Note: A Game Genie
cartridge is required to use the codes featured below. The codes
may also be used with a Pro Action Replay cartridge through a
conversion utility.
North American version
Master code:
DD6A-C7DF
FA68-4760 Required for most of the following codes.
Samus and all foreground or sprites invisible:
37B0-3FDD Game will glitch frequently.
Select missiles with any one beam to get
a cross between them:
3582-C5A7
Legs and spinning jump move quickly:
BE66-406D Do not use a bomb or the game will freeze.
Jump higher:
F4BC-C067
No music:
016E-3D67 All codes above from Jonathan.
Add X-ray:
6D6F-FA0D
6D6F-FAAD
Add X-ray and bomb:
BD6F-FA0D
BD6F-FAAD
Add X-ray and grapple:
AD6F-FA0D
AD6F-FAAD
Add X-ray, grapple, bomb:
2D6F-FA0D
2D6F-FAAD
Add all boots, bomb, grapple, X- ray:
E76F-FA0D
E76F-FAAD
Add ball:
D06F-FA6D
Add ball and varia suit:
D96F-FA6D
Add ball, varia suit, spring ball:
D56F-FA6D
Add ball, varia suit, spring ball, gravity
suit:
456F-FA6D
Add ball, varia suit, spring ball, screw
attack, gravity suit:
4E6F-FA6D
Add bomb:
FD6F-FAAD
Add bomb and hi-jump boots:
FF6F-FAAD
Add bomb, hi-jump boots and speed boots:
7F6F-FAAD
Add bomb, all boots:
776F-FAAD
Get hyper gun:
62C5-14A6
Get wave beam:
DF6F-F26D
Get ice and wave beams:
D76F-F26D
Get ice, wave, and spazer beam:
D56F-F26D
Get ice, wave, spazer, and plasma beams:
DE6F-F26D
Add charge beam:
FD6F-F2AD
Start with about 500 energy tanks:
DF67-FA6D
E767-FAAD
Start with about 700 energy tanks:
D467-FA6D
8867-FAAD
Start with about 1000 energy tanks:
D767-FA6D
3567-FAAD
Start with about 1200 energy tanks:
D067-FA6D
CE67-FAAD
Start with about 1500 energy tanks:
D967-FA6D
2867-FAAD
Maximum missiles set to 10:
DC67-F26D
Maximum missiles set to 25:
FB67-F26D
Maximum missiles set to 50:
7467-F26D
Maximum missiles set to 75:
0867-F26D
Maximum missiles set to 100:
1067-F26D
Maximum missiles set to 125:
5267-F26D
Maximum missiles set to 150:
B167-F26D
Maximum missiles set to 175:
CE67-F26D
Maximum missiles set to 200:
A667-F26D
Maximum super missiles set to 5:
D967-F36D
Maximum super missiles set to 10:
DC67-F36D
Maximum super missiles set to 25:
FB67-F36D
Maximum super missiles set to 50:
7467-F36D
Maximum super bombs set to 5:
D967-FE6D
Maximum super bombs set to 10:
DC67-FE6D
Maximum super bombs set to 25:
FB67-FE6D
Maximum super bombs set to 50:
7467-FE6D
Set hours played to 0:
DD60-FE6D Allows best ending to be unlocked.
Crateria is already mapped:
EE69-93DD
Brinstar is already mapped:
EE69-930D
Norfair is already mapped:
EE69-936D
Wrecked ship is already mapped:
EE69-93AD
Maridia is already mapped:
EE69-9EDD
Tourian is already mapped:
EE69-9E0D
Red super bomb explosion:
6FB6-CFAD
Select area when loading a game:
DDCF-4461
6DCC-47A1 Press Right on map screen to select a new area.
Skip intro and start on Planet Zebes in
a new game:
DD38-C4A8
Almost unlimited missiles:
C288-C5A7
Almost unlimited super missiles:
C28A-C9D7
Almost unlimited super bombs:
3CA4-450D
Super jumps do not drain energy:
C22A-456D
No energy drained from enemies:
C22A-4560
C288-C587
No energy loss from enemies:
C225-3005
Pro Action Replay Codes
Note: Since the Pro Action Replay cartridge has the capability
to write to memory addresses outside of the Game Genie's range,
the following codes may only be enabled with that device. It is
not possible to convert them for use on the Game Genie.
Unlimited energy:
7E090002
C27E0432
Unlimited life:
7E09C27E
250 missiles:
7E09C6FA
99 Super missiles:
7E09CA63
99 Super bombs:
7E09CE63
Start with Hyper beam:
7E0A7780
Set time played to 0:
7E09E000 This code allows the best ending to be viewed. Gustavo Arakawa