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Metal Gear Solid hints

Click here for more help   Get more help and discuss this game in the Metal Gear Solid forum.

Note: Button presses are described in PlayStation version format. Use the equivalent key on the PC keyboard or Gamecube button when playing those versions.

Battle hints

Heliport items and weapons:
Use the following steps to get three items and three weapons in the Heliport. You will start with the Scope and Cigarettes. To get the Rations at the Docks, kill a guard. When you start, go in the water and behind the barrel. Go up until you see the elevator and then go straight right. Go up until you find a wall (not very much) then go right until reaching a passage where you can go down. Go down, and then right. At the Heliport, kill a guard, then go right until you are in the snow. Then, go up. The Socom Pistol is in the cargo truck. The Chaff Grenades are in the searchlight area. The Stun Grenades can be found by going around the Searchlight area and then down until reaching a small room past the surveillance camera.
Information in this section was contributed by Gary Cartmill.

Shoot tracer bullets from the Fa-Mas:
Obtain the Bandana and the Fa-Mas. Shoot the Fa-Mas until you only have three bullets left. The bullet gauge should be in the red zone. At that point, equip the Bandana and fire. Snake should be shooting yellow tracer bullets that appear to be lasers.
Information in this section was contributed by Victor Twu, Rico, Jeremy Owen, David Thorpe, and Honorq.

Auto-aimed Fa-Mas:
The shots that are fired when the "Shoot tracer bullets from the Fa-Mas" trick is used will automatically be aimed. This is especially useful when Snake is jumped on elevators, or is being chased after being spotted.
Information in this section was contributed by Yoda711825 and Jeremy Owen.

Finding the pistol:
When starting the level that has the search lights, go to the closest entrance for the search lights. Get ready when the search lights stop. When they begin moving again, enter the search light area, quickly go to the left, and get out of the search light area. Then, move straight and to see a truck with two cameras and guards. Go to the truck and get in the back. The pistol should be there. There should also be a box that may be used for hiding. Note: If enemies see your character entering the truck they will throw grenades.
Information in this section was contributed by David Shain.

Using weapons in the nuclear warhead storage room:
You cannot use weapons in the nuclear warhead storage room but they can be used from the outside. Use the PSG-1 to sniper the guards from under the door before going back inside.
Information in this section was contributed by Adestis.

Double claymore mines:
Set a claymore mine. Then walk over it to pick up two mines.
Information in this section was contributed by SunsetBoom.

Bombs (PlayStation version):
Remember to throw away bombs on the following occasions:
Information in this section was contributed by Brian D.

After not submitting to Ocelot's torture, he puts a timer bomb in your items. After recovering your items, press L2 and highlight "Timer B". Press Circle to throw away.
Sometimes there will be a bomb when swimming through the moat. If you pick one up, press L2 and highlight "Timer B". Press Circle to throw away.

Shoot SOCOM or Fa-Mas across rooms:
You can accurately shoot your SOCOM or Fa-Mas across entire rooms. Equip either Night Vision Goggles or Thermal Goggles and look at the targeted guard in first person view mode. The view will be broken up by a y-axis line and a x-axis line, forming crosshairs not unlike the those from the PSG-1. Line the intersection of the crosshairs on the guard's body, like you would if you were shooting the PSG-1. Release the first person view mode, the shoot the guard.
Information in this section was contributed by Jon "Anubis" Owen.

Better PSG-1 sniper rifle control:
If you are out of Diazepam, switch to Snake's cigarettes in the item screen. Your aim will instantly steady, but your health will slowly deteriorate until there is almost nothing left. You will not die, but you will be extremely vulnerable. Note: Switching away from the cigarettes will immediately cause your aim to shift again, unlike the longer-lasting effects of Diazepam.
Information in this section was contributed by PooMaster451.

Killing without weapons:
Go on a balcony or another high location. Start punching an opponent, but keep him close to the edge so that he can fall when Solid Snake does his last kick. He should fall off the balcony, and instead of getting knocked out, he will die.
Information in this section was contributed by Jeran Lefebvre.

More damage while fighting:
While fist fighting, go in a flight of stairs. When Solid Snake does the last kick, your opponent will fall down the stairs will be knocked out for longer than normal.
Information in this section was contributed by Jeran Lefebvre.

More time fighting Liquid Snake hand to hand:
When fighting liquid snake on top of the destroyed Metal Gear Rex hand to hand, the time limit is usually 2:30. However if you die once, skip the intermission sequence to get 3:00 as your time limit.
Information in this section was contributed by Rupert Egan.

Defeating Ocelot:
Use the SOCOM or M9 and shoot him in the head whenever possible. C4 can also be used.
Information in this section was contributed by Willowisp1684.

Defeating the M1 Tank:
Use the Chaff Grenade. Get close and repeatedly toss grenades.
Information in this section was contributed by Willowisp1684.

Defeating Ninja:
Toss some Chaff Grenades then hit him with the FA-MAS. Towards the end, when he is crouching, roll into him.
Information in this section was contributed by Willowisp1684.

Defeating Mantis:
Plug the controller into another port and shoot him. Make sure to destroy the portraits as he will attack you with them. Throw Meryl to subdue her when necessary.
Information in this section was contributed by Willowisp1684.

Defeating Wolf:
Use the Pentazem. Zoom out to find her, then assail her with head shots.
Information in this section was contributed by Willowisp1684.

Defeating the Hind-D:
Use Stinger missiles. Fire whenever it locks on.
Information in this section was contributed by Willowisp1684.

Defeating Raven:
Keep planting Claymores and C4. When possible. track him with the Nikita. Beware his range and never approach him from the front.
Information in this section was contributed by Willowisp1684.

Defeating Metal Gear-Rex:
Use the Stinger missiles. Run when it is about to attack.
Information in this section was contributed by Willowisp1684.

Defeating Liquid:
Keep punching away and keep moving.
Information in this section was contributed by Willowisp1684.

Defeating transparent Bosses:
When fighting any transparent Boss, such as Ninja or Mantis, use your Thermal Goggles to see his location and kill him faster.
Information in this section was contributed by evil death.

Defeating stealth enemies in the cargo elevator:
Instead of using your FAMAS, just snap their necks. By doing this, it is much faster and you will not lose as much health.
Information in this section was contributed by Lilenchilada18.

