Metal Gear Solid hints
Note: Button presses are described in PlayStation version format.
Use the equivalent key on the PC keyboard or Gamecube button when
playing those versions.
Battle hints
Heliport items and weapons:
Use the following steps to get three items and three
weapons in the Heliport. You will start with the Scope and Cigarettes.
To get the Rations at the Docks, kill a guard. When you start,
go in the water and behind the barrel. Go up until you see the
elevator and then go straight right. Go up until you find a wall
(not very much) then go right until reaching a passage where you
can go down. Go down, and then right. At the Heliport, kill a
guard, then go right until you are in the snow. Then, go up. The
Socom Pistol is in the cargo truck. The Chaff Grenades are in
the searchlight area. The Stun Grenades can be found by going
around the Searchlight area and then down until reaching a small
room past the surveillance camera.
Information in this section was contributed by Gary Cartmill.
Shoot tracer bullets from the Fa-Mas:
Obtain the Bandana and the Fa-Mas. Shoot the Fa-Mas
until you only have three bullets left. The bullet gauge should
be in the red zone. At that point, equip the Bandana and fire.
Snake should be shooting yellow tracer bullets that appear to
be lasers.
Information in this section was contributed by Victor Twu,
Rico, Jeremy Owen,
David Thorpe, and
Honorq.
Auto-aimed Fa-Mas:
The shots that are fired when the "Shoot tracer
bullets from the Fa-Mas" trick is used will automatically
be aimed. This is especially useful when Snake is jumped on elevators,
or is being chased after being spotted.
Information in this section was contributed by Yoda711825
and Jeremy Owen.
Finding the pistol:
When starting the level that has the search lights,
go to the closest entrance for the search lights. Get ready when
the search lights stop. When they begin moving again, enter the
search light area, quickly go to the left, and get out of the
search light area. Then, move straight and to see a truck with
two cameras and guards. Go to the truck and get in the back. The
pistol should be there. There should also be a box that may be
used for hiding. Note: If enemies see your character entering
the truck they will throw grenades.
Information in this section was contributed by David Shain.
Using weapons in the nuclear warhead storage
room:
You cannot use weapons in the nuclear warhead storage
room but they can be used from the outside. Use the PSG-1 to sniper
the guards from under the door before going back inside.
Information in this section was contributed by Adestis.
Double claymore mines:
Set a claymore mine. Then walk over it to pick up two
mines.
Information in this section was contributed by SunsetBoom.
Bombs (PlayStation version):
Remember to throw away bombs on the following occasions:
Information in this section was contributed by Brian D.
After not submitting to Ocelot's torture, he puts a timer bomb
in your items. After recovering your items, press L2 and
highlight "Timer B". Press Circle to throw away.
Sometimes there will be a bomb when swimming through the moat.
If you pick one up, press L2 and highlight "Timer
B". Press Circle to throw away.
Shoot SOCOM or Fa-Mas across rooms:
You can accurately shoot your SOCOM or Fa-Mas across
entire rooms. Equip either Night Vision Goggles or Thermal Goggles
and look at the targeted guard in first person view mode. The
view will be broken up by a y-axis line and a x-axis line, forming
crosshairs not unlike the those from the PSG-1. Line the intersection
of the crosshairs on the guard's body, like you would if you were
shooting the PSG-1. Release the first person view mode, the shoot
the guard.
Information in this section was contributed by Jon "Anubis" Owen.
Better PSG-1 sniper rifle control:
If you are out of Diazepam, switch to Snake's cigarettes
in the item screen. Your aim will instantly steady, but your health
will slowly deteriorate until there is almost nothing left. You
will not die, but you will be extremely vulnerable. Note: Switching
away from the cigarettes will immediately cause your aim to shift
again, unlike the longer-lasting effects of Diazepam.
Information in this section was contributed by PooMaster451.
Killing without weapons:
Go on a balcony or another high
location. Start punching an opponent, but keep him close to the
edge so that he can fall when Solid Snake does his last kick.
He should fall off the balcony, and instead of getting knocked
out, he will die.
Information in this section
was contributed by Jeran Lefebvre.
More damage while fighting:
While fist fighting, go in a flight
of stairs. When Solid Snake does the last kick, your opponent
will fall down the stairs will be knocked out for longer than
normal.
Information in this section
was contributed by Jeran Lefebvre.
More time fighting Liquid Snake hand to
hand:
When fighting liquid snake on top of the destroyed
Metal Gear Rex hand to hand, the time limit is usually 2:30. However
if you die once, skip the intermission sequence to get 3:00 as
your time limit.
Information in this section was contributed by Rupert Egan.
Defeating Ocelot:
Use the SOCOM or M9 and shoot him in the head whenever
possible. C4 can also be used.
Information in this section was contributed by Willowisp1684.
Defeating the M1 Tank:
Use the Chaff Grenade. Get close and repeatedly toss
grenades.
Information in this section was contributed by Willowisp1684.
Defeating Ninja:
Toss some Chaff Grenades then hit him with the FA-MAS.
Towards the end, when he is crouching, roll into him.
Information in this section was contributed by Willowisp1684.
Defeating Mantis:
Plug the controller into another port and shoot him.
Make sure to destroy the portraits as he will attack you with
them. Throw Meryl to subdue her when necessary.
Information in this section was contributed by Willowisp1684.
Defeating Wolf:
Use the Pentazem. Zoom out to find her, then assail
her with head shots.
Information in this section was contributed by Willowisp1684.
Defeating the Hind-D:
Use Stinger missiles. Fire whenever it locks on.
Information in this section was contributed by Willowisp1684.
Defeating Raven:
Keep planting Claymores and C4. When possible. track
him with the Nikita. Beware his range and never approach him from
the front.
Information in this section was contributed by Willowisp1684.
Defeating Metal Gear-Rex:
Use the Stinger missiles. Run when it is about to attack.
Information in this section was contributed by Willowisp1684.
Defeating Liquid:
Keep punching away and keep moving.
Information in this section was contributed by Willowisp1684.
Defeating transparent Bosses:
When fighting any transparent Boss, such as Ninja or
Mantis, use your Thermal Goggles to see his location and kill
him faster.
Information in this section was contributed by evil death.
Defeating stealth enemies in the cargo
elevator:
Instead of using your FAMAS, just snap their necks.
By doing this, it is much faster and you will not lose as much
health.
Information in this section was contributed by Lilenchilada18.
Defeating attack teams:
Aim for the top of their head or their legs. These
areas are unprotected by their shields, and thus are their weak
points.
