The Legend Of Dragoon
Hint: Saving Dragoon power:
Try save your Dragoon power for the Bosses.
Information in this section was contributed by Rusty616.
Note: When you are fight Lloyd and the Divine Dragon do not transform
into a Dragoon. If you do, they will apply more damage to you.
Only have Meru or Miranda transform to heal your party. However,
only have them transform if they have 100 SP (Dragoon gauge at
1).
Information in this section was contributed by Iggy Harrison.
Hint: More healing per turn:
Equip the Dragon Helm together with the Therapy Ring.
The Dragon Helmet increases your maximum HP by 50% and the Therapy
Ring restores your HP each turn by 10%.
Information in this section was contributed by John Eric Sy.
Hint: Healed without any item:
Run into a battle. Kill all the enemies except for
one of your choice -- it is better to keep the weaker enemy for
the end). Just guard yourself until you are fully healed.
Information in this section was contributed by Mad_Nico.
Run into an enemy that uses a physical attack barrier. Then, guard
as many times as needed to get healed.
Information in this section was contributed by Tran2785.
Hint: Easy Healing Rains:
You can get as many Healing Rains as needed on disc
1 for only 600 coins each. Go to the mini-game place in Lohnda
and talk to the man who sells tickets. Keep asking his for 10
tickets until you have 60. Then, talk to him again but ask him
to exchange tickets for prizes. Select "Healing Rain".
You can do this as many times as needed, as you have 600 coins.
Information in this section was contributed by Trunksdaman3000.
Hint: Easy Recovery Balls:
In the Death Frontier, fight the Cactuses that dot
the landscape. When you defeat them, more often then not they
will give you a Recovery Ball or two. The Cacti close the wall
near the passage to second area (before the first oasis) is guaranteed
to five a free Recovery Ball.
Information in this section was contributed by A7ftgoof.
Hint: Easy Shrine of Shirley:
Enter the three digit code of 3, 5, 2 to unlock the
ladder. Face the Gold Statue front, and the Grey Statue to the
left to ascend the stairs.
Information in this section was contributed by Harroc.
Hint: Restoring status:
If someone is petrified, you cannot use him/her and
transform into a Dragoon in order to heal the status. Instead,
make sure you always have everyone with Maximum SP and are alive.
When there is someone that cannot move (make a turn), just use
the "Special" command and the bad status will be healed.
Information in this section was contributed by John Eric Sy.
Hint: Restore HP and MP:
If you are hurt, stay in the hotel. It will refill
your HP and MP.
Information in this section was contributed by vaportransmitter.
Hint: More MP:
If you have a character with strong magic abilities
but not enough MP, equip the Magic Hat. It gives you 50% more
MP.
Information in this section was contributed by Keith Bittner.
Hint: Saving faster:
When need to save the game and do not know were the
nearest save location is, go to the field guide and press Triangle.
The word "Save" will be highlighted. Select it and you
will be able to save a lot faster.
Information in this section was contributed by kayla_bronte.
Hint: Gold:
It is extremely hard to find decent amounts of gold
either in battles or lying around (especially if you want to buy
items such as the Legend Casque or Ultimate Wargod). The best
place to gain gold is in the Home of Gigantos. The enemies here
always drop about 50 gold per battle and give decent experience.
Stay and fight until you have the desired amount of gold.
Information in this section was contributed by Jason.
Hint: Get a special:
Have three Dragoons in your party and have their SP
meter blinking. When this happens, all the party members will
have a Ying-Yang at the side of the screen where you select what
you want to do at that moment.
Information in this section was contributed by ShortyBlnd.
Hint: Switching additions:
Do not switch additions all the time,. You can get
the one you are on a lot stronger and with more SP.
Information in this section was contributed by Rusty616.
Hint: Final addition:
To get the final addition for all characters except
Miranda and Shana, master the previous ones. You will then get
their 7-hit master combo. Most of them gain SP of over 100 and
damage over 400 %.
Information in this section was contributed by CoolWorld2.
Hint: Better addition:
When you are in a combat (battle), press R2
to switch the view so you can see the picture the way you think
it helps you have a successful addition.
Information in this section was contributed by wail.
Hint: Hitting additions easier:
The key to landing your combos from additions is immediately
pressing X when the box turns gray. If you do, it will
make it a perfect shot and you can do more damage to your opponents.
If you are too slow, you will do less damage. Also, stick with
an addition that you can learn, such as Dart's Volcano attack.
If you need practice hitting the combos and learning the additions,
try to encounter enemies in older areas of the game which will
you an advantage over them.
Information in this section was contributed by Blake.
Hint: Easy way to master additions:
Go to the Forest near Seles. Go to the area where the
Merchant was located (with small rabbit-like creatures) and just
run around. The battles happen quickly in this area and your opponents
are easy to kill.
Information in this section was contributed by Rusty616.
When you encounter an enemy that uses "Physical Attack Barrier",
you can level up your additions without killing the enemy. When
the barrier disappears, wait for it to use the barrier again.
Then, you can again level up your additions.
Information in this section was contributed by ian - gelai.
To master all additions, walk around on the world map. This is
the fastest way to find enemies.
Information in this section was contributed by TomPatCat.
In the Valley of Corrupted Valley, before you fight the second
Virage, go to the spot where the save point is located, near the
Virage statue. This is the perfect location to level up your additions.
Almost all of the battles have one of the enemies being a Spider
Urchin. This enemy will often use a physical attack barrier. When
he does, you can use your additions on him and he will not die.
You will still get SP and level ups for that addition.
Information in this section was contributed by HoopsBoy86.
Fight the Aqua King in the magical city of Aglis. He uses a physical
attack barrier. Use your additions then. When he uses a different
attack, just guard. Keep doing this to master additions quickly.
Information in this section was contributed by Dearris.
After defeating Lloyd, take the path/teleporter to the right of
where you entered to fight him. Once you are there, a wizard will
appear and say you are not allowed to pass and warns you to stay
back. Go closer, and he will appear again and battle you. Note:
He has some strong attacks, so be careful. If you can land a full
addition on this opponent, your addition level will automatically
be mastered at your convenience.
Information in this section was contributed by morris.
The man in the weapon shop at Lohan sells Ultimate Wargod Amulets.
Buy enough for just your party. The amulets cost 10,000 each.
Although this is a lot to pay, the additions will pay you back.
Also, your additions will get stronger and help defeat Bosses.
Information in this section was contributed by Rugrats.
When you are in combat, press the R2 to change the camera
angle so you can see the picture to help make a better addition.
Information in this section was contributed by Wail.
Immediately before your character swings their weapon, press X
(Circle for counter) and they should do it. However, if
you use someone who does it fast, then you should watch the box
and the person.
Information in this section was contributed by nicolas.
Each character yells just before they attack. Immediately press
X when they yell to get the timing correct.
Information in this section was contributed by Luke.
Hint: Easy experience:
If you are at the Phantom Ship, stay there. Run into
the blue flames and fight them. You will get experience easily.
Information in this section was contributed by Rusty616.
Find the Unlimited Speed Up (in valley) and unlimited magic sig.
Stone. In Disc 2, between the valley and Home of the Gigantos,
you will find a Blue Bird. Place Shana in your party. Since she
is your fastest character she will go first. Fire at the bird
with Shana -- she never misses. Then, have your next character
use magic sig. Stone which will paralyze the enemy for their turns.
Have next character use Speed Up on Shana. Doing so will cause
Shana to go twice in a row. The bird should be defeated before
it moves three times, giving you 1000 exp.
Information in this section was contributed by JRIK.
Do not run from any fights. This simple tactic will raise your
character's levels quickly. Also, do not pass up any Boss fights
(except perhaps the Divine Dragoon's spirit), such as Kamuy the
wolf, or the Dragon Spirits at Mayfil. These will all give you
over 3000 experience, which should be enough to level you up.
In places such as Hellena Prison, intentionally fight. Unless
you are in bad condition, you should always seek a fight.
Information in this section was contributed by Nick Kuhn.
Make sure you have a Wargod's Sash (obtained after collecting
30 Stardusts). Go with the characters you are going to use at
the end of the game (Dart, Meru, Maranda recommended for there
magical abilities. Replace Meru with Albert or Rose if desired).
Go to the snow field and slide down the slope. trying to get the
two chests. Continue to do this until you get both chests. Level
up as high as desired, or turn level 5 Dragoon with every character.
Information in this section was contributed by williamson.
You will need Material Shield, Pandemonium and Speed Up for this
trick. First, have one of the characters use Material Shield on
someone that you are not leveling up. Then, use Pandemonium on
the same person. Next, use Speed Up on whoever you want to level
up. Have them attack all of the enemies one by one. Have the other
two block. By doing this, all of the monsters will attack the
character with the Material Shield without getting any damage,
while the other character is free to practice additions.
Information in this section was contributed by MARIEKOCIARA.
As soon as you have multiple party members, start using this trick.
Whenever you enter a Boss battle, have one member continuously
guard while the other two continuously attack. When the two attackers
die off, have the remaining member finish off the boss. The one
surviving member will receive all the experience points, rather
than dividing them up amongst three members. Consequently, the
characters who did not participate in the battle will receive
three times the amount of experience than they normally would.
