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The Elder Scrolls: Morrowind cheats: Skills

Click here for more help   Get more help and discuss this game in the Elder Scrolls forum.

Note: Button presses are described in Xbox version format. Use the equivalent key on the PC keyboard when playing that version.

Increasing skills:
To raise a skill past 100, you need to fortify the governing attribute for that skill. This is helpful for fast leveling to increase luck.
Information in this section was contributed by SATAN.

Create a spell called "Caldec's Voice" and make it do the following things:

Fortify Attribute: Personality 100 points on Self; Duration: 2
Soultrap on Target; Duration: 1

This spell should cost about 160 gold. Buy it, then cast it a few times. Then, make a spell called "Caldec's Grace" and add the following effects.

Fortify Attribute: Speed 50 points on Self; Duration 2
Fortify Attribute: Endurance 100 points on Self; Duration 2
Fortify Attribute: Intelligence 100 points on Self; Duration 2
Fortify Attribute: Luck 100 points on Self; Duration 2
Fortify Attribute: Strength 100 points on Self; Duration 2
Fortify Attribute: Willpower 100 points on Self; Duration 2
Fortify Attribute: Agility 100 points on Self; Duration 2
Soultrap on Target; Duration: 1

This spell should be about 555 gold. Buy it, then cast it and the last spell a large number of times. Your stats should be permanently enhanced.
Information in this section was contributed by Cilico.

Use the following trick to permanently increase your stats. At the beginning of the game, after you leave the first office, go to the trader. Buy the spell Jack Of All Trades to learn Fortify Attribute. You can do that, or just learn the Fortify Attribute some other way. Go to a spell maker, the closest being in the Mages guild in Balmara, and make a spell with "Fortify Attribute (attribute)" make the maximum and minimum of each attribute the same and the duration as 1. Cast on self, and start at about 10 or else it will cost a lot of money. Add a Soultrap into the spell. Cast on target for two seconds. The spell should look like this : Fortify (attribute) 10 Soultrap on target 2 sec. Note: When you cast the spell, look directly down or get up close to an object and look at it. Otherwise the spell will only last for two seconds. This will permanently increase whatever stats you desire. After you get your stats up slightly and get some gold, this spell will work with up to seven attributes at once, each increased by 100 or the same attribute increased by 700. A spell like this will work:

Fortify strength 100
Fortify strength 100
Fortify strength 100
Fortify strength 100
Fortify strength 100
Fortify strength 100
Fortify strength 100
Soultrap on target 2 sec

This will increase your strength by 700 for each cast. Note: Do not make your speed incredibly high. Less than 800 or so is recommended. If it is too fast, you will go through a wall and die.
Information in this section was contributed by Ch1pm0nk.

You can increase your stats permanently with these spells. You will need 1,600 gold and Jack of Trades (in the trade house in Seyda Neen) or the Fortify stat spell. Go to a Spellmaker and make these spells. All spells should be made in this order. When you make a Fortify Speed spell, make the magnitude so that your stats is at level 135. It is not too slow, but not too fast. Fortify <attribute> 100 points (or other magnitude) for two seconds on self. Soul Trap one second on target. Then, name the spell. You can use these names since they refers to the stat you want to increase:

Caldec's Power (Strength)
Caldec's Knowledge (Intelligence)
Caldec's Will (Willpower)
Caldec's Feet (Agility)
Caldec's Shoes (Speed)
Caldec's Lungs (Endurance)
Caldec's Charm (Personality)
Caldec's Luck (Luck)

Each spell should be priced about 160 gold if you are in the Mages Guild. Highlight your Makgika in your menu and press Black, White(2), Black, White. Then, hold A. While holding A, press B to get out of the menu with a full bar always. Use the Intelligence spell once and the Luck spell a few times so that when you do the other spells you will have a 100% chance to perform it. You now have any stat increasing spell. Delete the speed spell after you get to about level 135 if you want to actually play the game. If you go to level 200, it moves very fast.
Information in this section was contributed by Muted_Armageddon.

To rapidly increase levels, make a character with Alchemy as a major or minor skill. When in Balmora go to Ajira with at least a mortar and pestle, and over 100 gold. Buy large Kwama Eggs, Hound Meat, and Crab Meat. Then, sell all of it back to her. You will lose some money by doing this, but it is worth it in the long run. Repeat this a few times, then make potions with the ingredients and sell them. Then, repeat the process as many times as needed. Eventually you will have a never-ending supply of Restore Fatigue potions, and you can sell 800 gold worth to Ajira every day to increase gold as well.
Information in this section was contributed by Kate McQuiggan.

Join the Imperial Legion. Go to Solstheim and do the quests for Bloodmoon up until the one where you restore the power of the Skaal. Talk to Bronrod The Roarer (if not him, it is someone in one of the houses in the village). Buy the spell from him that fortifies a skill, then go to a spellmaker (Mages Guild members know about this) and make a spell with the following: Fortify Skill (choose whatever skill desired) 100 to 100 for two seconds, Soultrap on target for one second. Cast it once and your skill will jump over one hundered. Note: It is best to do this only on skills not listed in your major or minor skill areas - your major and minor skills cause you to level up, and you will not be able to level up afterwards unless you do it on only the misc. skills, as they have no bearing on your level up status.
Information in this section was contributed by Maradelius.