Information in this section was contributed by Adam Mander.
Special missions:
Information in this section was contributed
by mike evans.
Level 1: Look for the biggest guard with a red mark on his head.
Level 2: The guard who has a sock on his head.
Level 3: The guard who has no breath coming out.
Level 4: The guard who cannot make it to his post without walking
into something.
Level 5: Turn right, then up into the open space. Go to the far
left one and turn left. You should end up by the goal. When he
gets there, PPK combo him and drag him to the goal.
Level 7: Follow the footprints by crawling over them.
Level 8:: His heart-beat is louder
Item and object hints
Using boxes to save time:
Equip a box in the various game areas to travel to
the destination on the boxes and easily skip areas. The boxes
can be found:
In Tank Hangar level 1, on the top floor, in the room by the stairs.
In the Arms Storage building basement 1, in one of the rooms inside
the main room on that floor.
In one of the storage rooms in the courtyard where the second
confrontation with Sniper Wolf took place.
To use the boxes (A, B, or C), jump in the back of one of the
trucks found in each area and hide in the box. Eventually a soldier
will notice and drive Snake to the destination labeled on the
box:
The Heliport
The Arms Storage Building
The Field (where Sniper Wolf was killed)
This trick can be used to save time traveling between buildings,
and also keeps Snake from being in the cold for extended periods
of time (preventing the sneezing and sniffles that alert the guards
to his presence).
Information in this section was contributed by Joseph Moskowitz,
Jeremy Owen, and Labo.
Use a box to return to the heliport:
Once in the Tank Hanger, after you go to the DARPA
Chief, you will receive a level one keycard. Go into the Tank
Hanger and climb up the stairs by the surveillance camera. There
should be a door by the camera. Use the level one keycard to get
inside. Find the cardboard box marked with "To Heliport".
You can use the box in the missile hanger by getting into the
back of the truck in back of the hanger. It will take you back
to the heliport.
Information in this section was contributed by Ralphdwood.
When to avoid boxes:
If you have been spotted, do not hide in a box because
the guard will think you are in there.
Information in this section was contributed by Gary Cartmill.
Box tricks:
Information in this section was contributed
by Tyler Wright.
Hit Meryl, then retreat into your box. She will say something
and kick you while in the box.
Go into your box when you know an enemy is coming without letting
him see you do this or move while in the box. Some guards say,
"Ah, Mr. Box" and will leave. Others will say, "Ah,
Mr. Box" and will sit there for awhile before yelling "Get
out of the way!" and kicking the box off of you.
PlayStation cameo:
Approach one of the lab tables after defeating the
Cyber Ninja inside the Otacon's lab, and the FMV sequence. A PlayStation
and controller may be found near the televisions and computers.
Information in this section was contributed by Robert Essen
and Patrick Arey.
Look on the middle desk in Dr. Emmerich's lab to find a gold Playstation.
Information in this section was contributed by Chris26308.
Easy camera use:
Get the camera and the stealth suit to take photos
very easily. Wear the stealth suit, go near an enemy, then use
the camera close-up in his face. He will probably see you, so
use stealth again.
Information in this section was contributed by leif andersson.
Camera tricks:
Once you get the digital camera, go back to where the DARPA chief
(Decoy Octopus) died. If his body is still there, take a picture
of it then save the game. Restart the PlayStation and select "Special"
at the main menu. Select "Photos" and play around with
the red, green, and blue. Eventually, you will reveal Decoy Octopus.
This also works with Meryl. Take a picture of her just before
you enter the room to fight Psycho Mantis, and immediately after
she begins to act strange. Then use the same steps done to reveal
Decoy Octopus and you will reveal Psycho Mantis, Meryl's possessor.
Note: If the DARPA chief's (Decoy Octopus') body is not in the
cell when you return with the camera, do not worry. Play through
the game then start a new game from the same save file. The camera
will now already be in your inventory.
Get Thermal Goggles:
After sneaking on the cargo elevator, you will see
a helicopter pad. Behind that is a truck. Get in the back of the
truck and you will pick up a pistol. Go to the Tank Hangar, and
you will be able to get thermal goggles at the location that you
would normally find a pistol.
Information in this section was contributed by Bcp316.
Finding lasers with the cigarettes:
If you do not get the thermal goggles in the beginning,
an easy way to get by infrared lasers is to use your cigarettes.
The smoke will let you know where the lasers are located. This
also saves time.
Information in this section was contributed by Chino2430.
Finding the Cold Medicine:
In B1 of the nuclear warhead storage, go to the office
(down) and to the left walkway. The second door down requires
a Level 6 security card and contains the cold medicine. Note:
You only get a cold if you submit to Ocelot's torture.
Information in this section was contributed by Brian D.
Body Armor:
On the Disc 1 when you have escape through the cell
by hiding under the bed after Otacon gives you some items, return
to the room where you had to use the Nikita Missiles and the Gasmask.
Use the Level 6 Card to search around to get the Body Armor and
many other items. Watch out for surveillance cameras and search
all the rooms that you have not visited yet.
Information in this section was contributed by tandchendrix.
Items through Level 6 Card:
When you get the Level 6 Card, head towards the Comms.
Tower (directly next to the caves) as you are supposed to. However,
when you are on B1, go to the room just in front of the elevator.
Use the Level 6 Card to get extra items. You can also use it in
the Armory.
Information in this section was contributed by tandchendrix.
Rat eating the pal card:
Upon rare occasions, when Liquid makes you drop the
key in to the drainage ditch in the Metal Gear room, a rat will
eat the PAL override key. The only way to get it back is to go
by the air vent on the ground by the gun camera above the moat.
Equip the PSG1 and blow up the rat. The card will appear where
the rat was located.
Information in this section was contributed by Ryan Softcheck.
When you lose the PAL override card key and it is eaten by a rat,
take out your metal detector and watch your radar. You can see
a little blip moving on the screen. Follow the blip. It may pop
out of a grate in the ditch on the right side of the screen. When
the rodent does appear, chase and punch it. The rat will explode
and your PAL override key will appear.
Information in this section was contributed by NEWPOLLUTE.
Mine detector trick:
When Ocelot shoots the pal key out of your hand, go
down in the water area and turn on the mine detector. It will
show the pal key's position. The mine detector is really a metal
detector.
Information in this section was contributed by Gary Cartmill.
Alternate mine detector:
When your radar is jammed, use your thermal goggles
to see claymore mines and to find card keys.
