Lunar: Eternal Blue
Epilogue level:
Defeat Zophar to complete the game and wait until the
credits have completed. After the game restarts, an "Epilogue"
saved game file may be accessed to allow the real ending to be
played.
Bonus audio:
Complete the Epilogue level and allow the credits to
complete. Allow the game to remain for a few minutes at "The
End" screen until a sequence of dialogue bloopers begins
to play.
Hint: Ghost Manor:
The first enemies you encounter are simple. Attack
one of them at a time with magic spells. Do not waste MP by overdoing
it. When their robes are removed, you can easily defeat them.
Information in this section was contributed by Greg Reid.
Hint: Illusion Woods:
If you take each tree in the middle, you will find
a long sword, Scale Armor, and Iron Armor. To get to the caravan,
take the trees that are farthest right or northeast. On the way
back, take the middle trees until you see an open area to the
left that leads to a tree. It still looks like somewhere you have
been before. You will know it is to the Boss when inside the tree
is a large area with a chest and plant. The Boss fight starts
when you go towards the chest. It is recommended that you save
as soon as you enter the tree. This is also a good place in the
game to get silver, magic bonuses, and power up. Battling and
returning to the caravan to power up HP/MP repeatedly before the
Boss battle is a good thing.
Information in this section was contributed by Greg Reid.
Hint: Defeating Brick Walls:
Use Jean's Butterfly Dance to reveal their true form,
then attack them or use magic. Ronfar and Jean can defeat each
with a regular attack (if Ronfar has the bow). The Butterfly Dance
will reveal two monsters. Make sure your attacks follow accordingly,
and not on those that will still be in brick form. Go back to
Takkar to recharge your HP/MP and save often.
Information in this section was contributed by Greg Reid.
Hint: Defeating Goblins:
Make sure you get rid of Goblins before any other enemy.
Once you have Jean, things go more smoothly. She can take out
a Goblin with her three hits. Hiro can do it in his two (with
the long sword,). Make Ronfar defend and use him to restore health
to the party. Lucia is worthless, does not do much to help, and
runs away frequently. She helps once in a while, but would be
nice to drop her off somewhere. She may get in a daze and attack
her friends. Also, Ronfar can also do major damage to the party
if he rolls a twelve with his Chance Dice, and when you use Roulette.
Information in this section was contributed by Greg Reid.
Hint: Defeating Magic Tester Robot:
Use Poe Sword, Chance Dice, and Butterfly Dance. If
you do not get any good rolls, try Herbal Breeze so attacks will
do more damage. Note: All of these do not use MP like other available
magic.
Information in this section was contributed by Greg Reid.
Hint: Defeating Suzy Death:
Put them to sleep by using Ronfar's Herbal Breeze,
then use Hiro's Poe Sword to destroy them (send them to their
beds).
Information in this section was contributed by Greg Reid.
Strategy: by Lou Arruda
Strategy: by Peter Tosco
Published strategy guides
Copyright © 1997-2004
Al Amaloo. All rights reserved.
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