Note: Button presses are described in Xbox version format.
Use the equivalent key on the PC keyboard when playing that version.
Increasing skills: To raise a skill past 100, you need to fortify the
governing attribute for that skill. This is helpful for fast leveling
to increase luck.
Information in this section was contributed by SATAN.
Create a spell called "Caldec's Voice" and make it do
the following things:
Fortify Attribute: Personality 100 points on Self; Duration: 2
Soultrap on Target; Duration: 1
This spell should cost about 160 gold. Buy it, then cast it a
few times. Then, make a spell called "Caldec's Grace"
and add the following effects.
Fortify Attribute: Speed 50 points on Self; Duration 2
Fortify Attribute: Endurance 100 points on Self; Duration 2
Fortify Attribute: Intelligence 100 points on Self; Duration 2
Fortify Attribute: Luck 100 points on Self; Duration 2
Fortify Attribute: Strength 100 points on Self; Duration 2
Fortify Attribute: Willpower 100 points on Self; Duration 2
Fortify Attribute: Agility 100 points on Self; Duration 2
Soultrap on Target; Duration: 1
This spell should be about 555 gold. Buy it, then cast it and
the last spell a large number of times. Your stats should be permanently
enhanced.
Information in this section was contributed by Cilico.
Use the following trick to permanently increase your stats. At
the beginning of the game, after you leave the first office, go
to the trader. Buy the spell Jack Of All Trades to learn Fortify
Attribute. You can do that, or just learn the Fortify Attribute
some other way. Go to a spell maker, the closest being in the
Mages guild in Balmara, and make a spell with "Fortify Attribute
(attribute)" make the maximum and minimum of each attribute
the same and the duration as 1. Cast on self, and start at about
10 or else it will cost a lot of money. Add a Soultrap into the
spell. Cast on target for two seconds. The spell should look like
this : Fortify (attribute) 10 Soultrap on target 2 sec. Note:
When you cast the spell, look directly down or get up close to
an object and look at it. Otherwise the spell will only last for
two seconds. This will permanently increase whatever stats you
desire. After you get your stats up slightly and get some gold,
this spell will work with up to seven attributes at once, each
increased by 100 or the same attribute increased by 700. A spell
like this will work:
This will increase your strength by 700 for each cast. Note: Do
not make your speed incredibly high. Less than 800 or so is recommended.
If it is too fast, you will go through a wall and die.
Information in this section was contributed by Ch1pm0nk.
You can increase your stats permanently with these spells. You
will need 1,600 gold and Jack of Trades (in the trade house in
Seyda Neen) or the Fortify stat spell. Go to a Spellmaker and
make these spells. All spells should be made in this order. When
you make a Fortify Speed spell, make the magnitude so that your
stats is at level 135. It is not too slow, but not too fast. Fortify
<attribute> 100 points (or other magnitude) for two
seconds on self. Soul Trap one second on target. Then, name the
spell. You can use these names since they refers to the stat you
want to increase:
Each spell should be priced about 160 gold if you are in the Mages
Guild. Highlight your Makgika in your menu and press Black,
White(2), Black, White. Then, hold A.
While holding A, press B to get out of the menu
with a full bar always. Use the Intelligence spell once and the
Luck spell a few times so that when you do the other spells you
will have a 100% chance to perform it. You now have any stat increasing
spell. Delete the speed spell after you get to about level 135
if you want to actually play the game. If you go to level 200,
it moves very fast.
Information in this section was contributed by Muted_Armageddon.
To rapidly increase levels, make a character with Alchemy as a
major or minor skill. When in Balmora go to Ajira with at least
a mortar and pestle, and over 100 gold. Buy large Kwama Eggs,
Hound Meat, and Crab Meat. Then, sell all of it back to her. You
will lose some money by doing this, but it is worth it in the
long run. Repeat this a few times, then make potions with the
ingredients and sell them. Then, repeat the process as many times
as needed. Eventually you will have a never-ending supply of Restore
Fatigue potions, and you can sell 800 gold worth to Ajira every
day to increase gold as well.
Information in this section was contributed by Kate McQuiggan.
Join the Imperial Legion. Go to Solstheim and do the quests for
Bloodmoon up until the one where you restore the power of the
Skaal. Talk to Bronrod The Roarer (if not him, it is someone in
one of the houses in the village). Buy the spell from him that
fortifies a skill, then go to a spellmaker (Mages Guild members
know about this) and make a spell with the following: Fortify
Skill (choose whatever skill desired) 100 to 100 for two seconds,
Soultrap on target for one second. Cast it once and your skill
will jump over one hundered. Note: It is best to do this only
on skills not listed in your major or minor skill areas - your
major and minor skills cause you to level up, and you will not
be able to level up afterwards unless you do it on only the misc.
skills, as they have no bearing on your level up status.
Information in this section was contributed by Maradelius.
Go to the town of Sadrith Mora and walk to the Dirty Corner Club.
Note: It is outside the castle walls. Inside up the steps, you
will find a person who sell spells Purchase "Scourge Blade".
Look at your top ten skills and find a spell maker to create a
Drain skill Spell. For example, if you have Short Blade as a main
skill, create the spell Drain Short Blade. To maximize the spell,
set it to range 100 magnitude, 100 duration, 1 to 2 seconds).
