Attacks: Cast magic three times at an opponent:
Have all characters have Reflect status. Cast any attack
spell on all three of your characters. The spell will bounce three
times into the enemy, each with the attack power of a full spell.
Information in this section was contributed by Cloud Strife,
Nancymae13, and Casey
Snead.
Attacks: Easy Deathblow: Manipulating your enemy makes for an easy deathblow.
Information in this section was contributed by kronman.
Attacks: Strong Omnislash: After battling 2000 times at intervals of 500 battles,
if Cloud has a certain combo of weapon and HP he will insult the
enemy and do Omnislash attack with each hit doing several thousand
damage, regardless of defense.
Information in this section was contributed by Fnl Fnsty MASTER2000.
Attacks: Strong Comet: If you have a high magic stat, a few Master Magic or
Level 2/Mastered Comet Materia, Quadra Magic and W-Magic, link
Comet2 to Quadra Magic, and have W-Magic. Link extra Comet2 to
HP Absorb, MP Absorb (optional) and Added Cut. The result will
be 40 hits for 9,999 damaged, which Mimed twice can even kill
the Weapons.
Information in this section was contributed by Steaver370.
Attacks: 7777 fever: If your HP is exactly 7777, you will attack random
enemies numerous times doing 7777 damage. To reach that number
of HP, get your HP to be 1 at end of a battle. Then have a character
with 184 magic cast 3 Cures on that character. Note: That character's
HP will drop down to 1 afterwards.
Information in this section was contributed by Fnl Fnsty MASTER2000,
Jay House, jp5,
Antti Saarenpää,
and OJJL2145.
Another way to get 7777 fever is to get your player's HP below
154. Then, use the Cait Sith's Bell to get your HP to 154. Use
Demi2 and half your HP to 77. Then, use curative items (not magic),
to get your HP to 7777. After the battle, repeat the process.
Information in this section was contributed by fourN_object.
Note: This trick requires the Hp<>Mp Materia, at least 13
Hi-Potions and 4 Potions. First, get to level 99 with Cloud. Check
his MP. It should be 877, with no Materia equipped. Use a few
Ethers to get his MP full. Equip the Hp<>Mp Materia to Cloud
then unequip it. If done correctly, his HP should be at 877. Use
13 Hi-Potions to get his HP to 7377. Use the four normal potions
to get his HP to 7777. You can do this as many times as desired,
because Cloud will not gain more MP as he is already on level
99.
Information in this section was contributed by fred foe.
Get the Enemy Skill Chocobuckle. Then, run from battle 2222 times
so that Chocobuckle inflicts 2222 damage. Use it on a character
with 9999 HP to get All 7s Fever.
Information in this section was contributed by Nova
Akropol.
If you are close 7777 Fever (for example, if your HP is about
7780), change your enemy or enemies into frogs or mini. Each time
an enemy attacks you, it will only do 1 HP worth of damage. Wait
until your HP reaches 7777 and unleash it on your enemies.
Information in this section was contributed by Rem.
Attacks: Ultimate weapon damage: That the more your character is damaged when their
ultimate weapon is equipped the less damage it will do to your
opponents. This is especially important when fighting difficult
opponents, such as the Ruby and Emerald Weapons.
Information in this section was contributed by Larry Bess Jr.
Attacks: Finding the best weapons: Each character has an ultimate weapon that must be
found using the following instructions.
Information in this section was contributed by Casey Mason.
Cloud Found after killing Ultimate Weapon (not in Mideel).
Barret Found before fighting Hojo on Mako Cannon. Note: Barret must
be in your party for it to appear.
Aeris Found behind door four in the clock room at the Temple of
the Ancients.
Tifa Use the key to reach sector 5. Go to Wall Market and use the
broken item machine.
Yuffie Found in the downed Shinra Plane in the ocean.
Red XIII Take Bugenhagen to the ancient city, then return to Cosmo
Canyon on Disc 3 with Red XIII in your party. He will receive
the weapon from Bugenhagen.
Cid After the rocket in Rocket Town has been launched, talk to
the man outside the item shop several times.
Cait Sith When in Midgar for the second time, go to the Shinra Tower.
Go to floor 64 and enter the locker room. Search one of the lockers
in the third row on the left side .
Vincent After getting a Gold Chocobo or the Submarine, find the cave
behind the waterfall in the middle of a continent. Vincent must
be in your party.
Attacks: Getting Limit Breaks: Information in this section was contributed
by Tyler and Jovan Rodriguez.
Level 1 Skill 1: Already learned.
Level 1 Skill 2: Use Level 1 skill eight times. You cannot use
it eight times in the same battle.
Level 2 Skill 1: Kill eighty enemies with the character that will
learn the limit break.
Level 2 Skill 2: Use Level 2 Skill 1 six times.
Level 3 Skill 1: Kill eighty enemies again.
Level 3 Skill 2: Use Level 3 Skill 1 four times.
Level 4: See following section.
Attacks: Level 4 limit breaks: Information in this section was contributed
by Calvin3563.
Cloud: Omnislash Get 32,000 battle points in Battle Square at the Gold Saucer,
then trade them in at the machine. This is worth getting, as it
does more damage than Knights Of The Round when used at a high
level with the Ultima weapon.
Barret: Catastrophe Once Meteor has been summoned, go to North Corel and speak
to the woman whose husband died. She may be found in the first
hut on the second level in the town.
Red XIII: Cosmo Memory Defeat the Lost Number monster found in the safe at the Shinra
mansion.
Tifa: Final Heaven Go to Nibelheim with Tifa in the party. Then play the following
notes on the piano in her room by pressing X, Square,
Triangle, R1 + Triangle, R1 + Square,
X, Square, Triangle, R1 + X,
Circle, X, Square, Triangle (PlayStation
version)
Aeris: Great Gospel Find the sleeping man on the first continent that can tell
you how many fights you have had. He is in a cave near Condor
Fort, across a river. The buggy (hitch a ride from Costa Del Sol)
is needed to reach that location. Once you find him, wander outside
and keep getting in fights until the last two digits of your fight
total are the same (e.g. 688,133). Return to the may to receive
some mithril. Go to the weapons shop near Gongaga and talk to
the man inside. He will offer you a small or large box. Select
the small box, then look in the box that is upstairs.
Yuffie: All Creation Win all the battles in the pagoda in Wutei.
Cid: Highwind Found in the Gelinka (the sunken Shinra plane)
Vincent: Chaos Using the submarine or a Gold Chocobo, go to the circular
lake on the second island on disc 3. Vincent only has one break
per level.
Attacks: Fast limit breaks: Go to Cactaur Island (south of Cosmo Canyon) on Disc
2 or 3. Manipulate the Catcar and use 1000 Needles.
Information in this section was contributed by Nn10doNerd.
It is a good idea to use the following before starting the Temple
Of The Ancients. For the limit breaks that require 80 kills (or
Vincent's or Cait Sith's limits), go to the Mirithl Mines south
of Fort Condor. Walk around fight a group of enemies, like Hegs
or others that appear in a group of five. Make sure your character
has a Fire 2, Ice 2, or Bolt 2 with an All Materia attached to
them. Then, attack with your magic.
