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The Legend Of Zelda cheats

Click here for more help   Get more help and discuss this game in the Zelda forum.

Note: Button presses are described in NES version format. Use the equivalent button on the Gamecube when playing that version.

Easy rupees:
In the early part of the game, kill the blue enemies until one of them drops bombs and you have 10 to 20 rupees total. Then from the starting location, go to the screen west of you and blast a hole in the wall above the middle of the rows of rocks. It is a gambling hall. Save the game, select one of the rupees, and gamble. If you win, save the game. If you lose, retry and restart.
Information in this section was contributed by Steven Lucas.

From the starting point, move right four times, and kill everything. Keep going through the beach, killing everything in your path. Once you get to the part with the stairs that lead up to the warp point, go left. Keep going left until you reach the corner of the lake with all the "flowers" flying around. Then, turn back and go back to the part with the stairs to the warp point. Go down and make your way back to the starting point. Repeat these steps until you have 255 rupees. Note: It is strongly recommended that you have the Magic Shield, and the White Sword may also help. This is a good way to save up rupees for the Blue Ring (costs 250 rupees), and you can only carry 255.
Information in this section was contributed by Michael Monster.

One screen west from the start of the game is a hidden gambling room. Once you get 10 or more rupees, save the game then play the game of chance. If you win, save the game. If you lose, quit, reload the game, and play again. This is a much less time consuming method of getting to 255 rupees to buy the items you need early in the game.
Information in this section was contributed by Steven Lucas.

Easier travel:
You can make traveling across Hyrule much easier. Kill every enemy in each screen except for one. Every time you return to any such screen, that single enemy will be there, but no new ones will respawn. This can be used in some of the dungeon rooms as well, but you are required to kill off everyone to get doors to open.
Information in this section was contributed by Steven Lucas.

Flutes and whistles:
Blow the flute in any ordinary place in the Overworld. A tornado will takes you away. The same thing happens in Mario Brothers 3 after a whistle is found (1-3,1-F,2-H) and used.
Information in this section was contributed by Anthony Simon.

Avoiding enemies:
Kill every enemy on the screen except for one. Every time you enter that particular screen there will only be that one remaining, allowing easier travel.
Information in this section was contributed by Steven Lucas.

Avoiding paying for doors:
If you have no money and enter such a room, the old man will not collect anything and leave for good.
Information in this section was contributed by Steven Lucas.

Open locked door in first dungeon:
When you enter the first dungeon there is a locked door. Exit the dungeon then re-enter. The door will now be unlocked.
Information in this section was contributed by Mike Faz.

Old Man:
Find an old man inside any of the Labyrinths, and then bomb, shoot, stab, or burn him The two flames will start attacking you.
Information in this section was contributed by Anthony Simon.

Freeze enemies:
When you have your boomerang (wooden or magical) throw it at an enemy. It will freeze for a few seconds. While it is frozen, you can defeat them easier. This is especially useful when fighting the one-eyed red spider creatures.
Information in this section was contributed by MELZPF05.

No broken door charge:
Press A + B on controller two after the old man asks for payment for a broken door.

Unlock door in first dungeon:
During the First Quest, enter the first Dungeon for the first time, then turn around and immediately exit. Turn back around and re-enter the first Dungeon. The locked door at the top of the screen will be open.
Information in this section was contributed by King 4:20 and RF.

The Lost Woods:
The Lost Woods are located in southwestern Hyrule. There are two exits from The Lost Woods, west and east. If you go north or south, you will end up in The Lost Woods again. You can always exit to the east. To get to the Graveyard to the west, go north, west, south, west. If you make a mistake, you will have to take the eastern exit, then return to The Lost Woods and go through the north, west, south, west path again.
Information in this section was contributed by King 4:20.

The Lost Hills:
The Lost Hills are like The Lost Woods, but the path you take is different. If you want to go north to the entrance to Level 5, then take the north path five times. To exit The Lost Hills, go west.
Information in this section was contributed by King 4:20.

The Secret Pond:
The Secret Pond is located in western Hyrule, near The Lost Woods. It hides the entrance to Level 7. To reveal the entrance, blow the Whistle. The water will disappear, and stairs will appear which lead into Level 7.
Information in this section was contributed by King 4:20.