Information in this section was contributed by Brian D.
View censored parts:
To see what the blurred blocks actually are on the
soldier that Meryl knocked out and the blur that is on the soldier
going to the bathroom, just get as close to the blur as possible.
Then use the scope and zoom in as far as possible.
Information in this section was contributed by !!mysteryfriend!!,
!!mysteryDavid!! (abuabid), and !!mysterymeat!!
Crawl down on the ground next to the guard, at his back end that
is in the air. Use your scope or camera. Once you are as close
as you can be with your head to his rear, put on the scope or
camera. Zoom in all the way and the censor blur will disappear.
Information in this section was contributed by Hunter D Masten.
This may also be done with the camera. Take a picture, then load
it and turn everything to white.
Information in this section was contributed by Scott Miller.
Urinating wolves:
Go to the cave after defeating Psycho Mantis. Catch
up with Meryl near the entrance to Sniper Wolf. Walk up to Meryl,
slap her, then quickly jump into a cardboard box. Meryl will command
the wolves to attack but instead they will walk over and urinate
on the cardboard box that your character is in.
Information in this section was contributed by !!mysteryfriend!!,
!!mysteryDavid!! (abuabid), !!mysterymeat!!, and Jeremy Owen.
Use the following trick to avoid getting bitten by the wolf in
the cave. Follow Meryl, and if you already found her, try to hit
her with a gun. Before she tries to hit you, use a box. A small
dog will smell you and urinate on the box. When this happens you
have succeeded the task of going in and out of the cave and will
save you from the wolf. You will already be familiar to them.
Information in this section was contributed by vincent ricarte.
Note: If you use the urinating wolves trick, equip the box whenever
in the cave and no wolves will attack. This is also achieved using
Sniper Wolf's handkerchief when going through the cave.
Information in this section was contributed by Troy O'Donnell
and Hunter5439.
The handkerchief that Hal Emerick gives you while in the cell
is not exactly useless. You can use it to avoid getting bitten
by the wolves in the snow cave when equipped. They will gather
around you, whimpering with hearts over their heads. You will
not have the handkerchief the first time you encounter the wolves,
but it is just as easy to punch them and run away. They will never
die however many times you shoot or throw explosives at them.
Note: Even if you have the Stealth Gear, the wolves still know
you are there, not to mention Bosses and any Genome soldiers encounter
in the twin towers.
Information in this section was contributed by MonkyFun
and David Thorpe.
After finishing Sniper Wolf, look in the room near the truck in
the southwest corner to the snowfield. Inside is cardboard box
C. Get in the truck and go to either the Heliport or the Nuclear
Warhead Storage Building. Kill some terrorists, and go then go
back to the snow field (either the long way or by the truck).
Go to the center of the field to find a crazy puppy that follows
you around and cannot be killed. That dog will be there for the
rest of the game.
Information in this section was contributed by NEWPOLLUTE.
Working hand dryers:
To turn on the hand dryers in the girl's bathroom,
meet Meryl. After you are finished talking to her, just walk past
the electric hand dryers on the wall.
Information in this section was contributed by !!mysteryfriend!!,
!!mysteryDavid!! (abuabid), and !!mysterymeat!!.
Stealth suit strategy:
Wear the stealth suit and knock on doors to get the
guards to open them. You can shoot the cameras with the Stinger
missiles.
Information in this section was contributed by Andy Storr.
Survive torture (PlayStation
version):
Note: This trick requires a controller with an auto-fire
feature, such as the Piranha Pack from InterAct Accessories. When
Snake is being tortured and Revolver Ocelot will state that he
will know if you are cheating. Ignore him and enable the semi
auto-fire switch on the Piranha controller. Then, hold Circle
while he is shocking Snake to stay alive. Do not submit and Meryl
will be saved.
Information in this section was contributed by Patrick Arey,
Onix7722, TDMOULDER,
and Jorge Flores.
Extra rations:
Before the second battle against Sniper Wolf, over
the right side of the wall is a ration. Then go out to the blizzard.
When the battle begins there will be another ration at that same
location.
Information in this section was contributed by Hien Nguyen.
When the game begins, Snake has to go under something to get to
the elevator. Do not do this. Instead, go down the stairs, back
into the water. There will be a platform with a crate. There is
a ration behind the crate.
Information in this section was contributed by nick h.
Thawed rations:
If your rations are frozen, walk up to the hand dryer
in the bathrooms to thaw. Do not let the guard hear you. If you
can, shoot him with a SOCOM (supressor is required) to earn a
ration.
Information in this section was contributed by Troy O'Donnell
and Brian D.
Another way to thaw frozen rations are to equip them.
Information in this section was contributed by Suzkid3.
Another way is to take a trip to the blast furnace.
Information in this section was contributed by Brian D.
Destroy the crane:
While in the blast furnace, use the Stinger missiles
(or another explosive weapon) and aim at the moving crane. Shoot
once, and it will break the crane and make it stop. Shoot one
more time and the crane will completely fall off and end up in
the lava. This will make it easier when going across the ledge.
Information in this section was contributed by Jaybee_721.
Orange screen (PlayStation version):
Press L2 to use the infrared goggles and turn
the screen red. Press L2 again to have no item selected.
The screen should still be red. Quickly display and hold the selection
screen to turn it orange.
Information in this section was contributed by Nathan Sheahan.
Character hints
Annoy Cambell:
Snipe the rats above where you first encounter Wolf
or snipe the ravens when at your second encounter with Raven.
Information in this section was contributed by Joseph Moskowitz
and Rico.
Naomi Cambell pun:
Ever notice that Naomi and Cambell are on the same
frequency? Together, their names form that of Naomi Cambell, the
runway model.
Information in this section was contributed by Joseph Moskowitz.
Avoid DARPA Chief rescue:
When you get inside the building and reach the elevator,
go to the second basement floor first and fight Ocelot. You will
not have to rescue the DARPA Chief or fight the guards with Meryl.
Information in this section was contributed by J man.
Defeating Gray Fox:
Do not use weapons -- just punch him. When he starts
to get tired and is "slow fighting", use your chaff
grenade. Then use any desired weapon against him
Information in this section was contributed by Brian D.
An alternate way to fight Cyborg Ninja without him disappearing,
is to equip the Bandanna and throw Chaff Grenades all the time.
When the grenade explodes he will be helpless and you will be
able to hit him, without him jumping away. Keep throwing Chaff
Grenades and hitting him to defeat him.
