Pac-Man 2: The New Adventures strategy
Note: This is a HTML adaptation of the Pac-Man 2 Help guide
authored by Wild Çat.
Inapplicable material has been omitted.
Maps
(Note: It's hard to map out Pac-Man 2, so it may be hard for you
to read.)
Village
7 2 M C
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-6-1-3-4-5-
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8
Key
1 - Pac-man's House
2 - Pac-man's Room
3 - Stock Farm
4 - Old Arcade
5 - Park
6 - Village Way
7 - Lucy's Room
8 - Old Game Center
Mountain
7-8-9-10
| |
3-4-5-6-1-2- 1
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V
Key
1 - Ropeway Station
2 - Forest
3 - Entrance Of Cave
4 - Dangerous Cave
5 - Arrival Point
6 - Construct Area
7 - Cliff
8 - Misty Flight
9 - Hillock
10 - Top Of The MTN.
Note: At Top Of The MTN. (10), you can pull a vine and fall down,
back to Ropeway Station (1)
City
M
|
2-3-4
| | |
| | 5
| |
-6-5-1-7-
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S-9-L V 8
Key
1 - Station St.
2 - Pulley Area
3 - Rooftop
4 - Under Building
5 - Industrial Area
6 - Main St.
7 - Fountain Way
8 - Department Store
9 - Sewer
Notes: you can only get to Pulley Area (2) once you are on Mission
4, and you can only get to it from Station St. (1).
When you get to Under Building (4), there is a loose floor. If
Pac-Man falls through it, He will land at Industrial Area (5).
To get to the mountain, let the guy in Fountain Way (7) make Pac-Man
into a balloon, now fly up to Rooftop (3), shoot the birds so
they wont hit Pac, now you should be ant Top Of The MTN.
There is a room called Game Center in Station St. (1).
To get to the Secret Path you must be in the Sewer (9) and Pac-Man
must be mad. Now go to the middle of the Sewer and there should
be a hole in the wall. Shoot it and Pac-Man should walk in. Two
people will run out after beating up Pac-Man. If Pac is not mad,
He will walk out and fall down in pain. But if He is mad, he will
run after them. you will see that they walked through the wall,
now shoot the secret wall, and Pac will go through it
Plant
5
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C-1-2-3-4-C
Key
1 - Warehouse
2 - Secret Plant
3 - Biochemical Lab
4 - Locked Door
5 - Gum Monster
Secret Path
V
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C-1-2-3
Key
1 - Secret Path
2 - Secret Way
3 - Secret Underpass
Missions
Mission 1
Go to the Stock Farm , now walk around the sign with the milk
bottle on it and a crow should fly on to the wire. Have Pac-Man
stand on the left side of the sign and shoot the crow, it should
fly down and knock the bottle down. Pac-Man will see it and milk
the cow with it, now get that milk to Baby-Pac.
Mission 2
Now that you have the lift ticket go to the Old Arcade and
take the lift. Once at the Ropeway Station go to the right and
shoot the sign, it will spin around and point up. Pac-Man will
look up and see a rock falling. While Pac is freaking out, shoot
Him and He should jump out of the way, now hit the rope and get
Pac to climb up. in this place there should be a glider, shoot
it down from the tree and Pac should get into it. Quick shoot
the rock three times so Pac wont trip on it. When you are done
with that, Pac will get stuck up in a tree and fall down. Now
go to the next screen and walk to the edge and get the flowers
for Lucy, Now pull the last vine and a hole should open up and
Pac-Man should fall down and be at Ropeway Station (1). Now get
to Pac's Room.
Mission 3
Now that you have the train ticket, go to the City. First
get Pac-Man mad then go to Industrial Area (5) from Main St. (6).
Keep walking and you should see a big guy standing there, now
shoot the place that the guy is guarding, Pac should look at it.
Now the guy will walk over and block Pac, wait until the guy grabs
Pac-Man, quick shoot a pill to the guy's feet and then shoot the
guy in the head. Ghosts will jump out, but when they do Pac should
get the pill and eat 'em. Now get the guitar that one of then
dropped to Pac-Jr.
