Syndicate strategy
Equipment
| Item | Cost |
Range | Ammo |
Reload |
| Access Card | 1000 | 256
| n/a | n/a |
| Energy Shield | 8000 | 768
| 200 | 15 |
| Flamer | 1500 | 512
| 1000 | 1 |
| Gauss Gun | 50000 | 5120
| 3 | 15000 |
| Laser | 35000 | 4096
| 5 | 2000 |
| Long Ranger | 1000 | 6144
| 30 | 2 |
| Medikit | 500 | 0
| 1 | 1 |
| Mini-Gun | 10000 | 2304
| 500 | 10 |
| Persuadetron | 5000 | 256
| n/a | n/a |
| Pistol | 0 | 1280
| 12 | 0 |
| Scanner | 500 | 4096
| n/a | n/a |
| Shotgun | 250 | 1024
| 12 | 2 |
| Time Bomb | 25000 | 1000
| n/a | n/a |
| Uzi | 750 | 1792
| 50 | 2 |
Mission information
Western Europe (Mercenary Camp/Assassination)
Intelligence reports have indicated that an army colonel is
stealing resources from your weapons division and using them to
equip his mercenaries. His base has been set up just outside one
of our cities and the populace have reported disturbances caused
by his troops. Your squad will be deployed near the entrance to
the camp. Their objective is to eliminate the colonel.
Defense update
Surveillance reports show that the camp is guarded by about
five militia armed with both shotguns and pistols.
Target update
The colonel is believed to stay in the northern-most building
of the camp. If he becomes aware of your presence he may decide
to withdraw. He must not be allowed to escape.
Tactics
A single agent could infiltrate the camp and assassinate the
target quite easily. It is important to note that while a shotgun
is devastating as a close in weapon it is seriously outranged
by the pistol and so provision should be made for both of these
weapons to be used to their best potential. It is also advised
that a similarly equipped agent be kept outside the camp for backup
if needed.
Eastern Europe (Raiders/Assassination)
An enemy syndicate has brainwashed a notable scientist who
now works for them. He has improved their equipment a tremendous
amount and is a serious asset. Unfortunately they have inserted
a small chip in his brain which detects the activity of the persuadertron
and blocks the signal making him immune to <persuasion>.
He cannot be allowed to continue his research for the enemy and
so he must be eliminated.
City update
The city is quite small and relatively undefended. A small
squad should have no problems in reaching the installation in
the south west sector and achieving the mission objective.
Tactics
Resistance is expected to be quite light so heavy weapons
will not be needed. Indeed it would be risky allowing such technology
to possibly fall into enemy hands. Proceed with all speed to the
installation ignoring all other aspects of the city. Keep it tight
and you should have no problems.
Central Europe (Urban Assault/Combat Sweep)
A small town is holding out against all our advertising campaigns
thanks to enemy syndicate influence. This is having a detrimental
effect on our profits and so we have decided to step up the campaign.
An assault squad should enter the town and eliminate all enemy
syndicate activity in the area. This will leave the town open
for our marketing boys.
City update
The town is very small and the main entrance is only accessible
by vehicle. The transport division has provided a ground car for
this mission. Please try to bring it back.
Defense update
There is little or no police influence in the town and the
enemy syndicate forces are seriously under strength. Now is the
ideal time to strike.
Tactics
A well equipped squad should have no problems with this one.
Stick together and the enemy squad should fall before you. Shotguns
and a few medikits just in case are all that is really needed.
Scandinavia (The Milk Run/Personnel Acquisition)
Two notable scientists are both staying in a small hamlet
close to one of our research complexes. They would obviously be
a great help to our R and D boys. Your squad has instructions
to <persuade> both the scientists to join our reputable
organization.
City update
There is a sewer system that runs from the research complex
to the river and it has inlets in the hamlet itself. Your squad
will be transported by sewer raft to a drop off point in the town
itself. The sewers are very dangerous however and without the
proper equipment it is inadvisable to enter them.
Defense update
There is a very small police presence in the town that should
provide no problem at all. The scientists however have brought
along bodyguards. These have to be eliminated carefully so as
not to damage the target.
Tactics
Small arms are all that is really necessary for this mission.
Do not use shotguns for dealing with the bodyguards or anyone
who happens to be close to the target. Only one agent is required
although you may want to take in another as backup.
Far East (1st Recon Squad/Reconnaissance)
As a primary step to the taking of a city you are to land
a recon patrol to investigate the target area. Your squad will
be landed at the docks in the southwest of the city and you are
to secure a beach head and conduct a sweep of the surrounding
area. Any enemy syndicate forces you encounter must be eliminated.
Once this is achieved then return to the docks for retrieval.
Defense update
Enemy squads are believed to be spread throughout the city
and sophisticated surveillance equipment will detect the landing
craft long before you reach the docks. You should be prepared
for very stiff opposition.
Tactics
The full squad should be deployed for the sweep. As long as
you keep them together and juiced up there should be no real problem.
Uzis backed up with longer range support are all that is necessary
but you should not overlook medikits.
Mongolia (Snatch And Grab/Personnel Acquisition)
The notable professor Valken is attending a conference in
the research labs of a nearby city. He is believed to be the world's
leading authority on cybernetics and so would make an ideal ally
for our research and design department. The research labs are
in a separate complex in the southern sector of the city. Your
squad will be deployed in a cooperative chemical plant to the
north. Their mission is to <persuade> the professor to join
us. Once he has been persuaded a drop ship will come to pick up
the squad. Ensure that all agents are within the pick up zone.
City update
The city itself is split into two distinct levels. The lower
ground level is a slum while the upper apartments are quite plush.
A monorail runs through the middle of the city and it is believed
to be quite reliable.
Target update
Reports seem to indicate that the research complex is only
accessible from the higher street level so finding a way up to
the walkways is a very high priority.
