Preface If a particular move does not seem to be working, try different
timing. Some moves have very exact timing. Some scenes are reversible
and may be solved by switching the left and right references.
Kim Is Kidnapped This first scene does not have a reversed version. Kim is
carried away into Borf's huge spaceship. Borf flies out on a hover
pad to destroy Dexter. Press Right to hide behind a rock
when Borf fires his laser. Press Right again to avoid another
blast. A wide view of the cliff leading to Dexter's spacecraft
appears. Flying robots begin to move towards Dexter. Run to the
boulder by pressing Left. Robots continue to follow. Press
Left again. The word "Energize" flashes at the
bottom of the screen. This indicates a decision must be made to
energize Dexter and turn him into Ace. Both choices will work,
but will lead to different sets of moves for this scene.
Ace: Press Action to energize while running along the cliff.
Dexter transforms into Ace! A robot grabs him. Press Action
to shoot it. The ground becomes shaky. Press Right to jump
to safety. A top view of the cliff appears and the robot in front
of Ace fires off in several directions at once. Press Left
to jump to the left cliff. Press Right to quickly jump
back, and press Action to fire before Ace lands in order
to destroy the harmful robot (timing is critical). Dexter's ship
appears nearby. Press Left to jump over the hole on the
cliff. Ace's energy runs out and he turns back into Dexter. Proceed
to the Dexter moves to finish this scene.
Dexter: The dirt bashers are after Dexter. Do not wait for the
arms of the dirt bashers to go up before jumping over the holes.
Press Left repeatedly, with no respect to proper timing
to complete this scene.
The Black Spheres Dexter takes off in his space ship towards Borf's ship, but
first he must navigate through a storm of black spheres. Dexter
tries to contact Kimberly. "Kimberly, come in. Are you okay?",
he asks. Kimberly replies, "Oh sure, I'm just kidnapped by
aliens, that's all." "I'll save you Kimmy!", Dexter
promises. She screams, "Get me out of heeere!"
This scene can be presented in many ways. Each direction the ship
is steered can lead to different paths. Note which way the ship
veers after the first move to determine which way the rest of
the scene must be completed. The first move is always Up.
If the ship veers to the right of the first shot, press Right
for the second move. The next move may be up or down, both of
which are acceptable.
If Up was pressed, the ship flies straight towards a green
sphere. Blast it by pressing Action. The ship flies up
a tower. Press Right to make a sharp turn into a corridor.
Another green sphere is encountered. Press Action, then
press Down to turn sharply down a tunnel. The way looks
open, except for a green sphere. Press Action.
If Down was pressed, make a quick turn by pressing Right
and then Up. The ship will fly through the entire maze
again from the beginning, except it will be reversed; begin by
pressing Up again and then the ship veers to the left.
If the ship veers to the left of the first shot, press Left
for the second move. The next move may be up or down, both of
which are acceptable.
If Up was pressed, the ship flies straight towards a green
sphere. Blast it by pressing Action. The ship flies up
a tower. Press Left to make a sharp turn into a corridor.
Another green sphere is encountered. Press Action, then
press Down to turn sharply down a tunnel. The way looks
open, except for a green obstacle. Press Action.
If Down was pressed, make a quick turn by pressing Right
and then Up. The ship will fly through the entire maze
again from the beginning, except it will be reversed; begin by
pressing Up again and then the ship veers to the left.
Having flown through the maze twice, no matter over which paths,
the ship docks with Borf's huge spaceship. "Space station,
request permission to land.", asks Dexter.
Dodging the Beams "Aha, Borf is here!" Dexter drops down from a ceiling
hatch into a corridor on Borf's spaceship. A light beam shoots
towards Dexter. Quickly jump forward by pressing Up. This
scene is reversible. Dexter should jump towards the flashing light.
If the light flashes to the left, press Left. Dexter avoids
two other flashes of light. "Alert! Unidentified personnel
on level one!", states the computer. Press Up. "Seal
off all exits on level one!". Press Up. The word "Energize"
flashes on the bottom of the screen.
