Note: Since the Pro Action Replay cartridge has the capability
to write to memory addresses outside of the Game Genie's range,
the following codes may only be enabled with that device. It is
not possible to convert them for use on the Game Genie.
Japanese version
More experience:
7EF01532
Powered up hero:
7EF01532
7EF01632
7EF01732
7EF01832
7EF01932
Change stats: Basic Code: 7EFXYYZZ
'X' determines the position that is affected (i.e., 1st, 3rd,
etc.)
'YY' determines which stat is changed (i.e., WP, sword skill,
etc.)
'ZZ' determines the degree to which the stat is changed (i.e.,
10, 20, etc.)
Values of X:
0: First position (main character)
1: Third position
2: Fifth position
Note: I am still working on getting the second, fourth and sixth
positions, but for now I'm stumped.
Values of YY:
00: Character Name (changing a character's name changes their
stats! Thus, a character's stats are linked to their name)
01: Character Sprite/Image
02: Character Class (i.e., Pioneer, Vampire, etc.)
03: Character Gender (M or F)
17: HP (for best results, set ZZ to FF. It will look glitchy,
but if you fight once and then turn the code off during the fight
it will go to 999)
18: LP present
19: LP max
1A: WP present
1B: WP max
1C: JP present
1D: JP max
1E: Strength
1F: Dexterity
20: Speed
21: Constitution
22: Magic Power
23: Will Power
24: Charm
25: Sword skill
26: Axe/club skill
27: Spear
28: Bow
29: Fist
2A: Wind magic
2B: Fire magic
2C: Earth magic
2D: Water magic
2E: Sun magic
2F: Moon magic
37: Weapon Skill Slot 1
38: Weapon Skill Slot 2
39: Weapon Skill Slot 3
3A: Weapon Skill Slot 4
3B Weapon Skill Slot 5
3C: Weapon Skill Slot 6
3D: Weapon Skill Slot 7
3E: Weapon Skill Slot 8
3F: Magic Slot 1
40: Magic Slot 2
41: Magic Slot 3
42: Magic Slot 4
43: Magic Slot 5
44: Magic Slot 6
45: Magic Slot 7
46: Magic Slot 8
47: Equipment Slot 1
48: Equipment Slot 2
49: Equipment Slot 3
4A: Equipment Slot 4
4B: Equipment Slot 5
4C: Equipment Slot 6
4D: Equipment Slot 7
4E: Equipment Slot 8
Note: If the codes are turned off, then the altered stats will
go down to the maximum. For weapon skills, this is 50, while for
WP and JP the max is 250. If a weapon skill is made to be above
that max, then attacks will do damage as if the weapon skill was
50, so don't bother. Also, regular stats (strength, speed, etc.)
can be changed, but will have no extra effect and will return
to normal when the codes are turned off, so don't bother changing
them either.
Values of ZZ for Stats:
32: 50 (best for weapon skills)
FA: 250 (best for WP and JP maxes)
FF: 255
Values of ZZ for Techniques/Magic:
The list is in this format: Value #: Technique/Spell Name (WP/JP
Cost.) The translations were done by other people, and I don't
know any
Japanese, so any name with a '?' means that I don't know what
it means in English.
Avoid these values, for they are very glitchy and may causes problems:
00-0C, 27, 47, 48, 57, 6C, 6D, A6-AA, B1, B8, BF, C6, CD, and
FE
Weapon Techs:
These techs are found only in weapons, so equipping them as regular
techs will not do anything except take up space. To use them,
place them in the magic section (the icon is the same as Leonid's
Vampire Skills.) The Vampire Skills are usable in the same way.
However, all of the weapon techs will not have a weapon, so they
will look a little weird (other images are used instead of the
weapon picture.)
0D: Final Strike (All)
0E: Final Strike (All)
1E: Demi Lune (1)
1F: Demi Lune Echo (4)
20: Silk Net (1)
21: Blade Net (3)
22: Beguile Stare (3)
23: Ice Stare (3)
24: Temptation (4)
25: Star Burst (7)
26: Star Stream (7)
34: Windmill (3)
35: ? (5)
36: Ice Mist Sword (9)
37: Dancing Cut (3)
44: Yoyo (5)
45: Ghengis Khan (3)
46: Orbit Borer (11)
54: Bless (1)
55: Power Heal (0)
56: ? (5)
58: ? (1)
59: Screw Dive (3)
5A: Enhancer (4)
5B: Return Fire (7)
5C: Shatter (1)
68: Werewolf (1)
69: Wake Up (1)
6A: Nursing (2)
6B: Snake Sword (7)
7C: Swing (2)
7D: Round Slicer (7)
7E: Victory (3)
7F: Psycho Cut (5)
80: ? (1)
81: ? (0)
8F: Elven Arrow (2)
90: Resonance (1)
91: Mind Reader (18)
92: Death Arrow (5)
93: Instant death on one enemy for free! Even works on the last
boss!
