Note: This game is also titled Final Fantasy 1 And 2 Premium
Package.
Final Fantasy:
View world map: Once you have the ship, go to Matoya's Cave (somewhere
near Pravoca). Talk to a broom. It will say something that appears
like nonsense. However, notice that it says "Flipper over,
flip flip! Elcric dna trats!" Flip the line "Elcric
dna trats" and it spells: "Circle and start". Press
Start + Circle and you can view a world map.
Information in this section was contributed by princesspoyozo.
Final Fantasy: Dragon Warrior
reference: Find the three tombs located next to the white magic
shop in Elfland. The tombstone farthest to the left reads:
"Here lies Erdrick"
"873-866"
"R.I.P."
This is a direct reference to a character in the game Dragon
Warrior.
Final Fantasy:
Legend Of Zelda reference: Find the three tombs located next to the white
magic shop in Elfland. The tombstone farthest to the left reads:
Information in this section was contributed by Mouther.
"Here lies Link"
"R.I.P."
Final Fantasy: Easy
experience: Northeast of the port town of Provaka is a two space
wide peninsula with enemies from the Northern Continent. They
offer a lot experience and are difficult to defeat unless you
are around levels 12 or 13.
Throughout the game are certain "keyed" squares that
will always send you into battles, consisting of one to eight
specific monsters. Many of these squares are found directly in
front of treasure chests, or in rooms that have treasure chests.
If you keep going over the square, you will get into a fight every
time, against the same basic enemies (one or two, more or less).
Information in this section was contributed by Scott Claymore.
By the time you reach the Earth Cave, you should be at about level
10. As you enter the cave, go directly left into what is referred
to as the "Hall Of Giants". In this place, with each
step you take, you will encounter at least one Hill Gigas. Step
into the first block that begins the Hall Of Giants. The most
common fight you will have is two Hill Gigas and two Lizards.
Winning this fight results in about 500 experience points each
time. It may seem boring, but it pays off to take the extra time
to level up here.
Information in this section was contributed by RgrWatersJPJ.
In the Ice Cavern, go to the room with the Levistone in it. A
square between you and the Levistone contains an encounter point
with an Evil Eye. It only has 162 HP. Hit it with your strongest
attacks and best spells and it should die within a round or two.
You will get 3225 experience points and 3225 gil . If you go to
the same point again you can fight the Evil Eye repeatedly.
Information in this section was contributed by Cory Horne.
Final Fantasy:
Easy gil: Acquire the ship from the pirates. Board the ship,
and hold X and press Circle(55) times. A number-sliding
game will appear. Complete this as fast as possible. If you finish
under two minutes, you will receive 10,000 gil. Finish under four
minutes for 5,000 gil, and under six minutes for 2,000 gil. Note:
This feature is in the beta version of the game and may have changed
in the final release.
Information in this section was contributed by Alerek.
You can quickly amass a fortune once you have the ship using the
tile sliding game. Once you are skilled and can solve the puzzle
in under two minutes, play the puzzle until you are one move away
from winning. Do not do the last move immediately, ,but let your
time build up to 1:59. Then, do the last move. You will get the
10,000 gil for breaking the record. Play again and this time wait
to finish the last move at 1:58. You will break the record again.
Doing this guarantees you will not set a record that you cannot
break for a long time, and can keep winning the 10,000 gil.
Information in this section was contributed by Scott Rehm.
Later in the game, the armor for the warriors are high, magic
costs a lot, and you do not have much money. Use the following
trick to get 486 to 1386 gil in the Western Keep. Once you obtain
the Mystic Key, return to where you fought the evil elf at the
Western Keep. Go the room which you need the Mystic Key to enter.
There are random battles at each chest you touch once. The two
chests at the top are random battles of Mummies, which cause sleep
and are heavy on damage. The chest at the bottom is nothing but
Wraiths; they are easier to fight for the money. Make sure you
have enough Dia2 and Fire2.
Information in this section was contributed by Mike1080.
Final Fantasy:
Easy healing: After you get the Healing Staff, get in a battle with
any weaker monsters. Kill all but one of them, then have someone
use the staff and the others in your party use equipment that
do not do anything. Continue until fully healed. This works well
when going into the Ice Cave after the long river ride.
Information in this section was contributed by Jeremy Hartman.
Final Fantasy: Adamant
location: The location of the Adamant needed for Excalibur is
in the tower in the sky -- you need the chime and the cube. Go
in the tower and continue to the place with eight ways to travel.
