Street Fighter 2 Turbo (SNES)

Game Genie Codes

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.


North American version
Start with 90 seconds:
BDA3-176D
Start with 70 seconds:
5DA3-176D
Start with 50 seconds:
9DA3-176D
Start with 30 seconds:
7DA3-176D
Start with 10 seconds:
FDA3-176D
Start with 75% energy:
6091-E76D
Start with 50% energy:
9691-E76D
Start with 25% energy:
4A91-E76D
1st bonus round is 99 seconds:
BBAE-1DDD
1st bonus round is 80 seconds:
6DAE-1DDD
1st bonus round is 60 seconds:
1DAE-1DDD
1st bonus round is 20 seconds:
4DAE-1DDD
2nd bonus round is 99 seconds:
BBAE-1D6D
2nd bonus round is 80 seconds:
6DAE-1D6D
2nd bonus round is 60 seconds:
1DAE-1D6D
2nd bonus round is 20 seconds:
4DAE-1D6D
Unlimited time:
DD05-7F04
Some special moves can be performed in the air:
DDF1-7D60
Do not execute Vega's Wall Leap.
Most attacks except for throws do no damage:
891F-84AD
Throws do no damage:
C734-7405
1st throw does more damage, others do less damage:
F034-7405
Players can walk through each other:
DD3F-EFAD
One hit to defeat opponent:
DD18-570D
Winner of second round wins battle:
DF04-5DAF
Select up to 10 stars for Turbo mode:
ADFC-E40D
F9FC-E46D
No charging required for special moves:
D071-E460
No effect on Balrog's turn punch power
Hard special moves become light:
DD75-8460
Hard special moves become medium:
D475-8461
Hard special moves become disabled:
D675-8462
Invisible players:
8ED2-87A9
Most special moves go nowhere:
C933-7DA9
Fireballs go nowhere:
C9B8-77A5
Hard Hurricane Kicks to the right go faster and farther:
D039-14AD
Ryu's hard Dragon Punch does not go as far:
DF30-1DAD
Ryu's hard Dragon Punch goes farther:
D630-1DAD
Ryu's medium Dragon Punch does not go as far:
DF30-1D0D
Ryu's medium Dragon Punch goes farther:
D630-1D0D
Ryu's light Dragon Punch goes farther:
D637-17AD
Ryu jumps backward farther:
D526-1DAF
Ryu jumps forward farther:
E525-14AF
Ken jumps backward farther:
D52D-CDAF
Ken jumps forward farther:
E52E-14AF
Ken's hard Dragon Punch does not go as far:
DF30-17AD
Ken's hard Dragon Punch goes farther:
D330-17AD
Ken's medium Dragon Punch does not go as far:
DF30-170D
Ken's medium Dragon Punch goes farther:
D830-170D
Ken's light Dragon Punch goes farther:
D630-14AD
Hard projectiles go faster:
3E31-37AD
Hard projectiles go slower:
EE31-37AD
Medium projectiles go faster:
3E31-370D
Medium projectiles go slower:
EE31-370D
Light projectiles go faster:
3E31-34AD
Light projectiles go slower:
EE31-34AD
Edmond Honda's hard Sumo Head Butts are faster:
DE35-1FAD
Edmond Honda's hard Sumo Head Butts are slower:
DF35-1FAD
Edmond Honda's medium Sumo Head Butts are faster:
DE35-1F0D
Edmond Honda's medium Sumo Head Butts are slower:
DF35-1F0D
Edmond Honda's light Sumo Head Butts are faster:
DE35-1DAD
Edmond Honda's light Sumo Head Butts are slower:
DF35-1DAD
Edmond Honda's hard Sumo Smashes are faster:
F436-1DDD
Edmond Honda's medium Sumo Smashes are faster:
F435-176D
Edmond Honda's light Sumo Smashes are faster:
F435-17DD
Sagat's hard Tiger Uppercut goes farther:
D63B-C70D
Sagat's medium Tiger Uppercut goes farther:
D63B-C4AD
Sagat's light Tiger Uppercut goes farther:
D63B-C40D
Sagat's high Tiger Shots are disabled:
D439-340D
Sagat's hard Tiger Knee goes farther:
D838-CF0D
Sagat's medium Tiger Knee goes farther:
D83C-C70D
Sagat's light Tiger Knee goes farther:
D83C-CF0D
M. Bison's hard Psycho Crusher goes slower:
DF39-C40D
M. Bison's hard Psycho Crusher goes faster:
DC39-C40D
M. Bison's medium Psycho Crusher goes slower:
DF39-CFAD
M. Bison's medium Psycho Crusher goes faster:
DC39-CFAD
M. Bison's light Psycho Crusher goes slower:
DF39-CF0D
Not effective in normal mode.
M. Bison's light Psycho Crusher goes faster:
DC39-CF0D
Not effective in normal mode.
M. Bison's hard Scissor Kick goes slower:
DF31-CD6D
Not effective in normal mode.
M. Bison's hard Scissor Kick goes faster:
DC31-CD6D
Not effective in normal mode.
M. Bison's medium Scissor Kick goes slower:
DF31-CDDD
Not effective in normal mode.
M. Bison's medium Scissor Kick goes faster:
DC31-CDDD
Not effective in normal mode.
M. Bison's light Scissor Kick goes slower:
DF39-C76D
M. Bison's light Scissor Kick goes faster:
DC39-C76D
Balrog's first Dash Punch goes faster:
D869-7DD1
Balrog's first Turn Punch goes slower:
D432-CF0D
Balrog's first Turn Punch goes faster:
DC32-CF0D
Chun Li's hard Whirlwind Kick goes farther:
DC38-1F6D
Chun Li's medium Whirlwind Kick does not go as far:
DF38-1FDD
Chun Li's medium Whirlwind Kick goes farther:
DC38-1FDD
Chun Li's light Whirlwind Kick does not go as far:
DF38-1D6D
Chun Li's light Whirlwind Kick goes farther:
DC38-1D6D
Blanka's hard Rolling Attack goes slower:
DF3B-14DD
Blanka's hard Rolling Attack goes faster:
DC3B-14DD
Blanka's medium Rolling Attack goes slower:
DF3B-1F6D
Blanka's medium Rolling Attack goes faster:
DC3B-1F6D
Blanka's light Rolling Attack goes slower:
DF3B-1FDD
Blanka's light Rolling Attack goes faster:
DC3B-1FDD
Blanka's hard Vertical Rolling Attack does not go as far:
DF3C-1D0D
Blanka's hard Vertical Rolling Attack goes out farther:
DA3C-1D0D
Blanka's medium Vertical Rolling Attack does not go as far:
DF3B-17AD
Blanka's medium Vertical Rolling Attack goes out farther:
DA3B-17AD
Blanka's light Vertical Rolling Attack does not go as far:
DF3B-170D
Blanka's light Vertical Rolling Attack goes out farther:
DA3B-170D