General hints: Sell back items before moving on to the next land. When a
cow, fence, pit, knight, or other item is dug up, money equal
to what it cost to place that object is returned. In the Shimto
Plains at the winter of Year 3, make sure all items are sold.
The Tree Realms portion of the game ends at Year 4, so sell the
items in the winter of that year. Each subsequent "land"
lasts one year longer than the previous one.
A cow will only make money if its tail is wagging. If a cow is
standing still, move it somewhere else or try digging to remove
the rocky ground that appears after the grass has been grazed.
Cows can keep grazing if they are not placed too closely to each
other.
Only Adolescents will attack in the Spring.
After a hordling is killed, run over the corpse to pick up any
gold coins that may appear.
Juggernauts will not turn and face Chauncey unless he gets too
close. Walk behind them and attack from the rear. Use the meat
chops to distract or slow them.
Shaman hordlings should be killed as soon as possible. They may
resurrect dead hordlings or turn knights and archers against Chauncey.
They must be hit three times to be defeated. Hit errant knights
or archers once to return to normal.
The snowballs rolled by the Ice hordlings can be destroyed with
the sword.
Shimto Plains: There are no hidden items. Start off by chopping down trees
and planting as many saplings as possible. Repeat this for a few
seasons until a cow can be bought. Place cows in the south of
the village, as hordlings often attack from the north. Keep buying
cows and planting saplings until ten or more cows are stocked
by the end of Year 3.
Year
Season
Attackers
Year 1
Spring
5 Adolescent Hordlings
Summer
6 Adolescent Hordlings
Fall
7 Adolescent Hordlings
Winter
8 Adolescent Hordlings
Year 2
Spring
6 Adolescent Hordlings
Summer
8 Adolescent Hordlings
Fall
6 Adolescent, 2 Piranha Hordlings
Winter
4 Adolescent, 2 Piranha Hordlings
Year 3
Spring
7 Adolescent Hordlings
Summer
3 Adolescent, 1 Juggernaut Hordlings
Fall
4 Adolescent, 1 Piranha, 2 Juggernaut Hordlings
Winter
5 Adolescent, 2 Piranha, 2 Juggernaut Hordlings
Tree Realms of Alburga: During the Spring of Year 1, cut down as many trees as possible;
concentrate on the area surrounding the village. Then, during
the following seasons, plant saplings until the inventory box
states "at max". Plant more saplings to replace any
that the hordlings destroy. After a few seasons, the Dryad will
give Chauncey the Boots of Boogie.
Year
Season
Attackers
Year 1
Spring
6 Adolescent Hordlings
Summer
6 Adolescent Hordlings
Fall
6 Adolescent, 1 Forest Hordlings
Winter
10 Adolescent, 2 Forest Hordlings
Year 2
Spring
7 Adolescent Hordlings
Summer
10 Adolescent Hordlings
Fall
4 Piranha, 5 Forest Hordlings
Winter
8 Adolescent, 4 Forest, 1 Shaman Hordlings
Year 3
Spring
8 Adolescent Hordlings
Summer
3 Juggernaut Hordlings
Fall
10 Forest Hordlings
Winter
8 Piranha, 1 Juggernaut Hordlings
Year 4
Spring
10 Adolescent Hordlings
Summer
10 Adolescent, 3 Forest Hordlings
Fall
3 Piranha, 3 Forest, 1 Shaman Hordlings
Winter
6 Piranha, 5 Forest, 6 Juggernaut Hordlings
Fetid Swamps of Buuzal: Note that two types of trees are present. The mangrove-appearing
tree holds back the swamp and should not be cut. The normal-appearing
tree may be harvested. If water is uncovered, use the dig function
to create land. Plant trees in abundance to expand the land area.
Do not fight in the swamp, as the crocodile hordlings can move
faster than Chauncey and can attack while in the water.
Watch where the frogs dive into the swamp. There is a chance that
gold or gems can be dug up at those locations. Sometimes digging
twice will reveal more treasure.
Around the Year 3 the map will become large enough to show two
"arrows" made of stones (apparent on the overview map).
Dig at the intersection of these two invisible lines to find the
Magic Flute. This is probably the most useful (and annoying sounding)
items in the game. The hordlings will often attack from the east.
Year 1
Spring
7 Adolescent Hordlings
Summer
8 Adolescent Hordlings
Fall
2 Swamp Hordlings
Winter
5 Adolescent, 3 Swamp Hordlings
Year 2
Spring
8 Adolescent Hordlings
Summer
5 Adolescent, 1 Shaman, 3 Swamp Hordlings
Fall
1 Juggernaut, 6 Swamp Hordlings
Winter
8 Swamp Hordlings
Year 3
Spring
10 Adolescent Hordlings
Summer
3 Piranha, 1 Shaman, 5 Swamp Hordlings
Fall
1 Juggernaut, 7 Swamp Hordlings
Winter
7 Swamp Hordlings
Kar-Nyar Desert: Keep making those waterways! Tunneling hordlings can not cross
water. Combined with a wall, this will keep the village safe from
attack.
A tree will grow when water is channelled to an odd-looking bush,
which grows in a random spot in the desert. The tree frog wants
the three foods that are found scattered around the desert: the
Blue Fruit, Green Meat, and Purple Seed. Just plant them next
to the tree and he will give Chauncey his Trident.