Find a person that trains the skill you selected. Cast the Drain
Skill Spell, and train away. You will now see that it costs 1
gold to train your skill and it increases just the same. This
is better than a permanent Fortify Skill spell. If you like to
boost your skills by a permanent Fortify Spell, notice that once
you try to gain status within a group (for example, Mages Guild,
Fighters Guild, etc.), they will not let you join because your
skill is not seen as valid.
Information in this section was contributed by Brandon S Echols.
Increase Acrobatics skill: To increase Acrobatics, jump as you are traveling.
It will level up after 50 to 100 jumps. Jumping from building
top to building top may increase this skill faster. You can also
jump in place.
Information in this section was contributed by Adam Young
and S. Garland.
Use the following trick to get 1000 Acrobatics. This requires
two scrolls of Icarian Flight which can be obtained from Tharhief
near Syda Neen. Cast a scroll of Icarian Flight then jump forward.
Ready another scroll of Icarian Flight. A few seconds before you
land, cast the second scroll. You will land with no damage taken
and receive 1000 Acrobatics. Note: When you have over 1000 Acrobatics
and you jump, you will die unless you land in water.
Information in this section was contributed by DAWhitlow.
To get your Acrobatics skill up quickly, find a long stairway
or a fairly steep hill. Jump up the stairs or hill while holding
the movement stick Forward. Keep pressing Jump because
you will not jump high or go very far with only one jump. You
will be jumping so fast up the hill or stairs that it will not
take too long to increase that skill. You will jump about five
or six times for every jump you would have done while standing
still or moving across flat land. This is especially useful when
leveling up a character that needs good strength.
Information in this section was contributed by S. Garland.
To get 10,000 points on acrobatics early in the game, after you
leave Seyda Neen there should be a person falling from the sky.
After he lands, take the Incarian Flight scrolls. Use one, then
press Jump. Before you hit the ground, summon the second
flight scroll. Jump before you hit the ground and you will land
safely and your acrobatics Should be over 10,000.
Information in this section was contributed by Superfly145.
In the Xbox version, go to your stats menu and highlight your
fatigue when it is close to empty. Press Black, White(2),
Black, then hold A. Press B before your fatigue
fills all the way up. Your fatigue should go down, but fill up
automatically. Go to a very long staircase or inclined walkway
and repeatedly press L and press Forward. You will
jump incredibly fast and keep up the same fatigue. Go all the
way up and down for awhile and your acrobatics level will skyrocket.
At 90 Acrobatics you can jump over city walls with empty fatigue
while wearing glass armor.
Information in this section was contributed by Jeff Barron.
Find a steep pair of steps and make sure that they are quite long.
Go up them while jumping rapidly. This decreases the air time
there for maximizing the number of times you can jump. When your
reach the top, jump backwards and repeat.
Information in this section was contributed by Kyle Campbell.
Put Acrobatics on your major skills at the start of the game.
Then, go to the Silt Strider in Seyda Neen and travel to Balmora.
Jump down the stairs then jump in the middle of the next staircase.
Repeat this to continue your level up.
Information in this section was contributed by CodyHart93.
Increase Alchemy skill: Steal the Full Masters Alchemy equipment from the Caldera
Mage's Guild (from behind the door on the ground floor). Then,
travel to Tel Branora/Tel Mora. On the bottom floor of Mistress
Therayne's wizard tower. there will be someone selling ingredients/potions/alchemy
equipment. Buy 10 Crab Meat and 10 Hound Meat from her, then repeat
until you have about 100 of each. Turn these into potions using
the Masters Alchemy Equipment then sell the potions back to her.
Repeat this for a while until you have gained about 3,000 or 4,000
gold. After this, start selling your Masters Alchemy Equipment
and replacing it with Grandmasters Alchemy Equipment one by one,
supplementing your money by making Crab/Hound Meat potions. After
this you should have gone up a considerable amount in Alchemy
as well as having about 5,000 in gold.
Information in this section was contributed by lorcan mcnamee.
Increase Armor skill: To increase Armor, find some enemies that do not do
much damage and get hit by them. The Slaughterfish is a good choice.
Information in this section was contributed by Adam Young.
Enable the "Change health level" so that your health
will continually restore. Then, find an island that has a very
weak creature on it (for example, a Rat or Kwamma. Allow the game
to run overnight. Your armor skills for the type of armor you
were wearing should have increased very high.
Information in this section was contributed by Justin D.
Increase Athletics skill: To increase Athletics, run (not walk) around until
your fatigue bar hits 0. Then, wait for your fatigue bar to raise
to full and repeat.
Information in this section was contributed by S. Garland.
Increase Block skill: To increase Block, hold Chop while using a shield
and get hit by enemies.
Information in this section was contributed by Adam Young.
Increase Magicka skill: To increase various Magicka skills (Alteration, Destruction,
etc.), go to one of the Mages Guilds and look for a person that
has the option of Spellmaking. For example, if you want to increase
Destruction, go to a spell that is under the Destruction school,
such as Fire Bite. Put the spell Firebite under Effects and set
all of the things such as duration and magnitude to 1. Go around
casting the spell at objects (not at people). Every time you cast
it, it will go up about 3/100 points.
Information in this section was contributed by StudMasta66.
Increase Mercantile skill: To increase Mercantile, buy something cheap (10 to
20 gp) and always go down on the price slightly. Then, sell it
back for a little more than they desire.
Information in this section was contributed by Adam Young.