For the limits that require you to use your limit break eight
times, find the Dual Horn enemy outside of the Temple Of The Ancients.
Manipulate it, then use its Big horn attack on the character that
has the limit break to be raised. Keep using it until that character
can use the limit break, then heal the Dual Horn if it is still
alive and continue.
Information in this section was contributed by Aron Deamer.
Wait until at least Disc 2, after gaining the Highwind. Equip
the materia with the highest Hit Point deductions (preferably
materia with Hit Point deductions of 5% and 10%) - your HP should
be around 500 to 1000 or even lower. A good location to attempt
this trick is on the beaches of Mideel. The monsters at that location
have a main attack that takes off about 50 HP to 200 HP. With
lower HP, limit breaks should be easy to accomplish.
Information in this section was contributed by Robert Ferguson.
Use the following trick if you are on Disc 2 or 3. Learn Regen
from the Restore materia. Have the Cover materia at 100%. Go just
outside of the forest of Mideel (south of the Chocobo Ranch).
Find and fight little green grasshopper-appearing monsters called
Head Hunters. Before you enter the battle put the Cover materia
on the party member who you want to gain a limit break. When you
enter the battle, cast Regen on your party member who has the
Cover materia. Let the Head hunters attack your party member with
Regen. When they get their limit break, use it and/or kill the
Head Hunters. Repeat these steps a few times and he/she will learn
a new limit break. Note: You may have to cast Regen two or three
times since it will eventually wear off.
Information in this section was contributed by Jeffrey.
Attacks: Cast summon eight times in a row:
Note: The Master Summon, Quadra magic, and W-Summon
materia are required for this trick. Put the Master Summon and
Quadra magic together and put W-Summon in any other slot. Do not
put Quadra magic and W-Summon together. Use Knights Of The Round
and have the other two characters mime it to hit them your opponent
24 times.
Information in this section was contributed by cdaymall
and kgallagher.
Attacks: Use magic three times: Cast Reflect magic on all of your characters. Then,
use an all magic attack on your team. The attack will reflect
at the enemy three times. It uses more MP but, it dishes out a
lot more damage.
Information in this section was contributed by Robert Leach.
Attacks: Unlimited Knights Of The Round:
Once you have the Mime materia, master it twice and
equip it to everyone. Then, equip Cloud with Knights Of The Round.
Get a W-Summon at the Battle Square. When you fight Emerald Weapon,
Ruby Weapon or Sephiroth (the only opponent that can survive more
than two Knights Of The Round), cast Knights Of The Round twice
and then Mime, Mime, Mime, etc., with no MP cost to Mime. Doing
this trick takes time, but is worth it.
Information in this section was contributed by Jayinhvn.
Attacks: Instant enemy kill: Get Cait Sith's limit up when he learns Slots. Get
the slots to make a cats face (the left slot has the whiskers,
the middle has eyes and mouth, and the right has the rest of the
whiskers). Any enemy will instantly be killed. Note: If you only
get two parts of the cats face and a bar, it will instantly kill
your own party.
Information in this section was contributed by Jay House.
Attacks: Non-stop battle: Cast Reflect on your party and all the enemies. Then
cast some sort of magic spell, and it will ricochet off, and it
will never stop. You will not be able to escape, and must reset
the game.
Information in this section was contributed by Tyler Wright.
Attacks: Winning Boss fights: To win Boss fights easily, use Fury on your characters.
Their limit breaks will go up faster, and you will do some great
damage.
Information in this section was contributed by MasterClarel.
Use your strongest weapons, armor and accessories. The Materia
you will need for your caster (for example, with a party consisting
of Cloud as a caster with Barret and Yuffie as the other two)
is Knights Of The Round linked to an HP Absorb. The other two
characters should have a Mimic Materia. To be safer, have one
or both of your other characters use a Phoenix Summon linked two
a Final Attack Materia. Note: All these Materia should be mastered
preferably. At the beginning of the battle have your caster cast
Knights Of The Round then have every other character keep casting
Mimic. As long as the chain is not broken, every character will
cast Knights Of The Round and get an HP Absorb with that absolutely
MP free. In the event your chain does get broken, heal up then
just start the process (not the battle) over again, with your
caster starting Knights Of The Round etc.
Information in this section was contributed by DixiePoolShark89.
Attacks: Odin's Steel Bladed Sword: To use Odin's Steel Bladed Sword. equip Aeris with
the Odin Materia then equip it to another person. When you use
the Odin Materia, Odin will appear and automatically kill the
enemy. Note: This will not work on Bosses.
Information in this section was contributed by DJMUSICPLAYER2.
Attacks: Higher stats: To increase all of your stats in battle, use several
Hero drinks. This works very well with Omnislash and Knights of
the Round.
Information in this section was contributed by Bill Hazlett Jr.
Defense: Refill HP: Cast Regen-All on your party, then quickly open the
PlayStation lid when all opponents have been defeated. The game
will be unable to load the victory screen, and may glitch while
the HP for each party member fills. After everyone is at full
health, close the lid to resume the game.
Information in this section was contributed by Cloud Strife
and JHARDY4XTREME.
Another technique is to equip everyone with a Terra Elemental.
Then equip all of your characters with a Elemental-Fire, Ice,
Lightning, or Earth magic. Then, simply attack Cloud and everyone
else in the party. Instead of lowering your HP, you will gain
HP.
Enter an easy battle and cast reflect on your opponents. Then
cast Cure 3 on your party. It will do Cure 3 the same number of
times as there are enemies. Note: It will only do this to the
person who casts the Cure 3.
Information in this section was contributed by Cupcoffe.
Defense: Curing Mini: Cast Mini on a character that already has the Mini
status to return to normal.
Information in this section was contributed by Victor Chan.
Defense: Curing Toad: Cast Toad on a character that already has the Toad
status to return to normal.
Information in this section was contributed by DARKKNIGHT528979.
Defense: Counter Knights Of The Round endlessly:
Master Summon (red Materia) with MP Boost or what ever
it is Knights Of The Round with Counter Magic. You can keep doing
this unless you run out of MP.
Information in this section was contributed by Lance199014.
Defense: Counter Shield endlessly: Shield equipped with Counter Magic with Master Magic
(green Materia). You cam use Shield as many times as long as someone
attacks you, unless you run out of MP.
Information in this section was contributed by Lance199014.
Defense: Counter Ultima endlessly: Ultima equipped with Counter Magic Master Magic (green
Materia). Every time someone attacks you, you will use Ultima
unless you run out of MP.
Information in this section was contributed by Lance199014.
Materia: Weapons strategies: Use the following steps to make the battle with the
Emerald and Ruby Weapons easier. Note: This must be done after
Meteor is summoned and the Highwind is in your possession.
1. Before fighting either Weapons, find and equip the Morph Matera
before returning to the Undersea Reactor in Junon. Go through
the sight-seeing tunnel (where the ocean can be viewed) and enter
battles until the Ghost Ship appears. Use Morph when the enemy
is low on HP to change them into an item called "Guide Book".