Tactics
A small squad will attract less attention to itself that a
larger one. Shotguns should be adequate for dealing with the slums
but when you enter the research complex we cant have any firing
in there.
India (Ransom/Assault)
A team of bandits has taken over a small research complex
in the area and they are holding the city to ransom and terrifying
the people. Their leader is an ex army corporal who has trained
his own men and uses them to guard the area. He must be taken
out.
Defense update
As far as we know their weapons consist mainly of light machine
guns with an occasional mini gun. It is believed that there are
a lot of guards and reports indicate that they are quite well
trained as a group.
Tactics
As there is only one entrance to the actual complex caution
must be used in the assault. Long range weapons should be deployed
to take out any perimeter guards while heavy weapons are used
to take out concentrated guard formations. With any luck he may
have underestimated our weapons technology and you may be able
to pick him off without entering the camp. If you are forced to
enter the camp try to take the guards on one at a time and not
let them rush you as a group.
Kazakhstan (Scum Patrol/Combat Sweep)
A nearby city has just fallen into anarchy with the untimely
death of the mayor. Even though this was nothing to do with us
we feel that the good citizens of the city require our support
and understanding at this terrible time. Other syndicates also
seem to have the same idea however. Your squad is to perform a
sweep through the city to clear out any of the enemy syndicate
slime.
Syndicate update
At least three enemy squads have been sighted in the area.
With any luck they will all be gunning for each other as well
so you wont have much to worry about them.
Tactics
Let them fight it out amongst themselves. Keep your squad
together and just try to avoid getting caught in the crossfire.
Bide your time and just defend yourselves until most of the enemy
has died before mopping up the rest of the opposition. Automatics
with a few long range support weapons are called for in this one.
As it could be a long mission you would be well advised to take
a few medikits as well.
Kamchatka (Waterworks/Assassination)
One of our politician friends has started to refuse us our
normal and courteous requests. This is extremely bad form and
is just not tolerable. In order to restore the status quo and
make an example of him we have decided to kill his good lady wife.
Your squad will be deployed in the docks of a floating city where
it is believed she spends most of her time. We have been unable
to find her location but we do know the whereabouts of a likely
informer. He may require some <persuasion> to reveal her
location however.
Defense update
The local police force is all that really stands between you
and the mission objective. They are poorly equipped and badly
trained so they should not be a problem.
Syndicate update
There is no reason to expect any enemy syndicate forces as
this doesn't have any direct influence on their business. Nevertheless
you should still keep an eye out for any enemy scout squads in
the area.
Target update
It is believed that the target has bodyguards. No further
information is available on them however.
Tactics
A single assassin could walk right up to the house almost
undetected by the local authorities. When you arrive at the house
pick your time well before striking. If the building is guarded
it would be advisable to wait for the target to leave and pick
her off with a long range shot.
Urals (Clean Sweep/Combat Sweep)
An enemy syndicate has been experiencing problems with the
population of a nearby city. This is mainly due to subversive
techniques from our espionage department. As a result of this
the enemy syndicate has pulled out most of its forces from the
surrounding area and the city has fallen open for us to take.
Your squad is to conduct a reconnaissance sweep of the area to
clear out any enemy syndicate agents remaining inside city limits
before returning to the pick up point.
Syndicate update
The enemy squad is seriously under strength and poorly equipped.
The police force is almost non existent and shouldn't provide
any more problem for you than it does for them.
Tactics
Small arms with automatics for support are all that are really
needed for this mission. A squad of two agents could cover the
city in almost no time at all. Either keep both agents tight to
each other and concentrate firepower on individual targets or
drag one agent further behind with longer ranged equipment to
provide cover for the first.
Siberia (Spring cleaning/Combat sweep)
An up and coming town has just attracted the attention of
head office as being a very promising base for our marketing boys
to experiment with. It is occupied and defended by several syndicate
squads and obviously we cannot move in until they are removed.
Your squad must sweep through the city and wipe out all trace
of the enemy scum.
City update
The city itself is divided in two by a rail line. The only
way to cross between the two is by a shuttle train that is very
quick and efficient.
Syndicate update
The latest reports seem to indicate that there are at least
three enemy defense squads. We also believe that their spy network
knows that we are coming. They will therefore be ready for you
and you should expect stiff resistance.
Tactics
The full squad should be deployed for this one. One or two
of the agents should be equipped with support weaponry and drag
behind the others when they move. This will allow them to provide
cover fire for the front line men. Try to clear the first side
of agents before moving the whole squad over to the other side.
Do not split your squad between the two halves as they will then
be easy pickings for the enemy.
Indonesia (Stir Crazy/Raid And Rescue)
One of our informers has been foolish enough to get arrested
by the police. News of this arrived too late for us to influence
his trial and he is currently incarcerated in the local penitentiary.
He is believed to have useful information regarding local syndicate
activity but we are seriously restricted in the amount we can
gain while he is inside. We have tried leaning on the prison authorities
but they are protected by a rival syndicate. Your squad is to
break into the prison and rescue the informer. He has been briefed
on the plan and he is waiting for you.
Defense update
Being a prison the defenses are more concerned with keeping
people in than keeping people out. The exercise yard where the
prisoners are is accessible by a large gate. Most of the security
personnel patrol the courtyard on catwalks raised above ground
level and there are two more guards on the watch tower above the
gate. The remainder of the security forces are in a building to
the east of the main prison. We believe them to be quite well
equipped.
Informer update
The last message he managed to get to us concerned an assault
weapon that he managed to hide prior to entering the city but
unfortunately most of the message was garbled.
Tactics
Fast in fast out is the order of the day. The transport division
has provided a car for this mission. Look after it well as it
is the only way you can get access to the courtyard. When you
enter the yard our man will be waiting next to the lights in the
center of the yard. Pull up next to him and wait for him to get
into the car before returning to the pickup point as quickly as
possible. It only takes one agent to drive a car but passengers
could provide cover fire and take out any guards that get in the
way.