Go to the town of Sadrith Mora and walk to the Dirty Corner Club. Note: It is outside the castle walls. Inside up the steps, you will find a person who sell spells Purchase "Scourge Blade". Look at your top ten skills and find a spell maker to create a Drain skill Spell. For example, if you have Short Blade as a main skill, create the spell Drain Short Blade. To maximize the spell, set it to range 100 magnitude, 100 duration, 1 to 2 seconds). Find a person that trains the skill you selected. Cast the Drain Skill Spell, and train away. You will now see that it costs 1 gold to train your skill and it increases just the same. This is better than a permanent Fortify Skill spell. If you like to boost your skills by a permanent Fortify Spell, notice that once you try to gain status within a group (for example, Mages Guild, Fighters Guild, etc.), they will not let you join because your skill is not seen as valid.
Information in this section was contributed by Brandon S Echols.

Increase Acrobatics skill:
To increase Acrobatics, jump as you are traveling. It will level up after 50 to 100 jumps. Jumping from building top to building top may increase this skill faster. You can also jump in place.
Information in this section was contributed by Adam Young and S. Garland.

Use the following trick to get 1000 Acrobatics. This requires two scrolls of Icarian Flight which can be obtained from Tharhief near Syda Neen. Cast a scroll of Icarian Flight then jump forward. Ready another scroll of Icarian Flight. A few seconds before you land, cast the second scroll. You will land with no damage taken and receive 1000 Acrobatics. Note: When you have over 1000 Acrobatics and you jump, you will die unless you land in water.
Information in this section was contributed by DAWhitlow.

To get your Acrobatics skill up quickly, find a long stairway or a fairly steep hill. Jump up the stairs or hill while holding the movement stick Forward. Keep pressing Jump because you will not jump high or go very far with only one jump. You will be jumping so fast up the hill or stairs that it will not take too long to increase that skill. You will jump about five or six times for every jump you would have done while standing still or moving across flat land. This is especially useful when leveling up a character that needs good strength.
Information in this section was contributed by S. Garland.

To get 10,000 points on acrobatics early in the game, after you leave Seyda Neen there should be a person falling from the sky. After he lands, take the Incarian Flight scrolls. Use one, then press Jump. Before you hit the ground, summon the second flight scroll. Jump before you hit the ground and you will land safely and your acrobatics Should be over 10,000.
Information in this section was contributed by Superfly145.

In the Xbox version, go to your stats menu and highlight your fatigue when it is close to empty. Press Black, White(2), Black, then hold A. Press B before your fatigue fills all the way up. Your fatigue should go down, but fill up automatically. Go to a very long staircase or inclined walkway and repeatedly press L and press Forward. You will jump incredibly fast and keep up the same fatigue. Go all the way up and down for awhile and your acrobatics level will skyrocket. At 90 Acrobatics you can jump over city walls with empty fatigue while wearing glass armor.
Information in this section was contributed by Jeff Barron.

Find a steep pair of steps and make sure that they are quite long. Go up them while jumping rapidly. This decreases the air time there for maximizing the number of times you can jump. When your reach the top, jump backwards and repeat.
Information in this section was contributed by Kyle Campbell.

Put Acrobatics on your major skills at the start of the game. Then, go to the Silt Strider in Seyda Neen and travel to Balmora. Jump down the stairs then jump in the middle of the next staircase. Repeat this to continue your level up.
Information in this section was contributed by CodyHart93.

Increase Alchemy skill:
Steal the Full Masters Alchemy equipment from the Caldera Mage's Guild (from behind the door on the ground floor). Then, travel to Tel Branora/Tel Mora. On the bottom floor of Mistress Therayne's wizard tower. there will be someone selling ingredients/potions/alchemy equipment. Buy 10 Crab Meat and 10 Hound Meat from her, then repeat until you have about 100 of each. Turn these into potions using the Masters Alchemy Equipment then sell the potions back to her. Repeat this for a while until you have gained about 3,000 or 4,000 gold. After this, start selling your Masters Alchemy Equipment and replacing it with Grandmasters Alchemy Equipment one by one, supplementing your money by making Crab/Hound Meat potions. After this you should have gone up a considerable amount in Alchemy as well as having about 5,000 in gold.
Information in this section was contributed by lorcan mcnamee.

Increase Armor skill:
To increase Armor, find some enemies that do not do much damage and get hit by them. The Slaughterfish is a good choice.
Information in this section was contributed by Adam Young.

Enable the "Change health level" so that your health will continually restore. Then, find an island that has a very weak creature on it (for example, a Rat or Kwamma. Allow the game to run overnight. Your armor skills for the type of armor you were wearing should have increased very high.
Information in this section was contributed by Justin D.

Increase Athletics skill:
To increase Athletics, run (not walk) around until your fatigue bar hits 0. Then, wait for your fatigue bar to raise to full and repeat.
Information in this section was contributed by S. Garland.

Increase Block skill:
To increase Block, hold Chop while using a shield and get hit by enemies.
Information in this section was contributed by Adam Young.

Increase Magicka skill:
To increase various Magicka skills (Alteration, Destruction, etc.), go to one of the Mages Guilds and look for a person that has the option of Spellmaking. For example, if you want to increase Destruction, go to a spell that is under the Destruction school, such as Fire Bite. Put the spell Firebite under Effects and set all of the things such as duration and magnitude to 1. Go around casting the spell at objects (not at people). Every time you cast it, it will go up about 3/100 points.
Information in this section was contributed by StudMasta66.

