Super Punch-Out (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
No rematches:
DDB7-0704
Start with 5 rematches:
D1B7-DDDD
07A4-D190
Start with 8 rematches:
DBB7-DDDD
07A4-D190
Unlimited rematches:
C2B8-64A5
Both players have very little energy:
DFBC-6F6F
Both players have 50% energy:
49BC-6F6F
Most opponents stay down for the count:
DFAB-DDDD
AF6D-D190
DFAB-AFDD
Some special attacks are ineffective:
C2AB-DFDF
Both fighters gain maximum energy after making a hit:
D9AD-DDA4
Unlimited energy from most punches:
C2A4-DFD4
Always have K.O. punch:
CB34-AD07
F834-AD67
3C34-DDE0
ABA7-D77C
Unlimited match time:
C9E3-64DD
Start on World Circuit:
DFB8-D4A1
D48A-D7D1
3C8A-D701
Mike Tyson:
54BE-EDB2

Pro Action Replay Codes

Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.

Always have K.O. punch:
7E089C1B
Opponent is down with one hit:
7E099F01
Player is out in one hit:
7E089F01
Unlimited KOs:
7E089D00
Unlimited KOs for opponent:
7E099D00
Faster game and unlimited time:
00F2E8A4
All codes above from cm128.
Unlimited energy:
7E089F50