Increase Speechcraft skill: Note: This trick requires a controller with a auto-fire
feature. Talk to a random person. Enable the auto-fire on A
and keep that button pressed. This should rapidly select "Admire"
on the person and rapidly fill your Speechcraft up to level 100.
If you have Speechcraft as a major skill this will also level
you up several times. Doing this immediately in a new game will
give you a major advantage as far as stats, as well as allow you
to boost everyone's demeanor to a higher level, making information
gathering much easier.
Information in this section was contributed by chris edwards.
Increase Speed skill: Note: This may take some time. To level up your Speed,
find a corner of a building, trees, etc. Then, use an object to
hold the Right Analog-stick and allow the game to remain
in this state.
Information in this section was contributed by yahoo1232.
Increase Weapon skill: Find a weapon that has bound whatever that weapon is
(for example, a katana with bound long sword) and cast the Bound
spell. When the weapon appears, hold X + R and your
weapons will continuously switch. When the bound weapon wears
off, your stat with the weapon should have increased dramatically.
For example, it is possible to raise my longs word skill from
50 to over 2000 in about five minutes.
Information in this section was contributed by Jordan Gammey.
Increasing stats easily: Enchant any ring with the following: Soul Trap (Duration:
1 second, Range: target), and Fortify Attribute (Range: Self,
Duration: 2 seconds, Magnitude: any). Set the ring to cast when
used. You can use any kind of Soul Gem, but a valuable one is
recommended. Wear your ring, look straight down, and use it. Your
chosen attribute should go up permanently.
Information in this section was contributed by The Modern Day Elf.
Restore lost stats: If you have done anything to drop a stat, such as the
"Soultrap" glitch, go to the Ald Run Mages Guild. Note:
There are probably other altars that have "Restore Attributes".
Go all the way downstairs, then to the left. Look at the altar.
Make a donation, and choose "Restore Attributes". This
works for all lost stats such as Security or Personality. Note:
If you want your dropped skill to be many levels higher, go to
a trainer who teaches that skill, then get your attributes restored.
You can raise stats for a lot cheaper.
Information in this section was contributed by brian bertrand.
Perfect vision always: This trick requires a Grand Soul Gem or Azura's Star
with a Golden Saint in it. Then, get a weapon with a enchantment
point of at least 100. Enchant it, or get someone to enchant it
for you, and choose Night Eye. You willf need a Night Eye spell,
which is not difficult to find. Then, choose it to be 100 to 100
with a distance of 50. Then, choose Enchant, and switch to Common
Soul Gem before creating. If you have a Deadric Tower Shield,
you can do something else, like bound a weapon. This is very useful,
especially in caves and dark ruinic sites.
Information in this section was contributed by parnn.
Easy leveling and controlling level up
multipliers: First, you will need a lot of money, depending on the
skill you wish to train. Next, you will need to find someone who
teaches that skill. Once you have done both of those things, start
training repeatedly in a certain skill, or multiple skills. As
you probably know, when someone trains you in any skill, your
level meter goes up 1/10. Train ten times, or however many times
it takes you to level, to level up. To control the multipliers
(relatively) you will need to know the governing attribute of
the skill(s) you have trained in. When you train in something,
the multiplier on the governing attribute of that skill goes up
by 1x, to a maximum of 5x. You can have any number of multipliers,
as long as they add up to ten. Note that certain skills take more
to train than others, and as your skill increases, so does the
price of the training. The following is a list of trainers and
their locations that can train their particular mastery up to
100 points. Note: Some of the trainers will require you to do
certain things, such as get to a certain rank in their guild.
Others will train you for your gold.
Information in this section was contributed by Blade_Demon.
Skill
Name
Location
Sub-location
Acrobatics
Senyndie
Fighter's Quarters
Waistworks - Vivec Arena
Alchemy
Abelle Chriditte
Popylon Chamber
Stronghold - Valenvaryon
Alteration
Seryne Relas
Home
Tel Branora
Armorer
Sirollus Saccus
Lowest Level
Hawkmoth Garrison - Ebonheart
Athletics
Adibael Hainnabibi
Abidael's Yurt
Kaushtababi Camp south of Molag Mar
Axe
Alfhedil Elf-Hewer
Upper-Level
Stronghold Falensarano
Block
Shardie
Courtyard
Buckmoth Fort outside Ald'ruhn
Blunt Weapon
Faralenu Henim
Abbey of St. Delyn the Wise
St. Deyln Plaza - Vivec
Conjuration
Methal Seran
Lowest-Level
Ald'ruhn Temple
Destruction
Leles Birian
East of Piernette's Farmhouse
Located east of Pelagiad
Enchant
Quorwynn
Near Exit
Stronghold Indoranyon
Hand-To-Hand
Taren Omothan
SW Bedroom
Lowest Level - Holamayan Monastery
Heavy Armor
Seanwen
Arena
Fighter's Training - Vivec
Illusion
Erer Darothril
Dirty Muriel's Cornerclub
Sadrith Mora
Light Armor
Aerin
Andus TRadehouse
Mar Gaan
Long Blade
Ulms Drathan
Armigers Stronghold
Molag Maar
Marksman
Missun Akin
Missun Akin's Hut
atop Stronghold Falasmaryon
Mercantile
Ababael Timsar-Dadisun
Ababael Timsar-Dadisun' Yurt
Zainib Ashlander Camp
Mysticism
Ardarume
West Wing
Gateway Inn - Sadrith Mora
Restoration
Yakin Bael
Vos Chapel
Security
Hecerinde
Hcerinde's House
Balmora
Short Blade
Todwendy
Lucky Lockup Cornerblub
Balmora
Sneak
Wadarkhu
Dreugh-jigger's Rest
Gnaar Mok
Spear
Mertis Falandas
Lower-Level
Tower Dusk - Ghostgate
Speechcraft
Skink-In-Trees-Shade
Mages Guild
Wolverine Hall - Sadrith Mora
Unarmored
Khargol gro-Boguk
Vacant Tower
Dragon Fel
Easy leveling: To level very fast, find a place in the water with
many Slaughterfish and other aquatic enemies. Enable the "Change
health level" code and let them attack you. They will not
kill you. Allow the game to idle. When you get to back to the
game, you will need to rest a lot and will go up about 10 levels.