Defeating attack teams:
Aim for the top of their head or their legs. These areas are unprotected by their shields, and thus are their weak points.
Information in this section was contributed by Adam Mander.

Special missions:
Information in this section was contributed by mike evans.

Level 1: Look for the biggest guard with a red mark on his head.
Level 2: The guard who has a sock on his head.
Level 3: The guard who has no breath coming out.
Level 4: The guard who cannot make it to his post without walking into something.
Level 5: Turn right, then up into the open space. Go to the far left one and turn left. You should end up by the goal. When he gets there, PPK combo him and drag him to the goal.
Level 7: Follow the footprints by crawling over them.
Level 8:: His heart-beat is louder

Item and object hints

Using boxes to save time:
Equip a box in the various game areas to travel to the destination on the boxes and easily skip areas. The boxes can be found:

In Tank Hangar level 1, on the top floor, in the room by the stairs.
In the Arms Storage building basement 1, in one of the rooms inside the main room on that floor.
In one of the storage rooms in the courtyard where the second confrontation with Sniper Wolf took place.

To use the boxes (A, B, or C), jump in the back of one of the trucks found in each area and hide in the box. Eventually a soldier will notice and drive Snake to the destination labeled on the box:

The Heliport
The Arms Storage Building
The Field (where Sniper Wolf was killed)

This trick can be used to save time traveling between buildings, and also keeps Snake from being in the cold for extended periods of time (preventing the sneezing and sniffles that alert the guards to his presence).
Information in this section was contributed by Joseph Moskowitz, Jeremy Owen, and Labo.

Use a box to return to the heliport:
Once in the Tank Hanger, after you go to the DARPA Chief, you will receive a level one keycard. Go into the Tank Hanger and climb up the stairs by the surveillance camera. There should be a door by the camera. Use the level one keycard to get inside. Find the cardboard box marked with "To Heliport". You can use the box in the missile hanger by getting into the back of the truck in back of the hanger. It will take you back to the heliport.
Information in this section was contributed by Ralphdwood.

When to avoid boxes:
If you have been spotted, do not hide in a box because the guard will think you are in there.
Information in this section was contributed by Gary Cartmill.

Box tricks:
Information in this section was contributed by Tyler Wright.

Hit Meryl, then retreat into your box. She will say something and kick you while in the box.
Go into your box when you know an enemy is coming without letting him see you do this or move while in the box. Some guards say, "Ah, Mr. Box" and will leave. Others will say, "Ah, Mr. Box" and will sit there for awhile before yelling "Get out of the way!" and kicking the box off of you.

PlayStation cameo:
Approach one of the lab tables after defeating the Cyber Ninja inside the Otacon's lab, and the FMV sequence. A PlayStation and controller may be found near the televisions and computers.
Information in this section was contributed by Robert Essen and Patrick Arey.

Look on the middle desk in Dr. Emmerich's lab to find a gold Playstation.
Information in this section was contributed by Chris26308.

Easy camera use:
Get the camera and the stealth suit to take photos very easily. Wear the stealth suit, go near an enemy, then use the camera close-up in his face. He will probably see you, so use stealth again.
Information in this section was contributed by leif andersson.

Camera tricks:
Once you get the digital camera, go back to where the DARPA chief (Decoy Octopus) died. If his body is still there, take a picture of it then save the game. Restart the PlayStation and select "Special" at the main menu. Select "Photos" and play around with the red, green, and blue. Eventually, you will reveal Decoy Octopus. This also works with Meryl. Take a picture of her just before you enter the room to fight Psycho Mantis, and immediately after she begins to act strange. Then use the same steps done to reveal Decoy Octopus and you will reveal Psycho Mantis, Meryl's possessor. Note: If the DARPA chief's (Decoy Octopus') body is not in the cell when you return with the camera, do not worry. Play through the game then start a new game from the same save file. The camera will now already be in your inventory.

Get Thermal Goggles:
After sneaking on the cargo elevator, you will see a helicopter pad. Behind that is a truck. Get in the back of the truck and you will pick up a pistol. Go to the Tank Hangar, and you will be able to get thermal goggles at the location that you would normally find a pistol.
Information in this section was contributed by Bcp316.

Finding lasers with the cigarettes:
If you do not get the thermal goggles in the beginning, an easy way to get by infrared lasers is to use your cigarettes. The smoke will let you know where the lasers are located. This also saves time.
Information in this section was contributed by Chino2430.

Finding the Cold Medicine:
In B1 of the nuclear warhead storage, go to the office (down) and to the left walkway. The second door down requires a Level 6 security card and contains the cold medicine. Note: You only get a cold if you submit to Ocelot's torture.
Information in this section was contributed by Brian D.

Body Armor:
On the Disc 1 when you have escape through the cell by hiding under the bed after Otacon gives you some items, return to the room where you had to use the Nikita Missiles and the Gasmask. Use the Level 6 Card to search around to get the Body Armor and many other items. Watch out for surveillance cameras and search all the rooms that you have not visited yet.
Information in this section was contributed by tandchendrix.

Items through Level 6 Card:
When you get the Level 6 Card, head towards the Comms. Tower (directly next to the caves) as you are supposed to. However, when you are on B1, go to the room just in front of the elevator. Use the Level 6 Card to get extra items. You can also use it in the Armory.
Information in this section was contributed by tandchendrix.

Rat eating the pal card:
Upon rare occasions, when Liquid makes you drop the key in to the drainage ditch in the Metal Gear room, a rat will eat the PAL override key. The only way to get it back is to go by the air vent on the ground by the gun camera above the moat. Equip the PSG1 and blow up the rat. The card will appear where the rat was located.
Information in this section was contributed by Ryan Softcheck.

When you lose the PAL override card key and it is eaten by a rat, take out your metal detector and watch your radar. You can see a little blip moving on the screen. Follow the blip. It may pop out of a grate in the ditch on the right side of the screen. When the rodent does appear, chase and punch it. The rat will explode and your PAL override key will appear.
Information in this section was contributed by NEWPOLLUTE.

Mine detector trick:
When Ocelot shoots the pal key out of your hand, go down in the water area and turn on the mine detector. It will show the pal key's position. The mine detector is really a metal detector.
Information in this section was contributed by Gary Cartmill.

