Hint: Recommended Zone selection order:
When you reach the Zone selection screen, you can choose
from three different Zones, each with completely different surroundings
and Bosses. Although the game generally adapts to the players'
ability and skill, each Zone has its own difficulty level. Below
is the recommended order in which the Zones should be played,
with easiest first, and the greatest challenge last:
Information in this section was contributed by Paul.
Drycreek Plaza (Easy)
Garland Park (Medium)
Garland Technology Center (Hard)
Hint: Clearing Zones with speed: The game goes back to the scoring system of the original
Time Crisis, where your end score is determined by the
speed with which you clear each Zone, and number of lives. Time
Crisis 2 did scoring based on Combo Hits, No Miss and Head
Shots, but in Crisis Zone this must be placed as second
priority: Speed is the key here.
Information in this section was contributed by Paul.
Hint: Critical shot tone: In the previous game of the Crisis series (Time
Crisis 2), a red flash/bullet from the enemy weapon signified
a critical shot that would cost a life if you did not release
the pedal. However, enemy shots in Crisis Zone travel much faster,
so a bleep tone has now been included when a critical shot is
fired. Some players may find it easier to avoid bullets/fire by
listening for the tone, rather than looking for the red signal.
Information in this section was contributed by Paul.
Hint: Zone Bosses: The Bosses at the end of each Zone reflect the difficulty
of the Zone itself (therefore, refer to the Zone difficulties
in order to figure Boss Difficulty). The following information
shows which Zone each Boss is found in:
Information in this section was contributed by Paul.
Drycreek Plaza: M1 Tank
Garland Park: Hind D
Garland Technology Center: Tiger and Edgey (URDA Special Agents)
Hint: Defeating Tiger and Edgey: These are the toughest Bosses of the three selectable
Zones, found at the Technology Center. Although they both pose
a major threat, Edgey is considered by many to be more dangerous
because of his agility, dexterity and lightning speed. If you
have fought Web Spinner from the Special Mode in Time Crisis
on the PlayStation, Edgey is generally faster than him. Players
that have a hard time hitting moving enemies should be extremely
cautious of Edgey, and give him priority over Tiger. Note: Edgey's
Naginatas can be shot down if your aim is good enough. If you
are being "double teamed", make sure Edgey's offense
is taken care of, then turn to Tiger (who is not the greater threat,
but has massive stamina/life) and hold down the trigger, pumping
as much lead into Tiger as possible before continuing.
Information in this section was contributed by Paul.
Hint: Defeating Derrick Lynch: If you are able to clear all 3 Zones, the Final Zone,
which is Geyser 1, will bring you face to face with the URDA ringleader
Derrick Lynch along with his guards; aside from carrying hand
grenades, Lynch wields a weapon similar to a 12-Gauge Shotgun
and is extremely accurate. Note: The name of the Final Boss, Derrick
Lynch, was actually taken from a Namco employee of the same name,
and his name can also be found at the end credits of Time Crisis
2 in the arcade (but not on the PlayStation2 version). The
voice of Derrick, which may sound familiar, is provided by Scott
McCullouch, which is also the voice of Wild Dog in Time Crisis
and Time Crisis 2.
Information in this section was contributed by Paul.