2. Leave Junon and return to Kalm. Go to the last house on the
right, next to the bar. Go upstairs, where an old man will be
encountered. He will explain how he wants to understand the afterlife,
and ask you to find three items: Guide Book, Earth Harp, and Desert
Rose. He will notice that you already have Guide Book and give
you the Underwater Materia.
3. Equip the Underwater Materia. It does not gain AP and will
not duplicate. This Materia removes the time limit when Emerald
Weapon is encountered.
4. Defeat Emerald Weapon (a few mastered Mime and Knights of the
Round will be helpful) to receive Earth Harp. Take it back to
Kalm and give it to the old man to receive Master Summon (Red),
Master Magic (Green), and Master Command (Yellow) Materia. These
Materia can not level up or duplicate, but have all the abilities
of their single counterparts. Master Summon grants all Summons
for as long as MP are available. A similar effect is also used
by Master Magic. Master Command is a little difficult to work
with, but is still worth it.
5. Equip the new Materia and ram into Ruby, who is minding its
own business in Gold Saucer. With luck, the single character Ruby
allows to stay and fight will be ready to deal with this massacre.
6. Defeat Ruby and take Desert Rose to the man in Kalm to receive
a Gold Chocobo. You probably will already have one, as Knights
Of The Round is required for the Weapons battles. A good combo
to use against the Weapons is HP Absorb + Knights (mega damage
and mega boost in HP).
Information in this section was contributed by Mike33768.
Equip your character with a Wizard Bracelet and for a weapon.
Link a mastered Knights Of The Round or Master Summon materia
to an HP Absorb. Then, link a mastered Counter (not Counter-Attack)
to a Mime materia. Equip a mastered HP and MP Absorb, and equip
a mastered Final Attack to a level 2 or higher Revive materia.
Equip this on as many characters as you have the materia available.
For Ruby Weapon, you only need to equip it on one character and
kill the other two. The affect of this is if you cast Knights
Of The Round at the beginning of a battle, you can mime it every
turn to absorb over 9999 HP. The game will display a lower number,
but you are really absorbing 9999 plus that number. When you get
hit, you will counter attack with Knights Of The Round, absorbing
any HP that you lost. Using this, you cannot lose unless you get
killed in one hit, or if the enemy is too fast for you to counter-attack.
If this happens the Final Attack + Revive will keep you in the
battle.
Information in this section was contributed by Shadow ....
Materia: 5X-Cut Materia combo: There is a way to increase the 4X-Cut ability of a
LV2 Double Cut Materia. Since you cannot pair it with Support
Materia, pair Master Command with Added Cut, and equip a LV2/Mastered
Double Cut in another slot. When you use 4X-Cut in battle, your
character will retreat, then attack one more time. Any command
used, even magic spells/summons/items will get an extra attack
afterwards. The only drawback is that Added Cut will also affect
curative magic or items, even when used on an himself, or on another
ally.
Information in this section was contributed by Arctic[DC].
Defeating Gi Nattak: The Gi Tribe Boss under Cosmo Canyon is an undead creature.
Cure items such as X-Potion or Phoenix Down work against him.
Note: Phoenix Downs can miss, but and X-Potions will always be
effective.
Information in this section was contributed by Andy Weisbrod,
Glock, Barry,
Sray131022, and CloudStrife313.
Make sure that you have at least 4 Phoenix Downs in stock. At
the beginning of the fight, select a Phoenix Down and use it on
the Nattak himself, not his henchmen. It should say instant death
and he should die without a battle. If it misses, keep trying.
Information in this section was contributed by LisaL699.
When you fight Gi in Cosmo Canyon cave, use a X-potion or Elixir
To kill him instantly.
Information in this section was contributed by Kareem Serrette.
Save the X-potions you receive early in the game. When you face
Gi Nattak in the caves at Cosmo Canyon, use one X-Potion on Gi
Nattak. Because he is weak against Holy and X-Potions replenish
all health, it does the opposite to Gi Nattak and results in an
instant kill.
Information in this section was contributed by Drew Burton.
Defeating Sephiroth: When you battle Sephiroth the first time, just use
Knights of the Round to immediately win. Even though one of his
five parts does not take any damage, he cannot live without it.
When you battle the second Sephiroth, use Knights of the Round,
then Mime Knights of the Round. Now have another character use
Bahamut Zero. This should kill him. When you fight the third Sephiroth,
use Omnislash.(Cloud's Level 4 Limit). Even if you only have the
Level 3 Limits, the game will allow you to use it. After this,
Sephiroth will die for the final time.
Information in this section was contributed by d_maul_jg.
For Sephiroth Bizzaro, use Knights of the Round. On Safer Sephiroth,
use De-Barrier then use Knights Of The Round. On the last form,
your limit should fill allowing you to use OmniSlash.
Information in this section was contributed by Roy3897.
When you are fighting Sephiroth at the end of the game with only
Cloud, if he is level 99 and have Omnislash, one attack will kill
him.
Information in this section was contributed by GoldenSSJVegeta.
Defeating Bizzaro Sephiroth: Cast one Mastered Knights Of The Round for a one hit
Bizzaro Sephiroth battle.
Information in this section was contributed by Mike.
Before fighting Bizzaro Sephiroth (after the last piece of Jenova),
put the Slash All Materia on your strongest attacker. That way,
they can attack all five parts at once and quickly eliminate him.
Information in this section was contributed by Digitamerxiaoyu.
Defeating Safer Sephiroth: A Mime materia and a mastered Knights Of The Round
summon materia is required for this trick. First, cast Knights
Of The Round with one character and then use mime with another
character. Savior Sephiroth should be defeated in those two hits.
Information in this section was contributed by FROGGYSPUD.
You will need to have W-Summon, Knights Of Round summon, Mime
command, and Quadra Magic. Master Knights Of Round. Equip this
with Quadra Magic and W-Summon on Cloud. Equip Mime on another
character. This trick will have to be repeated if the other character
does not attack immediately after Cloud. Use W-Summon Knights
Of Round two times and he will use it eight times. Quadra Magic
must be at second level. Then, use Mime and your other character
will use it eight times.
Information in this section was contributed by lindaminshall.
Put the Enemy Skill Materia (can be found in the Green Chocobo's
stable at the Chocobo Sage's house) on your best magic-using character.
Put the Long Range Materia (found after defeating the Materia
Keeper in Mt. Nibel) on your best attacker. When Sephiroth uses
his Shadow Flare attack, whoever has the enemy skill Materia will
learn it. Then, cast it on him only when he floats up in the air
(to conserve MP). Make sure whoever you put the Long Range Materia
on does not already have a long range weapon (for example, Vincent
or Barret), or it would be pointless. Put it on your best attacker
so that they can damage him even when he is floating.
Information in this section was contributed by Digitamerxiaoyu.
Have two characters in your part have Mime, and the other with
W-Summon connected to Quadra magic . This will allow you to use
any magic or summon six times in a row. Have the two people with
Mime use it, then have the last one use Knights Of The Round on
him. This will result in eighteen consecutive Knights Of The Round
hits. Heal your HP and MP, and repeat the summoning. Note: This
will not be an instant killer.