Information in this section was contributed by rtdragonx30.
Find Gray Fox in the lab:
Gray Fox in the Lab while he is using his stealth camouflage
by using the thermal goggles. It can be found in the room in the
Tank Hangar.
Information in this section was contributed by vincent ricarte.
Defeating Liquid Snake (PlayStation version):
You can fight Liquid Snake easier if you press Triangle
to switch to a first person view.
Information in this section was contributed by Jared Baker.
When you face Liquid Snake in hand to hand at the end of the game,
you can use combos of punches. To do this, press Circle(2),
wait about a second, press Circle(2), wait about a second,
and repeat. If done correctly, you should do long punch combos.
Information in this section was contributed by Geneveive1000.
Finding Liquid Snake after the Hind fight:
Go up to the right wall in the snowfield. Do not let
Wolf see you, and press against the wall. Snake will notice a
parachute and then receive some calls. Call Master Miller - it's
funny because he is Liquid.
Information in this section was contributed by Ryan Softcheck.
See how Liquid Snake escaped the Hind crash:
Do not start the fight with Sniper Wolf the second
time yet. Make your way to the left all the way when outside and
you will see a ration and a wall. Put your back to it and you
should see a parachute in the tree.
Information in this section was contributed by Nicholas.
See Liquid Snake on torture platform (PlayStation
version):
This trick requires an analog controller. Enable analog
control. Press Down on the D-pad and very slowly
press Up on the Left Analog-stick. Very slowly press
Down on the Left Analog-stick. You should be able
to see Liquid and part of Sniper Wolf's hair.
Information in this section was contributed by Brian D.
Stats when fighting Liquid:
When fighting hand to hand with Liquid at the end of
the game, press Circle on controller two to display the
stats of the fight.
Information in this section was contributed by Sara.
Defeating Metal Gear Rex:
Go under Rex -- he will not see you; if he does he
going to attack you. Throw a chaff grenade anywhere. It is still
going to stun for a few seconds. Stand behind Rex and fire a Stinger
missile at the radar dome. Keep repeating this until the radar
dome is destroyed. After the FMV sequence, keep firing stinger
missiles at the cockpit until he dies.
Information in this section was contributed by PsychoSk8ter530.
You do not need a lock-on to defeat Metal Gear Rex. Just aim the
Stinger at the radar dome (part 1), or the cockpit (part 2), and
fire. This works especially well in part 2 by running between
his legs and firing at the underside of the cockpit.
Information in this section was contributed by Major Matt Mason.
Before he wakes up, go behind him and get ready to shoot. When
he moves or turns, shoot him then throw a chaff grenade. Shoot
him again until the chaff wears out. Immediately before it wears
out, get behind him and kill him.
Information in this section was contributed by dark lord.
Hide behind one of the parts sticking out on either side of the
room. Then, just wait until Rex turns around and shoot him. Hide
behind the part sticking out just before the missile hits him.
This only works when you are shooting the round thing on his left
arm. Keep doing this and you should be able to defeat him after
some time.
Information in this section was contributed by Alx438.
Before he wakes up at the beginning of the battle, run to the
far right. Hide behind one of the walls that are sticking out
and get inside one of your cardboard boxes. When the blue cone
is out of your way, quickly press R1 to get rid of it and
shoot a Stinger into his arm. Before it hits him, get back in
your cardboard box. He will not be able to find you, and you can
defeat him without getting hit once.
Information in this section was contributed by zack gillis.
Master Miller missing in action:
When fighting the Hind on top of the communications
tower, call Master Miller. You will get no response.
Information in this section was contributed by Chris26308.
Master Miller talks to you instead of Ocelot:
When you enter the room where Metal Gear is stored,
go up the ladders until you are on the very top. Look at Liquid
talking to Ocelot. Then call Master Miller on the Codec. Even
though he is talking to Ocelot, Master Miller will talk with you.
Information in this section was contributed by AcE911211.
Annoy Mei Ling:
After successfully finishing the first scenario or
at the time when the game can be saved, keep calling Mei Ling.
After a while she will make funny faces and may even begin to
fight.
Information in this section was contributed by The Enchantman,
Rico, and Chau Marcus.
Keep calling her and keep selecting "Do Not Save". She
will tell you not to call her for no reason. She will also give
you funny faces if you continue. Also, call her from the woman's
bathroom.
Information in this section was contributed by Brian D.
Follow Meryl into the bathroom but do not go into the stall. Call
Mei Ling up on the Codec and she will yell at you for being in
the women's bathroom and tell you that she will not allow you
to save (however, she will allow you to do so).
Information in this section was contributed by Roy Kinney.
See Mei Ling in her underwear:
When you crawl into the ventilator, go find Mei Ling's
cell. Look down then go back out. Come back in and look down again.
Repeat this ten times and she will be in her underwear.
Information in this section was contributed by AJBAKER42.
Get hit by Meryl:
Just before you fight Mantis, you will find yourself
leading Meryl to the commander's room. On the way, punch, kick,
and/or shoot Meryl. She will smack you, costing a small part of
your energy. Avoiding her is easy. Shoot her from a far distance,
then run. You will get away with it. Be careful -- if you do it
too much, you will kill her.
Information in this section was contributed by Brad D.
and wonder_man991
Annoy Meryl:
Punch Meryl just before you fight Psycho Mantis. She
will chase and punch you.
Information in this section was contributed by gill819.
In the main hall on the floor that you fight Psycho Mantis on,
go into a cardboard box and look at Meryl. The longer you look
at her, the redder her face gets. She also will make some comments.
Information in this section was contributed by Alexander Y..
After fighting Psycho Mantis, equip your scope and zoom in on
Meryl's chest. She will say "What, what is it?", "What
are you staring at?", "Snake, don't look at me that
way.", and "Come on, we don't have time for this."
Information in this section was contributed by DCRN2345.
Look at Meryl with the scope or camera.
Information in this section was contributed by Joseph Moskowitz.
After going to all floors, go back through the ventilation shafts
and back outside to the chopper area. Call Meryl and she will
say that you do not know where you are going.
Information in this section was contributed by NIKJAMESC.
Shoot Meryl with any weapon during the first battle with Sniper
Wolf without leaving to get a sniper. You will get very funny
calls. The more you shoot her, the more funny calls you will get.
Information in this section was contributed by keith donovan.
Fighting Meryl without her losing health:
When you fight Meryl, run up to her and throw her instead
of punching her. She will not lose health.
Information in this section was contributed by jed johnson.
