Rockman And Forte (SNES)

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Unlimited life (Rockman and Forte):
7E0C2F1E
Unlimited lives (Rockman and Forte):
7E0B7E09
Rockman's legs glitched:
7E076A8E
Charging the Rock Buster glitches the graphics:
7E050E30
Change sound effects:
7EFFFE
<00-FF>
Standing height modifier:
7E0C1C
<50-FF>
  FF: Ground level
  50: Off the screen.
Forte can only jump once:
7E0C5C40
Unlimited Bolts:
7E0B9C37
7E0B9D03
Palette modifiers:
7E0422
<00-FF>
Color "1", the lightest color on Rockman's body, and the whitest parts of Forte's armor.
  FF: White
  05: Sky Blue
Forte has infinite jumps/Rockman cannot charge Rock Buster:
7E0C5C00
Unlimited S. Drill:
7E0B82FF
Unlimited Lightning Bolt:
7E0B84FF
Unlimited Remote Mine:
7E0B86FF
Unlimited Wave Burner:
7E0B88FF
Unlimited Magic Card:
7E0B8AFF
Unlimited Ice Wall:
7E0B8CFF
Unlimited T. Claw:
7E0B8EFF
Unlimited C. Vision:
7E0B90FF
Unlimited Gospel Boost (Forte)/Unlimited Rash Search (Rockman):
7E0B92FF
Unlimited Beat (Rockman):
7E0B94FF
Unlimited Eddie (Rockman):
7E0B96FF
Unlimited Weapon code notes:
If you do have the weapon the code pertains to, you will automatically have that weapon, and the corresponding Robot Master will be defeated. Do not use the Unlimited Beat and Eddie Weapon codes when playing as Forte, or the game will crash when you access the sub-screen.
All codes above from Nova Crush.