Final Fantasy Mystic Quest (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Cure potions restore health to maximum:
00C0-DDDD
29A0-D190
Alternate code: DDA4-D40D
Alternate attacks:
0285-DDDD
FB3C-D190
Alternate code: 0285-DDDD + 0B3C-D190
Alternate code: 7A6D-04AB
Alternate code: 7A6E-04AB
198 cures after one is used:
03AF-D40D
200 cures after one is used:
9DAF-D40D
Unlimited cure potions:
83AF-D40D
Alternate code: E3AF-D40D
Cure potions are bombs.:
EDA4-DF0D
Unlimited magic points:
7A6C-04AB
Unlimited life points:
C96B-64AB
May effect some opponents.
Unlimited bombs during battles:
C9B0-D7A6
Bombs more effective:
C0B9-D7A6
Alternate code: C1B9-D7A6
Unlimited ninja stars:
C9B8-D4A6
48,000 HP when cure potion is used with 2 characters in party:
EEAF-D40D

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Protagonist always has approximately 2000 HP:
7E101508
Protagonist always has 99 bombs:
7E103063
Second character always has approximately 2000 HP:
7E109508
Second character always has 99 of numbered weapons:
7E10B063
Usually results in throwing stars or arrows.