The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | FORUMS

CHANNELS
· ARCADE
· DS
· DVD
· GAME BOY ADV
· GAMECUBE
· PC
· PLAYSTATION2
· PLAYSTATION3
· PSP
· WII
· XBOX
· XBOX 360
· MORE...

THIS PAGE
· EMAIL THIS
· PRINTER VIEW
· SUBMIT CODE

THIS SYSTEM
· OTHER GAMES
· MESSAGES
· NEW RELEASES
· COMING SOON

GAMING
· NEWS
· REVIEWS
· BOOKS/GUIDES
· SALES
· SEARCH

Final Fantasy 7 cheats: Locations…

Ancient Forest : Enter the without defeating Ultimate Weapon:
Get a Mountain Chocobo by breeding a Good and a Great Chocobo and feeding them a Carob Nut. Then, use the Highwind and take your Chocobo to Cosmo Canyon. Once there, use your Mountain Chocobo to get up onto the mountain that has the Ancient Forest on it. Get off your Chocobo and enter the forest. This way. you can get some of the more powerful Materia and weapons early in Disc 2 instead of having to wait until Disc 3.
Information in this section was contributed by Tietron.

Ancient Forest: Alternate character revival:
After you gain access to the Ancient Forest, there is a way to revive your characters without using a Phoenix Down or a Life Spell. If you have a KO'd character, walk into one of the fly traps and make it swallow you. When it spits you back out, your KO'd character will be revived with 1 HP.
Information in this section was contributed by Rem.

Bone Village: Dig without paying:
Talk to the digging man in front of the house. Choose "Start digging", and select any treasure. Go to where you want to dig and select "Done", without calling any men for 100 gil. Ignite the bomb, and press Square (PlayStation version). You will see a man digging, and in the morning you will have the same chance of getting an item as ordering one digger.
Information in this section was contributed by kara-death.

Corel: Hidden bird's nest:
In Disc 1, when you reach the booth to make the bridge go down to Corel, you will notice walls that look like domes. The first wall with no cracks or damage can be climbed to reach a bird's nest. Cloud will then say something similar to "Leave it alone" or "Get the damn treasure". Choose to get the treasure and you will have to fight a big bird. Once you defeat it, you will receive ten Phoenix Downs.
Information in this section was contributed by Stha Yen.

Corel: Hidden ex-coal miner cave:
In Disc 1, you have to take a road to Corel. Once you get the bridge down and able to cross it, there will be a fork in the road. One leads to the rubble in the water, and the other to Corel. Take the road to rubble and keep going. Then, turn right to reach an old man's cave with a tractor inside. There is an Ether, a Potion, and a Tent in this cave, along with an old man.
Information in this section was contributed by Stha Yen.

Cosmo Canyon: Back room of General Store:
The General store in Cosmo Canyon has a back room that is roped off when your characters first arrive. Check back after Meteor has been summoned. The rope will be gone, allowing your characters to walk back in the room and get an Elixir, Magic Source, and the "Full Cure" Materia.
Information in this section was contributed by Casey Mason.

Cosmo Canyon: Hidden picture of Dyne:
When Bugenhiagen shows you his conservatory he will talk about Spirit Energy. When it shows the planet, it has Dyne on top of it.
Information in this section was contributed by Brian Turner.

Costa Del A Sol: Buying a villa:
Go to Costa Del A Sol in the final Disc or before Disc 3 with at least 300,000 gil. Talk to the person in the upper floor in the first house to the right, with the worlds "Costa Del A Sol" on it.
Information in this section was contributed by J.E.J..

Fort Condor: Defending area:
Soon after you make it through the Mythril Mine, you will see a tower. Go inside and agree to help. Begin talking to everyone about everything, but give no money. When they allow you to buy supplies and rest there, leave. After acquiring the Highwind, you can basically go anywhere. Fly the Highwind back to Fort Condor during Disc 3, and they need your help. Fight against outside creatures until you have about 75,000 gil, then enter the fort. When you reach the top tower, you need to defend the mountain. To do this, set it up in the following:
Information in this section was contributed by Kyle Davis.