Information in this section was contributed by METRAANDROID98.
Defeating Ultimate Sephiroth: After defeating Bizzaro Sephiroth, you probably will
not have much ammunition left unless you were wise and only used
physical attacks, healing items and limit breaks during that fight.
Ultimate Sephiroth is stronger, faster, and ultimately more powerful
than his previous counter parts. Cast Knights Of The Round summon
just once and get another member of the team to Mime it, making
sure not to make any moves in-between commanding that person to
mime the action. If any members of your team are injured, cure
them with a Megalixer or some other healing potion before the
battle starts. Sephiroth will cast Shadow Flare or Pale Horse
on one of your team members. Do not worry about this and just
continue the fight. Attack him physically once, preferably with
Cloud or Cid as they are the strongest. Sephiroth should be defeated.
Note: If you wait too long, Sephiroth will cast Super Nova or
Pale Horse.
Information in this section was contributed by Jemma Stafford.
Hint: Defeating Jenova Life: Equip one person in your party with a Dragon Armlet
and Water Ring. This will make Blue Light and Blue Flame do half
the damage and Aqualong cures that person.
Information in this section was contributed by CMSCougar14.
Defeating: Materia Keeper: When fighting the Materia Keeper, he will most likely
kill all of your other fighters first, leaving only Cloud. Cast
Regen on Cloud and keep using Cures to heal him after the Materia
Keeper uses his strong attacks such "Hell Combo" and
"Trine". Cloud will fill his Limit Break bar. Use the
Limit Breaks and keep repeating until the Materia Keeper has been
defeated.
Information in this section was contributed by Snoborder67.
Defeating the Midgar Zolom: Have Barret in your party with Fury on. The Midgar
Zolom will give him a Limit Break in one hit. Have Barret on the
bottom of your menu and all characters in the back row. Use the
other characters to heal and use Barret's first Limit Break as
Mindblow. This will zap the Zolom's magic, away rendering Beta
useless. Also, if your characters have Sadness level 26, Zolom
will only do 900 damage at maximum with Beta. Beta is also an
Enemy Skill. Zap his energy, use Bio, and defeat him.
Information in this section was contributed by VinVintheDark.
Avoiding the Midgar Zolom: When you must cross the marsh near the Chocobo Ranch,
you are supposed to get a Chocobo. Get whatever you want from
the ranch, then position yourself as far out into the marsh without
actually stepping in it. Wait until the snake goes way off to
the left and run straight across without looking back. You should
make it in the nick of time. Note: Save before attempting this,
as it may require more than one attempt.
Information in this section was contributed by JonnyMadd777.
Defeating Reno: To defeat Reno and his bodyguard (the Turks) when you
fight them for the first time, make sure that you heal all the
time. Free your trapped comrades from his "Pyramid".
Defeat his bodyguard first, then go after Reno.
Information in this section was contributed by Snoblader46.
Defeating Ultimate Weapon: During Disc 3, find the Ultimate Weapon hovering over
a lake. Defeat it and it will retreat as before. If you happen
to find it hovering around the ocean, run in to it. This will
make it find a new place to destroy. Defeat it each time you see
it hovering over one place. The final battle with it will take
place over Cosmo Canyon. After you defeat it there, it will crash
to the ground. This will give you access to the Antiant Forest
and Cloud's Ultimate Weapon.
Information in this section was contributed by JenovaGemini.
Stealing from Ultima Weapon: It will be useful if you have "Steal as Well"
and "Comet" (Comet2) Materia linked together, and the
"Steal Glove" accessory equipped. After defeating the
Diamond Weapon who is approaching Midgar, wait until the entire
storyline finishes so that you may control the Highwind Ship again.
When you fly the ship, it is important that you not go to Midgar
or you will have to do this trick on the Disc 3. Otherwise, you
can wait later if you are not up stealing Ultima's items. Fly
the ship where there is a circle-like waterfall behind Junon.
Ultima Weapon is hovering over the waterfall. Engage in battle
and use Comet2 on Ultima. You will steal a Circlet accessory which
upgrades your Magic and Spirit by +30. You can only get it when
Ultima is hovering in battle. When he is on ground, you can steal
Reflect Ring accessories. If you are on the Highwind and encounter
him when he is flying around, bump into him five times; he will
fly, then stop and charge up a blue energy ball over the area
he is at. Be careful that he does not stop over Midgar or you
will have to finish collecting his items on the Disc 3. Note:
When you encounter Ultima Weapon for the first time, you can steal
a Cursed Ring accessory which raises increases your status but
it also induces Death Sentence on yourself; it is best that you
have "Added Effect" and "Destruct" Materia
linked together if you plan on using it.
Information in this section was contributed by Shojukempojay.
Defeating Demons Gate: Physical Attacks work really well against this opponent,
especially if you have Cid equipped with Trident in your group.
Information in this section was contributed by Zimmyzam99.
After your battle with Red Dragon.Go to go to your menu screen
and select "Marteria". Take all your Materia off except
for All Materia, Restore, Barrier, Time, and Deathblow. If you
want your summons keep those Materia equipped. The Materia is
taken off becuase your health points will go up. Keeping Restore
allows you to heal your party.Make sure to have at least one All
Materia equipped, and have it in a double slot with either Restore
(recommended), Barrier, or Time. Keeping Barrier equipped will
allow you to cut off some damage that Demon Gate has sends. Keeping
Time equipped will allow you to cast the spell Haste. Deathblow
will either have a critical hit or a miss. Remember that Demon
Gate has a high magic defense.
Information in this section was contributed by Cody.
Head Hunters: To fight head hunters, go to the Mideel Forest and
walk in the dark grass.
Information in this section was contributed by Redhotnhl.
Red Gagighandi: Go to the Temple Of The Ancients and find the small
dark area, similar to what is around Midgar, near the beach. Walk
around the area and you will eventually encounter the Red Gagighandi.
Information in this section was contributed by EDONGIO.
Rilfsak: While in the Ancient Forest, you will encounter the
Rilfsak. Most of the time physical attacks will not harm it. However,
50% of the time Mug should hurt it. Note: You can use magic attacks.
There is nothing to steal from it.
Information in this section was contributed by Hussain Zafar.
Master Tonberry's Everyone's Grudge attack:
In the Northern Cave you will encounter an enemy called
Master Tonberry. His attack called Everyone's Grudge can appear
very strong. However, there is a pattern to it. For every enemy
a character defeats, Everyone's Grudge damage increases by 10.
For example, if Cloud has killed 600 enemies, Everyone's Grudge
will hit Cloud for 6000 HP. This pattern is based on individual
characters only.
Information in this section was contributed by STEVEN BESTER.
Defeating Ruby Weapon: Kill two members of your party before fighting Ruby
Weapon. Have the Summon Phoenix materia equipped on the remaining
character, then run into Ruby Weapon. When fighting, Ruby will
only attack the live character, and therefore not use the Quicksand
attack. Wait until the Weapon sticks his claws in the ground.