Ace: Press Action to energize Dexter into Ace. Ace chuckles.
Press Left to quickly jump towards the flashing corridor.
He runs into an alien guard. Press Action to shoot him.
The corridor up ahead flashes, press Up. Jump Ace through
a circular corridor by pressing Up. Another guard is confronted.
Press Action. Ace loses his powers and turns back into
Dexter who exclaims, "Far out!". Jump towards the flashing
hallway by pressing Left. Kimberly appears on a video screen,
begging for help. Dexter has the choice of jumping through two
holes in the wall. Press either Left or Right to
complete the scene.
Dexter: Wait until the hallway ahead flashes, then press Up.
Press Up to escape another beam of light. Dexter runs down
the same hallways again. Press Left to move towards the
flashing hallway. Run down the hall and avoid the beams by pressing
Up. The computer will states, "Seal off all exits
on level one!". Run forward again by pressing Up.
Press Left to take a turn towards the flashing corridor.
Press Up to run forward. Kimberly appears on the huge video
screen, and is hauled off by aliens. Two circular holes are at
the end of the hall. Press Left or Right to complete
the scene.
Dexter will slide down a pole to a lower deck of the ship.
The Platforms This scene is reversible. Dexter is at the entrance to a room.
A turret on the ceiling shines a red light that can melt him into
the floor. Observe which side of the screen the beam shines and
move in the opposite direction! If the red light shines to the
left, move Dexter by pressing Right. Press Right
to move him again. Dexter must quickly run to the other side of
the room before the security gun can rotate. Press Up,
Up. Dexter must run through a diamond-shaped door. Press
Up. Now in a new area, Dexter is faced with another menacing
robot and has the choice to energize into Ace
Dexter: Cowardly Dexter chooses to escape! Jump into the escape
tunnel by pressing Left. Press Right to avoid the
laser beam by jumping onto the moving platforms. The platforms
crumble. Keep jumping by pressing Left, Action,
Left. Dexter slides down another pole to another part of
Borf's ship.
Ace: Press Action to energize. Ace must shoot the spherical
sentry floating above him. Press Action. Press Right
to get onto a conveyor belt. Shoot the robots above before they
can do him any harm by pressing Action, Action.
Jump over to the moving platform on the other beam by pressing
Right. Ace enters a tunnel and into a psychedelic vortex.
There are more robots to shoot. Press Action, Action.
Unfortunately, Ace changes back into Dexter and the cool ride
comes to a crashing end. Jump off by pressing either Left
or Right. Dexter slides down to the next level of Borf's
ship.
The Dogs and the Robots This scene is reversible. Dexter is being pursued by large
green mutts with antlers who snarl his name. Run by pressing Up.
Laser beams narrowly miss him and blast the dogs. Dexter must
turn a sharp corner to the side. If the corner turns to the left,
press Left. More alien dogs come at him from all directions,
except to the right. Press Right. Dexter has the choice
to energize into Ace.
Ace: Press Action to energize. Confidently, Dexter turns
into the super hero. Ace grabs two of the dogs by the neck and
crashes their heads together. Suddenly, he is standing between
two armed robots! Jump away from the crossfire by pressing Right
and let the robots destroy each other. Press Left to have
Ace evade some blasts around a corner. He runs into another pack
of hungry green space dogs. Shoot them by pressing Action,
then keep running by pressing Left. Ace confronts another
armed robot. Press Action. Things begin moving. Press Left,
Left to have Ace run through the lane of traffic and fire
bolts to a quieter avenue. Ace loses his power and turns back
into Dexter. Dogs chase him again. Press Right to make
a quick turn towards the flashing light. Dexter scurries up the
ladder and escapes all the explosions.
Dexter: Instead of energizing, run away from the dogs by pressing
Up. Turn down the street by pressing Right, then
press Left to move towards the flashing light. More dogs
will charge Dexter. Press Up to escape. Make a sharp turn
towards the flashing avenue by pressing Right. Dexter climbs
a ladder and everything explodes behind him.