Pacific Rim (Walk On The Wild Side/ Combat Sweep)
The local populace is being terrorized by several rampaging
enemy syndicates. As this town is on our expansion list we have
decided to step in and offer our support. Your squad will conduct
a sweep to remove all enemy syndicate activity from the area.
Tactics
Keep your squad tight and perform the sweep in a methodical
fashion. Light automatics should make short work of enemy agents
but the occasional long range or support weapon could be employed
for cover fire.
China (Purge/Combat sweep)
The nearby city is infested with enemy syndicate scum. Their
presence is deemed unseemly and your squad is to wipe them from
the face of the world.
Tactics
No subtlety with this one. Kit out your lads with automatics
and kick some butt. Sweep through the city in a methodical way
so that you do not miss any agents.
Iran (Grand Opening/Assassination)
A member of the civic council that used to be on our payroll
is opening a shopping center soon. He was quite well trusted and
had access to some information that could be dangerous and embarrassing.
He must be assassinated before he has a chance to divulge this
information to anybody.
City update
There is a canal which splits the city in two. The shopping
center is on the north bank. As there are only a few crossing
places your first objective is to secure a crossing point.
Defense update
Reports show an interest from at least three enemy syndicates
all after the information that the councilor holds. It is also
possible that he has hired his own bodyguards to look after him.
Tactics
Secure the nearest bridge before crossing to the north bank.
Uzis should take care of most enemy agents but if there are any
bodyguards it would be wise to employ long range weaponry against
them.
Iraq (Business Initiative/Assassination)
One of our former employees has taken it upon himself to leave
and start his own business. He is using technology stolen from
our labs to aid his research program and obviously he cannot be
allowed to get away with this. Your mission is to infiltrate his
premises and terminate him with extreme prejudice.
City update
The city itself has a warren of underground passages and access
tunnels and it is rumored that one of these tunnels leads into
the target complex. If you could locate this you have a nice and
sneaky way into the camp without attracting the attention of the
authorities.
Target update
The target complex lies in the south western corner of the
city just off the train run and we believe it is guarded by a
number of lightly armed guards.
Tactics
A lone assassin stands a fairly good chance of infiltrating
the area and eliminating the target with the minimum of fuss but
it is always wise to keep and extra couple of agents as backup.
For the tunnels it is advisable to take weapons such as shotguns
as a lot of the encounters will be very close up indeed. If you
choose to go the surface way try to make use of the rail system
to get closer to the camp without running into trouble with the
police.
Libya (The Payoff/Assassination)
The corrupt mayor of the nearby city has been sponging from
the good citizens for months now. The people are getting fed up
with him and now is an ideal time for them to be shown the light
of our syndicate and glory of our leadership. But first the mayor
must be eliminated. That is where your squad comes in.
Target update
The target is currently in a conference with his chiefs of
staff and so now is the best time to strike. The meeting is taking
place in a large building in the middle of the city.
Syndicate update
Several other syndicates have also noticed this great opportunity
and have sent squads to interfere with our cause. The latest intelligence
reports indicate that at least three syndicates have shown an
interest and sent combat squads.
Tactics
The biggest problem will be actually reaching the target without
running into an enemy squad. For this reason the whole squad should
be deployed with standard combat patrol equipment. Your best bet
is to deal with the enemy syndicates before turning your undivided
attention on the mayor. Once you reach the target building split
your squad and send men in both entrances taking care of the guards
from long range first. After that its a cakewalk.
Arabia (Information Studies/Personnel Acquisition)
Two noted reporters are both staying in a nearby city. With
their journalist connections they could provide a valuable source
of information. They will of course require the right preparation
and motivation. Your squad will be deployed to <persuade>
the reporters to join our worthwhile cause.
Syndicate update
Reports show that there is also an enemy tactical squad active
in the area. While they would have no reason to interfere with
the targets they may pose a problem if they become aware of our
presence.
Tactics
Its a cakewalk really. One agent with a persuadertron should
be deployed for each of the targets and a third could keep an
eye on the enemy squad. No attempt should be made to engage the
enemy and you should only fire if fired upon. Ensure that the
targets are safe from any crossfire if a melee ensues.
Western Australia (Capture/Equipment Acquisition)
Rumor has it that a rival syndicate has developed a personal
protection field generator capable of resisting bullets while
still being small enough to be carried by an agent. You don't
need me to tell you the effect this will have in future confrontations
and obviously we cant let this happen. Your squad is to penetrate
the enemy complex and acquire the prototype.
Syndicate update
As this is such a revolutionary device expect resistance to
be fierce. As far as the latest intelligence reports go we are
looking at several enemy squads armed with Uzis and mini guns.
These squads roam the city attempting to intercept and eliminate
enemy actions before the complex comes under threat.
Defense update
The security network of the city is fairly lax but the security
forces around the target complex itself are a force to be reckoned
with. We anticipate several guard units with light weaponry supported
by almost inaccessible heavy weapon squads.
Tactics
Group together for maximum defense against the enemy syndicate
squads. Once these are dispatched then you can concentrate on
advancing to the complex. Attack the building itself from two
sides forcing the defenders to split their firepower. Long range
weaponry should pick off guards before they are in close range.
Northern Territories (Twin Cities/Assassination)
A couple of rebel activists have been spotted stirring up
trouble in the nearby double city. The local police force seem
to be reluctant to deal with them and so your squad is to be deployed
to take care of them both.
City update
The city is split by a large expanse of water which is spanned
by two road bridges. Access to these bridges is restricted so
you will have to find transport to cross.