Then, use Summon Phoenix to attack it and revive the dead party
members. All three party members are now available for the battle.
Information in this section was contributed by Casey Mason
and james sperry.
Another strategy is to have all characters equipped with the Final
Attack + Revive or Phoenix materia combination. Have one character
equipped with a weapon or armor containing Knights Of The Round
+ MP Turbo. Also have a Mastered Magic Plus materia (not MP Plus)
somewhere else in the weapon or armor of each character. Have
all three people wear the Mystile armor (first from Midgar Raid,
second from North Cave, third from Ultimate Weapon when it is
over Midgar). This will prevent Ruby's Ultima attack from injuring
your characters. Kill two characters, then enter the battle with
Ruby Weapon. When the Weapon's claws are in the ground, revive
the two dead characters, and have W-Summon cast Knights Of The
Round and have the other two characters Mime. This will hit Ruby
Weapon for 9999 damage each time. It should be defeated after
eight to ten rounds of this type of attack.
Information in this section was contributed by Tony Martinkus.
Another strategy is to kill two of your characters, then equip
the following materia combination: HP Absorb + Knights Of The
Round, W-Summon, Mime. Use a Hero drink, then summon the Knights
Of The Round. Each time he/she will gain over 9,000 HP points.
Then, simply Mime this attack until the Weapon is defeated.
Information in this section was contributed by Jonathan Fowlkes.
Another strategy is to use Mime in addition to the Final Attack
+ Phoenix materia combination. Get Cloud's limit bar full, and
start the battle. Ruby will take your other two characters away
with Quicksand. Attack with Omnislash. At Cloud's next turn, select
Mimic and Cloud will use the Omnislash again. Repeat this attack.
The only drawback to this strategy, is the need for a little bit
in the limit meter. Without it, Cloud will jump forward after
a brief flash, and Ruby Weapon will attack. When Cloud does the
limit, the game will act as though you had a full limit bar, and
delete all that remains in it. To effectively make this trick
work, make sure Ruby Weapon hits Cloud before doing the Omnislash
again.
Information in this section was contributed by Rahszhul Smith.
Another strategy is to have Cloud alive with maximum HP and MP
while your other two characters are dead. Have mastered Counter
Materia (not Counter-Attack Materia) paired with Mime; Knights
Of The Round paired with HP Absorb; enough HP and defense to avoid
getting killed in one hit; a high Magic rating (200+); and a Ribbon.
Cast Knights of the Round and every time Cloud gets hit he will
counter with that attack. Cast Knights of the Round and then use
Mime as fast as possible.
Information in this section was contributed by Chaos Sephiroth.
Another slightly different strategy is to get the following Materia
for Cloud: Mastered Command Counter paired with Mime (not the
Counter-Attack Materia, . the Command Counter is a blue Materia),
Knights Of The Round paired with HP Absorb, enough HP and defense,
high magic rating (200+, best achieved with Magic Plus mastered),
a Ribbon, two Knights of the Rounds Summons, W-Summon, Master
Summon paired with MP Turbo (on different slots than the regular
Knights Of The Round slot). Before start the battle, intentionally
kill your other two party members. When you start the fight, simply
cast Knights of the Round (W-Summon or without) on Ruby Weapon.
Every time Cloud gets hit, he will automatically counter with
Knights Of The Round and regain HP.
Information in this section was contributed by Denny H. McCarrell.
Equip the Enhance Sword or Ultimate Weapon, Mystile, and Ribbon
on Cloud. Link a mastered Final Attack to Revive, link Knights
Of The Round to Hp Absorb, Hades to Added Affect Magic Plus (if
you have one), enough HP and MP Plusses to max out those stats,
and anything else all on Cloud if space permits. For the other
two characters, equip HP and MP Plusses, a Mime, and anything
else. Before the battle have Cloud kill the other two characters.
Get in the Highwind and fly into his Ruby Weapon's head sticking
out of the desert by Gold Saucer. As soon as you start he will
plant his claws into the ground. You should cast Hades straight
away, this will stop him and his claws allowing you to cast Knights
Of The Round once and revive the other two characters. As soon
as it is Cloud's turn again, cast Hades and Ruby Weapon will be
stopped again. Cast King Of The Round and Mime once, then cast
Hades again and keep repeating until it is defeated.
Information in this section was contributed by Meva Glynn.
Create a party of your strongest characters. Equip them with the
Mystile. Leave one character alive, preferably Cloud. This character
should have the best Materia. He/she should have a Final Attack
linked with Revive and a Mega-All each at the Master level. When
entering the battle, since only one character is standing, Ruby
will only use a physical attack then bury its stalks. Now, cast
Life 2. All your characters will be restored. Be careful, as at
a point in the battle Ruby Weapon will reveal her stalks and use
her Whirlsand attack. Knights of the Round is effective during
this battle, even though Ruby Weapon will counter with Ultima.
You will have a 60% chance of dodging it, due to the Mystile.
Note: This trick can be used against Ruby or Emerald Weapon. Have
Cait Sith go into battle with a limit break, and make his level
2 limit, Slots, has been unlocked. Once in battle, press Square
(PlayStation version) when his slot reels appear to slow them
down and get the combination that instantly kills any enemy. If
done correctly, the Weapon will die.
Information in this section was contributed by Wayne Burns.
Ruby Weapon can absorb almost all types of magic.
Information in this section was contributed by Aceman1072.
This trick requires need Cloud's Omnislash, W-Summon, Knights
Of The Round, HP Absorb, and Mime. Equip Mime, Knights Of The
Round (with HP Absorb), and W-Summon on Cloud, then get his Limit
Break up. Kill both of the other party members then save the game
just before Ruby Weapon. Start the battle by attacking his fingers
with Omnislash. He will pull them back out, then put them back
in. Next, use Mime to use Omnislash again on his fingers. Repeat
this one more time. After he attacks you, use W-Summon and Knights
Of The Round. You have HP Absorb because when he attacks you will
lose a lot of HP. After summoning Knights Of The Round, you will
gain your health back. After the second summon, he will attack
you again. Use mime and you will do Knights Of The Round twice
and regain health. Repeat this about four to five times and Ruby
Weapon will be defeated at about the seventh or eighth Knights
Of The Round attack.
Information in this section was contributed by kyle bolen.
This trick requires Final Attack, Phoenix, Knights Of The Round,
HP Absorb, W-Summon, Omnislash (optional), and Mime (mastered
at least once). Start the battle with Ruby Weapon sticking his
fingers in the ground. Once they are in, use Phoenix to revive
your other party members. Then, use Knights Of The Round (W-Summon;
with HP Absorb equipped together).Once it is done, use your other
characters that have Mime equipped to summon Knights Of The Round
(W-Summon) on Ruby Weapon. You will need Phoenix and Final Attack
equipped in case you die.
Information in this section was contributed by kyle bolen.
