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Final Fantasy 7 cheats: Characters…

Aeris: Getting a date with her:
Never talk to Tifa unless it is vital for progression for the game. Then, she will ask for a date when at the hotel in Gold Saucer.
Information in this section was contributed by Roughryda12.

Aeris: Ghost:
Sometimes when you walk into the church in Midgar, Aeris's ghost may appear in between the two kids. She flashes in her position very quickly, then disappears.
Information in this section was contributed by Tyler Wright.

If you get the Key to Sector 5 and enter the church for the first time, Aeris' ghost will be there and will not disappear until you walk towards the entrance. Note that the children's lines are different for the two different situations. The first time, one of the kids says "...I think I'll water them a little." But after the first time she will always say "Hey! Where's the flower lady?"
Information in this section was contributed by Cable.

Aeris: Limit Break:
Enter the port city on the new continent with the Buggy. Go to the boat and talk to the man on the dock. Tell him that you want to ride to Junon. In Junon, on the first panel a man will be standing in the street. Tell him that you want to go outside of Junon. You will now be outside Junon in the buggy. Drive across the shallows in the river and enter the cave. Talk to the sleeping man, and if you have fought a certain number of battles you get Mythril. Bring this to the man who will give you information on the item you need to get into the Temple Of The Ancients.
Information in this section was contributed by Bobakasar.

Use the following trick to get Aeris' level 4 Limit Break before the Temple Of The Ancients. Once you have the Buggy, drive into the Costa Del Sol and get on the ferry at the docks. When you get to Junon, leave and you should be in the Buggy. drive northeast until you find a river. Follow it and you should find a point to cross at. Go further and you should find a cave. Talk to the man in there. He should give you Mythril if you have had a number of battles where the last two digits are the same (for example, 133 or 44 battles). Once you have the Mythril, continue the story until you search for the Key Of The Ancients. There should be a house northeast of Gongaga. The man in there will trade your mythril for an item. Choose a small box (safe on the upper floor) and you will have Aeris' level 4 Limit Break, The Venus Gospel, before you even get to the Temple Of The Ancients.
Information in this section was contributed by james parsloe.

Aeris: Ultimate weapon:
To get Aeris' ultimate weapon, which is the Umbrella, you must score over 5,000 points at the Golden Saucer's Round Square (the roller coaster ride).
Information in this section was contributed by james parsloe.

Aeris: Mythril Mines reference:
On your first trip through the Mythril Mines, your party will encounter Rude, Tseng, and Elena. If Aeris is not in the party, Tseng will ask you where she is. Cloud will respond "She's with the others". At that point of the game, you will only have five party members and three of them are in the mines, which means Aeris is with only one other party member.
Information in this section was contributed by Rem.

Barret: Getting a date with him:
Never talk to Aeris or Tifa unless it is vital for progression for the game. Once Kalm is entered for the first time, Barret will ask Cloud for a date.
Information in this section was contributed by Penguin.

Barret: Ultimate weapon attack:
Get the Underwater Materia and raise it to about 100,000 AP. Since it does not grow any levels or gets mastered, you can raise it to as much AP as you want. Equip it on Barret, and you will have the max attack with him. Barret's ultimate weapon depends on how much AP is equipped on the weapon.
Information in this section was contributed by Mark Dizon.

Barret: Shooting boxing glove:
Get Barret's Rocket Punch and Ungermax limit. Use the limit with Rocket Punch and the glove will shoot bullets.
Information in this section was contributed by Dylan Wright.

Cait Sith: History:
In Final Fantasy 4 there is an enemy called Cait Sith, but in Final Fantasy 7 Cait Sith is your ally. Cait Sith is a robotic toy controlled by a man from the Shin-Ra company.
Information in this section was contributed by EarthGardian.

Cloud: Fourth Limit Break:
Get 32,000 battle points in the battle arena at Gold Saucer.
Information in this section was contributed by Baldie063.

Cloud: Mercenary flashback:
After Cloud has had his coma, go to the basement at the Shinra Mansion. Enter the library and Cloud have a flashback and remember how he became a mercenary.
Information in this section was contributed by Casey Mason and Roughryda12.