Tactics
A low key assassin squad of one maybe two agents would stand
the best chance of eliminating the targets without annoying the
police. Long range rifles are the prime weapons for pinpoint assassinations
and should be used to their best advantage. One agent could enter
the house to flush out the rebels while the other lies in wait
with a sniper rifle. Keep an eye on your transport as it may be
required to reach your pickup point.
New South Wales (I Shot The Sheriff/Combat Sweep)
The police force in the local city has become increasingly
corrupt and dangerous to our advertising efforts. After meetings
with the local civic council we have decided to help out the hapless
citizens by removing their corrupt and useless police force and
replacing it with one of our own. Your squad is to head the clean
up operation by eliminating all police officers from the city.
Syndicate update
One of the reasons for the amount of corruption was the fact
that at least three enemy syndicates have got interests in the
police. If they get wind of our plan then you can expect defense
squads to be deployed.
Tactics
Deploy the whole squad and equip them with light automatics.
If ammo starts to run low then use the equipment dropped by the
policemen. The trick to this one is to make a methodical sweep
through the city and not just blaze through any which way. Clear
each house before moving on to the next.
Mozambique (The Alleyway/Equipment Acquisition)
One of our army contacts has just informed us of a major weapon
project that the army has been working on. The RLX 240 is an experimental
portable rocket launcher and it is being developed in a science
base in the desert. Reports show that it has just reached the
prototype stage. Naturally our tech boys want this weapon and
its down to you to get it.
Defense update
The base itself consists of a long alley from the entrance
down to the main building at the far end. It is guarded by several
security units with some quite heavy weaponry. We also believe
that there are bunkers with heavy weapon emplacements in the main
building itself. If this is the case then they would have an incredible
field of fire and be able to take out anything that moved down
the main alley.
Target update
The weapon itself is believed to be housed in a secure room
on the roof of the far building.
Tactics
As resistance is going to be tough you should take in the
most powerful squad you can muster. You will be attacked from
both sides as you walk along the road so try to stick to one side.
It may be worth while sending a lone agent around the side and
try to reach the building that way. As nothing is known about
the internal structure of the main building you are very much
on your own when you enter it.
Zaire (The Policeman's Ball/Personnel Acquisition)
The captain of the local police force is planning to retire
after a long and glorious career in which he rarely strayed from
the path of justice unless we asked him to. His replacement is
reputed to be in the pocket of another syndicate and will obviously
not be as helpful. Your squad is to <persuade> the new captain
and bring him back to the landing zone so he can be taken to headquarters
for a chat.
Syndicate update
The enemy syndicate has gotten wind of this plan and has dispatched
a defense squad for the protection of the captain.
Target update
The target is in the complex in the northwest sector of the
city. He may be considerably harder to <persuade> than a
normal civilian due to his police background. We also believe
him to be armed.
Tactics
One or two agents with light automatics and at least one persuadertron
should have no trouble with the captain. The enemy squad should
take more consideration. If you deploy a few agents then keep
them together for the best defense and let them watch each others
backs. If you deploy a larger amount then try to lure the enemy
squad into an ambush situation. Do not engage anybody near the
target zone as this may endanger the target.
Algeria (Rampage/Combat Patrol)
The latest potential retail and advertising outlet has been
overrun by enemy agents. Your squad is to land in the city and
remove every last trace of the enemy.
City update
The city is split in two by a large expanse of water. As there
is only one route across the bridge must be secured as soon as
possible. As it is a road bridge it is inaccessible to pedestrians.
Some form of transport will be required to reach the other side.
Syndicate update
There are at least five different syndicate squads present
in the city.
Tactics
The full squad should be used. Keep it tight and maximize
your firepower on individual targets. As we believe there to be
quite a number of enemy squads you should be aware of your ammunition
level. Be prepared to steal weaponry from fallen enemy agents
and don't forget to take plenty of medikits.
South Africa (Every Formation A Parade/Assassination)
A severe information leak from a mole in our intelligence
department has found its way to a local official in charge of
the military activities in the area. Since then the mole has been
dealt with but that still leaves the problem of this information
floating around. We have learned that the same official is to
attend an inspection at the local barracks. Security around the
barracks is too high for us to drop you into the complex itself
so your squad will be deployed somewhere around the perimeter
and you will have to find your own way inside. Once inside the
official must be assassinated.
Target update
The target is being greeted by the base commander at the north
side transport deck. As he has just arrived by car he may attempt
to leave if he sees you.
Defense update
Being a military installation you can expect heavy defenses.
Most of the foot soldiers are equipped with light automatics but
there are also some heavy weapons specialists. It is not known
exactly how many men are present at this time but the figure is
definitely in the thirties.
Tactics
The first task will be getting into the complex itself. Some
form of transport is definitely required. Once there keep your
team tight and keep your eyes open for ambushes. Concentrate fire
on the heavy weapons specialists as they will provide the most
danger to the squad. Once the target is eliminated an armored
transport will arrive to take you to the pickup point. It will
not hang around so you have to be on your toes.
Sudan (Vengeance/Assassination)
Two street punks from the nearby city have been acting as
informer against us for an enemy syndicate. They have been passing
on information regarding our training and scout activities in
the area. This is obviously detrimental to our scope of operations
in this area and so we have decided to take action against them.
Your squad is to enforce a strict no information policy on the
two people in question. Preferably with a lot of ammo.
Syndicate update
We believe that they know we are after them and that they
have passed this information on to their contacts. You can expect
to meet resistance from several enemy strike squads.
Target update
The targets have split up in an attempt to make your job harder.
We suspect that they are holed up in individual buildings in the
east and the south of the city.
Tactics
Try to deal with the enemy squads first as they will be too
much of a distraction when it comes to the targets. When the enemy
agents are destroyed then its up to you whether you pursue the
targets one at a time or both at once. We only know the location
of the first target at this time so its probably better to do
it one after the other.