Alternate mine detector:
When your radar is jammed, use your thermal goggles to see claymore mines and to find card keys.
Information in this section was contributed by Brian D.

View censored parts:
To see what the blurred blocks actually are on the soldier that Meryl knocked out and the blur that is on the soldier going to the bathroom, just get as close to the blur as possible. Then use the scope and zoom in as far as possible.
Information in this section was contributed by !!mysteryfriend!!, !!mysteryDavid!! (abuabid), and !!mysterymeat!!

Crawl down on the ground next to the guard, at his back end that is in the air. Use your scope or camera. Once you are as close as you can be with your head to his rear, put on the scope or camera. Zoom in all the way and the censor blur will disappear.
Information in this section was contributed by Hunter D Masten.

This may also be done with the camera. Take a picture, then load it and turn everything to white.
Information in this section was contributed by Scott Miller.

Urinating wolves:
Go to the cave after defeating Psycho Mantis. Catch up with Meryl near the entrance to Sniper Wolf. Walk up to Meryl, slap her, then quickly jump into a cardboard box. Meryl will command the wolves to attack but instead they will walk over and urinate on the cardboard box that your character is in.
Information in this section was contributed by !!mysteryfriend!!, !!mysteryDavid!! (abuabid), !!mysterymeat!!, and Jeremy Owen.

Use the following trick to avoid getting bitten by the wolf in the cave. Follow Meryl, and if you already found her, try to hit her with a gun. Before she tries to hit you, use a box. A small dog will smell you and urinate on the box. When this happens you have succeeded the task of going in and out of the cave and will save you from the wolf. You will already be familiar to them.
Information in this section was contributed by vincent ricarte.

Note: If you use the urinating wolves trick, equip the box whenever in the cave and no wolves will attack. This is also achieved using Sniper Wolf's handkerchief when going through the cave.
Information in this section was contributed by Troy O'Donnell and Hunter5439.

The handkerchief that Hal Emerick gives you while in the cell is not exactly useless. You can use it to avoid getting bitten by the wolves in the snow cave when equipped. They will gather around you, whimpering with hearts over their heads. You will not have the handkerchief the first time you encounter the wolves, but it is just as easy to punch them and run away. They will never die however many times you shoot or throw explosives at them. Note: Even if you have the Stealth Gear, the wolves still know you are there, not to mention Bosses and any Genome soldiers encounter in the twin towers.
Information in this section was contributed by MonkyFun and David Thorpe.

After finishing Sniper Wolf, look in the room near the truck in the southwest corner to the snowfield. Inside is cardboard box C. Get in the truck and go to either the Heliport or the Nuclear Warhead Storage Building. Kill some terrorists, and go then go back to the snow field (either the long way or by the truck). Go to the center of the field to find a crazy puppy that follows you around and cannot be killed. That dog will be there for the rest of the game.
Information in this section was contributed by NEWPOLLUTE.

Working hand dryers:
To turn on the hand dryers in the girl's bathroom, meet Meryl. After you are finished talking to her, just walk past the electric hand dryers on the wall.
Information in this section was contributed by !!mysteryfriend!!, !!mysteryDavid!! (abuabid), and !!mysterymeat!!.

Stealth suit strategy:
Wear the stealth suit and knock on doors to get the guards to open them. You can shoot the cameras with the Stinger missiles.
Information in this section was contributed by Andy Storr.

Survive torture (PlayStation version):
Note: This trick requires a controller with an auto-fire feature, such as the Piranha Pack from InterAct Accessories. When Snake is being tortured and Revolver Ocelot will state that he will know if you are cheating. Ignore him and enable the semi auto-fire switch on the Piranha controller. Then, hold Circle while he is shocking Snake to stay alive. Do not submit and Meryl will be saved.
Information in this section was contributed by Patrick Arey, Onix7722, TDMOULDER, and Jorge Flores.

Extra rations:
Before the second battle against Sniper Wolf, over the right side of the wall is a ration. Then go out to the blizzard. When the battle begins there will be another ration at that same location.
Information in this section was contributed by Hien Nguyen.

When the game begins, Snake has to go under something to get to the elevator. Do not do this. Instead, go down the stairs, back into the water. There will be a platform with a crate. There is a ration behind the crate.
Information in this section was contributed by nick h.

Thawed rations:
If your rations are frozen, walk up to the hand dryer in the bathrooms to thaw. Do not let the guard hear you. If you can, shoot him with a SOCOM (supressor is required) to earn a ration.
Information in this section was contributed by Troy O'Donnell and Brian D.

Another way to thaw frozen rations are to equip them.
Information in this section was contributed by Suzkid3.

Another way is to take a trip to the blast furnace.
Information in this section was contributed by Brian D.

Destroy the crane:
While in the blast furnace, use the Stinger missiles (or another explosive weapon) and aim at the moving crane. Shoot once, and it will break the crane and make it stop. Shoot one more time and the crane will completely fall off and end up in the lava. This will make it easier when going across the ledge.
Information in this section was contributed by Jaybee_721.

Orange screen (PlayStation version):
Press L2 to use the infrared goggles and turn the screen red. Press L2 again to have no item selected. The screen should still be red. Quickly display and hold the selection screen to turn it orange.
Information in this section was contributed by Nathan Sheahan.


Character hints

Annoy Cambell:
Snipe the rats above where you first encounter Wolf or snipe the ravens when at your second encounter with Raven.
Information in this section was contributed by Joseph Moskowitz and Rico.

Naomi Cambell pun:
Ever notice that Naomi and Cambell are on the same frequency? Together, their names form that of Naomi Cambell, the runway model.
Information in this section was contributed by Joseph Moskowitz.

Avoid DARPA Chief rescue:
When you get inside the building and reach the elevator, go to the second basement floor first and fight Ocelot. You will not have to rescue the DARPA Chief or fight the guards with Meryl.
Information in this section was contributed by J man.

Defeating Gray Fox:
Do not use weapons -- just punch him. When he starts to get tired and is "slow fighting", use your chaff grenade. Then use any desired weapon against him
Information in this section was contributed by Brian D.

An alternate way to fight Cyborg Ninja without him disappearing, is to equip the Bandanna and throw Chaff Grenades all the time. When the grenade explodes he will be helpless and you will be able to hit him, without him jumping away. Keep throwing Chaff Grenades and hitting him to defeat him.
Information in this section was contributed by rtdragonx30.