Put "Tristoners" on every path and intersection.
Do the same with the other defending objects.
Use nothing but the moving characters with no strengths or weaknesses. When you attack men fall, build two more. When your defense falls, built two more slightly higher.
If an enemy soldier reaches very close to the top, find the moving character who has a strength to him and built two of them in order to destroy him.
If for some reason you lose the hill, you fight a Boss with a lot of HP but weak attacks. Simply use your level three magic, Deathblow and Mug. He will die quickly.

In Fort Condor, you do not need money. You also do not have to set up soldiers for the battle. Just wait for them to come to the cabin and you will fight the commander (which is not that difficult). Afterwards, it is the same as if you actually used soldiers, and will get the Huge Materia from the man inside.
Information in this section was contributed by Zebanya Rice.

To win the Fort Condor battles easily, you only need to deploy four attackers at the beginning of the battle. Place two of them on the far left, one in the middle, and one on the far right. At the start of the battle, have all four attackers go straight down the mountain as fast as possible, with the two attackers on the left heading towards the leftmost enemy and the other two attackers heading towards the rightmost enemy. When you are about three to four screen inches away from the enemy, do the following:

If it is a Beast, let your two attackers take care of it and deploy a fighter to help with the next enemy.
If it is a Barbarian, deploy a defender and let him take care of it. Move your attackers to the bottom of the screen to take on the last foe.
If it is a Wyvern, deploy a shooter to take care of it. Move your attackers down to deal with the second threat.

If done correctly, the battle will be over after only four kills. Because the screen only has to be empty of enemies, you do not have to kill all of them to win. Therefore, you can win any Fort Condor battle (even the final one) using only about 1200 gil (depending if you brought in more than six units). Note: If you are fast, you can win the battle by killing only the first two enemies.
Information in this section was contributed by CHEESE3452.

Gold Saucer: Time attack mode in snowboarding:
Get a good (70+) score on each of the three tracks in the snowboarding game in Gold Saucer. Then, get the yellow balloon to enter time attack mode.

Gold Saucer: Higher battle points:
When you win a battle and the slots appear, try to get a bad one. You get more battle points when you select bad items. Before you do this, give the character that is fighting a Ribbon to avoid any status changes such as Poison or Frog.
Information in this section was contributed by Greg Martisius.

Gold Saucer: Slot machine prizes:
Play the little slot machine in Wonder Square to get one of the following items when you win: 500 GP, 300 GP, 100 GP, 50 GP, 30 GP, 3 GP, 1 GP, Phoenix Down, Potion, Elixir, and Megalixer.
Information in this section was contributed by Diana Pfligerstofer.

Gold Saucer: Greater chance of Chocobo fight:
Go to the Gold Saucer battle arena and have a couple of tries. Exchange your B.P. for Enemy Lure and equip them to the same character who has Chocobo Lure. Go to any of the tracks and you should have a Chocob most of the time.
Information in this section was contributed by Tony Lynch.

Gold Saucer: Easy Chocobo race win:
If you have acquired a Chocobo that can run on mountains (Mountain, Black, or Gold), race with it. While in the race, your Chocobo will never slow down from things that usually affect other Chocobos (for example, the space area at the end of the short course or the underwater area in the long course).
Information in this section was contributed by SpunkyChicken2.

If you are going to race Chocobos you should always pick the short track because its easier to win. However, do not use up too much of your stamina, as you will need it at the end of the race. You should use the rest of your stamina at the end of the space zone.
Information in this section was contributed by AudioOAdrenaline.

Gold Saucer: Chocobo race with Tifa or Cid:
After you have started racing Chocobos, go to the Gold Saucer with Tifa or Cid in your party. After you register for a race, and have chosen whether you wanted to race the short or the long course, Cid or Tifa will appear and ask if they can race. You can either agree or disagree; as it does not affect your race in any way.
Information in this section was contributed by SpunkyChicken2.

