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Crisis Zone

Hint: Recommended Zone selection order:
When you reach the Zone selection screen, you can choose from three different Zones, each with completely different surroundings and Bosses. Although the game generally adapts to the players' ability and skill, each Zone has its own difficulty level. Below is the recommended order in which the Zones should be played, with easiest first, and the greatest challenge last:
Information in this section was contributed by Paul.

Drycreek Plaza (Easy)
Garland Park (Medium)
Garland Technology Center (Hard)

Hint: Clearing Zones with speed:
The game goes back to the scoring system of the original Time Crisis, where your end score is determined by the speed with which you clear each Zone, and number of lives. Time Crisis 2 did scoring based on Combo Hits, No Miss and Head Shots, but in Crisis Zone this must be placed as second priority: Speed is the key here.
Information in this section was contributed by Paul.

Hint: Critical shot tone:
In the previous game of the Crisis series (Time Crisis 2), a red flash/bullet from the enemy weapon signified a critical shot that would cost a life if you did not release the pedal. However, enemy shots in Crisis Zone travel much faster, so a bleep tone has now been included when a critical shot is fired. Some players may find it easier to avoid bullets/fire by listening for the tone, rather than looking for the red signal.
Information in this section was contributed by Paul.

Hint: Zone Bosses:
The Bosses at the end of each Zone reflect the difficulty of the Zone itself (therefore, refer to the Zone difficulties in order to figure Boss Difficulty). The following information shows which Zone each Boss is found in:
Information in this section was contributed by Paul.

Drycreek Plaza: M1 Tank
Garland Park: Hind D
Garland Technology Center: Tiger and Edgey (URDA Special Agents)

Hint: Defeating Tiger and Edgey:
These are the toughest Bosses of the three selectable Zones, found at the Technology Center. Although they both pose a major threat, Edgey is considered by many to be more dangerous because of his agility, dexterity and lightning speed. If you have fought Web Spinner from the Special Mode in Time Crisis on the PlayStation, Edgey is generally faster than him. Players that have a hard time hitting moving enemies should be extremely cautious of Edgey, and give him priority over Tiger. Note: Edgey's Naginatas can be shot down if your aim is good enough. If you are being "double teamed", make sure Edgey's offense is taken care of, then turn to Tiger (who is not the greater threat, but has massive stamina/life) and hold down the trigger, pumping as much lead into Tiger as possible before continuing.
Information in this section was contributed by Paul.

Hint: Defeating Derrick Lynch:
If you are able to clear all 3 Zones, the Final Zone, which is Geyser 1, will bring you face to face with the URDA ringleader Derrick Lynch along with his guards; aside from carrying hand grenades, Lynch wields a weapon similar to a 12-Gauge Shotgun and is extremely accurate. Note: The name of the Final Boss, Derrick Lynch, was actually taken from a Namco employee of the same name, and his name can also be found at the end credits of Time Crisis 2 in the arcade (but not on the PlayStation2 version). The voice of Derrick, which may sound familiar, is provided by Scott McCullouch, which is also the voice of Wild Dog in Time Crisis and Time Crisis 2.
Information in this section was contributed by Paul.


Strategy guides from GameFAQs
Copyright © 2001 Al Amaloo. All rights reserved.