Find Gray Fox in the lab:
Gray Fox in the Lab while he is using his stealth camouflage by using the thermal goggles. It can be found in the room in the Tank Hangar.
Information in this section was contributed by vincent ricarte.

Defeating Liquid Snake (PlayStation version):
You can fight Liquid Snake easier if you press Triangle to switch to a first person view.
Information in this section was contributed by Jared Baker.

When you face Liquid Snake in hand to hand at the end of the game, you can use combos of punches. To do this, press Circle(2), wait about a second, press Circle(2), wait about a second, and repeat. If done correctly, you should do long punch combos.
Information in this section was contributed by Geneveive1000.

Finding Liquid Snake after the Hind fight:
Go up to the right wall in the snowfield. Do not let Wolf see you, and press against the wall. Snake will notice a parachute and then receive some calls. Call Master Miller - it's funny because he is Liquid.
Information in this section was contributed by Ryan Softcheck.

See how Liquid Snake escaped the Hind crash:
Do not start the fight with Sniper Wolf the second time yet. Make your way to the left all the way when outside and you will see a ration and a wall. Put your back to it and you should see a parachute in the tree.
Information in this section was contributed by Nicholas.

See Liquid Snake on torture platform (PlayStation version):
This trick requires an analog controller. Enable analog control. Press Down on the D-pad and very slowly press Up on the Left Analog-stick. Very slowly press Down on the Left Analog-stick. You should be able to see Liquid and part of Sniper Wolf's hair.
Information in this section was contributed by Brian D.

Stats when fighting Liquid:
When fighting hand to hand with Liquid at the end of the game, press Circle on controller two to display the stats of the fight.
Information in this section was contributed by Sara.

Defeating Metal Gear Rex:
Go under Rex -- he will not see you; if he does he going to attack you. Throw a chaff grenade anywhere. It is still going to stun for a few seconds. Stand behind Rex and fire a Stinger missile at the radar dome. Keep repeating this until the radar dome is destroyed. After the FMV sequence, keep firing stinger missiles at the cockpit until he dies.
Information in this section was contributed by PsychoSk8ter530.

You do not need a lock-on to defeat Metal Gear Rex. Just aim the Stinger at the radar dome (part 1), or the cockpit (part 2), and fire. This works especially well in part 2 by running between his legs and firing at the underside of the cockpit.
Information in this section was contributed by Major Matt Mason.

Before he wakes up, go behind him and get ready to shoot. When he moves or turns, shoot him then throw a chaff grenade. Shoot him again until the chaff wears out. Immediately before it wears out, get behind him and kill him.
Information in this section was contributed by dark lord.

Hide behind one of the parts sticking out on either side of the room. Then, just wait until Rex turns around and shoot him. Hide behind the part sticking out just before the missile hits him. This only works when you are shooting the round thing on his left arm. Keep doing this and you should be able to defeat him after some time.
Information in this section was contributed by Alx438.

Before he wakes up at the beginning of the battle, run to the far right. Hide behind one of the walls that are sticking out and get inside one of your cardboard boxes. When the blue cone is out of your way, quickly press R1 to get rid of it and shoot a Stinger into his arm. Before it hits him, get back in your cardboard box. He will not be able to find you, and you can defeat him without getting hit once.
Information in this section was contributed by zack gillis.

Master Miller missing in action:
When fighting the Hind on top of the communications tower, call Master Miller. You will get no response.
Information in this section was contributed by Chris26308.

Master Miller talks to you instead of Ocelot:
When you enter the room where Metal Gear is stored, go up the ladders until you are on the very top. Look at Liquid talking to Ocelot. Then call Master Miller on the Codec. Even though he is talking to Ocelot, Master Miller will talk with you.
Information in this section was contributed by AcE911211.

Annoy Mei Ling:
After successfully finishing the first scenario or at the time when the game can be saved, keep calling Mei Ling. After a while she will make funny faces and may even begin to fight.
Information in this section was contributed by The Enchantman, Rico, and Chau Marcus.

Keep calling her and keep selecting "Do Not Save". She will tell you not to call her for no reason. She will also give you funny faces if you continue. Also, call her from the woman's bathroom.
Information in this section was contributed by Brian D.

Follow Meryl into the bathroom but do not go into the stall. Call Mei Ling up on the Codec and she will yell at you for being in the women's bathroom and tell you that she will not allow you to save (however, she will allow you to do so).
Information in this section was contributed by Roy Kinney.

See Mei Ling in her underwear:
When you crawl into the ventilator, go find Mei Ling's cell. Look down then go back out. Come back in and look down again. Repeat this ten times and she will be in her underwear.
Information in this section was contributed by AJBAKER42.

Get hit by Meryl:
Just before you fight Mantis, you will find yourself leading Meryl to the commander's room. On the way, punch, kick, and/or shoot Meryl. She will smack you, costing a small part of your energy. Avoiding her is easy. Shoot her from a far distance, then run. You will get away with it. Be careful -- if you do it too much, you will kill her.
Information in this section was contributed by Brad D. and wonder_man991

Annoy Meryl:
Punch Meryl just before you fight Psycho Mantis. She will chase and punch you.
Information in this section was contributed by gill819.

In the main hall on the floor that you fight Psycho Mantis on, go into a cardboard box and look at Meryl. The longer you look at her, the redder her face gets. She also will make some comments.
Information in this section was contributed by Alexander Y..

After fighting Psycho Mantis, equip your scope and zoom in on Meryl's chest. She will say "What, what is it?", "What are you staring at?", "Snake, don't look at me that way.", and "Come on, we don't have time for this."
Information in this section was contributed by DCRN2345.

Look at Meryl with the scope or camera.
Information in this section was contributed by Joseph Moskowitz.

After going to all floors, go back through the ventilation shafts and back outside to the chopper area. Call Meryl and she will say that you do not know where you are going.
Information in this section was contributed by NIKJAMESC.

Shoot Meryl with any weapon during the first battle with Sniper Wolf without leaving to get a sniper. You will get very funny calls. The more you shoot her, the more funny calls you will get.
Information in this section was contributed by keith donovan.