Gold Saucer: Easy Battle Square win:
To win easily in the Gold Saucer's Battle Square, go there with Vincent's limit bar filled. You can use that limit in however many battles you want.
Information in this section was contributed by Colby Turpin.

Equip Cid (at level 63 or higher) with the Venus Gospel, the Aurora Armlet (which protects against Ice), and the Peace Ring (protects against Berserk, Fury, Sadness, or Confusion). In two slots, put a mastered Cure with All. In the other two have a mastered Odin and at least a half mastered Hades. In the other two put two HP Pluses that are nearly mastered. In the bottom four slots put a nearly mastered MP Plus, a mastered Lightning, and in the other two put a mastered Fire plus an All. In the battle you will be almost undefeatable if you keep using Regen and casting Odin to instant kill. Also, Hades will put most enemies to sleep or put Slow on them and Frog and Confusion. Most of the attacks from the enemy (Ice and Water based) will heal you due to the Aurora Armlet. Your HP and MP will be astoundingly high, around 8500; and your MP will be around 800 to 850.
Information in this section was contributed by Patgoodrow.

Equip Cloud with Ribbon, and Mime Materia. Equip as many HP Pluses as possible. The only Materia needed is Mime, but you need a lot of HP for the trick. Get Omnislash first, and fill the limit bar in a real fight. Go to the Arena and have Cloud fight. Immediately use Omnislash. Continue to Mime, and only Mime. This will quickly win any battle, even the advanced battles available after Omnislash and W-Summon are bought for 32,000 BP and 64,000 BP. Use the trick to slow down the "spinner", to get a Frog or something else, which is blocked by the Ribbon. If you did not get the Ribbon in the Temple Of The Ancients, you can get more by morphing Master Tonberrys.
Information in this section was contributed by ENIGMApyroSKATER.

Have a Ribbon, Mime, and Omnislash, and be at least at level 50. When the battle starts, use Haste. After that use, Omnislash and Mime the rest of the way. For Ribbon, have it for the handicaps so Poison, Frog or any abnormal status does not affect you.
Information in this section was contributed by Phoenixdust1213.

At the moment that you kill your last enemy, open the PlayStation's disc lid and wait for your active time bar to fill. Normally, you would only have a small amount filled. When your time bar is filled, you will have an easier chance to get the first strike. You may keep doing this trick throughout the entire battle. Remember, once you kill your last enemy in each round (except for the last round), immediately open the disc lid.
Information in this section was contributed by Shojukempojay.

To win at the Battle Square in the Gold Saucer easily, equip a character who has a powerful Limit Break with an Enemy Skill Materia that has White Wind and a Mimic Materia. When the first battle starts, cast White Wind on yourself on the first turn. Then, use Mimic on every turn.You will stay at full HP without spending more MP. Do this until your limit bar fills, then use your Limit Break. Then, use Mimic on every turn and you will just keep doing the Limit Break. This even carries over between fights as long as you do not get the Command Materia disabled. If you get too low on HP, just cast White Wind again and start the process over.
Information in this section was contributed by Artscrafter.

Gold Saucer: Easy arm wrestling win:
To win the arm wrestling game in Gold Saucer easily, use a controller with an auto-fire feature (PlayStation version). Set the auto-fire to Circle and just hold that button when arm wrestling to win most of the time.
Information in this section was contributed by fayunrau.

Gold Saucer: Easy basketball win:
Hold Right and press Circle for about one second to make the shot.
Information in this section was contributed by erik blank.

Gold Saucer: Easy points:
In Wonder World, near the games, you will find a Mog game with a man next to it. Play the Mog game, feeding him slowly until he is full, and no more than that. Do this twice and you will win the Mog game. It takes awhile, but talk to the man afterwards and he will give you 30 points.
Information in this section was contributed by Xtremelydray.