Cloud: Extra memory flashback:
After you learn that Cloud is a clone, go to Nibelhiem and go to the basement at the Shinra Mansion to see what happened to Zack.
Information in this section was contributed by HGEM2CAP.

Cloud: Best weapon:
To get Cloud's best weapon you have to find Ultimate Weapon. Defeat it and it will start to fly away. Follow it, and when it stops fight it again. Keep repeating this and after a few fights it should go to Cosmo Canyon. Fight and finally defeat it once and for all to get Ultima Weapon. You can now also enter the Ancient Forest. Note: This only works on Disc 3.
Information in this section was contributed by Captaincueball14.

Cloud: Battle strategies:
When you get a Mega All Materia and Ultima Weapon, attach these to Cloud. Also use Deathblow Materia and Master Magic Materia. You now have three ways of winning a battle. Deathblow-All to hit all monsters with Deathblow; Normal Attack-All to hit all monsters with approximately 9999 points of damage; or the top few magic in Master Magic hit all enemies.
Information in this section was contributed by Adddog11.

Cloud: Get selected by Don Corneo:
Go to the Wall Market restaurant before you get the dress. Order the "Today's Special" and when he asks if you liked it, reply "....". You will get the Pharmacy Coupon. Go to the pharmacy. Get the Digestive. Give it to the man throwing up in the bar bathroom. He will give you the Sexy Cologne. Go to the item shop -- not the broken one, but the one above the man cooking. He will ask you to get something out of the vending machine at the Inn. Stay at the inn and buy the most expensive item from the machine. Give it to him and to get the Diamond Tiara. Next, go to the dress shop and talk to the sales girl. Shell tell you about her father's drinking problem. Go to the bar and talk to the man on the right. He will speak for a moment. When he asks you what you want, pick the second options (shimmers and soft). Go to the dress store. You will get the Silk Dress. Then, go to the gym as you are supposed to. Beat the beautiful bro in the squats contest. You will get the Blonde Wig. Go to the dress shop and Cloud will change. Go to Corneo's mansion. He will speak and pick Cloud. Note: If this is done you cannot get the items in the other room.
Information in this section was contributed by Zell52 and Dterrymikejustin.

Once you get the idea to dress up like a girl, go to the man at the south end of the Wall Market who cannot make up his mind. He will give you a membership card. Use this to get into the Honeybee Club. Go into one of the rooms and answer questions. You will get underwear as a reward if you answered correctly. The group room is recommended. Then, go into the dressing room and ask the girl to the left if she will put makeup on you. Go to Don Corneo's mansion after getting the dress and the wig. You may also want some perfume and a tiara. You should get selected. The diamond tiara, sexy cologne, blonde wig, and silk or satin dress are recommended.
Information in this section was contributed by Jfm10171.

Scarlet: See through dress:
After you get the Highwind and listen to Rufus' meeting, when Scarlet talks, you can see through part of her dress near her hips.

Tifa: Getting a date with her:
Never talk to Aeris unless it is vital for progression of the game. Cloud will get a date with Tifa before Aeris dies.
Information in this section was contributed by Penguin and Aaron Bluhm.

Tifa: Final Heaven Limit Break:
Play the piano in Nibelhiem (after you find Cloud). Play this song on the PlayStation version: X, Square, Triangle, L1 + Triangle, L1 + Square, X, Square, Triangle, L1 + X, Circle, X, Square, X. After you do this, Final Heaven will appear from the song notes. Note: You must have Beat Rush, Somersault, Waterkick, Meteodrive, Dolphin Blow, and Meteor Strike Limit Breaks before using Final Heaven on Tifa.

On the PC version, press the following keys: [Cancel], [Switch], [Plus], 9 + [Plus], 9 + [Delete], [Insert], [Delete], [Plus], 9 + [Insert], [Enter], [Insert], [Delete], [Insert]. Note: You must play this at a consistent pace or it will not work.