Annoy Nastassia:
Call her from the woman's bathroom.
Information in this section was contributed by Brian D.
Annoy Naomi or the Chief:
Shoot the rats or birds. Naomi or the Chief will call
and reprimand you.
Information in this section was contributed by Ryan.
Smoking support from Nastassia:
Call her after hearing Naomi's long lecture about smoking.
She will mention how smoking is not so bad.
Information in this section was contributed by Brian D.
Naomi's smoking warning:
Enter the inventory and begin smoking a cigarette.
Then, call Naomi to hear a long lecture on why bad smoking is
bad.
Information in this section was contributed by !!mysterymeat!!,
!!mysteryfriend!!, and Rico.
Ninja rescue:
Keep going through Ocelot's torture after Otacon gives
you food. Do not hide under the bed but wait until the guard is
done vomiting. He will have to vomit five or six times. The ninja
will now help break you out.
Information in this section was contributed by Brian D.
When you are getting tortured by Ocelot and you do not submit,
Johnny (the guard) will take you to the cell Although you get
many chances to get out, do not. When Johnny brings yoy in for
more torture, try to survive until he puts you back in the cell.
Continue this process without escaping, and the ninja might be
the one that breaks you out.
Information in this section was contributed by masonmikah.
Annoy Ninja:
When you fight the Ninja in the computer room, toss
chaff grenades. The Ninja will insult you for using weapons.
Information in this section was contributed by Ryan.
Defeating Ninja:
Put away your weapon and start punching him. He will
jump away from you and put away his weapon. Throw more punches
at him and he will turn invisible and hide. Throw a chaff grenade
to stun him and then use your Fa-Mas/SOCOM to hurt him. Keep doing
this until he is dead. Note: He may take out his weapon again
if you use yours. When his health is gone, a force field will
surround him. Aim at him and shoot. You will have to do this three
times.
Information in this section was contributed by David Thorpe.
After the battle is over, when the Ninja is surrounded by the
energy field, instead of finishing him off with three punches
you can use any desired weapon.
Information in this section was contributed by Ryan Softcheck.
After he loses his sword in Octacon's lab, throw chaff grenades.
He will stop and you can run up to hit and kick him. You have
to hurry because he will kneel down in about seven seconds and
wait for it to clear. After you kick and hit him, he will also
kneel down.
Information in this section was contributed by Nicholas.
Defeating Revolver Ocelot:
Use the shoot while running trick and follow him around
the arena. Keep shooting him in the back until he is down.
Information in this section was contributed by David Thorpe
and Ryan Softcheck.
Use the M9 and hide behind a pillar. Go into first person view
and peek out of the side (hold L1 or R1) and shoot
one round at his head. Alternately, place C4 in one corner and
run to the opposite one. Detonate it when he is near the bomb.
Information in this section was contributed by Adam Mander.
Escaping Ocelot's prison cell:
Before you fight Sniper Wolf, go to the armory and
get some C-4. Then, when you get caught and you have to go through
torture, you will be put in a cell. When the guard goes to the
bathroom (Otacon's plan) put some C-4 down and hide under the
bed. The guard will come out and see that you are gone and he
will enter the prison cell. Crawl out from the bed, stand up,
and detonate the C-4. Then, go get your items back. There is a
bomb planted in your inventory. Note: If you do not crawl out
from under the bed the C-4 have no effect on the guard.
Information in this section was contributed by BigB242.
Instead of hiding under your bed, wait until Otacon brings you
the ketchup. Then, wait until the guard goes to the toilet. Lie
down on the floor in full view, go to the items menu, and use
the ketchup. Stay down on the floor and the ketchup will burst
under you. When the guard comes back he will think you have ended
up on the floor in a bloody mess, and check if you are dead.
Annoy Otacon:
Shoot the Super Computers during your battle with Ninja
in Otacon's lab.
Information in this section was contributed by Ryan Softcheck.
Shoot a wolf before you defeat Sniper Wolf for the first time,
then call Otacon once or twice.
Information in this section was contributed by Dimix Po.
Defeating Psycho Mantis:
Plug the controller into port two and press any button
before fighting Psycho Mantis. The word "Hideo" will
appear in the corner of a black screen. Use controller two to
fight against Mantis to keep him from knowing your moves. Alternatively,
shoot the statues in the top corners with the fa-mas to render
Psycho Mantis without his psychic abilities.
Information in this section was contributed by Joseph Moskowitz,
Thomas Walker, RESIDENTEVIL321
Brian Wachsmuth,
Doug p, tbd02,
Misty6422, T-Mac,
and others.
Throw a stun grenade right when Psycho Mantis takes control of
Meryl. When he starts to attack, pause game play and switch to
controller two.
Information in this section was contributed by Purewc.
If you have a Bandana, shoot in one large circle. If he throws
chairs around, crouch on the ground so you will not be hit.
Information in this section was contributed by Brian D.
If you have no way of seeing Psycho Mantis when you fight him,
run around. If the screen zooms in, he is nearby.
Information in this section was contributed by Cjllonewolf.
To keep Psycho Mantis from reading your mind, destroy the two
statues on both sides of the room, toward the back. They are of
Mantis' face. He hates to see himself.
Information in this section was contributed by DEBBIEBLACK.
Seeing through Psycho Mantis' eyes (PlayStation
version):
Press Triangle when fighting Psycho Mantis to
see through his eyes and learn his location.
Information in this section was contributed by Ryan Harrison,
Rico, and ragemachine22920.
Always see Psycho Mantis:
You can see Psycho Mantis wherever he goes if you use
the thermal goggles. It can be found in the room in the Tank Hangar.
Information in this section was contributed by vincent ricarte
and Don Athman.
Scarecrow Snake:
When Snake is going down the elevator to fight the
Shaman, crows will sit on the rail. Face the front of a crow and
punch it. Repeat this until Campbell contacts Snake and says that
he is not being paid to be a scarecrow.
Information in this section was contributed by gamer_d58.
Killing Sniper Wolf:
Use the stinger missiles to kill Sniper Wolf easily
in the Snow Field area. They not only reveal her location, but
also home in and deliver a lot of damage. It will take about six
stinger missiles to kill her, and you will almost never get hit.
Information in this section was contributed by Carl Crenshaw
and lisainpyatt.
Although it is easier to kill Sniper Wolf with the stinger, it
is fun to kill her with the Nikita remote controlled missiles.
Information in this section was contributed by Ryan Softcheck
and Brian D.
