of the lighthouse. Wait until it is night, then
watch him sneak around until he goes into one of the swampy ponds.
Wait until he goes back among the houses, then go down. Check
out the hollow log in the center of the swampy pond, but do not
take anything yet. Go back to Arille's and talk to Flat-foot again.
He will effectively take 200 gp from you (takes 300 gp, then gives
back 100 gp). Then, go down to the stump and get everything out
of there. You will have gained about 200 gp.
Information in this section was contributed by Ben Tyson.
Seyda Neen: Blinded Fargoth gets robbed:
When you look in a barrel for the first time when you
are going to the captain, take the Ring of Healing. Then, speak
to Fargoth and give him his ring back. Do not leave. Keep rwading
and you will get it back. Then, go to Arrille's Tradehouse. Go
upstairs and speak to the Flat-Foot. Speak to him about recovering
gold. He will mention Fargoth's hiding place. Since you gave the
ring to Fargoth, go to the Lighthouse behind the Census office.
Go upstairs, and not out the door. Sleep for about twelve hours.
Wake up and go just out the door. Fargoth will be holding a torch.
He will go to the wall, then the tree, then the pond, then the
lighthouse, then the other pond. He will go in the middle of the
other pond, stop for a few seconds, then goes back in the middle
of the town. Go to that pond. Go in the middle, and there should
be a hollow tree stump. Search it and take the lockpick, 300 gold,
and the ring. However, do not give it back to Flat-Foot. Use the
money to buy a Steel Shield, Steel Greaves, Steel Right and Left
Pauldrons, and Imperial Chain Cuirass.
Information in this section was contributed by Matthew Dunton.
Seyda Neen: Dead tax collector:
Go northwest of Seyda Neen and go on the island. Pass
the Crab, Scrib, and Worm thing. You will see the body of the
tax collector, Processius Vitellius. Take his clothes (which are
better than your current ones) and his gold. Then, find the hut
owned by Foryn Gilnith. Enter it and talk to him about the murder
of Processius Vitellius. He will say something. Scroll down and
choose "That's still no excuse for a murder" and a fight
will begin. He is a very easy opponent. His attacks only fatigue
you, unless he knocks you to the ground. Kill him and take all
the valuables. Sell his valuables, get some Frog Skins, and buy
Spark Frostbite and Fireball Magicka at Arrille's Tradehouse.
Information in this section was contributed by Matthew Dunton.
Suran: Good armor and weapons:
East of the city of Suran is an Ogre named Umbra. He
claims that no one in the world has the power to defeat him. He
gives you the option to fight him. If you manage to kill this
extremely tough Ogre you will get a complete Ogre Armor set and
the Umbra Sword, which does 10 to 50 damage and is worth 110,000
gp.
Information in this section was contributed by Andrew Salcich.
At the top of the guard tower near the Silt Strider port in Suran,
under the bunk bed on the top floor is a Sword of White Woe. Note:
Sword of White Woe can also be found in the East guard tower in
Balmora. It does 3 to 44 damage and drains 1 to 10 points of health
over 30 seconds.
Information in this section was contributed by GodOfTheMind2001.
The Umbra sword is a powerful weapon that does 10 to 50 damage
and has Soul Trap for 120 seconds, It is located south of Suran.
To add this powerful weapon to your collection, you must defeat
a man in Orcish armor who calls himself Umbra. Umbra is a very
powerful warrior that can kill you in two or three hits. To defeat
him, enable the "Health" cheat and wear a good set of
armor.
Information in this section was contributed by Linix Mcbeth.
Go to the Trader in Suran named Ralds Oril. When you walk inside
you will notice he is behind a counter. Walk up to the counter
and scan it until you see a "Bar Door". Open it and
move into the position where you can still see about half of Ralds
and talk to him. If he says "Who's there?" then you
can move on to the next step. If he does not, you must make sure
you are behind the door, and can see him. Once he says "Who's
there?", it indicates that he cannot see you. You now have
access to three enchanted weapons and other items.
Information in this section was contributed by mark94.
Suran: Strip bar:
You can find a strip bar called "Desele's House
of Earthly Delights" in Suran. It is directly across from
"Ranosa Gilvayn: Outfitter". They have dancers and drinks.