Fighting Meryl without her losing health:
When you fight Meryl, run up to her and throw her instead of punching her. She will not lose health.
Information in this section was contributed by jed johnson.

Annoy Nastassia:
Call her from the woman's bathroom.
Information in this section was contributed by Brian D.

Annoy Naomi or the Chief:
Shoot the rats or birds. Naomi or the Chief will call and reprimand you.
Information in this section was contributed by Ryan.

Smoking support from Nastassia:
Call her after hearing Naomi's long lecture about smoking. She will mention how smoking is not so bad.
Information in this section was contributed by Brian D.

Naomi's smoking warning:
Enter the inventory and begin smoking a cigarette. Then, call Naomi to hear a long lecture on why bad smoking is bad.
Information in this section was contributed by !!mysterymeat!!, !!mysteryfriend!!, and Rico.

Ninja rescue:
Keep going through Ocelot's torture after Otacon gives you food. Do not hide under the bed but wait until the guard is done vomiting. He will have to vomit five or six times. The ninja will now help break you out.
Information in this section was contributed by Brian D.

When you are getting tortured by Ocelot and you do not submit, Johnny (the guard) will take you to the cell Although you get many chances to get out, do not. When Johnny brings yoy in for more torture, try to survive until he puts you back in the cell. Continue this process without escaping, and the ninja might be the one that breaks you out.
Information in this section was contributed by masonmikah.

Annoy Ninja:
When you fight the Ninja in the computer room, toss chaff grenades. The Ninja will insult you for using weapons.
Information in this section was contributed by Ryan.

Defeating Ninja:
Put away your weapon and start punching him. He will jump away from you and put away his weapon. Throw more punches at him and he will turn invisible and hide. Throw a chaff grenade to stun him and then use your Fa-Mas/SOCOM to hurt him. Keep doing this until he is dead. Note: He may take out his weapon again if you use yours. When his health is gone, a force field will surround him. Aim at him and shoot. You will have to do this three times.
Information in this section was contributed by David Thorpe.

After the battle is over, when the Ninja is surrounded by the energy field, instead of finishing him off with three punches you can use any desired weapon.
Information in this section was contributed by Ryan Softcheck.

After he loses his sword in Octacon's lab, throw chaff grenades. He will stop and you can run up to hit and kick him. You have to hurry because he will kneel down in about seven seconds and wait for it to clear. After you kick and hit him, he will also kneel down.
Information in this section was contributed by Nicholas.

Defeating Revolver Ocelot:
Use the shoot while running trick and follow him around the arena. Keep shooting him in the back until he is down.
Information in this section was contributed by David Thorpe and Ryan Softcheck.

Use the M9 and hide behind a pillar. Go into first person view and peek out of the side (hold L1 or R1) and shoot one round at his head. Alternately, place C4 in one corner and run to the opposite one. Detonate it when he is near the bomb.
Information in this section was contributed by Adam Mander.

Escaping Ocelot's prison cell:
Before you fight Sniper Wolf, go to the armory and get some C-4. Then, when you get caught and you have to go through torture, you will be put in a cell. When the guard goes to the bathroom (Otacon's plan) put some C-4 down and hide under the bed. The guard will come out and see that you are gone and he will enter the prison cell. Crawl out from the bed, stand up, and detonate the C-4. Then, go get your items back. There is a bomb planted in your inventory. Note: If you do not crawl out from under the bed the C-4 have no effect on the guard.
Information in this section was contributed by BigB242.

Instead of hiding under your bed, wait until Otacon brings you the ketchup. Then, wait until the guard goes to the toilet. Lie down on the floor in full view, go to the items menu, and use the ketchup. Stay down on the floor and the ketchup will burst under you. When the guard comes back he will think you have ended up on the floor in a bloody mess, and check if you are dead.

Annoy Otacon:
Shoot the Super Computers during your battle with Ninja in Otacon's lab.
Information in this section was contributed by Ryan Softcheck.

Shoot a wolf before you defeat Sniper Wolf for the first time, then call Otacon once or twice.
Information in this section was contributed by Dimix Po.

Defeating Psycho Mantis:
Plug the controller into port two and press any button before fighting Psycho Mantis. The word "Hideo" will appear in the corner of a black screen. Use controller two to fight against Mantis to keep him from knowing your moves. Alternatively, shoot the statues in the top corners with the fa-mas to render Psycho Mantis without his psychic abilities.
Information in this section was contributed by Joseph Moskowitz, Thomas Walker, RESIDENTEVIL321 Brian Wachsmuth, Doug p, tbd02, Misty6422, T-Mac, and others.

Throw a stun grenade right when Psycho Mantis takes control of Meryl. When he starts to attack, pause game play and switch to controller two.
Information in this section was contributed by Purewc.

If you have a Bandana, shoot in one large circle. If he throws chairs around, crouch on the ground so you will not be hit.
Information in this section was contributed by Brian D.

If you have no way of seeing Psycho Mantis when you fight him, run around. If the screen zooms in, he is nearby.
Information in this section was contributed by Cjllonewolf.

To keep Psycho Mantis from reading your mind, destroy the two statues on both sides of the room, toward the back. They are of Mantis' face. He hates to see himself.
Information in this section was contributed by DEBBIEBLACK.

Seeing through Psycho Mantis' eyes (PlayStation version):
Press Triangle when fighting Psycho Mantis to see through his eyes and learn his location.
Information in this section was contributed by Ryan Harrison, Rico, and ragemachine22920.

Always see Psycho Mantis:
You can see Psycho Mantis wherever he goes if you use the thermal goggles. It can be found in the room in the Tank Hangar.
Information in this section was contributed by vincent ricarte and Don Athman.

Scarecrow Snake:
When Snake is going down the elevator to fight the Shaman, crows will sit on the rail. Face the front of a crow and punch it. Repeat this until Campbell contacts Snake and says that he is not being paid to be a scarecrow.
Information in this section was contributed by gamer_d58.

Killing Sniper Wolf:
Use the stinger missiles to kill Sniper Wolf easily in the Snow Field area. They not only reveal her location, but also home in and deliver a lot of damage. It will take about six stinger missiles to kill her, and you will almost never get hit.
Information in this section was contributed by Carl Crenshaw and lisainpyatt.

Although it is easier to kill Sniper Wolf with the stinger, it is fun to kill her with the Nikita remote controlled missiles.
Information in this section was contributed by Ryan Softcheck and Brian D.

