Dragon Ball Z: Hyper Dimension (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Bloody enemies:
B66C-C2E6
or B66C-CAE6
These codes change the enemy palette to make them appear bloody. Certain characters will have a red aura.
All codes above from Daniel Tuong.

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Bloody enemies:
BE82A798
or BE82A398
These codes change the enemy palette to make them appear bloody. Certain characters will have a red aura.
All codes above from Daniel Tuong.