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Pac-Man 2: The New Adventures strategy

Note: This is a HTML adaptation of the Pac-Man 2 Help guide authored by Wild Çat. Inapplicable material has been omitted.

Maps

(Note: It's hard to map out Pac-Man 2, so it may be hard for you to read.)

Village

  7 2 M C
  | | | |
 -6-1-3-4-5-
        |
        8

Key

1 - Pac-man's House
2 - Pac-man's Room
3 - Stock Farm
4 - Old Arcade
5 - Park
6 - Village Way
7 - Lucy's Room
8 - Old Game Center

Mountain
         7-8-9-10
         |     |
 3-4-5-6-1-2-  1
         |
         V

Key

1 - Ropeway Station
2 - Forest
3 - Entrance Of Cave
4 - Dangerous Cave
5 - Arrival Point
6 - Construct Area
7 - Cliff
8 - Misty Flight
9 - Hillock
10 - Top Of The MTN.

Note: At Top Of The MTN. (10), you can pull a vine and fall down, back to Ropeway Station (1)


City
          M
          |
        2-3-4
        | | |
        | | 5
        | |    
   -6-5-1-7-
    |   | |
  S-9-L V 8

Key

1 - Station St.
2 - Pulley Area
3 - Rooftop
4 - Under Building
5 - Industrial Area
6 - Main St.
7 - Fountain Way
8 - Department Store
9 - Sewer

Notes: you can only get to Pulley Area (2) once you are on Mission 4, and you can only get to it from Station St. (1).

When you get to Under Building (4), there is a loose floor. If Pac-Man falls through it, He will land at Industrial Area (5).

To get to the mountain, let the guy in Fountain Way (7) make Pac-Man into a balloon, now fly up to Rooftop (3), shoot the birds so they wont hit Pac, now you should be ant Top Of The MTN.

There is a room called Game Center in Station St. (1).

To get to the Secret Path you must be in the Sewer (9) and Pac-Man must be mad. Now go to the middle of the Sewer and there should be a hole in the wall. Shoot it and Pac-Man should walk in. Two people will run out after beating up Pac-Man. If Pac is not mad, He will walk out and fall down in pain. But if He is mad, he will run after them. you will see that they walked through the wall, now shoot the secret wall, and Pac will go through it


Plant
         5
         |
 C-1-2-3-4-C

Key

1 - Warehouse
2 - Secret Plant
3 - Biochemical Lab
4 - Locked Door
5 - Gum Monster

Secret Path
       V
       |
 C-1-2-3

Key

1 - Secret Path
2 - Secret Way
3 - Secret Underpass

Missions

Mission 1
Go to the Stock Farm , now walk around the sign with the milk bottle on it and a crow should fly on to the wire. Have Pac-Man stand on the left side of the sign and shoot the crow, it should fly down and knock the bottle down. Pac-Man will see it and milk the cow with it, now get that milk to Baby-Pac.

Mission 2
Now that you have the lift ticket go to the Old Arcade and take the lift. Once at the Ropeway Station go to the right and shoot the sign, it will spin around and point up. Pac-Man will look up and see a rock falling. While Pac is freaking out, shoot Him and He should jump out of the way, now hit the rope and get Pac to climb up. in this place there should be a glider, shoot it down from the tree and Pac should get into it. Quick shoot the rock three times so Pac wont trip on it. When you are done with that, Pac will get stuck up in a tree and fall down. Now go to the next screen and walk to the edge and get the flowers for Lucy, Now pull the last vine and a hole should open up and Pac-Man should fall down and be at Ropeway Station (1). Now get to Pac's Room.

Mission 3
Now that you have the train ticket, go to the City. First get Pac-Man mad then go to Industrial Area (5) from Main St. (6). Keep walking and you should see a big guy standing there, now shoot the place that the guy is guarding, Pac should look at it. Now the guy will walk over and block Pac, wait until the guy grabs Pac-Man, quick shoot a pill to the guy's feet and then shoot the guy in the head. Ghosts will jump out, but when they do Pac should get the pill and eat 'em. Now get the guitar that one of then dropped to Pac-Jr.

