Final Fantasy 7 cheats: Locations
Ancient Forest : Enter the without defeating
Ultimate Weapon:
Get a Mountain Chocobo by breeding a Good and a Great
Chocobo and feeding them a Carob Nut. Then, use the Highwind and
take your Chocobo to Cosmo Canyon. Once there, use your Mountain
Chocobo to get up onto the mountain that has the Ancient Forest
on it. Get off your Chocobo and enter the forest. This way. you
can get some of the more powerful Materia and weapons early in
Disc 2 instead of having to wait until Disc 3.
Information in this section was contributed by Tietron.
Ancient Forest: Alternate character revival:
After you gain access to the Ancient Forest, there
is a way to revive your characters without using a Phoenix Down
or a Life Spell. If you have a KO'd character, walk into one of
the fly traps and make it swallow you. When it spits you back
out, your KO'd character will be revived with 1 HP.
Information in this section was contributed by Rem.
Bone Village: Dig without paying:
Talk to the digging man in front of the house. Choose
"Start digging", and select any treasure. Go to where
you want to dig and select "Done", without calling any
men for 100 gil. Ignite the bomb, and press Square (PlayStation
version). You will see a man digging, and in the morning you will
have the same chance of getting an item as ordering one digger.
Information in this section was contributed by kara-death.
Corel: Hidden bird's nest:
In Disc 1, when you reach the booth to make the bridge
go down to Corel, you will notice walls that look like domes.
The first wall with no cracks or damage can be climbed to reach
a bird's nest. Cloud will then say something similar to "Leave
it alone" or "Get the damn treasure". Choose to
get the treasure and you will have to fight a big bird. Once you
defeat it, you will receive ten Phoenix Downs.
Information in this section was contributed by Stha Yen.
Corel: Hidden ex-coal miner cave:
In Disc 1, you have to take a road to Corel. Once you
get the bridge down and able to cross it, there will be a fork
in the road. One leads to the rubble in the water, and the other
to Corel. Take the road to rubble and keep going. Then, turn right
to reach an old man's cave with a tractor inside. There is an
Ether, a Potion, and a Tent in this cave, along with an old man.
Information in this section was contributed by Stha Yen.
Cosmo Canyon: Back room of General Store:
The General store in Cosmo Canyon has a back room that
is roped off when your characters first arrive. Check back after
Meteor has been summoned. The rope will be gone, allowing your
characters to walk back in the room and get an Elixir, Magic Source,
and the "Full Cure" Materia.
Information in this section was contributed by Casey Mason.
Cosmo Canyon: Hidden picture of Dyne:
When Bugenhiagen shows you his conservatory he will
talk about Spirit Energy. When it shows the planet, it has Dyne
on top of it.
Information in this section was contributed by Brian Turner.
Costa Del A Sol: Buying a villa:
Go to Costa Del A Sol in the final Disc or before Disc
3 with at least 300,000 gil. Talk to the person in the upper floor
in the first house to the right, with the worlds "Costa Del
A Sol" on it.
Information in this section was contributed by J.E.J..
Fort Condor: Defending area:
Soon after you make it through the Mythril Mine, you
will see a tower. Go inside and agree to help. Begin talking to
everyone about everything, but give no money. When they allow
you to buy supplies and rest there, leave. After acquiring the
Highwind, you can basically go anywhere. Fly the Highwind back
to Fort Condor during Disc 3, and they need your help. Fight against
outside creatures until you have about 75,000 gil, then enter
the fort. When you reach the top tower, you need to defend the
mountain. To do this, set it up in the following:
Information in this section was contributed by Kyle Davis.
Put "Tristoners" on every path and intersection.
Do the same with the other defending objects.
Use nothing but the moving characters with no strengths or weaknesses.
When you attack men fall, build two more. When your defense falls,
built two more slightly higher.
If an enemy soldier reaches very close to the top, find the moving
character who has a strength to him and built two of them in order
to destroy him.