Information in this section was contributed by Towner Webre.
During the early stages of the game, kill an ordinary creature
within the world of Morrowind. However while fighting with a foe
in caverns, huts, and houses, give as much damage as possible
to opponents. Just before the end of the lifepoints, leave the
area by using the doors. When you get outside you will see that
no one follows you out. When you are out, try to heal yourself
by resting then return to the fight. Keep doing this until the
opponents are dead. The best way to fight is to be near a door.
In the early stages you can do this with one strong foe until
you can level up. This trick is not valid for the ancestral tombs
or similar buildings filled with creatures that magic or enchanted
weapons are required to kill.
Information in this section was contributed by garret marret.
Increase weapon skills: In the Xbox version, to increase any one of your weapon
skills, bind that type of weapon and hold X + L
+R at the same time. The game will make a switching sound,
but it will not actually switch.
Information in this section was contributed by tyler warren.
Increase Sneaking skill: Set Sneak to an unbound key such as [Ctrl] or
[Enter]. Find a town, locate an NPC that stands still,
and hold [Sneak]. If done correctly, the icon indicating
that you are successfully sneaking should pop on and off the screen.
Check to make sure that your Sneak ability is going up gradually.
If not, then you are not close enough to another NPC. Move yourself
around until your ability slowly increases. Provided the NPC does
not walk away and you keep the [Sneak] held, your ability
will continue to build. Leave the game alone for a few hours and
your Sneak should grow very quickly. It requires about six hours
to build Sneak from 40 to 100.
Information in this section was contributed by Jeremy Lugger.
Go to the Balmora Mages Guild. On the lowest level in the northeast
corner of the room, get the man with the red robe to look away
from the corner. Sneak around him so he does not turn around.
Sit in the corner and hold Sneak. The lady walking back
and forth will do all the work for you.
Information in this section was contributed by Budro.
Stealing items easily: In the Xbox version, get on a counter, aim down at
what you want to grab, jump into the air, and at the height of
the jump press A. If done correctly, you will grab the
item without getting a bounty. To test this, jump up, and at the
height of the jump, talk to the merchant. He should say "Who's
there?". You can use this with Telekenesis to get things
out of reach from the counter; or with a lock pick or unlock spell
to open chests undetected.
Information in this section was contributed by InsaneMasterJ.
In the PC version, when you see an item that you would like to
steal in a shop with a guard, look directly at the item. Then
right click to display your menu. Move the boxes out of the way,
then click on all the desired items you wish to steal and drop
them into your inventory. Then, click on the items while still
in the menu and set them somewhere else in your surroundings.
Next, right click again and report to the guard that you will
pay a small fine. However, you may now pick up the items you dropped
and no one cares. Try this trick on the Orcish armor in Balmora's
and Suran's armorer shops.
Information in this section was contributed by ScatheZombie.
To easily steal items, go into a store, house, etc. Find a table,
counter, or some other object, then get on top of it. You can
then jump in the air and grab the item without anyone noticing.
If you are not sure if you are getting high enough, jump in the
same location and talk to a person who might be watching. If they
say "Who's there?", then you are high enough. Note:
This does not work with the Game Of The Year version on the Xbox
or expansion packs on the PC.
When trying to steal something, jump on top of the person's head
and sneak. They will be able to see you and you can steal everything
you can grab. A Potion Of Telekinesis helps for maximum stealing
capability.
Information in this section was contributed by Budro.
Unlimited health: Complete the mission for Ranis in the Mages Guild in
Balmora where you stop the person who stands there from giving
training in south wall . After this you can buy spells from him.
Buy Deadric Health. Then, go to a spellmaker and create a spell
with the following attributes: Fortify Health Self 100 - 100 2
secs and Soultrap target. Cast it at the ground. It raises your
health 100 each time. You cannot restore it without using this
spell. Sleeping and saving the game will not lower it.
Information in this section was contributed by Jeoafgw.
Unlimited Levitate: Get both the Boots Of The Apostle and the Amulet Of
Heartheal. Then, cast the Amulet's effect, and directly following
that, the Boots' effect.
Information in this section was contributed by ALO113.
Join the Mages Guild and buy the Spells Levitate and Soul Trap.
Soul Trap can be found in Balmora Mages Guild, and Levitate can
be found in Sadrith Mora Mages Guild. Find one of the Mages that
allow you to make spells. First, add Soul Trap for two seconds
on target. Next, add Levitate on self, magnitude 100 - 100. Buy
it, and then go outside and try it out.
Information in this section was contributed by John Nasaka.