Increase Mercantile skill:
To increase Mercantile, buy something cheap (10 to 20 gp) and always go down on the price slightly. Then, sell it back for a little more than they desire.
Information in this section was contributed by Adam Young.

Increase Speechcraft skill:
Note: This trick requires a controller with a auto-fire feature. Talk to a random person. Enable the auto-fire on A and keep that button pressed. This should rapidly select "Admire" on the person and rapidly fill your Speechcraft up to level 100. If you have Speechcraft as a major skill this will also level you up several times. Doing this immediately in a new game will give you a major advantage as far as stats, as well as allow you to boost everyone's demeanor to a higher level, making information gathering much easier.
Information in this section was contributed by chris edwards.

Increase Speed skill:
Note: This may take some time. To level up your Speed, find a corner of a building, trees, etc. Then, use an object to hold the Right Analog-stick and allow the game to remain in this state.
Information in this section was contributed by yahoo1232.

Increase Weapon skill:
Find a weapon that has bound whatever that weapon is (for example, a katana with bound long sword) and cast the Bound spell. When the weapon appears, hold X + R and your weapons will continuously switch. When the bound weapon wears off, your stat with the weapon should have increased dramatically. For example, it is possible to raise my longs word skill from 50 to over 2000 in about five minutes.
Information in this section was contributed by Jordan Gammey.

Increasing stats easily:
Enchant any ring with the following: Soul Trap (Duration: 1 second, Range: target), and Fortify Attribute (Range: Self, Duration: 2 seconds, Magnitude: any). Set the ring to cast when used. You can use any kind of Soul Gem, but a valuable one is recommended. Wear your ring, look straight down, and use it. Your chosen attribute should go up permanently.
Information in this section was contributed by The Modern Day Elf.

Restore lost stats:
If you have done anything to drop a stat, such as the "Soultrap" glitch, go to the Ald Run Mages Guild. Note: There are probably other altars that have "Restore Attributes". Go all the way downstairs, then to the left. Look at the altar. Make a donation, and choose "Restore Attributes". This works for all lost stats such as Security or Personality. Note: If you want your dropped skill to be many levels higher, go to a trainer who teaches that skill, then get your attributes restored. You can raise stats for a lot cheaper.
Information in this section was contributed by brian bertrand.

Perfect vision always:
This trick requires a Grand Soul Gem or Azura's Star with a Golden Saint in it. Then, get a weapon with a enchantment point of at least 100. Enchant it, or get someone to enchant it for you, and choose Night Eye. You willf need a Night Eye spell, which is not difficult to find. Then, choose it to be 100 to 100 with a distance of 50. Then, choose Enchant, and switch to Common Soul Gem before creating. If you have a Deadric Tower Shield, you can do something else, like bound a weapon. This is very useful, especially in caves and dark ruinic sites.
Information in this section was contributed by parnn.

Easy leveling and controlling level up multipliers:
First, you will need a lot of money, depending on the skill you wish to train. Next, you will need to find someone who teaches that skill. Once you have done both of those things, start training repeatedly in a certain skill, or multiple skills. As you probably know, when someone trains you in any skill, your level meter goes up 1/10. Train ten times, or however many times it takes you to level, to level up. To control the multipliers (relatively) you will need to know the governing attribute of the skill(s) you have trained in. When you train in something, the multiplier on the governing attribute of that skill goes up by 1x, to a maximum of 5x. You can have any number of multipliers, as long as they add up to ten. Note that certain skills take more to train than others, and as your skill increases, so does the price of the training. The following is a list of trainers and their locations that can train their particular mastery up to 100 points. Note: Some of the trainers will require you to do certain things, such as get to a certain rank in their guild. Others will train you for your gold.
Information in this section was contributed by Blade_Demon.

Skill NameLocation Sub-location
AcrobaticsSenyndieFighter's Quarters Waistworks - Vivec Arena
AlchemyAbelle Chriditte Popylon ChamberStronghold - Valenvaryon
AlterationSeryne Relas HomeTel Branora
ArmorerSirollus Saccus Lowest LevelHawkmoth Garrison - Ebonheart
AthleticsAdibael Hainnabibi Abidael's YurtKaushtababi Camp south of Molag Mar
AxeAlfhedil Elf-Hewer Upper-LevelStronghold Falensarano
BlockShardieCourtyard Buckmoth Fort outside Ald'ruhn
Blunt WeaponFaralenu Henim Abbey of St. Delyn the WiseSt. Deyln Plaza - Vivec
ConjurationMethal Seran Lowest-LevelAld'ruhn Temple
DestructionLeles Birian East of Piernette's FarmhouseLocated east of Pelagiad
EnchantQuorwynnNear Exit Stronghold Indoranyon
Hand-To-HandTaren Omothan SW BedroomLowest Level - Holamayan Monastery
Heavy ArmorSeanwenArena Fighter's Training - Vivec
IllusionErer Darothril Dirty Muriel's CornerclubSadrith Mora
Light ArmorAerinAndus TRadehouse Mar Gaan
Long BladeUlms Drathan Armigers StrongholdMolag Maar
MarksmanMissun Akin Missun Akin's Hutatop Stronghold Falasmaryon
MercantileAbabael Timsar-Dadisun Ababael Timsar-Dadisun' YurtZainib Ashlander Camp
MysticismArdarumeWest Wing Gateway Inn - Sadrith Mora
RestorationYakin Bael Vos Chapel
SecurityHecerindeHcerinde's House Balmora
Short BladeTodwendy Lucky Lockup CornerblubBalmora
SneakWadarkhuDreugh-jigger's Rest Gnaar Mok
SpearMertis Falandas Lower-LevelTower Dusk - Ghostgate
SpeechcraftSkink-In-Trees-Shade Mages GuildWolverine Hall - Sadrith Mora
UnarmoredKhargol gro-Boguk Vacant TowerDragon Fel