Information in this section was contributed by Kevin Cunningham.
Suran: Easy money:
Visit Goldyn Belaram the pawnbroker. Buy his Glass
Dagger. It is in very poor condition (2/300) for about 20 gp.
Fix it up and to get a 4000 gp weapon in your arsenal. The town
smith, Garothmuk gro-Muzgub (just accross the street) will fix
it for about 300 gp.
Go to the Suran Slave Market behind the Pawnbroker's shop. Kill
the man inside and rob his house. You should get about 800 gp
selling his items. Also, the chest next to where he is standing
contains about 400 gp.
Information in this section was contributed by Dan Barone.
Go to the Slave Market and take the money from the small chest
next to the slave marketer to get 300 to 400 gp. . The slave marketer
will not care, and will just say things. Also, your crime will
not be reported.
Information in this section was contributed by BOO3708.
Go to the Outfitter in Suran. The Outfitter store should be the
first to the left. Inside, there is a counter with weapons, clothes,
and potions. There is also a shelf with armor, lockpicks, and
other items. Take everything. The Outfitter will yell for help,
but nothing happens. You will not get a bounty. You can sell or
keep anything desired.
Information in this section was contributed by Isamu Dewberry.
Tel Aruhn: Easy money:
In the Xbox version, in Tel Aruhn, there is a slave
seller named Savile Imayn. She had a slave named Reeh-Jah that
ran away. The slave is south of Tel Aruhn in the wilderness. If
you find a path made of pages from a book, then follow it and
you will find the slave. He will tell you that he needs to go
to Ebonhart. Kill him. Take his things (if desired) and return
to the slave seller in Tel Aruhn. Every time you ask her about
Reeh-Jah, she will pay you 50 Drakes. Continuously press A
to rack up an unlimited amount of money.
Information in this section was contributed by GVirusNemesis.
Tel Branora: Good weapons:
Go to Tel Branora (southeast island) to find a trader
near the large tree (not the far one). When inside go upstairs,
take a left, then go downstairs into a room with a desk. In it,
you will find a Glass item. Do not take it. If you leave the place
and reenter, the item will be different almost every time. There
are five items that appear: Claymore (32,000 gp), Long Sword (12,000
gp), Staff (more than 2,000 gp), Axe (8,000 gp), and Magic Axe
(10,000 gp).
Information in this section was contributed by sean zurfluh.
Go to Tel Branora and to the Upper Town. Get the Summon Golden
Saint or Dremora spell and some Grand Soul Gems. Then, go to a
location with no one around and summon it, Soul Trap it, then
kill it. Golden Saints and Dremoras carry Ebony, Daedric or Glass
weapons and sometimes shields. You can keep the weapons and Soul
Gems for enchanting, or sell them to the Creeper or the Merchant
Mudcrab.
Information in this section was contributed by CrashBurn102.
Tel Branora: Dwarven crossbow:
Go to Tel Branora and on to the causeway. You can find
a man in all Dwarven armor. Do not kill him. Talk to him, and
he will offer you 1000 gp to kill a group of miscreants that are
causing problems with Mistress Therana. Go to the group and talk
to the robed woman about anything. First, kill the wood elf named
Cun. Then, kill the robed lady and pick off the rest. Pickpocket
Cun to find some strange bolts and a Dwarven Crossbow. Also pickpocket
the other robed lady for all her really nice items, including
a Glass Staff!
Information in this section was contributed by robert leeland.
Tel Fyr: Good armor:
Note: This trick requires a Rising Force potion and
a very good lockpick or a scroll to unlock up to 100 points. Go
to Tel Fyr, a very small town only consisting of a tower. Enter
the tower and go to the very top level, where there will be a
door going into the Hall Of Fyr. Go in this door. When you are
in the room, look directly up to find a hole leading to a room
upstairs. Use your Rising Force to get up there. Once there, you
wil find four rooms. Find the one with a closet. The closet will
have a 100 point lock and is trapped. If you can open this, you
can get a curiass with an armor rating of 181, and it is light.
The easiest way to open the closet to finish all the missions
for the Thieves Guild. You will get the Skeleton Key, which will
open any lock. You can also go to the burial cave near the Urshilaku
camp, which also has a lot of other good items in it.