Fire and Elemental on your armor both at Master can help, as Ruby
Flame will heal you by about 2,000. shields are a bit more of
a necessity for this, as the two tentacles will not be able to
cause damage or status abnormalities through it. Keep at him with
Quadra Magic, Knights Of The Round, W-Magic combination. Also,
enemy skills are helpful. To be safe, have Revive and Final Attack
both at Master. If you keep your shield up and ignore the tentacles,
Ruby Weapon will be vulnerable to attack. Keep at him with Knights
Of The Round and also have an Omnislash ready before starting
the fight. If you run out of MP, another Knights Of The Round
put with Mp Absorb will fix that. If this is not possible put
x4 Slash on and use it. However, it is well worth obtaining some
Turbo Ethers beforehand and Megalixers just keep your shield up
by checking status in the fight
Information in this section was contributed by Alan Gray.
Note: To use this strategy it is recommended that you first defeat
Emerald Weapon to get the Master Materias. Take your strongest
character and equip him with the following Materia: W-Summon,
Master Summon coupled with an HP Absorb, a master level HP Plus
(use as many as necessary to raise your HP to 9999), and a master
level Magic Plus (use as many as necessary to raise the characters
Magic to 255). Before entering battle with Ruby, kill the other
two characters in the party. If this is not done, Ruby Weapon
may randomly kill off the character with the Materia setup. Upon
entering the battle, use W-Summoned Knights of the Round. Because
there are thirteen knights, assuming that each does at least 8,000
damage, they are summed twice in a turn, and that there are five
turns, you will do 1,040,000 points of damage to Ruby.
Information in this section was contributed by Paul Peters.
Make sure to have the following Materia: Knights Of The Round
(mastered), three Mimes (two must be mastered), Hades (mastered),
Phoenix, and W-Summon. Before entering combat with Ruby Weapon,
go into a low level area nearby and kill two of your party members.
Make sure the remaining party member flees from combat (or kills
your opponents), and that they are armed with the Phoenix Materia.
Then, initiate combat with Ruby Weapon. Ruby will bury his claws
immediately. Summon Phoenix and the first chance you get, use
Hades on Ruby Weapon. This will paralyze him. The higher your
level of mastery with Hades, the longer he will remain paralyzed.
You can now W-Summon Knights Of The Round and have your other
two party members Mime it. Usually Ruby Weapon retaliates with
Ultima when this is done but, when paralyzed he cannot. This provides
a much easier and faster way of defeating Ruby Weapon than the
established Quadra Magic Bahamut Zero - Mime technique, as Knights
of the Round deals far more damage and when Hades is used Ruby
Weapon cannot fight back.
Information in this section was contributed by Mystikal.
Have Cloud at level 99, Barret at level 99, and Yuffie at level
69 or higher. Have the following attached to each character.
Cloud
Weapon: Ultimate
Armor: Mystile
Accessory: Jem Ring
Materia: HP Plus Mastered, MP Plus mastered, All and Restore mastered
junctioned, All and Revive mastered junctioned, all and Destruct
mastered junctioned, MP Turbo mastered junctioned to Master Summon,
Mega All mastered, Enemy Skill preferable with White Wind and
Angel Whisper learned, Chocobo Lure mastered.
Barret
Weapon: Ultimate
Armor: Aegis Armlet
Accessory: Jem Ring
Materia: HP Plus mastered, Double Cut mastered. All Restore mastered,
All Revive mastered, MP Plus mastered, Master Command, Ultima,
Shield, Full Cure, and Contain all mastered.
Yuffie
Weapon: Ultimate
Armor: Mystile
Accessory: Touph Ring
Materia: All Master Magic, 2X HP Plus mastered, Counter Attack
MP Plus mastered, Magic Plus and Luck Plus mastered, W-item, Double
Cut mastered, W-magic Alexander, Hades, Bahamut Zero all mastered.
Make sure you go into battle with two people dead and immediately
bring them back. Summon Hades to freeze Ruby Weapon while you
have Cloud summon a turboed Knights Of The Round. It should hit
for 9999 damage for every knight. You will know it is working
if Lancelot (the first attacker) hits for maximum damage. Heal
when needed and have Regen constantly cast. Always keep your health
and MP up during the fight.
Information in this section was contributed by Stryker.
Ruby Weapon reward: After defeating Ruby, you will get the Desert Rose.
Take this to the Kalm traveler and you will receive a Gold Chocobo.
Information in this section was contributed by Nathan Ball.
Full Ruby Weapon appearance: Ride a Gold Chocobo or Highwind and bump the red object
near Gold Saucer. Then, escape the battle.
Information in this section was contributed by wilpeter lao.
Defeating Emerald Weapon: Equip a member of your party with a Gravity materia,
at any level. It will hit the Emerald Weapon for 9,999 damage.
Using this and the Quad-Magic combo can take almost 40,000 hit
points from one attack round alone.
Information in this section was contributed by alstx.
Another strategy is to equip the following materia combination:
HP Absorb + Knights Of The Round, W-summon, Mime, Underwater (and
nothing else). Use a Hero drink, then summon the Knights Of The
Round. Each time he/she will gain over 9,000 HP points. Then,
simply Mime this attack until the Weapon is defeated. Keep your
materia number as low as possible -- the more materia equipped,
the more the Weapon's Air Tam Stomp will effect the party. For
example, if four materia are equipped the Air Tam Stomp will take
off 4444 HP points, five materia will result in 5555 HP points
and so on.
Information in this section was contributed by Jonathan Fowlkes.
Enter the battle against Emerald Weapon and have a character equipped
with a Gravity materia, and all characters with a Reflect Ring.
Cast Demi 3 onto your characters with Quadra magic and W-Magic.
Since each attack will hit with 9999 damage, a total of about
40,000 damage will be done due to the Quadra Magic. With the W-Magic,
it will hit almost 80,000 damage. Finally, because it was cast
upon all three of characters and reflected, it will hit Emerald
Weapon a total of three times.
Information in this section was contributed by sir cid of earth.
Place Cloud, Red XIII, and Tifa in your party. Get their ultimate
weapons and level 4 limit breaks. Build them to level 85 to 90.
Equip Knights Of The Round and MP Absorb on Cloud, Phoenix-Final
Revive on Red XIII and Full Cure, Comet and some HP pluses on
Tifa. Build their limit to full. Run into Emerald Weapon with
the submarine and have Cloud use Omnishlash and every one else
use their limit breaks. Cast Knights Of The Round, and if you
are low on HP, cast Full Cure. Emerald Weapon has approximately
700,000 HP.
Information in this section was contributed by Steve Miller.
First, go to the forest outside the burnt Mako reactor and fight
some Frogs. Use Mini on them and then Manipulate them. Get them
to make the last two digits of your life on all characters to
"77". However, this life total must be below 7777. Heal
yourself so as your life totals on each of your three characters
equals 7777. Equip one of your characters with W-Summon and Knights
of the Round. Equip everyone with Mime materia. Fight Emerald
Weapon, and at the beginning each character should hit Emerald
up for 7777 for a long time. Just have one character cast Knights
of the Round twice and then have the other two characters Mime
that. After six Knights of the Round summons, Emerald Weapon be
defeated. That way, only one character takes about 6000 damage
and nobody else takes any damage.