Gold Saucer: Easy GP:
When you are in Gold Saucer, listen closely to the background music. When you hear a steady beat, play a game of Super Dunk in Wonder Square. Push and release the button on each beat, and you will always sink it. This can easily earn you a few hundred GP with every game.
Information in this section was contributed by TtamSteed.

Go to the Chocobo Races and either race one of your Chocobos or bet on one. If you win something, you can either exchange your item ticket for the item or some GP.
Information in this section was contributed by TSW2608.

Go to Wonder Square and play the Mog house game. When it asks you to feed it, do so until it makes a squeaky noise . After you win, talk to the person behind you. She will say that she is impressed and give you 30 GP.
Information in this section was contributed by Dmfj14.

Gold Saucer: Defeating Teiho in the Chocobo race:
Get a mountain crossing Chocobo (Green) and load it up with the best greens. They can be bought for 5m000 gil at the Chocobo Sage's place. Then, race with it. When you race Teiho on a normal or other Chocobo, when you get toward the finish line, notice how your movement is slowed greatly in the space part of the track. When you race him with the Green Chocobo and get to the space part where he normally zooms past, your movement is not stalled at all. Hold Circle and speed to the finish line to win.
Information in this section was contributed by William Dively.

Honeybee Inn: Mini Cait Sith:
Go to the Honeybee Inn in Disc 1. Peek in the room with the two old people in it and move the screen all the way over to the hot tub. You will see a mini Cait Sith jumping up and down.
Information in this section was contributed by Tori.

Icicle Island: Chocobo Sage:
The Choboco Sage is located on Icicle Island, which is east of the city that you snowboard at.
Information in this section was contributed by Nancymae13.

Junon: Sleeping old man:
Directly East of Junon is a small cave that is only accessible using the Highwind or riding on a blue/gold Chocobo. The old man in the cave can tell you how many times your party has fought or escaped. You can also get helpful items from him, but the last two digits in the times you have fought must be the same. For instance, speaking to him after you have fought 699 times may get you the Bolt Ring.
Information in this section was contributed by Casey Mason.

Midgar: Getting back in:
Revisit Midgar at any time on disc 3. The man walking around outside the wall will say that he lost his key to sector 5 around the Bone Village. Travel to the Bone Village on the Highwind or Gold Chocobo. Dig for normal treasure, on the top half (upper level) of the site. Keep searching until the key to sector 5 is discovered. The party may now move in and out of Midgar freely.
Information in this section was contributed by RACHAELONE.

Midgar: Bonus Shin-Ra building FMV sequence:
The first time you enter the Shin-Ra building, bust in after disposing of the guards Go upstairs, but do not take the elevator. Go into the shop in the upper-right corner. Listen to the people in the bottom-left corner. Then, go next to the man and press Circle (PlayStation version). You should see an FMV sequence. Note: This does not work after frightening the couple away.
Information in this section was contributed by PatFish2000.

Nibelheim: Safe combination:
The combination to the safe in the old mansion in Nibelheim that contains the key to enter the basement (and get Vincent) is Right 36, Left 10, Right 59, Right 97. Note: Push the button used to talk to people to select each number. After opening the safe and fighting the monster inside, a key to the other part of the mansion and Odin summon materia will be found.
Information in this section was contributed by Kevin Nutter and FGarth7140.

Shinra Headquarters: Guess password on first attempt:
Save the game before doing this trick. Then, get to the 62nd floor in the building. Go to the mayor's office and he will tell you to guess the correct password. If you guess it on your first try, you will get a best item. Keep guessing the password until getting it correct. Then, press R1 + L1 + R2 + L2+ Start to reset the game. Reload the file that you just saved. Go back to the 62nd floor and use the same password that was correct earlier. You will get an Elemental Materia without having to spend Gil on clues.
Information in this section was contributed by DaJuice.

Sunken Ship: Easy gil:
If you are low on gil, go to the sunken Gelinka ship. You should get about 5,000 gil per battle.
Information in this section was contributed by Ben.