If for some reason you lose the hill, you fight a Boss with a
lot of HP but weak attacks. Simply use your level three magic,
Deathblow and Mug. He will die quickly.
In Fort Condor, you do not need money. You also do not have to
set up soldiers for the battle. Just wait for them to come to
the cabin and you will fight the commander (which is not that
difficult). Afterwards, it is the same as if you actually used
soldiers, and will get the Huge Materia from the man inside.
Information in this section was contributed by Zebanya Rice.
To win the Fort Condor battles easily, you only need to deploy
four attackers at the beginning of the battle. Place two of them
on the far left, one in the middle, and one on the far right.
At the start of the battle, have all four attackers go straight
down the mountain as fast as possible, with the two attackers
on the left heading towards the leftmost enemy and the other two
attackers heading towards the rightmost enemy. When you are about
three to four screen inches away from the enemy, do the following:
If it is a Beast, let your two attackers take care of it and deploy
a fighter to help with the next enemy.
If it is a Barbarian, deploy a defender and let him take care
of it. Move your attackers to the bottom of the screen to take
on the last foe.
If it is a Wyvern, deploy a shooter to take care of it. Move your
attackers down to deal with the second threat.
If done correctly, the battle will be over after only four kills.
Because the screen only has to be empty of enemies, you do not
have to kill all of them to win. Therefore, you can win any Fort
Condor battle (even the final one) using only about 1200 gil (depending
if you brought in more than six units). Note: If you are fast,
you can win the battle by killing only the first two enemies.
Information in this section was contributed by CHEESE3452.
Gold Saucer: Time attack mode in snowboarding:
Get a good (70+) score on each of the three tracks
in the snowboarding game in Gold Saucer. Then, get the yellow
balloon to enter time attack mode.
Gold Saucer: Higher battle points:
When you win a battle and the slots appear, try to
get a bad one. You get more battle points when you select bad
items. Before you do this, give the character that is fighting
a Ribbon to avoid any status changes such as Poison or Frog.
Information in this section was contributed by Greg Martisius.
Gold Saucer: Slot machine prizes:
Play the little slot machine in Wonder Square to get
one of the following items when you win: 500 GP, 300 GP, 100 GP,
50 GP, 30 GP, 3 GP, 1 GP, Phoenix Down, Potion, Elixir, and Megalixer.
Information in this section was contributed by Diana Pfligerstofer.
Gold Saucer: Greater chance of Chocobo
fight:
Go to the Gold Saucer battle arena and have a couple
of tries. Exchange your B.P. for Enemy Lure and equip them to
the same character who has Chocobo Lure. Go to any of the tracks
and you should have a Chocob most of the time.
Information in this section was contributed by Tony Lynch.
Gold Saucer: Easy Chocobo race win:
If you have acquired a Chocobo that can run on mountains
(Mountain, Black, or Gold), race with it. While in the race, your
Chocobo will never slow down from things that usually affect other
Chocobos (for example, the space area at the end of the short
course or the underwater area in the long course).
Information in this section was contributed by SpunkyChicken2.
If you are going to race Chocobos you should always pick the short
track because its easier to win. However, do not use up too much
of your stamina, as you will need it at the end of the race. You
should use the rest of your stamina at the end of the space zone.
Information in this section was contributed by AudioOAdrenaline.
Gold Saucer: Chocobo race with Tifa or
Cid:
After you have started racing Chocobos, go to the Gold
Saucer with Tifa or Cid in your party. After you register for
a race, and have chosen whether you wanted to race the short or
the long course, Cid or Tifa will appear and ask if they can race.
You can either agree or disagree; as it does not affect your race
in any way.
Information in this section was contributed by SpunkyChicken2.
Gold Saucer: Easy Battle Square win:
To win easily in the Gold Saucer's Battle Square, go
there with Vincent's limit bar filled. You can use that limit
in however many battles you want.
Information in this section was contributed by Colby Turpin.
