Skeleton Warrior strategy
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Attack hints:
Master the Bounce Attack. This involves jumping up and then
using a Downward Slash on the enemy. If it is done properly, most
of the early enemies can be killed with one strike with no damage
to you. It is possible to stay in the air by rebounding off the
heads of enemies while using this attack.
Using a crouch/walk can get you under the swords of the sword
wielding skeletons on the early levels.
Kill airborne enemies first.
Remember that your character can run.
The Energy Attack (blue, non-special) shots rebound off the edges
of the screen. Use this to your advantage by firing away from
an enemy if you do not have time to turn around.
Gain proficiency with the block button. It helps with the bosses
and later stages.
Level hints:
Crystal Mine
Those "Pirates" with the flintlock pistols can be tough,
but you can duck under their shots. While ducking, a Bouncing
Bomb or two will take care of them.
Run after the second group of platforms to avoid the falling rocks.
When you are scooting along the platforms, the skeletons are not
a problem. Watch the beams. Jump over them.
Mountain Top
The Wolves can be annoying little beasts. A Bouncing Bomb will
blast them from their lair, while a block/slash or two will take
care of them once and for all. If there is a skeleton around,
bounce from him to Bounce Attack the wolves.
Skybike (all)
Fire as fast as possible!
Try to avoid the extreme edges of the screen because you are on
a 'track' and can be forced into a structure.
When you die on the Skybike bonus levels you do not lose a life
in the "main" game. So be brash, be bold and get all
the goodies you can! You can actually finish this level, but there
does not seem to be any benefit to it.
Crystal Cave
Use the 3-shot to take out those "Crapping Jellyfish"
Treat the "Land Lobsters" as the Wolves were handled
on the earlier levels.
Araculan Temple
Once you get here you need to start using the "hanging"
move. Press Up or Jump to jump and hold Up
+ Left or Right to move along hand over hand while
hanging from a platform. Press Jump again to let go or
Jump or Up at an edge to jump to a higher level.
You can take out the Tendrils with a Jump + Right
Slash. Stand almost under them so that they unfurl but do not
touch them. Then, do the Jump + Right Slash move.
Try to jump when those funny guys in the background throw rocks
at you. They do little or no damage while you are in the air.
Mudu
Not much Bounce Attack needed here. Just beware of those yellow
"Chasers" in the air.
Take out the "Snappers" (green plants) with a Bouncing
Bomb.
The "Gloop" on the floor can be taken out with angled
Slashes.
At the very end of the level comes a "Big 'ol Mother"
- waste him for a white energy ball (50).
Deeper Temple
Follow the tips for Araculan Temple.
Those funny guys who throw white rocks from the background are
not so funny now. Jump when you see one of those babies coming!
The only way to get that tasty One-Up you see halfway through
the level is to bounce off some Bats or someone's skull.
The "hanging move" (above) will get you by some hairy
sections quickly.
Siminia
More "hanging move" here.
There is a "Napalm" power-up about halfway through the
ground level. Use some "hanging jump-ups" to get this
useful little toy.
Gorgon Airship
Keep moving to keep the Sentry Drones from firing, and save your
ammo to waste them when possible.
Gorgon Tunnels
You must run to avoid those spiked balls!
The springs are color coded according to how high they push you.
Use this as a landmark in case you become lost.
Rebound shots can help you here.
Luminicity
This level is tough! Use Jumpshots to pick off any enemies on
a higher ledge before you climb up
Dark City
Drink two Jolt Colas before starting!
Baron's Manor
All your old friends are here to welcome you - is not that special?
Save your Crystal Juice for the last four bosses
Hidden item:
In the Crystal Mines (level 1) there is a hidden extra life
that you can find above the second platform. Here's how to get
it: There is a single beam above the platform - press Jump
while holding Up to hang from the beam by your hand. While
hanging there press Jump again to land on top of the beam.
Next, jump up and slightly to the right to get the hidden extra
life.
The extra life is always there. Even if you die and have to re-start
the level, you can pick it up. You can always finish this level
with all lives (or one extra).
Bosses:
Ursa is pretty easy. Basically run to the far side of the
screen while the rocks fall, and then Bounce Attack (see above)
the rest of the time. Your life meter becomes filled on the next
level so even if you barely scrape by you are OK.
Dagger is a little tougher. He has two lives for one thing! Basically,
in round one use Bounce Attacks while avoiding his axe. In round
2 block his flame bombs while they are in the air and then run
up on him with a sword attack. If you have any Bouncing Bombs
they can be a handy way to whittle down his life bar. You can
make Dagger come to you by standing and blocking his fire bombs.
Aracula "just" needs standard Bounce Attacks except
when he jumps high. At that point stand and slash upward. Also,
blast him with 3-Shot if you have it. By the way - he has 2 lives
(found that out the hard way).
Shriek has a floating thing to distract you but forget it and
kick her skinny butt. Look out for the edges though!
The Final Showdown has encore performances by everyone plus your
"evil twin" and something else! The evil twin can do
everything you can do except projectile attacks. Exploit this
weakness! You go against Aracula and Shriek at once, but it's
not too bad because they share one life bar. Use the usual tactics
for each, but be aware that their attacks score higher now. This
version of Dagger takes 25% of your life with every hit! Fight
him like before, but very carefully. With the last boss - the
Bounce Attack does not cut it with this guy. Pop the enemies that
fly by for some extra health (which you will need). Good luck!
copyright
© 1997 Al Amaloo. All rights reserved.
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