Kenya (Reds Run/Escort)
One of our undercover agents has had her cover blown by a
mole in the department. At this time she is in a nearby city and
several enemy syndicate acquisition squads have been dispatched
to retrieve her. They must not get their hands on her as she has
had access to some confidential information. Your squad will be
dropped nearby and you must escort her to the rendezvous point.
Syndicate update
At the last count our scanners showed three drop ships heading
towards the city. Previous information leads us to believe that
each ship carries four agents for a total of twelve enemy agents
in the city.
Tactics
Keep the enemy pinned at long range. Do not allow them to
get close otherwise a stray shot could hit our agent. She is very
resourceful and will find her own way out but she needs a fire
support team to keep the enemy off her back. Two or three agents
should be deployed with light automatics and long range weapons.
Support and area of effect weapons should not be used as these
too could endanger our agent.
Mauritania (Under Guard/Personnel Acquisition)
A renowned research scientist is working for the military
weapons program in the area although she has no idea of the importance
of her work. The military are anxious that she completes her research
as soon as possible and consequently she is under heavy guard.
Our research and design boys would dearly like to have a chat
with her and find out what she knows. Your squad must <persuade>
the notable scientist to come and see the R and D lads.
Defense update
While she is working in the research building there is a very
strong security presence. These guards are well equipped and very
well trained although obviously not to our standards.
Target update
Rather than keep her locked away for all hours the target
is occasionally allowed out for a walk now and again. This is
definitely when she is at her most vulnerable. Even so there are
still guards along the way.
Tactics
If ever there was a job for a sniper then this is it. Two
agents should be deployed. One with a persuadertron and the other
with a long range rifle. Make a detailed study of the area and
specifically the guard points along the way before making your
move. The agent with the long range rifle should pick off the
guards from maximum range while the other agent moves in and <persuades>
the target. Take care not to alert the guards as they may accidentally
catch the scientist with a stray shot.
Nigeria (Body Snatchers/Personnel Acquisition)
An activist is staying in the nearby city. She has already
proved that she has great leadership abilities but better still
is her network of underground communications. If we could <persuade>
her to join our cause then she would be a valuable ally. Your
squad will be deployed somewhere in the vicinity.
Tactics
A single agent stands the best chance of getting in quick
with the minimum of fuss. If enemy syndicates are present and
reports indicate that this is likely then you would be well advised
to take in one or two further agents as backup. They can then
provide cover fire as the first locates the target and <persuades>
her.
Peru (The Runner/Assassination)
A military adviser to an enemy syndicate is holed up in a
bunker in the city. He is a valued asset to the enemy but wouldn't
be much use to us and so he must be terminated. The enemy syndicate
has seen fit to deploy a number of defense squads in the city
so your strike team will be deployed just outside the area close
to a transport system. You must infiltrate the bunker and assassinate
the target before he can leave.
City update
The city itself is raised above the vegetation level on a
series of supports. There are only a few access ways to the lower
level so anybody falling off the main level will have a hard time
trying to get back up again.
Target update
The bunker itself is accessible by vehicle or a long tunnel.
As we cannot provide a vehicle for this mission your squad will
have to proceed on foot to the tunnel entrance. We believe the
entrance to the tunnel is located near the docks area to the south
of the city.
Tactics
The adviser isn't stupid and if he sees you coming he will
either mobilize further enemy intercept squads or attempt to get
away. You should post a guard at the rear entrance in case he
tries to make a break for it.
Argentina (Helping Hand/Escort)
One of our undercover spies has been ambushed while en route
to his drop off point. The APC he was riding in has been wrecked
and he is now stranded in the middle of a hostile city. Your squad
will be dropped in around his location and you are to ensure that
he reaches his drop off point safely.
Target update
We have contacted the target and warned him of your arrival.
He is under orders to wait for your squad before continuing on
to the safe house.
Syndicate update
Several syndicates would be all too pleased if they could
get their grubby little hands on our man. We believe that at least
three enemy squads have been dispatched and are in the area. You
must make sure that they do not harm our man.
Tactics
The full squad should be deployed to provide the maximum amount
of cover for the target. Try to get on a direct line between the
enemy agents and our man. Try not to stay too close to him as
stray shots from the enemy may get lucky. One agent should sweep
a path in front of him to the safe house.
Venezuela (Behind The Wall/Assassination)
One of our early model agents has turned renegade after too
much adrenaline abuse. She has been picked up by the police force
and is currently undergoing interrogation in a safe house. As
she used to work for us she has vital information on our Tactics
and weapons research programs. Obviously this would be disastrous.
She must be terminated before she is able to divulge this information.
Target update
The safe house is located in the middle sector of the city.
Our preliminary scout reports show that it is flanked by two larger
buildings and that the only way into the entrance courtyard is
by traveling over the rooftops and down the access ramp.
Defense update
As a captured syndicate agent is not an everyday happening
you can expect there to be several well equipped guards stationed
around the target. Even so they should still be no match for a
well equipped assault squad.
Syndicate update
Without any doubt this agent will also be of great value to
enemy syndicates and you can expect several enemy squads to be
active in the surrounding area. They must not be allowed to get
their hands on the target. You must not allow them close enough
to <persuade> the target as they will then have access to
her higher memory functions.
Tactics
A small squad of one or two agents should proceed with all
haste to the safe house and secure the roof tops. When this is
achieved then another agent can enter the courtyard and safe house
to carry out the mission. The other two agents should provide
cover fire where necessary and above all prevent the enemy syndicate
squads from reaching the house. Long range weaponry should be
employed by the rooftop defenders and light automatics should
take care of the guards and target.
Columbia (Carry On Doctor/Escort)
One of our executives is in need of medical attention. Unfortunately
the doctor is out of supplies. We need somebody to steal some
supplies for the doctor and then run an escort to protect him
long enough to get to the exec.