Equip Cid (at level 63 or higher) with the Venus Gospel, the Aurora
Armlet (which protects against Ice), and the Peace Ring (protects
against Berserk, Fury, Sadness, or Confusion). In two slots, put
a mastered Cure with All. In the other two have a mastered Odin
and at least a half mastered Hades. In the other two put two HP
Pluses that are nearly mastered. In the bottom four slots put
a nearly mastered MP Plus, a mastered Lightning, and in the other
two put a mastered Fire plus an All. In the battle you will be
almost undefeatable if you keep using Regen and casting Odin to
instant kill. Also, Hades will put most enemies to sleep or put
Slow on them and Frog and Confusion. Most of the attacks from
the enemy (Ice and Water based) will heal you due to the Aurora
Armlet. Your HP and MP will be astoundingly high, around 8500;
and your MP will be around 800 to 850.
Information in this section was contributed by Patgoodrow.
Equip Cloud with Ribbon, and Mime Materia. Equip as many HP Pluses
as possible. The only Materia needed is Mime, but you need a lot
of HP for the trick. Get Omnislash first, and fill the limit bar
in a real fight. Go to the Arena and have Cloud fight. Immediately
use Omnislash. Continue to Mime, and only Mime. This will quickly
win any battle, even the advanced battles available after Omnislash
and W-Summon are bought for 32,000 BP and 64,000 BP. Use the trick
to slow down the "spinner", to get a Frog or something
else, which is blocked by the Ribbon. If you did not get the Ribbon
in the Temple Of The Ancients, you can get more by morphing Master
Tonberrys.
Information in this section was contributed by ENIGMApyroSKATER.
Have a Ribbon, Mime, and Omnislash, and be at least at level 50.
When the battle starts, use Haste. After that use, Omnislash and
Mime the rest of the way. For Ribbon, have it for the handicaps
so Poison, Frog or any abnormal status does not affect you.
Information in this section was contributed by Phoenixdust1213.
At the moment that you kill your last enemy, open the PlayStation's
disc lid and wait for your active time bar to fill. Normally,
you would only have a small amount filled. When your time bar
is filled, you will have an easier chance to get the first strike.
You may keep doing this trick throughout the entire battle. Remember,
once you kill your last enemy in each round (except for the last
round), immediately open the disc lid.
Information in this section was contributed by Shojukempojay.
To win at the Battle Square in the Gold Saucer easily, equip a
character who has a powerful Limit Break with an Enemy Skill Materia
that has White Wind and a Mimic Materia. When the first battle
starts, cast White Wind on yourself on the first turn. Then, use
Mimic on every turn.You will stay at full HP without spending
more MP. Do this until your limit bar fills, then use your Limit
Break. Then, use Mimic on every turn and you will just keep doing
the Limit Break. This even carries over between fights as long
as you do not get the Command Materia disabled. If you get too
low on HP, just cast White Wind again and start the process over.
Information in this section was contributed by Artscrafter.
Gold Saucer: Easy arm wrestling win:
To win the arm wrestling game in Gold Saucer easily,
use a controller with an auto-fire feature (PlayStation version).
Set the auto-fire to Circle and just hold that button when
arm wrestling to win most of the time.
Information in this section was contributed by fayunrau.
Gold Saucer: Easy basketball win:
Hold Right and press Circle for about
one second to make the shot.
Information in this section was contributed by erik blank.
Gold Saucer: Easy points:
In Wonder World, near the games, you will find a Mog
game with a man next to it. Play the Mog game, feeding him slowly
until he is full, and no more than that. Do this twice and you
will win the Mog game. It takes awhile, but talk to the man afterwards
and he will give you 30 points.
Information in this section was contributed by Xtremelydray.
Gold Saucer: Easy GP:
When you are in Gold Saucer, listen closely to the
background music. When you hear a steady beat, play a game of
Super Dunk in Wonder Square. Push and release the button on each
beat, and you will always sink it. This can easily earn you a
few hundred GP with every game.