Easy leveling:
To level very fast, find a place in the water with many Slaughterfish and other aquatic enemies. Enable the "Change health level" code and let them attack you. They will not kill you. Allow the game to idle. When you get to back to the game, you will need to rest a lot and will go up about 10 levels.
Information in this section was contributed by Towner Webre.

During the early stages of the game, kill an ordinary creature within the world of Morrowind. However while fighting with a foe in caverns, huts, and houses, give as much damage as possible to opponents. Just before the end of the lifepoints, leave the area by using the doors. When you get outside you will see that no one follows you out. When you are out, try to heal yourself by resting then return to the fight. Keep doing this until the opponents are dead. The best way to fight is to be near a door. In the early stages you can do this with one strong foe until you can level up. This trick is not valid for the ancestral tombs or similar buildings filled with creatures that magic or enchanted weapons are required to kill.
Information in this section was contributed by garret marret.

Increase weapon skills:
In the Xbox version, to increase any one of your weapon skills, bind that type of weapon and hold X + L +R at the same time. The game will make a switching sound, but it will not actually switch.
Information in this section was contributed by tyler warren.

Increase Sneaking skill:
Set Sneak to an unbound key such as [Ctrl] or [Enter]. Find a town, locate an NPC that stands still, and hold [Sneak]. If done correctly, the icon indicating that you are successfully sneaking should pop on and off the screen. Check to make sure that your Sneak ability is going up gradually. If not, then you are not close enough to another NPC. Move yourself around until your ability slowly increases. Provided the NPC does not walk away and you keep the [Sneak] held, your ability will continue to build. Leave the game alone for a few hours and your Sneak should grow very quickly. It requires about six hours to build Sneak from 40 to 100.
Information in this section was contributed by Jeremy Lugger.

Go to the Balmora Mages Guild. On the lowest level in the northeast corner of the room, get the man with the red robe to look away from the corner. Sneak around him so he does not turn around. Sit in the corner and hold Sneak. The lady walking back and forth will do all the work for you.
Information in this section was contributed by Budro.

Stealing items easily:
In the Xbox version, get on a counter, aim down at what you want to grab, jump into the air, and at the height of the jump press A. If done correctly, you will grab the item without getting a bounty. To test this, jump up, and at the height of the jump, talk to the merchant. He should say "Who's there?". You can use this with Telekenesis to get things out of reach from the counter; or with a lock pick or unlock spell to open chests undetected.
Information in this section was contributed by InsaneMasterJ.

In the PC version, when you see an item that you would like to steal in a shop with a guard, look directly at the item. Then right click to display your menu. Move the boxes out of the way, then click on all the desired items you wish to steal and drop them into your inventory. Then, click on the items while still in the menu and set them somewhere else in your surroundings. Next, right click again and report to the guard that you will pay a small fine. However, you may now pick up the items you dropped and no one cares. Try this trick on the Orcish armor in Balmora's and Suran's armorer shops.
Information in this section was contributed by ScatheZombie.

To easily steal items, go into a store, house, etc. Find a table, counter, or some other object, then get on top of it. You can then jump in the air and grab the item without anyone noticing. If you are not sure if you are getting high enough, jump in the same location and talk to a person who might be watching. If they say "Who's there?", then you are high enough. Note: This does not work with the Game Of The Year version on the Xbox or expansion packs on the PC.

When trying to steal something, jump on top of the person's head and sneak. They will be able to see you and you can steal everything you can grab. A Potion Of Telekinesis helps for maximum stealing capability.
Information in this section was contributed by Budro.

Unlimited health:
Complete the mission for Ranis in the Mages Guild in Balmora where you stop the person who stands there from giving training in south wall . After this you can buy spells from him. Buy Deadric Health. Then, go to a spellmaker and create a spell with the following attributes: Fortify Health Self 100 - 100 2 secs and Soultrap target. Cast it at the ground. It raises your health 100 each time. You cannot restore it without using this spell. Sleeping and saving the game will not lower it.
Information in this section was contributed by Jeoafgw.

Unlimited Levitate:
Get both the Boots Of The Apostle and the Amulet Of Heartheal. Then, cast the Amulet's effect, and directly following that, the Boots' effect.
Information in this section was contributed by ALO113.

Join the Mages Guild and buy the Spells Levitate and Soul Trap. Soul Trap can be found in Balmora Mages Guild, and Levitate can be found in Sadrith Mora Mages Guild. Find one of the Mages that allow you to make spells. First, add Soul Trap for two seconds on target. Next, add Levitate on self, magnitude 100 - 100. Buy it, and then go outside and try it out.
Information in this section was contributed by John Nasaka.

