Note: A Game Genie
cartridge is required to use the codes featured below. The codes
may also be used with a Pro Action Replay cartridge through a
conversion utility.
North American version
Keep animals between levels:
1D6B-3FDD
196A-333D Alternate code: 1D6B-3D6D Keeping the fish on a non-water stage, or other animals on
a water stage, will cause problems
Pressing Start, Select to exit any level:
DDB0-34A4
DDB9-3DD4
10 bananas needed for an extra life:
DBC1-3D6D
DCC1-34AD
25 bananas needed for an extra life:
F6C1-3D6D
FBC1-34AD
50 bananas needed for an extra life:
7FC1-3D6D
74C1-34AD
75 bananas needed for an extra life:
0CC1-3D6D
08C1-34AD
When your last character is hit, the other
character returns:
EE65-C37E Must have had both characters at some point in the level for
this to work.
Get both characters back on the map screen
after dying:
D76B-337E Does not work when falling.
Almost invincible:
1DCC-CA7A
1DCA-C2EA
Alternate two player team mode:
DD8B-C28A The inactive player can get control at any time by pressing
A or Select.
No jumps for Donkey Kong:
3D81-1253
High jump for Donkey Kong:
A081-1273
A086-13E3
Super jump for Donkey Kong:
2D81-1273
2D86-13E3
Mega-jump for Donkey Kong:
3D81-1273
3D86-13E3
Mega-jump for Donkey Kong:
3D81-1273
No jumps for Diddy Kong:
2D81-1E53
High jump for Diddy Kong:
8081-1E73
808B-1AE3
Super jump for Diddy Kong:
AD81-1E73
AD8B-1AE3
Mega-jump for Diddy Kong:
2D81-1E73
2D8B-1AE3
High jump for all animals:
A08F-C273
A087-C3E3
Super jump for all animals:
2D8F-C273
2D87-C3E3
Mega-jump for all animals:
3D8F-C273
3087-C3E3
Pro Action Replay Codes
Note: Since the Pro Action Replay cartridge has the capability
to write to memory addresses outside of the Game Genie's range,
the following codes may only be enabled with that device. It is
not possible to convert them for use on the Game Genie.