Vincent: Getting him in the party:
Take the key from the safe that contained the Odin summoning materia in Nibelheim. The combination to the safe is right 36, left 10, right 59, right 97. After defeating the Boss, Lost Number, walk down into the basement. Open the door that was previously locked (right before enter the room with Sephiroth). Talk with Vincent, after finding him inside the purple coffin. When leaving the room, he will offer to join the party.
Information in this section was contributed by Evan and Ericthetacoking.

Vincent: Additional dialogue:
If Vincent Valentine is in you party when you challenge Hojo he will add some bonus dialogue before and after the battle.
Information in this section was contributed by stephen smith.

Yuffie: Getting her in the party:
Yuffie can found in a random encounter in one of the forest areas. After fighting her, do not pause or use the save point. Talk to her and answer her questions with the following responses.
Information in this section was contributed by Casey Mason, Ericthetacoking, and LIHOMEPRO.

Yuffie: "You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not interested.
Yuffie: "You're pretty scared of me, huh?"
Answer: ......petrified
Yuffie: "I'm really gonna leave!REALLY!"
Answer:Wait a second!
Yuffie: "You want me to go with you?"
Answer: ......That's right.
Yuffie: "All right! I'll go with you!"
Answer: ......Let's hurry on.

Yuffie: Getting a date with her:
Do not use Tifa or Aeris for the entire game. Eventually, Yuffie will ask Cloud out for a date.
Information in this section was contributed by ForsterZ.

Ride on a Chocobo with Tifa or Cid:
Race enough times with either Cid or Tifa in your party. Eventually, one of them will ask to ride.
Information in this section was contributed by Maniac1668.

Immortality:
Equip one of your party members (for example, Cloud) with mastered Final Attack Materia paired with mastered Phoenix or Revive Materia. Cloud will cast Revive (or summon Phoenix) each time he dies, resulting in an automatic resurrection. Note: Cloud will do this repeatedly as long as he still has enough MP to cast Revive or Summon Phoenix.
Information in this section was contributed by wilpeter lao.

Easy experience and AP:
After getting Tiny Bronco, go to the Mideel area. Dock the plane and get into a fight with the enemies in the area. Most of the time you will encounter enemies called Spirals that appear in packs of two or three. These enemies have about 2800 HP each, but can be killed easily with Odin. This results in a large amount of EXP and AP, since their levels are high.
Information in this section was contributed by Habeb31.

On Disc 3, go to the crater where Sephiroth is hiding. When you get to the part with the left and right path, follow the left path. On the first screen upon entering the left path will be three ways to proceed. Follow the path to the right. You should now be in a room with many of root-type objects and water. Its recommended that you use the Save Crystal here. Fight here until you encounter three little red balls called Movers. They only appear in sets of three. When you kill them, you get no EXP but 2400 AP. With Triple Growth, this is worth 7200 AP per fight. They also give about 170,000 Gil. In the same area, you can also find Magic Pots. They will ask for Elixirs. Give them one. Each Magic Pot will give you about 8,000 EXP. 1,000 AP, and some Gil.
Information in this section was contributed by BeenJammin13 and ANTHONY MCDONALD.

Easy experience:
Note: This trick only works in the Temple Of The Ancients during Disc 1, immediately after defeating the red dragon and gain the "Bahamut" materia. After defeating the red dragon, leave the room where you encountered Sephitroth (the room with all the pictures on the wall and the object labeled "Black Materia" that shakes the entire place). Talk to the Ancient Spirit body and select "Rest" from the menu. After this, talk to it again and select "Save" -- you will need to do this often. After you rest and save, be sure you have the "Bahamut" materia equipped with one of your characters. Reenter the room where you fought the red dragon. Run around briefly until you get into a fight. You will either encounter two flying dragons, 3 flying dragons, 1 bull-dog/dragon/horse, or a bulldog/dragon/horse on either side of you. Cast the "Summon Bahamut" spell and then attack with normal attack to finish off any survivors. Every creature you encounter in the room is weak against Bahamut. It is very easy to gain levels since each fight gives you around 2000 experience points. After you fight in the room a couple of times, exit and talk to the Spirit body. Then rest and save and reenter the room. Repeat this until enough levels are gained.
Information in this section was contributed by Armageddon1030.