Recommended Mage development:
If you are trying to make a decent Mage, keep a few things in mind. You will get free spells if you start with enough skill in Alteration, Conjuration, Destruction, Illusion, Mysticism, or Restoration. You cannot cast anything without enough Magicka. Try mixing the Breton race (+50% Magicka, +50% Resistance to Magicka) with the Sign of The Apprentice (+150% Magicka, -50% Vulnerability to Magicka). You will get three times as much Magicka as normal, the Resistance and Vulnerability cancel each other out, and you will get boosts to several magic skills, which can get you some free spells if placed properly.
Information in this section was contributed by Craig Eubanks.

Stay for free:
When you are in a city with an inn and your fatigue or health is down, instead of paying 10 gp to the clerk, just find a room and sleep in it. Your crime will not be reported and no one will know.
Information in this section was contributed by JDrake3379.

Using the Corprus disease as an advantage:
When you are in a mission to Sixth House Base, you are affected with the Corprus disease. However, this is not a bad disease. When you rest, it will state that "Corprus disease worsened" which indicates that your strength and endurance increased, as well as some other unimportant stats. Before you take the potion in the towers, you should rest as long as desired. After taking the potion you will still have the same stats, but you will not have Corprus disease. After restoration of the other unimportant stats with Almsivi restoration you can still carry the same weight.
Information in this section was contributed by garret marret.

Easy kills:
Attack an enemy, then run away or levitate so he cannot hit you. Save and reload the game. If done correctly, the target should no longer be hostile and you can steal or sneak up on him for critical hits. This is useful when killing Furius for De Lordsmail and Vivec.
Information in this section was contributed by Bela.

Kill without getting a bounty:
Note: This trick will work on anyone except yourself. Find the person or thing you want to kill. In the PC version, press ~ to display the console window. Click on the person you want to kill. Make sure the console window title changes. Type sethealth 0 then close the console window the same way you opened it. The person will drop dead, with no change to your bounty level. Note: Do not do this on someone important as they cannot be revived. You can also make someone talk while lying on the floor. For example, in the beginning when you enter the census office, walk behind the old man (that actually talks to you and gives you your class and star sign). Enable the cheat to kill him before he starts talking or during his first words. If you are lucky, he will land on his back. Repeat the cheat, but type sethealth 100 and he will begin talking again while on the floor.
Information in this section was contributed by Kaysi Cook.

Talk to any of the four Thieves Guild members who get the bounties off your head (at the Balmora Soth Wall Conerclub, rat in the Pot in Ald-Ruhn, etc.). Drop all your gold, then talk to them again without any money. They will take the bounty off for free. Note: This does not work in the Game Of The Year version on the Xbox or expansion packs on the PC.

When you want items or money, go to a store without a guard, or with a guard if you can kill them (the pawnbroker in Balmora is recommended). First, go to pickpocket the shopkeeper, but do not take anything. Just press B. This may require a few attempts if your sneak is high. They will attack you first, so you can now kill them. When it is all over, your bounty for "attempted theft" will be 25 Drakes, and you can take anything in the shop.
Information in this section was contributed by Frances Triban.

Avoid paying bounty:
If you get a bounty on your head that you cannot pay, drop all your gold and talk to a person who lowers your bounty. He will do it for free.
Information in this section was contributed by jacob stinson.

One hit kill spell:
You will need the following spells: Shock Damage, Frost Damage, and Soul Trap. This will cost about 3,500. You will also need over 6000 Luck and a lot of Magicka. To do that, use this spell: Fortify Luck at 100 for two seconds; Soul Trap for two seconds. Fire this at a wall until you get your luck high enough. Then, make this spell: Shock Damage at 90 for two second on target; Frost Damage at 90 for two seconds on target; (for monsters) Soultrap for two seconds on target. This spell will take out Ordinators with one hit and will trap any monster it hits if you have the Soul Gems. It will not trap named monsters if you have the Soul Gems.
Information in this section was contributed by wesley mauldin.

Raise your Sneak skill. Sneak up behind your enemy and attack with a short bladed weapon (dagger recommended). Note: This does not always work.
Information in this section was contributed by Wesley Manasco.

Kill A shopkeeper without touching him:
Enchant a Cuirass with the following spell: Health damage 20 points: Constant effect. Sell it to a shopkeeper. He will put it on, killing himself.
Information in this section was contributed by TasmanianDevin.

Fighting one person in a crowd:
Use the following trick to fight one person with many other people around. First, select your target and sneak behind him or her. Then, steal from them no matter what they have. They will turn around and attack you, and also you will be reported. However, no one else will stop you from attacking that one person. It is much easier killing one at a time then facing three to five people. Note: You cannot do this in a place with a guard. This works well in buildings such as the guilds.
Information in this section was contributed by ~Pyro~.

The following trick is easier if you have over 3000 Drakes. Start talking to the person you want to kill. Select "Persuasion" then, if they like you at all, select "Taunt" until your likeness level reaches zero. If you successfully taunt them about five to six times, your only option will be "Goodbye". When you select it, they will attack you and you can kill them in self-defense without getting a bounty. You do not have to wait for them to attack; just let them pull out their weapon or fists. Note: Taunting has a better chance of success if they like you, so try bribing them.
Information in this section was contributed by DDR Master.