Note: Doing this too many times may make the game become too easy.
Information in this section was contributed by MATHGOD.
Hint: Easy kills:
For easy kills on the Disc 2, use Haschel and use Flurry
Of Styx at level 3 to 5. Also make sure you equip him with the
Therapy Ring so he heal himself as he does not have good defense.
With his very high speed he can attack the enemy two times in
a row. This is useful for the Valley Of Corrupt Gravity and the
Virage Boss.
Information in this section was contributed by Jim Swim.
If you are fighting two enemies that you can kill in one hit (each),
attack the opposite one that attacks you. This will take his turn
and allow you to strike again. Experiment to learn the cycle if
there are more.
Information in this section was contributed by M0nZ^.
Use Albert's Rod Typhoon. It makes it easy when facing the Divine
Dragon and other difficult bosses.
Information in this section was contributed by Gundum0146281672.
Use the following trick to kill monsters that have 4 HP quicker.
You must have a Satchet, which is an item that puts any monster
to sleep (except for some Bosses). It also does 10 damage to anything
you use it on. If you encounter a yellow, red, blue, or rainbow
bird, or even an Ooparts or a Jar, if you have a Satchet you can
kill it instantly. This is the only way to get an overkill on
these creatures in one shot.
Information in this section was contributed by John Schweer.
Hint: Easy Dragoon levels:
Get a Spirit Ring and equip it on the person(s) whose
dragoons you want to level up. Fight a battle with an enemy that
does not run away. Guard repeatedly. This takes a while (2000
guards).
Information in this section was contributed by Daniel Cooper.
Use the following trick for easy Dragoon levels for Shana/Miranda.
It is the same as the "How to kill a blue/yellow bird"
trick, but you have to do it a lot of times. Make sure you have
Shana/Miranda (and the Dragoon stone) as the fastest member of
your team, with a Speed Up and Magic Sig Stone. Go to the areas
where you find the Blue Bird (1000 experience), Oopart (600 gold
and Spirit Potion), or Yellow Bird (300 gold); depending on which
one you want -- Blue Birds can help the entire team. Use Shana/Miranda
to hit the special creature, and have the other members use the
Sig Stone and Speed Up on Shana/Miranda. Hopefully you will kill
it. To get the easy dragoon levels, keep hunting the creatures.
You do not have to kill all of them -- just hit it before it runs
off. Shana will get 50 SP for each hit if she is level 1, and
70 SP if she is level 2. With the Sig Stone, it will take about
five hits to kill one. Keep hunting until Shana/Miranda gains
the desired Dragoon level. You can use Miranda after going through
the desert and the Hidden City; Charle will teleport you to the
Home of the Giganto, where the Blue Birds are kept.
Information in this section was contributed by A7ftGoof.
When you complete additions (such as Volcano or Whip Smack), your
Dragoon experience increases slightly. You can only go to level
5 Dragoon. When you get to a level 5, you can then do a dragon
spell where you summon a dragon magic attack. You can do this
with everyone and it sends your dragon from your stone to attack
an enemy. It is very powerful.
Information in this section was contributed by nicolas.
Get three Spirit Rings and equip them to each person you have
in battle. Then, go to the Dragon's Nest and get in a battle with
a Lizard Man (preferably two of them). If there are any other
creatures besides the Lizard Men, destroy them. Defend until at
least one Lizard Man uses Physical Attack Barrier, then use your
addition. Defending will give you SP and attacking will raise
your additions.
Information in this section was contributed by SilverFire1500.
Hint: Easy money:
Keep playing the Chef aboard the ship to get as much
money as needed.
Information in this section was contributed by Larry Hofacker.
Hint: Predicting monster battles:
Press R1 anywhere but on the world map to turn
on the arrows above your head and on the exits. Watch the arrow
above your head. It will change colors, indicating when a monster
battle is about to happen.
Information in this section was contributed by Justin Hayes.
Green: Plenty of time until battle.
Yellow: A little time left.
Red: Monster battle very soon.
Hint: Disable random monster battles:
When in the Law Capital Zenebatos, you can disable
the random monster battles by amending the law number "666".
This is a convenient hidden law amendment, which is nowhere mentioned
in the game.
Information in this section was contributed by Nathan Watt.
Hint: Maximum percentage on items:
Some of the items allow you to determine their strength
by pressing X button. If you have a controller with a turbo
feature, enable it and hold X. You will get to the maximum
percentage, which is 270%.
Information in this section was contributed by Chris Sanicola.
Hint: Dart's Soul Eater weapon:
You may not like the amount of HP you lose when you
block when you have the Soul Eater equipped. Well to avoid this,
equip the Therapy Ring so that you recover what you lost.
Information in this section was contributed by red8913.
You can get the Soul Eater in the Death City of Mayfil, not only
in the Fort Madrad. Soul Eater's power is unbelievable, but your
HP deteriorates every turn.
Information in this section was contributed by tom olson.
Go to Death City Mayfil and look for an enemy there called "Loner
Knight". Fight him until he gives you the Soul Eater. Note:
Soul Eater is the strongest weapon for Dart.
Information in this section was contributed by wilpeter lao.
Hint: Stronger Dart:
When you first start the game and enter the first forest
out of the village in Seles, you will see rabbit-like creatures
and a merchant to your left. Run around and train until level
10. You will then get over a 1000G and have already mastered two
additions. You will also get items sometimes when winning. If
you do not need them or have no room, sell them to the merchant.
Information in this section was contributed by wail.
Hint: Special weapon:
When you have three characters with a Dragoon Spirit,
get into random battles and keep fighting until each of them is
at a level 5 "SP" level. A Ying Yang symbol should appear
to the far right of the battle menu. Highlight it and press X.
It will turn your entire party into Dragoons and the person who
uses the special will have a sort of ultimate wargod addition.
When you attack, it goes through the entire attack without having
to press any buttons. This works especially well in Boss battles.
Note: This chance does not happen often -- save the special and
do not waste it in a random battle.
Information in this section was contributed by bbbowers_8.
Just get your maximum Dragoon Spirit up to full (it does not matter
if it is below 5). You should see a new symbol. Highlight it and
press X.
Information in this section was contributed by Tran2785.
Hint: Zenebatos' Law Codes:
The following are some of the codes in Zenebatos which
you can amend:
Information in this section was contributed by Nall Ruby.
399: The only amended code. This code allows you to buy items
and weapons.
703: The code allowing you access to Signet Sphere when amended.
659: The code that when amended allows you to walk free without
getting transported to jail.
666: This code can be amended to stop all Zenebatos enemy encounters.
640: Unlike all others, this code is only affecting in the Legislation
Center. It allows you to make a revision without waiting in line.
Just talk to the Laptos.
410: The code that reconnects the teleport to Mayfil, the Death
City. Note: This code cannot be amended until you defeat Kubila,
Vector, and Selebus and the Signet is broken.
Note: Any red number of three digits seen in Zenebatos may be
amended.
Hint: Faster Kongol:
Equip Kongol with the Bandits Shoes and his speed will
increase from 30 to 50, making him just as fast as Dart. His higher
defense and attack, not to mention less hits with additions, will
make him a suitable character for anybody to use.
Information in this section was contributed by Raistlin97638.
Hint: Kongol's Dragoon Spirit:
Kongol's Dragoon Spirit can be easily overlooked. In
Disc 2, immediately after you get Kongol, instead of going back
to Fletz go south to Serdio. When on the map of Serdio, go to
Lohan, the commercial town. Find the man who gave you the water
bottle/jar. He will be selling a strange stone which is actually
Kongol's Dragoon Spirit. Talk to him and Kongol will appear. He
will hold the stone and it will glow. The man then sells it for
1000G (Rose will get mad). This is the only way to get Kongol's
Dragoon Spirit.
When you get Kongol, level up with him and use him in the fight
against Lenus with Albert and Dart. After the battle, the king
will tell you to go to Donai and get on the Queen Fury. Prepare
for the trip, and save outside of the city. Go to the Barrier
Station and go to south of Serdio. Go to Lohan and to the street
vendor where you bought the Water Bottle. Make sure you have about
2000 G, since you can buy Kongol's Dragoon Spirit for 1000 G.
Proceed to Donai, get on the ship and continue as the game guides
you. You will then hit the Ghost Ship. Yse Dart, Kongol, and Rose
or Haschel to level up for the Bosses.
Information in this section was contributed by FenderBender265.
Go to the man that you obtained the water bottle from, after you
get Kongol on your team. The man will be in Lohan. Do not try
to lower the price, because he will tell you to go somewhere else.
He will call it the Miracle Stone. Kongol has the Golden Rock
Dragoon.
Information in this section was contributed by Dart.
If you are past Grenich in the moon that never sets, you can also
get the Dragoon Spirit there.
Information in this section was contributed by shehunts4.
Hint: Stronger Kongol:
Go to Lohan and talk to the man who sold you the bottle
for the water. He will sell you the gold Dragoon Spirit for 1m000
G. Then, go to the weapon shop and buy the Legendary Casque for
10,000 G. Equip him with it. Then, go to the home of the Gigantos
and find the Bandit's Ring in the place to the left when you enter.
You will have to go out the rightmost door once in to get to the
chest. When he has all this, he will be a Dragoonand have the
highest attack, defense, and magic defense with a fairly good
magic score.
