Game Genie Codes
Note:
A Game Genie
cartridge is required to use the codes featured below.
Master code:
R19T-86VA
2 downs to get a 1st down:
AKBA-0AGR
AKTA-4ADY
3 downs to get a 1st down:
APBA-0AGR
APTA-4ADY
Each quarter is 1 minute long:
AG2T-0CHE
Each quarter is 15 minutes long:
B82T-0CHE
Each quarter is 30 minutes long:
D42T-0CHE
Safety worth no points:
AL7T-2A36
Safety worth 1 point:
RG7T-3EV6
Safety worth 3 points:
RG7T-3NV6
Safety worth 4 points:
RG7T-3TV6
Safety worth 5 points:
RG7T-3YV6
Safety worth 6 points:
RG7T-32V6
Safety worth 7 points:
RG7T-36V6
Safety worth 8 points:
RG7T-3AV6
Start with no timeouts:
ADKT-3A7E
Start with 1 timeout:
AHKT-3A7E
Start with 2 timeouts:
AMKT-3A7E
Start with 5 timeouts:
A1KT-3A7E
Start with 8 timeouts:
BDKT-3A7E
Kick meter goes up to 33% maximum:
BXXA-2AH8
BXXT-2AAG
Kick meter goes up to 66% maximum:
DDXA-2AH8
DDXT-2AAG
Once kick meter remains at maximum after reaching that point:
RHXT-26TR
Touchdown worth no points:
AJMA-4A22
Touchdown worth 1 point:
REMA-5ET2
Touchdown worth 2 points:
REMA-5JT2
Touchdown worth 3 points:
REMA-5NT2
Touchdown worth 4 points:
REMA-5TT2
Touchdown worth 5 points:
REMA-5YT2
Touchdown worth 7 points:
REMA-56T2
Touchdown worth 8 points:
REMA-5AT2
2 point conversion worth no points:
AJMA-4A50
2 point conversion worth 1 point:
REMA-5EX0
2 point conversion worth 3 points:
REMA-5NX0
2 point conversion worth 4 points:
REMA-5TX0
2 point conversion worth 5 points:
REMA-5YX0
2 point conversion worth 6 points:
REMA-52X0
2 point conversion worth 7 points:
REMA-56X0
2 point conversion worth 8 points:
REMA-5AX0
Extra point worth no points:
AJXT-4A46
Extra point worth 2 points:
REXT-5JW6
Extra point worth 3 points:
REXT-5NW6
Extra point worth 4 points:
REXT-5TW6
Extra point worth 5 points:
REXT-5YW6
Extra point worth 6 points:
REXT-52W6
Extra point worth 7 points:
REXT-56W6
Extra point worth 8 points:
REXT-5AW6
Field goal worth no points:
AJXT-4A6Y
Field goal worth 1 point:
REXT-5EYY
Field goal worth 2 points:
REXT-5JYY
Field goal worth 4 points:
REXT-5TYY
Field goal worth 5 points:
REXT-5YYY
Field goal worth 6 points:
REXT-52YY
Field goal worth 7 points:
REXT-56YY
Field goal worth 8 points:
REXT-5AYY
1st and 5 after a punt or loss of downs:
HA1T-4AAW
1st and 15 after a punt or loss of downs:
ZA1T-4AAW
1st and 20 after a punt or loss of downs:
6A1T-4AAW
1st and 50 after a punt or loss of downs:
GA1T-4EAW
1st and goal after a punt or loss of downs:
NA1T-4JAW
1st and 5 after a kickoff or a 1st down:
HBST-4AG2
1st and 15 after a kickoff or a 1st down:
ZBST-4AG2
1st and 20 after a kickoff or a 1st down:
6BST-4AG2
1st and 50 after a kickoff or a 1st down:
GBST-4EG2
1st and goal after a kickoff or a 1st down:
NBST-4JG2
Down never increments:
AKTA-4A2E
Play clock is 15 seconds:
CWSA-4AG6
CXJT-4ADN
Play clock is 30 seconds:
D4SA-4AG6
D5JT-4ADN
Play clock is 60 seconds:
HWSA-4AG6
HXJT-4ADN
Play clock is 90 seconds:
MLSA-4AG6
MMJT-4AND
Play clock is unlimited:
RGSA-460L
Timeouts not reset at halftime:
AXEA-4A9L
Unlimited timeouts:
RHJA-461A