Hidden area:
Bomb all of the flat edged parts of the wall on the top part of the screen in the Overworld. There will be a hidden door that leads to goblins offering free rupees, old men offering a heart container or a potion, or just a store with cheaper prices. There are some door repair charges along the way, but if you happen to get one of the better ones then this will make up for it. Note: If there is a store or a doorway already on a screen, then there will not be a hidden door. There is only one hidden door per screen. This may not happen all the time. Sometimes there are no entrances on a screen. However, there is at least an entrance on about every other screen. If the second quest is giving you trouble or you are confused and lost, use this to find cheaper stores and quick access to rupees.
Information in this section was contributed by Derek.

Defeating Aquamentus:
This trick requires at least three bombs. Lay a bomb next to and/or under him to hit him. Do this two or three times, depending on where you put the bombs, to defeat him. Alternately, try to get behind him. Once you are behind him, slash your sword rapidly to defeat him. Or, combine these strategies together to defeat him faster.
Information in this section was contributed by Gentlescorpion.

Hint: Defeating Digdogger:
You must have the Flute equipped to defeat this Boss. Use the Flute to shrink him, then keep hitting him with the white sword to defeat him.
Information in this section was contributed by Gentlescorpion.

Defeating Gohma:
Ready your Bow and Arrows before you enter Gohma's room in Level 6. Fire as soon as you enter the room. Gohma will be perfectly lined up with the doorway with his eye open, and you will be able to defeat him with a single shot.
Information in this section was contributed by King 4:20.

Defeating Manhandla:
There are two ways to defeat Manhandla. The easy way is to just drop a bomb near where he is located, and hope that he will move to where the bomb was laid to defeat him. The hard way is destroy his heads (there are four) with your bombs. Note: Each time you hit one of his heads, he gets faster. Be careful on the last hit.
Information in this section was contributed by Gentlescorpion.

Items from ghosts:
Use this trick to get anything from rupees to hearts, but no bombs. Watch the only ghost out in any graveyard. Then, touch all the other graves, freeze the original ghost with any boomerang and defeat it. All the other ghosts will appear and turn into items. Note: For an easier time, hit the original ghost until it will take one more hit to defeat it, then do the trick.
Information in this section was contributed by Threefiddy350.

Stairs:
Whenever you see statues in the Overworld, a set of stairs will almost always be under one of them.
Information in this section was contributed by Anthony Simon.

Waterfall:
Walk into the waterfall
Information in this section was contributed by Anthony Simon.

White sword:
To get the white sword, you must have about twelve Hearts. Then, go to the house by the waterfall. There will be an old man. He will say "Master using it you can use it too". You will then see a white sword.
Information in this section was contributed by Legomaniac1000.

Eyeballs:
In the level with the giant eyeball, play the flute and it will shrink down to a smaller size.
Information in this section was contributed by Anthony Simon.

The second sword:
Go the top right side of the screen. There will be a cave above a lake of water. In it will be the second sword given to you by the old man.
Information in this section was contributed by Brian Penglase.

Second shield:
Go to the middle left of the screen. In a cave will be the second shield, selling for 90 rupees.
Information in this section was contributed by Brian Penglase.

Master Sword:
If you have enough hearts, you will be able to take the Master Sword hidden in the graveyard.
Information in this section was contributed by Brian Penglase.

Ring:
Towards the top left side of the screen (about over six and down four spaces) will be six stone men. Touch the top middle one and a staircase will appear. The ring sells for 250 rupees. It changes Link to light blue and gives you more defense.
Information in this section was contributed by Brian Penglase.

Heart piece locations:
Information in this section was contributed by Cody Norris.

From the starting point: move 4 screens to the right and bomb wall.
From the starting point: move 4 screens right, 5 screens up, 1 screen right, and bomb rock.
From the starting point: move 1 screen right, 3 screens up, 1 screen left, and burn fifth bush from the right.
From the starting point: move 8 screens right and 2 screens up. Must have the ladder.
From the starting point: move 8 screens right and 5 screens up. Must have the raft.

Dungeon locations in the second world:
Information in this section was contributed by Slyguy1500.