On second encounter with Sniper Wolf, hide behind the ride that was on the far right as you came out the door . Fire a Nikita missile at her. You have to take the missile up a gentle slope or it will hit the ground and explode.
Information in this section was contributed by Ameads13.

When you are in the second battle with Sniper Wolf (in the snow field) you can defeat her easily by using the Nikita missile launcher instead of the PSG-1 sniper rifle. To do this, center yourself in the area on the left side of the little cliff in the snow. If you are not sure where it is, toggle on the Rations (so your life gets refilled while she fires at you) and you can put on the Scope and find the cliff. When you have done this, you can position yourself on the left side of it and fire the Nikita missile at her. After the missile is fired, hold Triangle and watch where the missile is going. When it reaches the left side of the cliff, it will bounce up, and from there you can find Sniper Wolf with the missile and let it hit her. Repeat this process and she will go down in no time. Note: This only works in the snow field battle.
Information in this section was contributed by Zackary Charles Mason.

Trick Sniper Wolf shooting (PlayStation version):
Use the Nikita while in the Snow Field area and press Triangle to get the missile-eye view. Repeat this until you se Sniper Wolf shoot behind and over her shoulder.
Information in this section was contributed by Snorelax25.

Annoy Vulcan Raven:
Shoot the ravens outside of the second elevator, then move on to fight Vulcan. A second sequence about why the birds should not be killed will be displayed.
Information in this section was contributed by !!mysterymeat!!, !!mysteryfriend!!, and Rico.

Defeating Vulcan Raven:
Use the Stinger when facing those opponents. It will track them even when out-of-sight. When facing Vulcan Raven, get in an outer corner and wait until he comes into sight. Fire, then run to another outer corner and repeat.
Information in this section was contributed by Adestis.

Equip the Nikita (remote control missile launcher) and hide. Fire and use your radar to navigate the missile to Vulcan Raven. Note: You must hit him quickly in the back. Because of his genetic engineering he can sense the missile approaching, and will shoot it in mid air. It will take ten to fifteen hits to kill him, but this method is much safer.
Information in this section was contributed by Ben Howland.

Another technique to take out Vulcan Raven is to place claymores around the board and simply letting him walk into them. Lure him to the places that the claymores were planted by allowing him to see and follow you.
Information in this section was contributed by Solid Snake and PsychoSk8ter530.

Another technique is to enter the fight with the maximum number of C4. Plant a block at an intersection of crates and watch the radar. When you see Vulcan Raven walk at the point it was placed, detonate it to blow him up and take a chunk out of his life bar. Also, to reduce damage from him, go to where the Ninja with a Level 6 card was fought and grab the Bulletproof Vest. Bring it back and wear it. It reduces the damage by about half.
Information in this section was contributed YODA711825.

When fighting Vulcan Raven the first time (in the tank), at the beginning use about three chaff grenades then run against the left wall. Keep going and watch out for mines. Run up to the tank and throw grenades on top of them or in the hole. Try to get as many as possible in the top hole so it takes his life down easier.
Information in this section was contributed by Nicholas.

You can slow down Vulcan Raven's tank when fighting it by going near it (after throwing a chaff) and planting a C4 on its tracks.
Information in this section was contributed by Antony Jackson.

When fighting Vulcan Raven the second time, shoot Stinger or Nikita missiles at him. Note: Watch out for his gun -- he can shoot it well and can shoot down boxes. Some may have items fall off them.
Information in this section was contributed by Nicholas.

To avoid being caught or shot by Vulcan Raven, when you see him on the other side of your radar (opposite of you), lay down a group of claymores and run around (instead of using Nikitas to where you need to stop and risk getting caught). This may take longer, but he still loses a lot of health.

Let your mines and C4 do the work for you -- forget using the stinger. By using your Bandanna (if available), you con keep running or find a nice place to hide.
Information in this section was contributed by JamesvendingMD.

Daydreaming:
After your first meet with Vamp, Plisken will sit on the steps .Go out of the room and call him on Codec. He will start dreaming and say "Liquid". Do this at least ten times. When you keep calling him, he will say "Meryl".
Information in this section was contributed by lion4.

Having fun with guards:
Successfully complete the game twice without submitting to Ocelot and get the stealth ability. Then, before you meet Meril to fight Psycho Mantis, go to the bathroom and a guard will using the toilet. Put on the stealth and start hitting him. You can keep on doing that until you get bored or until the other guard comes in to use the toilet.
Information in this section was contributed by BigB242.

Study a guard and observe where his route goes, and where he is in one place for the longest. Equip yourself with some C4. Get as close as you can to the guard and plant the C4. If you are close enough, it will stick on him. Hide in an ideal spot and kill him, or kill his comrades when he walks near them. The ideal location for this is when he is urinating in the level B1 bathroom of the nuclear storage facility.
Information in this section was contributed by MonkyFun and Brian Webb.

Plant a claymore mine behind a urinating guard.
Information in this section was contributed by MonkyFun.

To annoy the guards in the beginning of the game, go underwater to the far right of the screen. There should be a light there. Stand under it, and when the guards comes around knock constantly on the wall. The guard will stand at the very edge with an exclamation point over his head and look around in all directions saying ,"Huh? What's that noise?". The guard will not stop unless you stop knocking.
Information in this section was contributed by kitkatgrl.

After you are captured after being tortured (after the first Sniper Wolf battle), keep punching and kicking. The guard will shout things like "Shut up in there, will ya?" or "Shut up!".
Information in this section was contributed by Daniel Egan.

Sneak up behind a guard and put him in a headlock from behind. Hold Square and move in any direction to take the guard. After a few seconds he will try to get loose. However, you can grab him again by pressing Square very fast.
Information in this section was contributed by Cjweisen.

Guard on the toilet:
While crawling in the air duct to save the DARPA Chief (Decoy Octopus), turn left on the first turn where the SOCOM bullets are located. Look through the first vent to see the guard of the cell on the toilet talking about Meryl.
Information in this section was contributed by Matt Gust.

