Game Genie Codes
Note:
A Game Genie
cartridge is required to use the codes featured below. The codes
may also be used with a Pro Action Replay cartridge through a
conversion utility.
Yarn Crate is worth 110:
CC69-4F60
Yarn Ball is worth 150:
ED60-1FD6
All codes above from Nick Hanson.
Invincibility:
886C-DDDD
Jump higher:
716B-D8BD
Unlimited time:
DDB4-3404
Faster timer:
DFB4-3404
Start with 1 life:
DD34-4D6D
Start with 5 lives:
D034-4D6D
Start with 10 lives:
DB34-4D6D
Start with 25 lives:
4034-4D6D
Start with 50 lives:
9D34-4D6D
Alternate code: 9D34-D6DD
Start with 75 lives:
5934-4D6D
Unlimited lives:
DDB1-175C
Alternate code: DDB1-75CD
Alternate code: 9A8F-59E0
Alternate code: 598E-5050
Each yarn ball worth nothing:
DD60-1FD6
Each yarn ball worth 5:
D960-1FD6
Each yarn ball worth 10:
FD60-1FD6
Numbered T-shirts worth one more:
766C-1766
Numbered T-shirts worth nothing:
CE68-17D6
Crate of yarn holds 0 instead of 25:
DD69-4F6C
Crate of yarn holds 50:
9D69-4F6C
Crate of yarn holds 75:
5969-4F6C
Crate of yarn holds 99:
BB69-4F6C
Start on chapter 2:
DF6D-472A
Start on chapter 3:
D46D-472A
Start on chapter 4:
D76D-472A
Start on chapter 5:
D06D-472A
Start on chapter 6:
D96D-472A
Start on chapter 7:
D16D-472A
Start on chapter 8:
D66D-472A
Start on chapter 9:
DC6D-472A
Start on chapter 10:
DA6D-472A
Start on chapter 11:
D26D-472A
Start on chapter 12:
D36D-472A
Start on chapter 13:
DE6D-472A
Start on chapter 14:
FD6D-472A
Start on chapter 15:
FF6D-472A
Start on chapter 16:
F46D-472A
Jump lower:
946B-1D8B
Jump higher:
716B-1D8B
Jump even higher:
436B-1D8B
Note:
Since the Pro Action Replay cartridge has the capability
to write to memory addresses outside of the Game Genie's range,
the following codes may only be enabled with that device. It is
not possible to convert them for use on the Game Genie.
Unlimited lives:
7E02F0D0