On second encounter with Sniper Wolf, hide behind the ride that
was on the far right as you came out the door . Fire a Nikita
missile at her. You have to take the missile up a gentle slope
or it will hit the ground and explode.
Information in this section was contributed by Ameads13.
When you are in the second battle with Sniper Wolf (in the snow
field) you can defeat her easily by using the Nikita missile launcher
instead of the PSG-1 sniper rifle. To do this, center yourself
in the area on the left side of the little cliff in the snow.
If you are not sure where it is, toggle on the Rations (so your
life gets refilled while she fires at you) and you can put on
the Scope and find the cliff. When you have done this, you can
position yourself on the left side of it and fire the Nikita missile
at her. After the missile is fired, hold Triangle and watch
where the missile is going. When it reaches the left side of the
cliff, it will bounce up, and from there you can find Sniper Wolf
with the missile and let it hit her. Repeat this process and she
will go down in no time. Note: This only works in the snow field
battle.
Information in this section was contributed by Zackary Charles Mason.
Trick Sniper Wolf shooting (PlayStation
version):
Use the Nikita while in the Snow Field area and press
Triangle to get the missile-eye view. Repeat this until
you se Sniper Wolf shoot behind and over her shoulder.
Information in this section was contributed by Snorelax25.
Annoy Vulcan Raven:
Shoot the ravens outside of the second elevator, then
move on to fight Vulcan. A second sequence about why the birds
should not be killed will be displayed.
Information in this section was contributed by !!mysterymeat!!,
!!mysteryfriend!!, and Rico.
Defeating Vulcan Raven:
Use the Stinger when facing those opponents. It will
track them even when out-of-sight. When facing Vulcan Raven, get
in an outer corner and wait until he comes into sight. Fire, then
run to another outer corner and repeat.
Information in this section was contributed by Adestis.
Equip the Nikita (remote control missile launcher) and hide. Fire
and use your radar to navigate the missile to Vulcan Raven. Note:
You must hit him quickly in the back. Because of his genetic engineering
he can sense the missile approaching, and will shoot it in mid
air. It will take ten to fifteen hits to kill him, but this method
is much safer.
Information in this section was contributed by Ben Howland.
Another technique to take out Vulcan Raven is to place claymores
around the board and simply letting him walk into them. Lure him
to the places that the claymores were planted by allowing him
to see and follow you.
Information in this section was contributed by Solid Snake
and PsychoSk8ter530.
Another technique is to enter the fight with the maximum number
of C4. Plant a block at an intersection of crates and watch the
radar. When you see Vulcan Raven walk at the point it was placed,
detonate it to blow him up and take a chunk out of his life bar.
Also, to reduce damage from him, go to where the Ninja with a
Level 6 card was fought and grab the Bulletproof Vest. Bring it
back and wear it. It reduces the damage by about half.
Information in this section was contributed YODA711825.
When fighting Vulcan Raven the first time (in the tank), at the
beginning use about three chaff grenades then run against the
left wall. Keep going and watch out for mines. Run up to the tank
and throw grenades on top of them or in the hole. Try to get as
many as possible in the top hole so it takes his life down easier.
Information in this section was contributed by Nicholas.
You can slow down Vulcan Raven's tank when fighting it by going
near it (after throwing a chaff) and planting a C4 on its tracks.
Information in this section was contributed by Antony Jackson.
When fighting Vulcan Raven the second time, shoot Stinger or Nikita
missiles at him. Note: Watch out for his gun -- he can shoot it
well and can shoot down boxes. Some may have items fall off them.
Information in this section was contributed by Nicholas.
To avoid being caught or shot by Vulcan Raven, when you see him
on the other side of your radar (opposite of you), lay down a
group of claymores and run around (instead of using Nikitas to
where you need to stop and risk getting caught). This may take
longer, but he still loses a lot of health.
Let your mines and C4 do the work for you -- forget using the
stinger. By using your Bandanna (if available), you con keep running
or find a nice place to hide.
Information in this section was contributed by JamesvendingMD.
Daydreaming:
After your first meet with Vamp, Plisken will sit on
the steps .Go out of the room and call him on Codec. He will start
dreaming and say "Liquid". Do this at least ten times.
When you keep calling him, he will say "Meryl".
Information in this section was contributed by lion4.
Having fun with guards:
Successfully complete the game twice without submitting
to Ocelot and get the stealth ability. Then, before you meet Meril
to fight Psycho Mantis, go to the bathroom and a guard will using
the toilet. Put on the stealth and start hitting him. You can
keep on doing that until you get bored or until the other guard
comes in to use the toilet.
Information in this section was contributed by BigB242.
Study a guard and observe where his route goes, and where he is
in one place for the longest. Equip yourself with some C4. Get
as close as you can to the guard and plant the C4. If you are
close enough, it will stick on him. Hide in an ideal spot and
kill him, or kill his comrades when he walks near them. The ideal
location for this is when he is urinating in the level B1 bathroom
of the nuclear storage facility.
Information in this section was contributed by MonkyFun
and Brian Webb.
Plant a claymore mine behind a urinating guard.
Information in this section was contributed by MonkyFun.
To annoy the guards in the beginning of the game, go underwater
to the far right of the screen. There should be a light there.
Stand under it, and when the guards comes around knock constantly
on the wall. The guard will stand at the very edge with an exclamation
point over his head and look around in all directions saying ,"Huh?
What's that noise?". The guard will not stop unless you stop
knocking.
Information in this section was contributed by kitkatgrl.
After you are captured after being tortured (after the first Sniper
Wolf battle), keep punching and kicking. The guard will shout
things like "Shut up in there, will ya?" or "Shut
up!".
Information in this section was contributed by Daniel Egan.
Sneak up behind a guard and put him in a headlock from behind.
Hold Square and move in any direction to take the guard.
After a few seconds he will try to get loose. However, you can
grab him again by pressing Square very fast.
Information in this section was contributed by Cjweisen.
Guard on the toilet:
While crawling in the air duct to save the DARPA Chief
(Decoy Octopus), turn left on the first turn where the SOCOM bullets
are located. Look through the first vent to see the guard of the
cell on the toilet talking about Meryl.
Information in this section was contributed by Matt Gust.
Sick guard:
When you get into the torture room finish a session,
return to the cell and let all of your escape attempts fail. Use
the ketchup when the guard can see you. Hide under the bed then
come out when the guard sees you are gone and let him lock the
door again. When the Ninja appears and blows open the door, run
out and hit the guard but do not knock him out. Run into the torture
room as far as possible and you will automatically stop. When
you do, the guard comes but runs to the bathroom again. For extra
fun, go to the bathroom door, press against it and knock. Release
the D-pad to hear the guard moan.