Sick guard:
When you get into the torture room finish a session, return to the cell and let all of your escape attempts fail. Use the ketchup when the guard can see you. Hide under the bed then come out when the guard sees you are gone and let him lock the door again. When the Ninja appears and blows open the door, run out and hit the guard but do not knock him out. Run into the torture room as far as possible and you will automatically stop. When you do, the guard comes but runs to the bathroom again. For extra fun, go to the bathroom door, press against it and knock. Release the D-pad to hear the guard moan.
Information in this section was contributed by NEWPOLLUTE.

When being held prisoner, continue to watch the patrolling guard. After a short time, he will bolt for the bathroom and an FMV sequence will start. After it ends, lay down and crawl under the bed. The guard will not be able to see you, and will enter the cell thinking you escaped. Crawl out (you might get shot once in doing this), use the ketchup to heal, and choke out the guard. You are now free and will find your equipment nearby, Note: Reveler Ocelot planned on you escaping, and put a bomb in your equipment. Search through your things, find it, and throw it away.
Information in this section was contributed by Mike Holt.

Guard killed by guards:
When Otacon gives you the ketchup, escape without using it. Go somewhere outside where there are guards. Lay down in the snow and select the ketchup. Solid Snake will immediately spill the ketchup. Wait until a guard walks by and sees you. He will freak out and go for help. Hide somewhere where you can still see the ketchup stain . In a little bit, the guard return with some friends. He will show them the ketchup. One of them will get mad and shoot him.
Information in this section was contributed by skatboard92.

Melting guards:
Equip the "stealth" item when you start disc two. Go to the cat walk over the liquid metal. Get in between the guard and the railing and use the "flip" technique to throw the guard over the railing into the metal.
Information in this section was contributed by Chris26308.

Exploding guards (PlayStation version):
Equip the stealth gear, stand near a soldier and press Square to set a C-4 explosive. Snake should automatically move in place and set the C-4 on a soldier. Get to a save distance and detonate it.
Information in this section was contributed by Victor Twu and Rico.

Flying guard:
Look for an area with a lot of space in front of you and a reasonable space behind you, such as under the stairs in the tank hangar. Face the door at the other end (the room with the SOCOM suppresser) and choke a guard until he is knocked out. Place a Claymore as soon as he drops to the floor and run a short distance back. Take out your FA-MAS and point it at the guard (this is easier with Bandana) and fire, even if he is not up. When he gets up, he will fly across the screen so fast it is hilarious to see. To make it funnier, look at him in first person view or at the radar.
Information in this section was contributed by catherine.brannan.

Hiding from guards:
Places to crawl under include the two tanks in the tank hangar, desks in various rooms, shipping trucks, and a small hole in the canyon. Crawling will prevent the guard from finding you. But do not allow the guard see you crawl under something or they will throw grenades at you.
Information in this section was contributed by Brian D.

When in the jail cell while the guard is on patrol, hide under the bed. The guard will ask, "What the hell are you doing?"
Information in this section was contributed by Aaron Gaudette.

Confusing the guards:
Put on the Stealth Gear and run through a guard. He will look in the direction you came from and say "Hmm. What was that?", with a question mark over his head. When he looks that way, get in front of him and take off the stealth gear. He will be alerted of your presence. When he has seen you, put the stealth gear back on immediately, before he shoots. He will then be confused and start looking for you. You can do this as many times as needed. This also works with the search light area in the beginning of the game.
Information in this section was contributed by rwander.

Kill less guards:
After the DARPA chief dies, Meryl will open the cell door. After the FMV sequence three will appear guards. Shoot them. Then, Snake will tell Meryl to shoot. She will kill the next set of guards. Just keep running around and Meryl will kill all the guards. This is helpful if you want to get a higher ranking at the end of the game.
Information in this section was contributed by PSX1GAME87.

Low blow attack:
While using the Stealth Camouflage crouch down and plant a C-4 on a guard's crotch. Detonate and the guard will say shout and hold himself.
Information in this section was contributed by Netcrlr89.

Director on the soldier:
Go to the south building on basement 1. When you exit the elevator, go to your left and enter the bathroom. You will see a soldier using the facilities. Take a picture of him from the left angle. When the picture is developed, you will see the director on the soldier.
Information in this section was contributed by BULLCACA.

Defeating the tank:
Throw a chaff grenade on the ground, and when it explodes, run towards the tank and throw a grenade into the tank. If the grenade does not go into the tank, it will take a small amount of health off. However, if it did it will instantly kill the guard. It is possible to defeat the tank with only two grenades.
Information in this section was contributed by David Thorpe.

Running in slow motion:
This trick requires a controller with an auto-fire feature. Set L2 or R2 to auto-fire. Hold down that button and run. You will now be running in slow motion.
Information in this section was contributed by kyle hodgson.


Location hints

Quick elevator (PlayStation version):
When you need to use the elevator quickly, press Circle twice and it will arrive immediately.
Information in this section was contributed by Thibaut Hox and D£mÖn §pÄwN.

Faster and easier game:
When you first find Meryl and she runs into the elevator, do not chase after her. Instead, run into the door to the left of the elevator. You will only have to fight Raven in the cold room next to the furnace room and Sniper Wolf in the cleared snowy area.
Information in this section was contributed by Cheathatcher.

When in the first area, walk over to the sleeping guard. Flip him and crawl into the vent. You will see rats in the vent. Chase them and they will lead you directly to area 2.
Information in this section was contributed by DarkMagician3132.

Open Level 5 hangar door:
After defeating Revolver and the brief talk with the arms tech president, leave that area and return to the armory (B2 of Tank Hanger). Dial 140.15 on the codec to reach Meryl. By the time you return to the first floor of the tank hanger, she will have the level 5 hanger door open for you.
Information in this section was contributed by Brian Wachsmuth.

Getting up the stairs in the first communications tower:
Equip the Bandanna and stun grenades just before the soldiers arrive. Run up the stairs and keep throwing grenades to keep them down.
Information in this section was contributed by Chris26308.

If you have the Bandana, equip your stun grenades. When climbing the stairs, keep tossing your stun grenades and pressing Left. Do not bother to open the door on the way up, as it is frozen shut.
Information in this section was contributed by Brian D.

Passing the torture room (PlayStation version):
When in the torture room, have a friend tap Circle on controller two while Circle on controller one is also being tapped.
Information in this section was contributed by CDIsles77 and wonder_man991.