Information in this section was contributed by TtamSteed.
Go to the Chocobo Races and either race one of your Chocobos or
bet on one. If you win something, you can either exchange your
item ticket for the item or some GP.
Information in this section was contributed by TSW2608.
Go to Wonder Square and play the Mog house game. When it asks
you to feed it, do so until it makes a squeaky noise . After you
win, talk to the person behind you. She will say that she is impressed
and give you 30 GP.
Information in this section was contributed by Dmfj14.
Gold Saucer: Defeating Teiho in the Chocobo
race:
Get a mountain crossing Chocobo (Green) and load it
up with the best greens. They can be bought for 5m000 gil at the
Chocobo Sage's place. Then, race with it. When you race Teiho
on a normal or other Chocobo, when you get toward the finish line,
notice how your movement is slowed greatly in the space part of
the track. When you race him with the Green Chocobo and get to
the space part where he normally zooms past, your movement is
not stalled at all. Hold Circle and speed to the finish
line to win.
Information in this section was contributed by William Dively.
Honeybee Inn: Mini Cait Sith:
Go to the Honeybee Inn in Disc 1. Peek in the room
with the two old people in it and move the screen all the way
over to the hot tub. You will see a mini Cait Sith jumping up
and down.
Information in this section was contributed by Tori.
Icicle Island: Chocobo Sage:
The Choboco Sage is located on Icicle Island, which
is east of the city that you snowboard at.
Information in this section was contributed by Nancymae13.
Junon: Sleeping old man:
Directly East of Junon is a small cave that is only
accessible using the Highwind or riding on a blue/gold Chocobo.
The old man in the cave can tell you how many times your party
has fought or escaped. You can also get helpful items from him,
but the last two digits in the times you have fought must be the
same. For instance, speaking to him after you have fought 699
times may get you the Bolt Ring.
Information in this section was contributed by Casey Mason.
Midgar: Getting back in:
Revisit Midgar at any time on disc 3. The man walking
around outside the wall will say that he lost his key to sector
5 around the Bone Village. Travel to the Bone Village on the Highwind
or Gold Chocobo. Dig for normal treasure, on the top half (upper
level) of the site. Keep searching until the key to sector 5 is
discovered. The party may now move in and out of Midgar freely.
Information in this section was contributed by RACHAELONE.
Midgar: Bonus Shin-Ra building FMV sequence:
The first time you enter the Shin-Ra building, bust
in after disposing of the guards Go upstairs, but do not take
the elevator. Go into the shop in the upper-right corner. Listen
to the people in the bottom-left corner. Then, go next to the
man and press Circle (PlayStation version). You should
see an FMV sequence. Note: This does not work after frightening
the couple away.
Information in this section was contributed by PatFish2000.
Nibelheim: Safe combination:
The combination to the safe in the old mansion in Nibelheim
that contains the key to enter the basement (and get Vincent)
is Right 36, Left 10, Right 59, Right 97. Note: Push the button
used to talk to people to select each number. After opening the
safe and fighting the monster inside, a key to the other part
of the mansion and Odin summon materia will be found.
Information in this section was contributed by Kevin Nutter
and FGarth7140.
Shinra Headquarters: Guess password on
first attempt:
Save the game before doing this trick. Then, get to
the 62nd floor in the building. Go to the mayor's office and he
will tell you to guess the correct password. If you guess it on
your first try, you will get a best item. Keep guessing the password
until getting it correct. Then, press R1 + L1 +
R2 + L2+ Start to reset the game. Reload
the file that you just saved. Go back to the 62nd floor and use
the same password that was correct earlier. You will get an Elemental
Materia without having to spend Gil on clues.
Information in this section was contributed by DaJuice.
Sunken Ship: Easy gil:
If you are low on gil, go to the sunken Gelinka ship.
You should get about 5,000 gil per battle.
Information in this section was contributed by Ben.
