Sonic 3D Blast
Cheat mode:
Hold C and press Start at the title screen.
The phrase "Press Start" will stop blinking to confirm
correct code entry. Pause game play and press one of the following
buttons to enable the corresponding cheat:
A: Skip to the next Act
B: Skip to the next Stage
C: Skip to the final Boss
X: One additional life
Y: Gain one medal (one continue is earned for every ten
medals)
Z: Gain one Chaos Emerald (seven are needed for the best
ending)
Note: The medal cheat may only be used nine consecutive times.
The tenth medal must be earned in normal game play. After this
is accomplished, nine more medals may be acquired through the
cheat.
Alternate ending:
Usually the game ends with the final Boss escaping
after his defeat in the seventh zone of Act 3. If you acquire
all seven Chaos Emeralds you will be teleported to the final Boss
fight area.
Information in this section was contributed by cassensjim.
Hint: Easy Lives in Green Grove and Rusty
Ruins:
In Green Grove Zone Act 1, collect all the rings. Then,
when you move onto Act 2, collect 200 Rings and go through the
hidden passageway before the third part of the stage. Collect
the extra life, and complete part three. Then, when you go to
Rusty Ruins, go through the little hole. SpinDash, and get an
extra life. You should have your maximum of 10 lives.
Information in this section was contributed by SonicD3.
Hint: Tails and Knuckles in Rusty Ruins
Act 2:
When you get to the third part, immediate before the
X Mark, go off the nearby cliff. Then, go down where the Bumblebee
Badnik is located. Destroy that little object with the grass under
it. Then, you can get to Tails. On the first part, go to where
the Blue Shield is located, next to the first exit. Collect 50
Power Rings, then Spindash into that wall that looks pushed back
slightly. If you won all the Special Stages so far, with six Emeralds
you will get the Last Chaos Emerald.
Information in this section was contributed by SonicD3.
Hint: Staying safe on spikes:
To stay safe on the spikes, such as the Spring Stadium,
keep jumping. Every time you jump the spikes will retract, leaving
safe ground to land then. As soon as you do, jump again and repeat
the process.
Information in this section was contributed by Travis Schwipps.
Strategy guides
from GameFAQs
Published strategy guides
GameShark codes
Copyright © 1997-2004
Al Amaloo. All rights reserved.
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