Information in this section was contributed by Justin Allen.
Go to the tower in Tel Fyr with a Rising Force potion and a very
good weapon. Kill the man with the Deadric armor set. He is very
difficult -- make sure have some potions of health. You can also
pick him off with a bow by making him fall down the hole and kill
him without getting hurt.
Buy or make the Disintegrate Armor spell. Buy or make the Calm
Humanoid spell. Go to Tel Fyr and find a man wearing full Deadric
armor. Do not kill him. Cast the Disintegrate Armor on him until
he has no more armor on. He will try to kill you - be prepared.
Once he has no more armor, cast the Calm Humanoid spell on him.
Start pick pocketing him and take all the Deadric armor. Leave
and you have a full set without ruining the game. Note: On the
main quest you have to go to back to the man -- keep the Calm
Humaoid spell.
Information in this section was contributed by Slipknotplanet.
To get a good set of Dwemer Armor, go to the tower of Tel Fyr
and kill everyone there. To get the Dwemer Armor, kill the dwarven
man in the Corpusarium bowels. Also, take his key and the wonderful
books. Do not kill him unless you have already gotten the Wraithguard.
You can also kill the wizard at the top level of the tower and
take his Daedric armor if desired.
Information in this section was contributed by RWHBM0.
To get the Deadric Crescent, the Armor of the Saviors Cuirass,
and the Scourge mace, go to Tel Fyr southwest of Sadrith Mora.
You will need a regular Rising Force potion. Also make sure you
have a good Probe, Security Skill, and a scroll or enchanted item
that will open 100 points. Go to the hall of Fyr at the top of
the Tower. Once inside, levitate up to where the wizard is located.
There is a regular chest to the left of the door. Disarm and unlock
it. Inside is the Scourge mace that is not very good, but is worth
80,000 gp. Unlock the smaller chest on the bottom of the shelf
to the left of the wizard. Inside will be a Daedric Temple Amulet.
Take it for now. Next, hop across the hole to the side where there
is a dresser. Disarm and unlock that. Inside is the best light
armor cuirass in the game. It resists Magicka 60% and very good
defense. Equip it. If you are a good fighter and have a good weapon,
wear the amulet. It will ask you if you want to go to Mogas Valor.
Only go there if you have a good character. Go directly up to
the Shrine to encounter a Daedric Lord. He will try to cast some
spells on you. Continually attack him before he gets his weapon
out. If he gets it out, you will need to have good defense and
some Cure Paralyzation potions. Once he is dead, the box in the
corner of the screen will say that the amulet is gone but will
you get the weapon. It is the best two handed weapon in the game.
It does 50 slash damage, disintegrates armor, and paralyzes. Note:
You may need to kill some Ordinators and find good items to sell
the Scourge mace because you have to make up 80,000 gp for 5000
gp or 15000 gp (Creeper or Mudcrab).
Information in this section was contributed by Paul.
Get to level 15 or above. Then, get the health cheat. Go to Vivec
and ride the boat to Sadrith Mora. Next, swim south/southeast
until you hit an island called Tel Fyr. Go in and find a room
called the Hall Of Fyr. Enter and find the two Levitation potions
on the shelf, then go to the middle and levitate up. Find a room
full of blue crystals ,and an elderly man. Only attack him. There
will be no bounty on you. He has a full suit of rare armor called
Deadric. He also has a Deadric Dagger and a key. Take the key
and open the chest in his chamber. There will be a very rare weapon
inside, the Deadric Scourge. Also, on your way out you can find
a locked closet. Inside will be the Curass Of The Saviors Hide,
the best light armor in the game.
Information in this section was contributed by AngelSea1.
Use the following trick to get unlimited Daedric armor. Make a
spell that has Armor Eater 100-100 magnitude. Then. make one with
Calm Humanoid 100-100. Once you have these, go to Tel Fyr, which
is on an island southwest of Walvorine Hall. Look for a man with
full Daedirc armor (without the helmet). Use the Armor Eater spell
until all his armor disappears. Then, use Calm Humanoid on him.
Next, enter sneak mode and look in his inventory. Go in and out
of it to get different types of Daedric armor. Note: The armor
will be broken. Bring a few Repair Tongs to fix them.