At the beginning of the game, go to Nibel mountain. Fight the weak monsters and try to avoid the dragons.
Information in this section was contributed by HyperShadowGln.

Use the Tiny Bronco or the Highwind and go directly below Mideel to find an island with little bit of grass and lots of wasteland. Park the Highwind or Tiny Bronco on the grass. Land and fight in the grass. You should fight three to four Headhunters. Press Select to see if they are your enemies. Finish the fight and you should get 2,600 experience points if you fought four, or 2,200 experience points if you fought three.
Information in this section was contributed by Skylar.

When in the Shinra Building on the 60th floor, intentionally get caught by the guards (if you chose to sneak in). Alternately, just charge in.
Information in this section was contributed by A clay.

Easy character stat increase:
In the downed Shinra Gelinka, the enemies will give stat up items when morphed. Evil Raps will give a Luck Source, Pudoleas will give a Speed Source, Serpents will give a Mind Source, Unknown 1s will give a Power Source, Unknown 2s will give a Guard Source, and Unknown 3s will give a Magic Source. By morphing these enemies, you will easily be able to make yourself incredibly strong.
Information in this section was contributed by TtamSteed.

Easy AP and Gil:
Go to the Northern Cave. Keep going down and when you reach the intersection where there are two ways to go, take the route to the left. Enter the first room find to reach a swamp-like area. Wander around and you will eventually fight three orange little balls called "Movers". Defeating these monsters will give you 2400 AP and 90,000 Gil total.
Information in this section was contributed by Squall Strife.

Go to the Northern Cave. Keep going down and when you reach the intersection where there are two ways to go, take the route to the left then go down into the path along the right side of the wall. You should be in what appears to be a swamp. Run around until you encounter a Master Tornberry. Cast Stop on it, then steal an Elixir from it . Walk around in the same room until you fight a Magic Pot. Give it an Elixir and kill it to receive 8000 experience,1000 AP, and a lot of Gil. Keep repeating this as desired. There is also another enemy in the same room that gives you a lot of AP. They are small red balls (usually in groups of four ) that are weak. When killed, they give 2450 AP and lots of Gil. This trick best works with Exp Plus, Gil Plus, Mime, high level (above 65 ), and lots of HP and MP.
Information in this section was contributed by Tick.

Use the Highwind to go to Mideel's beach. You will find a lot of Sea Worms there. They are very easy to kill for 2000 experience, 200 AP, and 5000 Gil.
Information in this section was contributed by Dunncloud.

When you get the Tiny Bronco, go back to the marsh where the giant snake is located and fight it. Make sure you have Kjata and 50 Ethers. When you fight him, use Kjata every time and the damage will be about 3,000 to 3,500 and result in a one hit kill. This will give you at least 500 Gil and 250 AP.
Information in this section was contributed by Miriamltucker.

Easy AP:
Use the "Unlimited items" trick to obtain a large amount Elixirs. Then, use theElixir on the Magic Pot in the Northern Crater and kill it. You cannot hurt the Magic Pot without using the Elixir. You can find this monster by going to the first path to the left, and then the upper path on a place with some kind of strange vegetation. You should gain 1000 AP for every Magic Pot that is defeated.
Information in this section was contributed by Igrush Threepwood.

In order to get 2400 AP in one normal battle, go to the Crater. In the part of the crater with water and root-like plants will be a trio of monsters that look like Summon materia orbs bouncing up and down. They are called Movers. They are an easy kill, but the battle gives no experience.
Information in this section was contributed by RWilco5555.

Note: This trick requires a controller with an auto-fire feature. Go to Mideel in the southeast. Leave the Highwind at one end of the island and go to the other side. Hold Left (with a rubber band) and set L1 and Circle to auto-fire. You should automatically get between 100 and 320 AP a match. Note: Junction final Attack with Phoenix to become almost un-killable. Also, use weapons with Triple Growth to get 900 AP a fight.
Information in this section was contributed by Johngisby1.