Mission 4
OK, first you have to have all three ID cards (Look up the part on ID cards in this guide). Now go to the City and go to Main St. (6). Now get Pac-Man over to the fire hydrant and start shooting it, keep this up and Pac-Man should get mad and tape it up. Once he does this the sewer cap will fly off, have Pac walk in. Keep going right until you get to the last ladder, Pac-Man should go up it. Now you should be in the Plant. you can walk through this place with out getting into much danger. In the next scene the arm might be able to grab you. Next you can go into the Ghost maker thing or shoot the hook to make Pac-Man jump over it, but if Pac gets turned into a Ghost, you will have to shoot Him to get Him out of it. Now just shoot the red light and you should be able to go to the next scene. you should be in the Biochemical Lab (3) if Pac is sad he will try to go under the beam, which wont work, and Ghosts will jump out (If this happens, there is a pill in the middle glass of the first three you see). But if Pac is not sad he will jump over it and that will work. Now the next room is the Locked Door (4), now you need to shoot the door to punch in the right code, and the code is 1,4 and 5. the door should now open, but Pac wont go in without a pill. Now you will have to face the Gum Monster. When Pac-Man enters he will ask for a pill, give one to Him and start the fight. The best way I find to beat him is to just keep shooting his head, his health should go down over time. Do the Gum Monster in and you won the game!


ID cards

You need them to open locked doors.

Village
Go to Old Arcade (4) and shoot the can with the eyes, three Ghosts should jump out. Beat them and get the ID card.

Mountain
Go to the Entrance Of Cave (3), let Pac-Man bend down, this is the time to shoot him, he will jump up and land on a platform. Do this once more and Pac should be on the highest platform. Now shoot the platform Pac is on and he should drop to a lower platform. Shoot him when he bends over two more times and Pac-Man should be next to mine cart, have him jump in it. Once Pac is done, he will get out, walk to the edge and look down. Shoot Pac-Man and he should jump and on to the rope and then fall down. you should be in Construct Area (6), Now shoot the first box and three Ghosts jump out. After eating them (If you don't have any pills, there's one under the mine cart, shoot it and Pac-Man will push the cart away and the pill will fall out) pick up the ID card one of them left. And if you want to get out of Construct Area (6), have Pac-Man go to the control board and shoot it, Pac will try to make it work. keep doing this and he will get mad, get him to the left side of it and keep shooting it, He should punch it. The wires will start to move, Pac-Man should go into the next room and the door will open.

City
First of all, you have to be on mission 4. Now go to Station St. (1), there should be a pulley cart or something. Have Pac go over to it and he will get in it. you should now be in Pulley Area (2), walk right until the Ghosts come. Once you beat them one should drop an ID card. And if you want to get out of the Pulley Area, walk over to the Rooftop (3). Now there two ways of getting out of here. One is to shoot the hook next to the edge, Pac-Man will jump for it, shoot him here and he will catch it, but you will have to shoot him when he nears the other building so he wont smash into the wall. The other way is to have Pac go over to the edge, walk back and run to the edge. If Pac is mad, he will make the jump. If he is not, you will have to make him. Let him run right to the edge and shoot him, he should jump to the other building. Get past this place and you should be in Under Building (4), you'll have to jump once more and keep walking right, there should be loose bar. Walk on it and Pac should fall to Industrial Area (5)


Pac-Jr./Ms. Pac-Man cards

You can play Pac-Jr. (Genesis) or Ms Pac-Man (SNES) in Old Game Center and Game Center, you can also play Pac-Man there too.

Village
Just go into Lucy's Room (7), she will want you to move her couch, shoot it and Pac should move it, under it you should find the piece under the couch.

Mountain
Do the same the you did to get the ID card in the Mountain. Once in the Construct Area (6) shoot the box after the one with the ghosts in it, and the piece will fall out.

City
Go to Rooftop (3) and go to the place where the three cans are. Keep shooting the middle can, Pac-Man should get man and kick it. Once you do this, the card should fall out.
Copyright © 1997 Wild Cat; HTML adaptation © 1997 Al Amaloo. All rights reserved.