Megaman X (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Start with all weapons and all enemies except Sigma defeated:
926E-00D4
3D6E-0004
656E-0064
Unlimited weapons once collected:
3CB0-0564
9DB0-05A4
DDB9-00D4
All enemies are defeated with one X-Buster shot:
FFA3-09A4
DDA3-01D4
65A3-0104
Start with 1 life:
DDBE-446F
Start with 5 lives:
D0BE-446F
Start with 7 lives:
D1BE-446F
Start with 10 lives:
DBBE-446F
Unlimited lives:
C2B9-3404
Very low energy bar:
D4BE-47AF
Start with less energy:
D6BE-47AF
Start with more energy:
4DBE-47AF
Start with above maximum energy:
EEBE-47AF
Unlimited turbos:
C2B8-3404
Start with Flame thrower:
22BF-3F07
Arm cannon stays extended after shooting:
C9B6-4769
Unlimited weapons once collected:
C9B3-4769
Glow brighter when powering up:
DDB4-4F61
Automatic rapid fire gun:
9DB0-4F01
Disable weapon charging:
DDB0-4FA1
Weapon charges to power level 1 faster:
DDB1-4F61
Power level 2 will not fire:
DDB5-4F61
Power level 3 will not fire:
DDB8-4FA1
Mega Man untouchable by all enemies:
C2B4-1FF7
No recoil from injuries:
C2B7-1FF7
All hits only take 1 bar of energy:
2FB9-1D27
Unlimited energy:
C2B9-1FF7
All enemies bulletproof:
6DB4-CD97
Alternate opponent armor effectiveness:
6DB0-CD97
Most enemies are defeated with one shot:
6DB5-CD97
Bogus jump:
D08A-1FBC
Jump higher:
D58A-1FBC
Mega-jump:
1D3B-A5D4
BD3B-A504
653B-A564
Alternate code: DB8A-1FBC

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Unlimited energy:
7E0C1311