94: Instant death on one enemy for free! Even works on the last
boss!
95: Ballad (0)
Since I cannot read Japanese, and no one has translated the dodges,
I do not know what tech dodges what attack. If you want to use
these, you will have to figure that out by yourself.
FF: Nothing (clears any tech/spell in that slot)
Values of ZZ for Equipment:
As I said before, the translations were done by other people,
and I don't know any Japanese, so any name with a '?' means that
I don't know what it means in English. Also, some equipment is
strong or weak against certain elements/status attacks, but I
do not know what they are. Refer to online FAQs for more information.
Equipment marked with a '*' after the name cannot be removed after
being equipped. To remove them, 'erase' them with the ZZ value
FF, or replace them with another piece of equipment.
The list is in this format: Value #: Equipment/Item Name (see
#s below.)
1. If it is a weapon, the number is the weapon's attack power.
2. If it is a piece of armor (any type), the numbers are the armor's
defense, followed by the armor's magic defense.
3. If it is a big shield, the numbers are how much the shield
adds to
your defense, followed by the percentage chance of this happening.
4. If it is a small shield, the number is the percentage chance
of the
shield blocking (small shields block all damage, but less frequently
than big shields.)
Battle Items:
These are items that can be equipped, and can only be used in
battle.
00: Tonic (Restores 100 HP)
01: Medium Tonic (Restores 400 HP)
02: HP Item (Restores 800 HP)
03: HP Item (Restores 200 HP)
04: HP Item (Restores 200 HP)
05: Ice Stone
06: Fire Sand
07: ? (Hits all on a straight line, might be lightning elemental)
28: ? (Casts 'Ballad" in battle, bard character has this
equipped)
4F: ? (Cannot be used in battle, but can be equipped and has an
attack power of 0)
Swords:
Any sword with a 'K' after the name means that it is a Kamsheen
sword, which Hallid can equip in his first weapon slot (others
can equip them as well, but Hallid can ONLY have one of these
swords in his first weapon slot.)
The good Gloom Robe is what Leonid wears. The wearer is immune
to status attacks, fatal attacks, and regenerates HP every turn.
However, the wearer becomes weak against sun magic, can only equip
rings, and cannot take it off (but who would want to?) IMHO, this
is the best armor in the game! On the other hand, the bad Gloom
Robe makes you weak against everything, so don't use it!
Rings:
70: ? (2, 2)*
71: Forever Frozen Crystal (4, 1)*
85: ? (18, 8)
94: Star Ring (0, 5)
C8: Bone Cross (6, 6)
C9: Moon Bone (2, 10)
CA: Dead Heart (0, 12)
CB: Kris Knife (0, 8)
CC: ? (0, 10)
CD: ? (0, 13)
CE: Troll Stone (0, 14)
CF: Guard Gem (8, 8)
D0: Candy Ring (0, 6)
D1: Wing Gem (3, 3)
D2: Fang Gem (3, 3)
D3: Phoenix Hairpin (1, 7)
D4: Heart of Water Claw (4, 12)
D5: Fairy Ring (0, 7)
D6: Mist Ring (0, 12)
D7: Dolphin Statue (0, 1)
D8: Royal Ring (0, 5)
D9: Death Ring (9, 9)
DA: Tiny Feather (2, 2)
DB: Fish Scale (2, 6)
DC: Dragon Scale (2, 12)
DD: Gold Medal (4, 4)
DE: ? (0, 9)
DF: ? (0, 18)
Menu Items:
These items are only usable when not in battle, and usually refill
WP, JP, and LP. They have blue lettering.
E0: Steroids (Restores WP)
E1: ? (Restores WP)
E2: ?
E3: ? (Restores WP to all characters)
E4: Recovery (Restores WP to all characters)
E5: Ether (Restores JP)
E6: ?
E7: ? (Restores JP)
E8: ?
E9: Earthly
EA: Ginseng
EB: Pidona Juice (Restores WP and JP)
EC: ? (Restores WP and JP to all characters)
ED: ?
EE: ? (Restores WP and JP to all characters)
EF: ?
Non-Use Items:
These items cannot be used. Some are needed for the blacksmiths
to make certain items, but I do not know what most of these things
do, if anything.
F0: Rodent Nix
F1: Comet Fragment
F2: Kakera of the Dead
F3: ?
F4: ?
F5: ?
F6: ?
F7: ?
F8: ?
F9: ?
FA: ?
FB: ?
FC: ?
FD: ?
FE: ?
FF: Nothing (clears any equipment/item in that slot)
All information above from Matthew Perrett
Unlimited gold:
7EF31BFF All information above from Greg Barnhart.