Target update
Civilian medical vehicles carry enough supplies for field
surgery and one of these would be ideal. If you can locate one
and get it to the doctor then all you have to do is keep enemy
agents away.
Tactics
Find and retrieve the ambulance before you get to the doctor.
Only one agent is necessary to drive although another should be
deployed to guard the doc while the ambulance is en route. When
you get to the doc then leave the ambulance and let him drive.
You should then adopt an escort role to see that he gets to his
destination successfully.
Brazil (Deep Strike/Sabotage)
An enemy syndicate has established a supply base in a nearby
city. They are using it to provide a stopping off point for their
forces. As preparation for an assault strike your team is to enter
the base and destroy all vehicles present therein. No trace must
be left of the attack.
City update
The base is located over to the west of the city and we believe
that it is only accessible by road.
Defense update
The base is currently understaffed and so now is the ideal
time to strike. We believe that only one enemy squad is in the
area to provide defense and oversee the final stages of the project.
Tactics
Obviously you will have to locate a means of transport to
gain access to the base. Heavy or close assault weapons will be
required to destroy the vehicles while agents with support or
long range weapons can pick off guards and keep agents at bay.
The vehicle that you use to infiltrate the base also has to be
destroyed.
Uruguay (Pick And Choose/Sabotage)
An enemy convoy is stopping off for supplies nearby. One of
the APCs contains potential agents before their outfitting process
and the other contains documents and surveillance reports. Your
squad is to break into the compound where the vehicles are and
destroy the troop transport. Once this is done then steal the
surveillance APC and return to the pickup point.
Syndicate update
The enemy who owns the APCs is not going to be impressed when
he finds out that you are about. Expect several defense squads
to be in the area.
Tactics
One agent is enough to infiltrate the complex and destroy
the target. As long as you get the correct vehicle then you should
be fine. Either support weaponry or close assault flame-throwers
should be used. Explosives if available would also be very handy.
Paraguay (Database/Personnel Acquisition)
An enemy undercover agent has malfunctioned and is obviously
not responding to any of its control commands. Intelligence believes
that he had access to high level information which would be of
great use to our intelligence boys. Your squad has been issued
with a remote portable uplink device which attaches onto the persuadertron.
When the subject is <persuaded> then any relevant information
is immediately beamed by satellite to head office. You must direct
your squad in to <persuade> the enemy agent before anybody
else gets to him.
Syndicate update
At least three enemy squads are en route to deal with the
target. If they reach him before you they will probably kill him
and we will have lost the chance for that information.
Tactics
A single agent with a persuadertron would be able to get through
the city with the minimum of fuss and <persuade> the target.
Once the uplink is achieved then the mission will end as head
office will have all the information they need.
Greenland (Supply Line/Personnel Acquisition)
A small weapons supplier of ours is being leaned on by the
military and we are now experiencing difficulty with our hardware
supplies. We believe the reason behind this is a Mr. Carson who
has been divulging classified information to the military. He
has been under surveillance for some time now and he has just
confirmed our suspicions by visiting a military training camp.
Although it would be far simpler just to kill him he may have
information that we could use about the military and so your squad
is to assault the camp and <persuade> Mr. Carson. Once he
has been persuaded proceed to the landing strip in the camp for
dust off.
Transport update
The camp is only accessible through the main gate and the
transport division has provided a ground car for this mission.
Defense update
Obviously there is a very strong military presence in the
area although we believe them to be armed mainly with light automatics.
There are also a series of guard towers that line the perimeter
fence. It is unknown what sort of firepower these have but they
should be taken out at any opportunity.
Tactics
Long range sniping should take care of the tower guards but
be sure to do it at maximum range otherwise you could be in for
some serious return fire. One agent should drag behind the others
to provide cover fire with long range weaponry. Heavy weapons
or area of effect weapons should not be used due to the proximity
of the enemy and possible damage to the target. As soon as you
enter the camp expect the soldiers to come at you thick and fast.
California (Chem Corp Plant/Personnel Acquisition)
Doctor Cauldwell has made significant advances in the field
of chemical warfare and would therefore be an immense asset to
the company. However his current workplace has come under scrutiny
from enemy syndicates who are anxious to grab him for their own
needs. Obviously we cannot allow this to happen. Your mission
is to <persuade> the good doctor to move offices.
City update
The chemical plant that the doctor is working at is located
in the southeastern corner of the city.
Defense update
It is believed that the doctor has been aware of a lot of
syndicate activity and interest for a long time. It is therefore
reasonable to assume that he will have hired bodyguards. If this
is the case then you can expect the complex to be well defended.
Tactics
Due to the proximity and aggression of enemy syndicates you
would be well advised to deploy a full squad with automatic weapons.
If the chemical plant is defended then long range weaponry should
be used to accurately pick off any guards that happen to be around
without endangering the doctor.
Northeast Territories (EX750 Capture/Equipment Acquisition)
The army have developed a new anti tank weapon and our research
boys want it. It has been designed and built in the Saracen military
base in the south east of the city and we believe it is still
stored on the base.
General update
The first task is to reach the base. This is harder than it
sounds as the army received some backing from a rival syndicate.
As the syndicate doesn't want its investment to be lost be on
the look out for enemy agents.
Defense update
Being a military establishment the base is obviously well
defended. The defenders are believed to have access to all the
latest military hardware so expect some serious resistance.
Target update
We believe the weapon itself is held in a locked building
in the south of the base.
Tactics
A whole squad should be deployed. Split the squad into 2 groups
for the move on the camp. That way if one of them is wiped out
you will still have a chance with the second. Long range guns
or heavy weapons should be used to take out the perimeter guards
and mini guns should take care of the rest.
Alaska (Assault The Fortress/Assault)
The military has constructed a small fortress close to one
of our production plants. Reports indicate that an enemy syndicate
is also using it as a stop off point for raids into the plant.