Recommended Mage development: If you are trying to make a decent Mage, keep a few
things in mind. You will get free spells if you start with enough
skill in Alteration, Conjuration, Destruction, Illusion, Mysticism,
or Restoration. You cannot cast anything without enough Magicka.
Try mixing the Breton race (+50% Magicka, +50% Resistance to Magicka)
with the Sign of The Apprentice (+150% Magicka, -50% Vulnerability
to Magicka). You will get three times as much Magicka as normal,
the Resistance and Vulnerability cancel each other out, and you
will get boosts to several magic skills, which can get you some
free spells if placed properly.
Information in this section was contributed by Craig Eubanks.
Stay for free: When you are in a city with an inn and your fatigue
or health is down, instead of paying 10 gp to the clerk, just
find a room and sleep in it. Your crime will not be reported and
no one will know.
Information in this section was contributed by JDrake3379.
Using the Corprus disease as an advantage:
When you are in a mission to Sixth House Base, you
are affected with the Corprus disease. However, this is not a
bad disease. When you rest, it will state that "Corprus disease
worsened" which indicates that your strength and endurance
increased, as well as some other unimportant stats. Before you
take the potion in the towers, you should rest as long as desired.
After taking the potion you will still have the same stats, but
you will not have Corprus disease. After restoration of the other
unimportant stats with Almsivi restoration you can still carry
the same weight.
Information in this section was contributed by garret marret.
Easy kills: Attack an enemy, then run away or levitate so he cannot
hit you. Save and reload the game. If done correctly, the target
should no longer be hostile and you can steal or sneak up on him
for critical hits. This is useful when killing Furius for De Lordsmail
and Vivec.
Information in this section was contributed by Bela.
Kill without getting a bounty: Note: This trick will work on anyone except yourself.
Find the person or thing you want to kill. In the PC version,
press ~ to display the console window. Click on the person
you want to kill. Make sure the console window title changes.
Type sethealth 0 then close the console window the same
way you opened it. The person will drop dead, with no change to
your bounty level. Note: Do not do this on someone important as
they cannot be revived. You can also make someone talk while lying
on the floor. For example, in the beginning when you enter the
census office, walk behind the old man (that actually talks to
you and gives you your class and star sign). Enable the cheat
to kill him before he starts talking or during his first words.
If you are lucky, he will land on his back. Repeat the cheat,
but type sethealth 100 and he will begin talking again
while on the floor.
Information in this section was contributed by Kaysi Cook.
Talk to any of the four Thieves Guild members who get the bounties
off your head (at the Balmora Soth Wall Conerclub, rat in the
Pot in Ald-Ruhn, etc.). Drop all your gold, then talk to them
again without any money. They will take the bounty off for free.
Note: This does not work in the Game Of The Year version on the
Xbox or expansion packs on the PC.
When you want items or money, go to a store without a guard, or
with a guard if you can kill them (the pawnbroker in Balmora is
recommended). First, go to pickpocket the shopkeeper, but do not
take anything. Just press B. This may require a few attempts
if your sneak is high. They will attack you first, so you can
now kill them. When it is all over, your bounty for "attempted
theft" will be 25 Drakes, and you can take anything in the
shop.
Information in this section was contributed by Frances Triban.
Avoid paying bounty: If you get a bounty on your head that you cannot pay,
drop all your gold and talk to a person who lowers your bounty.
He will do it for free.
Information in this section was contributed by jacob stinson.
One hit kill spell: You will need the following spells: Shock Damage, Frost
Damage, and Soul Trap. This will cost about 3,500. You will also
need over 6000 Luck and a lot of Magicka. To do that, use this
spell: Fortify Luck at 100 for two seconds; Soul Trap for two
seconds. Fire this at a wall until you get your luck high enough.
Then, make this spell: Shock Damage at 90 for two second on target;
Frost Damage at 90 for two seconds on target; (for monsters) Soultrap
for two seconds on target. This spell will take out Ordinators
with one hit and will trap any monster it hits if you have the
Soul Gems. It will not trap named monsters if you have the Soul
Gems.
Information in this section was contributed by wesley mauldin.
Raise your Sneak skill. Sneak up behind your enemy and attack
with a short bladed weapon (dagger recommended). Note: This does
not always work.
Information in this section was contributed by Wesley Manasco.
Kill A shopkeeper without touching him:
Enchant a Cuirass with the following spell: Health
damage 20 points: Constant effect. Sell it to a shopkeeper. He
will put it on, killing himself.
Information in this section was contributed by TasmanianDevin.
Fighting one person in a crowd: Use the following trick to fight one person with many
other people around. First, select your target and sneak behind
him or her. Then, steal from them no matter what they have. They
will turn around and attack you, and also you will be reported.
However, no one else will stop you from attacking that one person.
It is much easier killing one at a time then facing three to five
people. Note: You cannot do this in a place with a guard. This
works well in buildings such as the guilds.
Information in this section was contributed by ~Pyro~.
The following trick is easier if you have over 3000 Drakes. Start
talking to the person you want to kill. Select "Persuasion"
then, if they like you at all, select "Taunt" until
your likeness level reaches zero. If you successfully taunt them
about five to six times, your only option will be "Goodbye".
When you select it, they will attack you and you can kill them
in self-defense without getting a bounty. You do not have to wait
for them to attack; just let them pull out their weapon or fists.
Note: Taunting has a better chance of success if they like you,
so try bribing them.