Go to one of the two the areas in North Crater that feature plant roots (tan vine-like things). Fight until encounter the small red bouncing balls called Movers. Kill them to get about 2400 AP in a single battle.
Information in this section was contributed by molnarb5.

On Disc 3, go in the airship to Inside The Northern Cave. Go all the way to the bottom until you get to the two paths to follow, Go down the left tunnel and you will enter a room with three doors, the one you are standing at and two others. Go in the door nearest door to you. You will enter a room with water and roots. Go over to the chest at the far side of the room and start battling. Do this as many times as desired. They appear every five battles. Have Enemy Lure on to make it easier. The enemies are Movers (no experience points, 2,400 AP, Turbo Ether item), Magic Pots (6,000 experience points, 1,000 AP, Megaelixir item), and Tonberrys (8,000 experience points, 320 AP, Ether or Turbo Ether item, Morph for Ribbon). If you get a Magic Pot enemy and have no Elixirs to give them, when you fight a Tonberry, Mug him to get an Elixir.
Information in this section was contributed by bob lannen.

Have the Apocalypse for Cloud and the other triple Materia growth weapon for Cid. Also, have everyone with armor that has double Materia growth. Go to the part of Sephiroth's cave that resembles a swamp and get into battles. The Elixir Pots give good AP. After you fight them, three little red balls will appear. They give a very good amount of AP when tripled or doubled.
Information in this section was contributed by Phillip Cormier.

Use the following trick to get up to 2,400 AP from a trio of simple-to-beat enemies called Movers. Inside the Northern Cave is a split in the path. Take the left path then take the top fork on the next screen. You should find some natural-looking terrain and the music should change. Walk around this screen and/or the next screen until you face a rare enemy called a Mover. They look like bouncing red balls and always appear in threes. Their HP is about 2,000 to 2,500 and always hit for "critical" strikes. Their attacks are weak, however, so you should not have a problem defeating them. One Mover gives no experience, but grants 30,000 Gil and 800 AP each. Combined, you should get 0 experience, 90,000 Gil, and 2,400 AP for your Materia. If you have a weapon or armor that doubles or triples AP gain, you can get 4,800 to 7200 AP per Materia. Note: Movers are extremely rare. To increase your chances of seeing them, equip one or two Enemy Lure Materia in one of your party member's slots. You can get Enemy Lure Materia at the Battle Arena for 250 BP each.
Information in this section was contributed by Skyle Kelvin.

Easy Gil:
Go slightly south of Wutai (Yuffie's Home Town) to find a beach where you can fight huge turtles with horns. Each one results in 2,000 Gil, 720 EXP, and 100 AP.
Information in this section was contributed by jackkm.

Sell a Master level All Materia to get 1.4 million Gil. Since another All Materia will appear when the original reaches master level, there will be no loss in usefulness.
Information in this section was contributed by Thug and Vincent Valentine.

Fight an Epiolnis (the multi-colored bird) in the Ancient Forest. Steal a Wizard Bracelet from it, and sell it for 12,000 Gil.
Information in this section was contributed by Jonathan Fowlkes.

When at the Gold Saucer Prison, go out in the desert and fight a enemy called Cactuar. Defeat him to get 10,000 Gil. This creature can also be found at Cactuar Island on the south-east area of the map, or south of Cosmo Canyon.
Information in this section was contributed by Casey Mason.

Get the Gil Plus Materia at Wonder Square for 1,000 GP. Equip it, then fight a Sea Worm on the beach near Mideel. If you win you will get 10,000 Gil instead of the normal 5,000 Gil.
Information in this section was contributed by Millersae and Vincent Valentine.

After you get the Buggy, go to the Gold Saucer. Go to the Chocobo race. Register a very fast Chocobo. Race and finish in first place to get a good item. You will be prompted for "Item Or Gil". If the item is an Elixir or something other good uten that you all ready have or can duplicate, you will get around 3,000 Gil every time.
Information in this section was contributed by frontier.

Go to the Desert Prison and fight the Cactor. They give 10,000 Gil every time.
Information in this section was contributed by frontier.