An assault force is being dispatched to destroy the fortress.
Your assault squad is to launch a preliminary attack and take
out much of the defenses as possible before withdrawing to allow
the main strike force to attack. The primary target is the base
commander who must not be allowed to leave the base. It is believed
that there are two armored personnel carriers in the complex and
these must also be destroyed. Finally there is a medical rescue
vehicle with some very interesting equipment on board. You must
steal this and return to the drop zone for retrieval. Transport
has been provided for this mission.
City update
There are two entrances to the fortress. The main gate is
quite well defended and is only accessible by car. There is also
believed to be a side entrance leading to the roof area. This
is very heavily guarded as most of the guards are on the roof.
Tactics
A frontal attack using the vehicle provided to get through
the blast doors would get you into the base with the minimum of
fuss and exposure. All agents should be deployed and equipped
with close and area of effect weapons. At least one should carry
some support firepower and explosives for dealing with the APCs.
The ambulance is your best bet for escaping so do not destroy
it with the APCs.
Yukon (The Lady Is A Tramp/Personnel Acquisition)
Miss Westwood has been threatening one of our execs with a
scandal unless he conforms to her demands. He has found her persistence
annoying and we have been asked to change her point of view. Your
squad must <persuade> Miss Westwood to come round to our
way of thinking and bring her back to the landing zone for a pickup.
Syndicate update
At least two enemy syndicates have expressed an interest in
Miss Westwood's well being and have dispatched squads accordingly.
These may pose problems to the mission and you are quite free
to deal with them as you see fit.
Target update
The target is believed to live in a small house in the southeast
of the city. We think she may have employed a bodyguard although
this has yet to be confirmed.
Tactics
The main problem with this mission will be the enemy syndicate
squads who may pose a significant threat. With this in mind you
should deploy the full squad with the best available weaponry
and a few medikits. At least one should carry the persuadotron
for the target. While this agent proceeds with the mission the
others can concentrate on keeping the enemy away from the target
and your agent.
Rockies (Old Macdonald/Raid And Rescue)
One of our corporate friends has just had his farm taken over
by the military. They seem to be using it as a forward observation
post as part of their operations in this area. We believe a military
strike is planned soon and it will be coordinated from the farmhouse.
Our friend and his wife are being held against their will in one
of the out houses. Your team is to disrupt the enemy activity
while at the same time rescuing our friend and his wife. You will
need to <persuade> both of them.
Defense update
As it is a military operation you can expect a well planned
defense with plenty of backup. They will probably be equipped
with light automatics but will no doubt have the support of heavier
guns.
Target update
Their main communications bundle is housed in the rear of
an APC, which is parked in the courtyard. You must destroy the
APC to successfully disrupt their comms network.
Target update
The prisoners are kept in one of the out houses. As far as
we can tell we believe that it is located to the south of the
main complex. They are believed to be under guard and very frightened.
They may need <persuading> to leave the area.
Tactics
The squad should be split in two for this mission. One section
should proceed to the courtyard. Once there the APC should be
destroyed with anti tank weaponry and any guards should be taken
care of with automatics or assault weapons. By this time the second
section should have reached the out house and as soon as the APC
is destroyed the out house guards should be killed and the prisoners
rescued. We believe that there is also a ground car on the premises.
This would be a valuable aid to the escape.
Southern States (Sniper/Assassination)
The wealthy widow of an enemy syndicate executive has bought
control of a small city near here. She has set up her home on
a small island in the west of the city and she has also provided
some serious financial aid to the police force. Consequently our
underground connections in the city have been jeopardized by this
influx of authority and we are having problems intercepting enemy
syndicate information. Your squad is to assassinate the dear lady
as quickly and quietly as possible.
Syndicate update
The last message that we got before our links were cut was
that an enemy syndicate assault squad was on its way to ensure
that the widow managed the city effectively. Since then we believe
that another squad has been deployed as a bodyguard. This information
is not entirely reliable. Target update
there is no means of getting on to the targets private island
on foot and her team of guards patrol the perimeter twenty four
hours a day.
Tactics
The only way to kill the target is by a long range sniper
shot from a neighboring roof top. If done properly she will be
dead before the guards know what is happening. A single agent
will attract considerably less attention than a whole squad and
the enemy syndicates are less likely to detect your arrival.
Mexico (Deep Zone/Equipment Recovery)
One of our underground agents has been intercepted behind
enemy lines and he has now gone missing. He was scouting out potential
territories when he was attacked. The information would have been
stored in a scanner unit that was on his person. Your squad will
be dropped into his last known location and you are to recover
the scanner and bring it back to the landing zone.
Target update
The scanner emits a signal that shows up on your standard
scanning unit. Our intelligence reports show that this is in the
southwest of the city.
Syndicate update
The scanner and its information has created a large interest
amongst our rivals and we believe that several enemy squads are
on their way to attempt to retrieve it. They are exceptionally
well equipped.
Tactics
Get in there and get the scanner as fast as possible. If at
all possible don't engage the enemy forces and just concentrate
on getting the equipment out of there. If you are caught in a
firefight then try to edge back into an ambush position and attack
the enemy on numerous sides. Split your squad so that the enemy
have multiple targets and they will split there firepower.
New England (Anarchy/Personnel Acquisition)
The nearby city has just undergone a rebellion against the
local government. As a result the whole city is in a state of
anarchy. Amongst this turmoil are three political candidates who
may be of some use when it comes to patching the city back together
again. Your squad will be dropped into the center of the city
and you must <persuade> all of the candidates before returning
to the drop zone.
Police update
As a result of the chaos the police force is non existent.
You can therefore act with impunity during your stay inside city
limits.
Syndicate update
Obviously a situation such as this attracts all sorts of unwanted
attention. We believe several enemy squads to be en route to the
city. With any luck they will be so busy fighting amongst themselves
that they won't bother you with the mission.