Information in this section was contributed by SMackALIVE.
When fighting the Emerald Weapon, make sure one of your characters
has only two materia equiped and has 9999 HP. When Emerald Weapon
attacks with it's Air Tam Storm attack (which does 1111 damage
for each materia equiped to that character), it will result in
2222 damage to that character, leaving him/her with 7777 HP and
the Lucky 7777 bonus.
Information in this section was contributed by Mitch,
Legoadm88, and Levon Strachan.
Get the Final Attack materia from the Battle Arena at Gold Saucer
and win the special battle (accessible when Cloud has both the
Level 4 Limit Break "Omnislash" and W-Summon materia).
Link the Final Attack to the Phoenix summon materia. When that
character dies, it will revive him/her and any other fallen allies.
This is very useful in countering Emerald Weapon's attack if it
does 9999 damage to all your characters.
Information in this section was contributed by Levon Strachan.
Emerald Weapon has 1,000,000 HP.
Information in this section was contributed by Greg Martisius.
Emerald Weapon's beam attacks are magic based. If you cast Wall
you can cut his beam attacks in half and also reduce the damage
from his stomp attacks.
Information in this section was contributed by Aceman1072.
Use Vincent's third Limit Break (Hellmasker). The Nightmare attack
it uses will sometimes cast Stop on Emerald.
Information in this section was contributed by Lentra.
Have Cait Sith with his Slots limit break. Save the game just
before you fight him with Cait Sith's limit bar full. Start the
battle and use the Slots limit break until it ends up with something
that resembles Cait Sith. Use it on Emerald Weapon to defeat it
with one hit.
Information in this section was contributed by Wisc59.
First, equip the best of all equipment that you have. It does
not matter if you can get AP with it or not. Then, equip an HP
Plus Materia to each of your characters so that you have 9999
HP on them. Then, equip some sort of curing Materia to each one.
Note: Only equip one of each. When the battle begins, use lots
of defense and all the curing spells you need. Just survive for
awhile with your Limit Breaks. Eventually, Emerald Weapon will
attack with a skill that does 1111 damage for each piece of Materia
you have equipped. When this happens because your party was at
full HP when they will now have 7777 HP and will be able to do
the lucky sevens attacks.
Information in this section was contributed by Daniel.
This requires the Underwater Materia, Mime, Knights Of The Round,
HP Absorb and a few Mastered HP Plus (as many as needed to get
9m999 HP). On one character, put Mime and all the HP Plus. On
another character, put Knights Of The Round and in an attached
slot, put HP Absorb. On your last character, put the Underwater
Materia. Start with Knights Of The Round, then Mime it for the
remainder of the fight. Make sure that the character with Mime
does not have more then five Materias equipped because Emerald
has an attack that deals 1111 times the amount of Materia, it
is usually used immediately after another attack. Using Knights
of the Round with HP Absorb should allow your character to heal
about 8,000 HP each time he or she uses it. Just continue miming
and make sure never to use other attacks and this fight should
be easy. Afterwards, bring the Earth Harp to the man in Kalm to
receive a full set of Master Materia.
Information in this section was contributed by Jonathan Loranger.
Notice that as your health deteriorates, so does the attack power
of the Cloud's blade. Use Gravity + Elemental Materia both at
Master on your weapon. This can be a great help, as even if your
health is low you can still do a hefty chunk of damage as well.
Revive + Final Attack, and the enemy skills Angel Whisper, White
Wind, and Big Guard are also useful, as well as Knights Of The
Round and Counter Magic. Keep hammering away until he dies (this
is all assuming you have the Underwater Materia).
Information in this section was contributed by Alan Gray.
Use the following trick to get All 7's Fever for the battle. It
requires 9999 max HP. Have the character to get All 7's Fever
equip only two Materias. One must be HP Plus and other is your
choice. Fight Emerald Weapon. When you do enough damage to it
(when his emeralds shut down), it will use Aire Tam Storm which
does 1111 damage for each Materia on character. Your character
should now have All 7's Fever. Note: This can be done for all
characters, but the effect is not cumulative.
Information in this section was contributed by Nova
Akropol.
Note: This trick requires a lot of patience and luck. First, you
will need to have the following: Underwater (Independent), HP
Absorb (Support), Knights of The Round (level 2 or higher), HP
Plus (Mastered), Mime (Command), Counter (Support-- not Counter
Attack), and W-Summon (Command). Link Knights of the Round to
HP Absorb and Mime to Counter. Hopefully your HP is above 5000
at this point (being at level 60 or higher is recommended). Ride
your Highwind to Junon and get into a random battle. Kill two
of your characters, leaving the one with the highest Magic Attack
stats. Equip a Mystile and Sprint Shoes to him or her. Take your
submarine underwater. Look around and you should see Emerald Weapon
either standing in a crater, in a seaweed garden, or moving around.
If you cannot find it anywhere, go back up to the surface and
submerge underwater once more. Collide the sub into Emerald Weapon
and the battle will begin. With the Sprint Shoes, your character
will always be in Haste. However, Emerald Weapon will always attack
first. Your "wait" gauge will still be filling while
it is attacking. Select W-Summon and choose Knights Of The Round
both times. When Emerald Weapon hits you, a bar at the top of
the screen will say "<name> has made a useless
imitation". This indicates that your that Counter/Mime is
working. As your character is casting Knights Of The Round, it
will appear as if he or she is casting it four times instead of
two. Also, Knights Of The Round will restore your HP, because
of the linked HP absorb to Knights Of The Round. However, do not
just wait for Emerald to attack. When the Summon sequence(s) are
finished, allow your wait gauge to fill and select Mime. Emerald
Weapon will hit you again, making you cast Knights Of The Round
two times, due to Miming the W-Summon you had made earlier in
the battle. Also, your Mime will work, casting Knights Of The
Round two more times. When Emerald's "eyes" open, it
will execute an attack called "Emerald Beam". It hits
you, causing you to counter, casting Mime, which you are actually
casting Knights Of The Round again, for a total of four more summons.
However, Emerald Weapon will interrupt your summon sequences by
countering with Revenge Stamp, which will hurt your HP by slightly
less than half. Emerald will also execute an attack called "Aire
Tam Storm". You should have at least seven Materia Orbs on
your Weapon/Armor. This attack will inflict at least 7777 damage
to your HP, possibly killing you. However, there is a 33% chance
that this attack can miss. To help, tap L1 + R1.
If the attack misses, the eyes will die and you will continue
to cast Knights Of The Round until either it stops or Emerald
Weapons dies.
Information in this section was contributed by Cruz663.
First, equip Cloud with a weapon and armor that gives him maximum
Materia capability, although they must be linked. After that,
fill all of the Materia slots with a Counter Materia linked to
a Mime Materia. Then, build up Cloud's Limit Break and go to battle
Emerald Weapon. Use a character other than Cloud to give him a
Hero Potion. Use Cloud's Omnislash and wait until he gets hit.
This will result in Cloud counter-attacking with his Limit Break
for a number of times equal to the number of Materia you put the
Counter Materia on him. For faster results, you may use Barrett.
