Game Genie Codes
Note:
A Game Genie
cartridge is required to use the codes featured below.
Unlimited timer:
002-D2A-3BE
Traps do not affect white spy's energy:
00A-76B-E62
Both spies start with 4 energy:
046-9EE-C42
Both spies start with 6 energy:
066-9EE-C42
Both spies start with 8 energy:
086-9EE-C42
White spy starts with 4 energy after losing life:
04D-84B-C42
White spy starts with full energy after losing life:
08D-84B-B42
Energy not affected when walking over floor flowers:
FA0-5CA-4C1
No energy loss from other spy's punches:
005-03B-80A
No energy loss during fight:
005-14B-3BE
This code affects both spies.