Information in this section was contributed by Chris O.
Hint: Early Golden Dragoon Spirit:
To get the Golden Dragoon Spirit early, you must first
defeat Gierch. After you go back, do not go to Fletz. Instead,
go south (down) to the sign. Then, choose to go to the south of
Serdio. Then, go to Lohan. As soon as you enter the main part
of the city, the street vendor will offer you a "Shining
Mystery Stone" for 1000g. Buy it, and the "Acquired
Golden Dragoon Spirit" message will appear. The Dragoon Spirit
is for Kongol.
Information in this section was contributed by Mike Bandor.
Hint: Ultimate Wargod:
You can buy an Ultimate Wargod in Lohan. It makes your
additions perform perfectly without any penalty. It may cost 10,000,
which may be very hard to get at this point in the game. However,
it makes battles much easier and your Dragoons will still level
up.
Information in this section was contributed by CoolWorld2.
Hint: Hidden Virage and Wargod Amulet:
When you are in the Forbidden Land near the pink healing
thing, there will be two paths. Go forward and you will end up
fighting the Grand Jewel Boss. To prepare for the battle, go right
instead of forward. You will fight a third Virage Boss. He is
not that difficult, and is the weakest of all Virages. Winning
will get you 6,000g and 12,000 experience points. Also, if you
go to the Phantom Ship you can get the Ultimate Wargod Amulet
in a chest. However you must learn the combination. Explore the
ship and you will eventually enter a room with five or six ghosts.
Go up to them and press X. Each ghost will say a number.
You must use these numbers to get the correct combination for
the chest. At first, you will only get Healing Fog and other items.
Eventually, you will get the Ultimate Wargod Amulet. Note: The
combination numbers change each time. Also, you only have five
chances to get the correct combination. If you fail, the bones
on the ground will will form into skeletons that you will have
to fight.
Information in this section was contributed by Josh.
Hint: Easy additions for Dart and Rose:
Choose the addition you want to master immediately
before you battle Michael, the black dragon. Since Michael cannot
be hurt unless you hit the weak point, you can keep attacking
his armor without harming him. This allows you to use your addition
until it is at maximum. This also can be done with Pots and Blue
Birds, but they run away.
Information in this section was contributed by devon byrne.
Hint: Easy addition for Haschel:
On Disc 3, go to Vellweb where you fight the four Dragoon
Spirits. You will know when you are there when you meet Shirley
again. Equip Haschel with the Ultimate Wargod ring and run around
until you find a monster called Maximum Volt. Make sure you have
the addition highlighted that you want Haschel to learn. Keep
attacking this monster with Haschel only. Haschel deals 0 damage
to this monster, so you can keep attacking it as many times as
needed. Do not attack this monster with another character. Use
guard every time on your other two characters and keep attacking
with Haschel. Heal Haschel when his hit points get low. You can
also use Speed Up on Haschel to make the process a little quicker.
If you need all 99 points for his addition, you do not have to
count how many times you have attacked the monster -- if you have
to heal Haschel three times because his hit points are low, then
you are close to filling his addition. You can get some Healing
Fog potions from the merchant brothers in the area to the right
of the save point. Once you have met and talked to Shirley, she
will become a recovery point if your party needs healing. It takes
a long time, but you can level Haschel up with no problem and
get all of his additions and magic.
Information in this section was contributed by Bokac.
Hint: Defeating Danton:
When you fight Danton in the Heroes Competition and
he drops his mallet and says "Make my day, Kiddo", use
this as an opportunity to heal yourself If you are low on health.
Keep pressing Guard button to get health back. Do not try
to attack, as he will toss you to the floor.
Information in this section was contributed by ANDREW CASHE,II.
Hint: Defeating: Doel:
Go to Lohan before heading to Black Castle. Buy 10
Healing Potions and about 5 Magic Potions. Make your way to where
you fight Kongol. only use Healing Potions when you are low (in
the red zone), and pound him into the ground. For Doel, use Dart,
Hashel, and Albert. Have them hack away at Doel in his regular
form. Do not heal after fighting Kongol, unless in the red zone,.
If you are good enough, have Lavitz cast Rose Storm. If not, have
items that can shields for physical and magical defense. He will
go into Dragoon form. Start attacking him immediately. After Rose
Storm runs out, use a Magic Potion and use it again. If Albert
dies, do not worry about reviving him. Just attack until Hashel
and Drat are in the red, then heal them and repeat the process.
If you have no healing potions and Dart is in red, Doel will direct
his attacks at Dart. Only defend with Dart and attack with Hashel
until he dies.
Information in this section was contributed by Razziel909.
Hint: Defeating Drake:
When fighting Drake in Shirley's Shrine, he will usually
send out three bursting balls from a chest. To save health, instead
of attacking Drake attack the bursting balls first; or you can
just use Down Burst.
Information in this section was contributed by TROYFAN101.
Hint: Defeating Faust:
Note: You must do this before going to the moon. If
not, you will not be able to fight Faust. In order to defeat Faust
in Flanvel, you must first obtain all 50 Stardust. Then, go to
Lohan and buy three Angel Scarves for 5,000 gold. Finally, equip
all of your characters with their respective Dragoon Armor. If
it is not available, use something that is high in magic defense.
Equip Alber with his Jade Dragoon Armor, and an Angel Scarf,;Dart
with his Red Dragoon Armor and an Angel Scarf; and Kongol with
his Gold Dragoon Armor and an Angel Scarf. Attack Faust with Dart,
Kongol, and Albert. Use the Power Up item on Kongol, as well as
the Speed Up item. This will allow Kongol to attack harder and
faster. Have Albert use Rose Storm and just have Dart attack with
Final Burst. This battle may take awhile, but is well worth the
effort. You will receive 12,000 experience, 50,000 gold, and a
Phantom Shield, which reduces the amount of physical attacks.
Information in this section was contributed by Dreminem206.
Hint: Defeating Ferybrand and Greham:
Before leaving the "Volcano Villude", speak
to Dabas and purchase as many Pellets as possible. When you get
to the battle, take out Greham first with the Pellets. Rose can
do over 100 damage if you get at least 160%. When Graham is dead,
turn Rose into a Dragoon and use Astral Drain. Also make sure
if anyone gets a Poison or Fear status that you immediately heal
it with a healing item or turn into a Dragoon. Have Rose cast
Astral Drain whenever someone is low in health.
Information in this section was contributed by Chase Copat.
Hint: Defeating Frugel:
To defeat Frugel for the second time, use Dart, Lavitz,
and Rose. Then, use Rose's special. Only attack Frugel (his partners
will run away). After defeating Frugel, Lloyd will appear and
kill Lavitz.
Information in this section was contributed by Joseph Roccanova.
To defeat Frugel for the second time, have Rose use Demon's Gate
to get rid of Frugel's partners. Then, keep using Dragoon magic
and attacks.
Information in this section was contributed by Dain Parkinson.
When you are in Lohan, go to the mini games place after the hero
match. Play until you get about 82 tickets and two Total Vanishings.
To get the tickets easily, play the "Whats Wrong With The
Scene" game. Save the Total Vanishings for Frugel. When you
fight him, immediately use Total Vanishing on Gustaf and the Bird.
Frugel should now be as easy as the first time you fought him.
Information in this section was contributed by John.
Hint: Defeating Grand Stone:
When you become Dragoon against Grand Stone (the Boss
of the Forbidden Land), he counters with the Dragon Block Staff.
Before the battle, get into as many random battles as needed to
drain your SP to less than 200. Then, for the duration of the
battle with Grand Stone, only go Dragoon when you have less than
200 SP. This way, you will revert back to normal immediately after
your Dragoon Attack or Magic. Grand Stone will not be able to
counter with the Dragon Block Staff because you will not be a
Dragoon at the time. You can also use this trick against Lloyd
(But not the Divine Dragon).
Information in this section was contributed by Avope.
First, defeat the Virage to level up. Then, set Madness Hero to
Dart and keep fighting all the monsters near the pink healing
seal. Whenever your HP is low, just heal in the seal. Keep using
Madness Hero until it is on level 5 and you should gain 206 SP
per addition. Keep doing this until you level up your Dragoon
to level 5.You should then learn Red-Eye Dragon to summon a dragon.
When you learn it. go fight Grand Stone. Start on Dart's turn
and transform immediately. Once you are a Dragoon, use The Red-Eye
Dragon. It should peel off about 650 damage off Grand Stone. Note:
Do not turn Dragoon unless you only have the SP meter for one
turn with Dragoon, so he cannot use Dragon Block Staff. If you
have your SP meter on 3, 4, or 5, he will use the Dragon Block
Staff then use a magical attack that will put about a 1500 damage
dent in you. Wait until the Dragon Block Staff wears off and turn
Dragoon with Kongol. Use his Dragoon attack at maximum. It should
do about 500 damage. Keep attacking with regular additions until
the Dragon Block Staff wears off and repeat the process.
Information in this section was contributed by SS4Vegetto1034.
Have Dart at level 29, Rose at level 28 and Albert at level 28.
