Game Genie Codes
Note:
A Game Genie
cartridge is required to use the codes featured below. The codes
may also be used with a Pro Action Replay cartridge through a
conversion utility.
Player 2 has no life:
EE9C-77DF
Knocks any player down:
CB17-8FAD
F417-84DD
Player flips even when anyone blocks any attack:
CB17-8FAD
FD17-84DD
Sagat's strongest fire ball flies slowly:
EE20-4F2E
Very slow timer:
DD0C-7FDD
All players stand very far away at start of fight:
3122-E760
Ken and Ryu's Spin Kick is very fast with Strong Kick:
D2A9-1DBA
M. Bison's Psycho Crusher is very fast with Strongest Punch:
0B2F-CD9A
All codes above from Daddy OGITH.
Akuma mode:
4625-8D6D
4625-8DD1
Both players start with 25% health:
4A2C-7FDF
Both players start with 50% health:
962C-7FDF
Both players start with 75% health:
602C-7FDF
Every hit is a "hard hit":
CB37-8FAD
DC37-84DD
Every hit sets the opponent on fire and knocks him down:
CB37-8FAD
F637-84DD
Every hit zaps the opponent and knocks him down:
CB37-8FAD
FC37-84DD
Every hit knocks the opponent down:
CB37-8FAD
FA37-84DD
Every hit sets the opponent on fire:
CB37-8FAD
7D37-84DD
Both players are invincible to all damage except throws, bites, hugs, head-butts, etc:
3C30-7467
3C30-74A7
The first normal hit wins:
DD30-7707
Super speed:
E2EA-EDAD
No delay after throwing fireball:
3169-57A5
For Ken and Ryu.
Shadow-colored fireball:
DD2D-4FB3
Some special moves can be done in the air:
DDC7-8DD1
Dizzy effect is over almost instantly:
1087-7F61
Low gravity:
CB89-EF61
D589-EFA1
High gravity:
CB89-EF61
D889-EFA1
No charging required for some special moves:
D0A2-EDD5
Zangief's Spinning Piledriver can be performed anywhere:
52EA-EF09
Note:
Since the Pro Action Replay cartridge has the capability
to write to memory addresses outside of the Game Genie's range,
the following codes may only be enabled with that device. It is
not possible to convert them for use on the Game Genie.
Master code:
7E8EF590
Speed code:
7E00F014
Alternate code: 7E06910E or 7E8E5900
Super speed:
7E00FF01
Super speed for player one only:
7E059A01
Unlimited health for player 1:
7E0531B0
Ryu and Ken have uppercut fireballs for player 1:
7E05EA00
Any special move from Ryu produces a fireball:
7E053706
Ryu has a red fireball:
7E05F014
Jump at opponent for ultimate combo:
7E053E31