Information in this section was contributed by DDR Master.
Selling faster: In the Xbox version, if you have an item such as Ebony
Mace and want to sell it without the waiting, hold Black
then hold White and it will go almost twice as fast.
Information in this section was contributed by the alchemist.
Defeating Arena opponents: To easily defeat anyone in the Arena (such as Arch
Mage Trebonis, the Knight of the Imperial Dragon, etc.) get a
spell made with fire damage (preferably 50+) and set the area
to 30 to 50 feet. Enter the Arena from the very top, and you should
be looking down at your opponent. Throw a couple of the spells
down at them and they will die without hurting you. You can also
kill other NPCs such as Umbra using Levitation to get above them,
then torching them with the spell. This works well if you are
a Mage that is just starting the game and do not have enough life
or skill to get good weapons or armor.
Information in this section was contributed by BlasterLX.
Kill a Hlaalu guard at level 4: Note: This is best done in Balmora, preferably near
the South Wall corner club. To do this, you will need a Ring of
Medusa's Gaze or Dwemer Jinksword (preferably both). Equip both
and put Medusa's Gaze on magic and Dwemer Jinksword on weapon.
Go up to a guard (probably better at night), and hit him with
the Jinksword. Run but stay in sight so that he will follow when
can move. This prevents him from killing you on the run, or at
least from the noise attracting his guard friends. Run to a secluded
place where it can be one on one with the guard. Attack him with
the Jinksword. He should be paralyzed. If not, attack again. Every
time your health gets low, do the "Health" code. When
the Jinksword runs out of charges, use Medusa's Gaze. Do this
until he is dead. This will take awhile, but if your current armor
is medium and that is what you have been building, you will be
rewarded handsomely. The sword you get from the guard is fairly
good, but the Jinksword is better, even without the paralyzing.
Information in this section was contributed by charmed.
Constant effect enchantment: Use the following trick to make a contestant effect
enchantment without using up your valuable Soul Gem. All you need
is one Soul Gem worth 80,000 gp or more, and some Common or Greater
Soul Gems with a soul in them. You can easily get a Golden Saint
in a Grand Soul Gem (worth 80,000 gp) by using a Summon Golden
Saint spell and then soultrapping it. When at the enchant menu,
choose the item you want to enchant and your Golden Saint in a
Soul Gem. Then, set the enchantment type to constant effect. Next,
pick your enchantment and name the object. Just before you create
the enchantment, switch the soul gem to a common soul gem then
create the item. If done correctly, you will have created a constant
effect Soul Gem without using up your Golden Saint. You can repeat
this as many times as desired.
Information in this section was contributed by brett.
In the Xbox version, get a Grand Soul Gem with a Golden Saint
Soul in it. The easiest way is to use a Summon Golden Saint spell,
and Soul Catch spell. Then, create a spell that only casts the
Golden Saint for 15 or 20 seconds, so that it has a much higher
percentage of working and use less Magika. Then, get a Grand Soul
Gem and cast the spell for the Golden Saint. Catch the soul by
casting the Soul Catcher spell and killing it quickly. Get 10,000
to 20,000 gp. Join the Mages Guild in Balmora. Go to the Enchanter
on the top floor. Buy some Soul Gems with a soul in them, for
about 2,000 to 6,000 gp. Get a Fortify Stat spell. Then, get an
Iron Long Sword or Steel Long Sword and return to the Enchanter.
Enchant the sword with the Grand Soul Gem. Go to the "Cast"
when used and change it to "Constant Effect". Go to
the "Spell Choice" and choose "Fortify Stat",
then the desired stat to be fortified. Choose "1" on
everything. Name it as desired, but before buying, change the
gem to the one you bought from the Enchanter. Buy it. It should
be About 10,000 to 20,000 gp. Get another weapon, unless you already
have two. Then, during game play, hold B, then L
+ R. You will now be gaining one point for the desired
stat skill per weapon change.
Information in this section was contributed by parnn.
Ultimate Telekinesis: In the Xbox version, get a Telekinesis spell and a
Soul Trap. Go to a spellmaker and create a spell of Telekinesis
for two seconds on self (for whatever magnitude desired) and a
Soul Trap on target for one second (for whatever area desired).
Make sure that the Telekinesis spell is before the Soul Trap spell
and create. Look directly at the floor, then hold Right Analog-stickDown until your view cannot go down anymore and cast. You
can also do this with Night Eye.
Information in this section was contributed by Coohman.
Total invincibility: Create a spell that fortifies health on self (it does
not matter how much or for what duration), then Soul Trap for
two seconds on target. It must be in that order. Cast this spell
and you will not take any damage. Your health bar will not go
down. You will not die even if you fall a long distance or take
damage from a trap. Note: You may have to recast this spell every
now and then.
Information in this section was contributed by Patrick Zygutis.
Avoid fall damage: To avoid damage from falling, do not jump off anything.
Instead, just walk off the edge. This is helpful in getting to
the bottom level of Vivec quickly.
Information in this section was contributed by Steve Z.
Skill development: When starting out, you are very weak. A quick cure
for this is to gain all the knowledge you can in Conjuration and
Soul Trap, Use these skills by finding or buying Soul Gems of
kind. Get different summon creatures. Golden Saint and Dremora
are recommended, but you can only trap them in a high quality
Soul Gem. Lesser creatures can be trapped in common Soul Gems.