Open some doors without a key:
Use the guards to open doors. Just get them close enough to the door and they will open it.
Information in this section was contributed by Joseph Moskowitz.

Secret rooms in the Armory:
Get some C-4 from a room in the Armory, then go to the wall on the left side of the elevator. Look for the different colored wall section. Put some C-4 down and blow it up. There should be some ammunition inside. Do the same on the right side of the elevator, but watch out for the trap doors inside.
Information in this section was contributed by BigB242.

Exploding restroom:
Get the Bandana and some C-4 explosives. Go to the bathrooms on the floor where Psycho Mantis is fought. Wait for a man to go to the restroom, then equip the Bandana, place a some of the C-4s on his back, then detonate. You can place the C-4 anywhere on their body.
Information in this section was contributed by Robert Essen.

Getting past the blast furnace:
Go to the west wall. You should be able to walk on the ledge by pressing Up/Left.
Information in this section was contributed by Brian D.

Items in the blast furnace:
When in the blast furnace, go into the room with the steam coming out of the walls. Look around on the floor for a hole, then crawl through it. There should be two surveillance cameras and what appears to be six lockers (front to back ). There should be two boxes that contain stinger missiles and a box of chaff grenades. Look behind the six lockers to find the body armor.
Information in this section was contributed by DDR FREAK KC.

Dive off the dock:
At the dock at the beginning of the game, get detected by the enemy and move towards the right side of the dock. When you reach the edge, Snake will dive off the dock and into the water. This is also shown in the FMV sequence.
Information in this section was contributed by EvanK40767.

Destroying the gas electric floor:
Take out your Nikita Launcher and shoot the missile directly across that room. Press Triangle (PlayStation version) after you shoot to guide it where needed. Take a right down the room and then a right around the corner across the room through that doorway (which appears to be difficult to get through), right in the room in the doorway, then left at the generator. Note: Watch out for shooting cameras. This can be repeated until you are successful. Go back and forth when air gets low out of the room.
Information in this section was contributed by Nicholas.


Game glitches

Mystery suppresser:
A FMV sequence will start after Revolver Ocelot is defeated. A ninja appears and cuts Revolver's hand off. When Snake points his gun at the ninja, it has a suppresser attached, even if it was not previously obtained.
Information in this section was contributed by JSSmalls02.

No suppresser:
After killing Sniper Wolf for the second time, she asks Snake to "set her free". When Snake shoots her, his SOCOM has no suppresser, even if it was obtained.
Information in this section was contributed by Ryan Softcheck.

Shoot Liquid Snake:
After entering the third Pal code, Miller is revealed dead, and Liquid fills the room with gas, have Otacon open the door. After exiting, look slightly to the right of Metal Gear's head. You will see Liquid standing there. You can shoot him with your PSG-1, but the bullets will just bounce off. Do not use the Stinger, as it is needed for Metal Gear Rex. You cannot use the Nikita in the Metal Gear room, and you cannot get close enough to use the other weapons.
Information in this section was contributed by Ryan Softcheck.

See events before they happen (PlayStation version):
Hold Triangle to look around and press L1 or R1. This will cause Snake to peek left or right. You can use this so see things before they happen. For example, immediately after the DARPA Chief dies and Meryl opens the door, stand right next to the door that was opened. Look her way, and peek. You will see Meryl pressed up against a wall. Also, in the room with all the dead bodies after the gas place, move approximately one inch away from the corner. Move all the way onto the wall across from it. Look and peek to see a guard being held up by Grey Fox. Also, before you go into the room where you fight Ocelot, blow up the wall and look inside. You can see the president held against the wall. Note: If you accidently shoot him, the game will end.
Information in this section was contributed by Scott Miller.

Run across noisy surfaces without being heard (PlayStation version):
Repeatedly press R1 button to equip and unequip the SOCOM. If done quickly enough, Snake will glide across the floor.
Information in this section was contributed by MegaBabe0405.

White out mode:
This trick requires six C4 explosives and a turbo controller. Go to the place where you took the elevator in the beginning. Place one C4 on each of three soldier's back and one C4 under each of the three cameras. Crawl into one of the two vents. Do not crawl all the way into the vent. Turn around so you can see outside of the vent. Pause the game. Set the turbo feature to the detonate button for the C4, then resume game play. Hold the detonate button the screen should turn white.
Information in this section was contributed by Tyler.

Fall off the side of a building:
When fighting the Hind on top of the Comm Tower, shoot a Stinger Missile at the box-like object across from the door. Set yourself up so that you are facing the corner of it with the horizon behind you. Aim at the bottom of it and shoot. If done correctly, you should four or five backflips and be standing in the air. The Hind cannot hurt you and you can still shoot at it. When you destroy it, the intermission sequence will start and you will be able to continue.
Information in this section was contributed by Chris De Benedetto.

Impossible to fall:
It is impossible to fall off of Rex (the destroyed Metal Gear) despite the fact in the FMV sequence, Liquid Snake says that you will fall to your death if you cross the line. Note: You will still hang on to Rex if you cross the line. To get back up, rapidly press any button.
Information in this section was contributed by Brian D.

Impossible jeep battle:
After you defeat Metal Gear and Liquid Snake, Otacon or Meryl (depending on the torture event) will try to find a jeep in the large room down the corridor. Shoot the barrels next to the north wall. When you get in the jeep you cannot go any further, even if you kill as many guards as you can. The game will think the barrels are still there.
Information in this section was contributed by CoconutHead31425.

When you are escaping in the jeep at the very end, hold Triangle to enter first-person view mode. This can be very helpful when you are trying to shoot Liquid or the gas barrels.
Information in this section was contributed by Jacob Ryder.

Guard already beaten (PlayStation version):
Go to the lower left corner of the cell where the DARPA chief (Decoy Octopus) died. Press Left and hold Triangle. During what sounds like the guard getting beaten by Meryl, you will see Meryl just standing their with the guard already stunned.
Information in this section was contributed by Brian D.

Still alive:
After the torture, if you do not submit and just die, press Select after time runs out and you will see Snake strain -- still alive. The game will end abruptly without Liquid Snake saying "Ocelot! You did it again!".
Information in this section was contributed by MonkyFun


PC version cheat codes, hints, FAQs
PlayStation version cheat codes, hints, FAQs
Copyright © 1998-2005 Al Amaloo. All rights reserved.