The Junk Planet Dexter lands in a pile of trash and is suddenly picked up
by a trash robot for disposal. The robot sprays a clear plastic
bubble over him. Dexter must shoot his way out to avoid being
jettisoned into space. Press Action. Press Right
and Up to leap across two moving platforms. Dexter runs
into the trash robot again and is given the choice to energize
into Ace.
Ace: Press Action to energize. A trash monster springs
up in front of Ace. Press Action to shoot it. Press Right
to jump across a moving platform, where he meets the huge trash
worm again. Press Action. Having shot the monster, Ace
must jump safely across to another ledge. Press Left. The
terrible trash monster makes another appearance. Press Action.
Ace becomes Dexter again and must jump to a swinging ladder above.
Press Up.
Dexter: Press Right to jump to the other side of the walkway
where the trash robot is cleaning. The robot captures Dexter again.
Break free by pressing Action. Dexter must avoid the trash
compactor by jumping across a moving platform. Press Right.
Things get hectic as the piles of trash become smaller. Dexter
must jump over to a moving pillar of trash. Press Left.
He must then move to another one. Press Right. The escape
ladder hangs from above. Dexter must jump safely to it. Press
Up.
The entire scene is then repeated, in reverse.
The Dog Fight This scene is reversible. Press Left to escape the
explosion in the spacecraft and move away from the fire. Dog fighters
pursue the spaceship. Press Up to move out of their crosshairs
and steer the ship upwards. All the ships fly into a winding tunnel.
Steer through the tunnels and out of their firing range by pressing
Right and then Right again. Timing is important.
"I'll get you this time!" Press Action to fire
when the alien ship is in the crosshairs. Press Action
again to hit a second one. Steer the ship sharply up out of the
first tunnel by pressing Up, then dive down into another
tunnel by pressing Down. Another alien tries to attack.
Press Up to move out of its crosshairs. Press Action
to take out another alien. A tower rises up in front of the ship.
Press Up to bank up sharply. Another alien enters the crosshairs.
Press Action. Press Up to avoid being shot by another
alien. Press Action to take out the final alien. "Later
Space Invaders!" The ship splashes down on the surface of
another strange planet. The reversed version of this scene begins
with pressing Right to move away from the explosion.
The Yellow Planet This scene is reversible. When Dexter emerges from his ship,
he is attacked a huge purple plant monster. It grabs him. The
only way to escape is to press Action and shoot it. Huge
monsters appear on either side. Press Up to escape forward.
Dexter enters a cave and meets with blue space cats. He is given
the chance to energize into Ace.
Ace: Press Action to energize and throw off the cats. A
gigantic yellow monster jumps up in front of Ace. Press Action
to shoot it. Ace is on a narrow bridge. Press Action to
shoot at the yellow monster again. The yellow beast crushes the
bridge with its hand and Ace must jump across to safety. Press
Left or Right depending on the orientation of the
scene.
Dexter: Rather than energizing, press Up. Dexter runs forwards,
away from the blue space cats. The cats chase Dexter to a narrow
bending walkway, where a horrific plant creature appears. Press
Up to dodge the plant and then press Left to do
so again on another bend. The space cats are hot on Dexter's trail.
Jump across to a rocky spire by pressing Left. The pillar
is unstable. Jump to another one by pressing Right. Dexter
must jump over to a rope. Press Left. He swings on the
rope towards the mouth of a huge yellow monster. Quickly fire
the gun by pressing Action to escape. Dexter lands on an
island with the blue cats in pursuit. Two flashing openings are
ahead. Press Up to move ahead. Choose either opening to
complete the scene.
