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Lunar: Eternal Blue

Epilogue level:
Defeat Zophar to complete the game and wait until the credits have completed. After the game restarts, an "Epilogue" saved game file may be accessed to allow the real ending to be played.

Bonus audio:
Complete the Epilogue level and allow the credits to complete. Allow the game to remain for a few minutes at "The End" screen until a sequence of dialogue bloopers begins to play.

Hint: Ghost Manor:
The first enemies you encounter are simple. Attack one of them at a time with magic spells. Do not waste MP by overdoing it. When their robes are removed, you can easily defeat them.
Information in this section was contributed by Greg Reid.

Hint: Illusion Woods:
If you take each tree in the middle, you will find a long sword, Scale Armor, and Iron Armor. To get to the caravan, take the trees that are farthest right or northeast. On the way back, take the middle trees until you see an open area to the left that leads to a tree. It still looks like somewhere you have been before. You will know it is to the Boss when inside the tree is a large area with a chest and plant. The Boss fight starts when you go towards the chest. It is recommended that you save as soon as you enter the tree. This is also a good place in the game to get silver, magic bonuses, and power up. Battling and returning to the caravan to power up HP/MP repeatedly before the Boss battle is a good thing.
Information in this section was contributed by Greg Reid.

Hint: Defeating Brick Walls:
Use Jean's Butterfly Dance to reveal their true form, then attack them or use magic. Ronfar and Jean can defeat each with a regular attack (if Ronfar has the bow). The Butterfly Dance will reveal two monsters. Make sure your attacks follow accordingly, and not on those that will still be in brick form. Go back to Takkar to recharge your HP/MP and save often.
Information in this section was contributed by Greg Reid.

Hint: Defeating Goblins:
Make sure you get rid of Goblins before any other enemy. Once you have Jean, things go more smoothly. She can take out a Goblin with her three hits. Hiro can do it in his two (with the long sword,). Make Ronfar defend and use him to restore health to the party. Lucia is worthless, does not do much to help, and runs away frequently. She helps once in a while, but would be nice to drop her off somewhere. She may get in a daze and attack her friends. Also, Ronfar can also do major damage to the party if he rolls a twelve with his Chance Dice, and when you use Roulette.
Information in this section was contributed by Greg Reid.

Hint: Defeating Magic Tester Robot:
Use Poe Sword, Chance Dice, and Butterfly Dance. If you do not get any good rolls, try Herbal Breeze so attacks will do more damage. Note: All of these do not use MP like other available magic.
Information in this section was contributed by Greg Reid.

Hint: Defeating Suzy Death:
Put them to sleep by using Ronfar's Herbal Breeze, then use Hiro's Poe Sword to destroy them (send them to their beds).
Information in this section was contributed by Greg Reid.


Strategy: by Lou Arruda
Strategy: by Peter Tosco
Published strategy guides
Copyright © 1997-2004 Al Amaloo. All rights reserved.