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Donkey Kong Country 2: Diddy's Kong Quest (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Master Code:
E6EE-A7D7
6D8D-C33E
6DAF-12EB
Alternate code: E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E
Mega-jump for Diddy:
EDD0-735A
Super-jump for Diddy:
E7D0-735A
Mega-jump for Rambi with Diddy riding:
EFDD-535A
Super-jump for Rambi with Diddy riding:
E7DD-535A
All codes above by reinhold hora.
Start with 3 lives:
D465-3D67
Start with 10 lives:
DB65-3D67
Start with 25 lives:
F665-3D67
Start with 50 lives:
7F65-3D67
Start with 99 lives:
1765-3D67
Unlimited lives:
C2A1-CE5B
Other character returns instantly when character dies:
EEC2-1A1D
Getting 100 bananas gives 5 extra lives:
D9A1-437C
Alternate code: D9A5-4AEC

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

European and Australian versions

10 lives:
7E08BE0A
50 lives:
7E08BE32
90 lives:
7E08BE5A
90 Banana coins:
7E08CA5A
90 Kremcoins:
7E08CC5A
20 DK coins:
7E08CE14
30 DK coins:
7E08CE1E
40 DK coins:
7E08CE28
All codes above from Dario.