Dark Arms: Beast Busters 1999
Alternate game version:
To play the Japanese version of the game, including
the original title screen, turn on the system without a cartridge.
Select "Setup" at the main menu and choose Japanese
as the menu language. Turn off the system, and insert the game
cartridge. When the title screen appears, it will be in Japanese,
and the rest of the game will also be the Japanese version.
Information in this section was contributed by TheChronoCross.
Hint: Automatically turn around:
When near the walls or if you are cornered in, walk
towards the wall. Hold the button and keep walking into the wall,
after a short amount of time you will automatically turn around.
Information in this section was contributed by CoolWorld2.
Hint: Master's Closet bonus:
After you complete the Wandering Town, the credits
will appear. After the game restarts in the Master's house, talk
to Raison. Answer "Yes" and she will open up the closet
which leads to the monster that you can catch. It is listed on
page 10/10.
Information in this section was contributed by CoolWorld2.
Hint: Easy experience:
Go to rest Hamlett and go into the town. Near the top
there is a blue door which you can shoot. Inside are two fat men,
each with 30 evp. They are not that hard to defeat even at low
levels -- just shoot them a few times with the shotgun.
Information in this section was contributed by CoolWorld2.
Hint: Easy catches:
Go to Dark Grab and enter the room with the two knights.
Use your catcher and shoot them five times. They are worth 6 points
each. Continue this to get a lot of points. Once you have about
30-40 of them, leave Dark Grab and go to the master's house. Develop
one of your weapons and use all of the knights. This should give
you a lot of points on that weapon and should be almost enough
to evolve it.
Information in this section was contributed by tay_bulldogs11.
Hint: Gun trick:
When going to evolve your weapon, do not worry about
leveling up the unevolved weapon. The next form has the same attack
power as if it were level 50 before evolving. For example, the
Swingt at level 2 will evolve to a Shell 15 attack, but a level
1 will also evolve to an attack of 15.
Information in this section was contributed by CoolWorld2.
Hint: Mansion ghosts:
When you go to the large mansion in Rest Hamlet to
fight the ghosts in the room, move to the top of the screen between
the bookcases. The furniture cannot hurt you from here (on either
side). Use the Mano weapon to knock the ghosts out of the furniture
as they come by, and hit them again. If the Mano has an ice force
equipped with it, it should only take one or two hits to defeat
them easily.
Information in this section was contributed by Devin Watson.
Hint: Open the door with the Man Shaped
Key:
The "Man Shaped Key" is really the dummy
gun. If you go up to the door with the "Man Shaped Key"
in Fate Tower, bring your dummy gun. Shoot the dummy gun at the
door. The door should open and will take you to the final room
in Fate Tower. Note: You must repeat this every time you leave
Fate Tower and re-enter it. If you have already completed Fate
Tower you do not need to do this. This will lead to the same room
where you fought the final Boss.
Information in this section was contributed by tay_bulldogs11.
Glitch: Lose a catch:
Go to any level and kill an enemy with the Catcher.
Run out of the level before the catch comes to you, and you will
not get credit for your catch.
Information in this section was contributed by tay_bulldogs11.
Strategy
Copyright © 2000,
2001 Al Amaloo. All rights reserved.
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