Information in this section was contributed by CryOfDerilium.
Tel Fyr: Good weapon:
A high level fighter is recommended for this trick.
First, get a spell for Open 100 points. Go to tel fyr and Levitate
to him using a Rising Force potion nearby. Look around and open
chests with the Open spell. Be careful, as some are trapped. Eventually
you will open a chest with an amulet inside. Save the game, then
go into your inventory and equip the amulet. You will be asked
if you want to go elsewhere. Answer "Yes", and be ready
with the health cheat. When you arrive, you will see a Dremora
with a curved blade. Use the health cheat and attack it. In most
cases, one hit may almost kill you. If you manage to kill him,
you will get a long blade that is 1-50, which is better then the
Fiend Katana in Balmora when it is charged.
Information in this section was contributed by deathslayer.
Tel Fyr: Deadric Crescent Blade:
To get the legendary item Deadric Crescent, go to Tel
Fyr, southwest of Sadrith Mora. You will need a Lock Splitter
scroll, Endless Opening spell, or the skeleton key, which you
can get from gentleman Jim Stacey in the Thieves Guild quests.
You will also need a Probe and a Calm Humanoid spell, along with
a Levitation spell or potion. Enter Tel Fyr tower and take the
first right. Continue until you reach a door. Go in and use your
Levitation spell or potion. Levitate up, then go towards the man
in dark Deadric armor. If you have completed the main quest, you
can kill him. If not, do not kill him or you will have no chance
of completing the main quest of the game. Save the game before
you attempt to get the Deadric Crescent Blade. Use your Endless
Opening spell to open the small chest on the shelf behind the
man. Use your Calm Humanoid spell to calm him down. Take the Deadric
Amulet out of the chest and equip it. It should ask if you want
to go somewhere. Accept and get ready for a fight,as there is
a strong Dremora in the shrine. Kill him, and it should tell you
that the amulet was replaced with the Dremora's weapon, Deadric
Crescent Blade. You should be transported back to Tel Fyr tower.
The man in Deadric armor should attack you again. Use your Calm
Humanoid spell, and if desired, open the chest on the left. There
should be another legendary item call Scourge inside. If you are
playing The Game Of The Year edition, in the Mournhold museum
there should be a book that tells you all about the legendary
items and names three items in that tower. They are the Deadric
Crescent, Scourge, and Curaiuss of the Savior's Hide, which you
can find in the closet in another room on the floor you are on.
It also has a lock level of 100 and will not be an easy target.
The armor is light and should have a good armor rating depending
on how proficient you are with light armor.
Information in this section was contributed by Chryyz Omega Kain.
Use the following trick to get two Daedric Crescents and a Tel
Fyr Amulet. Make sure you have a spell/scroll/enchanted item of
Almsivi Intervention or Divine Intervention and something with
Mark and Recall. Get the keys to the chests at Tel Fyr and keep
using them on the other chests until you get the key to the small
chest next to Divayth Fyr. Open the chest and get the Daedric
Sanctuary Amulet. Equip the Amulet and you will be asked if you
want to be teleported somewhere. Answer "Yes". When
you get there, use Mark. Kill the man and your amulet will disappear
and be replaced with the Daedric Crescent. You will be transported
to Tel Fyr. Use recall and you will be teleported back to the
other place. Find the dead body of the Dremora and he will have
another Deadric Crescent and a Tel Fyr amulet. Use Almsivi Intervention
or Divine Intervention to get back because there are no exits.
Note: You can also Soul Trap the man, because he is not a regular
Dremora Lord.
Information in this section was contributed by Lane McNair.
Tel Fyr: Easy money:
There are many chests behind Divayth Fyr. Unlock the
one with the Scourge. It is enchanted to cast Summon Dremora and
Scamp for thirty seconds when used. Kill both of them, but do
not check the Scamp. The Dremoras almost always have either Ebony
or Daedric weapons. This trick is very useful to gain a lot of
money. The best person to barter with is either the Creeper in
Caldera or the talking mudcrab merchant on an island near Bal
Ur.
Information in this section was contributed by Eviltwin1001.