Selling faster:
In the Xbox version, if you have an item such as Ebony Mace and want to sell it without the waiting, hold Black then hold White and it will go almost twice as fast.
Information in this section was contributed by the alchemist.

Defeating Arena opponents:
To easily defeat anyone in the Arena (such as Arch Mage Trebonis, the Knight of the Imperial Dragon, etc.) get a spell made with fire damage (preferably 50+) and set the area to 30 to 50 feet. Enter the Arena from the very top, and you should be looking down at your opponent. Throw a couple of the spells down at them and they will die without hurting you. You can also kill other NPCs such as Umbra using Levitation to get above them, then torching them with the spell. This works well if you are a Mage that is just starting the game and do not have enough life or skill to get good weapons or armor.
Information in this section was contributed by BlasterLX.

Kill a Hlaalu guard at level 4:
Note: This is best done in Balmora, preferably near the South Wall corner club. To do this, you will need a Ring of Medusa's Gaze or Dwemer Jinksword (preferably both). Equip both and put Medusa's Gaze on magic and Dwemer Jinksword on weapon. Go up to a guard (probably better at night), and hit him with the Jinksword. Run but stay in sight so that he will follow when can move. This prevents him from killing you on the run, or at least from the noise attracting his guard friends. Run to a secluded place where it can be one on one with the guard. Attack him with the Jinksword. He should be paralyzed. If not, attack again. Every time your health gets low, do the "Health" code. When the Jinksword runs out of charges, use Medusa's Gaze. Do this until he is dead. This will take awhile, but if your current armor is medium and that is what you have been building, you will be rewarded handsomely. The sword you get from the guard is fairly good, but the Jinksword is better, even without the paralyzing.
Information in this section was contributed by charmed.

Constant effect enchantment:
Use the following trick to make a contestant effect enchantment without using up your valuable Soul Gem. All you need is one Soul Gem worth 80,000 gp or more, and some Common or Greater Soul Gems with a soul in them. You can easily get a Golden Saint in a Grand Soul Gem (worth 80,000 gp) by using a Summon Golden Saint spell and then soultrapping it. When at the enchant menu, choose the item you want to enchant and your Golden Saint in a Soul Gem. Then, set the enchantment type to constant effect. Next, pick your enchantment and name the object. Just before you create the enchantment, switch the soul gem to a common soul gem then create the item. If done correctly, you will have created a constant effect Soul Gem without using up your Golden Saint. You can repeat this as many times as desired.
Information in this section was contributed by brett.

In the Xbox version, get a Grand Soul Gem with a Golden Saint Soul in it. The easiest way is to use a Summon Golden Saint spell, and Soul Catch spell. Then, create a spell that only casts the Golden Saint for 15 or 20 seconds, so that it has a much higher percentage of working and use less Magika. Then, get a Grand Soul Gem and cast the spell for the Golden Saint. Catch the soul by casting the Soul Catcher spell and killing it quickly. Get 10,000 to 20,000 gp. Join the Mages Guild in Balmora. Go to the Enchanter on the top floor. Buy some Soul Gems with a soul in them, for about 2,000 to 6,000 gp. Get a Fortify Stat spell. Then, get an Iron Long Sword or Steel Long Sword and return to the Enchanter. Enchant the sword with the Grand Soul Gem. Go to the "Cast" when used and change it to "Constant Effect". Go to the "Spell Choice" and choose "Fortify Stat", then the desired stat to be fortified. Choose "1" on everything. Name it as desired, but before buying, change the gem to the one you bought from the Enchanter. Buy it. It should be About 10,000 to 20,000 gp. Get another weapon, unless you already have two. Then, during game play, hold B, then L + R. You will now be gaining one point for the desired stat skill per weapon change.
Information in this section was contributed by parnn.

Ultimate Telekinesis:
In the Xbox version, get a Telekinesis spell and a Soul Trap. Go to a spellmaker and create a spell of Telekinesis for two seconds on self (for whatever magnitude desired) and a Soul Trap on target for one second (for whatever area desired). Make sure that the Telekinesis spell is before the Soul Trap spell and create. Look directly at the floor, then hold Right Analog-stick Down until your view cannot go down anymore and cast. You can also do this with Night Eye.
Information in this section was contributed by Coohman.

Total invincibility:
Create a spell that fortifies health on self (it does not matter how much or for what duration), then Soul Trap for two seconds on target. It must be in that order. Cast this spell and you will not take any damage. Your health bar will not go down. You will not die even if you fall a long distance or take damage from a trap. Note: You may have to recast this spell every now and then.
Information in this section was contributed by Patrick Zygutis.

Avoid fall damage:
To avoid damage from falling, do not jump off anything. Instead, just walk off the edge. This is helpful in getting to the bottom level of Vivec quickly.
Information in this section was contributed by Steve Z.

