Super Street Fighter 2 (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
90 seconds per battle:
BD62-672A
80 seconds per battle:
6D62-672A
70 seconds per battle:
5D62-672A
60 seconds per battle:
1D62-672A
50 seconds per battle:
9D62-672A
40 seconds per battle:
0D62-672A
30 seconds per battle:
7D62-672A
20 seconds per battle:
4D62-672A
10 seconds per battle:
FD62-672A
Win 1 bout to win the match:
DF80-AD64
Disable this code before fighting M. Bison.
Dizziness wears off very quickly:
EDBE-0F09
Dizziness lasts longer:
C9BE-0DA9
Not effective against the CPU on higher difficulty levels
99 seconds in 1st bonus round instead of 40:
BB63-6D2A
90 seconds in 1st bonus round:
BD63-6D2A
80 seconds in 1st bonus round:
6D63-6D2A
70 seconds in 1st bonus round:
5D63-6D2A
60 seconds in 1st bonus round:
1D63-6D2A
50 seconds in 1st bonus round:
9D63-6D2A
30 seconds in 1st bonus round:
7D63-6D2A
20 seconds in 1st bonus round:
4D63-6D2A
10 seconds in 1st bonus round:
FD63-6D2A
Championship mode on:
4DC6-6493
Advance to next level when you continue:
6DCF-D764
FFCF-D7A4
Disable this code before continuing on M. Bison's stage.
Always fight Ryu:
CBA0-AF64
EEA0-AFA4
Select any character except the indicated fighter.
Always fight Honda:
CBA0-AF64
DDA0-AFA4
Select any character except the indicated fighter.
Always fight Blanka:
CBA0-AF64
DFA0-AFA4
Select any character except the indicated fighter.
Always fight Guile:
CBA0-AF64
D4A0-AFA4
Select any character except the indicated fighter.
Always fight Ken:
CBA0-AF64
D7A0-AFA4
Select any character except the indicated fighter.
Always fight Chun-Li:
CBA0-AF64
D0A0-AFA4
Select any character except the indicated fighter.
Always fight Zangief:
CBA0-AF64
D9A0-AFA4
Select any character except the indicated fighter.
Always fight Dhalsim:
CBA0-AF64
D1A0-AFA4
Select any character except the indicated fighter.
Always fight Balrog:
CBA0-AF64
DBA0-AFA4
Select any character except the indicated fighter.
Always fight Vega:
CBA0-AF64
DCA0-AFA4
Select any character except the indicated fighter.
Always fight Sagat:
CBA0-AF64
D6A0-AFA4
Select any character except the indicated fighter.
Fight M. Bison:
B9A0-AF04
Always fight on bonus stage 1:
DDA4-A404
6DA4-A764
Always fight on bonus stage 2:
DDA7-AF04
DDA7-A4A4
High throw and grab damage:
3CA4-DD67
FEA4-DFD7
Zangief's Pile Driver will do less damage.
Minimum throw and grab damage:
3CA4-DD67
EEA4-DFD7
Zangief's Pile Driver will do less damage.
Player dies after getting hit by 2 blows:
503E-04DF
Both players start with 75% energy:
60AC-AFD4
Both players start with 50% energy:
96AC-AFD4
Both players start with 25% energy:
4AAC-AFD4
Round number does not advance, cannot fight to a draw:
C2CC-A7DF
1 draw ends fight in versus battle:
DF81-A704
Most punches and kicks do no damage:
893E-04DF
Both players start with no energy:
DDAC-AFD4
Player 1 starts with no energy:
DDAC-AF64
Players move faster:
1C65-DF00
Some special moves are faster:
D965-DF00
Both players can do special moves in the air:
DD61-6DA9
Dragon punch does not go as high:
73A5-DF60
Dragon punch goes higher:
2AA5-DF60
Some special moves are easier to perform:
DD84-DD01
Includes Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom; Chun Li: Whirlwind Kick
No pause after throwing a Fireball:
DFA0-DDA0
ADA0-DFD0
Players can hit each other no matter where they are standing:
6D25-A467
6F25-A4A7
Do special moves by just pressing buttons:
DAB8-A761
Fireballs may be lower
Fireballs are lower to the ground:
DDB8-ADF3
Fireballs are higher off the ground:
1DB8-ADF3
Fireballs, Sonic Booms and Yoga Fires always go to the right:
DDE3-DF01
Light Fireballs, Sonic Booms and Yoga Fires are slower:
EEB8-A793
Light Fireballs, Sonic Booms and Yoga Fires are faster:
EBB8-A793
Light Fireballs, Sonic Booms and Yoga Fires are very fast:
EDB8-A793
Medium Fireballs, Sonic Booms and Yoga Fires are slower:
EEB8-A723
Medium Fireballs, Sonic Booms and Yoga Fires are faster:
EBB8-A723
Medium Fireballs, Sonic Booms and Yoga Fires are very fast:
EDB8-A723
Hard Fireballs, Sonic Booms and Yoga Fires are slower:
EEBA-AD93
Hard Fireballs, Sonic Booms and Yoga Fires are faster:
EBBA-AD93
Hard Fireballs, Sonic Booms and Yoga Fires are very fast:
EDBA-AD93
Light Sumo Head Butts and Rolling Attacks are slower:
DDB1-D4F3
EEB1-D7B3
Light Sumo Head Butts and Rolling Attacks are faster:
DBB1-D4F3
EBB1-D7B3
Light Sumo Head Butts and Rolling Attacks are very fast:
F9B1-D4F3
EDB1-D7B3
Medium Sumo Head Butts and Rolling Attacks are slower:
DDB1-D4B3
EEB5-DDF3
Medium Sumo Head Butts and Rolling Attacks are faster:
DCB1-D4B3
E5B5-DDF3
Medium Sumo Head Butts and Rolling Attacks are very fast:
F1B1-D4B3
33B5-DDF3
Hard Sumo Head Butts and Rolling Attacks are slower:
DDB1-D7F3
EEB5-DDB3
Hard Sumo Head Butts and Rolling Attacks are faster:
D8B1-D7F3
E9B5-DDB3
Hard Sumo Head Butts and Rolling Attacks are very fast:
F5B1-D7F3
32B5-DDB3
Most special moves disabled:
6DA4-6707
CPU can still execute moves, Zangief can still do Spinning Clothesline.
Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames:
CB61-07A4
No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible:
1868-0D6C