The Dark Side This scene is reversible. Dexter falls down a deep pit, towards
a pool of water and two converging walls of spikes. His only hope
is to jump over to a hanging rope. Press Left. The rope
drops Dexter even further into a subterranean passage, where Kimberly
is waiting on a ledge. He shouts, "Kimmy!" Her hands
are tied behind her back, and she simply says "Beware of
your dark side!". Suddenly Kimberly transforms into an evil
Dexter! The evil double shoots at Dexter. Press Action
to defend Dexter by firing the laser gun. Press Left to
quickly jump into a hole in the ground to hide. Dexter's twin
calls him a "coward". The top of the hole closes, trapping
Dexter. The hole fills with water. Dexter must energize in order
to escape. Press Action. He breaks out of the cage-like
hole as Ace. The evil Dexter has energized into an evil Ace and
is now the size of a giant. Jump up to the top of a pillar to
get to his level by pressing Up. The giant alter-ego will
appear at the end of a walkway. Press Action to shoot him.
He grabs Dexter and tries to eat him. Climb away from his gaping
mouth by pressing Left. The giant evil Ace has Dexter in
the palm of his hand. Shoot at him with the gun by pressing Action,
and quickly jump down from his hand to his wrist by pressing Down.
He shoots at Dexter with his gun. Press Right to jump out
of the way and the shot hits the giant. Jump down further by pressing
Right and the giant haphazardly finishes shooting himself.
Jump over to the giant's foot by pressing Up. All that
is left of Ace's evil self is a head. It rolls down the sloping
pathway after Ace. Press Right to run, and press Up
to take a sharp turn to escape. Ace turns back into Dexter.
The Motorcycle Chase This scene is reversible. Dexter runs through a doorway and
is caught in a spiral tube. He lands on the back of a motorcycle.
Against him are pig-bikers, the Big-Boys. The track is a winding
checkerboard road. Pay attention to which way the pigs are facing
on their bikes, that is the first direction Dexter should be moving.
If the pigs are facing left on the screen, press Left to
get away from them. The bike will spin around in the opposite
direction and Dexter needs to keep going. Press Right.
The pig-bikers are armed and they begin shooting at Dexter. Press
Action to shoot back. The bikes go up a very steep ramp
and Dexter almost flies off the edge. "Yikes!", he exclaims.
Dexter is given the chance to energize into Ace.
Ace: Press Action to energize. Ace's weight brings the
bike down before it flies off the ramp. Ace rides the bike down
the slope into a compound. Kimberly is being held inside. Shoot
the pig-bikers coming up behind him by pressing Action.
Shoot more pig-bikers by pressing Action. Kimberly is not
grateful. "Thanks, I'll walk", she says. Press Right
to snatch her out of the jaws of a giant pig. Kimberly jumps onto
the back of the bike and Ace tries to escape. Kimberly says, "Dexter,
the Infanto Ray's about to be fired at Earth." Ace rides
the bike up a hill. Press Down to escape the giant pig
again. Press Down to jump the bike across a chasm. Little
pink fluffy monsters attack the bike. Shoot them away by pressing
Action, Action, Action. Ace runs into the
pig-bikers again. Jump the bike off the road to escape by pressing
Right. More little pink monsters attack. Press Action.
Ace runs into a group of pig-bikers. Press Left to take
off in the opposite direction. More bikers block his path. Press
Right. A top view of the floor is shown. Steer the bike
away from the enemies by pressing Down. A final pink monster
tries to nibble Ace and Kimberly to death. Press Action.
Ace turns back into Dexter.
Dexter: To avoid flying off the end of the bike ramp, press Down.
Dexter enters a complex where Kimberly is being held. Shoot the
pig-bikers by pressing Action to finish the scene.
The Roller Skates This scene is reversible. Dexter and Kimberly stare in awe
at the Borf compound, which is on the other side of a maze of
walkways. To get there quickly, Dexter and Kimberly strap on roller
skates and navigate the sharp turns of the maze. Press Left
and then Up and Right, to avoid the tickling machine.
Dexter is given the choice to energize into Ace. Press Action.