If you do this and get Crush Dance, have Demon's Dance for Rose
and equip her with an Ultimate Wargod (costs 10,000 gold). Have
King Albert's Gust Of Wind Dance and he will die like a regular
enemy. If you decide to train more, the fight will be easier.
The best place to train is the Forbidden Land.
Information in this section was contributed by KLaus Rodenkirchen.
Hint: Defeating Kongol:
Use any Ice element attack, such as Spear Frost. Ice
is Kongol's weakness when he is not on your team. This is useful
when you battle him the second time as you need to save Dragoon
power for defeating Doel. Do not Dragoon on Doel's battle until
he Dragoons, since he will get his health back.
Information in this section was contributed by Dain Parkinson.
The second time you face Kongol in the Black Castle before fighting
Doel, you should have Dart's Dragoons level at 3. Kongols MD (magic
defense) is very poor, and Dart's level 3 Dragoon magic attack
Final Burst is powerful, doing at times at least 400 damage points.
Information in this section was contributed by CyberFreak711434.
Hint: Defeating Lenus:
Make sure you have Rose, Dart, and Albert in your party
at full heath, full SP, and are at least level 20. Also have at
least 4 Healing Breezes, 8 Healing Potions, and 3 Angel Prayers.
This is a difficult battle and Lenus can sometimes attack four
times in a row. She also has a lot of attacks that hit all your
characters. When you start the battle, have Dart or Rose as your
first fighter. Since all your characters are at full SP, have
the "Special" option available. Use it and fight until
one changes back. Use Magic attacks and if you run out of MP,
use Physical attacks. You cannot risk messing up Additions in
this battle. Afterwards, use the one who changed back to throw
items and use Angel Prayer and so forth. Eventually after the
"Special" option is over you will leave with a win if
you used your items and attacks wisely.
Information in this section was contributed by rubyblackmon.
Defeating Lenus and the sea dragon at the same time is very easy.
Make sure that Dart and Rose both can do a Dragon attack. Equip
them and Kongol. Have one of them do a special, use Dragoon attack
with Kongol, and use Dart's and Rose's Dragon moves. Then, use
their magic until it runs out. As soon as they are out of Dragoon
power, use additions.
Information in this section was contributed by Dain Parkinson.
Hint: Defeating Lloyd:
Equip an item that prevents you from dying instantly,
such as the Talisman. Transform into a Dragoon and his instant
death attack will not kill you. Keep in mind that he will use
his Dome attack -- do not transform everyone into a Dragoon, unless
you are using Miranda.
Information in this section was contributed by Wyvern5000.
Note: This trick requires a controller with a turbo feature. Equip
yourself with a Suns Rhapsody or two, have Rose and Meru in your
party, and have lots of throwing items such as Dark Mist, Thunderbolt,
Burnout, etc. Make sure everybody has enough Spirit Points so
that they can only turn into Dragoon once. Have Dart know the
technique Final Burst and make his addition Volcano. Set the turbo
feature of the controller to X and hold that button using
throwing items. Do this, use Freezing Ring and Astral Drain with
Meru and Rose, and Guard occasionally, and he should be easier
to defeat than the Divine Dragon.
Information in this section was contributed by Joey Sienkiewicz.
Before entering the Flanvel Tower itself, save the game. Have
Haschel, Albert, and Dart. Have Albert use Gust of Wind Dance,
Haschel use Flurry of Styx, and Dart use Volcano. Have a sufficient
amount of Angel Prayers and Healing Potions, Fogs, Breezes, and
Rains if available. Also have some throwing items. You should
have Dart's Dragoon Level at either 3, 4 or 5. Haschel and Albert
should be at least at level 3. Try to equip Albert with Bandit
Shoes to speed up his attack rate. Also make sure that their SP
is either between 0 and 199. If Albert comes up first, cast Rose
Storm. Lloyd will then use his Dome attack. After that, have Haschel
use Thunder God and Dart use Final Burst. Do not summon his Dragoon
unless you have equipped Mage Ring. Use your additions, some throwing
items, and Rose Storm. Also with Albert, cast Gaspless. Thunder
God and Gaspless should result in between 600 and 700 damage.
Volcano will do 498, Flurry of Styx about 361, and Gust of Wind
Dance about 900. This will take awhile, but it should work very
well.
Information in this section was contributed by Pierce Hunter.
When fighting Lloyd, equip someone (for example, Dart) with an
item that will protect them against instant death. Then, transform
into a Dragoon. Lloyd will focus most of his attacks on instantly
killing that Dragoon character, but will be unable to do so with
that item equipped.
Information in this section was contributed by Byron Steczko.
When fighting Lloyd, when he has the Dragon Buster it does not
matter how long you are a Dragoon. As long as you have the talisman
equipped the Dragoon killing attack is counted as just an instant
death attack, and is therefore rendered useless.
Information in this section was contributed by Alan Gray.
Hint: Defeating Melbu Fhrama:
When fighting Melbu Fhrama's final form, he will usually
attempt to confuse your entire party. Make sure you have a Panic
Guard equipped for Dart, and have a Dragoon Special built. Once
it is Dart's turn, have him use a special and your confusion is
gone. Note: Melbu Fhrama can use a piece from the Dragon Block
Staff.
Information in this section was contributed by mysticsage2003.
When you fight the Spirit Warrior in the snowfield (Rose will
try to talk you out of it), it will have three parts, the sword,
the helm, and the shield. Kill the helm first. This is the part
that casts the spells and does the most damage. It can also kill
instantly -- if you have either a Talisman or the Holy Ankh you
wlll have a better chance of getting through the battle with little
trouble. It is not necessary to Dragoon; just be persistent. The
shield should go next, because it also casts its own spells and
takes your power from you. The sword itself is much easier to
deal with, since it does the least damage (about 250 points at
the worst) and cannot do any magic on its own.
Information in this section was contributed by Lady Arral.
Hint: Defeating Shirly:
Never attack and always guard. When she asks you a
question, choose the most appropriate answer.
Information in this section was contributed by Chase Copat.
Hint: Defeating the second Virage Boss:
Wait until it uses up its ten lives. Just make sure
all your characters have a high HP before its final attack, which
does a lot of damage.
Information in this section was contributed by jOHN BeRMuDeZ.
You will have to fight a stronger Virage Boss in the Gravity Breakdown
Valley . Take out his left hand (the hand on the right side of
the screen) first and he will not be able to do his instant death
attack until it returns. After you take out his left hand, concentrate
on his head. If his hand comes back, destroy it again. You will
win the battle after doing 1,600 damage to his head. The following
is a list of how much health each part of has:
Information in this section was contributed by Blake.
Head:1600 HP
Left Arm: 320 HP
Right Arm: 320 HP
Body: 600 HP
First, destroy its left arm (on the right side of the screen)
so that it cannot perform its instant death move. Next, attack
its body so that it cannot move forward, so that when the left
arm does return, it cannot be used. Finally, attack its head.
This may take some time, but it saves health and Angel's Prayers.
Information in this section was contributed by Boggs.
Hint: Defeating either Virage:
For a quicker battle with both Virages, kill the head
and the battle will be over.
Information in this section was contributed by bliebig.
Hint: Defeating The Dead Captain and 4
Dead Knights:
When you get to the end of the Ghost Ship, you have
to defeat the Dead captain of the ship and the 4 Dead Knights.
However, if you kill one of them after a certain amount of time
they will come back to life with full health. Get all of the Knights
and the Captain to a red health meter. Once they are low enough,
use either Dart's Explosion ability or Kongol's Grand Stream and
Meteor Strike magic abilities. Also, if you have any of your Dragoon
Spirts to level 5 you can use their Dragon ability to make sure
they are defeated.
Information in this section was contributed by Blake.
Get the leader (center of back row) into the red and the rest
in the yellow. Use Shana's Star Children, which will do about
350 to 400 damage to each.
Information in this section was contributed by Knups.
To defeat the three ghosts on the ship, have Dart, Rose and someone
else in your party. Have Rose's D'LVL on 3. Use Rose's Demon's
Gate and they will be destroyed.
Information in this section was contributed by Bsebllboy09.
Hint: Defeating the Divine Dragon:
A controller with an auto-fire (at least 260%) feature
is required for this trick. Have Rose and Meru in your party.
Equip Meru with the Therapy Ring. Equip Rose with something to
raise her magic att. Equip Dart as desired. Stock up on Spark
Nets. Get to the Divine Dragon, but do not turn into a Dragoon.
When it is Meru or Rose's turn, use a Spark Net and turn on the
auto-fire feature. Attack Divine Dragon, not the Divine Ball or
Cannon. Use Additions for Dart.
Information in this section was contributed by Weasel.
You should have Dart, Haschel, and P. Albert and the following
additions: Madness Hero level 5, Hex Hammer level 1 or 2, and
Flower Storm level 3 to 5. When you enter the battle, kill his
cannon, as it shoots a strong attack. Next, kill the ball. When
your party gets weak have Dart use a Healing Breeze. Keep Albert
and Haschel attack the parts massively. Only use them to heal
if they really need it and only have Dart attack when you do not
need healing. It also helps if you have the following accessories
equipped: Bandits Ring (Albert), Attack Badge (Dart) and Therapy
Ring (Haschel). Never use Dragoons in this battle because of the
D. Block Staff -- it weakens you badly and one very good attack
from the Divine Dragon will kill you.