Skill development:
When starting out, you are very weak. A quick cure for this is to gain all the knowledge you can in Conjuration and Soul Trap, Use these skills by finding or buying Soul Gems of kind. Get different summon creatures. Golden Saint and Dremora are recommended, but you can only trap them in a high quality Soul Gem. Lesser creatures can be trapped in common Soul Gems. Trap a lot of these creatures (Bonewalkers, Skeletons, Bonelords, Scamps, etc. and sell them to make a lot of money. Then, join guilds and use the money to have the Guild Stewards train you. Build yourself up to about level 30. Then, go to Ebonheart and make your way to Mournhold. Find someone in the Imperial Cult that you can buy a Fortify skill from, like Alchemy, Alteration, Mysticism, etc. Next, take one of these spells and make your own. However, make the skill for two seconds and Soul Trap on target for one second. Also make sure the points are not a range. Then, go into a room with no one around and cast the spell. It will boost that skill permanently. When you are now making a spell that can fortify a skill, you will have the option to choose from all of them. Fortify all your skills to whatever desired. Next, go to Azura's Shrine in Azura's Coast region near Sadrith Mora. Do Azura's Quest and get Azura's Star (an unbreakable Soul Gem). Trap a Golden Saint in Azura's Star. You now have the option to make items with a constant effect spell on them. Be careful what you create; some things are better left without a constant effect. Get some high quality clothes and make a constant effect Restore Health and Sanctuary spell on them. Your health now constantly regenerates and you cannot get hit in battle.
Information in this section was contributed by Thomas E. Rachel.

Alchemist character creation:
Information in this section was contributed by Yale.

Race: Breton
Favorite attributes: Intelligence and Willpower
Specialization: Magic
Major skills: Alchemy, Restoration, Alteration, Illusion, Destruction
Minor skills: Conjuration, Mysticism, Unarmored, Enchant, Shortblade
Sign: The Apprentice
Note: To be successful with this character you must make potions and become rich by selling them. This is not a character to use for fighting, with unless you use Destruction. This is a fun character because you can become very rich by sitting in fields and picking flowers. Try to get a Masters Alchemist Set in Caldera. If you want to fight, buy a lot of Destruction spells. Also try the bind weapon cheat for the shortblade so you can fight with a dagger or sword if needed.

Arcane Bard character creation:
Use the following to create a magic/stealth combo character.
Information in this section was contributed by Dust W.

Race: Your choice (Dark Elf, Imperial recommended)
Specialization: Stealth
Major Skills: Long Balde, Alteration, Light Armor, Security, Sneak
Minor Skills: Destruction, Enchant, Alchemy, your choice, your choice (Magic recommended)
Sign: The Lady

Arcane Thief character creation:
Information in this section was contributed by UrDummmNsToopid.

Race: Wood Elf
Specialize: Stealth
Favorite Atributes: Speed and Intelligence
Major Skills: Short Blade, Sneak, Athletics, Light Armor, Marksman
Minor Skills: Acrobatics, Alteration, Illusion, Alchemy, Your Choice(Magic skill recomended)
Sign: The Tower

BladeMaster character creation:
Information in this section was contributed by DracusDDarkAngyl.

Race: Redguard
Major skills: Long Blade, Short Blade, Medium Armor, Heavy Armor, Conjuration
Minor skills: Block, Armorer, Mercantile, Security, Sneak
Sign: Tower

Dark Paladin character creation:
Information in this section was contributed by UrDummmNsToopid.

Race: Orc
Combat: Specialized
Major skills: Blunt Weapon, Armorer, Axe, Heavy Armor, Block
Minor skills: Long Blade, Hand-to-Hand, Athletics, Marksman, Destruction
Favorite skills: Strength and Endurance
Sign: The Warrior

Demon Knight character creation:
Information in this section was contributed by UrDummmNsToopid.

Race: Dark Elf/Become a Vampire
Magic Specialized
Major skills: Destruction, Long Blade, Sneak, Acrobatics, Conjuration
Minor skills: Mysticism, Light Armor, Speechcraft, Athletics, Alteration
Favorite skills: Intelligence and Strength
Sign: The Shadow

Dragon Lancer character creation:
Information in this section was contributed by germinas.

Race: Your choice, Nord recommended
Major skills: Spear, Armorer, Athletics, Long Blade, Heavy Armor
Minor skills: Acrobatics, Mercantile, Speechcraft, Medium Armor, your choice.
Sign: The Warrior

Dragoon character creation:
Information in this section was contributed by AceGranger2005.

Race: Your choice, Dark Elf recommended.
Attributes: Strength/Intelligence
Major Skills: Spear, Restoration, Enchant, Heavy Armor, your choice
Minor Skills: Athletics, Alchemy, Armorer, your choice, your choice

Holy Knight character creation:
Information in this section was contributed by MGAYTA.

Race: Nord, Imperial, Redguard
Major skills: Spear, Long Blade, Block, Athletics, Heavy Armor
Minor skills: Medium Armor, Light Armor, Armorer, Marksmen, Unarmored
Sign: The Warrior

Imperial Soldier character creation:
Information in this section was contributed by Jeffrey Carter.

Name: Your choice
Race: Redguard
Specialization: Combat
Favorite attributes: Strength, Endurance
Major skills: Long Blade, Spear, Athletics, Heavy Armor, Block
Minor skills: Short Blade, Medium Armor, Axe, Blunt Weapon, Armorer
Birth Sign: The Lady
Note: this character works best in the Imperial Legion due to the skills.

Mercenary character creation:
Information in this section was contributed by UrDummmNsToopid.