Mission 4
OK, first you have to have all three ID cards (Look up the
part on ID cards in this guide). Now go to the City and go to
Main St. (6). Now get Pac-Man over to the fire hydrant and start
shooting it, keep this up and Pac-Man should get mad and tape
it up. Once he does this the sewer cap will fly off, have Pac
walk in. Keep going right until you get to the last ladder, Pac-Man
should go up it. Now you should be in the Plant. you can walk
through this place with out getting into much danger. In the next
scene the arm might be able to grab you. Next you can go into
the Ghost maker thing or shoot the hook to make Pac-Man jump over
it, but if Pac gets turned into a Ghost, you will have to shoot
Him to get Him out of it. Now just shoot the red light and you
should be able to go to the next scene. you should be in the Biochemical
Lab (3) if Pac is sad he will try to go under the beam, which
wont work, and Ghosts will jump out (If this happens, there is
a pill in the middle glass of the first three you see). But if
Pac is not sad he will jump over it and that will work. Now the
next room is the Locked Door (4), now you need to shoot the door
to punch in the right code, and the code is 1,4 and 5. the door
should now open, but Pac wont go in without a pill. Now you will
have to face the Gum Monster. When Pac-Man enters he will ask
for a pill, give one to Him and start the fight. The best way
I find to beat him is to just keep shooting his head, his health
should go down over time. Do the Gum Monster in and you won the
game!
ID cards
You need them to open locked doors.
Village
Go to Old Arcade (4) and shoot the can with the eyes, three
Ghosts should jump out. Beat them and get the ID card.
Mountain
Go to the Entrance Of Cave (3), let Pac-Man bend down, this
is the time to shoot him, he will jump up and land on a platform.
Do this once more and Pac should be on the highest platform. Now
shoot the platform Pac is on and he should drop to a lower platform.
Shoot him when he bends over two more times and Pac-Man should
be next to mine cart, have him jump in it. Once Pac is done, he
will get out, walk to the edge and look down. Shoot Pac-Man and
he should jump and on to the rope and then fall down. you should
be in Construct Area (6), Now shoot the first box and three Ghosts
jump out. After eating them (If you don't have any pills, there's
one under the mine cart, shoot it and Pac-Man will push the cart
away and the pill will fall out) pick up the ID card one of them
left. And if you want to get out of Construct Area (6), have Pac-Man
go to the control board and shoot it, Pac will try to make it
work. keep doing this and he will get mad, get him to the left
side of it and keep shooting it, He should punch it. The wires
will start to move, Pac-Man should go into the next room and the
door will open.
City
First of all, you have to be on mission 4. Now go to Station
St. (1), there should be a pulley cart or something. Have Pac
go over to it and he will get in it. you should now be in Pulley
Area (2), walk right until the Ghosts come. Once you beat them
one should drop an ID card. And if you want to get out of the
Pulley Area, walk over to the Rooftop (3). Now there two ways
of getting out of here. One is to shoot the hook next to the edge,
Pac-Man will jump for it, shoot him here and he will catch it,
but you will have to shoot him when he nears the other building
so he wont smash into the wall. The other way is to have Pac go
over to the edge, walk back and run to the edge. If Pac is mad,
he will make the jump. If he is not, you will have to make him.
Let him run right to the edge and shoot him, he should jump to
the other building. Get past this place and you should be in Under
Building (4), you'll have to jump once more and keep walking right,
there should be loose bar. Walk on it and Pac should fall to Industrial
Area (5)
Pac-Jr./Ms. Pac-Man cards
You can play Pac-Jr. (Genesis) or Ms Pac-Man (SNES) in Old Game
Center and Game Center, you can also play Pac-Man there too.
Village
Just go into Lucy's Room (7), she will want you to move her
couch, shoot it and Pac should move it, under it you should find
the piece under the couch.
Mountain
Do the same the you did to get the ID card in the Mountain.
Once in the Construct Area (6) shoot the box after the one with
the ghosts in it, and the piece will fall out.
City
Go to Rooftop (3) and go to the place where the three cans
are. Keep shooting the middle can, Pac-Man should get man and
kick it. Once you do this, the card should fall out.
Copyright © 1997 Wild
Cat; HTML adaptation © 1997 Al Amaloo. All rights reserved.
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