Information in this section was contributed by Jim Swim.
First, attack the Divine Ball. After it is destroyed, attack the
cannon then destroy the Divine Dragon himself. Have Dart, Albert
and Kongol. Do not use Dragoons as they will be very weak. Only
use Albert's Dragoon and then use Rose Storm. This and addition
attacks are the best way to destroy the Divine Dragon.
Information in this section was contributed by Jordon443.
Go to the any town that sells magic that hits all enemies (Dark
Raid recommended). Do not attack the Divine Dragon. Instead, use
that magic repeatedly until you run out. After using four or five
of the Dark Raids at 180% or more power, the Divine Dragon Ball
and the Divine Dragon Cannon will probably be dead, leaving the
dragon at about half health. Also, the only attacks the Divine
Dragon has remaining will be his screech that gives all of your
characters fear, and his leg sweep which hits your entire party
for only a small amount of damage, even if your characters have
the fear status.
Information in this section was contributed by roadhouseuk.
Hint: Defeating the Dragon Block Staff
Boss:
You actually can Dragoon when you are trying to defeat
this weird monster. Make sure you can only Dragoon for one turn
then build it up again -- you can only Dragoon for one round.
The best party to use is Dart, Rose, and Albert.
Information in this section was contributed by ROGER WILLIAMS.
Hint: Defeating Jiku (Melbu Frama in Zeig's
body):
This is not a hard battle, but you cannot use Dart's
Dragoon Spirit. Just concentrate on using additions. If you have
the Red Eye Dragon Armor equipped on Dart, Jiku will not be able
to do much damage when he uses moves such as Final Burst and other
magic attacks. All Jiku will use is the Dragoon's Magic and normal
attacks. After dealing about 10,000 damage or more to Jiku, he
will die and reveal himself as Melbu Frama.
Information in this section was contributed by Blake.
Hint: Defeating Melbu Frama (final Boss):
Melbu Frama has three different forms. Use the following
steps to defeat all the forms.
Information in this section was contributed by Blake.
Stage 1
In the first part of fighting Melbu Frama, you will notice
that he has four tentacles. Take them out so that he cannot keep
doing a lot of damage. Next, concentrate on Melbu Frama himself.
Try and keep hitting your additions attacks. If you have Miranda
on your team, use her Dragoon magic to heal you team. If necessary,
transform into one of your Dragoons (Kongol is suggested). Do
not use Dart's Divine Dragoon Spirit just yet. Keep using Miranda
to deal some damage and heal. If you have Kongol's Gold Dragon
Magic Move (he will learn it at Dragoon level 5) you can use it,
but it will not do too much damage. After dealing a large amount
of damage (about 10,000 or more) he first stage will die. His
health meter will not turn yellow or red. An intermission sequence
will begin.
Stage 2
The next battle is during the fourth generation. This battle
is a little tougher than the first. You will notice that his health
is now in yellow. Do the same as the first battle, but this time
use Miranda to do a little damage and guard when her health gets
low. Use her to heal the others when necessary. Once again do
not use Dart's Divine Dragoon Spirit yet. Keep using additions
to lower his health. Later on, he will pull a member of your team
in himself. After about five moves, he will throw him at one of
your characters which will do a lot of damage to both. He will
also use annoying exploding balls that will cause great damage.
After doing another 10,000 damage or more, he will go to his next
stage. Once again, his energy will not go to red. Once this stage
is over, another intermission of the fifth generation will occur.
Stage 3
The final battle is during the sixth generation. It is time
to use Dart's Divine Dragoon Spirit. Once he transforms, use his
second magic attack twice (if you have enough MP). The magic attack
uses 50 MP, and so does the first. After using all of your MP,
use Dart's attack. If you get perfect, you will see his move with
the Divine Dragoon Spirit (which can do a lot of damage). If he
is not dead after using all of Dart's Dragoon power, use your
additions and Miranda to heal if necessary. After you defeat Melbu
Frama, you will see Dart re-transform into the Divine Dragoon
to deliver the final blow.
Equip Dart with a fully maxed Crush Dance. Use Crush dance, then
use your Dragoon, then Crush Dance and repeat until he uses the
Dragon Block Staff. Then, guard with Dart. This works for all
additions that give you 100 SP.
Information in this section was contributed by newstart.
In the final battle against Melbu, equip as many Healing Breezes
as possible without losing the major attack balls and spells.
Guard until you really needed to use the Healing Breezes so that
they will last longer. Also, when you do finally Dragoon, try
to do it only in Melbu's last stage, and do not do all three.
If you have Rose, Dart, and Albert; Dragoon Rose first and concentrate
only on Astral Drains. This helps her keep her magic longer and
boosts your party's HP. Also, make sure you have leveled up before
going up there. The Death Frontier is useful for addition practice.
The worm and beetle fights give you about 100 G in each battle,
and you do not have to move to find them.
Information in this section was contributed by Lady Arral.
Hint: Defeating single enemies:
Instead of using Albert's dragon use Gaspless on single
enemies. If there are a lot of enemies, use the Jade Dragon.
Information in this section was contributed by Keith Bittner.
Hint: Defeating dragons:
When in Death City Mayfil and fighting the green-tusked
dragon Feyrbrand, make sure you have Albert equipped with the
Jade DG armor so that he cannot be harmed by Wind magic. When
fighting the blue sea dragon Raguel, have Meru in your party equipped
with the Blue DG armor so that she cannot be harmed by Water magic.
This also works if you are fighting the Divine Dragon. He usually
attacks with Wind and Fire magic. Have Dart equipped with Red
DG armor and Albert with Green DG armor.
Information in this section was contributed by Mongooose12141.
Hint: Defeating Bosses on Disc 1:
Once you get Rose on Disc 1, you will notice that her
attack as a Dragoon is dramatically higher than the others. Mainly
during Boss battles, just have Rose use her special so she can
get a perfect addition. Also, it is much higher than the other
Dragoon attacks.
Information in this section was contributed by Ps2rox519.
Hint: Defeating Bosses:
If you know a nearby merchant and the element of your
next Boss, buy the opposite item element for that Boss. The more
you buy, the better chances you have of surviving.
Information in this section was contributed by Wail.
When you get the Psyche Bomb X, keep it as it is reusable and
will cause a lot of damage to enemies.
Information in this section was contributed by FrncBrz.
Hint: Hidden Boss battle:
In the snow field, after you talk to Lloyd go to the
right all the way and let it take you to the bottom. You should
encounter a funny green thing. The game will explain it and go
to the door way up in the right-hand corner. Go to the bottom
and you will fight a sprite from 11,000 years ago. Use your Dragoon
Power. Take out the red sword first then move to the body/armor
thing. You should get 12,000 experience points. You will also
get the Soul Eater sword for Dart.
Information in this section was contributed by Pierce Hunter.
Hint: Building strong characters:
Most of the cheats or hints on this games lack what
is truly important: high levels for the characters. Even if you
have the best tricks ever, you are still going have problems finishing
the game. First, you have to level up your additions as soon as
you get them. This is a long process, but it is worth it. Also,
by doing so, you will gain experience and make yourself more powerful.
For example, start a new game and stay in the forest at the beginning,
before going to Hellena. It is possible to get Dart's Double Slash,
Volcano and Burning Rush each at 99, level 5 and Dart to level
10 with $3000. Also, make sure all your characters' weaknesses
are covered. Meru is strong on magic, but is weak with physical
attacks and defense. Go get her the Legend Armor and Giganto Ring
or Attack Badge so she can hit a little harder. Dart and Rose
are both well-rounded, so get them at a high enough level, learn
well their most powerful additions and strengthen their defense
or equip them with something good (such as the Phantom Shield,
Mage Ring, Ultimate Wargod, Bandit's/Dancer's ring, etc.). Haschel
and Albert are both very strong and have difficult additions to
master. Either give them good armor and an Ultimate Wargod or
equip them with Guard Badges or something to help their magic.
Kongol is your strongest character. Equip him with the Bandit's
Shoes, Legend Casque, Bandit's Ring and Giganto Armor. This way,
he will be almost invincible, and because he hits so hard, he
needs no magic. Miranda/Shana has very high magic, with extremely
weak physical attack and defense. Do not plan on attacking with
her, as she will die quickly. Keep her for Boss battles that you
cannot afford to lose, and you want to do the special. She will
be able to heal every one, and if you have Kongol, he hits for
two. Finally, when you get valuable items such as Pendamonium
and Sachet, you do not really need them. Sell them for $200. You
can also sell any item you get but are not planning on using.
Information in this section was contributed by Kojiro Akyma.
This trick requires a large amount of money. From the time you
start the game, only spend your money on what you really need.
For example, do not buy weapons, armors, and accessories for the
other party members. Only focus on three of them. If you spend
waste money on weapons for the other characters, it will be wasted
later when you find a better weapon in a chest. Save your money
until you get to 10,000 gold, probably on Disc 3. Buy Dart a Armor
Of Legend in Denigrad. Then keep saving until you get to Zenebatos.
By then you should have about 5,000 gold. Make sure you have a
Vanishing Stone and that your threemain characters are all strong.
