Kirby's Dream Course (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Start with 9 lives:
D6A9-4F6D
Do not lose lives from falling:
82E2-4DD4
Unlimited tomatoes:
82CF-4D6E

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Permanently get power:
7ED852
<00-18>
This permanently gives you power listed (or makes your icon where your power is listed appear differently. In two player mode, this only affects the first player. You can still swap powers by hitting each other, but player one's power will stay the same). For Powers you can use more than once in a round (Fire, Tornado, UFO, Jump), hitting an enemy that has any power will renew your power.
Information in this section was contributed by Jair Poppelwell.
  00: Kirby
  01: Stone
  02: Umbrella
  03: Fire
  04: Needle
  05: Tornado
  06: Wheel
  07: Spark
  08: Jump
  09: Ice
  0A: U.F.O.
  0B: Mix (Note: Freezes on use)
  0C: Smiling Kirby (Note: Freezes on use)
  0D: Cheering Kirby (Note: Freezes on use)
  0E: Winking Kirby (Note: Freezes on use)
  0F: Waveing Kirby (Note: Freezes on use)
  10: Cheering Kirby (Note: Freezes on use)
  11: Smiling Kirby (Note: Freezes on use)
  12: Standing Kirby (Note: Freezes on use)
  13: Mad Kirby (Note: Freezes on use)
  14: Startled Kirby (Note: Freezes on use)
  15: Mad Kirby (Note: Freezes on use)
  16: Kirby, some sort of pose (Note: Freezes on use)
  17: Kirby, same pose, arm up (Note: Freezes on use)
  18: Make sure you never lose a life again
Secret powers never deactivate:
7ED9CAFF
Keep pressing the button repeatedly to reactivate power.