Go in the bottom left diagonal and fight the enemy that guards
it. Open the treasure chest to get the Adamant.
Final Fantasy: War
Mech: Go through the Sky Castle until you find a room that
appears to repeat itself over and over. If you are very lucky,
you will fight a battle robot called War Mech that has powerful
attacks. This can take awhile, since War Mech is the rarest enemy
you can encounter randomly.
Information in this section was contributed by Ltjason5.
Final Fantasy: Zeus
Glove: Go to Bahamut's cave. Once you first enter, go to the
bottom left part. The Zeus Glove will appear in the items screen
if you are lucky -- There is a 1/300 chance of finding it.
Final Fantasy:
Easy healing: With the correct items, you can constantly keep your
party at full HP without using any MP. Find a battle with at least
one weak enemy. Kill all but that one monster. Along the way,
use the White Shirt for Invis2 to make your entire party invisible.
Once this is accomplished, you can set your strongest attacker
to use the Giant's Glove (casts Saber, and increases your attack
power). Set the other three characters to use the Heal Staff,
and the two Heal Helms. You can substitute any other item for
the Giant's Glove, but it is recommended because it does not do
any direct damage. A controller with an auto-fire feature is useful.
If one is not used, you will have to keep pressing the button
(when using items, holding the button will not automatically keep
the cycle going).
Information in this section was contributed by Scott Claymore.
Final Fantasy:
Hidden Magic Shops: In the town where you received the chime to Mirage
Tower, go to the top right corner. When you reach a break in the
wall keep going right. You will find a Black and a White Magic
shop. The black shop sells level 8 magic Flare, and the white
shop has level 8 magic Life2.
Information in this section was contributed by Ltjason5.
Final Fantasy:
Spell casting items: The following is a list of items that cast spells.
They are especially useful if you are using a party with little
or no magic.
Information in this section was contributed by Scott Claymore.
Gauntlet and Thor's Hammer: Bolt2
Mage's Staff: Fire2
Black Shirt: Ice2
The two Light Axes: Dia2
The Venom Blade: Poison
The Heal Staff and two Heal Helms: Heal 1
The Muddle Staff: Confuse
The Giant's Glove: Saber
The White Shirt: Invis2
The Defender: Blink
Final Fantasy:
Invisible guard in castle: In the first castle entered in the game, Castle Coneria,
above Queen Jane's room is what appears to be a room with no one
inside. Search around the room a bit, however, and you will realize
that you can talk to someone although they are not there. After
you rescue the princess, the message will change.
Final Fantasy:
No antidote when poisoned: If you are poisoned from a monster's attack, you will
stay in that status after the battle. Your character will lose
HP every step that you take. To avoid this, use your ship, canoe,
or airship. You will stay poisoned, but you will not lose HP.
This is useful when you are out of Antidotes.
Information in this section was contributed by Smoker X.
Final Fantasy:
Recommended party: The best team to have is The Warrior, Monk (when he
gets to level 10, take away his weapon), Black Mage, White Mage
(required for healing and saves money).
Information in this section was contributed by Cheats king.
Final Fantasy:
Boss stats: Information in this section was contributed
by Cory Horne.
Name
HP
Gil, Exp
Weakness
Garland
106
250, 130
-
Pirates
6
40, 40
-
Piscodemon
84
300, 276
-
Astos
168
2000, 2250
-
Vampire
156
2000, 1200
Fire, Dia
Lich
800
3000, 2200
Fire, Dia
Marilith
1200
3000, 2475
Paralysis
Evil Eye
162
3225, 3225
-
Dragon Zombie
268
999, 2331
Fire, Dia
Kraken
1600
5000, 4245
Blot
Blue Dragon
454
2000, 3274
-
Warmech
2000
32000, 32000
-
Tiamat
2000
6000, 5496
Stone
Death Eye
360
1, 1
Fire, Dia
Lich
1000
1, 2000
Dia
Marilith
1400
1, 2000
-
Kraken
1800
1, 2000
-
Tiamat
2200
1, 2000
-
Chaos
4000
0, 0
-
Final Fantasy 2:
Concentration card mini-game: After getting the snowcraft, use it north of Salamand.
During the game in the snow area, hold Circle and press
X(22).
Final Fantasy 2:
Faster airship: Repeatedly press Circle until the airship flies
faster. After that point, pressing Circle will toggle between
slow and fast movement.
Final Fantasy 2:
Easy HP and Strength: Go into battle, against Imp or another easy monster.
Hit yourself with two or three of your characters, and cure with
the other one. Do this a few times, then kill the monster(s).