Fight Faust. To defeat him easily you should have Dart, Albert,
and Miranda. Miranda's Gates Of Heaven and Moon Light are extremely
useful. Do not use magic on Faust. He has about 25,000 HP and
magic only does about 600 damage. On his first turn he will drop
a giant ball of fire on your characters. When he is in the yellow
he will make your characters bleed with a powerful water attack,
When he is in the red he will make a giant tornado above you.
When you attack, make sure that the character used has a Dragoon
armor equipped. For example, Albert should be equipped with Jade
DG armor. When you attack Faust, he will do magic according to
the character's element (Dart: Burn Out, Albert: Tornado, Haschel:
Spark Net, etc.). When you defeat him you should receive 10,000
gold and 20,000 experience points. Buy Dart a Legend Casque. Then,
get 5,000 gold and sell the Phantom Shield Faust gave you. Buy
your second favorite character a Legend Casque or Armor Of Legend.
Then get about 1,000 gold and buy Dart Magical Greaves and a Sage's
Cloak. If you equip Dart and your second favorite character with
all of that equipment, they will be unbeatable.
Information in this section was contributed by Know Buddy Cares.
Buy the Legend Of Casque in Lohan and put it on Dart. This creates
a powerful spell caster that can even wipe out the Divine Dragon.
Information in this section was contributed by chanboozo.
Hint: Dart's ghost:
When you find the real Emille at the Twin Towers of
Fletz, walk around the guard who is at the main entrance to the
castle (without talking to him). Leave and reenter the castle.
Emille will walk through the guard, and he in turn will fall through
Dart.
Information in this section was contributed by Jarrod
Beauregard.
Hint: Blue Birds:
In between the "Valley Of Corrupt Gravity"
and "The Home Of The Gingantos" are Blue Birds. These
birds are extremely hard to kill because each attack you deal
only gives takes 1 HP. These birds also run away frequently and
always reduce your HP by 10 percent each time you attack. If you
are lucky to beat one of these birds, you will be rewarded with
1000 exp.
Information in this section was contributed by MATLM.
To destroy a Blue Bird easily, throw a Sactel at it. It will take
10% damage of off it and will be destroyed. The Blue Bird is located
between "Home Of Gigantos" and the "Valley Of Corrupt
Gravity". The Sactel is a non-element item.
Information in this section was contributed by rizous.
Hint: Healing Breeze:
After Lavitz comes from his war meeting, go to his
mom's house. Get on the roof and jump over to the stable. Once
inside, repeatedly press X. On the other side, you will
find a chest containing a Healing Breeze.
Information in this section was contributed by CANNONFOUR.
Hint: Healing:
The following trick allows you to heal without a Mind
or Body Purifieron stock. Later on in the game when you have Dragoon
Spirits, turn Dragoon and the status will be gone.
Information in this section was contributed by jOHN BeRMuDeZ.
Hint: Stronger magic item:
Note: A controller with a turbo feature is required
for this trick. When using a magic item that requires you press
X, enable the turbo for that button and your attack will
be much stronger.
Information in this section was contributed by RedLion916.
Hint: Sachets:
Get extra Sachets from home of Gigantoes by fighting
the piggys. Note: It takes awhile for them to drop one. Rainbow
Birds can be instantly killed by a Sachet for an easy 3000 experience
points, and sometimes a Rainbow Dress.
Information in this section was contributed by fine0927.
Hint: Temple traps:
When you are in the temple looking for the Dragoni
plant to save Shana on Disc 1, there are several traps set to
delay you progress. The first is a number combination -- the combo
is 352. Almost directly after that are two statues that must be
turned in the correct direction to allow you to reach the top
of the stairs. There statues are gold and stone. Leave the gold
statue facing the front and turn the stone statue to the left.
As soon as this is done, you can run up the stairs to find help
for Shana.
Information in this section was contributed by BongOriginal.
Hint: Summon Dragons:
Get At least 20,000 Spirit Points for any character
and you will be able to summon dragons.
Information in this section was contributed by Brad Hicks.
To summon dragons when you are a dragoon, get your dragoon level
to 5.
Information in this section was contributed by Don Byrne.
Hint: Free water bottle:
When you reach the town of Lohan, you must save Shana.
To do this you will need to get a bottle to hold water. After
speaking with Dabas, go down the stairs to reach the ground level
of the town. When you do this, a merchant will get your attention.
He has a bottle, but wants to sell it for an amazingly high price.
Keep telling him to take down the price he will eventually offer
it for 100g. Select the second choice of "..." and the
merchant will give you the bottle for free.
Information in this section was contributed by Rancor6669.
Hint: Bridge over the fast river:
After you save Shana on Disc 1 from Hellana, you need
to go to the prairies. You will end up in a shed and will hear
about Dart's past. If you saw the river that is too fast to cross
already, leave the shed and go to the top of the screen to get
to the cliff. The party will decide that the tree can be used
as a bridge, but they have nothing to cut it down. Return to the
shed, and grab the ax. Go back to the tree and cut it down. The
tree well fall the wrong way. However, go to the fast river and
the log will floating down, creating a perfect bridge.
Information in this section was contributed by Travis Clark.
Hint: Robots do not chase you in Zenebatos:
First, get hit by a guard and get teleported to jail.
Talk to the man outside the jail to find out the law number. Then,
go to the law making area and amend that law. Next, go the law
factory and finally the law launcher to enforce the law. There
are several laws you can change, two of which must be changed
to advance the story.
Information in this section was contributed by Keith Bittner.
On the Disc 4, in Zenebatos, you have to follow the path of going
from the Legislation Hall, to the Law Factory, and then finally
to the Law Launcher to revise certain laws so you can pass to
Death City Mayfil. On the way to the three areas, more likely
than not you will be caught and taken to jail. To prevent this,
make it to the Legislation Hall one of the times. When asked what
the law number is, give them the series 6, 5, 9 in that order.
It is the law that says any human or wingly spotted should be
taken to jail. After getting the Legislation Hall portion, follow
through with the Law Factory, then Law Launcher. After the launcher,
the droids patrolling the area will now standing still, no matter
how close to them you are.
Information in this section was contributed by mroslevich.
In the law city of Zenebatos, when you enter the numbers 666 in
the Legislation Hall it will pass a law that states that your
party will not be attacked by monsters in the city.
Information in this section was contributed by Amuro Nakamoto.
Hint: Golden Dragoon armor:
After defeating Indora (Kongol's brother) with Kongol,
go to the opening at the back of the room. When in the room, go
to the switch and press X to open it. When the door is
opened, you will get the Golden Dragoon Armor for Kongol, which
prevents damage from Earth-based attacks.
Information in this section was contributed by speterso65.
Hint: Pandemonium:
Pandemonium is a reusable item found in Hellena Prison,
the second time you go there. When used, minor enemy only attack
one ally three turns (repeat).
Information in this section was contributed by Travishib.
Hint: Material Shield:
The Material Shield is located just right of the entrance
to Doel's Chambers on Disc 1. The box it is in is hidden behind
the pillar at the top of the ramp, just after you fight Kongol
for the second time. The Material Shield protects one character
from physical attacks for three turns and is a reusable item.
Information in this section was contributed by Malcolm Wood.
Hint: Hidden Quest:
On Disc 3 after you defeat Lloyd and acquire the three
moon objects, return to the area with the save point and take
a ride on the teleport pad on the right side of the screen. After
playing around with the different teleport pad combinations you
will eventually arrive at a spot where you meet a hologram-type
image of an old wizard from the Dragon Campaign. After more playing
around with the teleport pads you will arrive at a room with three
doors and crumbling stone paths to a cone shaped stone island
floating in the center of the room. Get to it and the island will
fall. You will end up in a basement chamber where you will actually
battle the 11,000 year old wizard. Most of the Winglie's magic
has withered with time, but not this wizard. He will bombard you
with powerful magical attacks (sometimes three in one turn). If
your levels are high, then he should not be too much of a problem.
Information in this section was contributed by Jay.
Hint: Secret shop:
Before you enter the Black Castle in Kazas to defeat
Doel, when you first enter the town you will see a line of arrows
(if you have the pointers on). You will see a yellow pointer.
Go into that healing hospital and go up to the very top. You will
find an old man with a healing business. Do not heal yourself.
Instead, go up to the desk and speak to him. He was say "Don't
tell the soldiers". The items are weak but may be able to
help at least one of your party members.
Information in this section was contributed by Snoborder67.
Hint: Getting the second chest at the snow
field:
Go down the slide on the side closer to the screen
and press X on the second and the fourth.
Information in this section was contributed by Blaze_2222.
Hint: Get through two sand falls at the
Death Frontier:
When you are in the desert at The Death Frontier and
are trying to get through two sand falls, you do not have to go
through the middle. At the oasis where Miranda slaps Rose, go
straight then go right instead of left. Then, go straight then
go left. You should see the two sand falls in the lower left side
of the screen. From here, go left, straight, right, then straight
again. You should now be at the third oasis. Heal there and save
the game if desired. Then, go straight and straight again. You
should be at the exit of the desert. Go out and continue as the
game guides you.
Information in this section was contributed by Azizkadric.