Race: Redguard
Specialize: Combat
Favorite Atributes: Strength and Endurance
Major Skills: Long Blade, Medium Armor, Short Blade, Marksman, Your Choice
Minor Skills: Blunt Weapon, Heavy Armor, Axe, Athletics, Acrobatics
Sign: The Warrior

Ninja character creation:
Information in this section was contributed by MGAYTA.

Race: Khajiit or Argolin
Favorite attributes: Agility and Speed
Major skills: Marksmen, Sneak, Short Blade, Acrobatics, Light Armor
Minor skills: Speechcraft, Athletics, Hand To Hand, Security
Sign: The Shadow

Paladin character creation:
Information in this section was contributed by AceGranger2005.

Race: Dark Elf
Attributes: Strength, Intelligence or Willpower
Major Skills: Long Blade, Block, Restoration, Armorer, Heavy Armor
Minor Skills: Enchant, Athletics, Acrobatics, Alchemy, your choice
Sign: Your choice

Samurai character creation:
Information in this section was contributed by David Grantham.

Favorite attributes: Speed and Agility
Race: Imperial recommended
Major skills: Long Blade, Sneak, Unarmored, Acrobatics, Athletics
Minor skills: Security, Mercantile, Speechcraft, your choice, your choice
Sign: The Tower
Recommended equipment: Two handed sword and robe

Alternately, use the following settings:
Information in this section was contributed by Powerfall.

Favorite Attributes: Endurance, Strength, or Personality
Race: Imperial or Dark Elf
Major skills: Long Blade, Spear, Medium Armor, Athletics, Armorer
Minor skills: Speechcraft, Mercantile, Acrobatics, Unarmored, Hand To Hand or Marksmen
Sign: Warrior or Steed
Recommended equipment: Blades, Medium Armor, Kitana, Plain Black Robe

Thief character creation:
Information in this section was contributed by Adam and Ryan Young.

Race: Wood Elf
Favorite attributes: Strength and Agility
Major skills: Marksmen, Short Blade, Sneak, Security, Light Armor
Minor skills: Mercantile, Speechcraft, Long Blade, your choice, your choice
Sign: The Thief

Trader character creation:
Information in this section was contributed by Only-He-Stands-There.

Race: Breton
Specialization: Stealth
Favorite Attributes: Personality and Luck
Major Skills: Speechcraft, Mercantile, Security, Unarmored, Hand-to-Hand
Minor Skills: Light Armor, Shortblade, Conjuration, Restoration, your choice
Sign: The Lady
Note: If your looking for a strong character, this is definitely not it. Traders use their fast tongues and like-ability to get themselves out of trouble. When battle is imminent, they use Summoned creatures and short blades to fight. This character is perfect for getting items at low prices and selling at high prices. If you like being rich, this is the character for you.

Warrior character creation:
Information in this section was contributed by Adam and Ryan Young.

Race: Redgaurd
Combat: Specialized
Favorite attributes: Strength and Agility
Major skills: Long Blade, Medium Armor, Heavy Armor, Block, and Armorer
Minor skills: Blunt Weapon, Axe, Security, Speechcraft, and Alchemy
Sign: The Thief

Necromancer character creation:
Information in this section was contributed by UrDummmNsToopid.

Race: High Elf
Specialize: Magic
Favorite Attributes: Intelligence and Willpower
Major Skills: Conjuration, Illusion, Enchant, Destruction, Your Choice
Minor Skills: Short Blade, Unarmored, Mysticism, Your Choice, Your Choice
Sign: The Ritual

Vampire Slayer character creation:
Information in this section was contributed by UrDummmNsToopid.

Race: Nord
Specialize: Combat
Favorite Attributes: Strength and Agility
Major Skills: Spear, Athletics, Acrobatics, Medium Armor, Marksman
Minor Skills: Axe, Block, Hand-to-hand, Mercintile, Sneak
Sign: The Shadow

Alternately, use the following settings.
Information in this section was contributed by AlmostHuman35.

Race: Dunmer
Specialization: Combat.
Favorite Stats: Luck and Speed
Major Skills: Long Blade, Heavy Armor, Athletics, Armorer, Sneak
Minor Skills: Alteration, Restoration, Illusion, Block, Mercantile

War Mage character creation:
Information in this section was contributed by rd.

Race: Breton
Specialize: Magic
Favorite Attributes: Intelligence, Willpower
Major Skills: blunt weapon, mysticism, enchant, heavy armor, acrobatics
Minor Skills: destruction, conjuration, restoration, spear, armorer
Sign: The Apprentice or The Mage
Note: This is the best class for battle because the skills are what raise your stats, and not the other way around. Use and practice skills to get strong. Acrobatics for strength, and cheap 1 pt. spells in each school to practice your magic are good (you have to make them). Enchanting items to do magic damage (armor and weapons,) and using Mysticism to Soul Trap things to sell for money, along with your spear to raise your endurance and effectiveness at heavy armor are all parts of this character's overall power. =. Use this character's huge Magicka and expert skills to master all areas of battle.

War Wizard character creation:
Information in this section was contributed by UrDummmNsToopid.

Race: Dark Elf
Specialize: Magic
Favorite Atributes: Intelligence and Strength
Major Skills: Destruction, Long Blade, Conjuration, Medium Armor, Alteration
Minor Skills: Light Armor, Marksman, Hand-to-hand, Enchant, Illusion
Sign: The Shadow

PC version cheat codes, hints, FAQs
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