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Super Mario All-Stars (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Super Mario Brothers
Start FILE A game with 2 lives:
DFDF-FAAD
Start FILE A game with 10 lives:
DBDF-FAAD
Start FILE A game with 50 lives:
7FDF-FAAD
Start FILE A game with 100 lives:
17DF-FAAD
Unlimited lives:
C2C1-D4AA
Unlimited time:
6D84-DF03
Extra life worth nothing:
C26B-0FBF
Allows you to select any world for FILE A:
D5DF-FADD
Jump lower:
CB81-0D02
E281-0D62
3C81-0DA2
Disable code if Mario becomes stuck.
Super jump:
CB81-0D02
EC81-0D62
3C81-0DA2
Mega-jump:
CB81-0D02
E681-0D62
3C81-0DA2
Invincibility does not last as long:
D62F-6DAE
Invincibility lasts longer:
9D2F-6DAE
Super Mario Brothers 2
1 life after continue:
DF61-05D0
9 lives after continue:
DB61-05D0
50 lives after continue:
7461-05D0
99 lives after continue:
1761-05D0
Unlimited lives:
C26E-D5A6
Continue with 3 hearts:
DF6B-A9A1
Continue with 4 hearts:
D46B-A9A1
Never lose hearts:
DD32-6966
Jumping in place charges super jump:
7A60-A966
Select any world for FILE A:
D1D4-FA0D
Super Mario Brothers 3
Stage skip:
D6A86CAA
Mario will turn into a cloud on the map and can skip over any stage with this ability. To do this press the direction that you want to go and you will just move over the stage without having to enter it. If you enter a stage, you will be Raccoon Mario and can fly forever. Also, enemies cannot hurt you. You will never lose these abilities ever unless you quit.
All codes above from JIMBOJONES1313.
Fly at any time:
DDAF-A8A3
Fly for as long as needed until landing:
EEA4-AB63
Start and continue as Big Mario:
E1A3-D60A
Change to Big Mario when map is displayed:
CB69-AC07
DF69-AC67
Change to Fire Mario when map is displayed:
CB69-AC07
D469-AC67
Change to Raccoon Mario when map is displayed:
CB69-AC07
D769-AC67
Change to Frog Mario when map is displayed:
CB69-AC07
D069-AC67
Change to Tanooki Mario when map is displayed:
CB69-AC07
D969-AC67
Change to Sledgehammer Mario when you go to the map:
CB69-AC07
D169-AC67
All power-ups turn you into Shoe Mario:
1D0A1-6C0A
E1A3-D60A
May cause some graphics to scramble.
Collisions turn Mario into Big Mario:
D4A8-6CAA
Invincible after first life is lost.
Collisions turn Mario into Fire Mario:
D7A8-6CAA
Invincible after first life is lost.
Collisions turn Mario into Raccoon Mario:
D0A8-6CAA
Invincible after first life is lost. Disable code if trapped.
Collisions turn Mario into Frog Mario:
D9A8-6CAA
Invincible after first life is lost.
Collisions turn Mario into Tanooki Mario:
D1A8-6CAA
Invincible after first life is lost.
Collisions turn Mario into Sledgehammer Mario:
D5A8-6CAA
Invincible after first life is lost.
Invincible until end of level after getting a star:
C23B-680D
Disable code to jump up.
1 life after continue:
DFBB-DBAF
10 lives after continue:
DBBB-DBAF
26 lives after continue:
FBBB-DBAF
51 lives after continue:
74BB-DBAF
100 lives after continue:
17BB-DBAF
Unlimited lives:
82BB-0C6D
Gain multiple lives with every 5 coins, up to 99 lives.:
D93E-6C49
You only need 5 coins for a free extra life:
D93E-6819
Must have minimum of 100 coins already.
You only need 10 coins for a free extra life:
DC3E-6819
Must have minimum of 100 coins already.
You only need 25 coins for a free extra life:
FB3E-6819
Must have minimum of 100 coins already.
You only need 50 coins for a free extra life:
743E-6819
Must have minimum of 100 coins already.
Power jump:
AD3E-6801
Super jump:
863E-6801
Mega-jump:
8D3E-6801
Ultra power jump:
C63E-6801
Skywalking:
DDA9-A603
Remain in air until releasing Jump.
Unlimited time:
6D3D-6619
Select any world for FILE A game:
D5D4-F36D
Not effective on world 8.
Super Mario Brothers: The Lost Levels
Start FILE A game with 2 lives:
DFDF-FEDD
Start FILE A game with 10 lives:
DBDF-FEDD
Start FILE A game with 50 lives:
7FDF-FEDD
Start FILE A game with 100 lives:
17DF-FEDD
Unlimited lives:
C2B6-A455
Unlimited time:
6D82-0F79
Select any world or level for FILE A:
DADF-F30D
D7DF-F36D

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Mushroom in player one inventory:
7E1D8001
Fire Flower in player one inventory:
7E1D8102
Racoon Leaf in player one inventory:
7E1D8203
Frog Suit in player one inventory:
7E1D8304
Tanooki Suit in player one inventory:
7E1D8405
Hammer Bros. Suit in player one inventory:
7E1D8506
Cloud in player one inventory:
7E1D8607
P-Wing in player one inventory:
7E1D8708
Star in player one inventory:
7E1D8809
Anchor in player one inventory:
7E1D890A
Hammer in player one inventory:
7E1D8A0B
Whistle in player one inventory:
7E1D8B0C
Music Box in player one inventory:
7E1D8C0D
Mushroom in player two inventory:
7E1DA301
Fire Flower in player two inventory:
7E1DA402
Racoon Leaf in player two inventory:
7E1DA503
Frog Suit in player two inventory:
7E1DA604
Tanooki Suit in player two inventory:
7E1DA705
Hammer Bros. Suit in player two inventory:
7E1DA806
Cloud in player two inventory:
7E1DA907
P-Wing in player two inventory:
7E1DAA08
Star in player two inventory:
7E1DAB09
Anchor in player two inventory:
7E1DAC0A
Hammer in player two inventory:
7E1DAD0B
Whistle in player two inventory:
7E1DAE0C
Music Box in player two inventory:
7E1DAF0D
All codes above from Gilbert.