There are broken points in the path that must be avoided by pressing
Down and Right. A huge wall springs up in front
of Ace and Kimberly on the pathway and must be avoided by pressing
Left. Very sharp turns appear ahead which must be made
quickly by pressing Right, Up, Left, Up,
Right. Borf presses buttons on his computer, "Now
we die!"
The Giant Eels This scene is reversible. Ace and Kimberly enter the Borf
complex. The lower level is underwater. They must acquire the
aqua-boots to propel themselves underwater. Press Right.
A giant eel attacks Ace and Kimberly. Press Action to shoot
it. Oxygen is running out. Press Left to move towards the
eel and get to the oxygen tanks. Kimberly says "The Black
Eel is in the tank!". Press Down to move Ace and Kimberly
down quickly to avoid being slammed by the eel. The eel swings
its tail at Ace and Kimberly. Press Left to move out of
there. The eel chases the two heroes. Press Down to escape
toward the flash of light. Press Action to shoot the eel.
Ace and Kimberly are sucked into its mouth. Ace changes back into
Dexter. Baby octopus monsters are inside. Press Action
to shoot them. Press Action to shoot the inside of the
eel's mouth to open it. A rush of water enters. Press Press Left,
Left. Dexter and Kimberly fight the waves and swim to the
porthole for temporary safety.
This scene is actually a continuation of previous scene. If Dexter
dies during The Giant Eels, the game will result at The Roller
Skates. If The Roller Skates scene is reversed, The Giant Eels
scene will be as well.
The Final Confrontation Dexter and Kimberly sit on a giant sponge, with three entrances
in front of them. They wonder which way to go. Choose any of the
directions by pressing Left, Up or Right.
They are sucked through the hole and land on top of a platform.
Borf's guards rush in. Press Action, Action to defend
Dexter. The guards capture Kimberly and run off with her. Borf
sees Dexter and aims the Infanto Ray at him. Press Right,
Right, Left to move Dexter out of the way. Dexter
is given the chance to energize into Ace. Press Action.
Commander Borf attacks Ace with a pole in hand to hand combat.
Press Action, Action to defend him. Ace falls on
the platform and Borf swings his pole down. Press Right
to roll Ace out of the way. Kimberly screams for help from her
rising platform over the lava. Press Action to defend Ace
in hand to hand combat. Press Action. Ace falls on his
back and pushes Borf up with his pole. Borf swings his pole low.
Press Up and Ace jumps over it. Borf swings his pole high.
Press Down and Ace ducks. Press Action. Ace swings
his pole at Borf again. Borf kicks Ace in the face and forces
him to drop his pole. Press Right and Ace moves to retrieve
it. Press Up and Ace dodges one of Borf's blows and tries
to get his pole. Borf kicks high. Press Down and Ace ducks.
Kimberly tries to tell Ace the location of the Infanto Ray. Press
Up and Ace drops his pole and jumps on Borf's back. Borf's
guards pose a danger. Press Left and Ace jumps over to
a rope. He swings to the Kimberly's platform, which is sinking
in the lava. Press Right and Ace takes her in his arms
and jumps off the platform before it sinks. Borf's guards rush
in. Ace tells Kimberly to run. Press Left and Ace retrieves
his pole. Press Action to bash Borf's guards. "Take
that!" By this time, Borf has regained control of the Infanto
Ray and is firing it off all over the place. Press Left
and Ace jumps over to a platform to avoid the guards. Press Right
to stop short of being hit by Borf's ray. The guards are hit
and turn into baby-guards. Borf fires off another ray at Ace.
Press Right to must jump out of the way. Ace lets Borf
fire again. Press Left to quickly slide the nearest reflector
panel in the path of the beam and press Right to move out
of the way Right. Borf's beam reflects back into him. With
a second of delay, the Infanto Ray kicks in. Borf turns into a
little baby. Ace catches the falling baby Borf. "Oh Dexter,
isn't he adorable? Can we keep him?", asks Kimberly.