Trap a lot of these creatures (Bonewalkers, Skeletons, Bonelords,
Scamps, etc. and sell them to make a lot of money. Then, join
guilds and use the money to have the Guild Stewards train you.
Build yourself up to about level 30. Then, go to Ebonheart and
make your way to Mournhold. Find someone in the Imperial Cult
that you can buy a Fortify skill from, like Alchemy, Alteration,
Mysticism, etc. Next, take one of these spells and make your own.
However, make the skill for two seconds and Soul Trap on target
for one second. Also make sure the points are not a range. Then,
go into a room with no one around and cast the spell. It will
boost that skill permanently. When you are now making a spell
that can fortify a skill, you will have the option to choose from
all of them. Fortify all your skills to whatever desired. Next,
go to Azura's Shrine in Azura's Coast region near Sadrith Mora.
Do Azura's Quest and get Azura's Star (an unbreakable Soul Gem).
Trap a Golden Saint in Azura's Star. You now have the option to
make items with a constant effect spell on them. Be careful what
you create; some things are better left without a constant effect.
Get some high quality clothes and make a constant effect Restore
Health and Sanctuary spell on them. Your health now constantly
regenerates and you cannot get hit in battle.
Information in this section was contributed by Thomas E. Rachel.
Alchemist character creation: Information in this section was contributed
by Yale.
Race: Breton
Favorite attributes: Intelligence and Willpower
Specialization: Magic
Major skills: Alchemy, Restoration, Alteration, Illusion, Destruction
Minor skills: Conjuration, Mysticism, Unarmored, Enchant, Shortblade
Sign: The Apprentice
Note: To be successful with this character you must make potions
and become rich by selling them. This is not a character to use
for fighting, with unless you use Destruction. This is a fun character
because you can become very rich by sitting in fields and picking
flowers. Try to get a Masters Alchemist Set in Caldera. If you
want to fight, buy a lot of Destruction spells. Also try the bind
weapon cheat for the shortblade so you can fight with a dagger
or sword if needed.
Arcane Bard character creation: Use the following to create a magic/stealth combo character.
Information in this section was contributed by Dust W.
Race: Your choice (Dark Elf, Imperial recommended)
Specialization: Stealth
Major Skills: Long Balde, Alteration, Light Armor, Security, Sneak
Minor Skills: Destruction, Enchant, Alchemy, your choice, your
choice (Magic recommended)
Sign: The Lady
Arcane Thief character creation: Information in this section was contributed
by UrDummmNsToopid.
Race: Wood Elf
Specialize: Stealth
Favorite Atributes: Speed and Intelligence
Major Skills: Short Blade, Sneak, Athletics, Light Armor, Marksman
Minor Skills: Acrobatics, Alteration, Illusion, Alchemy, Your
Choice(Magic skill recomended)
Sign: The Tower
BladeMaster character creation: Information in this section was contributed
by DracusDDarkAngyl.
Race: Redguard
Major skills: Long Blade, Short Blade, Medium Armor, Heavy Armor,
Conjuration
Minor skills: Block, Armorer, Mercantile, Security, Sneak
Sign: Tower
Dark Paladin character creation: Information in this section was contributed
by UrDummmNsToopid.
Race: Orc
Combat: Specialized
Major skills: Blunt Weapon, Armorer, Axe, Heavy Armor, Block
Minor skills: Long Blade, Hand-to-Hand, Athletics, Marksman, Destruction
Favorite skills: Strength and Endurance
Sign: The Warrior
Demon Knight character creation: Information in this section was contributed
by UrDummmNsToopid.
Race: Dark Elf/Become a Vampire
Magic Specialized
Major skills: Destruction, Long Blade, Sneak, Acrobatics, Conjuration
Minor skills: Mysticism, Light Armor, Speechcraft, Athletics,
Alteration
Favorite skills: Intelligence and Strength
Sign: The Shadow
Dragon Lancer character creation: Information in this section was contributed
by germinas.
Race: Your choice, Nord recommended
Major skills: Spear, Armorer, Athletics, Long Blade, Heavy Armor
Minor skills: Acrobatics, Mercantile, Speechcraft, Medium Armor,
your choice.
Sign: The Warrior
Dragoon character creation: Information in this section was contributed
by AceGranger2005.
Race: Your choice, Dark Elf recommended.
Attributes: Strength/Intelligence
Major Skills: Spear, Restoration, Enchant, Heavy Armor, your choice
Minor Skills: Athletics, Alchemy, Armorer, your choice, your choice
Holy Knight character creation: Information in this section was contributed
by MGAYTA.
Race: Nord, Imperial, Redguard
Major skills: Spear, Long Blade, Block, Athletics, Heavy Armor
Minor skills: Medium Armor, Light Armor, Armorer, Marksmen, Unarmored
Sign: The Warrior
Imperial Soldier character creation: Information in this section was contributed
by Jeffrey Carter.
Name: Your choice
Race: Redguard
Specialization: Combat
Favorite attributes: Strength, Endurance
Major skills: Long Blade, Spear, Athletics, Heavy Armor, Block
Minor skills: Short Blade, Medium Armor, Axe, Blunt Weapon, Armorer
Birth Sign: The Lady
Note: this character works best in the Imperial Legion due to
the skills.
Mercenary character creation: Information in this section was contributed
by UrDummmNsToopid.