Use the "Unlimited items" trick to duplicate Ethers or Turbo Ethers. Do this until you have 99 Ethers or Turbo Ethers and take them to a shop. Sell 98 of them and collect the money. Use the remaining item to repeat the process.
Information in this section was contributed by SunflashDuhMace.

Buy two or three Chocho Sylkis Greens from the Chochobo Sage (northeast beyond the Bone Village). Go to Midgar and get into a fight with the harmless enemies there. Use the "Unlimited items" trick on the Sylkis Greens and make them reach 99. After that, go to any town and enter one of the stores. Sell each Sylkis Green for 2500. Selling 99 Sylkis Greens will result in 247500 Gil. Do not sell more than 97, so you can repeat the trick.
Information in this section was contributed by Abdul Rahman Sorour.

This trick requires that you have completed the Condor Fort mission. You also must have the Apocalypse Sword for Cloud (Ancient Forest) or the Scimitar for Cid (Undersea Reactor). Go up the rope and buy two All Materia (if using only the Scimitar), three All Materia (if using only the Apocalypse), or five All Materia (if using both), then go to Mideel. Run along the beach until you encounter a sand worm. Equip all Triple Materia raising slots with All Materias and master them. Each sand worm will give you 600 AP for every All Materia. Once mastered, you will get two to five All Materias, each worth 1.4 million Gil.
Information in this section was contributed by kye hotskins.

Gaining Limit Breaks:
Information in this section was contributed by Bob *.

Level 1-1: Use Limit Break 8 times.
Level 1-2: Kill 80 enemies.
Level 2-1: Use Limit Break 8 times.
Level 2-2: Kill 80 enemies.
Level 3-1: Use Limit Break 8 times.
Level3-2: Use Item to gain Level 4 Limit Break

Quicker Limit Breaks:
Use a Hyper on the character that you want to a limit. Having "Fury" status makes the limit bar fill twice as much from an attack than normal. However, the character will take more damage.
Information in this section was contributed by Habeb31 and Richrich1989.

Use a Hyper on your entire party. Use the Laser enemy skill on your team members to make your Limit Break go to full. This works best if your members have 9999 HP and 999 MP. Laser only takes away half of your HP and will never kill your characters. You can also use this with the Dragon Force enemy skill to have your Magic Attack and Defense will rise.
Information in this section was contributed by Adam S.

Use the following trick when you get a strong Limit Break such as Omnislash or Cosmo Memory and are fighting a strong Boss, like Weapons. If you have a Limit Break ready and Mimic Materia equipped on a character, use it to get a continuous chain of limits (if you do not do anything else). In other words, use a Limit Break, wait for that character's turn again, then use Mimic and the Limit Break will be done again.
Information in this section was contributed by Xuanyhua.

You must have over 9,000 HP (9,999 recommended) and the White Wind enemy skill for this trick. Go to the Northern Crater and encounter a Tonberry. Attacking it and it will use Everyone's Grudge, which will quickly fill up your Limit Break bar. You can easily heal yourself by using White Wind. This is extremely helpful when trying to get the level 4 Limit Breaks.
Information in this section was contributed by Goku Highwind.

To get your stronger Limit Breaks quickly, in every battle in which you fight let the enemies work up your limit bar and only use Limit Breaks to attack with. This process takes time and patience, but it is a very worthwhile thing to do, as it can severely ease your pains with Bosses in the latter part of Disc 1 and the earlier part of Disc 2. If done very well it is possible to get Climhazzard with Cloud before you reach Rufus in the Shinra building. Also, to make your limit gauge fill up twice as fast, buy Hypers and use them on your party to gain the Fury status. You may miss a little bit more on your attacks early on, but your attacks will always be stronger and you will be able to use Limit Breaks more often. Also when using this strategy make sure you have plenty of healing items and MP recovery items so that you can continually cast healing spells and keep your party members in good health.
Information in this section was contributed by dave brandenburg.

