Cybernator (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Start on level 3-1:
D4BD-176F
Start on level 3-2:
D7BD-176F
Start on level 3-3:
D0BD-176F
Start on level 4-1:
D9BD-176F
Start on level 4-2:
D1BD-176F
Start on level 5-1:
D5BD-176F
Start on level 5-2:
D6BD-176F
Start on level 6-1:
DBBD-176F
Start on level 7-3:
FDBD-176F
Start on level 7-4:
FFBD-176F
View the failed ending:
F4BD-176F
View the successful ending:
F7BD-176F
Weapons start at level 2:
D4BF-1FDF
Weapons start at level 3:
D7BF-1FDF
Start with homing missiles:
62BF-17DF
Start with lasers:
62BF-17AF
Start with napalm:
62B4-1D6F
Start with 2 credits:
DFB1-17AF
Start with 5 credits:
D0B1-17AF
Start with 6 credits:
D9B1-17AF
Start with 10 credits:
DBB1-17AF
Unlimited credits:
C234-4FDD
Protection against some hazards:
82C7-4FDC
82C9-470C
Energy chip worth nothing:
DD3F-1406
Energy chip worth more:
CD3F-1406
Only 2 Ps needed for level 2 vulcan:
D461-4D62
Only 4 Ps needed for level 3 vulcan:
D061-4FD2
Only 3 Ps needed for level 3 laser:
D761-4462
Only 3 Ps needed for level 3 missile:
D765-4DD2
Only 2 Ps needed for level 2 napalm:
D465-4FD2
Only 4 Ps needed for level 3 napalm:
D065-4F62
Only 2 Ps needed for level 2 punch:
D465-4462
Only 3 Ps needed for level 3 punch:
D765-47D2