Information in this section was contributed by NEWPOLLUTE.
When being held prisoner, continue to watch the patrolling guard.
After a short time, he will bolt for the bathroom and an FMV sequence
will start. After it ends, lay down and crawl under the bed. The
guard will not be able to see you, and will enter the cell thinking
you escaped. Crawl out (you might get shot once in doing this),
use the ketchup to heal, and choke out the guard. You are now
free and will find your equipment nearby, Note: Reveler Ocelot
planned on you escaping, and put a bomb in your equipment. Search
through your things, find it, and throw it away.
Information in this section was contributed by Mike Holt.
Guard killed by guards:
When Otacon gives you the ketchup, escape without using
it. Go somewhere outside where there are guards. Lay down in the
snow and select the ketchup. Solid Snake will immediately spill
the ketchup. Wait until a guard walks by and sees you. He will
freak out and go for help. Hide somewhere where you can still
see the ketchup stain . In a little bit, the guard return with
some friends. He will show them the ketchup. One of them will
get mad and shoot him.
Information in this section was contributed by skatboard92.
Melting guards:
Equip the "stealth" item when you start disc
two. Go to the cat walk over the liquid metal. Get in between
the guard and the railing and use the "flip" technique
to throw the guard over the railing into the metal.
Information in this section was contributed by Chris26308.
Exploding guards (PlayStation version):
Equip the stealth gear, stand near a soldier and press
Square to set a C-4 explosive. Snake should automatically
move in place and set the C-4 on a soldier. Get to a save distance
and detonate it.
Information in this section was contributed by Victor Twu
and Rico.
Flying guard:
Look for an area with a lot of space in front of you
and a reasonable space behind you, such as under the stairs in
the tank hangar. Face the door at the other end (the room with
the SOCOM suppresser) and choke a guard until he is knocked out.
Place a Claymore as soon as he drops to the floor and run a short
distance back. Take out your FA-MAS and point it at the guard
(this is easier with Bandana) and fire, even if he is not up.
When he gets up, he will fly across the screen so fast it is hilarious
to see. To make it funnier, look at him in first person view or
at the radar.
Information in this section was contributed by catherine.brannan.
Hiding from guards:
Places to crawl under include the two tanks in the
tank hangar, desks in various rooms, shipping trucks, and a small
hole in the canyon. Crawling will prevent the guard from finding
you. But do not allow the guard see you crawl under something
or they will throw grenades at you.
Information in this section was contributed by Brian D.
When in the jail cell while the guard is on patrol, hide under
the bed. The guard will ask, "What the hell are you doing?"
Information in this section was contributed by Aaron Gaudette.
Confusing the guards:
Put on the Stealth Gear and run through a guard. He
will look in the direction you came from and say "Hmm. What
was that?", with a question mark over his head. When he looks
that way, get in front of him and take off the stealth gear. He
will be alerted of your presence. When he has seen you, put the
stealth gear back on immediately, before he shoots. He will then
be confused and start looking for you. You can do this as many
times as needed. This also works with the search light area in
the beginning of the game.
Information in this section was contributed by rwander.
Kill less guards:
After the DARPA chief dies, Meryl will open the cell
door. After the FMV sequence three will appear guards. Shoot them.
Then, Snake will tell Meryl to shoot. She will kill the next set
of guards. Just keep running around and Meryl will kill all the
guards. This is helpful if you want to get a higher ranking at
the end of the game.
Information in this section was contributed by PSX1GAME87.
Low blow attack:
While using the Stealth Camouflage crouch down and
plant a C-4 on a guard's crotch. Detonate and the guard will say
shout and hold himself.
Information in this section was contributed by Netcrlr89.
Director on the soldier:
Go to the south building on basement 1. When you exit
the elevator, go to your left and enter the bathroom. You will
see a soldier using the facilities. Take a picture of him from
the left angle. When the picture is developed, you will see the
director on the soldier.
Information in this section was contributed by BULLCACA.
Defeating the tank:
Throw a chaff grenade on the ground, and when it explodes,
run towards the tank and throw a grenade into the tank. If the
grenade does not go into the tank, it will take a small amount
of health off. However, if it did it will instantly kill the guard.
It is possible to defeat the tank with only two grenades.
Information in this section was contributed by David Thorpe.
Running in slow motion:
This trick requires a controller with an auto-fire
feature. Set L2 or R2 to auto-fire. Hold down that
button and run. You will now be running in slow motion.
Information in this section was contributed by kyle hodgson.
Location hints
Quick elevator (PlayStation version):
When you need to use the elevator quickly, press Circle
twice and it will arrive immediately.
Information in this section was contributed by Thibaut Hox
and D£mÖn §pÄwN.
Faster and easier game:
When you first find Meryl and she runs into the elevator,
do not chase after her. Instead, run into the door to the left
of the elevator. You will only have to fight Raven in the cold
room next to the furnace room and Sniper Wolf in the cleared snowy
area.
Information in this section was contributed by Cheathatcher.
When in the first area, walk over to the sleeping guard. Flip
him and crawl into the vent. You will see rats in the vent. Chase
them and they will lead you directly to area 2.
Information in this section was contributed by DarkMagician3132.
Open Level 5 hangar door:
After defeating Revolver and the brief talk with the
arms tech president, leave that area and return to the armory
(B2 of Tank Hanger). Dial 140.15 on the codec to reach Meryl.
By the time you return to the first floor of the tank hanger,
she will have the level 5 hanger door open for you.
Information in this section was contributed by Brian Wachsmuth.
Getting up the stairs in the first communications
tower:
Equip the Bandanna and stun grenades just before the
soldiers arrive. Run up the stairs and keep throwing grenades
to keep them down.
Information in this section was contributed by Chris26308.
If you have the Bandana, equip your stun grenades. When climbing
the stairs, keep tossing your stun grenades and pressing Left.
Do not bother to open the door on the way up, as it is frozen
shut.
Information in this section was contributed by Brian D.
Passing the torture room (PlayStation version):
When in the torture room, have a friend tap Circle
on controller two while Circle on controller one is also
being tapped.
Information in this section was contributed by CDIsles77
and wonder_man991.
Open some doors without a key:
Use the guards to open doors. Just get them close enough
to the door and they will open it.