Information in this section was contributed by Orukan.
Emerald Weapon: Aire Tam attack: Emerald Weapon's "Aire Tam" Storm attack
is "Materia" spelled backwards. This is also a clue
to how it hurts your characters. The more Materia you have, the
higher the damage. For example, if you have four Materia orbs
on Cloud then the "Aire Tam" Storm will hit for 4444
points of damage.
Information in this section was contributed by Tymothy Fitzgerald.
Emerald Weapon reward: After defeating Emerald Weapon, you will get the Earth
Harp. Take this to the Kalm traveler to receive master Summon,
Magic, and master Command.
Information in this section was contributed by Nathan Ball.
Temple Of Ancients Boss: Aeris and Odin:
While in the Temple Of Ancients with Aeris, equip Odin
on her. If you are facing the Boss, then equip it on another character.
Doing this doing will result in a Steel Bladed Sword (Odin's best
attack that automatically kills enemies if it hits them) in every
normal battle.
Information in this section was contributed by Kevin Strika.
Cover + Counter + Elemental with either Fire, Ice, Bolt, or Earth.
Effect: Character covers for teammate and counter-attacks with
an elemental attack.
Quadra magic + Bahamaut ZERO. Note: This does work with Knights
Of The Round. Effect: Casts a summon four times in one turn.
Final Attack + Phoenix summon. Effect: When character dies he
immediately casts Phoenix and is revived.
MP Turbo + Knights Of The Round, Effect: Increases damage from
80,000 to 129,987 AP.
Sneak Attack + any Barrier or Haste. Start battle by immediately
casting whatever you linked it with.
Mime. Effect: Mimics attack preceding it. Especially useful when
it follows Bahamaut ZERO or Knights Of The Round.
Cover, Counter (usually 3), Counter Magic + Bahamut Zero, Command
Counter + Deathblow (Works best with Cloud). Effect: Cloud takes
the hit for teammate, counter attacks three or more times, does
a Deathblow attack, and casts Bahamut Zero; all without using
a combat round. Also, if the first enemy dies when Cloud counter-attacks,
he moves on to the next target.
Equip Cloud with his Ultimate Weapon and the Mystile armor. Equip
Counter + Counter, Counter + Counter, (command) Counter + Deathblow,
Added Effect-Hades on the weapon. Equip HP/MP Absorb-Master command,
(Blue Materia) + Double Cut on the armor. Effect: Cloud will counter
attack five times ending with a deathblow taking on some (if not
all) of the effects of Hades. If your opponents have not already
been killed, choose to attack to take some of their HP. If the
Double Cut materia is mastered and Cloud's HP is nearly full,
he can gain up to 3996 HP points.
Materia: Regular damage while using Morph:
Find Yuffie's Conformer weapon on the Gelnika (Disc
2/3). Equip it and the Morph materia on her. Have Yuffie morph
something in combat. Instead of causing 1/8th of normal damage,
her Morph attack will causes regular damage, which speeds up the
morphing process.
Information in this section was contributed by Christopher Griffin.
Materia: Morphing enemies quickly: Equip the Morph Materia paired with Sneak Attack Materia
then Mega All Materia. Your character will automatically Morph
the enemies at the beginning of a battle. This trick is very useful
when you want to Morph multiple enemies. However, it will only
work most, but not all, of the time.
Information in this section was contributed by wilpeter lao.
Unlimited battles: Go to the part in Disc 1 immediately after you jump
off the train at the start of the second mission. Instead of walking
forward and going down into the vent at the end of the tunnel,
keep walking backwards about six screens until you reach a door
guarded by two Shinra guards. Cloud will tell you to run away,
but you can still go forward and fight them. After you defeat
them, two more appear and this will repeat. You can leave at any
time by selecting "Run" when Cloud defeats someone.
Information in this section was contributed by Scott.
Boss stats:
Name
Level
HP
MP
Weakness
Guard Scorpion
12
800
0
Lightning
Air Buster
15
1200
0
Lightning, Back Attacks
Aps
18
1800
0
Fire
Reno
17
1000
0
-
Sample: HO512
19
1000
120
-
Sample: HO512 - opt x3
7
300
48
-
Hundred Gunner
18
1600
0
Lightning
Heli Gunner
19
1000
0
Lightning, Wind
Rufus
21
500
0
-
Dark Nation
18
140
80
-
Motor Ball
19
2600
120
Lightning
Dragon (Cloud's Story)
32
3500
250
-
Bottomswell
23
2500
100
Wind
Jenova-BIRTH
25
4000
110
-
Dyne
23
1200
20
-
Reno
22
2000
80
-
Rude
23
2000
135
-
Stinger
25
2200
60
-
Gi Nattak
29
5500
200
Holy power, Cure magic
Soul Fire x2
21
1300
220
Wind, Holy Power
Lost Number (Optional)
35
7000
300
-
Materia Keeper
38
8400
300
-
Palmer
38
6000
240
-
Red Dragon
39
6800
300
-
Demon's Gate
45
10000
400
-
Jenova-LIFE
50
10000
300
Earth
Icicle
30
3000
300
Fire, Earth, Gravity
Schizo (Left)
43
18000
350
-
Schizo (Right)
43
18000
350
-
Jenova-DEATH
55
25000
800
-
Ultimate Weapon
??
????
400
-
Carry Armor
45
24000
200
Lightning
Carry Armor Left Arm
45
10000
100
Lightning
Carry Armor Right Arm
45
10000
100
Lightning
Rude
42
9000
240
-
Diamond Weapon
??
50000
3000
-
Reno
50
25000
200
-
Rude
51
28000
250
-
Elena
53
30000
100
-
Proud Clod
53
60000
320
-
Jammer Armor
62
20000
300
-
Hojo
50
13000
250
-
Poodler Sample
42
10000
200
-
Bad Rap Sample
50
13000
250
-
Helletic Hojo
55
26000
200
-
Helletic Hojo Left Arm
55
5000
300
-
Helletic Hojo Right Arm
55
25000
400
-
Lifeform Hojo NA
58
30000
100
-
Jenova-SYNTHESISA
61
60000
600
-
Jenova-SYNTHESISB
61
10000
600
-
Jenova-SYNTHESISC
61
8000
600
-
Bizarro-Sephiroth A
61
Varies
400
-
Bizarro-Sephiroth B
61
Varies
400
-
Bizarro-Sephiroth C
61
Varies
400
-
Bizarro-Sephiroth D
61
Varies
400
-
Bizarro-Sephiroth E
61
Varies
400
-
Safer Sephiroth
70
Varies
680
-
Sephiroth
??
0
0
-
Information in this section was contributed by Cory Horne.
Stats for the Weapons:
Name
Level
HP
MP
Weakness
Ultimate Weapon
??
10000
400
-
Diamond Weapon
??
50000
3000
Lightning
Ruby Weapon
99
800000
2550
Paralysis
Ruby's Tentacles
50
30000
2550
Poison
Emerald Weapon
99
1000000
100
Gravity
Emerald's Eyes
50
25000
100
Fire
Information in this section was contributed by Cory Horne.