Valenvaryon: Full Grand Masters Alchemy
Set:
There is a merchant at Valenvaryon who will sell you
a complete set of Grandmaster's Alchemy Set. It is very expensive
though; 4000 gp for everything but one item, which is 1,200 gp.
Information in this section was contributed by Ryan Huelle.
Vivec: Easy money:
In the Xbox version, get a bow. Go to any of the Mages
Guilds and teleport to Vivec. Go out of the Mages Guild there
and you will see a big round flower holder. Get in the center,
but make sure you have a good weapon or destruction spell. Wait
for the Ordinator to pass by and shoot him with the bow. He will
run towards you and ask for gold. Refuse and he will try to get
you, cannot get in the flower holder. Do not get too close, and
either chop him up or burn, shock, freeze, or poison him. You
can get his items and sell them to the Creeper in Caldera. The
mace is worth 12,000 gp and armor is worth 5,000 go. Go out and
rest. Return and sell an item worth 2,000 gp. Leave, rest, return,
and repeat. Choose to sell the mace, press L, buy back
the other armor you sold.
Information in this section was contributed by tyler warren.
Go to Redoran, Vivec. Then go to the Redoran Plaza (located at
the top of the Redoran). In the center will be a building with
walls around it. Go in there. Go up the stairs and find the door
on the right. Open the door and stand in between it and the wall.
Close the door so you can see the dressers, and not the lady.
Look into the dressers and take the key. Then, go outside the
building and enter the Redoran treasury. Go to the lowest part
and unlock the sell door. Keep it open and wait about an hour
(game time). The guard will leave quickly. Shut the door and steal.
Then, go to the talking Mud Crab or Creepy in Caldera. Note: He
only has 5000 gp and the Mud Crab has 10,000 gp.
Information in this section was contributed by Mssstar2.
If you go to Foreign Quarter Plaza, get a bow, or have some quick
feet and attack a guard. Run to the Smiths House Ralen Tilvur.
You will notice that there is a very small crack which you can
manage to jump on. The guard will approach and try to get on.
You can hit him for a long time and usually kill him before he
manages to get up, and he cannot attack you. Sell what he has
to a smith or a trader. Make sure they have enough money to give
you for the items.
Information in this section was contributed by Austin Marsh.
Go to the Foreign Quarter Plaza. Make sure you have a small bounty.
Enter the smith on the other side of the Mage's Guild. Talk to
the Ordinator and choose "Resist Arrest". Kill him and
take his armor. Sell the armor to the smith. who has 2500 gp.
Go down stairs, unlock the door, and sleep. Return and sell the
rest of the armor (sleep as many times as needed). When you have
sold all the armor and if the Ordinator is not back, go outside
then come back. He should have returned, so you can kill him and
take his armor to repeat the process.
Information in this section was contributed by ORIONSAM.
If you are at level 7 or higher, go in the smith's store and kill
the smith. This will only put a 1000 gp bounty on your head. Then,
go back and kill the guard. He will drop a set of very good armor
which you can sell for about 20,000 to 30,000 gp. After getting
the money, pay off the guards. Then, go to a guild and train in
your major and minor attributes. Each time you raise one ten times
you gain a level.
Information in this section was contributed by AnneMDia.
Enter a shop with an Ordinator. Joshua's Rare Books is a good
place to try this. Make sure you have good armor and weapons.
Taunt the Ordinator into attacking you. Kill him. Dispose of the
body and go to the talking Mudcrab or Creeper. Stop at an armorer
and fix the armor. Sell the armor. Repeat this until you obtain
the desired amount of cash. Note: Do not wear the Ordinator armor.
Information in this section was contributed by Cody Mandate.
if you are trying to get a lot of money and like searching for
things, join the Morog Tong (the Assassins guild) in Vivec. Go
into the arena then go to the canal work (second floor) . Next,
look for the arena storage room in the Waste Works. If you start
to swim in water, then you went too far down. Once in the storage
room, go to the door on the right. It has a lock level about 30
and is trapped; have a lock pick or a spell that lets you get
through it. There is a trap door in that room. Go down it to reach
the area where you can join. Look for a man in a bedroom with
a red robe on the top floor of the area.
Information in this section was contributed by romotley.
Go to Kagohroun you will find a dead Redoran Guard. Take his armor,
then go t |