Hint: Entering the Black Castle:
You will have to go in a canal. There are doors on
your way down. Check every door and talk to any person in each
area. You will get to talk to a kid. He will ask if you want to
join. You first have to answer three questions. Keep talking to
him until you get all of three correct. You will then go in the
house, which has a tunnel that takes you to the Black Castle.
Information in this section was contributed by wail.
Hint: Finishing the storyline:
After you reach Disc 2, it is possible to go back to
all the places that you visited in Disc 1. Not only do you get
to see how things have changed, you can to finish some storylines
that were brought up in that disc. For example, go to the Dark
Castle Town, and see what the great commander under Dole is up
to, or Check on Lavits's mother.
Information in this section was contributed by MATLM.
Hint: Finding Stardusts:
Check all piles/tables/shelves in houses and towns.
Most of the houses will have at least one Stardust hidden somewhere.
For example, in the well near Lavitz's house, at King Albert's
castle in the lower area (search the furnace), and on the boat
under the fountain (where you give the man the good spirits --
get off the boat and search the back of the little house).
Information in this section was contributed by Devan Neufeld.
Hint: Stardust locations:
Information in this section was contributed
by Nforcr.
1. Seles: Tombstone.
2. Bale: Well in front of Lavitz's house.
3. Bale: Go under the castle and turn the valve, then give the
drunk man below Bale the Spirits you bought. You are now riding
a boat in a "mini-tour of Bale". When you are prompted
to leave the boat, leave and then go to the top of the room for
the Stardust.
4. Bale: Weapon Shop.
5. Bale: Kitchen of Lavitz's house.
6. Indels Castle: Fireplace at the basement.
7. Indels Castle: Upper left area of second floor, just before
the King's chamber.
8. Marshlands: Search in the are full of dead Basil soldiers.
9. Hoax: Upper house, fireplace.
10. Hoax: After defeating Kongol, search in Kaiser's meeting room.
11. Lohan: Entrance of town, barrels.
12. Lohan: Library, press X when prompted on lower bookcase,
secret passage to Stardust.
13. Lohan: Dabas' Antique Shop, armor.
14. Lohan: Just before the arena, search the basket.
15. Kazas: Weapon shop.
16. Kazas: First house, barrel.
17. Kazas: Beside treasure chest, first house, left.
18. Underground Kazas: Entrance of first house, bookcase.
19. Underground Kazas: Go down the ladder and go to the first
door ot the right, check barrels.
20. Underground Kazas: Search barrels in same area.
21. Fletz: Bar, some things to the right.
22. Fletz: Item Shop.
23. Fletz: Weapon Shop.
24. Fletz: Jewelry Shop.
25. Fletz: Clothesline of house above Nello's.
26. Twin Castle: Entrance, right armor.
27. Twin Castle: Base of Princess Lisa's tower.
28. Donau: Entrance, well.
29. Donau: Mayor's house, upper area.
30. Home of Gigantos: Boss area, right torch.
31. Queen Fury: Kongol's area.
32. Queen Fury: Slightly north of Shana's area.
33. Lidiera: Go down the ladder from the outside of a house.
34. Fueno: Clinic, painting.
35. Fueno: Inn, barrels.
36. Furni: The house on the right, fishing rods.
37. Furni: Teo's house, slide down to the basement.
38, 39. Destroyed Deningrad: In front of the item and weapon shops.
40. Destroyed Deningrad: Climb up hotel, in the clinic.
41. Crystal Palace: Search near the Signet Sphere.
42. Crystal Palace: Search near where you left Shana [room on
the left].
43. Neet: Entrance, lamp.
44. Wingly Forest: Area before recovery point where there are
Winglies.
45. Wingly Forest: Guaraha's house.
46. Vellweb: First tower you entered. [Rose's Tower].
47. Ulara: Weapon Shop.
48. Ulara: The Rose Garden.
49. Ulara: The Biting Rose Garden.
50. Rouge: Area after Martel's room.
Hint: Easy Tickets in Lohan:
The easiest way to get tickets in Lohan is the "What's
Wrong With The Scene" booth. The following is a list of the
items in the room and what they change into. It still takes a
long time to build up enough tickets to get any good items, but
this always works.
Information in this section was contributed by Emm1884.
Axe: Sword
Wheel: Picture
Pitcher: Vase
Dragon Head: Hawk Head
Couch: Bed
Broom: Shovel
Mittens: Shield
Firewood: Empty
Mushrooms: Books
Armor: Clothes
Hint: Dragoon Stone locations:
Information in this section was contributed
by Blake.
Dart
You start with his stone at the beginning of the game but
you cannot use it until you defeat Kongol at the Battle Of Hoax.
Lavitz/Albert
To get the Lavitz Dragoon stone, you have to defeat the Green
Tusked Dragon and the man who turns into the Jade Dragoon. Albert
will then inherit the Lavitz Dragoon stone at the end of the Disc
1.
Shana/Miranda
You will get Shana's Dragoon stone after getting to the temple
and defeating the Bandit. Then answer the questions that the ghost
asks you. Miranda will inherit Shana's Dragoon stone on the Disc
3.
Rose
After defeating Kongol at the Battle Of Hoax you will get
Rose with her Dragoon stone.
Haschel
You will get Haschel's Dragoon stone after defeating Emperor
Doyle at the end of Disc 1.
Meru
You will get Meru's Dragoon stone after defeating the Blue
Sea Dragon and Lenus.
Kongol
After you get Kongol go back to the City Of Loan and walk
to where the man who sold you the bottle is located. You will
automatically walk up to him. After talking he will sell Kongol's
Dragoon stone for 1,000G.
Hint: Repeatable item locations:
Information in this section was contributed
by Daniel Cooper.
Disc 1
Material Shield: just before you enter Emperor Doel's throne
room, look behind the pillar. It blocks physical attacks for three
turns.
Magic Stone of Signet: Go on the boat in the Marshlands. It is
in one of the last chests. It paralyzes an enemy for three turns.
Disc 2
Speed Up: Get the chests in the Valley of Corrupted Valley's
first few rooms. It is in one of them. It speeds up an ally for
three turns.
Disc 3
Power Up: In the Forbidden Land in the room with the moving
blocks, go on the first one and go all the way to the top. It
is in the chest. It powers up an ally for three turns.
Speed Down: Located immediately before fighting the Divine Dragon
(room after save point), behind a rock tower (hidden chest). It
slows down an enemy for three turns.
Magical Shield: In the snowfield, fall down the left side of the
sign near the end and press X the first, third , and fourth
times to reach it. It blocks magical attacks for three turns.
Smoke Ball: After falling down slide in snowfield, go the Fort
Magrad and defeat the Boss there. It guarantees escape from minor
enemies.
Disc 4
Power Down: Found in the Death Frontier (explore for a while).
It powers down an enemy for three turns.
Psyche Bomb X: In Aglis, after doing the courage tests with everyone.
It does a non-elemental attack to all.
Hint: Items for and from special creatures
(all on World Map):
For an easy kill for all Special Creatures, use a Sachet
for an instant death. Note: many of the following may require
a Wargod's Amulet equipped or Shana in your party.
Information in this section was contributed by Daniel Cooper.
Disc 1
Yellow Bird: Located in front of Bale. Attack it once and
then use the Magic Sig stone. Attack it three more times in order
to kill it. You will receive 300 gold, and sometimes an Elude
Cloak.
Ooparts: Located in the stretch of road above Black Castle. Attack
it once and then use the Magic Sig Stone. Attack it three more
times to kill it. You will get a Spirit Potion and 600 gold.
Cursed Jar: Located at the road by Dragon's nest exit, Attack
once and then use the Magic Sig Stone. Attack it three more times
to kill it. You will get 300 experience and a Night Raid.
Disc 2
Blue Bird: Located between Home of Gigantos and Valley of
Corrupted Gravity. Attack twice and then use the Magic Sig Stone.
Attack three more times and it will die. You will get 1000 experience.
Treasure Jar: Located between undersea cavern and the city facing
it, You can only kill it with magic. Turn to a Dragoon and use
the first magic on the list. If it uses a Magic Block Shield after
the first attack, use the Magic Sig Stone; if not, attack with
another Dragoon, then use the Magic Sig Stone. Keep using Dragoon
magic for three more turns and it will eventually die. You will
get a Ruby Ring for defeating it.
Disc 3
Red Bird: Located between Deningrad and Evergreen Forest.
You must use Dragoon magic. The first two people up need to be
turned into Dragoons and do their damage. Then, use the Magic
Sig Stone. Next, use Dragoons to lower its health three more times
and it will die. You will receive 1,000 gold and a Phoenix Plume.
Disc 4
Lucky Jar: Located between Death Frontier and Ulara. Have
two Poison Needles in your items. Use one on it and allow it do
2 HP to itself. Then, use the Magic Sig Stone. Keep guarding until
it dies of poison. You will get 1000 experience, 300 gold, and
a Moon Serenade.
Rainbow Bird: Located between Fletz and the City of Rouge. Have
three Panic Bells in your items. Use one Panic Bell on it and
let it do four attacks (to whomever). Next, use another Panic
Bell, then just guard until it kills itself. You will get 3000
experience.
Hint: Side quests:
The following is a list of side quests (in order) in
the game.
Information in this section was contributed by Rusty616.
Catch the rabbit (in limestone caves): chase the rabbit looking
animal - Poison Gard.