Race: Redguard
Specialize: Combat
Favorite Atributes: Strength and Endurance
Major Skills: Long Blade, Medium Armor, Short Blade, Marksman,
Your Choice
Minor Skills: Blunt Weapon, Heavy Armor, Axe, Athletics, Acrobatics
Sign: The Warrior
Ninja character creation: Information in this section was contributed
by MGAYTA.
Race: Khajiit or Argolin
Favorite attributes: Agility and Speed
Major skills: Marksmen, Sneak, Short Blade, Acrobatics, Light
Armor
Minor skills: Speechcraft, Athletics, Hand To Hand, Security
Sign: The Shadow
Paladin character creation: Information in this section was contributed
by AceGranger2005.
Race: Dark Elf
Attributes: Strength, Intelligence or Willpower
Major Skills: Long Blade, Block, Restoration, Armorer, Heavy Armor
Minor Skills: Enchant, Athletics, Acrobatics, Alchemy, your choice
Sign: Your choice
Samurai character creation: Information in this section was contributed
by David Grantham.
Favorite attributes: Speed and Agility
Race: Imperial recommended
Major skills: Long Blade, Sneak, Unarmored, Acrobatics, Athletics
Minor skills: Security, Mercantile, Speechcraft, your choice,
your choice
Sign: The Tower
Recommended equipment: Two handed sword and robe
Alternately, use the following settings:
Information in this section was contributed by Powerfall.
Favorite Attributes: Endurance, Strength, or Personality
Race: Imperial or Dark Elf
Major skills: Long Blade, Spear, Medium Armor, Athletics, Armorer
Minor skills: Speechcraft, Mercantile, Acrobatics, Unarmored,
Hand To Hand or Marksmen
Sign: Warrior or Steed
Recommended equipment: Blades, Medium Armor, Kitana, Plain Black
Robe
Thief character creation: Information in this section was contributed
by Adam and Ryan Young.
Race: Wood Elf
Favorite attributes: Strength and Agility
Major skills: Marksmen, Short Blade, Sneak, Security, Light Armor
Minor skills: Mercantile, Speechcraft, Long Blade, your choice,
your choice
Sign: The Thief
Trader character creation: Information in this section was contributed
by Only-He-Stands-There.
Race: Breton
Specialization: Stealth
Favorite Attributes: Personality and Luck
Major Skills: Speechcraft, Mercantile, Security, Unarmored, Hand-to-Hand
Minor Skills: Light Armor, Shortblade, Conjuration, Restoration,
your choice
Sign: The Lady
Note: If your looking for a strong character, this is definitely
not it. Traders use their fast tongues and like-ability to get
themselves out of trouble. When battle is imminent, they use Summoned
creatures and short blades to fight. This character is perfect
for getting items at low prices and selling at high prices. If
you like being rich, this is the character for you.
Warrior character creation: Information in this section was contributed
by Adam and Ryan Young.
Race: Redgaurd
Combat: Specialized
Favorite attributes: Strength and Agility
Major skills: Long Blade, Medium Armor, Heavy Armor, Block, and
Armorer
Minor skills: Blunt Weapon, Axe, Security, Speechcraft, and Alchemy
Sign: The Thief
Necromancer character creation: Information in this section was contributed
by UrDummmNsToopid.
Race: High Elf
Specialize: Magic
Favorite Attributes: Intelligence and Willpower
Major Skills: Conjuration, Illusion, Enchant, Destruction, Your
Choice
Minor Skills: Short Blade, Unarmored, Mysticism, Your Choice,
Your Choice
Sign: The Ritual
Vampire Slayer character creation: Information in this section was contributed
by UrDummmNsToopid.
Race: Nord
Specialize: Combat
Favorite Attributes: Strength and Agility
Major Skills: Spear, Athletics, Acrobatics, Medium Armor, Marksman
Minor Skills: Axe, Block, Hand-to-hand, Mercintile, Sneak
Sign: The Shadow
Alternately, use the following settings.
Information in this section was contributed by AlmostHuman35.
Race: Dunmer
Specialization: Combat.
Favorite Stats: Luck and Speed
Major Skills: Long Blade, Heavy Armor, Athletics, Armorer, Sneak
Minor Skills: Alteration, Restoration, Illusion, Block, Mercantile
War Mage character creation: Information in this section was contributed
by rd.
Race: Breton
Specialize: Magic
Favorite Attributes: Intelligence, Willpower
Major Skills: blunt weapon, mysticism, enchant, heavy armor, acrobatics
Minor Skills: destruction, conjuration, restoration, spear, armorer
Sign: The Apprentice or The Mage
Note: This is the best class for battle because the skills are
what raise your stats, and not the other way around. Use and practice
skills to get strong. Acrobatics for strength, and cheap 1 pt.
spells in each school to practice your magic are good (you have
to make them). Enchanting items to do magic damage (armor and
weapons,) and using Mysticism to Soul Trap things to sell for
money, along with your spear to raise your endurance and effectiveness
at heavy armor are all parts of this character's overall power.
=. Use this character's huge Magicka and expert skills to master
all areas of battle.
War Wizard character creation: Information in this section was contributed
by UrDummmNsToopid.
Race: Dark Elf
Specialize: Magic
Favorite Atributes: Intelligence and Strength
Major Skills: Destruction, Long Blade, Conjuration, Medium Armor,
Alteration
Minor Skills: Light Armor, Marksman, Hand-to-hand, Enchant, Illusion
Sign: The Shadow