Tactics
To be on the safe side a large squad should be deployed not
forgetting the persuadertron. Whatever you do try to avoid direct
contact with the enemy squads. Definitely do not get in the line
of fire between two opposing groups. At the end of the mission
you can feel free to move around the city and mop up any surviving
enemy agents however.
Colorado (Convoy/Assassination)
A distinguished government minister is preparing to leave
the country. We believe that he has some confidential information
about us that could prove dangerous as well as embarrassing. He
is being escorted from the station to the heliport in an armed
convoy. Your agents are to intercept this convoy and kill him
before he can reach the heliport.
Security update
The whole route is lined with police officers as well as civvies.
They are all armed and ready for trouble. The main part of the
convoy consists of two APCs and the police car in which the target
is riding.
Tactics
A single agent would stand just as much of a chance as several.
The hard hitting approach involves hot footing it over to the
convoy route and destroying the police car with heavy weapons.
A more subtle but risky maneuver would be to steal a car and follow
the convoy. When the target leaves his car and starts towards
the heliport then open up with a burst of automatic fire. Timing
is everything on this one.
Midwest (The Families/Assassination)
The nearby city is riddled with organized crime. It is divided
up by several crime families of little note and the citizens are
getting really fed up with the whole affair. It is time for us
to do our good Samaritan act and step in to show these crime families
what real power entails. Your mission is to assassinate the heads
of the families as they attend their monthly meeting.
Defense update
Crime families do not normally trust each other and this is
apparent in the fact that each family has brought along a host
of armed bodyguards. Further guards look after the building entrance
and even more cover the grounds. The police force is in the pocket
of all of them so you cannot expect any help from them. In fact
if you start shooting up the guards the police are more likely
to intervene on their side.
Tactics
Fast in fast out is the order of the day. Light automatics
should be more than enough to take care of the guards and a close
assault weapon or shot gun should be used to clear out the house
in one fell swoop. You should only need one or two agents for
this one although a third could come in handy when keeping the
police at bay while the others get on with the guards.
Northwest Territories (AWOL/Personnel Acquisition)
A squad of early model agents has gone haywire in the local
city. Their chips have been damaged and they will not respond
to their control codes. Your squad must enter the city and <persuade>
them to return to base for reprogramming.
Syndicate update
At least two other syndicates have been showing an interest
in getting their hands on our cyborgs and intelligence reports
show that several squads are on their way to the city. They must
not be allowed near the old agents.
Target update
With their chips going haywire the signals from the persuadertron
may appear garbled and you may have difficulty <persuading>
them otherwise.
Tactics
The hardest part about this mission will be identifying the
friendly agents and distinguishing them from the enemy ones. Check
your scanner as your targets will not appear as threats. Accurate
weapons are required for this as area of effect or spray fire
weaponry increases the chance of damage to one of the targets.
Newfoundland (Dragon's Breath/Combat Sweep)
Our intelligence reports lead us to believe that an enemy
syndicate is about to test its prototype new weapon on the unsuspecting
populace of a nearby settlement. Your squad will be deployed to
ensure that the test firing does not go as planned and also to
steal anything that you think is of any interest to our research
and design boys.
Syndicate update
Four enemy squads have all been deployed and they are all
equipped with this new weapon. The weapon itself is reported to
be some form of flame-thrower.
Tactics
We have learned that while the flame-thrower is lethal up
close its range is sadly lacking. Your best bet is to keep the
enemy pinned with the use of long or medium range automatics.
Even so the full squad should be deployed due to the amount of
enemy present.
Atlantic Accelerator (The Big Black/Combat Sweep)
The Atlantic Ocean after decades of misuse has become one
of the most polluted seas of the world. The sea bed while still
being mineral rich is rapidly declining and with the world water
and energy shortages growing more and more severe there are an
increasing number of syndicates and countries looking to the sea
for answers. The Atlantic Accelerator is a huge water and mineral
research station that floats on the polluted surface. Science
probes and exploration craft are lowered into the murky depths
for research in a vain attempt to solve the worlds water and energy
problems. Our intelligence shows that the scientists on board
are extremely close to making the great discovery which may save
the planet. The syndicate that has this discovery can surely rule
the whole world. Your squad has been airlifted to the accelerator
and your mission is to sweep all other enemy agents from the platform
to claim this station for our advancement and conquest.
Syndicate update
The enemy syndicates have realized that we are the most significant
threat to their survival and as such have bonded together in an
awesome alliance of resource and manpower. The strike and assault
teams of seven other syndicates have also been deployed on the
station but instead of fighting amongst themselves they are acting
together as a team. Their weaponry reserves and technology have
been pooled to equip this fearsome fighting machine.
Defense update
You are totally outgunned and outnumbered on this one. In
addition to the enemy syndicate squads there are also the resident
guard posts manned by the efficient and well equipped security
forces. They too realize the major threat that we pose to them
and so expect them to side with the enemy syndicate coalition.
We believe that gauss guns and mini guns are the standard guard
post equipment.
Tactics
The whole squad must be deployed for this one. All team members
will have to be modified to stand a chance. As you are completely
outnumbered try to lure the enemy agents and guards into ambush
situations where you can direct maximum firepower towards smaller
groups. Keep on the move as eventually they will overwhelm your
position if you dig in. At least two team members should carry
heavy or support weaponry and consequently their arms must be
modified to allow them to operate efficiently. Do not allow your
squad to get split up otherwise there is a danger of them becoming
cut off and wiped out. Medikits and energy shields should be carried
as standard. Due to the number of the enemy ammunition levels
may become strained. Take every opportunity to replenish weapon
supplies from fallen comrades or enemy. Above all keep it tight
people and watch each others backs. Good luck... Message ends.
Copyright © 1995 Al
Amaloo. All rights reserved.
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