Information in this section was contributed by Joseph Moskowitz.
Secret rooms in the Armory:
Get some C-4 from a room in the Armory, then go to
the wall on the left side of the elevator. Look for the different
colored wall section. Put some C-4 down and blow it up. There
should be some ammunition inside. Do the same on the right side
of the elevator, but watch out for the trap doors inside.
Information in this section was contributed by BigB242.
Exploding restroom:
Get the Bandana and some C-4 explosives. Go to the
bathrooms on the floor where Psycho Mantis is fought. Wait for
a man to go to the restroom, then equip the Bandana, place a some
of the C-4s on his back, then detonate. You can place the C-4
anywhere on their body.
Information in this section was contributed by Robert Essen.
Getting past the blast furnace:
Go to the west wall. You should be able to walk on
the ledge by pressing Up/Left.
Information in this section was contributed by Brian D.
Items in the blast furnace:
When in the blast furnace, go into the room with the
steam coming out of the walls. Look around on the floor for a
hole, then crawl through it. There should be two surveillance
cameras and what appears to be six lockers (front to back ). There
should be two boxes that contain stinger missiles and a box of
chaff grenades. Look behind the six lockers to find the body armor.
Information in this section was contributed by DDR FREAK KC.
Dive off the dock:
At the dock at the beginning of the game, get detected
by the enemy and move towards the right side of the dock. When
you reach the edge, Snake will dive off the dock and into the
water. This is also shown in the FMV sequence.
Information in this section was contributed by EvanK40767.
Destroying the gas electric floor:
Take out your Nikita Launcher and shoot the missile
directly across that room. Press Triangle (PlayStation
version) after you shoot to guide it where needed. Take a right
down the room and then a right around the corner across the room
through that doorway (which appears to be difficult to get through),
right in the room in the doorway, then left at the generator.
Note: Watch out for shooting cameras. This can be repeated until
you are successful. Go back and forth when air gets low out of
the room.
Information in this section was contributed by Nicholas.
Game glitches
Mystery suppresser:
A FMV sequence will start after Revolver Ocelot is
defeated. A ninja appears and cuts Revolver's hand off. When Snake
points his gun at the ninja, it has a suppresser attached, even
if it was not previously obtained.
Information in this section was contributed by JSSmalls02.
No suppresser:
After killing Sniper Wolf for the second time, she
asks Snake to "set her free". When Snake shoots her,
his SOCOM has no suppresser, even if it was obtained.
Information in this section was contributed by Ryan Softcheck.
Shoot Liquid Snake:
After entering the third Pal code, Miller is revealed
dead, and Liquid fills the room with gas, have Otacon open the
door. After exiting, look slightly to the right of Metal Gear's
head. You will see Liquid standing there. You can shoot him with
your PSG-1, but the bullets will just bounce off. Do not use the
Stinger, as it is needed for Metal Gear Rex. You cannot use the
Nikita in the Metal Gear room, and you cannot get close enough
to use the other weapons.
Information in this section was contributed by Ryan Softcheck.
See events before they happen (PlayStation
version):
Hold Triangle to look around and press L1
or R1. This will cause Snake to peek left or right. You
can use this so see things before they happen. For example, immediately
after the DARPA Chief dies and Meryl opens the door, stand right
next to the door that was opened. Look her way, and peek. You
will see Meryl pressed up against a wall. Also, in the room with
all the dead bodies after the gas place, move approximately one
inch away from the corner. Move all the way onto the wall across
from it. Look and peek to see a guard being held up by Grey Fox.
Also, before you go into the room where you fight Ocelot, blow
up the wall and look inside. You can see the president held against
the wall. Note: If you accidently shoot him, the game will end.
Information in this section was contributed by Scott Miller.
Run across noisy surfaces without being
heard (PlayStation version):
Repeatedly press R1 button to equip and unequip
the SOCOM. If done quickly enough, Snake will glide across the
floor.
Information in this section was contributed by MegaBabe0405.
White out mode:
This trick requires six C4 explosives and a turbo controller.
Go to the place where you took the elevator in the beginning.
Place one C4 on each of three soldier's back and one C4 under
each of the three cameras. Crawl into one of the two vents. Do
not crawl all the way into the vent. Turn around so you can see
outside of the vent. Pause the game. Set the turbo feature to
the detonate button for the C4, then resume game play. Hold the
detonate button the screen should turn white.
Information in this section was contributed by Tyler.
Fall off the side of a building:
When fighting the Hind on top of the Comm Tower, shoot
a Stinger Missile at the box-like object across from the door.
Set yourself up so that you are facing the corner of it with the
horizon behind you. Aim at the bottom of it and shoot. If done
correctly, you should four or five backflips and be standing in
the air. The Hind cannot hurt you and you can still shoot at it.
When you destroy it, the intermission sequence will start and
you will be able to continue.
Information in this section was contributed by Chris De Benedetto.
Impossible to fall:
It is impossible to fall off of Rex (the destroyed
Metal Gear) despite the fact in the FMV sequence, Liquid Snake
says that you will fall to your death if you cross the line. Note:
You will still hang on to Rex if you cross the line. To get back
up, rapidly press any button.
Information in this section was contributed by Brian D.
Impossible jeep battle:
After you defeat Metal Gear and Liquid Snake, Otacon
or Meryl (depending on the torture event) will try to find a jeep
in the large room down the corridor. Shoot the barrels next to
the north wall. When you get in the jeep you cannot go any further,
even if you kill as many guards as you can. The game will think
the barrels are still there.
Information in this section was contributed by CoconutHead31425.
When you are escaping in the jeep at the very end, hold Triangle
to enter first-person view mode. This can be very helpful when
you are trying to shoot Liquid or the gas barrels.
Information in this section was contributed by Jacob Ryder.
Guard already beaten (PlayStation version):
Go to the lower left corner of the cell where the DARPA
chief (Decoy Octopus) died. Press Left and hold Triangle.
During what sounds like the guard getting beaten by Meryl, you
will see Meryl just standing their with the guard already stunned.
Information in this section was contributed by Brian D.
Still alive:
After the torture, if you do not submit and just die,
press Select after time runs out and you will see Snake
strain -- still alive. The game will end abruptly without Liquid
Snake saying "Ocelot! You did it again!".
Information in this section was contributed by MonkyFun
PC version cheat codes, hints, FAQs
PlayStation version cheat codes, hints, FAQs
Copyright © 1998-2005
Al Amaloo. All rights reserved.
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