You will gain HP and Strength, which is an easy way to built up
a character at the start of the game.
Information in this section was contributed by MercierM.
Final Fantasy 2:
Easy experience: In battle, pick any action that you want to gain experience
with (casting magic or attacking) for the first three characters
(or two if there are only three). Then, cancel all actions. The
game will read that you did those actions and weapons and magic
will gain experience.
Information in this section was contributed by Daniel
and Aaron.
Note: Before doing this trick, you should have about 150 HP and
around 30 MP. Also, everybody in your party should have Cure,
and some sort of damaging Black Magic Spell (for example, Fire).
Go to a fight where the monsters are very easy to defeat. Kill
almost all the enemies and leave one alive. Then, make everybody
cast their Black Magic spell on the entire party. Keep doing this
until everybody's HP is red (near death). Then, finish the battle
by killing the last enemy. Next, go to another battle and kill
all but one monster, as before. However, this time make everybody
cast Cure on on the entire party. Keep doing this until you run
out of MP or your HP is fully restored. After that, finish the
battle. After the battle, if you still have enough MP, repeat
all the steps until you do run out. When you run out of MP, rest
at a Inn. Repeat everything until you have had enough. If done
correctly, every time you finish a battle you should have increased
the following stats: HP, MP, Magic, Sprit, and Intelligence. The
battle where you hurt yourself with Black Magic increases your
HP because you lose a lot of it, your MP because you use a lot
of it, your Magic because you used Magic, and your Intelligence
because you used Black Magic. The same thing occurs in the battle
where you heal yourself except instead of increasing your Intelligence,
you increase your Spirit because you were using White Magic. Also,
if you do this trick a lot of times, you will eventually increase
your Magic Spell's level (for example, Cure becomes Cure 2 and
Fire becomes Fire 2).
Once you have reached Mysidia, buy the Swap/Change magic and get
it to about level 3. Then, go to a place with Hornets, Goblins,
or very weak creatures. That place needs to be near a location
where you can recover. The best place is Altair. Get into a battle.
During it, use Swap/change and your characters will be very weak.
Kill the enemies and most of your stats (especially HP and MP)
will increase a fair bit. Then, rest in Altair to recover your
strength. Repeat this until you are as strong as desired.
Information in this section was contributed by Adam Woodhouse.
Final Fantasy 2:
Easy weapon experience: To easily gain experience with a certain weapon, get
two of the same weapon. Equip both to one person (left and right
hands) and fight monsters in the area that you are in. You will
get experience for each time you hit with that weapon. The same
thing happens with a shield, but with a shield, you cannot attack
with it.
Information in this section was contributed by The Great Jack Guy.
Use the following trick to gain one weapon and armor level every
fight for the characters in the first three slots. After the opening
sequence, when you gain control of the warriors, leave town and
get in a fight with a low level monster such as a Hornet or Goblin.
If there are multiple monsters, kill all but one. With the characters
in your party, select "Fight" from the command menu
for everyone except the person in the fourth slot. Once you are
able to choose a command for the fourth character, cancel the
previous commands and then repeat the process over again. For
example, choose "Fight" from the choices in the command
list. Next, choose a target for your weapon to hit and confirm
your choice by pressing X. Cancel the choice you made by
pressing Circle. Repeat those three steps 100 times and
you will go up one level per fight. Note: When you first start
the game, you only have three characters in your party; you can
only do the trick for the first two persons.
Information in this section was contributed by Daniel.
Final Fantasy 2:
Blood Sword: You will acquire the Blood Sword during/after your
quest to storm Fynn Castle and depose the Dark Forces there. Do
not let its attack rating fool you. Equipped on an experience
sword user (for example, Firion), the Blood Sword drains the HP
from its target to restore the user. Against most enemies, it
will drain a good portion of health, making it a quick save in
case you run out of magic. Do not bother draining the undead,
as it will damage, and not heal. The Blood Sword is most effective
against boss battles, or against any monster will a high defense
rating, (for example, Red Mousse, Dark Flan, Hill Gigas, Wood
Golem, Green Dragon, White Dragon, etc.). The Blood Sword drains
HP and ignores enemy defense. Better yet, to enhance its effectiveness,
cast Berserk (to increase attack power) and Aura (to increase
damage against certain foes) on the person wielding it to maximize
attack/drain power. Even the most difficult monsters can fall
in a few hits from this thing. Do not sell it. It is to your advantage
to train someone extensively in the Sword class to make it an
effective weapon for your party.
Information in this section was contributed by deeblackthorne.
