Batman Returns (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Start with 6 test tubes:
D16F-4464
D1C0-4DD7
Start with 9 test tubes:
DB6F-4464
DBC0-4DD7
Alternate code: DB6F-4464 + DBCC-E4DD
Start with 9 lives:
D868-4F00
Unlimited lives on 3/4 perspective levels:
C9A5-1764
Unlimited lives:
DDA1-A4A7
Alternate code: C9A5-764D
Protection from some hazards:
C9A7-C404
Cape sweep uses no energy:
DDAE-3707
Cape sweep uses more energy:
FDAE-3707
Spear gun uses no energy:
DD2F-4FAD
Spear gun uses more energy:
FD2F-4FAD
Normal punch does less damage:
D4CD-4705
Normal punch does more damage:
F9CD-4705
Normal punch does super damage:
7DCD-4705
Normal knee does less damage:
D4CD-4765
Normal knee does more damage:
F9CD-4765
Normal knee does super damage:
7DCD-4765
Jump kick does less damage:
D4CF-4DD5
D4CF-4D05
Jump kick does more damage:
F9CF-4DD5
F9CF-4D05
Jump kick does super damage:
7DCF-4DD5
7DCF-4D05
Jump kick does no or very little damage:
DDCF-4D05
Cape sweep does less damage:
D4CF-4F05
Cape sweep does more damage:
F9CF-4F05
Cape sweep does super damage:
7DCF-4F05
Maximum energy from hearts:
DD2E-3D6B

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Unlimited energy:
7E008A50
Unlimited test tubes:
7E009003