Note: A Game Genie
cartridge is required to use the codes featured below. The codes
may also be used with a Pro Action Replay cartridge through a
conversion utility.
Note: Since the Pro Action Replay cartridge has the capability
to write to memory addresses outside of the Game Genie's range,
the following codes may only be enabled with that device. It is
not possible to convert them for use on the Game Genie.
Character select:
7E0AD4<00-02>
00: Will 01: Dark Knight 02: Shadow
This code will let you change the character you play as. Enter
the code and take a step in any direction. The character will
appear glitched, but will work perfectly fine. Go to a place where
the game has to reload the character, such as walking through
a door, and the character will look normal again.
Item select:
7E0AB4<00-28>
00: Nothing 01: Red Jewel 02: Edward Castle Prison Key 03: Inca Statue A 04: Inca Statue B 05: Inca Melody 06: Herb 07: Diamond: Shaped Block 08: Wind Melody 09: Lola's Melody 0A: Large Roast 0B: Mine key A 0C: Mine key B 0D: Memory Melody 0E: Crystal Ball 0F: Elevator key 10: Mu Palace key 11: Purification Stone 12: Statue of Hope 13: Rama Statue 14: Magic Dust 15: Blue Journal 16: Lance's letter 17: Necklace Stones 18: Will 19: Teapot 1A: Mushroom Drops 1B: Bag of Gold 1C: Black glasses 1D: Gorgon Flower 1E: Hieroglyph Plate 1 1F: Hieroglyph Plate 2 20: Hieroglyph Plate 3 21: Hieroglyph Plate 4 22: Hieroglyph Plate 5 23: Hieroglyph Plate 6 24: Aura 25: Lola's Melody 26: Father's Journal 27: Crystal Ring 28: Apple
This code modifies the item in slot #1.
All codes above from The Outlaw.
Red jewels given Gem:
7E0AB0<??> This is the address for the number of red jewels you have
given Gem. Note: the <??> value is not hexadecimal.
If you want to have 23 red jewels enter 23. If enter 2D,
the game will act as if you have about 20 and display "2d"
when Gem tells you how many jewels you have collected. Talk to
Gem to get the prizes for however many gems you put in.
Information in this section was contributed by Tlalynet.