Lavitz painting (in Bale): Talk to painter girl - Picture of Lavitz.
Save the 7th Fort (in Marshland): Eliminate all enemies - experience
and gold.
Monster Contest game (Lohan, Battle arena): Win the contest -
free tickets.
Kongols Dragoon spirit (Lohan, must have Kongol): Buy from the
who sold the water bottle - Dragoon Spirit.
Shana's Parents (Seles, Disc 2): Talk to parents - Good vibrations.
Lynn's wedding (Donau, after freeing Lynn): Do to Doau - Kate's
Bouqet.
The Vegetable Julian (Queen Fury): Chop fast - 1 gold.
Kill Teo's wolf (Woods): Find and kill wolf - Reward gold in city.
Fight Ghost (Vellweb): Look for ghost past snowslide - Sword for
dart.
Talk to Nello, Lisa, Emial (Fletz, Disc 4): talk to them - Good
vibrations.
Shana's Parents 2 (Seles after Shana leaves party): Talk to parents
- Sad vibrations.
Dead Dragoons (Vellweb, Disc 4): Kill dragoons - Respective Dragoon
Stones.
Faust (Flandel, Collect 50 Stardust): Get Vanishing Stone and
fight Faust - Phantom shield.
Three Dragoon Spirits (Mayfil): Kill all 3 dragoon spirits on
way to moon- Destone Armulet
Hint: Elemental weakness:
All enemies encountered will have an elemental weakness.
Check the graph to see which element the enemy has, and their
weakness. The color in the enemies name box will show you what
element they are so that you can use a Burn Out, or Thunderbolt
item on them.
Information in this section was contributed by Tran2785.
| Element |
Color | Weakness
|
| Fire | Red | Water
|
| Water | Blue | Fire
|
| Wind | Green | Earth
|
| Earth | Brown | Wind
|
| Darkness | Purple | Light
|
| Light | Yellow | Darkness
|
| Thunder | Magenta | No Opposite
|
| Non-elemental | Grey | No Opposite
|
Hint: Arrow indicators:
In towns, you will see arrows above the doors. There
are three types:
Information in this section was contributed by Sam Lindgren.
Blue: Item/weapon shop
Yellow: Clinic/hotel
Green: House
When you are fighting minor enemies, you will notice a arrow above
their head, body, etc. The following colors will tell what they
might do:
Information in this section was contributed by CANNONFOUR.
Blue: Attack regularly
Yellow: Item or special
Red: Instant death, abnormal status, or powerful attack
Hint: Mystery person:
In the Volcano Villude, look in the background to see
a person walking up stairs. The mystery man is the Lohan salesman
who tells you about the Dragoni Plant.
Information in this section was contributed by Brian
and Snoborder67.
Hint: Recommended fighting team:
If you are a skillful RPG player, your the best team
consists of Dart, Hasheal, and Albert. Hasheal has good attack,
agility, speed, and Dragoon attack. For King Albert, if you can
use his Gust Of Wind Dance you are a very fast person; his dragoon
attacks are useful at the end of the game.
Information in this section was contributed by cokerbee2655.
Probably one of the best fighting trios are Dart, Albert, and
Miranda/Shana. This is because they can attack, defend, and heal
if needed. It may take awhile until you defeat the Boss. It is
recommended that you to get their Dragoon's level up to 5 and
have the Dragoon Meter to full (red). If you want to do an all
attack against the Boss, use the special menu (ying-yang symbol),
and attack with the Dragon summons. It will be better if you use
the White Silver Dragon as the last monster to use, because it
attacks then heals up your party. It will also help if you have
a lot of Healing Fogs, Healing Rains, or Moon Serenades. These
heal your entire team and their MP. You also have to know which
battle options to use. One wrong move can cause one of your teammate's
lives to be severely damaged.
Information in this section was contributed by RPGHelper.
You would not think from the time you get her that Meru is strong,
but after some time and a lot of effort, she becomes an all-out
killing machine. After she reaches level 30 and gets her last
addition, she is now the strongest character in the game. If you
protect her weaknesses, you will find her to be an absolute must
for your team.
Information in this section was contributed by Jason.
In order to fully experience the game and its characters, it is
recommended that you balance your characters and develop each
of them. By doing this, all of the additions and magic can be
tried, and none is left out. A way to do this is to separate your
party into twos (excluding Dart) and substitute them in-between
game events. For example, if you desire a team of heavy hitters,
try pairing Haschel/Kongol with Albert. Shana/Miranda and Meru
go well together for their magical abilities; Rose can complement
any team well, being balanced between physical and magical strength.
Then again, you might try to divide them up to cover all bases
(Rose and Albert, Shana and Haschel, etc.). Experiment to find
the team that suits you the best and bring them in for tough fights.
Information in this section was contributed by Nick Kuhn.
Use Dart, Hashel, and Kongal(after you get his Dragoon Spirit).
They all do good damage especially when you get the final addition.
Equip Kongal with items to bring up his Speed Bandits shoes, and
something to bring his magic defense up, Legendary Casque. Equip
Dart with Soul Eater, Dragon Helm and the ring that gives life
back each turn (unless you are not good at additions, then give
all characters Ultimate Wargod). Because Hasel is easily one of
your fastest characters, equip him with items that boost his defense
and health. Your team should easily be able to defeat most Bosses.
Glitch: Mistranslation:
When you get the final addition for Albert and fully
complete it, he will say "Blossom Storm" but the on-screen
text for it will be "Flower Storm".
Information in this section was contributed by Svieks4.
On the addition screen for the character Haschel, there is an
addition listed as "Ferry of Styx". On the battle screen,
after he performs it, "Flurry of Styx" will appear as
well as commented by the voice-over.
Information in this section was contributed by Vixen Peaches
and B l a h.
When you meet Meru in Donau for the first time she says "...you
can't get through a mell of a hess like that..." instead
of "hell of a mess".
Information in this section was contributed by James Watson.
Use Dart's final 7 hit combo, Blazing Dynamo, and he will say
"Flaming Dynamo".
Information in this section was contributed by Chris Andrews.
Glitch: Misspelling:
When you are at the castle in Fletz talking about the
Valley Of Corrupted Gravity, King Zior will say "Vally of
corrupted gravity" instead of "Valley".
Information in this section was contributed by CrayzeeBear.
The first time you enter the barrens in Chapter 2, you will encounter
some bandits. Before the fight the last thing Bandit A says at
the top is "Genrich BanditA" instead of "Genrich
Bandit A".
Information in this section was contributed by Chase Copat.
The first time you meet Meru, the very last thing she says is
"Strike a posse" instead of "Strike a pose".
Information in this section was contributed by Chase Copat.
Glitch: Dragoon Addition Meter:
If you power-up one of your team members to level 5
Dragoon, you can do something interesting. Have the person with
level 5 Dragoon go Dragoon and use a move. Have the next person
throw a Spirit Potion on the Dragoon, bringing them back to level
5.Have your last party member attack. You should be able to use
the Dragoon Addition Meter for the person's attack. The game will
freeze shortly afterwards.
Information in this section was contributed by ZBasketbal.
Glitch: Wrong hitpoint display:
When you are on the Queen Fury and you save when you
are somebody other than Dart, you will still have Dart's hitpoints
on the screen instead of your own character.
Information in this section was contributed by David A. Park.
Glitch: Girl walking on the ground:
When you are about to exit Bale, you usually encounter
a lady with a baby. Instead, go in front of the painter's house.
Walk around the side and the lady with the baby will be walking
on the ground.
Information in this section was contributed by Cinonh.
Glitch: Walk upside down in Fletz before
going to the Valley Of Corrupted Gravity:
Once there, find the spot that will turn you upside
down. Walk around upside down until you get in a fight. Let them
attack you and do not try to hurt them. Once they kill you, you
will go back to Fletz and be upside down. You are now free to
walk around, upside down.
Information in this section was contributed by b kingfisher.
Glitch: Behind Seles:
If you go through the doorway to the catacombs in Bale
by the drunken man after you talk to King Albert, the game will
take you to the world map South of Serdio behind Seles. If you
then try to enter Seles, you cannot proceed into the town and
your status page will only show Dart in your party. Note: Save
the game before attempting this, as there is no way back to Bale.
Also, do not save your game on the world map behind Seles, because
you will not be able to get back.
Information in this section was contributed by Sean Coleman.
Glitch: Guard passes through Dart:
Before battling Lenus in the Chamber Of The Sun in
Disc 2, leave the castle to get some supplies, rest, etc. Upon
returning, the front guard will have a dialogue with the real
Emille, but Dart still stands behind him. The guard will fall
backwards in happiness and go through Dart.
Information in this section was contributed by Nick Kuhn.
Glitch: Clinic sign:
In Lohan, there are two clinic signs; one where you
take Shana and a look-alike at the town entrance (look carefully
at the junk pile).
Information in this section was contributed by Nall Ruby.
Strategy: by Felix Valentinus
Strategy: Tips: by John Eric Sy
Strategy guides
from GameFAQs
Published strategy guides: Legend Of Dragoon: Prima's Official Strategy Guide
Published strategy guides: Legend Of Dragoon (Greatest Hits): Prima's Official Strategy Guide
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