Shockwave 2: Beyond The Gate strategy
General hints:
Refuelers can easily be found by using the Refueler map on the
left instrument panel. Your ship's position in relation to any
Refueler will be visible on the long range scan. Use the compass
to navigate to the Refueler.
Use the briefing map and weapons configuration to configure your
ship appropriately for the mission and to note specific information
from the map. As the game progresses, more weapons will become
available.
Use the tactical radar to identify the type of unit present: blue
(friendly), green (moving surface), red (fixed surface), yellow
(flying), white (unknown/special).
Note the color of the gun sights when over a target. If it is
green, the target is indestructible. If it is red, any weapon
will damage the target. If it is purple, only missiles can damage
the target.
System 1, Planet 1 - Hoelinwaa
There are three objectives in this mission.
If the radar towers at the beginning of mission are not destroyed
within 45 seconds, stronger fighters will be encountered.
Objective 1: Seek and destroy the seven outposts in various areas
of the map.
Objective 2: Pass through energy fence before it closes again.
If the fence powers up, the fighters at entrance must be destroyed
before the fence will power down again.
Objective 3: Enter the compound and destroy the base to force
it to surrender.
System 1, Planet 2 - Sarconia
There are three objectives in this mission.
Objective 1: Deactivate the force field. Note: The transmitter
must be loaded in the ship's configuration (only available after
completing Hoelinwaa) before beginning this mission in
order to deactivate force field. The ship must also fly over them
in a certain pattern that can only be obtained after completing
Meskeni. Use pattern three in the video.
Objective 2: Seek and destroy the four guard towers in various
areas of the map.
Objective 3: Find the prison and destroy the four gun turrets
that protect it . Objective 2 must be completed prior to this.
Comment: Destroy the power plant, two communication arrays, and
industrial building site to encounter weaker enemy fighters. These
actions are not based on a time limit.
System 1, Planet 3 - Meskeni
There is one objective in this mission.
Survive until the end of the mission without losing the rover.
System 2, Planet 1 - Tesla
There are four objectives in this mission.
Destroy all the fighters encountered before reaching the drop
zone. Fewer fighters will be present in the later portions of
the mission.
Objective 1: Clear the drop zone at coordinates 065-014 for the
rescue team. Three missile towers and six fighters must be destroyed.
Objective 2: Get the transponder from the special Refueler that
will arrive in the drop zone after it has been cleared. Fly over
the deactivation switch to enter the compound. Your guns are not
powerful enough to attack the fortress yet.
Objective 3. Get a power-up from the Refueler located at coordinates
034-046. Return to the fortress and destroy it. Do not use the
laser on anything but the fortress since it is limited to about
one second of use.
Objective 4: Destroy all the fighters and hovercraft in the compound
while Truk is being rescued.
Comment: Some of the missile-launching fighters do not approach
your ship. The mission cannot be completed until the remaining
fortress defenders are destroyed.
System 2, Planet 2 - Khasla
There are three objectives in this mission.
Destroy the Pumper buildings that are providing the shields for
the guns protecting the first teleporter. Use the first teleporter
to reach the main island.
Objective 1: Proceed to the southeast corner of the main island
and destroy the tower and gun installations. This will make all
of the guns protecting the three new teleporters vulnerable to
your weapons.
The teleporter on the right side (eastern) leads back to the first
island from the beginning of the mission. The teleporter in the
middle (northern) leads to the third island and the waste disposal
tower. The teleporter on the left side (western) leads to the
fourth and final island with the main hive.
Use the teleporter in the middle (northern) to the third island
with the waste disposal tower. Destroy all of the surrounding
buildings to make the waste disposal tower vulnerable to your
weapons.
Objective 2: Destroy the waste disposal tower to dramatically
decrease the shields on the final alien hive tower for three minutes.
Teleport back to the main island and take the teleporter on the
left side (western) to the final island. Proceed to the southwestern
corner of the map where the main alien hive is located. It is
protected by three gun towers.
Objective 3 : Destroy the main alien hive to successfully complete
the mission. The alien hive can be defeated without destroying
the waste disposal tower, but requires a lot of firepower (fire
all weapons, refuel, and fire all weapons again).
Comment: Do not approach the edge of the gully areas or brown
ground. Stay over the green ground to avoid gravity mines.
System 3, Planet 1 - Ockkalish
There is one objective in this mission.
Survive until the end of the mission without losing the excavator.
System 3, Planet 2 - Ak-Quwa
There are two objectives in this mission.
One of the main challenges in this mission is navigating through
the maze without falling in the lava. The first blocker is turned
off by destroying the energy spheres located on either side of
the path. There are several gates that must be powered down by
traveling through two objects on the path prior to the gate. The
power downs of the gates are timed, so move at full throttle.
As the area containing the Nom Shar piece is entered, several
spheres will be encountered. They will chase your ship and cause
damage. To avoid wasting ammunition, hide behind the pillars on
the right side of the path and destroy any remaining spheres.
Objective 1: Destroy the sphere within the force field. Your ship
must pass through the gates located on either side of the compound.
The two gates are set randomly. If the correct gate is not picked
on the first attempt, both gates need to be entered.
Objective 2: Collect the Nom Shar piece.