Dungeon 1: Great Deku tree (same as first world).
Dungeon 2: Place where you obtained the Blue Ring in the first world.
Dungeon 3: Place where the second dungeon was found in the first world.
Dungeon 4: One screen to the right of waterfall; move left end rock.
Dungeon 5: Place where the fourth dungeon is in the first world.
Dungeon 6: Go to the graves, go to middle left screen, then blow the whistle.
Dungeon 7: One screen left, one screen down; burn vertical row of bushes.
Dungeon 8: One screen left of waterfall, two steps left of center; go up and bomb.
Dungeon 9: Northwestern-most screen; bomb middle part of wall.

Secret passages:
There are secret passages that link to each other and lead to different areas of the Overworld. There are at least three and they act as shortcuts to the far corners of the Overworld. The closest opening from the beginning of the game is found two screens to the right, but you need the Power Bracelet in order to push the leftmost rock. Once you open one entrance, all of them will be open. These entrances, which are at random spots all around the Overworld, lead to a room with the Old Man saying "Take any road you want" and three staircases. This is how you can get around to those other entrances.
Information in this section was contributed by Danielle Cioffi.

Underground road:
From the starting point of the game, go right two screens and push the left boulder of the four boulders up or down to reveal a staircase. Go down the staircase. All the different staircases lead to all the parts of Hyrule. Note: This requires the Power Bracelet.
Information in this section was contributed by MelloProto.

Alternate Link colors:
When Link picks up the clock that freezes the enemies and he blinks different colors, press Select to freeze the screen. Repeat this to see different colors for Link. If you freeze it at the correct moment, his clothes will be all red and white making him resemble Santa Claus. At another moment, his clothes are black and red and his skin will be green like a witch.
Information in this section was contributed by Danielle Cioffi.

Second Quest: Finding the flute:
After defeating Gannon in the first game, you will get to the second adventure. You need the flute to get to level 3. The flute is located in the second dungeon (which is shaped like an "A") by pushing through a wall that leads into the center of the "A". You have to come in from two screens above this, then walk down the isle of blocks to the end of the wall. Then, just keep pushing. You will end up in the center of the "A" which leads to the cave where you find the flute.
Information in this section was contributed by BlakeJoJo.

Second Quest: Finding secret caves:
The flute can be used to make secret caves appear in many places in the surface world.
Information in this section was contributed by BlakeJoJo.

Second Quest: Location of level 9:
Level 9 is located in the upper left corner on the overview screen. Level 4 has many secrets and challenges. The old man in level 4 says "There is a secret in the direction of the arrow". The arrow is made of rock stones pointing in the direction of level 9. The arrow itself is a secret. If you have enough heart containers and the Power Bracelet, you can move the tip of the arrow and a secret staircase will appear. Inside is the magical sword.
Information in this section was contributed by shawn stringfield.

Second Quest: Level 4 secrets:
After you defeat the enemy Boss in level 4,the door that the Triforce is behind will unlock. Enter the Triforce room. Leave the Triforce alone. Walk through the wall on the left (west) side of the Triforce. You will encounter another old man that wants you to buy more bombs. Do so, as you will need them. Only do this if you have 100 rupees, as you will not be able to walk back through the wall in which you came. After buying the bombs, go back to the Triforce room again. Do not go after the Triforce again. Instead, walk through the north wall in the Triforce room (the series of rooms behind the Triforce room). When you walk through the wall, you will encounter several rooms, one of which has the raft. You need the raft to complete the game.
Information in this section was contributed by shawn stringfield.

You will need at least 50 rupees to complete this level. You will encounter an old man in a room that says "Your money or your life". Health is important in this game. Never give them life or a heart container. If the door locks behind you when you enter this room and you do not have the rupees to pay the old man, do not select the heart container. Walk up to the old man and start to slash him with your sword. Let him kill you. You will die, but will not be trapped and will not have to surrender your life. Only do this if you do not have enough rupees.
Information in this section was contributed by shawn stringfield.

Glitch: Like Like defense:
When you are in a dungeon and enter a room with Like Likes (enemies that swallow you when touched; they resemble orange springs), get swallowed by one. Once in the Like Like, nothing in the room will hurt you. As long as you do not kill the Like Like, you will not get hurt. Wait for enemies to get near you, then attack without worrying about taking damage. Note: This trick works well in dungeons with Like Likes and Ghosts such as the Second Quest's Dungeon 6.
Information in this section was contributed by Efrain Esquivel.


Gamecube version cheat codes, hints, FAQs
NES version cheat codes, hints, FAQs
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