Swamp: Crossing without a Chocobo:
To get across the swamp where the Zolom lives without a Chocobo, enter and keep running. If the Zolom is just about to enter a battle with you, save the game. Then reset, and load the saved game. The Zolom will be in a distant corner, giving you a chance to get across without a battle. If not, repeat those steps until you are across.
Information in this section was contributed by Tyler Wright.

Walk up to the edge of the marsh, without actually entering it. Save the game, and reset. Walk about a third of the way through the marsh area, watching for the Zolom as you go. Do not try to push it too far, or the Zolom will catch you. When you have gone one third of the way (or however far without getting caught), save the game and reset. When you load your game, hold Up. Even when the screen is black and is still loading, keep it held. Continue on about another third of the way, and save the game. Reset and repeat until you reach the Mythril Mine. When you load the game and are facing the Mythril Mine, the Midgar Zolom does not appear for about three seconds. During this time, you can move towards the mine without being caught. Even when the Zolom appears, it always appears in the top left-hand corner of the marsh. It is not a random selection, and can never suddenly appear on top of you. However, when you get closer to the mine you must be more careful, because it starts out closer to you. However, you still have time to move around without him coming near you. Note: This trick will not work if you just go to the menu screen and exit again -- you must save and reset.
Information in this section was contributed by Danielle.

Winhill: Cow abduction by aliens:
When you go to Winhill on Disc 3, exit the town near where the two boys playing tag and the man in yellow are located. It is a small exit besides the flower shop on this screen. You should be on a dirt path. Follow the path until you see the rock formation slightly below the top left corner of the screen. Then, walk onto the right side corner and a battle screen will appear. No enemy will be shown, and you are then prompted to attack something. An UFO abducting a cow should fly across the screen.
Information in this section was contributed by Suz Chasez.

Wutai: Turtle's Paradise Prizes:
The Turtle's Paradise restaurant in Wutai has hidden six flyers with their advertisement in various locations. Collect all six flyers and return them to the restaurant owner to receive a prize consisting of a Power Source, Guard Source, Magic Source, Mind Source, Speed Source, Luck Source, and a Megalixer. The flyers are located in the following places.
Information in this section was contributed by Suzkid3.

Sector 5 slums, on the wall upstairs in a house on the east side of town.
Posted on the bulletin board of the lobby of Shinra HQ.
On the wall next to the item shop in the Ghost Hotel at Gold Saucer.
Attached to the wall at the Tiger Lily Arms Shop in Cosmo Canyon.
On the wall next to the inn keeper's desk.
In Yuffie's basement (next to Turtle's Paradise), check the banner on the wall outside the trap room

Materia Caves:
The location and contents of four Materia Caves are as follows.
Information in this section was contributed by Casey Mason and Aaron Bluhm.

Materia Cave #1, Knights of the Round
This cave is located far north of the Chocobo Farm and can only be reached by a Gold Chocobo.
Materia Cave #2, Quadra Magic
This cave is south-east of the Chocobo Farm and can be reached with the Highwind and a Green Chocobo.
Materia Cave #3, Mime
This cave is far West of Rocket Town use a Blue Chocobo to get there.
Materia Cave #4, HP<->MP
This cave is north of Corel and can be reached with a Blue Chocobo.

Final ending sequence:
Wait until all the credits have completed to watch the final part of the ending sequence, which shows what happens 500 years later.
Information in this section was contributed by goat.

Parachute tricks:
When the game shows Cloud and the others parachuting from above, press the D-pad to do tricks with Cloud.
Information in this section was contributed by Tom Riley.

Chocobo racing music:
When you race or bet on a Chocobo, the music during the race is the Chocobo music from Final Fantasy Adventure on the Game Boy. The victory music at the end of a race is the ending battle music from Final Fantasy Legend 2 for the Game Boy.


PC version cheat codes, hints, FAQs
PlayStation version cheat codes, hints, FAQs
Copyright © 2000-2004 Al Amaloo. All rights reserved.