Comment: Configure your ship with the Shot Disrupter before starting
the mission. This will temporarily disable the shots of the indestructible
pair of towers in this mission. Do not blow-up the Nom Shar piece
when the guardian boss is destroyed.
System 3, Planet 3 - Noabae
There are five objectives in this mission.
The jamming stations may be destroyed in any particular order.
Use the compass to keep track of which sectors have already been
searched.
Objective 1: Seek and destroy the north jamming station.
Objective 2: Seek and destroy south jamming station.
Objective 3: Seek and destroy east jamming station.
Objective 4: Seek and destroy west jamming station.
Objective 5: Collect the Nom Shar piece that was located in one
of the stations.
Comment: There are five areas in this mission. The central area
(with the aliens, buildings, and rocks) is where the mission begins.
There are four separate areas radiating out from the central one.
All of the outside areas are separated by mountains. Your ship
can only move from one to the other by returning to the central
area and finding the next low mountain range. Find the jamming
station immediately upon entering one of the outside areas and
destroy it. Listen to what ICE says after a radar station is destroyed.
If ICE states "the artifact is not in this sector",
return to the central area and try another section. If ICE says
"the artifact is not in that building" after destroying
a radar station, the artifact is in that area. Explore the area
and destroy buildings until ICE states that the artifact has been
found. Then, turn the ship around and fly back over the Nom Shar
piece.
There is a Refueler in each of the four outlying areas. Use them
before returning to the middle area. Unfortunately, almost all
of the Refuelers are on hillsides and are difficult to access.
System 4, Planet 1 - Roswell
There are four objectives in this mission.
Objective 1: When starting the mission, the four structures jamming
the Big Tuna's transmission must be destroyed.
The lone standing teleporter is not functioning at this point.
Find the two teleporters that are located next to each other and
use the one on the right side. It will transport your ship to
the Pericata power station, which resembles a satellite.
Objective 2: Destroy the power station. There is a teleporter
in the same corner of the map. It will transport your ship to
the Pericata force field center, which is a structure with three
points.
Objective 3: Destroy the force field center. Return to the two
teleporters and use the one on the left side. Your ship will be
transported near a square silver building. Destroy the building
to encounter fewer fighters when defending Big Tuna. Teleport
back and use the lone teleporter that was not working previously.
Objective 4: Defend Big Tuna's run to the Pericata command center.
The mission will be completed when the command center is destroyed
by Big Tuna.
System 5, Planet 1 - Onari
There is one objective in this mission.
Survive until the end of the mission without losing the rover.
System 5, Planet 2 - Weneri
There are five objectives in this mission.
When starting the mission, try to move eastward when the terrain
allows. The fortresses can only be destroyed by missiles and special
weapons.
Objective 1: Destroy the first fortress.
Objective 2: Destroy the second fortress.
Objective 3: Destroy the third fortress.
Objective 4: Destroy all brain posts located at the final destination.
Objective 5: Destroy the brain.
System 6, Planet 1 - Boleni
There is one objective in this mission.
Survive until the end of the mission without losing the rover.
Comment: To complete the mission all of the incoming aliens, including
the mother ships, must be destroyed. If the mission does not end
immediately, aim upwards and destroy any large flying aliens.
They appear as white dots on the radar display.
System 6, Planet 2 - Drimmun
There are six objectives in this mission.
The hills on this planet are covered with radioactive material
that will damage your ship. Turn into the first canyon on the
left.
Objective 1: Clear the valley, which will create a distraction
that will allow Jenkins to be rescued. Continue to the next valley.
Objective 2: Protect the Sensci jammer tower by destroying all
attacking Bruntshen. To continue, the three repulsers at the entrance
to the next valley must be destroyed. The repulsers will regenerate
quickly. Blast them and move past at full throttle.
In the next valley there is a star shaped blocker with strong
shields that must be destroyed. There are also six gun towers.
Destroying them allows access to a Refueler.
Move northeast towards the teleporter. Two towers supplying energy
to the teleporter's defensive guns must be destroyed. Use the
teleporter to the west of the towers. Your ship will be transported
to three more teleporters that are activated by flying over a
switch located in the middle of this area. Once the switch has
been flown over, one teleporter will be activated; flying over
the switch again will deactivate the active teleporter and activate
another. The teleporter to the far right side will transport your
ship to the northeast energy transmitter. It is surrounded by
repulsers that cannot be destroyed.
Objective 3: Destroy the northeast energy transmitter while defending
your ship from enemy fighters.
Move to the right side of the repulsers and use the teleporter.
This will return your ship to the group of three teleporters.
Fly over the switch until the teleporter on the far left is activated.
Use this teleporter to transport your ship to the south east energy
transmitter.
Objective 4: Destroy the southeast energy transmitter.
Use the teleporter to transport your ship back to the group of
three teleporters. Fly over the switch until the middle teleporter
is activated. Use this teleporter to return to the first teleporter
that was encountered in the mission. After arriving, immediately
turn 180 degrees. This will place your ship in the direction of
the Jumpgate control center (east).
Objective 5: Destroy the Jumpgate control center.
Secrets:
Bonus Mission: Try Me
This mission is accessible from the Jumpgate menu after all
regular missions have been completed. Run over the outhouses along
the roadside to refuel and rearm. To complete the mission, find
the large swarm of butterflies and destroy them.
Copyright © 1996,
1997, 1998 Al Amaloo. All rights reserved.
|