Final Fantasy 2:
Leon's Broadsword and Buckler: In the first fight in game, when Leon is in your group,
when it is his turn to attack enter to the "Equip" menu.
Unequip his Broadsword and Buckler then attack. When the fight
is over, Leon will be gone but you will have a Broadsword and
a Buckler in your item menu. When Leon rejoins the group he will
be equipped with a Flame Sword in his right hand, Venom Axe in
his left hand, Diamond Helm, Diamond Mail and Diamond Gloves.
Information in this section was contributed by Cory Horne.
Final Fantasy 2:
Training after Mythril: You must have completed the mission at Semite Falls
by acquiring the Mythril before attempting this trick. It is highly
recommended to have both Mindu in your party and to have gone
through enough training and leveling up to afford the best armor
and weapons at the time. Your characters should have their strongest
weapons (for example, Long Sword, Battle Axe, Mace) and armors
available (for example, Bronze Helm, Plate, Gloves, etc.). The
trip through Semite Falls should give your characters enough Gil
to make those purchases; if you are still short, fight more monsters
until you have enough money. After returning to Altair with the
Mythril, give it to Tobias at the Weapon Shop and he will forge
it into Mythril armor and weaponry. Buy what you can with your
remaining Gil (it is expensive), equip those armors (particularly
on those characters with the lowest HP), and use Mindu's Canoe
to sail northwest past Fynn Castle. Northwest of Fynn is where
the river stops; marshland and forests surround the immediate
area, and you will encounter several new foes including the Phorusracos
(a lavender-colored Loper), Deadringers, Spiketoises, Ogres, Ogre
Mages, Wererats, and Warlocks. These creatures rank two and three;
you have the best weapons and armor (and high proficiencies in
each), you will hardly make a dent in them. The best strategy
is to use magic to damage these enemies. When exhausted, sail
down to Gatrea to heal. Make it a priority to fight and defeat
as many of these creatures as possible. Warlocks frequently drop
higher level spell scrolls, such as Blind and Berserk, and sometimes
some Fire and Ice scrolls. Berserk boosts attack power, and can
also be sold for 5,000 Gil each. A rare, but infinitely valuable,
drop is the Mage's Staff; with an attack power of 42, give it
to any proficient Staff user and they will do remarkable damage
even against high-defense foes such as the Spiketoise. Ogres occasionally
drop Mythril Helms and Mythril Shields, and Ogre Mages will drop
Scrolls on occasion as well. Because these enemies are difficult,
your party will naturally increase its stats with each battle.
Save often to make sure you do not lose your progress.
Information in this section was contributed by deeblackthorne.
Final Fantasy 2:
Glitch Dreadnought floors: As your party makes it way through the Dreadnought
after Princess Hilda's (first) abduction, notice that although
you are going downstairs to reach the basement floor where the
engine lies, the floors increased from 1F to 2F to 3F, etc.
Information in this section was contributed by deeblackthorne.
Final Fantasy 2:
Boss stats:
Name
HP
MP
Gil
Weakness
Black Knight
1140
0
-
-
Spiketoise
140
0
25-200
Ice
Sergeant
140
10
200
-
Adamantoise
450
0
200-500
Ice
Borghen
240
20
400
-
Shrieker
540
30
12-100
-
Hill Gigas
750
0
200-400
-
Pirates
45
0
100-400
-
Chimera
640
80
300-600
-
Lamia Queen
1290
370
10000
-
Behemoth
1620
0
-
-
Gottos
2000
80
800-2000
-
Gigan Rhino
1140
0
500-1000
-
Barrel Worm
2000
0
1500-2000
-
Fire Gigas
1800
240
600-1000
Ice
Ice Gigas
2000
140
600-1000
Fire
Thunder Gigas
2500
370
800-1000
Poison
White Dragon
2500
140
2000-10000
Fire
Green Dragon
3000
190
2000-10000
Blot
Emperor
1290
190
10000
-
Blue Dragon
3500
240
10000
Poison
King Behemoth
5000
0
10000
-
Red Dragon
5000
450
10000
Ice
Zombie Borghen
2500
370
2000
Fire, Cure magic
Tiamat
5000
450
10000
Paralyze
Beelzebub
5000
450
10000
-
Astaroth
7000
540
10000
-
Iron Giant
3500
240
2000-10000
Blot, Ice
Emperor
10000
540
-
-
Information in this section was contributed by Cory Horne.
Final Fantasy 2:
Characters starting stats: Information in this section was contributed
by Cory Horne.