Swamp: Crossing without a Chocobo:
To get across the swamp where the Zolom lives without
a Chocobo, enter and keep running. If the Zolom is just about
to enter a battle with you, save the game. Then reset, and load
the saved game. The Zolom will be in a distant corner, giving
you a chance to get across without a battle. If not, repeat those
steps until you are across.
Information in this section was contributed by Tyler Wright.
Walk up to the edge of the marsh, without actually entering it.
Save the game, and reset. Walk about a third of the way through
the marsh area, watching for the Zolom as you go. Do not try to
push it too far, or the Zolom will catch you. When you have gone
one third of the way (or however far without getting caught),
save the game and reset. When you load your game, hold Up.
Even when the screen is black and is still loading, keep it held.
Continue on about another third of the way, and save the game.
Reset and repeat until you reach the Mythril Mine. When you load
the game and are facing the Mythril Mine, the Midgar Zolom does
not appear for about three seconds. During this time, you can
move towards the mine without being caught. Even when the Zolom
appears, it always appears in the top left-hand corner of the
marsh. It is not a random selection, and can never suddenly appear
on top of you. However, when you get closer to the mine you must
be more careful, because it starts out closer to you. However,
you still have time to move around without him coming near you.
Note: This trick will not work if you just go to the menu screen
and exit again -- you must save and reset.
Information in this section was contributed by Danielle.
Winhill: Cow abduction by aliens:
When you go to Winhill on Disc 3, exit the town near
where the two boys playing tag and the man in yellow are located.
It is a small exit besides the flower shop on this screen. You
should be on a dirt path. Follow the path until you see the rock
formation slightly below the top left corner of the screen. Then,
walk onto the right side corner and a battle screen will appear.
No enemy will be shown, and you are then prompted to attack something.
An UFO abducting a cow should fly across the screen.
Information in this section was contributed by Suz Chasez.
Wutai: Turtle's Paradise Prizes:
The Turtle's Paradise restaurant in Wutai has hidden
six flyers with their advertisement in various locations. Collect
all six flyers and return them to the restaurant owner to receive
a prize consisting of a Power Source, Guard Source, Magic Source,
Mind Source, Speed Source, Luck Source, and a Megalixer. The flyers
are located in the following places.
Information in this section was contributed by Suzkid3.
Sector 5 slums, on the wall upstairs in a house on the east side
of town.
Posted on the bulletin board of the lobby of Shinra HQ.
On the wall next to the item shop in the Ghost Hotel at Gold Saucer.
Attached to the wall at the Tiger Lily Arms Shop in Cosmo Canyon.
On the wall next to the inn keeper's desk.
In Yuffie's basement (next to Turtle's Paradise), check the banner
on the wall outside the trap room
Materia Caves:
The location and contents of four Materia Caves are
as follows.
Information in this section was contributed by Casey Mason
and Aaron Bluhm.
Materia Cave #1, Knights of the Round
This cave is located far north of the Chocobo Farm and can
only be reached by a Gold Chocobo.
Materia Cave #2, Quadra Magic
This cave is south-east of the Chocobo Farm and can be reached
with the Highwind and a Green Chocobo.
Materia Cave #3, Mime
This cave is far West of Rocket Town use a Blue Chocobo to
get there.
Materia Cave #4, HP<->MP
This cave is north of Corel and can be reached with a Blue
Chocobo.
Final ending sequence:
Wait until all the credits have completed to watch
the final part of the ending sequence, which shows what happens
500 years later.
Information in this section was contributed by goat.
Parachute tricks:
When the game shows Cloud and the others parachuting
from above, press the D-pad to do tricks with Cloud.
Information in this section was contributed by Tom Riley.
Chocobo racing music:
When you race or bet on a Chocobo, the music during
the race is the Chocobo music from Final Fantasy Adventure
on the Game Boy. The victory music at the end of a race is the
ending battle music from Final Fantasy Legend 2 for the
Game Boy.
PC version cheat codes, hints, FAQs
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Al Amaloo. All rights reserved.
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