Go to the Cactus Island south of Cosmo Canyon and use the item Hyper on the character that you want to learn their limit. When you fight a cactus it will eventually use 1000 Needles, which will increase the limit bar highly. Note: Take off all Counter and Counterattack Materias.
Information in this section was contributed by Brandon Baskerville.

Easy Limit Break gain:
Every other Limit Break requires 60 enemies to be killed by a character to gain a new Limit Break. The quickest way to achieve this is to go to the Junon area after acquiring the enemy-skill Trine from the Materia Keeper or a Fire, Ice, Lightning 2-All Materia. Walk around in the forest areas, and occasionally an enemy called Capparwire will appear. These enemies usually come in packs of five, and are easily killed by a strong Materia.
Information in this section was contributed by Habeb31.

When you get the Tiny Bronco, return to where the snake is, with Aeris and two others in your party. The snake will get your limit gauge filled easily. Use Aeris' Fury Brand limit to fill the other two characters' limit, and use them on the snake. Save your game before the marshy area. If the character has the first limit of the level he is set on, use this limit six or seven times to get the other limit. If the character has the second limit of the level he is set on, go to a place with a lot of enemies to fight in a battle, such as the mountains in the Wutaï area. Defeat 30 to 40 enemies with a character to get the first limit of the next level. Then, return to the snake with Aeris to get the second limit of the level you are set on. In a couple of hours, you should have all the Limit Breaks up to level 3.
Information in this section was contributed by Doi_Magic.

Equip the character you want to gain a Limit Break with a HP -> MP Materia and a Master Cover Materia. Go to an area that has weak monsters, such as the Chocobo Ranch area or outside of Mideel. During the battle, keep the character's health up. Before long, he or she will have a Limit Break. Repeat this process until you have a new limit. Note: It works best if you have some Mastered MP Plus, so your health is 999.
Information in this section was contributed by williams danny.

When going from Sector 5 to Sector 7 there are enemies called Whole Eaters that usually appear in groups of four. Use a Hyper on your party and enter a battle. If you have the patience, you can usually get off four limits in one battle.
Information in this section was contributed by bill.

Use the following trick to get Cloud and Barret to learn their level 2 Limit Breaks very early in the game. After Cloud, Tifa, and Barret jump off the Midgar train, go south. You will see two Shinra Soldiers. Choose to fight them as many times as it takes to get Cloud and Barret's levels to about 14 or 15. These opponents give up the most experience at this point of the game. Notice that Cloud will learn his level 2 Limit Break, Blade Beam, instead of his second level 1 Limit Break, Cross-Slash. Barret will learn his level 2 Limit Break, Grenade Bomb, instead of his second level 1 Limit Break, Mindblow. Note: This trick does not work on Tifa.
Information in this section was contributed by Rem.

Unlimited Limit Breaks:
Get your Limit Break meter all the way up, then equip the Mime Materia on that person. Enter a battle and use your Limit Break. Press Triangle to pass by your allies' turns. When it gets to your turn again, use Mime and you will perform the same Limit Break again. You can do this as many times as desired or until the battle is over.
Information in this section was contributed by The Ace of Spades.

Best way to Steal:
This trick requires only two Materias, Steal and Comet (leveled up to Comet 2). Attach Steal and Comet together. During a battle, if you want to steal something that is important to you, use the Comet 2 spell. Each Comet will be the same as one Steal. If there are a good amount of comets, you should be able to steal what you need before the enemy dies. Use this wisely.
Information in this section was contributed by CL0UDSTRIFE333.

Give a character Sneak Glove. Also give that Character steal as well Materia combined with Comet Materia (level 2 or higher) and a Mime Materia. Give the other two characters a Mime Materia. Begin a battle. Use Comet 2 to hit the enemies multiple times, attempting to Steal each time. The Sneak Glove will allow the character to steal easier. If this does not work, the other characters can Mime it repeatedly until it does. You may also want to throw in a Steal/Quadra Magic. The downside is that most enemies cannot withstand a lot of Comet 2 attacks.
Information in this section was contributed by BrainiacBW.


PC version cheat codes, hints, FAQs
PlayStation version cheat codes, hints, FAQs
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